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2022 International Symposium on Educational Technology (ISET)最新文献

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Task-Driven Online and Offline Blended Teaching Practice Based on ARCS Model 基于ARCS模型的任务驱动的线上线下混合教学实践
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00035
Fang Lu, Bo Li, Hongji Zhan, Guang Liu, Xiaolin Ma, Guang Yu
“Digital Learning” courses are the second batch of undergraduate general education curriculums of South China University of Technology. It started in September 2014 for the whole university, and blended teaching reform was carried out simultaneously. Based on the constantly changing learning situation and outstanding problems, we conducted ARCS-based, task-driven online and offline blended teaching research. After six iterations, we formed a flipped classroom teaching model, supported by MOOC-inside SPOC and intelligent teaching tools, with the ARCS learning motivation model as the design framework. We've achieved fruitful and applaudable results by applying this model to teaching, making the students highly recognize the courses.
“数字化学习”课程是华南理工大学第二批本科通识教育课程。2014年9月在全校启动,混合式教学改革同步进行。针对不断变化的学习形势和突出的问题,我们开展了基于arcs、任务驱动的线上线下混合式教学研究。经过六次迭代,我们形成了以ARCS学习动机模型为设计框架,以mooc内置SPOC和智能教学工具为支撑的翻转课堂教学模式。我们将这种模式运用到教学中,取得了丰硕的成果,学生对课程的认可度很高。
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引用次数: 0
The Influence of AR Storybook on Preschool Children's Autonomous Reading Ability AR故事书对学龄前儿童自主阅读能力的影响
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00063
Guodong Yang, Yuanyuan Chen, Yayi Chen, Xiaodong Wei
At present, augmented reality (AR) technology is increasingly used in the field of education. At the same time, the input of early childhood education to infant language learning is also increasing. Therefore, more and more attention has been paid to the research on the combination of the two. And children's reading ability is a very important content in children's language learning. But there are few studies on augmented reality and young children's reading ability. This research designed and produced an AR story reading software, including original story content. Compared with traditional story reading, AR reading is more interesting and interactive. In the specific research on the relationship between augmented reality and children's autonomous reading ability. This research compared AR story reading with electronic story reading. The results show that by reading AR storybooks, children can have stronger learning motivation, better flow experience and better feedback on some aspects of academic performance.
目前,增强现实(AR)技术越来越多地应用于教育领域。同时,幼儿教育对幼儿语言学习的投入也在不断增加。因此,对两者结合的研究越来越受到重视。而儿童的阅读能力是儿童语言学习中一项非常重要的内容。但是关于增强现实与幼儿阅读能力的研究很少。本研究设计制作了一个AR故事阅读软件,包含原创故事内容。与传统的故事阅读相比,AR阅读更具趣味性和互动性。在具体研究增强现实与儿童自主阅读能力的关系方面。本研究比较了AR故事阅读与电子故事阅读。结果表明,通过阅读AR故事书,儿童的学习动机更强,心流体验更好,学业成绩某些方面的反馈更好。
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引用次数: 1
Research on the Influence of Collaborative Mind Mapping Strategy in Smart Classroom on College Students' Scientific Research Problem-Solving Ability and Learning Anxiety 智能课堂协同思维导图策略对大学生科研问题解决能力和学习焦虑的影响研究
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00014
Hesiqi Bin, Yi Zhang, Zhiliang Zhu, Yuru Lin, Yuanyuan Zhan, Jingsi Ma
The ability to solve scientific research problems is an important ability that undergraduates need to have, and the learning methods in the smart classroom environment are also more intelligent and diversified. This study proposes a collaborative mind mapping strategy based on interactive intelligent panels, including 1. mind map support teaching; 2. collaborative mind map drawing; 3. group report presentation. In order to explore the application effect of this strategy in the course “Research Methods in Educational Technology ”., this study selected a sophomore class to conduct a one-group pre-test-posttest experiment. The research results show that the application of a collaborative mind mapping strategy can significantly improve college students' scientific research problem-solving ability and academic achievement, and can also reduce college students' learning anxiety in the learning process.
解决科研问题的能力是大学生需要具备的重要能力,智能课堂环境下的学习方式也更加智能化和多样化。本研究提出了一种基于交互式智能面板的协同思维导图策略,包括:1。思维导图辅助教学;2. 协同思维导图绘制;3.小组报告展示。为了探讨这一策略在《教育技术研究方法》课程中的应用效果。本研究选取了一个大二班级进行一组前测后测实验。研究结果表明,协同思维导图策略的应用可以显著提高大学生的科研问题解决能力和学业成绩,还可以减少大学生在学习过程中的学习焦虑。
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引用次数: 0
Understanding K12 Teachers' Continuance Intention and Behavior toward Online Learning Communities 了解K12教师对在线学习社区的延续意愿和行为
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00027
Yongpeng Cui, Jixin Wang, Quan Zhou, Yingying Lin
Despite the increasing popularity of online learning communities, very little is known about K12 teachers' intrinsic and extrinsic motivations that influence their continuance intention and behavior of online learning communities. To understand K12 teachers' continuance intention and behavior toward online learning communities in their professional development, this study integrates the theories of planned behavior and self-determination to build a research model of factors affecting teachers' continuance intention and behavior toward online learning communities. This study tested the model through empirical research. The researchers conducted an online questionnaire survey and eventually collected 309 valid samples. Data analysis is made by structural equation model (SEM) The results indicate that the proposed theoretical model provided a deep understanding of teachers' continuance intention and behavior towards online learning communities. The findings from this study suggest that teachers' continuance intention toward online learning communities are significantly affected by attitude, perceived behavioral control and satisfaction. Furthermore, competence and relatedness significantly affects satisfaction. In addition, teachers' behavior is significantly influenced by continuance intention and satisfaction. The implications for practice are also discussed in this study.
尽管在线学习社区越来越受欢迎,但对K12教师影响其在线学习社区继续意愿和行为的内在动机和外在动机知之甚少。为了解高三教师在专业发展过程中对网络学习社区的延续意愿和行为,本研究结合计划行为和自我决定理论,构建了教师对网络学习社区的延续意愿和行为的影响因素研究模型。本研究通过实证研究对模型进行检验。研究人员进行了在线问卷调查,最终收集了309份有效样本。采用结构方程模型(SEM)对数据进行分析。结果表明,本文提出的理论模型可以深入理解教师对在线学习社区的继续意愿和行为。本研究发现,态度、行为控制知觉和满意度显著影响教师对网络学习社区的继续意愿。此外,能力和关系显著影响满意度。此外,教师的行为还受到留任意愿和满意度的显著影响。本研究还讨论了对实践的影响。
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引用次数: 3
The Effect of Different Feedback Strategy on Learning Outcome inMicro-video Course Learning 微视频课程学习中不同反馈策略对学习效果的影响
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00054
Qingtang Liu, Shiyao Gou, Jingjing Ma, Shufan Yu, Yating Song
The outbreak of COVID-19 promotes the development of online learning. Micro-video course has become the mainstream learning resource of online learning because of its concise theme, strong pertinence and vivid content. However, there are few researches on feedback strategy of micro-video course in basic education. Based on the principles of multi-media design and ADDIE instructional design model, a micro-video course of robot knowledge was designed in this study. Different feedback strategies(i.e., descriptive feedback (DF), evaluative feedback (EF), suggestive feedback(SF), guiding feedback (GF)) were embedded in the micro-video course. The effects of four feedback strategies on students' learning outcome, cognitive load, and learning motivation were explored through experiment. The results provide some suggestions for the production of basic education micro-video course.
新冠肺炎疫情的爆发促进了在线学习的发展。微视频课程以其主题简洁、针对性强、内容生动等特点,成为网络学习的主流学习资源。然而,关于基础教育微视频课程反馈策略的研究却很少。本研究基于多媒体设计原理和ADDIE教学设计模型,设计了一门机器人知识微视频课程。不同的反馈策略(例如:在微视频课程中嵌入描述性反馈(DF)、评价性反馈(EF)、暗示性反馈(SF)和指导性反馈(GF)。通过实验探讨了四种反馈策略对学生学习效果、认知负荷和学习动机的影响。研究结果为基础教育微视频课程的制作提供了一些建议。
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引用次数: 0
Design and Application of Piano Micro-teaching Mode under the Environment of “Internet +” “互联网+”环境下钢琴微格教学模式的设计与应用
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00050
Minsheng Fan, Jing Liu, T. An
In the era of “Internet +”, it is a trend to apply various information technology and information teaching modes to piano teaching. The sudden outbreak of COVID-19 in 2020 has provided a new opportunity for the construction of a real school curriculum teaching model in the era of “Internet +”. With the help of the thinking and technology in the era of “Internet +”, this paper studies the design principle and teaching mode of piano micro lessons in universities. This paper analyzes the influence of the learning data such as watching times, watching hours and talking times of teaching video on the online platform on the students' piano performance level, and studies the effect of this effect to find out the relationship between them. In order to open up new ways, new links and new processes of piano micro-course teaching, enrich and expand the content of piano teaching, break through and innovate the traditional piano teaching method, realize the upgrade, optimization and reform of piano course resources, and achieve the expected teaching effect.
在“互联网+”时代,将各种信息技术和信息化教学模式应用到钢琴教学中是一种趋势。2020年突如其来的新冠肺炎疫情,为构建“互联网+”时代真正意义上的学校课程教学模式提供了新的机遇。本文借助“互联网+”时代的思维与技术,对高校钢琴微课的设计原则与教学模式进行研究。本文分析了在线平台教学视频的观看次数、观看时数、说话次数等学习数据对学生钢琴演奏水平的影响,并研究了这种影响的作用,找出两者之间的关系。为开拓钢琴微课程教学的新途径、新环节、新流程,丰富和拓展钢琴教学内容,突破和创新传统钢琴教学方法,实现钢琴课程资源的升级、优化和改革,达到预期的教学效果。
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引用次数: 0
Discussion on the Basic Model of Intelligent Technology to Enable the Transformation of Learning Methods 智能技术实现学习方法转变的基本模型探讨
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00033
Zhenhua Liu, Minsheng Fan, Binli Wang
In the era of rapid development of new technologies, the field of education is also constantly being sublimated with the help of technological development. With the introduction of technologies such as the Internet, artificial intelligence, virtual reality, cloud computing, and the Internet of Things, learners' learning methods have undergone changes. From the traditional mode of learning based on book knowledge and fixed school professors to the adaptive and personalized learning of learners in a smart environment. The adaptive learning mode in the intelligent environment is more conducive to cultivating people who are independent, individual and adaptable to social development. This paper will discuss the transformation of learning methods supported by new technologies and their advantages. It analyzes and sorts out the modes and paths of intelligent technology-enabled learning methods, and discusses the challenges of education development under the background of technology.
在新技术飞速发展的时代,教育领域也借助技术的发展不断得到升华。随着互联网、人工智能、虚拟现实、云计算、物联网等技术的引入,学习者的学习方式发生了变化。从传统的基于书本知识和固定的学校教授的学习模式到学习者在智能环境中的适应性和个性化学习。智能环境下的适应性学习模式更有利于培养具有独立、个性、适应社会发展的人才。本文将讨论新技术支持下学习方法的转变及其优势。分析和梳理了智能技术支持学习方式的模式和路径,探讨了技术背景下教育发展面临的挑战。
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引用次数: 1
An Experimental Inquiry into Early Childhood Language Learning based on Game Learning 基于游戏学习的幼儿语言学习实验研究
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00045
Xiaodong Wei, Ji Wang
At present, people pay more and more attention to the educational value of digital games. Digital games attract children's attention by creating a game-based virtual learning environment (VGVLE) to promote children's learning in games. Young children's learning is based on direct experience, in play and in everyday life. Games for children are not only a way of entertainment, but also a way of learning. Letting children learn for a long time will only increase the burden of children's learning so that children learn weariness. Despite the growing interest in digital games, there is little empirical evidence of the effectiveness of this relatively new medium in language education. Therefore, this study is to learn by learning games to prove the validity of the research on how to use the games to improve children's English learning teaching, further reveal the game learning on young children's vocabulary learning and learning effect of literacy through comparing the traditional classroom teaching, exploring the value of the game learning in early childhood education. To this end, we invited 36 children from a public kindergarten in a city to participate in this study. One group of children used game learning to teach, while the other used traditional teaching methods. The results show that using games to learn can significantly enhance the efficiency and quality of children's learning and improve children's interest in learning.
目前,人们越来越关注数字游戏的教育价值。数字游戏通过创造基于游戏的虚拟学习环境(VGVLE)来吸引儿童的注意力,促进儿童在游戏中学习。幼儿的学习是基于游戏和日常生活中的直接经验。游戏对孩子们来说不仅是一种娱乐方式,也是一种学习方式。让孩子长时间学习,只会增加孩子的学习负担,让孩子学厌。尽管人们对数字游戏越来越感兴趣,但很少有经验证据表明这种相对较新的媒体在语言教育中的有效性。因此,本研究旨在通过学习游戏来证明如何利用游戏来提高幼儿英语学习教学的有效性,通过与传统课堂教学的比较,进一步揭示游戏学习对幼儿词汇学习和读写能力的学习效果,探索游戏学习在幼儿教育中的价值。为此,我们邀请了某市某公立幼儿园的36名儿童参与本研究。一组孩子使用游戏学习进行教学,而另一组使用传统的教学方法。研究结果表明,利用游戏进行学习可以显著提高儿童的学习效率和质量,提高儿童的学习兴趣。
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引用次数: 0
Exploration on the Teaching Practice of “Three Combinations and Four Steps” Based on Goal-Problem Orientation 基于目标-问题导向的“三结合四步骤”教学实践探索
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00022
Cuihong Yao, Oinxiu Zhang, Yong Wan, Mustapha Mukhtar
In view of the problems existing in current course teaching, this paper puts forward teaching innovation and reform. Goal-problem orientation is to design goal-question around the curriculum knowledge system and organize teaching according to goal-problem in order to promote the effective achievement of the goal. This paper put forward the three combination innovative cultivation system namely before class, class and after class, as well as the combination of online and offline, on and off campus, and the four steps of the classroom teaching case introduction, test results analysis, target problem analysis, review summary, formed “theory, practice, practice - competition” manage real integration teaching system to solve the “target problem” and implement the teaching target.
针对当前课程教学中存在的问题,提出了教学创新与改革的建议。目标问题导向是围绕课程知识体系设计目标问题,并根据目标问题组织教学,以促进目标的有效实现。本文提出了课前、课内、课后以及线上、线下、校内、校外三种结合的创新培养体系,以及课堂教学案例介绍、测试结果分析、目标问题分析、复习总结四个步骤,形成了“理论、实践、实践——竞赛”管理的真正的一体化教学体系,解决了“目标问题”,实现了教学目标。
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引用次数: 0
iTutor: Promoting AI Guided Knowledge Interaction in Online Learning 导师:推动在线学习中AI引导的知识交互
Pub Date : 2022-07-01 DOI: 10.1109/ISET55194.2022.00061
Junhua Xiao, Qingchun Bai
Although online education can balance educational resources and promote educational equity, it lacks interaction between teachers and learners. AI-based tutor systems may ease the unbalanced distribution of teachers, yet studies rarely examine AI-guided knowledge interaction in online learning as a potential factor in online platforms. To address this research gap, this study examined the experience and critical requirements of knowledge interactive tutor systems. Based on survey experiences and findings, we construct an Intelligent Tutor system (iTutor), a conversational agent tool that uses a real-time stream to enhance the learning experience. Relying on the AI technology, iTutor can build dynamic interactive support for online users' autonomous learning, including guide support, resource support, conversational interactive support, evaluation support, and feedback support. We conduct experiments to evaluate the acceptance, factors, and impact of AI-driven assistant tools in online learning. Results demonstrate that iTutor can affect learners' satisfaction with promoting online interactive feedback. These results highlight the critical factors affecting learners' satisfaction and the design frameworks for improving AI-guided knowledge teaching interaction in online learning.
在线教育虽然可以平衡教育资源,促进教育公平,但缺乏教师与学习者之间的互动。基于人工智能的导师系统可能会缓解教师分布的不平衡,但研究很少将在线学习中人工智能引导的知识交互作为在线平台的潜在因素。为了解决这一研究差距,本研究考察了知识互动导师系统的经验和关键要求。基于调查经验和发现,我们构建了一个智能导师系统(iTutor),这是一个使用实时流来增强学习体验的会话代理工具。依托AI技术,iTutor可以为在线用户的自主学习构建动态交互支持,包括向导支持、资源支持、会话交互支持、评估支持、反馈支持。我们进行实验来评估人工智能驱动的辅助工具在在线学习中的接受程度、因素和影响。结果表明,通过促进在线互动反馈,iTutor可以影响学习者的满意度。这些结果突出了影响学习者满意度的关键因素,以及改进在线学习中人工智能引导的知识教学交互的设计框架。
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引用次数: 0
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2022 International Symposium on Educational Technology (ISET)
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