Artificial intelligence (AI) is a rapidly expanding field. Given the dynamic nature of AI research, staying up-to-date with this evolving landscape is imperative to guide the global race in this field. Using the world’s largest bibliometric database (SciVal/Scopus), we analyzed the research output of the top 15 countries in AI research productivity between the years 1998 and 2022. Over the past 25 years, the global research output in AI has increased by 26 folds, with China leading the way in the overall number of AI publications (~281,650 articles). During this period, China and India had the highest fold growth (~240–250) and compound annual growth rate (CAGR) (~25). However, when normalized to population size and gross domestic product (GDP), Singapore (250 AI publications per million capita) and India (7.7 AI publications per billion GDP) were the best performers in 2022, respectively. When normalized to the number of researchers and gross expenditures on research and development (GERD), again, India was the best with 36.8 AI publications per thousand researchers and 0.77 AI publications per million GERD in 2020. When the overall quality of AI publications over the past decade was considered, Hong Kong and Singapore performed the best with respect to publications in higher percentile journals (the top 1%, 5%, and 10% journals), and Switzerland performed the best with respect to citations/publication and field-weighted citation impact (FWCI). Finally, when the quality measures of publications were normalized to country or research metrics, the three best performers were Hong Kong, Singapore, and Switzerland (although India stood out for citations/GERD). These three countries (along with the United States) also had the highest economic impact as measured by the patent citations per scholarly output, which was aligned with the high FWCI values for these countries. Long-term strategies to help leading countries gain an advantage in the AI frontier have been discussed at the end of the manuscript. These strategies include government initiatives and financial support, talent creation and networking, public awareness, and mindful considerations of rules, guidelines, and ethics.
{"title":"A Comparative Analysis of the Performance of Leading Countries in Conducting Artificial Intelligence Research","authors":"Ahmed H. Al-Marzouqi, Alya A. Arabi","doi":"10.1155/2024/1689353","DOIUrl":"https://doi.org/10.1155/2024/1689353","url":null,"abstract":"<p>Artificial intelligence (AI) is a rapidly expanding field. Given the dynamic nature of AI research, staying up-to-date with this evolving landscape is imperative to guide the global race in this field. Using the world’s largest bibliometric database (SciVal/Scopus), we analyzed the research output of the top 15 countries in AI research productivity between the years 1998 and 2022. Over the past 25 years, the global research output in AI has increased by 26 folds, with China leading the way in the overall number of AI publications (<i>~</i>281,650 articles). During this period, China and India had the highest fold growth (~240–250) and compound annual growth rate (CAGR) (~25). However, when normalized to population size and gross domestic product (GDP), Singapore (250 AI publications per million capita) and India (7.7 AI publications per billion GDP) were the best performers in 2022, respectively. When normalized to the number of researchers and gross expenditures on research and development (GERD), again, India was the best with 36.8 AI publications per thousand researchers and 0.77 AI publications per million GERD in 2020. When the overall quality of AI publications over the past decade was considered, Hong Kong and Singapore performed the best with respect to publications in higher percentile journals (the top 1%, 5%, and 10% journals), and Switzerland performed the best with respect to citations/publication and field-weighted citation impact (FWCI). Finally, when the quality measures of publications were normalized to country or research metrics, the three best performers were Hong Kong, Singapore, and Switzerland (although India stood out for citations/GERD). These three countries (along with the United States) also had the highest economic impact as measured by the patent citations per scholarly output, which was aligned with the high FWCI values for these countries. Long-term strategies to help leading countries gain an advantage in the AI frontier have been discussed at the end of the manuscript. These strategies include government initiatives and financial support, talent creation and networking, public awareness, and mindful considerations of rules, guidelines, and ethics.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/1689353","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142174267","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Brandon T. McDaniel, Jenny Radesky, Jessica Pater, Adam M. Galovan, Annalise Harrison, Victor Cornet, Lauren Reining, Alexandria Schaller, Michelle Drouin
Smartphone use during parenting is common, which may lead to distraction (also known as technoference). However, it is likely that some phone activities are less disruptive to parents and children. In this study, we explored smartphone use (via passive sensing across 8 days) within 264 parents of infants, measuring parents’ application use on their phone (e.g., messaging, social media, mobile gaming, video chat) and phone use across contexts (e.g., during feeding and at bedtime). We utilized latent profile analysis to identify profiles of users, revealing five user types: Moderate User Social Networkers (37%), followed by Moderate User Gamers (20%), Moderate User Video Chatters (17%), Low Users (15%), and Heavy Users (11%). Parents varied in their use, from Low Users, who used their phone approximately 2.4 h each day, spent only 13% of their child time on their phone, and used their phone for about 18 min at bedtime, to Heavy Users, who spent approximately 8 h a day, about 50% of their child time on their phone, and about 1 h at bedtime. Heavy Users showed higher depressive symptoms and poorer sleep (although not poorer sleep than Moderate User Gamers). Surprisingly, we found no differences between groups in perceptions of parenting stress, responsiveness to their infant, or problematic phone use and distraction. We also explored demographic differences across groups. We call for future work to examine parent phone use more comprehensively and holistically and to view specific phone use activities as simultaneously interconnected with other types of use activities.
{"title":"Heavy Users, Mobile Gamers, and Social Networkers: Patterns of Objective Smartphone Use in Parents of Infants and Associations With Parent Depression, Sleep, Parenting, and Problematic Phone Use","authors":"Brandon T. McDaniel, Jenny Radesky, Jessica Pater, Adam M. Galovan, Annalise Harrison, Victor Cornet, Lauren Reining, Alexandria Schaller, Michelle Drouin","doi":"10.1155/2024/3601969","DOIUrl":"https://doi.org/10.1155/2024/3601969","url":null,"abstract":"<p>Smartphone use during parenting is common, which may lead to distraction (also known as technoference). However, it is likely that some phone activities are less disruptive to parents and children. In this study, we explored smartphone use (via passive sensing across 8 days) within 264 parents of infants, measuring parents’ application use on their phone (e.g., messaging, social media, mobile gaming, video chat) and phone use across contexts (e.g., during feeding and at bedtime). We utilized latent profile analysis to identify profiles of users, revealing five user types: Moderate User Social Networkers (37%), followed by Moderate User Gamers (20%), Moderate User Video Chatters (17%), Low Users (15%), and Heavy Users (11%). Parents varied in their use, from Low Users, who used their phone approximately 2.4 h each day, spent only 13% of their child time on their phone, and used their phone for about 18 min at bedtime, to Heavy Users, who spent approximately 8 h a day, about 50% of their child time on their phone, and about 1 h at bedtime. Heavy Users showed higher depressive symptoms and poorer sleep (although not poorer sleep than Moderate User Gamers). Surprisingly, we found no differences between groups in perceptions of parenting stress, responsiveness to their infant, or problematic phone use and distraction. We also explored demographic differences across groups. We call for future work to examine parent phone use more comprehensively and holistically and to view specific phone use activities as simultaneously interconnected with other types of use activities.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-09-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/3601969","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142165749","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ejo Imandeka, Panca Oktavia Hadi Putra, Achmad Nizar Hidayanto, Mufti Mahmud
The world of smart prisons is gaining momentum despite receiving limited attention due to the ability to maintain social order and reduce crime rates. Therefore, this research aims to synthesize the current knowledge of smart prisons, identify barriers to trend technologies, and provide valuable insights for practitioners, and policymakers. The systematic literature review (SLR) method by Kitchenham was used to collect data from Scopus from 2007 to 2023, which comprised 59 articles in the final phase. The high cost of smart technology, ineffective technology design, poor management, aging facilities, increased violence, ethical concerns, and lots more, were some of the barriers associated with the topic. The study highlights the need for targeted strategies, such as cost-benefit analyses, phased implementation, and comprehensive staff training, to overcome these barriers. The study also reveals varied approaches to smart prison adoption across countries, influenced by differences in economic resources and policy frameworks. The study emphasizes the importance of continuous evaluation, international collaboration, and adherence to ethical standards to sustain smart prison development. The result showed that smart prisons are important in the field of corrections.
{"title":"Exploring the World of Smart Prisons: Barriers, Trends, and Sustainable Solutions","authors":"Ejo Imandeka, Panca Oktavia Hadi Putra, Achmad Nizar Hidayanto, Mufti Mahmud","doi":"10.1155/2024/6158154","DOIUrl":"https://doi.org/10.1155/2024/6158154","url":null,"abstract":"<p>The world of smart prisons is gaining momentum despite receiving limited attention due to the ability to maintain social order and reduce crime rates. Therefore, this research aims to synthesize the current knowledge of smart prisons, identify barriers to trend technologies, and provide valuable insights for practitioners, and policymakers. The systematic literature review (SLR) method by Kitchenham was used to collect data from Scopus from 2007 to 2023, which comprised 59 articles in the final phase. The high cost of smart technology, ineffective technology design, poor management, aging facilities, increased violence, ethical concerns, and lots more, were some of the barriers associated with the topic. The study highlights the need for targeted strategies, such as cost-benefit analyses, phased implementation, and comprehensive staff training, to overcome these barriers. The study also reveals varied approaches to smart prison adoption across countries, influenced by differences in economic resources and policy frameworks. The study emphasizes the importance of continuous evaluation, international collaboration, and adherence to ethical standards to sustain smart prison development. The result showed that smart prisons are important in the field of corrections.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/6158154","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142165256","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ana Pinto, Inês Duarte, Carla Carvalho, Luís Rocha, Joana Santos
The use of collaborative robots in industries is growing rapidly. To ensure the successful implementation of these devices, it is essential to consider the user experience (UX) during their design process. This study is aimed at testing the UX goals that emerge when users interact with a collaborative robot during the programming and collaborating phases. A framework on UX goals will be tested, in the geographical context of Portugal. For that, an experimental setup was introduced in the form of a laboratory case study in which the human–robot collaboration (HRC) was evaluated by the combination of both quantitative (applying the User Experience Questionnaire [UEQ]) and qualitative (semistructured interviews) metrics. The sample was constituted by 19 university students. The quantitative approach showed positive overall ratings for the programming phase UX, with attractiveness having the highest average value (M = 2.21; SD = 0.59) and dependability the lowest (M = 1.64; SD = 0.65). For the collaboration phase, all UX ratings were positive, with attractiveness having the highest average value (M = 2.46; SD = 0.78) and efficiency the lowest (M = 1.93; SD = 0.77). Only perspicuity showed significant differences between the two phases (t(18) = −4.335, p = 0.002). The qualitative approach, at the light of the framework used, showed that efficiency, inspiration, and usability are the most mentioned UX goals emerging from the content analysis. These findings enhance manufacturing workers’ well-being by improving cobot design in organizations.
{"title":"Enhancing Cobot Design Through User Experience Goals: An Investigation of Human–Robot Collaboration in Picking Tasks","authors":"Ana Pinto, Inês Duarte, Carla Carvalho, Luís Rocha, Joana Santos","doi":"10.1155/2024/7058933","DOIUrl":"https://doi.org/10.1155/2024/7058933","url":null,"abstract":"<p>The use of collaborative robots in industries is growing rapidly. To ensure the successful implementation of these devices, it is essential to consider the user experience (UX) during their design process. This study is aimed at testing the UX goals that emerge when users interact with a collaborative robot during the programming and collaborating phases. A framework on UX goals will be tested, in the geographical context of Portugal. For that, an experimental setup was introduced in the form of a laboratory case study in which the human–robot collaboration (HRC) was evaluated by the combination of both quantitative (applying the User Experience Questionnaire [UEQ]) and qualitative (semistructured interviews) metrics. The sample was constituted by 19 university students. The quantitative approach showed positive overall ratings for the programming phase UX, with attractiveness having the highest average value (<i>M</i> = 2.21; SD = 0.59) and dependability the lowest (<i>M</i> = 1.64; SD = 0.65). For the collaboration phase, all UX ratings were positive, with attractiveness having the highest average value (<i>M</i> = 2.46; SD = 0.78) and efficiency the lowest (<i>M</i> = 1.93; SD = 0.77). Only perspicuity showed significant differences between the two phases (<i>t</i>(18) = −4.335, <i>p</i> = 0.002). The qualitative approach, at the light of the framework used, showed that efficiency, inspiration, and usability are the most mentioned UX goals emerging from the content analysis. These findings enhance manufacturing workers’ well-being by improving cobot design in organizations.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/7058933","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142152339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Nana Storada Dwi Martadi, Mohamad Sidiq, Inaya Sari Melati
This study is aimed at formulating a contemporary regional cyber marketing model with a focus on endorsing local products and events in Semarang City, Indonesia. Utilizing the Star Model by Galbraith, the research involved 44 stakeholders in extensive interviews. Employing social network analysis (SNA) through the Net-Map tool, the study introduced an innovative cyber marketing approach, labeled as Semarang Cyber Marketing (SCyMark), designed to meet the unique requirements of the region. SCyMark demonstrated adaptability and sustainability, promoting seamless integration between local offerings and digital marketing. The findings showcased significant shifts in stakeholders’ perceptions, with 23 out of 44 experiencing noteworthy changes in their perceived influence within the SCyMark framework. SNA offered intricate insights into stakeholder relationships, enhancing the study’s credibility. This research contributes valuable perspectives to regional development, highlighting SCyMark’s potential in promoting local products and events. By fostering community engagement and supporting economic growth, cyber marketing emerges as a promising tool for advancing marketing initiatives in diverse regions.
{"title":"Transformative Cyber Marketing: Fostering Regional Growth and Engagement","authors":"Nana Storada Dwi Martadi, Mohamad Sidiq, Inaya Sari Melati","doi":"10.1155/2024/3125172","DOIUrl":"https://doi.org/10.1155/2024/3125172","url":null,"abstract":"<p>This study is aimed at formulating a contemporary regional cyber marketing model with a focus on endorsing local products and events in Semarang City, Indonesia. Utilizing the Star Model by Galbraith, the research involved 44 stakeholders in extensive interviews. Employing social network analysis (SNA) through the Net-Map tool, the study introduced an innovative cyber marketing approach, labeled as Semarang Cyber Marketing (SCyMark), designed to meet the unique requirements of the region. SCyMark demonstrated adaptability and sustainability, promoting seamless integration between local offerings and digital marketing. The findings showcased significant shifts in stakeholders’ perceptions, with 23 out of 44 experiencing noteworthy changes in their perceived influence within the SCyMark framework. SNA offered intricate insights into stakeholder relationships, enhancing the study’s credibility. This research contributes valuable perspectives to regional development, highlighting SCyMark’s potential in promoting local products and events. By fostering community engagement and supporting economic growth, cyber marketing emerges as a promising tool for advancing marketing initiatives in diverse regions.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/3125172","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142137747","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Radek Heissler, Juraj Jonáš, Nicole Carre, Karin Mostovoy, Eduardo L. Bunge
Introduction: Digital personas (DPs) are animated human-like characters that incorporate the capabilities of conversational agents (CAs) and communicate with users via audio and voice.
Aim: This study is aimed at understanding how users perceive the DPs designed for mental well-being and perceived social support.
Methods: A total of 1485 available ratings and user reviews of the DPs from the Elysai app were analyzed using a deductive and inductive thematic analysis. Ordinal regressions were conducted to identify domains predicting users’ ratings.
Results: The average rating of the app was 4.23 out of 5. The thematic analysis identified 27.59% of comments on social support from the DP. Emotional and companionship support were the most frequently reported themes. The inductive thematic analysis identified positive themes, such as the helpfulness of DPs, anthropomorphic traits, negative experiences with DPs, and technical issues. Regression analysis showed that themes of emotional and companionship, social support, positive feedback, anthropomorphic traits, helpfulness, and recommendations significantly predicted positive ratings (odds ratio 1.51–2.86). Conversely, the themes of negative experience with DP and technical issues predicted lower ratings (odds ratio 0.05 and 0.32).
Discussion: Overall, DPs were perceived positively by most reviews analyzed. Users reported that DPs provided emotional and companionship support, were helpful, and had anthropomorphic traits, but also had negative experiences with DPs and technical issues. The types of themes reported in the reviews predicted the user ratings.
{"title":"Can AI Digital Personas for Well-Being Provide Social Support? A Mixed-Method Analysis of User Reviews","authors":"Radek Heissler, Juraj Jonáš, Nicole Carre, Karin Mostovoy, Eduardo L. Bunge","doi":"10.1155/2024/6738001","DOIUrl":"https://doi.org/10.1155/2024/6738001","url":null,"abstract":"<p><b>Introduction:</b> Digital personas (DPs) are animated human-like characters that incorporate the capabilities of conversational agents (CAs) and communicate with users via audio and voice.</p><p><b>Aim:</b> This study is aimed at understanding how users perceive the DPs designed for mental well-being and perceived social support.</p><p><b>Methods:</b> A total of 1485 available ratings and user reviews of the DPs from the Elysai app were analyzed using a deductive and inductive thematic analysis. Ordinal regressions were conducted to identify domains predicting users’ ratings.</p><p><b>Results:</b> The average rating of the app was 4.23 out of 5. The thematic analysis identified 27.59% of comments on social support from the DP. Emotional and companionship support were the most frequently reported themes. The inductive thematic analysis identified positive themes, such as the helpfulness of DPs, anthropomorphic traits, negative experiences with DPs, and technical issues. Regression analysis showed that themes of emotional and companionship, social support, positive feedback, anthropomorphic traits, helpfulness, and recommendations significantly predicted positive ratings (odds ratio 1.51–2.86). Conversely, the themes of negative experience with DP and technical issues predicted lower ratings (odds ratio 0.05 and 0.32).</p><p><b>Discussion:</b> Overall, DPs were perceived positively by most reviews analyzed. Users reported that DPs provided emotional and companionship support, were helpful, and had anthropomorphic traits, but also had negative experiences with DPs and technical issues. The types of themes reported in the reviews predicted the user ratings.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/6738001","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142100378","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Following the COVID-19 pandemic, digital technology rapidly integrates into daily life, offering advantages in sports, including personal performance tracking, athlete-fan communication via social media, and virtual event organization. However, its comprehensive use in marathons to enhance marathoner experience remains underexplored. This study presented a technology-driven marathon service process, guiding digital technology applications across prerace communication, marathon registration, race entertainment, medical service, and postrace engagement. A mixed-method approach, utilizing the analytic hierarchy process (AHP), informed technology selection for each service dimension under expert judgment. Three groups of experts, including World Athletics marathon organizers, elite runners, and marathon medical team members, were invited for triangulated discussion, validated, and confirmed the technology selection. The results revealed the decision-making for incorporating digital technology into each marathon service process. In the realm of prerace communication, interactive content and content management were appropriated for addressing awareness, motivation, trust, and engagement. In terms of marathon registration, experts agreed that application programming interfaces (APIs) can streamline procedures for runner convenience. For race entertainment, extended reality (XR) excels can stimulate runner motivation through realistic competition simulations. Regarding medical service, digital health records emerged as a vital tool for medical operations during the marathons. Lastly, elite runners had shown a compassionate inclination towards affiliation e-rewards, enabling them to convert their achievements into tangible benefits. A service blueprint was constructed to visualize the integration of digital technologies into marathon events covering marathoner actions, front-of-house employee actions, back-of-house employee actions, and internal information technology systems. These findings offer valuable insights to marathon organizers, enhancing marathoner experiences, and service quality through digital technology that becomes more prevalent.
{"title":"Integrating Digital Technology Into Marathon Race With a Technology-Driven Service Design Approach to Enhance Marathoner Experiences","authors":"Sawitree Phua, Atthaves Borriraklert, Theeraya Mayakul","doi":"10.1155/2024/7488352","DOIUrl":"https://doi.org/10.1155/2024/7488352","url":null,"abstract":"<p>Following the COVID-19 pandemic, digital technology rapidly integrates into daily life, offering advantages in sports, including personal performance tracking, athlete-fan communication via social media, and virtual event organization. However, its comprehensive use in marathons to enhance marathoner experience remains underexplored. This study presented a technology-driven marathon service process, guiding digital technology applications across prerace communication, marathon registration, race entertainment, medical service, and postrace engagement. A mixed-method approach, utilizing the analytic hierarchy process (AHP), informed technology selection for each service dimension under expert judgment. Three groups of experts, including World Athletics marathon organizers, elite runners, and marathon medical team members, were invited for triangulated discussion, validated, and confirmed the technology selection. The results revealed the decision-making for incorporating digital technology into each marathon service process. In the realm of prerace communication, interactive content and content management were appropriated for addressing awareness, motivation, trust, and engagement. In terms of marathon registration, experts agreed that application programming interfaces (APIs) can streamline procedures for runner convenience. For race entertainment, extended reality (XR) excels can stimulate runner motivation through realistic competition simulations. Regarding medical service, digital health records emerged as a vital tool for medical operations during the marathons. Lastly, elite runners had shown a compassionate inclination towards affiliation e-rewards, enabling them to convert their achievements into tangible benefits. A service blueprint was constructed to visualize the integration of digital technologies into marathon events covering marathoner actions, front-of-house employee actions, back-of-house employee actions, and internal information technology systems. These findings offer valuable insights to marathon organizers, enhancing marathoner experiences, and service quality through digital technology that becomes more prevalent.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-08-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/7488352","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142100465","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Haneen Reda Banjar, Lujain Alsefri, Aseel Alshomrani, Morouj Hamdhy, Sara Alahmari, Sanaa Sharaf
Mental health depends on emotional intelligence (EI), the ability to recognize, understand, and manage emotions. As emotions—positive and negative—influence our actions, decisions, and health, EI has become more important in today’s fast-paced society. Negative emotions, in particular, pose a challenge due to their complexity and the difficulty in managing them effectively. The “Motus Up” mobile app represents a significant leap in personal mental health management by merging EEG-based emotion recognition with a rule-based chatbot to aid users in managing negative emotions. Utilizing principles of EI, the app customizes the mobile interface color settings, suggesting activities and providing advice suited to the user’s emotional state confirmed by the chatbot. The emotion recognition model is trained and tested using the SEED-IV dataset, ensuring compatibility with consumer EEG headbands and accurate detection of complex emotions like sadness and fear. Thorough static and dynamic testing has validated the app’s design and operational efficacy, confirming its preparedness for practical use. By combining real-time EEG data analysis with intelligent chatbot interactions, “Motus Up” stands out as an innovative mental health tool that enhances EI and offers a responsive experience for emotional self-regulation. This integration of technology and psychology in a mobile platform is poised to improve mental well-being and EI on a personal scale.
心理健康取决于情商(EI),即识别、理解和管理情绪的能力。由于情绪(积极和消极情绪)会影响我们的行动、决策和健康,因此在当今快节奏的社会中,情商变得更加重要。特别是负面情绪,由于其复杂性和有效管理的难度,给我们带来了挑战。Motus Up "移动应用程序将基于脑电图的情绪识别与基于规则的聊天机器人相结合,帮助用户管理负面情绪,是个人心理健康管理领域的一次重大飞跃。该应用程序利用情绪识别原理,根据聊天机器人确认的用户情绪状态,定制手机界面颜色设置、建议活动和提供建议。情绪识别模型通过 SEED-IV 数据集进行训练和测试,确保与消费者脑电图头带兼容,并能准确检测出悲伤和恐惧等复杂情绪。全面的静态和动态测试验证了该应用程序的设计和运行效果,确认其已准备好投入实际使用。通过将实时脑电图数据分析与智能聊天机器人互动相结合,"Motus Up "作为一款创新的心理健康工具脱颖而出,增强了 EI,为情绪自我调节提供了响应式体验。这种在移动平台上将技术与心理学相结合的做法有望改善个人的心理健康和情感指数。
{"title":"Activating the Mobile User Interface With a Rule-Based Chatbot and EEG-Based Emotion Recognition to Aid in Coping With Negative Emotions","authors":"Haneen Reda Banjar, Lujain Alsefri, Aseel Alshomrani, Morouj Hamdhy, Sara Alahmari, Sanaa Sharaf","doi":"10.1155/2024/7499554","DOIUrl":"https://doi.org/10.1155/2024/7499554","url":null,"abstract":"<p>Mental health depends on emotional intelligence (EI), the ability to recognize, understand, and manage emotions. As emotions—positive and negative—influence our actions, decisions, and health, EI has become more important in today’s fast-paced society. Negative emotions, in particular, pose a challenge due to their complexity and the difficulty in managing them effectively. The “Motus Up” mobile app represents a significant leap in personal mental health management by merging EEG-based emotion recognition with a rule-based chatbot to aid users in managing negative emotions. Utilizing principles of EI, the app customizes the mobile interface color settings, suggesting activities and providing advice suited to the user’s emotional state confirmed by the chatbot. The emotion recognition model is trained and tested using the SEED-IV dataset, ensuring compatibility with consumer EEG headbands and accurate detection of complex emotions like sadness and fear. Thorough static and dynamic testing has validated the app’s design and operational efficacy, confirming its preparedness for practical use. By combining real-time EEG data analysis with intelligent chatbot interactions, “Motus Up” stands out as an innovative mental health tool that enhances EI and offers a responsive experience for emotional self-regulation. This integration of technology and psychology in a mobile platform is poised to improve mental well-being and EI on a personal scale.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/7499554","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142084562","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper investigated the factors in the technology–organization–environment (TOE) framework that affect the decision of whether to adopt electronic commerce (EC) or not within small- and medium-sized enterprises (SMEs). To this end, a questionnaire-based survey was conducted to collect data from 60 managers or owners of manufacturing SMEs in Tunisia. Unlike the traditional regression approaches, we referred to novel machine learning (ML) techniques and reveal that ML techniques reach a higher level of performance in forecasting driving factors to EC adoption compared to the traditional logistic regression approach. The achieved results also indicate that EC adoption within SMEs is significantly affected by eight factors, namely, IT vendors’ support, the adopted technology complexity degree, chief executive officer (CEO) innovativeness, technology readiness, customers’ pressure, firm size, infrastructure compatibility, and the innovative technology-perceived relative advantage.
{"title":"Analyzing and Forecasting E-Commerce Adoption Drivers Among SMEs: A Machine Learning Approach","authors":"Yomna Daoud, Aida Kammoun","doi":"10.1155/2024/7747136","DOIUrl":"https://doi.org/10.1155/2024/7747136","url":null,"abstract":"<p>This paper investigated the factors in the technology–organization–environment (TOE) framework that affect the decision of whether to adopt electronic commerce (EC) or not within small- and medium-sized enterprises (SMEs). To this end, a questionnaire-based survey was conducted to collect data from 60 managers or owners of manufacturing SMEs in Tunisia. Unlike the traditional regression approaches, we referred to novel machine learning (ML) techniques and reveal that ML techniques reach a higher level of performance in forecasting driving factors to EC adoption compared to the traditional logistic regression approach. The achieved results also indicate that EC adoption within SMEs is significantly affected by eight factors, namely, IT vendors’ support, the adopted technology complexity degree, chief executive officer (CEO) innovativeness, technology readiness, customers’ pressure, firm size, infrastructure compatibility, and the innovative technology-perceived relative advantage.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-08-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/7747136","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142007175","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The multifaceted nature of body experience, encompassing affective, cognitive, and perceptual components, plays a critical role in the development and persistence of conditions such as anorexia nervosa (AN). Recent research attempted to address such disturbance to improve therapeutical effectiveness, using mirror exposure (ME) and body-swapping (BS) techniques in immersive virtual reality (VR). Procedures from a third-person perspective—as mirror-like experiences—were primarily used to address bodily cognitive and affective components, whereas first-person ones—as BS—were used to correct distorted body perception. This study investigated the effect of spatial reference frame on body self-consciousness and body perception during BS. Data revealed two main findings: Even though embodiment was significantly enhanced when participants engaged with a virtual body from a first-person viewpoint, both egocentric and allocentric perspectives influenced body size estimation (BSE), suggesting that both spatial perspectives critically form and sustain body self-perception. We discussed predictive coding theory to explain spatial perspective influence on body experience, highlighting the potential therapeutic benefits of incorporating first and third-person perspectives on body illusions (BIs) for more effective interventions targeting body-related disturbances.
{"title":"Playing With Spatial Frames: Altering the Body Matrix Through Multisensory Egocentric and Allocentric Body Illusions","authors":"Giulia Brizzi, Giuseppe Riva","doi":"10.1155/2024/7316063","DOIUrl":"https://doi.org/10.1155/2024/7316063","url":null,"abstract":"<p>The multifaceted nature of body experience, encompassing affective, cognitive, and perceptual components, plays a critical role in the development and persistence of conditions such as anorexia nervosa (AN). Recent research attempted to address such disturbance to improve therapeutical effectiveness, using mirror exposure (ME) and body-swapping (BS) techniques in immersive virtual reality (VR). Procedures from a third-person perspective—as mirror-like experiences—were primarily used to address bodily cognitive and affective components, whereas first-person ones—as BS—were used to correct distorted body perception. This study investigated the effect of spatial reference frame on body self-consciousness and body perception during BS. Data revealed two main findings: Even though embodiment was significantly enhanced when participants engaged with a virtual body from a first-person viewpoint, both egocentric and allocentric perspectives influenced body size estimation (BSE), suggesting that both spatial perspectives critically form and sustain body self-perception. We discussed predictive coding theory to explain spatial perspective influence on body experience, highlighting the potential therapeutic benefits of incorporating first and third-person perspectives on body illusions (BIs) for more effective interventions targeting body-related disturbances.</p>","PeriodicalId":36408,"journal":{"name":"Human Behavior and Emerging Technologies","volume":null,"pages":null},"PeriodicalIF":4.3,"publicationDate":"2024-08-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1155/2024/7316063","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142007134","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}