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Sentiment Analysis to Detect Cyberbullying on Twitter 情感分析检测Twitter上的网络欺凌
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-07 DOI: 10.1155/hbe2/5419912
Avuzwa Lerotholi, Ibidun Christiana Obagbuwa

Over the last four decades, as populations around the world have expanded their use of social networks, cyberbullying incidents have likewise risen. Although social networks, including Twitter (now known as X), provide numerous benefits, such as quick communication with people both locally and globally, they also have negative consequences, the most common of which is cyberbullying. Studies show that users who have experienced cyberbullying have more negative feelings about themselves than those who have not. Thus, having technology that can effectively detect cyberbullying instances on social networks, such as Twitter, flag them and find ways to prevent them in the future is of utmost importance. This paper evaluates the available literature on utilising sentiment analysis to detect cases of cyberbullying. The research then explores sentiment analysis by constructing a machine learning model and training and testing the model using a dataset from Twitter. The algorithms used are naive Bayes, recurrent neural network (RNN) and support vector machine (SVM). These are all built on Python with the aid of existing Python libraries. The models are then evaluated to establish their performance, including the recall score, which measures false negatives. A performance comparison is carried out across the three models to find the most suitable algorithm for the task. The SVM, RNN and naive Bayes achieved accuracy scores of 91.37%, 90.59% and 83.62%, respectively. The results reveal that the SVM algorithm consistently outperformed the other two in detecting cyberbullying tweets. SVM has the potential to alter the way social media platforms and online communities moderate content, offering a strong balance of performance, speed and interpretability, making it well-suited for real-time cyberbullying detection on large-scale platforms. This allows for faster intervention to safeguard users, particularly vulnerable persons, from harassment and abuse, resulting in safer digital environments and improved overall user well-being.

在过去的四十年里,随着世界各地的人们越来越多地使用社交网络,网络欺凌事件也同样增多。尽管包括Twitter(现在被称为X)在内的社交网络提供了许多好处,比如与本地和全球的人们快速沟通,但它们也有负面影响,其中最常见的是网络欺凌。研究表明,经历过网络欺凌的用户比没有经历过的人对自己有更多的负面情绪。因此,拥有能够有效检测社交网络(如Twitter)上的网络欺凌实例的技术,标记它们并找到预防它们的方法是至关重要的。本文评估了利用情感分析来检测网络欺凌案件的现有文献。然后,该研究通过构建一个机器学习模型,并使用来自Twitter的数据集训练和测试该模型来探索情感分析。使用的算法有朴素贝叶斯、递归神经网络(RNN)和支持向量机(SVM)。这些都是在现有Python库的帮助下在Python上构建的。然后对这些模型进行评估,以确定它们的性能,包括衡量假阴性的回忆分数。在三个模型之间进行性能比较,以找到最适合任务的算法。SVM、RNN和朴素贝叶斯的准确率分别为91.37%、90.59%和83.62%。结果表明,SVM算法在检测网络欺凌推文方面始终优于其他两种算法。支持向量机有可能改变社交媒体平台和在线社区对内容的调节方式,在性能、速度和可解释性方面提供了强有力的平衡,使其非常适合大规模平台上的实时网络欺凌检测。这样就可以更快地进行干预,保护用户,特别是弱势群体,免受骚扰和虐待,从而建立更安全的数字环境,改善用户的整体福祉。
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引用次数: 0
Reliability and Validity Analysis of the AMAS-Mobile for Assessing Anxiety in Mexican Higher Education Students 墨西哥高等教育学生焦虑量表的信效度分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-06 DOI: 10.1155/hbe2/5510433
María Luisa González-Ramírez, Luis A. Padilla-López, Juan Pablo García-Vázquez, Adriana Sánchez-Yescas, Daniela Gracia-Montaño, Marcela D. Rodríguez, Jorge Eduardo Ibarra-Esquer, Cecilia Curlango, Daniel Cuevas González

Anxiety is a prevalent issue among university students, with recent studies indicating that one in three students experiences it or another emotional disorder. To address this, the use of standardized scales has been proposed to assess anxiety in this population. However, large-scale assessment remains challenging due to the lack of digital tools that facilitate widespread application. Traditional paper-based scales are time-consuming to administer and difficult to analyze efficiently. This article introduces AMAS-Mobile, a digital version of the AMAS-C scale designed for mobile devices, and presents its evaluation of validity and reliability through a nonexperimental exploratory study with Mexican university students between the ages of 18 and 50. This evaluation implies that a statistical analysis was conducted, which included calculating McDonald’s omega coefficient (ω) to assess reliability, as well as performing an exploratory factor analysis (EFA) and a confirmatory factor analysis (CFA) to evaluate validity. The AMAS-Mobile is reliable since ω = 0.87, indicating satisfactory internal consistency for both the overall instrument and the individual subscales. EFA revealed a four-factor structure, explaining 37.48% of the total variance. In addition, CFA indicated that the model fit accuracy index was analyzed (χ2 = 2055.554, p < 0.001), indicating differences between the observed and expected matrices. A model fit analysis was also performed (RMSEA = 0.056; CFI = 0.794), which indicated that the model presented an adequate fit but was outside the expected range. This finding suggests a new arrangement of items.

焦虑在大学生中是一个普遍的问题,最近的研究表明,三分之一的学生经历过焦虑或其他情绪障碍。为了解决这个问题,已经提出使用标准化的量表来评估这一人群的焦虑。然而,由于缺乏促进广泛应用的数字工具,大规模评估仍然具有挑战性。传统的纸质量表管理耗时长,难以有效分析。本文介绍了专为移动设备设计的AMAS-C量表的数字版本AMAS-Mobile,并通过对墨西哥18 - 50岁大学生的非实验探索性研究,对其效度和信度进行了评估。该评价意味着进行了统计分析,其中包括计算麦当劳的ω系数(ω)来评估信度,以及进行探索性因素分析(EFA)和验证性因素分析(CFA)来评估效度。AMAS-Mobile是可靠的,因为ω = 0.87,表明整体仪器和单个子量表的内部一致性令人满意。EFA呈现四因子结构,解释总方差的37.48%。此外,CFA表示模型拟合精度指数进行了分析(χ2 = 2055.554, p < 0.001),表明观察到的矩阵与期望的矩阵存在差异。我们还进行了模型拟合分析(RMSEA = 0.056; CFI = 0.794),表明模型拟合足够,但超出了预期范围。这一发现暗示了一种新的项目安排。
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引用次数: 0
Mapping the Landscape of Online Discrimination: An Integrated Transdisciplinary Approach 绘制网络歧视的景观:一个综合的跨学科方法
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-06 DOI: 10.1155/hbe2/6627162
Chiara Imperato, Tiziana Mancini

Online discrimination is an alarming phenomenon that draws growing attention across academic disciplines. However, this interest has led to fragmented knowledge, with research often confined within disciplinary boundaries. This study introduces an innovative hybrid approach that combines a scoping review with textual analysis to bridge this gap by (1) mapping the existing literature, (2) identifying key concepts across disciplines, and (3) offering an open, interactive tool for scholars, policymakers, and professionals. Following PRISMA guidelines, we selected 374 scientific publications from 2011 to 2024 across diverse fields (i.e., arts and humanities, history, information and communication technology, law, medicine, psychology, and social sciences). Then, key concepts were identified through textual analysis of the titles and abstracts of the selected contributions, revealing five thematic classes: “consequences on mental health,” “online discrimination detection,” “critical political discourse,” “laws and regulations,”, and “perceptions and reactions.” For each class, we conducted a similarity analysis to further explore its structure and associations. Based on our findings, we propose a transdisciplinary framework to better understand online discrimination and provide a publicly accessible interactive tool and database for further exploration. This tool enables practitioners to perform targeted analyses and support evidence-based decision-making.

网络歧视是一个令人担忧的现象,越来越受到各学科的关注。然而,这种兴趣导致了知识的碎片化,研究往往局限于学科界限内。本研究引入了一种创新的混合方法,将范围审查与文本分析相结合,通过以下方式弥合这一差距:(1)绘制现有文献图;(2)确定跨学科的关键概念;(3)为学者、政策制定者和专业人士提供一个开放的、互动的工具。根据PRISMA的指导方针,我们选择了2011年至2024年间不同领域(即艺术与人文、历史、信息与通信技术、法律、医学、心理学和社会科学)的374篇科学出版物。然后,通过对所选文章的标题和摘要进行文本分析,确定了关键概念,揭示了五个主题类别:“对心理健康的影响”、“在线歧视检测”、“批判性政治话语”、“法律法规”和“感知和反应”。对于每个类,我们进行了相似性分析,以进一步探索其结构和关联。基于我们的研究结果,我们提出了一个跨学科的框架,以更好地理解在线歧视,并提供一个公开访问的互动工具和数据库,以供进一步探索。该工具使从业者能够执行有针对性的分析并支持基于证据的决策。
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引用次数: 0
A Deep Dive Into the Role of Organizational Culture in AI Integration Within FinTech: A Comprehensive Analysis 金融科技企业组织文化在人工智能整合中的作用:综合分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-03 DOI: 10.1155/hbe2/6067964
Raed Walid Al-Smadi

The study examines the associations between the adoption of AI, worker training, customer communication by the adoption of AI, and regulatory awareness and customer satisfaction in the Jordan context. Through the application of SmartPLS software on 308 participants who have knowledge of the variables, the study findings provide the centrality of the adoption of AI, worker training, and customer communication to customer satisfaction. Organizational culture also has the key role to play as the moderator between the adoption of AI and customer satisfaction. The study findings provide insightful policy recommendations to practitioners and policy implementers in the context of the first Arab Kingdom to embed the adoption of AI, prioritize worker education, and maintain the positive organizational culture to obtain customer satisfaction and realize the long-term business goals.

该研究考察了在约旦的情况下,人工智能的采用、工人培训、采用人工智能的客户沟通、监管意识和客户满意度之间的关系。通过对308名了解变量的参与者应用SmartPLS软件,研究结果提供了采用人工智能,工人培训和客户沟通对客户满意度的中心作用。组织文化在人工智能的采用和客户满意度之间也起着关键的调节作用。研究结果为第一个阿拉伯王国的从业者和政策执行者提供了深刻的政策建议,以嵌入人工智能的采用,优先考虑工人教育,并保持积极的组织文化,以获得客户满意度和实现长期业务目标。
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引用次数: 0
Inside the Lives of Spanish Children and Adolescents: Exploring Daily Activities, Social Media Behaviors, and Video Game Use 西班牙儿童和青少年的生活内部:探索日常活动,社交媒体行为和视频游戏使用
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-02 DOI: 10.1155/hbe2/5312147
Mireia Orgilés, Víctor Amorós-Reche, Jose A. Piqueras, Alexandra Morales, Jose P. Espada

Recent research highlights an increasing trend of technology-based activities gaining popularity among children and adolescents. In particular, social media and video game usage, when dysfunctional, have shown potential to develop into addictive behaviors that may negatively impact mental health. This study was aimed at exploring and comparing, based on developmental stages and gender, the involvement of children and adolescents in daily activities, mobile phone ownership with internet access, social media behaviors, problematic social media use (PSMU), and internet gaming disorder (IGD). The study surveyed a sample of 5652 children and adolescents aged 9–16 from all Spanish autonomous communities. Daily routines primarily included sports or exercise, using social media, chatting with family, and watching TV, with variations across age groups and genders. Approximately half of the children and almost all adolescents owned a mobile phone, with findings indicating that the age of first ownership is progressively decreasing. Age-based differences in social media behaviors were observed, with higher usage among adolescents but no significant differences or even a slightly higher presence of some problematic behaviors among younger children. Girls generally used social media more frequently than boys, while boys engaged in video gaming to a greater extent. PSMU was identified in 6% of children and adolescents who use social media, while 2.4% of adolescents who play video games self-report symptoms aligned with IGD. These findings provide insights into current patterns of technology use among youth, highlighting the presence of addictive tendencies associated with social media and video games.

最近的研究表明,以技术为基础的活动越来越受到儿童和青少年的欢迎。特别是,社交媒体和视频游戏的使用,如果功能失调,有可能发展成成瘾行为,可能对心理健康产生负面影响。本研究旨在探讨和比较儿童和青少年在发展阶段和性别基础上的日常活动参与、手机上网、社交媒体行为、问题社交媒体使用(PSMU)和网络游戏障碍(IGD)。该研究调查了来自西班牙所有自治区的5652名9-16岁的儿童和青少年。日常活动主要包括运动或锻炼、使用社交媒体、与家人聊天、看电视,不同年龄组和性别的活动也有所不同。大约一半的儿童和几乎所有的青少年拥有手机,调查结果表明,首次拥有手机的年龄正在逐渐下降。观察到社交媒体行为的年龄差异,青少年的使用率较高,但年龄较小的儿童没有显著差异,甚至一些问题行为的存在程度略高。女孩通常比男孩更频繁地使用社交媒体,而男孩更频繁地玩电子游戏。在使用社交媒体的儿童和青少年中,有6%的人患有PSMU,而在玩电子游戏的青少年中,有2.4%的人自我报告的症状与IGD相符。这些发现提供了对当前青少年技术使用模式的见解,突出了与社交媒体和视频游戏相关的成瘾倾向的存在。
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引用次数: 0
Measuring Social Trust in AI: How Institutions Shape the Usage Intention of AI-Based Technologies 衡量人工智能的社会信任:机构如何塑造基于人工智能的技术的使用意图
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-01 DOI: 10.1155/hbe2/4084384
Sulfikar Amir, Sabrina Ching Yuen Luk, Shrestha Saha, Iuna Tsyrulneva, Marcus T. L. Teo

What drives people to have trust in using artificial intelligence (AI)? How does the institutional environment shape social trust in AI? This study addresses these questions to explain the role of institutions in allowing AI-based technologies to be socially accepted. In this study, social trust in AI is situated in three institutional entities, namely, the government, tech companies, and the scientific community. It is posited that the level of social trust in AI is correlated to the level of trust in these institutions. The stronger the trust in the institutions, the deeper the social trust in the use of AI. To test this hypothesis, we conducted a cross-country survey involving a total of 4037 respondents in Singapore, Taiwan, Japan, and the Republic of Korea (ROK). The results show convincing evidence of how institutions shape social trust in AI and its acceptance. Our empirical findings reveal that trust in institutions is positively associated with trust in AI technologies. Trust in institutions is based on perceived competence, benevolence, and integrity. It can directly affect people’s trust in AI technologies. Also, our empirical findings confirm that trust in AI technologies is positively associated with the intention to use these technologies. This means that a higher level of trust in AI technologies leads to a higher level of intention to use these technologies. In conclusion, institutions greatly matter in the construction and production of social trust in AI-based technologies. Trust in AI is not a direct affair between the user and the product, but it is mediated by the whole institutional setting. This has profound implications on the governance of AI in society. By taking into account institutional factors in the planning and implementation of AI regulations, we can be assured that social trust in AI is sufficiently founded.

是什么促使人们信任使用人工智能(AI)?制度环境如何塑造社会对人工智能的信任?本研究解决了这些问题,以解释制度在允许基于人工智能的技术被社会接受方面的作用。在本研究中,人工智能的社会信任位于三个机构实体中,即政府、科技公司和科学界。假设人工智能的社会信任水平与这些机构的信任水平相关。对机构的信任越强,社会对人工智能使用的信任就越深。研究结果提供了令人信服的证据,表明机构如何塑造社会对人工智能的信任和接受程度。我们的实证研究结果表明,对机构的信任与对人工智能技术的信任呈正相关。对机构的信任是基于对能力、仁慈和正直的认知。它可以直接影响人们对人工智能技术的信任。此外,我们的实证研究结果证实,对人工智能技术的信任与使用这些技术的意愿呈正相关。这意味着,对人工智能技术的信任程度越高,使用这些技术的意愿就越高。总之,在基于人工智能的技术中,制度对社会信任的构建和产生至关重要。对人工智能的信任并不是用户和产品之间的直接关系,而是由整个制度环境来调节的。这对人工智能在社会中的治理有着深远的影响。通过在人工智能法规的规划和实施中考虑到制度因素,我们可以确信社会对人工智能的信任是充分建立的。
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引用次数: 0
A Model-Driven Framework for Gamification of Learning Introductory Programming 游戏化学习的模型驱动框架
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-29 DOI: 10.1155/hbe2/2420221
Seyedeh Hasti Mousavi, Shekoufeh Kolahdouz Rahimi, Leila Samimi Dehkordi

Programming is widely recognized as a fundamental and practical skill applicable across diverse fields through various applications. However, novices often face challenges in learning programming, primarily due to the absence of a structured instructional framework and the complexity of underlying concepts. This obstacle can diminish learners’ motivation to pursue further education. To address this, gamification is employed as a strategy to engage and inspire beginners in their educational journey. Consequently, the utilization of a gamified online programming education system is proposed to simplify the learning process. Nevertheless, designing and implementing educational courses that effectively integrate gaming elements requires expertise in the gaming field. In this study, a model-driven approach creates a gamification framework for teaching programming. The methodology develops a domain-specific modeling language for programming concepts and gamification, designs a graphical editor for course design, and implements a model-to-code transformation engine requiring minimal prior knowledge. Evaluation through usability testing, questionnaires, and the GQM approach shows enhanced usability, improved effectiveness, and high satisfaction compared to traditional methods. The framework offers a solution for simplifying gamified course development and supporting novice programmers.

编程被广泛认为是一种基本的、实用的技能,可以通过各种应用应用于各个领域。然而,初学者在学习编程时经常面临挑战,主要是由于缺乏结构化的教学框架和底层概念的复杂性。这种障碍会削弱学习者继续深造的动力。为了解决这个问题,游戏化被用作一种策略,在他们的教育旅程中吸引和激励初学者。因此,提出利用游戏化的在线编程教育系统来简化学习过程。然而,设计和执行有效整合游戏元素的教育课程需要游戏领域的专业知识。在这项研究中,模型驱动的方法为教学编程创建了一个游戏化框架。该方法为编程概念和游戏化开发了一种领域特定的建模语言,为课程设计设计了一个图形化编辑器,并实现了一个模型到代码的转换引擎,需要最少的先验知识。与传统方法相比,通过可用性测试、问卷调查和GQM方法进行的评估显示出增强的可用性、改进的有效性和高满意度。该框架为简化游戏化课程开发和支持新手程序员提供了解决方案。
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引用次数: 0
Designing User Interfaces of Assistive Technology for People Living With Dementia: A Systematic Scoping Review 为痴呆症患者设计辅助技术的用户界面:一个系统的范围审查
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-29 DOI: 10.1155/hbe2/3850397
Ruby Lipson-Smith, Sahba Monzaviyan, Mina Aghaei, Madeleine J. Cannings, Riley Nicholson, Ruth Brookman, Celia B. Harris

Assistive technologies may have an important role in fulfilling unmet needs and increasing quality of life for people living with dementia. The type and design of user interfaces (e.g. touchscreen and voice activation) may impact how people with dementia use these technologies. We aimed to understand which types of user interfaces have been developed for this population, how interfaces are chosen, how their effectiveness is tested and what recommendations there are for optimizing interface design for people with dementia. This systematic scoping review summarized findings from 87 journal articles. Two-thirds of included studies incorporated codesign. Very few (14%) experimentally tested the effectiveness of a user interface, and many lacked ecological validity (52%). Common recommendations for user interface design included tailoring the interface to the user, providing multiple modalities, and incorporating principles of universal design. Training users on how to interface with the technology may not be beneficial for devices that are intended to be used entirely independently by a person living with dementia. Instead, designers should focus on harnessing retained or existing skills so that interaction is intuitive. More research is needed that directly compares different interface options to each other to gain evidence of what is most useful for people with dementia, as well as technology development that is deeply and meaningfully grounded in the lived experiences, values, preferences and priorities of people living with dementia.

辅助技术可能在满足未满足的需求和提高痴呆症患者的生活质量方面发挥重要作用。用户界面的类型和设计(例如触摸屏和语音激活)可能会影响痴呆症患者如何使用这些技术。我们的目标是了解为这一人群开发了哪些类型的用户界面,如何选择界面,如何测试其有效性,以及有什么建议可以优化痴呆症患者的界面设计。这个系统的范围综述总结了来自87篇期刊文章的发现。三分之二的纳入研究纳入了共同设计。很少(14%)通过实验测试了用户界面的有效性,许多缺乏生态有效性(52%)。用户界面设计的常用建议包括为用户量身定制界面,提供多种模式,并结合通用设计原则。培训用户如何使用该技术可能对痴呆症患者完全独立使用的设备没有好处。相反,设计师应该专注于利用保留的或现有的技能,这样交互就更直观了。需要进行更多的研究,直接比较不同的界面选项,以获得对痴呆症患者最有用的证据,以及深刻而有意义地基于痴呆症患者的生活经历、价值观、偏好和优先事项的技术开发。
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引用次数: 0
Enhancing Public Safety in Eswatini: A Machine Learning–Driven Predictive Policing Model 加强斯瓦蒂尼的公共安全:一个机器学习驱动的预测警务模型
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-25 DOI: 10.1155/hbe2/9939274
Lucky T. Tsabedze, Boluwaji A. Akinnuwesi, Banele Dlamini, Elliot Mbunge, Stephen G. Fashoto, Olusola Olabanjo, Petros Mashwama, Andile S. Metfula, Madoda Nxumalo, Bukola Badeji-Ajisafe, Grace Egenti

Public safety remains a critical concern in Eswatini, as it prevents crime, reduces delayed response mechanisms, and optimizes police resources. This study applied machine learning techniques in predictive policing within the Kingdom of Eswatini (formerly Swaziland) to improve proactive law enforcement strategies and public safety. Crime has been a challenge in many societies and continues to threaten public safety, social cohesion, and economic development. Law enforcement agents often use reactive approaches to handle criminal incidents, which are generally associated with various impediments, such as delayed responses to crime incidents, resource-intensive operations, victimization, and insufficient proactive crime prevention measures. Integrating machine learning techniques for predictive policing emerges as a new panacea for effective policing and crime prevention. However, there is a dearth of literature advocating proactive policing through predictive policing. Therefore, this study proposes a proactive approach to crime prediction and prevention by using machine learning models such as XGBoost, random forest, multilayer perceptron (MLP), and K-nearest neighbors (KNN) models. These models were trained and tested using data from the Royal Eswatini Police Services (REPS). Our findings indicate that XGBoost provides the highest predictive accuracy at approximately 71.4%, with precision ranging from 0.65 to 0.81 and recall from 0.34 to 0.81, making it the preferred model for balanced performance across the metrics. Random forest recorded an accuracy of 66.2%, while MLP and KNN have 62.2% and 55.5% accuracy, respectively. The study recommends the integration of intelligence-based models to enhance proactive crime prediction and identify potential crime hotspots. This can assist in optimizing resource allocation to prevent crime. Additionally, collaboration among stakeholders, including national security agents, policymakers, and the community, is essential to effectively adopt and utilize predictive policing technologies to enhance security operations.

公共安全仍然是斯瓦蒂尼的一个关键问题,因为它可以预防犯罪,减少反应机制的延迟,并优化警察资源。本研究将机器学习技术应用于Eswatini王国(前斯威士兰)的预测性警务,以改善主动执法策略和公共安全。犯罪在许多社会都是一个挑战,并继续威胁着公共安全、社会凝聚力和经济发展。执法人员经常使用被动的方法来处理犯罪事件,这通常与各种障碍有关,例如对犯罪事件的反应迟缓、资源密集的行动、受害和不充分的主动预防犯罪措施。将机器学习技术集成到预测性警务中,成为有效警务和预防犯罪的新灵丹妙药。然而,缺乏通过预测性警务倡导前瞻性警务的文献。因此,本研究通过使用机器学习模型,如XGBoost、随机森林、多层感知器(MLP)和k近邻(KNN)模型,提出了一种主动预测和预防犯罪的方法。这些模型使用来自皇家斯瓦蒂尼警察局(REPS)的数据进行了训练和测试。我们的研究结果表明,XGBoost提供了最高的预测准确度,约为71.4%,精度范围为0.65至0.81,召回率范围为0.34至0.81,使其成为跨指标平衡性能的首选模型。随机森林的准确率为66.2%,而MLP和KNN的准确率分别为62.2%和55.5%。该研究建议整合基于情报的模型,以增强主动犯罪预测和识别潜在的犯罪热点。这有助于优化资源分配,以预防犯罪。此外,包括国家安全机构、政策制定者和社区在内的利益相关者之间的合作对于有效采用和利用预测性警务技术来加强安全行动至关重要。
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引用次数: 0
Peer Influence, Impulse Buying, and Consumer Emotional Attachment: The Impact of Social Media Stalking and Psychological Nuances 同伴影响、冲动购买和消费者情感依恋:社交媒体跟踪和心理细微差别的影响
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-23 DOI: 10.1155/hbe2/3406183
Khoi Minh Nguyen, Ngan Thanh Nguyen, Linh Hoang Yen Vo, Thong Minh Kieu, Phi Vu Uyen Cao

Given the contemporary landscape of social media interactions and their profound influence on consumer behavior, this study is aimed at exploring the intricate connections between subjective norms, social media stalking, peer influence, and their impact on internal cognitive and emotional processes. Specifically, we explore how these factors, including envy, the need to belong, and self-congruence, lead to transformative interactions that manifest as impulse buying, customer satisfaction, and emotional attachment. We utilized an online survey to collect data from 659 participants and subsequently employed SmartPLS to analyze the data collected via structural equation modeling. The findings showed the significant positive impact of subjective norms and social media stalking on peer influence, which enhances the chain relationship from peer influence to envy and then impulse buying. The mediating role of obsessive passion between peer influence and emotional attachment is supported in contrast to self-congruence. Contrary to earlier research findings indicating a direct link between customer satisfaction and emotional attachment in the field of impulse buying, the satisfaction resulting from impulse buying does not influence emotional attachment in this paper. Both theoretical and practical implications were discussed.

鉴于当代社交媒体互动及其对消费者行为的深刻影响,本研究旨在探索主观规范、社交媒体跟踪、同伴影响及其对内部认知和情感过程的影响之间的复杂联系。具体来说,我们探讨了这些因素,包括嫉妒、归属需求和自我一致性,如何导致变革性的互动,表现为冲动购买、客户满意度和情感依恋。我们利用在线调查收集659名参与者的数据,随后使用SmartPLS通过结构方程模型分析收集的数据。研究发现,主观规范和社交媒体跟踪对同伴影响有显著的正向影响,增强了同伴影响→嫉妒→冲动购买的连锁关系。强迫性激情在同伴影响和情感依恋之间的中介作用得到了支持。与先前在冲动购买领域的研究结果表明顾客满意度与情感依恋之间存在直接联系相反,本文中冲动购买产生的满意度并不影响情感依恋。讨论了理论和实践意义。
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Human Behavior and Emerging Technologies
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