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EFL students’ participations and teachers’ roles in online discussion forum for critical media literacy learning 英语学生在批判性媒介素养学习在线论坛中的参与与教师角色
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12965
Rida Afrilyasanti, Y. Basthomi, E. L. Zen
The global expansion in the Internet access and the rise of digital media are compatible with students’ characteristics as generations-Z who mainly engage in nature through mobile applications. Because of the characteristics of today’s students and the growth of digital media and information, there is a need for critical media literacy (CML) instructions and the use of digital-based and student-centered learning approaches such as online discussion forums (ODFs). Through an exploratory study, we aim to understand better students’ perceptions of ODF for their CML learning within EFL classes, factors affecting students’ active participation in ODF, and teachers’ roles in ODF while facilitating students’ CML learning in an EFL context and enhancing students’ engagement and performance in ODF. 250 EFL students from Indonesian secondary schools took part in this study. The participating students were studying English with CML embedded into the lessons. The research showed significant conclusions about factors that need to consider while having ODF in CML learning within the EFL context and the roles of teachers in ODF. We have also provided some practical and feasible suggestions from which practitioners in the area might benefit.
互联网接入的全球扩张和数字媒体的兴起,与学生主要通过移动应用接触自然的z世代特征相契合。由于当今学生的特点以及数字媒体和信息的增长,需要对批判性媒体素养(CML)进行指导,并使用基于数字和以学生为中心的学习方法,如在线讨论论坛(odf)。通过一项探索性研究,我们旨在更好地了解学生对英语课堂中CML学习的ODF的看法,影响学生积极参与ODF的因素,以及教师在促进学生在英语环境中CML学习并提高学生在ODF中的参与度和表现时在ODF中的角色。250名来自印尼中学的英语学生参与了本研究。参加活动的学生正在学习融入CML课程的英语。本研究对在英语背景下进行CML学习时需要考虑的因素以及教师在ODF中的角色得出了重要的结论。我们也提供了一些实际可行的建议,供业界人士参考。
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引用次数: 1
The mediating role of academic self-regulation in the relationship between autocorrect use and vocabulary size 学术自律在自动纠错使用与词汇量关系中的中介作用
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12937
Gholamreza Gholizadeh, Mehrak Rahimi
Mobile learning has extensively influenced students’ learning gains and motivation due to the hardware and software development of mobile devices and applications in recent decades. On-the-go learning increases the capacity for flexible and joyful learning and guarantees access to the instructional content anywhere, anytime. Despite their potential benefits, the presence of mobile applications in students’ every educational activity can be detrimental to their cognitive abilities as misuse or overuse of specific applications may influence students’ concentration and critical thinking. One such downside is reported for overusing automatic spelling correction software, known as AutoCorrect (AC), in language learning. Uncertainty regarding the educational values of AC has increased as students’ spelling skills and vocabulary knowledge have declined. The main problem this study addressed is examining the relationship between EFL learners’ AC use and their vocabulary size; and if their academic self-regulation mediates this association. Data were gathered from 101 foreign language learners who completed the measures of AC use, academic self-regulation, and vocabulary size. The results showed significant positive correlations between AC use, vocabulary size, and self-regulation. Further, testing the model supported a mediating role for self-regulation in the relationship between AC use and vocabulary size, suggesting that AC use can lead to more knowledge of English words in the condition of deploying self-regulatory strategies. The study signifies how academic self-regulation can assist learners in exploiting mobile learning (m-learning) to their advantage and attaining their educational goals more efficiently.
近几十年来,由于移动设备和应用的硬件和软件的发展,移动学习广泛地影响了学生的学习收益和学习动机。移动学习增加了灵活和快乐学习的能力,并保证随时随地获得教学内容。尽管有潜在的好处,但在学生的每一次教育活动中使用移动应用程序可能会损害他们的认知能力,因为滥用或过度使用特定应用程序可能会影响学生的注意力和批判性思维。据报道,其中一个缺点是在语言学习中过度使用自动拼写纠正软件,即自动纠正软件(AC)。随着学生拼写技能和词汇知识的下降,对英语教育价值的不确定性增加了。本研究的主要问题是考察英语学习者的交流使用与词汇量之间的关系;如果他们的学术自律调节了这种联系。数据收集自101名外语学习者,他们完成了英语使用、学术自律和词汇量的测量。结果表明,交流使用、词汇量和自我调节之间存在显著正相关。此外,对模型的检验支持了自我调节在交流使用与词汇量之间的中介作用,表明在使用自我调节策略的情况下,交流使用可以导致更多的英语单词知识。该研究表明学术自律如何帮助学习者利用移动学习(m-learning)的优势,更有效地实现他们的教育目标。
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引用次数: 0
Key success factors for transforming classrooms into learning communities in digital learning ecosystem at secondary schools in Thailand 泰国中学数字化学习生态系统中将教室转变为学习社区的关键成功因素
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12920
Kulthida Tuamsuk, Lan Thị Nguyễn, Issara Kanjug, Grichawat Lowatcharin, Teeradej Manakul, Kornwipa Poonpon, W. Sarakorn, Anucha Somabut, N. Srisawasdi, Saksuriya Traiyarach
This study aimed to investigate the success factors for transforming classrooms into learning communities in digital learning ecosystem (DLE) of Thailand’s secondary schools. Quantitative research was conducted by using a questionnaire as the research instrument to measure teachers’ evaluation of factors. Purposive sampling was applied to obtain a sample group of secondary schools. The questionnaires were sent to teachers at secondary schools in 20 provinces in Northeast Thailand that were employing the smart learning project for their teaching and learning. Data analysis was performed using descriptive statistics, exploratory factor analysis, and confirmatory factor analysis. The results revealed that learning support technologies, teachers, and learners were the three most important factors influencing the development of DLE (x =4.64, x =4.61, and x =4.49, respectively). The findings of this study have implications for educators, administrators, and teachers to review and discover appropriate ways to invest the necessary conditions that can enhance the quality of DLEs and improve teaching and learning activities in the digital environment at secondary schools.
本研究旨在探讨泰国中学数字化学习生态系统(DLE)中课堂向学习社区转变的成功因素。定量研究采用问卷作为研究工具,测量教师对因素的评价。采用有目的抽样方法,获得中学样本组。调查问卷被发送给泰国东北部20个省的中学教师,这些教师采用智能学习项目进行教学。数据分析采用描述性统计、探索性因子分析和验证性因子分析。结果显示,学习支持技术、教师和学习者是影响小学生发展的三个最重要因素(x =4.64、x =4.61和x =4.49)。本研究的结果对教育工作者、管理人员和教师具有启示意义,可以审查和发现适当的方法来投资必要的条件,以提高中学数字环境中的电子学习质量和改善教与学活动。
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引用次数: 0
Comparison of the efficacy between game-based learning and pamphlet on enhancing recognition of common cutaneous malignancies in Thai younger adults 基于游戏的学习和小册子在提高泰国年轻人对常见皮肤恶性肿瘤的认识方面的疗效比较
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/13013
Dichitchai Mettarikanon, Weeratian Tawanwongsri, Adisak Wanchai, Naparat Chookerd
Cutaneous malignancy is one of the leading causes of cancer-related morbidities and mortalities. Patient self-screening is helpful for early detection. Among educational pedagogies, game-based learning (GBL) has received increasing attention in recent years. We appraised the effectiveness of GBL, using Wordwall, to enhance cognitive performances pertaining to fundamental knowledge of cutaneous malignancies and perspectives on the intervention compared with a digital pamphlet. This multi-center study utilized a quasi-experimental research design and was conducted between February and April 2022. Participants were recruited and randomly assigned into a game group and a pamphlet group with a 1:1 ratio. Fundamental knowledge of cutaneous malignancies was assessed with pre- and post-intervention tests consisting of ten multiple choice questions with four alternative answers. These tests asked about prominent or pathognomonic features of cutaneous malignancies. During the five-day intervention period, recognition scores of participants in the game group were recorded. Perspectives on the interventions were also collected for analysis. A total of 94 participants were included, 60 (63.8%) were female. The mean age was 19.8 years (standard deviation [SD]=0.8). The increase in knowledge scores of the participants in the game group and pamphlet group was 2.57 (SD=1.30) and 2.36 (SD=1.52), respectively. In the game group, the mean best recognition score (13.89, SD=2.83) was significantly higher than the mean first recognition score (9.53, SD=2.48) with a p-value <0.001. The overall satisfaction among the participants in the game group and pamphlet group was 4.41 (SD=0.57) and 4.23 (SD=0.59), respectively. This study suggests potentiality of GBL to enhance knowledge and recognition performances of common cutaneous malignancies with high satisfaction. Embedding this approach in the primary prevention of cutaneous malignancies might be a promising option to prevent cancer-related morbidities and mortalities.
皮肤恶性肿瘤是导致癌症相关疾病和死亡的主要原因之一。患者自我筛查有助于早期发现。在教育学中,游戏学习(GBL)近年来受到越来越多的关注。与数字小册子相比,我们使用Wordwall评估了GBL在提高皮肤恶性肿瘤基础知识和干预前景方面的认知表现的有效性。这项多中心研究采用了准实验研究设计,于2022年2月至4月进行。参与者被招募并以1:1的比例随机分为游戏组和小册子组。通过干预前和干预后测试评估皮肤恶性肿瘤的基础知识,该测试包括10个多选问题和4个备选答案。这些测试询问了皮肤恶性肿瘤的突出或病理特征。在为期五天的干预期内,记录游戏组参与者的识别分数。还收集了对干预措施的看法进行分析。共有94名参与者,其中60名(63.8%)为女性。平均年龄19.8岁(标准差[SD]=0.8)。游戏组和小册子组参与者的知识得分分别增加了2.57(SD=1.30)和2.36(SD=1.52)。在游戏组中,平均最佳识别分数(13.89,SD=2.83)显著高于平均首次识别分数(9.53,SD=2.48),p值<0.001。游戏组和小册子组参与者的总体满意度分别为4.41(SD=0.57)和4.23(SD=0.59)。本研究表明GBL有潜力以高满意度提高对常见皮肤恶性肿瘤的认识和识别性能。将这种方法应用于皮肤恶性肿瘤的初级预防可能是预防癌症相关疾病和死亡的一种很有前途的选择。
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引用次数: 0
The impact of gamified learning using Quizizz on ESL learners’ grammar achievement Quizizz游戏化学习对ESL学习者语法成绩的影响
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12923
Anh Tuan Pham
This study aims to examine the impact of gamified learning using Quizizz on English as a second language (ESL) learners’ grammar achievement. The pre-/post-test control group design was applied to research 63 English-majored freshmen. 20 multiple-choice quizzes were designed based on grammar points included in the basic grammar course over a 10-week intervention period. There were 33 students from the experimental group doing the quizzes on Quizizz, while 30 participants from the control group did the same quizzes on paper. The findings indicate that although students from the two groups both improved their marks on the post-test compared to the pre-test, students from the treatment group got significantly higher scores than those from the control group on the achievement test. However, educators are supported to consider using this gamified learning platform as a supportive tool besides choosing the appropriate instructional content to optimize the quality of their teaching.
本研究旨在考察使用Quizizz的游戏化学习对英语作为第二语言(ESL)学习者语法成就的影响。采用测试前/测试后对照组设计对63名英语专业大一新生进行研究。在为期10周的干预期内,根据基础语法课程中的语法点设计了20个选择题。实验组有33名学生在Quizizz上做测试,对照组有30名参与者在纸上做同样的测试。研究结果表明,尽管两组学生在测试后的成绩都比测试前有所提高,但在成绩测试中,治疗组学生的得分明显高于对照组学生。然而,除了选择合适的教学内容以优化教学质量外,教育工作者还可以考虑使用这种游戏化学习平台作为辅助工具。
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引用次数: 3
The effects of TPACK and facility condition on preservice teachers’ acceptance of virtual reality in science education course TPACK和设施条件对职前教师接受科学教育课程虚拟现实的影响
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12918
M. Thohir, Erif Ahdhianto, S. Mas’ula, Fitri April Yanti, M. I. Sukarelawan
Virtual reality (VR) is developing in line with the establishment of the learning metaverse, although the relationship between its acceptance and technological pedagogical content knowledge (TPACK) is very unclear. Therefore, this study aims to determine the effects of facility condition (FC), technological acceptance model (TAM), and TPACK on pre-service teachers’ use of VR in Indonesian science education courses. This condition emphasizes the description of these teachers’ readiness in designing VR for learning and teaching integration. The survey was conducted using 406 preservice teachers from 12 Indonesian universities, with confirmatory factor analysis (CFA) and partial least square-structural equation model (PLS-SEM) subsequently utilized. The results showed that PU (perceived usefulness), PEOU (perceived ease of use), behavior Intention (BI), TPACK, and FC were significantly and positively related. However, two hypotheses emphasizing the relationship between FC and TPACK to PEOU were rejected. These results are expected to facilitate preservice teachers in easily adopting VR learning in courses.
虚拟现实(VR)是随着学习元宇宙的建立而发展的,尽管其接受度与技术教学内容知识(TPACK)之间的关系尚不清楚。因此,本研究旨在确定设施条件(FC)、技术接受模式(TAM)和TPACK对职前教师在印尼科学教育课程中使用VR的影响。这一条件强调了这些教师在设计虚拟现实以实现学习和教学一体化方面的准备情况。这项调查使用了来自12所印尼大学的406名职前教师,随后使用了验证性因素分析(CFA)和偏最小二乘结构方程模型(PLS-SEM)。结果表明,PU(感知有用性)、PEOU(感知易用性)、行为意向(BI)、TPACK和FC显著正相关。然而,两个强调FC和TPACK与PEOU之间关系的假设被拒绝。这些结果有望促进职前教师在课程中轻松采用虚拟现实学习。
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引用次数: 6
The use of video as media in distance learning for deaf students 视频作为媒介在聋生远程学习中的应用
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/13012
M. Khasawneh
The purpose of this study is to investigate the factors that are facilitating or impeding the use of video media in distance learning for deaf students, as well as the solutions that have been implemented. The method of inquiry in this study was a phenomenological qualitative approach. This research also makes use of descriptive analysis. In this study, data was gathered by observation, interviews, and documentation. The data’s reliability may be checked and double-checked in a number of different ways, including via increased involvement, extended observation, and the use of triangulation. There were several steps involved in the data analysis process, starting with data collection and ending with conclusions drawn from the data. Attempts to use video media in distance learning for deaf students are entangled with a number of circumstances, some of which are helpful and others of which are hindering. These include the student, the teacher, and the school’s physical location. Aside from that, all teachers are attempting to address the challenges faced by deaf students who utilize video-based learning resources as part of their distance education courses.
本研究的目的是探讨促进或阻碍聋哑学生远程学习中使用视频媒体的因素,以及已经实施的解决方案。本研究的探究方法为现象学定性方法。本研究还采用了描述性分析方法。本研究采用观察法、访谈法和文献法收集数据。数据的可靠性可以通过多种不同的方式进行检查和重复检查,包括通过增加参与、延长观察和使用三角测量。数据分析过程涉及几个步骤,从数据收集开始,到从数据得出结论结束。在聋哑学生的远程学习中使用视频媒体的尝试与许多情况纠缠在一起,其中一些是有益的,另一些是阻碍的。这些包括学生、老师和学校的物理位置。除此之外,所有的老师都在努力解决聋哑学生在远程教育课程中使用基于视频的学习资源所面临的挑战。
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引用次数: 0
Digital skills and ethical knowledge of teachers with TPACK in higher education 高等教育中TPACK教师的数字技能和道德知识
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/12874
Isabel María Gómez-Trigueros
This paper analyzes the professional ethical knowledge of teachers in the use of technologies by teachers in training. Based on the disciplinary pedagogical technological knowledge (TPACK) model, it is intended to measure the correct inclusion of technologies in the classroom. For this, a descriptive exploratory methodological design study was carried out. The instruments used have been the Likert scale questionnaire and the personal interview, organized into four dimensions in which the self-perception of professional ethical knowledge, ethical knowledge of technology, pedagogical technological ethical knowledge and disciplinary technological ethical knowledge of the future teachers. The questionnaire has been applied to a sample of 1.051 trainee teachers from a European university in the context of COVID-19 and 822 students participated in the interview.The results show the scarce training in professional ethical knowledge of teachers in training and the importance of addressing this knowledge in the 21st century, a post-pandemic context. Another of the conclusions is the need to include the ethical component in the TPACK model to achieve a correct and ethical use of digital resources in the classroom.
本文分析了教师在培训中对技术运用的专业道德知识。基于学科教学技术知识(TPACK)模型,旨在衡量技术在课堂中的正确纳入。为此,进行了描述性探索性方法学设计研究。使用的工具是李克特量表问卷和个人访谈,将其组织成四个维度,即未来教师的专业伦理知识、技术伦理知识、教学技术伦理知识和学科技术伦理知识的自我感知。该问卷以欧洲某大学新冠肺炎背景下的1.051名实习教师和822名学生为样本进行了问卷调查。结果表明,培训教师的职业道德知识缺乏培训,在21世纪大流行后的背景下,解决这一知识的重要性。另一个结论是需要在TPACK模型中包括道德成分,以实现在课堂上正确和道德地使用数字资源。
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引用次数: 3
Developing media of virtual laboratory of science: To support as a pioneer of cyber-university 发展科学虚拟实验室媒介:支持网络大学的先行者
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/13032
Adisti Yuliastrin, R. Vebrianto, Mery Berlian, M. Thahir
The Open University is a university that has been around for a long time, so that it is able to develop a learning process that demands the development of science and technology, both online and offline independently. Therefore, this study aims to describe and analyze the process and results of the development of a virtual science laboratory to support UT’s role as a pioneer of cyber-university in Indonesia. This research is a development-research that uses the ADDIE model. The instruments used were validation sheets filled in by 64 validators, practicality sheets and effectiveness sheets filled out by 237 respondents. The data analysis used to answer the research objectives was descriptive and inferential statistical tests using the IBM SPSS 23.00 program. The results showed that product development in the form of textbooks based on the virtual laboratory of science met the valid, practical and effective criteria for use in the process learning. The results of this study have implications for stakeholders and teachers to be able to implement this media in a more appropriate and interesting learning process and can be a source of inspiration for conducting current research.
开放大学是一所历史悠久的大学,因此它能够独立地开发一种需要科学技术发展的学习过程,无论是在线还是离线。因此,本研究旨在描述和分析虚拟科学实验室发展的过程和结果,以支持UT作为印度尼西亚网络大学先驱的角色。本研究是一项使用ADDIE模型的发展研究。使用的工具是64位验证者填写的验证表,237位被调查者填写的实用性表和有效性表。为了回答研究目标,数据分析使用IBM SPSS 23.00程序进行描述性和推断性统计检验。结果表明,基于科学虚拟实验室的教科书形式的产品开发符合过程学习中使用的有效、实用和有效的标准。本研究的结果对利益相关者和教师能够在更合适和有趣的学习过程中使用这种媒体具有启示意义,并且可以成为开展当前研究的灵感来源。
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引用次数: 0
ChatGPT in education: Strategies for responsible implementation ChatGPT教育:负责任的实施策略
Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-04-01 DOI: 10.30935/cedtech/13036
Mohanad Halaweh
Since the launch of ChatGPT for public use, educators have expressed a variety of concerns about its integration into educational settings. This paper has been written to provide an in-depth examination of these issues and explore the potential use of ChatGPT in educational contexts. Specifically, it aims to (i) present an argument in favor of incorporating ChatGPT into education and (ii) provide educators with a set of strategies and techniques to ensure responsible and successful implementation of ChatGPT in teaching or research. By doing so, this paper aims to promote a more informed discussion around the use of ChatGPT in education.
自ChatGPT推出供公众使用以来,教育工作者对其融入教育环境表示了各种担忧。本文旨在对这些问题进行深入研究,并探索ChatGPT在教育背景下的潜在用途。具体而言,它旨在(i)提出支持将ChatGPT纳入教育的论点,以及(ii)为教育工作者提供一套策略和技术,以确保在教学或研究中负责任地成功实施ChatGPT。通过这样做,本文旨在促进围绕ChatGPT在教育中的使用进行更知情的讨论。
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引用次数: 70
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Contemporary Educational Technology
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