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Is Information Sharing During Online Medical Consultations a Patient’s Concern? An Extended Theoretical Model 在线医疗咨询中的信息共享是患者关心的问题吗?一个扩展的理论模型
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-09 DOI: 10.1155/hbe2/7342994
Faiza Khalid, Shahbaz Abbas, Abdellatif Sadeq, Binyameen Aslam

Although OMC is a convenient healthcare technology, it poses challenges related to user satisfaction and data confidentiality. Previous studies have overlooked the importance of OMC in densely populated developing countries, where a healthcare application could potentially serve millions of patients. Moreover, patients in developing countries view OMC as more convenient and affordable in terms of saving time and transportation costs from face-to-face medical consultations. On the other hand, there are associated risks such as losing data confidentiality and satisfaction comparing in-person visits. Therefore, the proposed theoretical framework extends the existing UTAUT model by emphasizing user-perceived satisfaction and the perceived risk of adopting OMC. A cross-sectional survey was conducted using a structured questionnaire and random sampling of 978 Pakistani respondents, and the data were analyzed using partial least square structural modelling. The results indicate that perceived satisfaction (β = 0.219) was the strongest predictor of users’ behavioral intention, followed by performance expectancy (β = 0.204), effort expectancy (β = 0.155), trust (β = 0.147), social influence (β = 0.124), and self-efficacy (β = 0.082), accounting for (R2 = 0.553) of the variance in OMC adoption. However, perceived risk (β = 0.012) appeared to be an insignificant factor for behavioral intention in the acceptance of OMC. The findings underscore that as users perceive OMC systems to be more trustworthy, their behavioral intentions to engage with these digital healthcare platforms experience a notable and positive upswing. Saving travel expenses and time is the major benefit for the patients in the developing countries who are struggling in managing their socioeconomic conditions. It is recommended that the government should regulate and promote the use of OMC applications by leveraging patients’ trust towards this technology. In addition, the developing countries with significant rural populations and infrastructure gaps can benefit from strategies that enhance trust in digital platforms and emphasize user satisfaction to drive OMC adoption.

尽管OMC是一种方便的医疗保健技术,但它带来了与用户满意度和数据机密性相关的挑战。以前的研究忽视了OMC在人口密集的发展中国家的重要性,在这些国家,医疗保健应用程序可能为数百万患者提供服务。此外,发展中国家的患者认为,在节省面对面医疗咨询的时间和运输费用方面,OMC更为方便和负担得起。另一方面,有相关的风险,如失去数据保密性和满意度相比,亲自访问。因此,本文提出的理论框架通过强调用户感知满意度和采用OMC的感知风险来扩展现有的UTAUT模型。采用结构化问卷和随机抽样对978名巴基斯坦受访者进行了横断面调查,并使用偏最小二乘结构模型对数据进行了分析。结果表明,感知满意度(β = 0.219)是用户行为意向的最显著预测因子,其次是绩效期望(β = 0.204)、努力期望(β = 0.155)、信任(β = 0.147)、社会影响(β = 0.124)和自我效能感(β = 0.082),对OMC采用的方差具有显著的影响(R2 = 0.553)。然而,感知风险(β = 0.012)在接受OMC的行为意向中似乎是一个不显著的因素。研究结果强调,随着用户认为OMC系统更值得信赖,他们使用这些数字医疗平台的行为意愿出现了显著的积极上升。节省旅行费用和时间是发展中国家患者的主要好处,他们正在努力管理自己的社会经济条件。建议政府通过利用患者对该技术的信任来规范和促进OMC应用的使用。此外,农村人口和基础设施存在巨大差距的发展中国家可以从增强对数字平台的信任和强调用户满意度以推动OMC采用的战略中受益。
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引用次数: 0
‘Unfollow Them!’: The Role of Morality- and Emotion-Related Factors in the Cancelling Process “Unfollow !:道德和情感相关因素在取消过程中的作用
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-09 DOI: 10.1155/hbe2/7144903
Merilyn A. Greig, Rachel C. Hogg

Cancel culture is a notable, but not well theorised social phenomenon, widely understood as a way of punishing those in the public eye who are perceived to do or say the wrong thing. This study aimed to elucidate the cancelling process and the role of morality- and emotion-related traits in this process. Adult social media users (n = 298) undertook an online survey containing cancel culture–related vignettes and scales. As hypothesised, moral outrage was found to positively mediate the relationship between transgression perception and cancel culture engagement. Moral sensitivity also had a positive correlation with transgression perception. Moral sensitivity was not related to cancel culture engagement, however, whilst emotion regulation difficulty and moral identity did not moderate the relationship between moral outrage and cancel culture engagement. These findings suggest that those sensitive to moral problems, who feel strong negative emotions, are more likely to engage in cancel culture. Furthermore, findings indicate that Crockett’s (2017) online moral outrage theory has some explanatory power, and that moral outrage and sensitivity may be important to consider when regulating cancel culture. Features of social media and artificial intelligence can be potential obstacles in this process, however, and this warrants consideration in instances where preventing cancellation is desirable. Future research is needed to corroborate these findings and evaluate other prospective cancel culture theories.

“取消文化”是一种引人注目的社会现象,但没有很好地理论化,它被广泛理解为一种惩罚那些在公众眼中被认为做错事或说错话的人的方式。本研究旨在阐明道德和情绪相关特质在这一过程中的作用。成年社交媒体用户(n = 298)进行了一项在线调查,其中包含与文化相关的小短文和量表。正如假设的那样,道德愤怒被发现积极地调解了越轨感知和取消文化参与之间的关系。道德敏感性与越轨感知也有正相关。然而,道德敏感性与取消文化参与无关,而情绪调节困难和道德认同并没有调节道德愤怒与取消文化参与的关系。这些发现表明,那些对道德问题敏感的人,那些感受到强烈负面情绪的人,更有可能参与“取消文化”。此外,研究结果表明Crockett(2017)的网络道德愤怒理论具有一定的解释力,道德愤怒和敏感性可能是规范取消文化时需要考虑的重要因素。然而,社交媒体和人工智能的特点可能成为这一过程中的潜在障碍,在需要防止取消的情况下,这一点值得考虑。未来的研究需要证实这些发现,并评估其他潜在的取消文化理论。
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引用次数: 0
Sentiment Analysis to Detect Cyberbullying on Twitter 情感分析检测Twitter上的网络欺凌
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-07 DOI: 10.1155/hbe2/5419912
Avuzwa Lerotholi, Ibidun Christiana Obagbuwa

Over the last four decades, as populations around the world have expanded their use of social networks, cyberbullying incidents have likewise risen. Although social networks, including Twitter (now known as X), provide numerous benefits, such as quick communication with people both locally and globally, they also have negative consequences, the most common of which is cyberbullying. Studies show that users who have experienced cyberbullying have more negative feelings about themselves than those who have not. Thus, having technology that can effectively detect cyberbullying instances on social networks, such as Twitter, flag them and find ways to prevent them in the future is of utmost importance. This paper evaluates the available literature on utilising sentiment analysis to detect cases of cyberbullying. The research then explores sentiment analysis by constructing a machine learning model and training and testing the model using a dataset from Twitter. The algorithms used are naive Bayes, recurrent neural network (RNN) and support vector machine (SVM). These are all built on Python with the aid of existing Python libraries. The models are then evaluated to establish their performance, including the recall score, which measures false negatives. A performance comparison is carried out across the three models to find the most suitable algorithm for the task. The SVM, RNN and naive Bayes achieved accuracy scores of 91.37%, 90.59% and 83.62%, respectively. The results reveal that the SVM algorithm consistently outperformed the other two in detecting cyberbullying tweets. SVM has the potential to alter the way social media platforms and online communities moderate content, offering a strong balance of performance, speed and interpretability, making it well-suited for real-time cyberbullying detection on large-scale platforms. This allows for faster intervention to safeguard users, particularly vulnerable persons, from harassment and abuse, resulting in safer digital environments and improved overall user well-being.

在过去的四十年里,随着世界各地的人们越来越多地使用社交网络,网络欺凌事件也同样增多。尽管包括Twitter(现在被称为X)在内的社交网络提供了许多好处,比如与本地和全球的人们快速沟通,但它们也有负面影响,其中最常见的是网络欺凌。研究表明,经历过网络欺凌的用户比没有经历过的人对自己有更多的负面情绪。因此,拥有能够有效检测社交网络(如Twitter)上的网络欺凌实例的技术,标记它们并找到预防它们的方法是至关重要的。本文评估了利用情感分析来检测网络欺凌案件的现有文献。然后,该研究通过构建一个机器学习模型,并使用来自Twitter的数据集训练和测试该模型来探索情感分析。使用的算法有朴素贝叶斯、递归神经网络(RNN)和支持向量机(SVM)。这些都是在现有Python库的帮助下在Python上构建的。然后对这些模型进行评估,以确定它们的性能,包括衡量假阴性的回忆分数。在三个模型之间进行性能比较,以找到最适合任务的算法。SVM、RNN和朴素贝叶斯的准确率分别为91.37%、90.59%和83.62%。结果表明,SVM算法在检测网络欺凌推文方面始终优于其他两种算法。支持向量机有可能改变社交媒体平台和在线社区对内容的调节方式,在性能、速度和可解释性方面提供了强有力的平衡,使其非常适合大规模平台上的实时网络欺凌检测。这样就可以更快地进行干预,保护用户,特别是弱势群体,免受骚扰和虐待,从而建立更安全的数字环境,改善用户的整体福祉。
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引用次数: 0
Reliability and Validity Analysis of the AMAS-Mobile for Assessing Anxiety in Mexican Higher Education Students 墨西哥高等教育学生焦虑量表的信效度分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-06 DOI: 10.1155/hbe2/5510433
María Luisa González-Ramírez, Luis A. Padilla-López, Juan Pablo García-Vázquez, Adriana Sánchez-Yescas, Daniela Gracia-Montaño, Marcela D. Rodríguez, Jorge Eduardo Ibarra-Esquer, Cecilia Curlango, Daniel Cuevas González

Anxiety is a prevalent issue among university students, with recent studies indicating that one in three students experiences it or another emotional disorder. To address this, the use of standardized scales has been proposed to assess anxiety in this population. However, large-scale assessment remains challenging due to the lack of digital tools that facilitate widespread application. Traditional paper-based scales are time-consuming to administer and difficult to analyze efficiently. This article introduces AMAS-Mobile, a digital version of the AMAS-C scale designed for mobile devices, and presents its evaluation of validity and reliability through a nonexperimental exploratory study with Mexican university students between the ages of 18 and 50. This evaluation implies that a statistical analysis was conducted, which included calculating McDonald’s omega coefficient (ω) to assess reliability, as well as performing an exploratory factor analysis (EFA) and a confirmatory factor analysis (CFA) to evaluate validity. The AMAS-Mobile is reliable since ω = 0.87, indicating satisfactory internal consistency for both the overall instrument and the individual subscales. EFA revealed a four-factor structure, explaining 37.48% of the total variance. In addition, CFA indicated that the model fit accuracy index was analyzed (χ2 = 2055.554, p < 0.001), indicating differences between the observed and expected matrices. A model fit analysis was also performed (RMSEA = 0.056; CFI = 0.794), which indicated that the model presented an adequate fit but was outside the expected range. This finding suggests a new arrangement of items.

焦虑在大学生中是一个普遍的问题,最近的研究表明,三分之一的学生经历过焦虑或其他情绪障碍。为了解决这个问题,已经提出使用标准化的量表来评估这一人群的焦虑。然而,由于缺乏促进广泛应用的数字工具,大规模评估仍然具有挑战性。传统的纸质量表管理耗时长,难以有效分析。本文介绍了专为移动设备设计的AMAS-C量表的数字版本AMAS-Mobile,并通过对墨西哥18 - 50岁大学生的非实验探索性研究,对其效度和信度进行了评估。该评价意味着进行了统计分析,其中包括计算麦当劳的ω系数(ω)来评估信度,以及进行探索性因素分析(EFA)和验证性因素分析(CFA)来评估效度。AMAS-Mobile是可靠的,因为ω = 0.87,表明整体仪器和单个子量表的内部一致性令人满意。EFA呈现四因子结构,解释总方差的37.48%。此外,CFA表示模型拟合精度指数进行了分析(χ2 = 2055.554, p < 0.001),表明观察到的矩阵与期望的矩阵存在差异。我们还进行了模型拟合分析(RMSEA = 0.056; CFI = 0.794),表明模型拟合足够,但超出了预期范围。这一发现暗示了一种新的项目安排。
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引用次数: 0
Mapping the Landscape of Online Discrimination: An Integrated Transdisciplinary Approach 绘制网络歧视的景观:一个综合的跨学科方法
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-06 DOI: 10.1155/hbe2/6627162
Chiara Imperato, Tiziana Mancini

Online discrimination is an alarming phenomenon that draws growing attention across academic disciplines. However, this interest has led to fragmented knowledge, with research often confined within disciplinary boundaries. This study introduces an innovative hybrid approach that combines a scoping review with textual analysis to bridge this gap by (1) mapping the existing literature, (2) identifying key concepts across disciplines, and (3) offering an open, interactive tool for scholars, policymakers, and professionals. Following PRISMA guidelines, we selected 374 scientific publications from 2011 to 2024 across diverse fields (i.e., arts and humanities, history, information and communication technology, law, medicine, psychology, and social sciences). Then, key concepts were identified through textual analysis of the titles and abstracts of the selected contributions, revealing five thematic classes: “consequences on mental health,” “online discrimination detection,” “critical political discourse,” “laws and regulations,”, and “perceptions and reactions.” For each class, we conducted a similarity analysis to further explore its structure and associations. Based on our findings, we propose a transdisciplinary framework to better understand online discrimination and provide a publicly accessible interactive tool and database for further exploration. This tool enables practitioners to perform targeted analyses and support evidence-based decision-making.

网络歧视是一个令人担忧的现象,越来越受到各学科的关注。然而,这种兴趣导致了知识的碎片化,研究往往局限于学科界限内。本研究引入了一种创新的混合方法,将范围审查与文本分析相结合,通过以下方式弥合这一差距:(1)绘制现有文献图;(2)确定跨学科的关键概念;(3)为学者、政策制定者和专业人士提供一个开放的、互动的工具。根据PRISMA的指导方针,我们选择了2011年至2024年间不同领域(即艺术与人文、历史、信息与通信技术、法律、医学、心理学和社会科学)的374篇科学出版物。然后,通过对所选文章的标题和摘要进行文本分析,确定了关键概念,揭示了五个主题类别:“对心理健康的影响”、“在线歧视检测”、“批判性政治话语”、“法律法规”和“感知和反应”。对于每个类,我们进行了相似性分析,以进一步探索其结构和关联。基于我们的研究结果,我们提出了一个跨学科的框架,以更好地理解在线歧视,并提供一个公开访问的互动工具和数据库,以供进一步探索。该工具使从业者能够执行有针对性的分析并支持基于证据的决策。
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引用次数: 0
A Deep Dive Into the Role of Organizational Culture in AI Integration Within FinTech: A Comprehensive Analysis 金融科技企业组织文化在人工智能整合中的作用:综合分析
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-03 DOI: 10.1155/hbe2/6067964
Raed Walid Al-Smadi

The study examines the associations between the adoption of AI, worker training, customer communication by the adoption of AI, and regulatory awareness and customer satisfaction in the Jordan context. Through the application of SmartPLS software on 308 participants who have knowledge of the variables, the study findings provide the centrality of the adoption of AI, worker training, and customer communication to customer satisfaction. Organizational culture also has the key role to play as the moderator between the adoption of AI and customer satisfaction. The study findings provide insightful policy recommendations to practitioners and policy implementers in the context of the first Arab Kingdom to embed the adoption of AI, prioritize worker education, and maintain the positive organizational culture to obtain customer satisfaction and realize the long-term business goals.

该研究考察了在约旦的情况下,人工智能的采用、工人培训、采用人工智能的客户沟通、监管意识和客户满意度之间的关系。通过对308名了解变量的参与者应用SmartPLS软件,研究结果提供了采用人工智能,工人培训和客户沟通对客户满意度的中心作用。组织文化在人工智能的采用和客户满意度之间也起着关键的调节作用。研究结果为第一个阿拉伯王国的从业者和政策执行者提供了深刻的政策建议,以嵌入人工智能的采用,优先考虑工人教育,并保持积极的组织文化,以获得客户满意度和实现长期业务目标。
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引用次数: 0
Inside the Lives of Spanish Children and Adolescents: Exploring Daily Activities, Social Media Behaviors, and Video Game Use 西班牙儿童和青少年的生活内部:探索日常活动,社交媒体行为和视频游戏使用
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-02 DOI: 10.1155/hbe2/5312147
Mireia Orgilés, Víctor Amorós-Reche, Jose A. Piqueras, Alexandra Morales, Jose P. Espada

Recent research highlights an increasing trend of technology-based activities gaining popularity among children and adolescents. In particular, social media and video game usage, when dysfunctional, have shown potential to develop into addictive behaviors that may negatively impact mental health. This study was aimed at exploring and comparing, based on developmental stages and gender, the involvement of children and adolescents in daily activities, mobile phone ownership with internet access, social media behaviors, problematic social media use (PSMU), and internet gaming disorder (IGD). The study surveyed a sample of 5652 children and adolescents aged 9–16 from all Spanish autonomous communities. Daily routines primarily included sports or exercise, using social media, chatting with family, and watching TV, with variations across age groups and genders. Approximately half of the children and almost all adolescents owned a mobile phone, with findings indicating that the age of first ownership is progressively decreasing. Age-based differences in social media behaviors were observed, with higher usage among adolescents but no significant differences or even a slightly higher presence of some problematic behaviors among younger children. Girls generally used social media more frequently than boys, while boys engaged in video gaming to a greater extent. PSMU was identified in 6% of children and adolescents who use social media, while 2.4% of adolescents who play video games self-report symptoms aligned with IGD. These findings provide insights into current patterns of technology use among youth, highlighting the presence of addictive tendencies associated with social media and video games.

最近的研究表明,以技术为基础的活动越来越受到儿童和青少年的欢迎。特别是,社交媒体和视频游戏的使用,如果功能失调,有可能发展成成瘾行为,可能对心理健康产生负面影响。本研究旨在探讨和比较儿童和青少年在发展阶段和性别基础上的日常活动参与、手机上网、社交媒体行为、问题社交媒体使用(PSMU)和网络游戏障碍(IGD)。该研究调查了来自西班牙所有自治区的5652名9-16岁的儿童和青少年。日常活动主要包括运动或锻炼、使用社交媒体、与家人聊天、看电视,不同年龄组和性别的活动也有所不同。大约一半的儿童和几乎所有的青少年拥有手机,调查结果表明,首次拥有手机的年龄正在逐渐下降。观察到社交媒体行为的年龄差异,青少年的使用率较高,但年龄较小的儿童没有显著差异,甚至一些问题行为的存在程度略高。女孩通常比男孩更频繁地使用社交媒体,而男孩更频繁地玩电子游戏。在使用社交媒体的儿童和青少年中,有6%的人患有PSMU,而在玩电子游戏的青少年中,有2.4%的人自我报告的症状与IGD相符。这些发现提供了对当前青少年技术使用模式的见解,突出了与社交媒体和视频游戏相关的成瘾倾向的存在。
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引用次数: 0
Measuring Social Trust in AI: How Institutions Shape the Usage Intention of AI-Based Technologies 衡量人工智能的社会信任:机构如何塑造基于人工智能的技术的使用意图
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-10-01 DOI: 10.1155/hbe2/4084384
Sulfikar Amir, Sabrina Ching Yuen Luk, Shrestha Saha, Iuna Tsyrulneva, Marcus T. L. Teo

What drives people to have trust in using artificial intelligence (AI)? How does the institutional environment shape social trust in AI? This study addresses these questions to explain the role of institutions in allowing AI-based technologies to be socially accepted. In this study, social trust in AI is situated in three institutional entities, namely, the government, tech companies, and the scientific community. It is posited that the level of social trust in AI is correlated to the level of trust in these institutions. The stronger the trust in the institutions, the deeper the social trust in the use of AI. To test this hypothesis, we conducted a cross-country survey involving a total of 4037 respondents in Singapore, Taiwan, Japan, and the Republic of Korea (ROK). The results show convincing evidence of how institutions shape social trust in AI and its acceptance. Our empirical findings reveal that trust in institutions is positively associated with trust in AI technologies. Trust in institutions is based on perceived competence, benevolence, and integrity. It can directly affect people’s trust in AI technologies. Also, our empirical findings confirm that trust in AI technologies is positively associated with the intention to use these technologies. This means that a higher level of trust in AI technologies leads to a higher level of intention to use these technologies. In conclusion, institutions greatly matter in the construction and production of social trust in AI-based technologies. Trust in AI is not a direct affair between the user and the product, but it is mediated by the whole institutional setting. This has profound implications on the governance of AI in society. By taking into account institutional factors in the planning and implementation of AI regulations, we can be assured that social trust in AI is sufficiently founded.

是什么促使人们信任使用人工智能(AI)?制度环境如何塑造社会对人工智能的信任?本研究解决了这些问题,以解释制度在允许基于人工智能的技术被社会接受方面的作用。在本研究中,人工智能的社会信任位于三个机构实体中,即政府、科技公司和科学界。假设人工智能的社会信任水平与这些机构的信任水平相关。对机构的信任越强,社会对人工智能使用的信任就越深。研究结果提供了令人信服的证据,表明机构如何塑造社会对人工智能的信任和接受程度。我们的实证研究结果表明,对机构的信任与对人工智能技术的信任呈正相关。对机构的信任是基于对能力、仁慈和正直的认知。它可以直接影响人们对人工智能技术的信任。此外,我们的实证研究结果证实,对人工智能技术的信任与使用这些技术的意愿呈正相关。这意味着,对人工智能技术的信任程度越高,使用这些技术的意愿就越高。总之,在基于人工智能的技术中,制度对社会信任的构建和产生至关重要。对人工智能的信任并不是用户和产品之间的直接关系,而是由整个制度环境来调节的。这对人工智能在社会中的治理有着深远的影响。通过在人工智能法规的规划和实施中考虑到制度因素,我们可以确信社会对人工智能的信任是充分建立的。
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引用次数: 0
A Model-Driven Framework for Gamification of Learning Introductory Programming 游戏化学习的模型驱动框架
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-29 DOI: 10.1155/hbe2/2420221
Seyedeh Hasti Mousavi, Shekoufeh Kolahdouz Rahimi, Leila Samimi Dehkordi

Programming is widely recognized as a fundamental and practical skill applicable across diverse fields through various applications. However, novices often face challenges in learning programming, primarily due to the absence of a structured instructional framework and the complexity of underlying concepts. This obstacle can diminish learners’ motivation to pursue further education. To address this, gamification is employed as a strategy to engage and inspire beginners in their educational journey. Consequently, the utilization of a gamified online programming education system is proposed to simplify the learning process. Nevertheless, designing and implementing educational courses that effectively integrate gaming elements requires expertise in the gaming field. In this study, a model-driven approach creates a gamification framework for teaching programming. The methodology develops a domain-specific modeling language for programming concepts and gamification, designs a graphical editor for course design, and implements a model-to-code transformation engine requiring minimal prior knowledge. Evaluation through usability testing, questionnaires, and the GQM approach shows enhanced usability, improved effectiveness, and high satisfaction compared to traditional methods. The framework offers a solution for simplifying gamified course development and supporting novice programmers.

编程被广泛认为是一种基本的、实用的技能,可以通过各种应用应用于各个领域。然而,初学者在学习编程时经常面临挑战,主要是由于缺乏结构化的教学框架和底层概念的复杂性。这种障碍会削弱学习者继续深造的动力。为了解决这个问题,游戏化被用作一种策略,在他们的教育旅程中吸引和激励初学者。因此,提出利用游戏化的在线编程教育系统来简化学习过程。然而,设计和执行有效整合游戏元素的教育课程需要游戏领域的专业知识。在这项研究中,模型驱动的方法为教学编程创建了一个游戏化框架。该方法为编程概念和游戏化开发了一种领域特定的建模语言,为课程设计设计了一个图形化编辑器,并实现了一个模型到代码的转换引擎,需要最少的先验知识。与传统方法相比,通过可用性测试、问卷调查和GQM方法进行的评估显示出增强的可用性、改进的有效性和高满意度。该框架为简化游戏化课程开发和支持新手程序员提供了解决方案。
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引用次数: 0
Designing User Interfaces of Assistive Technology for People Living With Dementia: A Systematic Scoping Review 为痴呆症患者设计辅助技术的用户界面:一个系统的范围审查
IF 3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY Pub Date : 2025-09-29 DOI: 10.1155/hbe2/3850397
Ruby Lipson-Smith, Sahba Monzaviyan, Mina Aghaei, Madeleine J. Cannings, Riley Nicholson, Ruth Brookman, Celia B. Harris

Assistive technologies may have an important role in fulfilling unmet needs and increasing quality of life for people living with dementia. The type and design of user interfaces (e.g. touchscreen and voice activation) may impact how people with dementia use these technologies. We aimed to understand which types of user interfaces have been developed for this population, how interfaces are chosen, how their effectiveness is tested and what recommendations there are for optimizing interface design for people with dementia. This systematic scoping review summarized findings from 87 journal articles. Two-thirds of included studies incorporated codesign. Very few (14%) experimentally tested the effectiveness of a user interface, and many lacked ecological validity (52%). Common recommendations for user interface design included tailoring the interface to the user, providing multiple modalities, and incorporating principles of universal design. Training users on how to interface with the technology may not be beneficial for devices that are intended to be used entirely independently by a person living with dementia. Instead, designers should focus on harnessing retained or existing skills so that interaction is intuitive. More research is needed that directly compares different interface options to each other to gain evidence of what is most useful for people with dementia, as well as technology development that is deeply and meaningfully grounded in the lived experiences, values, preferences and priorities of people living with dementia.

辅助技术可能在满足未满足的需求和提高痴呆症患者的生活质量方面发挥重要作用。用户界面的类型和设计(例如触摸屏和语音激活)可能会影响痴呆症患者如何使用这些技术。我们的目标是了解为这一人群开发了哪些类型的用户界面,如何选择界面,如何测试其有效性,以及有什么建议可以优化痴呆症患者的界面设计。这个系统的范围综述总结了来自87篇期刊文章的发现。三分之二的纳入研究纳入了共同设计。很少(14%)通过实验测试了用户界面的有效性,许多缺乏生态有效性(52%)。用户界面设计的常用建议包括为用户量身定制界面,提供多种模式,并结合通用设计原则。培训用户如何使用该技术可能对痴呆症患者完全独立使用的设备没有好处。相反,设计师应该专注于利用保留的或现有的技能,这样交互就更直观了。需要进行更多的研究,直接比较不同的界面选项,以获得对痴呆症患者最有用的证据,以及深刻而有意义地基于痴呆症患者的生活经历、价值观、偏好和优先事项的技术开发。
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Human Behavior and Emerging Technologies
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