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A systematic review on the effectiveness of children’s interactive reading applications for promoting their emergent literacy in the multimedia context 在多媒体环境下,儿童互动阅读应用对提高其新兴识字能力的有效性的系统评价
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12941
Che-Jen Chuang, Nurullizam Jamiat
Emergent literacy is the term used to describe the reading and writing experiences of young children before they learn to write and read conventionally, and it is important for the construction of children’s early reading skills and the enhancement of their later reading performance. The systematic review was conducted to examine the effectiveness of children’s interactive reading apps in promoting emergent literacy for children between the ages of three and eight over the last decade (2013-2022). A total of 50 studies were included in this review, and it can be concluded that multimedia features (e.g., a dictionary, background music, and animated pictures) in children’s interactive reading apps are effective for enhancing emergent literacy. Conversely, interactive functions (such as games and hotspots) may distract children’s attention, leading to poor reading performances. This review also demonstrated the positive effects of children’s interactive reading apps on improving their learning outcomes and behavior. In addition, the results indicated that well-designed apps could promote children’s emerging literacy skills. However, more in-depth studies will be required in the future to provide designers with a well-defined guideline for designing reading apps for children.
紧急识字是指幼儿在学习传统写作和阅读之前的阅读和写作经历,它对儿童早期阅读技能的培养和后期阅读成绩的提高很重要。进行这项系统审查是为了考察过去十年(2013-2022年)儿童互动阅读应用程序在促进三岁至八岁儿童新兴识字方面的有效性。本综述共纳入了50项研究,可以得出结论,儿童互动阅读应用程序中的多媒体功能(如词典、背景音乐和动画图片)对提高新兴识字能力是有效的。相反,互动功能(如游戏和热点)可能会分散孩子的注意力,导致阅读表现不佳。这篇综述还证明了儿童互动阅读应用程序对改善他们的学习结果和行为的积极影响。此外,研究结果表明,精心设计的应用程序可以促进儿童新兴的识字技能。然而,未来还需要更深入的研究,为设计师设计儿童阅读应用程序提供一个明确的指导方针。
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引用次数: 4
Gamification in education: A citation network analysis using CitNetExplorer 教育中的游戏化:使用CitNetExplorer的引文网络分析
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12863
Ritesh Chugh, Darren Turnbull
Gaming is becoming a popular method of engaging students in learning processes across all levels of the educational community. The effective integration of gaming activities into course curricula has the potential to enhance student learning, motivation, and knowledge acquisition in a range of disciplines. However, gamification of education is not without its opponents, with many educators concerned about the negative impacts of game use on effective learning. This study enhances our understanding of contemporary practices related to the areas, usage and characteristics of gamification in education. It is of particular relevance to educational institutions with a focus on developing innovative teaching methods and curricula that utilize gamification techniques in a multi-disciplinary, cross-national context across all stages of formal learning. Through the use of bibliometric analysis techniques, our study of the citation relations of 3,617 publications identified ten prominent themes dominated by gamification: mobile gaming, physical education, health and medicine, business, learning performance, programming and computing, English language, teacher adoption, primary & secondary education, and mathematics. Clear evidence of increased student motivation to learn and improved course results were evident in the examined literature. This study will benefit serious game designers, educators, and educational institutions to develop more inclusive and engaging pedagogies that exploit the ubiquitous availability of gaming technologies for inclusion in more traditional course delivery methods.
游戏正成为教育界各个层面吸引学生参与学习过程的一种流行方法。将游戏活动有效地融入课程中,有可能增强学生在一系列学科中的学习、动机和知识获取。然而,教育的游戏化并非没有对手,许多教育工作者担心游戏使用对有效学习的负面影响。这项研究增强了我们对与教育中游戏化的领域、用法和特征相关的当代实践的理解。它与教育机构特别相关,教育机构专注于开发创新的教学方法和课程,在正式学习的所有阶段,在多学科、跨国家的背景下利用游戏化技术。通过使用文献计量分析技术,我们对3617篇出版物的引用关系进行了研究,确定了游戏化主导的十个突出主题:移动游戏、体育、健康与医学、商业、学习表现、编程与计算、英语、教师采用、中小学教育和数学。在检查的文献中,有明显的证据表明学生学习动机增强,课程成绩提高。这项研究将有利于严肃的游戏设计师、教育工作者和教育机构开发更具包容性和吸引力的教学方法,利用游戏技术的普遍可用性,将其纳入更传统的课程交付方法中。
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引用次数: 2
Autonomous learning and the use of digital technologies in online English classrooms in higher education 自主学习与数字技术在高等教育在线英语课堂中的应用
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/13094
Damar Isti Pratiwi, Budi Waluyo
This study investigated to what degree students can be autonomous in EFL classroom by deploying different digital technologies, including Google Form, Quizizz, Quizlet, Kahoot!, and Socrative, and the efficacy of these tools in online English classrooms. Utilizing a quasi-experimental research design, a sample of 48 first-year railway mechanical technology students from an Indonesian polytechnic was used and assigned to control and experimental groups. Data was gathered through a survey questionnaire and two tests (pre- and post-test), and was analyzed using descriptive statistics, the N-gain formula, the paired-sample t-test and ANCOVA. The results revealed learner autonomy in listening, structure, and reading skills, encompassing self-reliance, information literacy, linguistic confidence, and learning strategy. Digital classes incorporating Google Form, Quizizz, Quizlet, Kahoot!, and Socrative were more effective than traditional classes in terms of learning outcomes. Therefore, this study proposed a learning model utilizing digital technologies and autonomous learning concepts to improve students’ learning outcomes.
本研究调查了通过部署不同的数字技术,包括Google Form、Quizizz、Quizlet、Kahoot!,学生在EFL课堂上的自主性!,以及这些工具在在线英语课堂中的功效。采用准实验研究设计,采用来自印度尼西亚理工学院的48名铁路机械技术一年级学生的样本,并将其分配到对照组和实验组。通过调查问卷和两项测试(测试前和测试后)收集数据,并使用描述性统计、N增益公式、配对样本t检验和ANCOVA进行分析。研究结果揭示了学习者在听力、结构和阅读技能方面的自主性,包括自立、信息素养、语言自信和学习策略。包含Google Form、Quizizz、Quizlet、Kahoot!的数字课程!,和Socrative在学习效果方面比传统课程更有效。因此,本研究提出了一种利用数字技术和自主学习概念来提高学生学习成绩的学习模式。
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引用次数: 4
Bibliometric analysis of articles on digital educational environments 数字教育环境相关文献计量分析
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/13100
A. Ioseliani, N. A. Orekhovskaya, M. Svintsova, E. G. Panov, E. M. Skvortsova, Almira R. Bayanova
This study’s main objective is to present bibliometric data on articles related to digital educational environments (DEEs) published in the journals indexed in Scopus database between 2003 and February 2023. The data collected from 61 articles published within the study’s scope were subjected to bibliometric analysis based on six categories: number of articles and citations, most cited articles, most used keywords, most influential countries, most-important institutions, and the most important journals. This study was designed as a descriptive study and offers bibliometric network maps of the most popular papers, keywords and countries, institutions, and journals. VOS viewer was used to create network diagrams and bibliometric analyses. The bibliometric analysis showed that the most frequently used keywords were digital learning environment(s), digital educational environment. The most prolific authors related to DEE are Antón-Sancho, Vergara, Barana, and Marchisio. The results showed that DEE studies were started in 2003 and the most articles were published in 2021. This study presents a global perspective on DEEs and proposes vision for future research.
本研究的主要目的是提供2003年至2023年2月期间在Scopus数据库中索引的期刊上发表的与数字教育环境(dee)相关的文章的文献计量数据。从研究范围内发表的61篇文章中收集的数据进行了文献计量分析,基于六个类别:文章数量和引用次数、被引用次数最多的文章、最常用的关键词、最具影响力的国家、最重要的机构和最重要的期刊。本研究设计为描述性研究,并提供最受欢迎的论文、关键词、国家、机构和期刊的文献计量网络地图。使用VOS查看器创建网络图和文献计量分析。文献计量分析显示,使用频率最高的关键词是数字化学习环境、数字化教育环境。与DEE相关的最多产的作者是Antón-Sancho、Vergara、Barana和Marchisio。结果显示,DEE研究开始于2003年,最多的文章发表于2021年。本研究提出了一个全球视角的研究,并对未来的研究提出了展望。
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引用次数: 2
Instructors’ perspectives in design and L-MOOCs: A qualitative look 教师对设计和L-MOOCs的看法:定性分析
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/13099
Cristina Diordieva, Curtis J. Bonk
This qualitative phenomenological study investigates international instructors’ perspectives and experiences in designing a successful language-based massive open online course (L-MOOC). Detailed information was gathered during Summer 2018 about the instructor’s challenges and strategies through semi-structured interviews with seven participants in six different countries: Ireland, Italy, Norway, Spain, the United Kingdom, and the United States. The findings indicated that curating and facilitating a learning environment with a design team helps create an efficient L-MOOC delivery. Additionally, having multiple moderators per course and using forums helps with monitoring learners’ progress. Moreover, according to these seven L-MOOC instructors, having a course platform with rigid structures prevents using multiple activities and assessment tools for language learning. Interviewees argued that it is important to implement a learner-centered approach in L-MOOC, where learners can interact with each other and construct their knowledge. Future research studies may include exploring L-MOOC to address the best instructional practices and contribute to expanding research in language education in massive open online course environment.
这项定性现象学研究调查了国际教师在设计一门成功的基于语言的大规模在线开放课程(L-MOOC)时的观点和经验。在2018年夏季,通过对来自六个不同国家(爱尔兰、意大利、挪威、西班牙、英国和美国)的七名参与者的半结构化访谈,收集了有关讲师面临的挑战和策略的详细信息。研究结果表明,与设计团队一起策划和促进学习环境有助于创建高效的L-MOOC交付。此外,每门课程有多个版主和使用论坛有助于监控学习者的进度。此外,根据这七位L-MOOC讲师的说法,具有刚性结构的课程平台阻碍了使用多种活动和评估工具进行语言学习。受访者认为,在L-MOOC中实施以学习者为中心的方法很重要,学习者可以相互交流,构建自己的知识。未来的研究可能包括探索L-MOOC,以解决最佳教学实践,并有助于扩大大规模开放网络课程环境下语言教育的研究。
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引用次数: 0
Enhancing reading capability of young Thai students with augmented reality technology: Design-based research 利用增强现实技术提高泰国青年学生的阅读能力:基于设计的研究
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/12721
J. Nasongkhla, Siridej Sujiva
The Thai language, which is part of the Indo-Iranian language family, carries on rituals and local knowledge that have been passed down from generation to generation. The Thai National Statistics Office found that 10% of elementary school students in Thailand cannot read. This means that 90% of elementary school students in Thailand can read. The numbers disagree with a report from an international assessment agency that said young Thai students’ reading skills were the 50th best out of 65 countries. So, it is still hard for young Thai people to read well. The main goals of this research are to: (i) make an augmented reality platform that will help students improve their reading skills and (ii) figure out how well the platform works. This study uses a method called “research design” (R&D) to look at how students feel about an educational product or method that was designed and then used. Research and development can be thought of as going through three different stages (research phase, development phase, and implementation phase). According to the results, the picture word inductive model (PWIM) strategy was put into place because the professionals said it should be. The most popular method of teaching was called “precision teaching.” Reading out loud and reading the same thing over and over were two ways that vocabulary was taught. According to the results of the experiment, the students’ scores after finishing the reading are higher than their scores after the first reading. As part of the second part of the study, reading comprehension skills were tested. The students have also gotten a lot better at understanding what they read as a whole.
泰语是印度-伊朗语系的一部分,它承载着代代相传的仪式和当地知识。泰国国家统计局发现,泰国10%的小学生不识字。这意味着泰国90%的小学生能够阅读。这些数据与一家国际评估机构的一份报告不一致,该报告称泰国年轻学生的阅读能力在65个国家中排名第50位。所以,对于泰国的年轻人来说,阅读仍然很困难。本研究的主要目标是:(i)制作一个增强现实平台,帮助学生提高阅读技能;(ii)弄清楚这个平台的效果如何。这项研究使用了一种叫做“研究设计”(R&D)的方法来观察学生对设计和使用的教育产品或方法的感受。研究和开发可以被认为经历了三个不同的阶段(研究阶段、开发阶段和实施阶段)。根据结果,图片词归纳模型(PWIM)策略的实施是因为专业人士说应该这样做。最流行的教学方法被称为“精确教学”。大声朗读和一遍又一遍地读同样的东西是学习词汇的两种方式。根据实验结果,学生完成阅读后的分数高于他们第一次阅读后的分数。作为研究的第二部分,测试了阅读理解能力。学生们也能更好地理解他们所阅读的内容。
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引用次数: 1
Collaborative design of audio-visual materials in Political Science and Administration 政治学与行政学视听教材的协同设计
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/13101
G. Medero, Gema Pastor Albaladejo, Juan Carlos Cuevas Lanchares, Oliver Soto Sainz, Julio Pérez Hernanz, María José García Solana, Jorge Resina de la Fuente, Pilar Mairal Medina
The creation of educational audio-visual materials has recently become popular. It is an innovative and entertaining practice, which can reach millions of people through social networks and YouTube. For this reason, this specific was designed for students enrolled in the following three modules: The Spanish political system, public administration in Spain, and institutions and decision-making structures in both the of joint degrees in law and political science and in public management and economic sciences, as well as degrees in public management and degrees in political science. Educational audio-visual materials were co-designed and co-created to define a Municipal Council, its workings and its organization. This was a three phased experiment.. In the first, under the supervision of teachers, students developed five videos showing how Municipal Councils work. This allowed university students to become involved in a collaborative learning activity through which they acquired a series of important skills for future use, in addition to reinforcing their learning by participating in creation of digital teaching material, and also establishing a new teaching methodology consisting of learning-by-doing. In the second, professors and students attended CEIP Severo Ochoa Primary School in Madrid showing videos and playing two practical games, thus promoting knowledge transfer. In the third, the teachers evaluated the impact of this activity and the degree of satisfaction of university and primary school students. The result was positive, because not only was an educational innovation successfully implemented, but also a large part of objectives were achieved.
教育视听材料的创作最近很流行。这是一种创新和娱乐的做法,可以通过社交网络和YouTube接触到数百万人。因此,本课程是为以下三个模块的学生设计的:西班牙政治制度、西班牙公共行政、法律与政治科学联合学位、公共管理与经济科学联合学位以及公共管理和政治科学联合学位的机构和决策结构。教育性视听材料是共同设计和制作的,以界定市议会及其工作和组织。这是一个分三个阶段的实验。首先,在老师的监督下,学生们制作了五个视频,展示市政委员会是如何工作的。这使得大学生能够参与到一种协作学习活动中,通过这种活动,他们获得了一系列未来使用的重要技能,除了通过参与创建数字教材来加强他们的学习之外,还建立了一种由边做边学组成的新的教学方法。第二部分,教授和学生们一起到马德里CEIP Severo Ochoa小学观看视频,并玩了两个实用游戏,从而促进了知识的转移。第三部分,教师对本次活动的影响和大、小学生的满意度进行评价。结果是积极的,因为不仅成功地实施了一项教育创新,而且实现了大部分目标。
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引用次数: 0
Perceptions of digital competence in learning and teaching English in the context of online education 在线教育背景下英语学习和教学中数字能力的感知
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/12598
G. Kassymova, S. Tulepova, M. Bekturova
Digital competence has become a crucial capability in the learning process, in the working place, and in personal communication. The aim of the article is to explore master students’ perceptions of their digital competence by identifying frequency, expertise, and satisfaction in using information communication technologies (ICT) in their learning process when studying at university and teaching English as a foreign language (EFL) in the context of online education. The sample comprised 49 master students who participated in distant evening classes at a private university in Kazakhstan while working simultaneously as teachers of English in various educational institutions during the day. Master students’ perceptions of digital competence is one of the approaches to reveal the gaps in students’ digital competence development necessary for learning and teaching EFL online. The main research tool for data collection was the online survey allowing the master students to measure their level of digital competence. Evident from the results, the majority of respondents are digitally competent; yet there is a cohort of master students who scored low on ICT skills needed for teaching and admitted the necessity of improvement. Also, according to the findings, the respondents’ frequency, expertise, and satisfaction level by their digital competence needed in the learning is higher than that in teaching. This can also imply that even though the frequency and expertise in using digital technologies for learning contributes to the development of the expertise in using them for conducting their own classes, master students need special training on the use of ICT for pedagogical purposes.
数字能力已经成为学习过程、工作场所和个人交流中的一项关键能力。本文的目的是通过识别硕士生在大学学习和在线教育背景下教授英语的学习过程中使用信息通信技术的频率、专业知识和满意度,来探索他们对数字能力的看法。样本包括49名硕士生,他们在哈萨克斯坦一所私立大学参加远程夜校,白天同时在各个教育机构担任英语教师。硕士生对数字能力的感知是揭示学生数字能力发展差距的方法之一,这是在线学习和教学EFL所必需的。数据收集的主要研究工具是在线调查,使硕士生能够衡量他们的数字能力水平。结果表明,大多数受访者都具备数字能力;然而,仍有一批硕士生在教学所需的信息通信技术技能方面得分较低,并承认有必要提高。此外,根据调查结果,受访者在学习中所需的数字能力的频率、专业知识和满意度高于教学。这也可能意味着,尽管使用数字技术进行学习的频率和专业知识有助于发展使用数字技术开展自己课程的专业知识,但硕士生需要接受关于将信息和通信技术用于教学目的的特殊培训。
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引用次数: 2
The problem of the web: Can we prioritize both participatory practices and privacy? 网络的问题:我们能优先考虑参与性实践和隐私吗?
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/12668
Bonnie E. Stewart
This paper is a critical case study tracing the professional history of a self-professed open educator over more than two decades. It frames the narrative of an individual as a window on the broader arc of the field, from early open learning as a means of widening participation, through the rise of the participatory web at scale, to the current datafied and extractive infrastructure of higher education. It outlines how the field of online education has changed, as the web and the social and societal forces shaping use of the web have shifted. Through these lenses of change, the case study explores the dilemma facing open and participatory education at this juncture: that the current structure of the web threatens privacy, higher education governance structures, and the spirit of open, participatory sharing. The paper explores the problem of the web as one without direct solutions but does consider ways that educators might mitigate their open practice in more critical directions.
本文是一个重要的案例研究,追踪一个自称开放教育的职业历史超过二十年。它将个人的叙述作为该领域更广泛弧线的窗口,从早期开放学习作为扩大参与的手段,通过大规模参与性网络的兴起,到当前数据化和提取的高等教育基础设施。它概述了在线教育领域是如何发生变化的,因为网络以及塑造网络使用的社会和社会力量已经发生了变化。通过这些变化的镜头,本案例研究探讨了开放和参与式教育在这个关键时刻面临的困境:当前的网络结构威胁到隐私、高等教育治理结构和开放、参与式共享的精神。这篇论文探讨了网络作为一个没有直接解决方案的问题,但确实考虑了教育工作者可能在更关键的方向上减轻他们开放实践的方法。
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引用次数: 3
Pre-service teachers’ perceptions of data protection in primary education 职前教师对初等教育数据保护的看法
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-01 DOI: 10.30935/cedtech/12658
Norma Torres-Hernández, María-Jesús Gallego-Arrufat
The protection of personal data and privacy are important issues closely related to use of social media, information and communication technologies, and the Internet in the area of education. The treatment of academic information and use of tools and programs for instruction, communication, and learning have revealed the handling of a significant volume of personal data from different sources. It is essential to protect this information from possible privacy violations. This descriptive study, which is of transversal nonexperimental design, focuses on how 384 pre-service teachers’ enrolled in educational technology courses in their education programs view the protection of personal data. The goals are to describe and analyze how these teachers perceive the risks associated with protection of data on the Internet and what they know about protection of data in primary education. We administered a questionnaire within the framework of an educational activity that focused on digital competence in data protection in education. The results show a high perception of risk in topics such as accepting cookies when surfing the Internet or transferring banking information. The knowledge the students claim to have shown a lack of information on the protection of minors’ data in issues related to the development and schooling of primary school students, as well as their health, background, and family environment. Curricular treatment of these areas that includes content, practices on regulations, and adopts a situated, critical, and responsible approach in pre-service teacher education is recommended.
保护个人数据和隐私是与教育领域使用社交媒体、信息和通信技术以及互联网密切相关的重要问题。学术信息的处理以及教学、沟通和学习工具和程序的使用揭示了对来自不同来源的大量个人数据的处理。保护这些信息不受可能的隐私侵犯是至关重要的。这项描述性研究采用横向非实验设计,重点关注384名参加教育项目教育技术课程的职前教师如何看待个人数据的保护。目的是描述和分析这些教师如何看待与互联网数据保护相关的风险,以及他们对小学教育数据保护的了解。我们在一项教育活动的框架内进行了一项问卷调查,重点关注教育中数据保护的数字能力。研究结果显示,在网上冲浪或转移银行信息时接受cookie等话题上,人们对风险的感知很高。学生们所声称的知识表明,在与小学生的发展和学校教育以及他们的健康、背景和家庭环境有关的问题上,缺乏关于保护未成年人数据的信息。建议对这些领域进行课程处理,包括内容、法规实践,并在职前教师教育中采取情境化、批判性和负责任的方法。
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引用次数: 6
期刊
Contemporary Educational Technology
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