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Design of a location-based augmented reality game for the development of key 21st century competences in primary education 设计一款基于位置的增强现实游戏,以培养21世纪小学教育的关键能力
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13221
Filippos N. Tzortzoglou, Panagiotis Kosmas, Lucy Avraamidou
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of “EcoAegean”, an ARG for mobile devices, which was implemented in primary classroom environments to support the development of students’ key competences in the context of sustainability. The game was created using an open augmented reality software platform and its design was based on contemporary theoretical underpinnings regarding the use of such games in educational contexts. In the first section of the paper, we describe the design procedures of the learning scenario as well as the game itself. In the last section of the paper, we offer a set of critical insights on the design and implementation of mobile augmented reality games for the purpose of supporting students’ development of key 21st century competences.
在过去的十年里,增强现实游戏在教育中的使用越来越受到课程开发人员、教师和研究人员的关注。研究结果表明,ARG可以促进有意义的学习环境,培养21世纪的关键能力。本文介绍了“EcoAegean”的设计过程,这是一种针对移动设备的ARG,在小学课堂环境中实施,以支持学生在可持续发展的背景下的关键能力发展。该游戏是使用开放的增强现实软件平台创建的,其设计基于在教育背景下使用此类游戏的当代理论基础。在论文的第一部分,我们描述了学习场景的设计过程以及游戏本身。在论文的最后一部分,我们提供了一系列关于移动增强现实游戏设计和实现的关键见解,以支持学生发展21世纪的关键能力。
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引用次数: 0
The influence of cognitive training using mobile applications on attentional control and impulsivity among pre-service teachers 移动应用认知训练对职前教师注意控制和冲动的影响
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13334
Mohamed Atef El-Badramany, M. E. Khalifa, Dina Samir Mekky, Noha Mohamed Soliman
The purpose of this study was to investigate the influence of cognitive training (CT) using mobile applications on attentional control and impulsivity among pre-service teachers. Pre-service teachers were divided into two groups: experimental (n=25) and control (n=14) groups, they were selected from a large sample (n=718). Over 28 sessions, the training group engaged in CT tasks (the tower of Hanoi [TOH] and simple reaction time [SRT]), whereas the control group did not participate in training sessions or understand the main goal of the study. In the criterion tasks (matching familiar figures and numerical Stroop), all participants were pre- and post-tested. CT using mobile applications helps us see how the trained group’s attentional control and impulsivity had influenced. we also observed the progress of trained group as measured by number of moves or time for TOH, and reaction time (RT) for SRT. Other effects were observed in comparison to a control group that underwent no training. There were changes in impulsivity in post-test in favor of training group according to number of moves, and time component of matching familiar figures test. Corresponding to attentional control, the finding indicated that there were changes in (number and size) RT component in post-test in favor of training group.
本研究的目的是调查使用移动应用程序的认知训练(CT)对职前教师注意力控制和冲动的影响。职前教师被分为两组:实验组(n=25)和对照组(n=14),他们是从大样本中选出的(n=718)。在28次训练中,训练组参与了CT任务(河内塔[TOH]和简单反应时间[SRT]),而对照组没有参加训练或了解研究的主要目标。在标准任务(匹配熟悉的数字和数字Stroop)中,所有参与者都进行了前后测试。CT使用移动应用程序帮助我们了解受过训练的群体的注意力控制和冲动是如何影响的。我们还观察了训练组的进展,通过TOH的移动次数或时间以及SRT的反应时间(RT)来衡量。与未接受训练的对照组相比,观察到了其他效果。根据动作次数和熟悉图形匹配测试的时间成分,后测的冲动性有利于训练组。与注意控制相对应的是,研究结果表明,测试后的RT成分(数量和大小)发生了有利于训练组的变化。
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引用次数: 0
Exploring the impact of gamification on skill development in special education: A systematic review 探索游戏化对特殊教育技能发展的影响:系统综述
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13335
Elhampour Hussein, Ashraf Kan’an, A. Rasheed, Yousef Alrashed, M. Jdaitawi, Ahmed Abas, Sherin Mabrouk, Mona Abdelmoneim
Special education settings have experienced technological innovation that have advanced the development of various skills. Gamification is increasingly used to enhance the skills of individuals with special needs. There have been some studies and limited systematic reviews of gamification in general and special needs settings in particular, however, gamification design applied to special needs lacks a comprehensive systematic review. This article conducts a Literature review of gamification in special needs settings to investigate the effect of gamification in special needs as well as to identify gamification domains, groups and trends for individuals with special needs. Valuable data has been highlighted concerning the technology techniques used in enhancing the skills of individuals with a disability. However, further studies are still needed to examine areas, where research is lacking in the gamification field. The preferred reporting items for literature reviews and meta-analysis PRISMA standard was adopted for inclusion and exclusion criteria’ in this study such as including, eligibility, screening, dentification, and inclusion and exclusion steps. The results revealed that gamification design facilitates the development of various skills among individuals with special needs. Additionally, gamification design was mostly used to enhance the learning skills of individuals with a disability.
特殊教育环境经历了技术创新,促进了各种技能的发展。游戏化越来越多地被用于提高有特殊需求的个人的技能。在一般情况下,特别是在特殊需求环境下,对游戏化进行了一些研究和有限的系统综述,然而,应用于特殊需求的游戏化设计缺乏全面的系统综述。本文对特殊需求环境中的游戏化进行了文献综述,以调查游戏化在特殊需求中的影响,并确定有特殊需求的个人的游戏化领域、群体和趋势。关于用于提高残疾人技能的技术,已经强调了有价值的数据。然而,仍需要进一步的研究来检查游戏化领域缺乏研究的领域。在本研究中,纳入和排除标准采用了文献综述和荟萃分析的首选报告项目PRISMA标准,如纳入、资格、筛选、鉴定以及纳入和排除步骤。结果表明,游戏化设计有助于有特殊需求的个人发展各种技能。此外,游戏化设计主要用于提高残疾人的学习技能。
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引用次数: 1
A critical analysis of the effects of Twitter on student engagement and grades 对Twitter对学生参与度和成绩影响的批判性分析
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13277
I. Alshaye, Z. Tasir, Nurul Farhana Binti Jumaat
Social media, such as Twitter, have skyrocketed in popularity over the past few years. In fact, social media have been widely used by students and instructors as teaching and learning tools. In response to the increasing use of Twitter in the educational field, we have collected ten studies between 2011 to 2020 in order to assess the relationship between social media, specifically Twitter, and students’ engagement and grades. We have conducted a meta-analysis to provide empirical evidence concerning the impact of Twitter on student engagement and achievement. Furthermore, we have utilized the manual approach of content analysis in order to code these articles. Overall, metadata suggests that Twitter has a stronger impact on student engagement than on grades. Nevertheless, its impact is not necessarily positive, especially on grades.
Twitter等社交媒体在过去几年里人气飙升。事实上,社交媒体已经被学生和教师广泛用作教学工具。为了应对推特在教育领域的日益使用,我们在2011年至2020年间收集了十项研究,以评估社交媒体,特别是推特,与学生的参与度和成绩之间的关系。我们进行了一项荟萃分析,以提供有关推特对学生参与度和成绩影响的经验证据。此外,为了对这些文章进行编码,我们使用了内容分析的手动方法。总体而言,元数据表明,推特对学生参与度的影响比对成绩的影响更大。尽管如此,它的影响并不一定是积极的,尤其是对成绩的影响。
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引用次数: 0
Uncovering patterns and trends in online teaching and learning for STEM education 揭示STEM教育在线教学的模式和趋势
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13363
M. Akhmedova, Gasangusein I. Ibragimov, Nina I. Kryukova, N. Galchenko, L. Lutskovskaia, Zhanna M. Sizova, Marat R. Minkin
This article provides a bibliometric overview of publications on eLearning trends in STE(A)M teaching and learning to give readers a better understanding of the current state of research in the field. The main objective of this study is to provide bibliometric data on publications on online teaching and learning trends for science, technology, engineering, and mathematics education (STEM) teaching and learning purposes printed in journals included in the Scopus database in the years 2011-2023. For the bibliometric analysis, STEM learning, STEM teaching, online education, bibliometric review keywords were used, and 136 documents from the Scopus database were chosen. The collected data of the publications scanned and published in the parameters of the study were subjected to a bibliometric analysis based on seven categories: number of articles and citations per year, most influential countries, most prolific author, most prominent affiliations, funding institutions, publication source, and subject areas. Network diagrams and bibliometric analyses were created using the Scopus database analysis. Most of the articles were published between 2016 and 2022. The United States of America, the United Kingdom, and China were among the top-three most productive countries, and the United States of America produced the most publications. The number of citations to publications indexed in the Scopus database is growing steadily and reached its peak in 2022 (178 citations). The most prolific author on this subject is Minichiello, A., with four publications. In addition, Stanford University and Utah State University have maximum publishing partners. By funding 16 publications for online STEM teaching and learning, the National Science Foundation has shown leadership. The topic areas of the publications’ distribution were looked at. The articles’ respective fields of study were social sciences and computer science. This study offers a vision for future research as well as a worldwide view of online learning for STEM teaching and learning.
本文对STE(a)M教学中电子学习趋势的出版物进行了文献计量学概述,以使读者更好地了解该领域的研究现状。本研究的主要目的是提供2011-2023年Scopus数据库中期刊上印刷的关于科学、技术、工程和数学教育(STEM)教学目的在线教学趋势的出版物的文献计量数据。在文献计量分析中,使用了STEM学习、STEM教学、在线教育、文献计量综述关键词,并从Scopus数据库中选择了136篇文献。根据七个类别对研究参数中扫描和发表的出版物的收集数据进行了文献计量分析:每年的文章数量和引用次数、最具影响力的国家、最多产的作者、最突出的附属机构、资助机构、出版物来源和主题领域。使用Scopus数据库分析创建了网络图和文献计量分析。大部分文章发表于2016年至2022年间。美利坚合众国、英国和中国是产量最高的三个国家之一,美利坚合众国出版的出版物最多。Scopus数据库中索引出版物的引用次数正在稳步增长,并在2022年达到峰值(178次引用)。在这方面最多产的作家是A.Minichiello,出版了四本书。此外,斯坦福大学和犹他州立大学拥有最大的出版合作伙伴。国家科学基金会通过资助16本在线STEM教学出版物,展现了领导力。研究了出版物发行的主题领域。这些文章各自的研究领域是社会科学和计算机科学。这项研究为未来的研究提供了愿景,并为STEM教学提供了在线学习的全球视野。
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引用次数: 1
ChatGPT in physics education: A pilot study on easy-to-implement activities 聊天技术在物理教育中的应用:一项易实施活动的试点研究
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13176
Large language models, such as ChatGPT, have great potential to enhance learning and support teachers, but they must be used with care to tackle limitations and biases. This paper presents two easy-to-implement examples of how ChatGPT can be used in physics classrooms to foster critical thinking skills at the secondary school level. A pilot study (n=53) examining the implementation of these examples found that the intervention had a positive impact on students’ perceptions of ChatGPT, with an increase in agreement with statements related to its benefits and incorporation into their daily lives.
大型语言模型,如ChatGPT,在增强学习和支持教师方面具有巨大的潜力,但它们必须小心使用,以解决局限性和偏见。本文提供了两个易于实现的例子,说明如何在物理课堂上使用ChatGPT来培养中学水平的批判性思维技能。一项试点研究(n=53)检查了这些例子的实施情况,发现干预对学生对ChatGPT的看法产生了积极影响,对其益处和融入日常生活的陈述的认同程度有所提高。
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引用次数: 21
The utilization of a reading app in business English classes in higher education 一款阅读app在高等院校商务英语课堂上的运用
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13364
Katarina Zamborova, B. Klimova
The article presents the research of empirical mixed methods on the use of a modern mobile reading app compared to traditional forms of teaching in English business classes in higher education in Slovakia. The research belongs to the theoretical frame of the mobile assisted language learning field that has generated an interest since the early 1990 thanks to the development of mobile technologies, their features, and their functions all over the world. The research sample consisted of 40 freshman students from the University of Economics in Bratislava who were equally divided into control and experimental groups. The experimental treatment lasted one semester and was based on analyzing books on a biweekly basis from Blinkist, the reading app based on the protocol the authors created, where three higher-level thinking domains of Bloom’s taxonomy (Anderson & Krathwohl, 2001) were identified. Students were also asked to read/listen to the books every week. Even though the current findings indicate no relationship between enhancing English reading skills and incorporating reading apps in a foreign language learning, SWOT analysis from focus group interviews shows different results. It is regarding the positive perception of working with the reading app in business English classes. Based on these findings, the authors make pedagogical implications about using reading apps as a part of the curriculum of blended learning in business English classes in higher education.
本文介绍了斯洛伐克高等教育英语商务课使用现代移动阅读应用程序与传统教学形式的实证混合方法的研究。这项研究属于移动辅助语言学习领域的理论框架,自1990年初以来,由于移动技术及其特点和功能在世界各地的发展,该领域引起了人们的兴趣。研究样本包括来自布拉迪斯拉发经济大学的40名新生,他们被平均分为对照组和实验组。实验治疗持续了一个学期,基于每两周分析一次Blinkist的书籍,Blinkist是一款基于作者创建的协议的阅读应用程序,其中确定了Bloom分类学的三个更高层次的思维领域(Anderson&Krathwohl,2001)。学生们还被要求每周读/听这些书。尽管目前的研究结果表明,提高英语阅读技能和在外语学习中使用阅读应用程序之间没有关系,但焦点小组访谈的SWOT分析显示了不同的结果。这是关于在商务英语课上使用阅读应用程序的积极看法。基于这些发现,作者提出了将阅读应用程序作为高等教育商务英语混合学习课程的一部分的教学启示。
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引用次数: 0
Using natural language processing to analyze elementary teachers’ mathematical pedagogical content knowledge in online community of practice 运用自然语言处理方法分析小学教师在网络实践社区中的数学教学内容知识
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13278
Jiseung Yoo, Min Kyeong Kim
This study focuses on how teachers’ pedagogical content knowledge (PCK) of mathematics may differ depending on teacher interactions in an online teacher community of practice (CoP). The study utilizes data from 26,857 posts collected from the South Korean self-generated online teacher CoP, ‘Indischool’. This data was then analyzed using natural language processing techniques; specifically, text classification with word2vec, BERT, and machine learning classifiers was used. The results indicate that the texts of posts can predict the level of teacher interactions in the online CoP. BERT embedding and classifier exhibited the best performance, ultimately achieving an F1 score of .756. Moreover, topic modeling utilizing BERT embedding is used to uncover the specific PCK of teachers through high- and low-interaction posts. The results reveal that high-interaction posts with numerous likes and replies demonstrate more in-depth reflections on teaching mathematics and refined PCK. This study makes two significant contributions. First, it applies a data science framework that allows for the analysis of real data from an actual online teacher community. Secondly, it sheds light on the intricacies of knowledge management in an online teacher CoP, an area that has to this point received limited empirical attention.
本研究的重点是在线教师实践社区(CoP)中教师的互动如何影响教师的数学教学内容知识(PCK)。该研究利用了韩国自学在线教师CoP“Indischool”收集的26857条帖子的数据。然后使用自然语言处理技术对这些数据进行分析;具体来说,使用word2vec、BERT和机器学习分类器进行文本分类。结果表明,帖子文本可以预测在线CoP中教师互动的水平。BERT嵌入和分类器表现最好,最终F1得分为0.756。此外,利用BERT嵌入的主题建模,通过高互动和低互动的帖子揭示教师的具体PCK。结果表明,高互动、点赞和回复多的帖子更能体现出对数学教学的深入思考和对PCK的精细化。这项研究有两个重要贡献。首先,它应用了一个数据科学框架,允许分析来自实际在线教师社区的真实数据。其次,它揭示了在线教师CoP中知识管理的复杂性,这一领域迄今为止受到的实证关注有限。
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引用次数: 0
The good practices for implementation of cyber security education for school children 为学童推行网络安全教育的良好做法
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13253
Dana Ondrušková, Richard Pospíšil
The increasing use of the Internet calls upon the need for adequate cyber security awareness to better face the risk and dangers connected with the online environment. This research presents an experiment that revealed the cyber security awareness of children at Czech primary schools. They were tested for their skills to distinguish different online risks. After the pre-testing children received training and with the time delay they filled in very similar questionnaires. The re-testing measured how well the children retained the training and their ability to use the skills in the virtual environment. The results show only a moderate level of cyber security awareness at the initial testing. The one-off training had only an insignificant impact on their online behavior. The research reveals an important finding. One-off training does not affect their responsive online behavior and is not a suitable solution for effectively improving online safety skills. The task is to involve cyber security awareness education in the whole educational process. Based on the literature and conducted research this paper provides a set of recommendations for the designers of the cyber security school curriculum.
互联网的使用越来越多,需要有足够的网络安全意识,以更好地面对与网络环境相关的风险和危险。这项研究提出了一项实验,揭示了捷克小学儿童的网络安全意识。他们接受了区分不同网络风险的技能测试。在预测试后,孩子们接受了培训,随着时间的推移,他们填写了非常相似的问卷。重新测试测量了孩子们在虚拟环境中保持训练的情况以及使用技能的能力。结果显示,在最初的测试中,网络安全意识只有中等水平。一次性培训对他们的在线行为影响很小。这项研究揭示了一个重要的发现。一次性培训不会影响他们的在线反应行为,也不是有效提高在线安全技能的合适解决方案。任务是将网络安全意识教育纳入整个教育过程。本文在文献和研究的基础上,为网络安全学校课程的设计者提供了一套建议。
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引用次数: 2
A comparative study for mental health challenges of students: Online versus on-campus education 学生心理健康挑战的比较研究:网络教育与校园教育
Q1 Social Sciences Pub Date : 2023-07-01 DOI: 10.30935/cedtech/13337
Sara Suleymanova, Amjad Gawanmeh, Suhair Al-Alami
The COVID-19 pandemic has changed the way instructors teach and students learn. Rather than receiving education face-to-face on-campus, remote online education emerged as an alternative solution. If implemented properly though, online education can have its positive impact on the teaching and learning processes. Online education, however, may have its deficiencies, especially in terms of mental health. This paper is a follow-on study comparing students’ perceptions towards remote online education versus their perceptions towards on-campus education as regards mental health specifically. Involving sixty-two engineering students at a private university in Dubai, where this study was implemented, the researchers utilized a questionnaire focusing on both online and on campus education models, which was conducted during the COVID-19 lockdown time and on-campus education following the lockdown period. Based on the study’s findings, most respondents were in favor of on-campus education, particularly in relation to its impact on student mental health.
COVID-19大流行改变了教师的教学方式和学生的学习方式。与接受面对面的校园教育不同,远程在线教育成为了另一种解决方案。如果实施得当,在线教育可以对教学过程产生积极影响。然而,在线教育可能有其不足之处,特别是在心理健康方面。本文是一项后续研究,比较学生对远程在线教育的看法和他们对校园教育的看法,特别是在心理健康方面。研究人员对迪拜一所私立大学的62名工科学生进行了调查,调查对象是在2019冠状病毒病封锁期间和封锁后的校园教育期间进行的在线和校园教育模式。根据这项研究的结果,大多数受访者都赞成校园教育,特别是它对学生心理健康的影响。
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引用次数: 0
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Contemporary Educational Technology
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