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Measuring Cues of Leadership, Cohesion, and Fluidity in Joint Full-Body Movement to Support Embodied Interaction Design: A Pilot Study 测量全身联合运动中的领导力、凝聚力和流畅性线索,以支持体现式交互设计:试点研究
IF 4.3 Q1 Social Sciences Pub Date : 2024-06-21 DOI: 10.1155/2024/1636854
Giorgio Gnecco, Antonio Camurri, Cora Gasparotti, Eleonora Ceccaldi, Gualtiero Volpe, Benoît Bardy, Marta Bieńkiewicz, Stefan Janaqi

Innovative applications of human movement analysis, for example, for mitigating/slowing down certain pathological conditions, have recently emerged from the modeling and automated measurement of full-body expressive midlevel individual and group movement qualities, at a higher complexity level than movement qualities derived directly from physical signals, still not characterizing any gesture in a specific way. More in general, the availability of automated analysis techniques of midlevel expressive movement qualities can contribute to interaction design incorporating body-based performance practices inspired by artistic theories in dance and music. This work investigates how such practices and techniques can support embodied interaction design by enabling automated measuring of cues of leadership, cohesion, and fluidity in full-body movement in group settings. In particular, the dance-inspired scientific approach, the data collection protocol, and the analysis techniques adopted for assessing movement qualities connected to leadership and cohesion within the group and fluidity of the dancers’ full-body movement are described. Finally, future developments of this research are outlined.

人体运动分析的创新应用,例如减轻/减缓某些病理状况,最近出现在对全身具有表现力的中层个体和群体运动质量的建模和自动测量中,其复杂程度高于直接从物理信号中获得的运动质量,但仍不能以特定方式描述任何手势。更广泛地说,中层表现性动作特质自动分析技术的可用性有助于在交互设计中融入受舞蹈和音乐艺术理论启发的基于身体的表演实践。这项研究通过自动测量群体环境中全身运动的领导力、凝聚力和流畅性线索,探讨这些实践和技术如何支持体现式交互设计。特别要说明的是,这项研究采用了舞蹈启发的科学方法、数据收集协议和分析技术,用于评估与领导力、团体内部凝聚力和舞者全身运动的流畅性有关的运动品质。最后,概述了这项研究的未来发展。
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引用次数: 0
Utilizing Age-Adaptive Deep Learning Approaches for Detecting Inappropriate Video Content 利用年龄自适应深度学习方法检测不当视频内容
IF 4.3 Q1 Social Sciences Pub Date : 2024-06-19 DOI: 10.1155/2024/7004031
Iftikhar Alam, Abdul Basit, Riaz Ahmad Ziar

The exponential growth of video-sharing platforms, exemplified by platforms like YouTube and Netflix, has made videos available to everyone with minimal restrictions. This proliferation, while offering a variety of content, at the same time introduces challenges, such as the increased vulnerability of children and adolescents to potentially harmful material, notably explicit content. Despite the efforts in developing content moderation tools, a research gap still exists in creating comprehensive solutions capable of reliably estimating users’ ages and accurately classifying numerous forms of inappropriate video content. This study is aimed at bridging this gap by introducing VideoTransformer, which combines the power of two existing models: AgeNet and MobileNetV2. To evaluate the effectiveness of the proposed approach, this study utilized a manually annotated video dataset collected from YouTube, covering multiple categories, including safe, real violence, drugs, nudity, simulated violence, kissing, pornography, and terrorism. In contrast to existing models, the proposed VideoTransformer model demonstrates significant performance improvements, as evidenced by two distinct accuracy evaluations. It achieves an impressive accuracy rate of (96.89%) in a 5-fold cross-validation setup, outperforming NasNet (92.6%), EfficientNet-B7 (87.87%), GoogLeNet (85.1%), and VGG-19 (92.83%). Furthermore, in a single run, it maintains a consistent accuracy rate of 90%. Additionally, the proposed model attains an F1-score of 90.34%, indicating a well-balanced trade-off between precision and recall. These findings highlight the potential of the proposed approach in advancing content moderation and enhancing user safety on video-sharing platforms. We envision deploying the proposed methodology in real-time video streaming to effectively mitigate the spread of inappropriate content, thereby raising online safety standards.

以 YouTube 和 Netflix 等平台为例,视频共享平台的指数式增长使每个人都能在极少限制的情况下观看视频。这种激增在提供各种内容的同时也带来了挑战,例如儿童和青少年更容易接触到潜在的有害信息,尤其是露骨的内容。尽管在开发内容节制工具方面做出了努力,但在创建能够可靠估计用户年龄和准确分类多种形式的不当视频内容的全面解决方案方面,仍然存在研究空白。本研究旨在通过引入视频转换器(VideoTransformer)来弥补这一差距:AgeNet 和 MobileNetV2。为了评估所提出方法的有效性,本研究使用了从 YouTube 收集的人工注释视频数据集,涵盖多个类别,包括安全、真实暴力、毒品、裸体、模拟暴力、接吻、色情和恐怖主义。与现有模型相比,所提出的 VideoTransformer 模型在性能上有了显著提高,两个不同的准确率评估证明了这一点。在 5 倍交叉验证设置中,它的准确率达到了令人印象深刻的 96.89%,超过了 NasNet(92.6%)、EfficientNet-B7(87.87%)、GoogLeNet(85.1%)和 VGG-19(92.83%)。此外,在单次运行中,它的准确率始终保持在 90%。此外,拟议模型的 F1 分数达到 90.34%,表明精确度和召回率之间的权衡非常平衡。这些发现凸显了所提方法在推进内容审核和提高视频共享平台用户安全方面的潜力。我们设想在实时视频流中部署所提出的方法,以有效减少不当内容的传播,从而提高网络安全标准。
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引用次数: 0
Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults 关于用于刺激健康老年人身体和认知的互动数字工具的范围审查
IF 10.3 Q1 Social Sciences Pub Date : 2024-06-18 DOI: 10.1155/2024/2109977
Auriane Busser, Sylvain Fleury, Abdelmajid Kadri, Olfa Haj Mahmoud, Simon Richir

As more of our lives are spent using electronic devices, it comes as a natural deduction that those digital tools could be used to maintain people’s health. Gamified exercise or exergames are indeed promising means to motivate the population to get physically active and even cognitively active if paired with the appropriate games. Considering the global concern of an aging population which could benefit from both physical and cognitive stimulation, these tools appear to be an encouraging solution to keep the population healthier over time. This scoping review reports on the digital tools used in publications between January 2015 and December 2023 regarding the physical and cognitive stimulation of healthy elderly people. The search was conducted in PubMed, Web of Science, and ScienceDirect databases. Of the 1579 publications retrieved, a total of 68 publications were analyzed in this review. A wide variety of digital tools were used in the corpus for the combined physical and cognitive stimulation of the elderly. These tools can be categorized into six types of hardware: pressure plates, optical motion capture, inertial motion capture, virtual reality, ergometers, and driving simulators. The apparition of publications using virtual reality and an increase in publications using inertial motion capture in 2020 could be an indicator that digital tools used for cognitive and physical stimulation of the elderly are evolving. Another finding is the wide variety in evaluation tools used to monitor the outcomes of each protocol. A standardization of the testing process might be needed in order to improve comparisons between experiments.

随着我们的生活越来越多地使用电子设备,我们自然而然地推断出,这些数字工具可以用来维护人们的健康。游戏化运动或外部游戏的确是一种很有前途的手段,可以激励人们积极锻炼身体,如果搭配适当的游戏,甚至还能活跃认知。考虑到全球都在关注人口老龄化问题,而人口老龄化可以从身体和认知刺激中获益,这些工具似乎是一个令人鼓舞的解决方案,可以使人口长期保持健康。本范围界定综述报告了 2015 年 1 月至 2023 年 12 月期间发表的有关刺激健康老年人身体和认知的出版物中使用的数字工具。检索在 PubMed、Web of Science 和 ScienceDirect 数据库中进行。在检索到的 1579 篇出版物中,本综述共分析了 68 篇出版物。语料库中使用了多种数字工具,对老年人进行身体和认知方面的综合刺激。这些工具可分为六类硬件:压力板、光学动作捕捉、惯性动作捕捉、虚拟现实、测力计和驾驶模拟器。2020 年,使用虚拟现实技术的出版物逐渐增多,使用惯性运动捕捉技术的出版物也在增加,这表明用于刺激老年人认知和身体的数字工具正在不断发展。另一个发现是,用于监测每个方案结果的评估工具种类繁多。为了改进实验之间的比较,可能需要对测试过程进行标准化。
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引用次数: 0
Exploring University Students’ Adoption of ChatGPT Using the Diffusion of Innovation Theory and Sentiment Analysis With Gender Dimension 利用创新扩散理论和带有性别维度的情感分析探索大学生对聊天软件的采用情况
IF 10.3 Q1 Social Sciences Pub Date : 2024-06-10 DOI: 10.1155/2024/3085910
Raghu Raman, Santanu Mandal, Payel Das, Tavleen Kaur, J. P. Sanjanasri, Prema Nedungadi

This study explores the adoption and societal implications of an emerging technology such as Chat Generative Pre-Trained Transformer (ChatGPT) in higher education students. By utilizing a mixed-method framework, this research combines Rogers’ diffusion of innovation theory with sentiment analysis, offering an innovative methodological approach for examining technology adoption in higher educational settings. It explores five attributes—relative advantage, compatibility, ease of use, observability, and trialability—shaping students’ behavioral intentions toward ChatGPT. Sentiment analysis offers qualitative depth, revealing emotional and perceptual aspects, and introduces a gender-based perspective. The results suggest that five innovation attributes significantly impact the adoption rates and perceptions of ChatGPT, indicating its potential for transformative social change within the educational sector. Gen Zs viewed ChatGPT as innovative, compatible, and user-friendly, enabling the independent pursuit of educational goals. Consequently, the benefits provided by ChatGPT in education motivate students to use the tool. Gender differences were observed in the prioritization of innovation attributes, with male students favoring compatibility, ease of use, and observability, while female students emphasized ease of use, compatibility, relative advantage, and trialability. The findings have implications for understanding how technological innovations such as ChatGPT could be strategically diffused across different societal segments, especially in the academic context where ethical considerations such as academic integrity are paramount. This study underscores the need for a demographic-sensitive, user-centric design in generative artificial intelligence (AI) technologies.

本研究探讨了高等院校学生采用聊天生成预训练转换器(ChatGPT)这一新兴技术的情况及其社会影响。通过采用混合方法框架,本研究将罗杰斯的创新扩散理论与情感分析相结合,为研究高等教育环境中的技术采用情况提供了一种创新的方法论。研究探讨了影响学生对 ChatGPT 的行为意向的五个属性--相对优势、兼容性、易用性、可观察性和可试用性。情感分析提供了定性深度,揭示了情感和感知方面的问题,并引入了基于性别的视角。研究结果表明,五种创新属性对 ChatGPT 的采用率和认知度产生了重大影响,这表明 ChatGPT 在教育领域具有变革社会的潜力。Z 世代认为 ChatGPT 具有创新性、兼容性和用户友好性,使他们能够独立追求教育目标。因此,ChatGPT 为教育带来的益处促使学生使用该工具。在创新属性的优先排序上,观察到了性别差异,男生偏爱兼容性、易用性和可观察性,而女生则强调易用性、兼容性、相对优势和可试用性。研究结果对于理解如何在不同的社会群体中战略性地推广 ChatGPT 等技术创新具有重要意义,尤其是在学术背景下,因为学术诚信等道德因素是最重要的。本研究强调了在设计人工智能(AI)生成技术时,需要对人口统计学敏感、以用户为中心。
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引用次数: 0
Does Age Matter for Innovative Behavior? A Mediated Moderation Model of Organizational Justice, Creative Self-Efficacy, and Innovative Behavior Among IT Professionals 年龄对创新行为有影响吗?组织公正、创新自我效能感与 IT 专业人员创新行为的中介调节模型
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-31 DOI: 10.1155/2024/5391150
Ahmad Qammar, Muhammad Shakeel Aslam, Sadeeqa Riaz Khan, Nasira Jabeen, Melkamu Deressa Amentie

The significance of innovation and the expectation for employees to exhibit innovative behavior have been heightened as a result of swift technological advancements and an evolving business landscape. The present research is aimed at examining the impact of organizational justice on fostering innovation in a dynamic business environment. Extending the previous literature which generally examined the combined impact of different facets of organizational justice, we employed the social cognitive theory framework to investigate the mechanism through which the three facets of organizational justice (distributive justice, procedural justice, and interactional justice) lead to employee innovative behavior through the mediating role of employees’ creative self-efficacy. Additionally, we examined the role of age as a pertinent boundary condition, an aspect often overlooked in the literature on creative self-efficacy and innovative behavior which is likely to augment our understanding of the potential mechanism driving innovative behavior. The sample comprises 320 individuals employed in the information technology industry. The data were collected in two waves, and subsequent analysis was conducted utilizing the Warp PLS 8 software. The present investigation employed partial least square (PLS)-based structural equation modeling (SEM) to conduct analysis and evaluate hypotheses. The results indicate that all three facets of organizational justice have a positive influence on employees’ creative self-efficacy, which subsequently manifests in their innovative behavior. Additionally, age has an impact on the relationship between creative self-efficacy and employee innovative behavior, which becomes less pronounced as employees get older. Theoretical contributions and practical implications for practitioners are discussed.

随着技术的飞速发展和商业环境的不断变化,创新的重要性和对员工表现出创新行为的期望也随之提高。本研究旨在探讨组织公正对在动态商业环境中促进创新的影响。以往的文献一般研究组织公正不同方面的综合影响,本研究在此基础上,运用社会认知理论框架,通过员工创新自我效能感的中介作用,研究组织公正的三个方面(分配公正、程序公正和互动公正)导致员工创新行为的机制。此外,我们还研究了年龄作为相关边界条件的作用,这是在有关创造性自我效能感和创新行为的文献中经常被忽视的一个方面,它有可能加深我们对驱动创新行为的潜在机制的理解。样本包括 320 名受雇于信息技术行业的人员。数据分两轮收集,并利用 Warp PLS 8 软件进行了后续分析。本次调查采用了基于偏最小二乘法(PLS)的结构方程模型(SEM)来进行分析和评估假设。结果表明,组织公正的所有三个方面都对员工的创新自我效能感有积极影响,而创新自我效能感又表现为员工的创新行为。此外,年龄对创新自我效能感与员工创新行为之间的关系也有影响,而且随着员工年龄的增长,这种影响变得不那么明显。本文讨论了理论贡献和对实践者的实际启示。
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引用次数: 0
Exploring the Relationships Between Digital Life Balance and Internet Social Capital, Loneliness, Fear of Missing Out, and Anxiety 探索数字生活平衡与互联网社交资本、孤独感、害怕错过和焦虑之间的关系
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-31 DOI: 10.1155/2024/5079719
Mirko Duradoni, Elena Serritella, Franca Paola Severino, Andrea Guazzini

In today’s interconnected world, the widespread use of the Internet necessitates an understanding of factors influencing individuals’ ability to maintain a balanced relationship with technology. This study investigates digital life balance (DLB) by examining its associations with Internet social capital (ISC), loneliness, fear of missing out (FoMO), and anxiety levels. Five hundred and twenty participants (66% women; Mage = 30.12 years, SD = 12.46) took part in the data collection. Drawing upon the Psychology of Harmony and Harmonization framework, the study revealed negative correlations between DLB and ISC, loneliness, FoMO, and anxiety levels. Higher ISC was associated with lower DLB, suggesting that an extensive online network might lead to technological imbalance. Increased loneliness, FoMO, and anxiety were negatively associated with DLB, indicating possible disruptions between online and offline activities.

在当今这个相互联系的世界里,互联网的广泛使用要求我们了解影响个人与技术保持平衡关系的因素。本研究通过考察数字生活平衡(DLB)与互联网社交资本(ISC)、孤独感、害怕错过(FoMO)和焦虑水平之间的关系,对数字生活平衡进行了研究。520名参与者(66%为女性;年龄=30.12岁,平均年龄=12.46岁)参与了数据收集。研究借鉴了 "和谐心理学"(Psychology of Harmony and Harmonization)框架,发现 DLB 与 ISC、孤独感、FoMO 和焦虑水平呈负相关。ISC 越高,DLB 越低,这表明广泛的在线网络可能会导致技术失衡。孤独感、FoMO 和焦虑的增加与 DLB 呈负相关,这表明在线和离线活动之间可能存在干扰。
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引用次数: 0
Advancing Objective Mobile Device Use Measurement in Children Ages 6–11 Through Built-In Device Sensors: A Proof-of-Concept Study 通过内置设备传感器推进对 6-11 岁儿童使用移动设备情况的客观测量:概念验证研究
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-28 DOI: 10.1155/2024/5860114
Olivia L. Finnegan, R. Glenn Weaver, Hongpeng Yang, James W. White, Srihari Nelakuditi, Zifei Zhong, Rahul Ghosal, Yan Tong, Aliye B. Cepni, Elizabeth L. Adams, Sarah Burkart, Michael W. Beets, Bridget Armstrong

Mobile devices (e.g., tablets and smartphones) have been rapidly integrated into the lives of children and have impacted how children engage with digital media. The portability of these devices allows for sporadic, on-demand interaction, reducing the accuracy of self-report estimates of mobile device use. Passive sensing applications objectively monitor time spent on a given device but are unable to identify who is using the device, a significant limitation in child screen time research. Behavioral biometric authentication, using embedded mobile device sensors to continuously authenticate users, could be applied to address this limitation. This study examined the preliminary accuracy of machine learning models trained on iPad sensor data to identify the unique user of the device in a sample of children ages 6 to 11. Data was collected opportunistically from nine participants (8.2 ± 1.75 years, 5 female) in the sedentary portion of two semistructured physical activity protocols. SensorLog was downloaded onto study iPads and collected data from the accelerometer, gyroscope, and magnetometer sensors while the participant interacted with the iPad. Five machine learning models, logistic regression (LR), support vector machine, neural net (NN), k-nearest neighbors (k-NN), and random forest (RF), were trained using 57 features generated from the sensor output to perform multiclass classification. A train-test split of 80%–20% was used for model fitting. Model performance was evaluated using F1 score, accuracy, precision, and recall. Model performance was high, with F1 scores ranging from 0.75 to 0.94. RF and k-NN had the highest performance across metrics, with F1 scores of 0.94 for both models. This study highlights the potential of using existing mobile device sensors to continuously identify the user of a device in the context of screen time measurement. Future research should explore the performance of this technology in larger samples of children and in free-living environments.

移动设备(如平板电脑和智能手机)已迅速融入儿童的生活,并对儿童接触数字媒体的方式产生了影响。这些设备的便携性允许儿童进行零散的、按需的互动,从而降低了自我报告移动设备使用情况的准确性。被动传感应用可以客观地监控特定设备的使用时间,但无法识别谁在使用该设备,这是儿童屏幕使用时间研究的一大局限。使用嵌入式移动设备传感器对用户进行持续验证的行为生物识别认证可用于解决这一局限性。本研究考察了在 iPad 传感器数据基础上训练的机器学习模型在 6-11 岁儿童样本中识别设备唯一用户的初步准确性。数据是在两个半结构化体育活动方案的久坐部分从 9 名参与者(8.2 ± 1.75 岁,5 名女性)中随机收集的。研究人员将 SensorLog 下载到 iPad 上,并在参与者与 iPad 互动时从加速计、陀螺仪和磁力计传感器收集数据。使用从传感器输出中生成的 57 个特征对逻辑回归 (LR)、支持向量机、神经网络 (NN)、k-近邻 (k-NN) 和随机森林 (RF) 五种机器学习模型进行了训练,以执行多类分类。模型拟合采用 80%-20% 的训练-测试比例。模型性能使用 F1 分数、准确度、精确度和召回率进行评估。模型性能很高,F1 分数在 0.75 到 0.94 之间。RF 和 k-NN 的各项指标性能最高,两个模型的 F1 分数均为 0.94。这项研究强调了在屏幕时间测量中使用现有移动设备传感器持续识别设备用户的潜力。未来的研究应该在更大的儿童样本和自由生活环境中探索这项技术的性能。
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引用次数: 0
Influencing Factors of Financing Constraints of Micro and Small Enterprises (MSEs) in China: A Risk Information Conveyance Perspective 中国小微企业融资约束的影响因素:风险信息传递视角
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-23 DOI: 10.1155/2024/3614328
Yuhuan Jin, Sheng Zhang, Ruoxi Yu, Tao Huang

Given the phenomenon of “financing is difficult and expensive” for MSEs, this paper empirically investigated the influencing mechanism of the credit demand side characteristics on the financing constraints of MSEs based on the information conveyance perspective. The conclusions show that MSEs in China are severely suffering from financing constraints and 57.17% and 50.00% of MSEs with credit demand have not applied for loans from formal and informal financing channels, respectively. In terms of enterprise characteristics, MSEs have low asset size, short establishment history, weak profitability, and lack of tools such as fixed assets, complete financial management system, professional technicians, and private brands to convey risk information to financing institutions, which are key factors resulting in their financing constraints. In terms of owner characteristics, young owners lack financing experience and convey higher risk information to financing institutions; therefore, owners’ age negatively influences the financing constraints of MSEs. These findings suggest that banks can use big data credit technology as a tool to obtain risk information about MSEs, and the government should implement diversified interventions to improve the information environment in financial markets. These findings provide empirical evidence for banks and governments to address the financing constraints of MSEs.

针对微小企业 "融资难、融资贵 "的现象,本文基于信息传递视角,实证研究了信贷需求侧特征对微小企业融资约束的影响机制。结论显示,我国中小微企业融资约束严重,分别有 57.17%和 50.00%的有信贷需求的中小微企业没有从正规和非正规融资渠道申请过贷款。从企业特征来看,中小微企业资产规模小、成立时间短、盈利能力弱,缺乏固定资产、完善的财务管理制度、专业技术人员、自有品牌等向融资机构传递风险信息的工具,是导致其融资约束的关键因素。从所有者特征来看,年轻所有者缺乏融资经验,向融资机构传递的风险信息较高,因此,所有者年龄对中小微企业融资约束有负面影响。这些研究结果表明,银行可以利用大数据征信技术作为获取中小微企业风险信息的工具,政府也应实施多元化的干预措施来改善金融市场的信息环境。这些研究结果为银行和政府解决中小微企业融资约束问题提供了经验证据。
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引用次数: 0
Do We Trust Artificially Intelligent Assistants at Work? An Experimental Study 我们信任工作中的人工智能助理吗?实验研究
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-17 DOI: 10.1155/2024/1602237
Anica Cvetkovic, Nina Savela, Rita Latikka, Atte Oksanen

The fourth industrial revolution is bringing artificial intelligence (AI) into various workplaces, and many businesses worldwide are already capitalizing on AI assistants. Trust is essential for the successful integration of AI into organizations. We hypothesized that people have higher trust in human assistants than AI assistants and that people trust AI assistants more if they have more control over their activities. To test our hypotheses, we utilized a survey experiment with 828 participants from Finland. Results showed that participants would rather entrust their schedule to a person than to an AI assistant. Having control increased trust in both human and AI assistants. The results of this study imply that people in Finland still have higher trust in traditional workplaces where people, rather than smart machines, perform assisting work. The findings are of relevance for designing trustworthy AI assistants, and they should be considered when integrating AI technology into organizations.

第四次工业革命正在将人工智能(AI)带入各种工作场所,全球许多企业已经开始利用人工智能助手。信任是人工智能成功融入组织的关键。我们假设,与人工智能助手相比,人们对人类助手的信任度更高,而且如果人工智能助手对自己的活动有更多控制权,人们会更信任人工智能助手。为了验证我们的假设,我们对来自芬兰的 828 名参与者进行了调查实验。结果显示,与人工智能助手相比,参与者更愿意将自己的日程安排委托给他人。拥有控制权会增加对人类和人工智能助手的信任。这项研究的结果表明,芬兰人对传统工作场所的信任度仍然较高,因为在传统工作场所,由人而不是智能机器来完成辅助工作。研究结果对于设计值得信赖的人工智能助手具有重要意义,在将人工智能技术整合到组织中时也应考虑到这一点。
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引用次数: 0
Key Determinants of Student Satisfaction in Online Learning During COVID-19: Evidence From Vietnamese Students COVID-19 期间学生在线学习满意度的关键决定因素:来自越南学生的证据
IF 10.3 Q1 Social Sciences Pub Date : 2024-05-10 DOI: 10.1155/2024/5560967
Le Phuoc Thanh, Tran Ngoc Quynh Trang, Nguyen Nhat Minh, Hoang Van Hai

The adoption of online learning modalities has increasingly become prevalent, particularly with the advent of COVID-19, aiming to ensure student access to learning materials. This significant shift towards offering online educational formats compels educational institutions to alter their approach and develop curricula to guarantee an optimal student experience and satisfaction within the online environment. The aim of this research is to comprehensively examine the key factors that significantly impact the satisfaction of undergraduate students with online learning in Vietnamese universities. The quantitative research methodology was implemented through the collection of surveys from a total of 437 Vietnamese students. Utilizing the PLS-SEM statistical approach, the findings reveal that technology, communication, course, outcome, and motivation for learning have significant positive influences on students’ satisfaction with online education during the COVID-19 pandemic, while the effect of instructors’ attitude and the sudden change from traditional to online classes have been found with as nonsignificant. Valuable implications and practical recommendations are suggested for educational organizations and institutions in Vietnam to enhance specific activities that promote students’ satisfaction with online learning and improve teaching methods provided by instructors.

采用在线学习模式已变得越来越普遍,特别是 COVID-19 的出现,其目的是确保学 生获得学习材料。提供在线教育形式的这一重大转变迫使教育机构改变方法,开发课程,以保证学生在在线环境中获得最佳体验和满意度。本研究旨在全面考察对越南大学本科生在线学习满意度产生重大影响的关键因素。本研究采用定量研究方法,收集了 437 名越南学生的调查问卷。利用 PLS-SEM 统计方法,研究结果表明,在 COVID-19 大流行期间,技术、交流、课程、结果和学习动机对学生在线教育满意度有显著的积极影响,而教师态度和从传统课堂到在线课堂的突然转变的影响不显著。研究为越南的教育组织和机构提出了宝贵的启示和实用建议,以加强具体活动,提高学生对在线学习的满意度,并改进教师的教学方法。
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Human Behavior and Emerging Technologies
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