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PENERAPAN MODEL INKUIRI MENGGUNAKAN MEDIA BAHAN ALAM UNTUK MENINGKATKAN HASIL BELAJAR SEL VOLTA 孵化器模型的应用利用自然材料媒体来提高VOLTA细胞的学习结果
Pub Date : 2022-12-31 DOI: 10.33830/jlt.v1i2.4409
Maya Mutiasari
This study aims to determine the improvement of student learning outcomes of class XII sciene semester 2 totaling 32 students by applying the Inquiry model to the voltaic cell material. The research method used is Classroom Action Research which consists of four stages, namely planning, action, observation, and reflection. This classroom action research was conducted in two cycles, the first cycle on the Cell Potential sub-concept, while the second cycle on the Voltaic Cell sub-concept. Data collection techniques were carried out by tests, observation sheets, and student response questionnaires to the learning process. The data analysis technique was qualitatively based on descriptive analysis of the results of the average calculation of the cognitive test results. Before the application of the inquiry model, the students' cognitive average value was 52.81 and after the application of the learning model with the inquiry model it became 67.41 with 44.00% classical completeness in the first cycle, then increased to 81,00 with 81,25% classical completeness in the second cycle. Most of the students' attitudes were positive towards learning with the Inquiry model and students were also more active in the learning process.
本研究旨在通过对光伏电池材料的探究模型,确定科学二学期十二班32名学生学习成果的改善情况。研究方法是课堂行动研究,包括四个阶段,即计划、行动、观察和反思。本次课堂行动研究分两个周期进行,第一个周期是关于细胞电位子概念,第二个周期是关于伏打电池子概念。数据收集技术通过测试、观察表和学生对学习过程的回答问卷进行。数据分析技术以定性的描述性分析结果为基础,对认知测试结果进行平均计算。在应用探究模型前,学生的认知平均值为52.81,在应用探究模型学习模型后,学生的认知平均值在第一个循环中变为67.41,经典完备性为44.00%,在第二个循环中增加到81,000,经典完备性为81,25%。大多数学生对探究式学习的态度都是积极的,学生在学习过程中也更加主动。
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引用次数: 0
SMART DIGITAL LEARNING: A SNAPSHOT OF WEB-BASED LEARNING MANAGEMENT SYSTEM 智能数字学习:基于网络的学习管理系统的快照
Pub Date : 2022-12-31 DOI: 10.33830/jlt.v1i2.4179
Bejo Sutrisno, Audi Yundayani, F. Alghadari
This study aims to identify the use of Smart Digital Learning (SDL) as an alternative to web-based learning management systems (WLMS), web-based presentations, and web-based modules. The research approach used in this study is the Research and Development method. The data analysis technique uses a descriptive calculation of proportions derived from student response data, expert tests and media tests on the products produced. A total of 72 students from three different classes were included as research respondents. The results of this study found that SDL can facilitate independent learning, arouse student interest in learning, present multimodal texts, can be designed based on learning needs, can be used as a website portfolio, interaction between users must be increased, and requires a stable internet connection.
本研究旨在确定使用智能数字学习(SDL)作为基于网络的学习管理系统(WLMS)、基于网络的演示和基于网络的模块的替代方案。本研究采用的研究方法是研究开发方法。数据分析技术使用从学生回答数据、专家测试和对所生产产品的媒体测试中得出的比例的描述性计算。共有来自三个不同班级的72名学生作为调查对象。本研究结果发现,SDL可以促进自主学习,激发学生的学习兴趣,呈现多模态文本,可以根据学习需求进行设计,可以作为网站组合使用,必须增加用户之间的互动,并且需要稳定的互联网连接。
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引用次数: 0
E-BOOK SEBAGAI INOVASI DALAM PEMENUHAN SARANA DAN PRASARANA PENDIDIKAN BERBASIS TEKNOLOGI DI ERA DIGITAL PASCA PANDEMI COVID-19 电子书是COVID-19大流行后数字时代以技术为基础的教育基础的创新
Pub Date : 2022-12-31 DOI: 10.33830/jlt.v1i2.4178
Raihani Afifah, Petra Kristi Mulyani
This article discusses an innovation of facilities and infrastructure to support the quality of education in Indonesia. Difficulties in the distribution and outreach of facilities and infrastructure such as textbooks to schools that are far from the center of government are also an obstacle. This causes the problem of uneven distribution of education in Indonesia. For this reason, innovation is needed so that students access the information they should get easily and affordable throughout the archipelago. The purpose of writing this article is to explain the effect of using technology media, namely electronic books or ebooks for schools. This research is a literature study. This article discusses the use of electronic books or ebooks as supporting educational facilities and infrastructure after the Covid-19 pandemic.
本文讨论了支持印尼教育质量的设施和基础设施创新。向远离政府中心的学校提供教科书等设施和基础设施的困难也是一个障碍。这就造成了印尼教育分配不均的问题。出于这个原因,需要创新,以便学生能够在整个群岛上轻松和负担得起地获取信息。写这篇文章的目的是解释使用技术媒体的影响,即电子书或电子书的学校。本研究为文献研究。本文讨论了在Covid-19大流行之后使用电子书或电子书作为支持教育设施和基础设施的情况。
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引用次数: 0
Artificial Intelligence in the Fourth Industrial Revolution to Educate for Sustainable Development 第四次工业革命中的人工智能为可持续发展教育服务
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28287
M. Ally, Kirk Perris
There has been increasing interest in the use of Fourth Industrial Revolution technologies such as artificial intelligence to help achieve the Sustainable Development Goals. Recently, multilateral organizations have sponsored initiatives to make countries aware of the benefits of using artificial intelligence for sustainable developm­ent and to educate citizens to improve quality of life. This paper explores aspects of employing artificial intelligence for sustainable development, with a focus on lifelong learning, and inclusive and equitable quality education. Data are drawn from a thematic review of 32 academic peer-reviewed journal articles and interviews with six international experts. Findings include examples of benefits and challenges of artificial intelligence to address sustainable development and education.
人们对利用人工智能等第四次工业革命技术帮助实现可持续发展目标的兴趣日益浓厚。最近,多边组织发起了一些倡议,使各国意识到利用人工智能促进可持续发展的好处,并教育公民提高生活质量。本文探讨了利用人工智能促进可持续发展的各个方面,重点是终身学习以及包容和公平的优质教育。数据来自对32篇同行评议的学术期刊文章的专题审查,以及对6位国际专家的采访。调查结果包括人工智能在解决可持续发展和教育方面的好处和挑战的例子。
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引用次数: 0
Removing Learning Barriers in Self-paced Online STEM Education 消除自学在线STEM教育中的学习障碍
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28264
Hongxin Yan, Dr. Fuhua Lin, Dr. Kinshuk
Self-paced online learning provides great flexibility for learning, yet it brings some inherent learning barriers because of the nature of this educational paradigm. This review paper suggests some corresponding strategies to address these barriers in order to create a more supportive self-paced online learning environment. These strategies include a) increasing students’ self-awareness of learning, b) identifying struggling students, and c) facilitating mastery learning.Focusing on Science, Technology, Engineering, and Mathematics (STEM) disciplines’ delivery of self-paced online learning, this paper reviewed the role of formative assessment for learning. It is proposed that systematically designing and embedding adaptive practicing in STEM courses would be an effective learning design solution to implement these strategies. By examining the goals and context of adaptive practicing requested in this study, the feature requirements are depicted for such an adaptive practicing model. The models and techniques that can be used for adaptive assessment were then reviewed. Based on the review results, this paper argues that a reinforcement learning-based adaptive practicing model would be the best option to meet those feature requirements. Finally, we point out a research gap in this field and suggest a future research direction for ourselves and other researchers.
自定进度在线学习为学习提供了很大的灵活性,但由于这种教育模式的性质,它带来了一些固有的学习障碍。这篇综述文章提出了一些相应的策略来解决这些障碍,以创造一个更支持性的自定进度在线学习环境。这些策略包括a)提高学生的自我学习意识,b)识别困难学生,c)促进掌握学习。本文以科学、技术、工程和数学(STEM)学科的自主在线学习为重点,回顾了形成性评估在学习中的作用。提出系统地设计和嵌入STEM课程中的适应性实践将是实施这些策略的有效学习设计解决方案。通过检查本研究中所要求的适应性实践的目标和上下文,描述了这种适应性实践模型的特征需求。然后对可用于适应性评估的模型和技术进行了审查。基于研究结果,本文认为基于强化学习的自适应练习模型将是满足这些特征需求的最佳选择。最后,我们指出了该领域的研究空白,并为我们和其他研究者提出了未来的研究方向。
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引用次数: 0
It’s Happy Hour Somewhere: Videoconferencing Guidelines for Traversing Time and Space 《某处的欢乐时光:穿越时空的视频会议指南
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28267
A. Palalas, Rebecca E. Heiser, Ashley Gollert
Time seems to be moving at lightning speed with busyness unsustainably being “celebrated” and not allowing for sufficiently deep interaction with learning content, others, and the experience of which we are part, including our interactions in videoconferencing sessions. One benefit of videoconferencing is that it can address time and distance boundaries. With this advantage also comes a challenge - the pressures of time and time not being used purposefully often negatively impact the online learning experience and the digital wellness of its participants. Considering that, the reported study inquired: what are the videoconferencing guidelines in relation to temporal space to support digital wellness in online learning in higher education? Drawing on a systematic review of the relevant literature of the last decade, temporal guidelines have been distilled to promote the design of videoconferencing-based learning that is conducive to successful learning while maintaining digital well-being. The article organizes the literature review findings according to the categories identified through the secondary data analysis of its three preceding studies. Based upon 42 articles that met the inclusion and exclusion criteria in the first phase of the research design, we negotiated and determined thirteen temporal guideline themes described as time management, essentialism, purposefulness, agility, social presence, attention, inclusion, cooperation, respect, technology preparedness, creativity, evaluation, and safety. Further research is recommended to explore the various aspects of design in more depth and tackle the less frequently addressed themes of creativity, evaluation, and safety, focusing on pedagogy and human-centred approaches.
时间似乎以闪电般的速度流逝,不可持续的忙碌被“庆祝”,不允许与学习内容,他人和我们参与的经历进行足够深入的互动,包括我们在视频会议会议中的互动。视频会议的一个好处是它可以解决时间和距离的限制。这种优势也带来了挑战——时间的压力和时间没有被有目的地利用,往往会对在线学习体验和参与者的数字健康产生负面影响。考虑到这一点,报告中的研究询问:在高等教育在线学习中,支持数字健康的视频会议指导原则与时间空间有关?通过对过去十年相关文献的系统回顾,我们提炼了时间准则,以促进基于视频会议的学习设计,这有利于成功学习,同时保持数字福祉。本文根据其前三项研究的二手数据分析确定的类别来组织文献综述结果。基于研究设计第一阶段符合纳入和排除标准的42篇文章,我们协商并确定了13个时间指导主题,分别为时间管理、本质主义、目的性、敏捷性、社会存在、关注、包容、合作、尊重、技术准备、创造力、评估和安全。建议进一步研究以更深入地探索设计的各个方面,并解决较少涉及的创意、评估和安全主题,重点关注教学法和以人为本的方法。
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引用次数: 0
Cognification in Learning, Teaching, and Training 学习、教学和培训中的认知
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28261
Vivekanandan S. Kumar, M. Ally, A. Tsinakos, H. Norman
Over the past decade, opportunities for online learning have dramatically increased. Learners around the world now have digital access to a wide array of corporate trainings, certifications, comprehensive academic degree programs, and other educational and training options. Some organizations are blending traditional instruction methods with online technologies. Blended learning generates large volumes of data about both the content (quality and usage) and the learners (study habits and learning outcomes). Correspondingly, the need to properly process voluminous, continuous, and often disparate data has prompted the advent of cognification. Cognification techniques design complex data analytic models that allow natural intelligence to engage artificial smartness in ways that can enhance the learning experience. Cognification is the approach to make something increasingly, ethically, and regulatably smarter. This article highlights how emerging trends in cognification could disrupt online education.
在过去的十年里,在线学习的机会急剧增加。现在,世界各地的学习者都可以通过数字渠道获得各种各样的企业培训、认证、全面的学术学位课程以及其他教育和培训选择。一些组织正在将传统的教学方法与在线技术相结合。混合式学习产生了大量关于内容(质量和使用)和学习者(学习习惯和学习成果)的数据。相应地,正确处理大量的、连续的、通常不同的数据的需要促使了认知的出现。认知技术设计了复杂的数据分析模型,允许自然智能以增强学习体验的方式与人工智能相结合。认知是一种使事物变得越来越聪明、合乎道德、合乎规范的方法。这篇文章强调了认知的新兴趋势是如何颠覆在线教育的。
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引用次数: 0
Teaching Architectural Technology Knowledge Using Virtual Reality Technology 利用虚拟现实技术教授建筑技术知识
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28253
Yilong Lu
Construction detail (CD) knowledge is one of the leading learning components in architectural technology (AT) study. The traditional pedagogical method adopts a series of two-dimensional drawings to explain three-dimensional objects. The interactive and immersive features of virtual reality (VR) technology attract attention from the educational sector. While architectural design education has begun exploring integrating VR tools in the classroom, especially in the early design stage, AT is one of the very few subjects that have experimented with VR. This research, undertaken from within a larger, ongoing project, aimed to explore if VR could assist in teaching AT knowledge, especially CD. The project has two phases: phase 1 created several VR lessons that explained specific AT knowledge, using a VR technology currently available for educational purposes; phase 2 adopted a mixed method approach to investigate learners’ experience with the VR lessons created. This paper focuses on the experience in building up a VR learning environment in phase 1. The initial findings after phase 1 showed that the VR technology adopted in this project was not a perfect tool in creating a VR experience in the CD field but could still offer students degrees of virtual reality learning experience.
建筑细节(CD)知识是建筑技术(AT)学习的主要学习内容之一。传统的教学方法是采用一系列二维图形来解释三维物体。虚拟现实(VR)技术的互动性和沉浸性吸引了教育界的关注。虽然建筑设计教育已经开始探索将VR工具整合到课堂上,特别是在早期设计阶段,但AT是少数几个尝试过VR的学科之一。这项研究是在一个更大的、正在进行的项目中进行的,旨在探索VR是否可以帮助教学AT知识,特别是CD。该项目分为两个阶段:第一阶段创建了几个VR课程,使用目前可用于教育目的的VR技术来解释特定的AT知识;第二阶段采用混合方法调查学习者对虚拟现实课程的体验。本文主要介绍了第一阶段构建虚拟现实学习环境的经验。第一阶段后的初步研究结果表明,本项目采用的VR技术并不是一个完美的工具,在CD领域创造VR体验,但仍然可以为学生提供虚拟现实学习体验的程度。
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引用次数: 0
The Interconnectivity of Heutagogy and Education 4.0 in Higher Online Education 高等在线教育中高等教育学与教育4.0的互联性
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28257
Jea-Won Kim
Industry 4.0 advancements in technology are creating a dynamic and fast changing world that affects how we live and work. Educators need to rethink existing teaching approaches to better prepare learners for future careers that Industry 4.0 will create. The World Economic Forum defined a new education model, called Education 4.0, which contains eight major changes to redefine learning in the new economy. Heutagogy, or self-determined learning, is an approach that promotes critical thinking, social-emotional skills, and life-long learning. These skills are necessary for Education 4.0. The purpose of this paper is to recommend the principles of heutagogy as an effective teaching and learning approach to meet the needs of Education 4.0. The approach of the study examines existing literature on Education 4.0 and heutagogy. A conceptual model that interconnects heutagogy to the four learning principles of Education 4.0 will be offered as a key finding to answer the research question: How does heutagogy in higher online education meet the needs of Education 4.0? The paper provides a base for further research and discussion into how heutagogy and other approaches can support the needs of Education 4.0 to prepare learners for a changing world.
工业4.0技术的进步正在创造一个充满活力和快速变化的世界,影响着我们的生活和工作方式。教育工作者需要重新思考现有的教学方法,以更好地为学习者为工业4.0将创造的未来职业做好准备。世界经济论坛定义了一种新的教育模式,称为“教育4.0”,其中包含了在新经济中重新定义学习的八大变化。自主学习是一种促进批判性思维、社交情感技能和终身学习的方法。这些技能是教育4.0所必需的。本文的目的是为了推荐一种有效的教与学方法,以满足教育4.0的需要。本研究的方法是考察现有的关于教育4.0和教育学的文献。本文将提出一个将教育学与教育4.0的四个学习原则联系起来的概念模型,作为回答以下研究问题的关键发现:高等在线教育中的教育学如何满足教育4.0的需求?本文为进一步研究和讨论如何利用教育学和其他方法支持教育4.0的需求,使学习者为不断变化的世界做好准备提供了基础。
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引用次数: 1
Designing Knowledge Dissemination in a Digital Era – Analysing TED Talk’s Multimodal Orchestration 设计数字时代的知识传播——分析TED演讲的多模式编排
Pub Date : 2022-11-29 DOI: 10.21432/cjlt28263
Jingxin Jiang, Fei Victor Lim
Online learning has gained increasing attention during the COVID-19 pandemic. Teachers face social exigencies to design ways of knowledge dissemination in online instruction. We posit that understanding how knowledge can be represented in successful online academic genres can inform teachers on how they can design students’ online learning experiences. This study examined how scientific knowledge is disseminated in one of the most widespread academic genres, TED Talks, which share discoursal similarities with other academic genres such as online lectures. This study adopted a systemic functional multimodal discourse analysis approach to explore how a presenter used speech, images, and gestures to disseminate knowledge. The analysis shows that a presenter orchestrates speech, images, and gestures strategically to clarify the scientific ideas and engage the audience. Based on understanding how the three semiotic modes are used to disseminate scientific knowledge in accessible and engaging ways, this paper discusses how insights on multimodal orchestration can function as a heuristic tool to inform design in online learning.
在2019冠状病毒病大流行期间,在线学习越来越受到关注。教师面对社会的迫切需要,设计网络教学中的知识传播方式。我们认为,了解知识如何在成功的在线学术流派中表现出来,可以告诉教师如何设计学生的在线学习体验。这项研究考察了科学知识是如何在最广泛的学术类型之一TED演讲中传播的,它与其他学术类型(如在线讲座)具有话语相似性。本研究采用系统功能多模态语篇分析方法来探讨演讲者如何使用语音、图像和手势来传播知识。分析表明,演讲者精心策划了演讲、图像和手势,以阐明科学思想并吸引观众。在理解如何使用三种符号模式以可访问和引人入胜的方式传播科学知识的基础上,本文讨论了关于多模式编排的见解如何作为启发式工具,为在线学习中的设计提供信息。
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引用次数: 0
期刊
Canadian Journal of Learning and Technology
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