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Contributors and Acknowledgment to Referees 2024
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/S2405-8726(24)00111-4
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引用次数: 0
The Future End of Design Work: A Critical Overview of Managerialism, Generative AI, and the Nature of Knowledge Work, and Why Craft Remains Relevant
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/j.sheji.2024.11.002
Rodrigo Hernández-Ramírez , João Batalheiro Ferreira
This article examines the transformation of design work under the influence of managerialism and the rise of Generative Artificial Intelligence (GenAI). Drawing on John Maynard Keynes’s projections of technological unemployment and the evolving nature of work, it argues that despite advancements in automation, work has not diminished but rather devalued. Design, understood as a type of knowledge work, faces an apparent existential crisis. GenAI grows adept at mimicking the output of creative processes. The article explores how the fear of the end of design work fueled by the rise of GenAI is rooted in a misunderstanding of design work. This misunderstanding is driven by managerialism—an ideology that prioritizes efficiency and quantifiable outcomes over the intrinsic value of work. Managerialism seeks to instrumentalize and automate design, turning it into a controllable procedure to generate quantifiable creative outputs. The article argues why design work cannot be turned into a procedure and automated using GenAI. Advocates of these systems claim they enhance productivity and open new opportunities. However, evidence so far shows that flawed GenAI models produce disappointing outcomes while operating at a significant environmental cost. The article concludes by arguing for a robust theory of design—one that acknowledges the unique ontological and epistemic boundaries of design work and underscores why design cannot be reduced to a procedural output.
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引用次数: 0
Dealing with Wicked Problems: Normative Paradigms for Design Thinking
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/j.sheji.2024.11.003
Nynke van Uffelen, Pieter Vermaas, Udo Pesch
Wicked problems, such as climate change, poverty, and antibiotic resistance, are ethical problems, as moral plurality about the social good is one of their constituting factors. Although wicked problems cannot be fully solved, they are urgent and demand intervention. While design thinking was suggested in the 1990s to deal with wicked problems, it is still an open question how it can address moral plurality. In this article, we consider how design thinking can address moral plurality in wicked problems. We propose that designers using design thinking can adopt four normative paradigms toward moral plurality, namely moral agnosticism (design for solutions), moral pragmatism (design for aggregated preferences), moral unificationism (design for community-created values), and transcendental moralism (design for The Good). Then, we argue that designers can address moral pluralism and deal with wicked problems within the first three approaches to normativity, provided that designers acknowledge that their responses to wicked problems may fail over time and require new design responses. Ignoring that possibility fits within the paradigm of transcendental moralism, which does not give designers the means to deal with wicked problems.
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引用次数: 0
“We Cultivate Children’s Skillsets”: Figurations of the User’s Body in Design for Play
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/j.sheji.2024.11.005
Ida Kathrine Hammeleff Jørgensen
In design for children’s play, the user’s body occupies a central position, not only because of the ever-changing bodily dimensions and skills of child users but because play is seen as a key driver of children’s development. Based on interviews with professionals in play design, this article analyzes how designers figure the child user’s body as being in the making. I identified three figures: the biological body in early childhood development, the potentially unhealthy body of profiled children, and the child as embodied subjectivity in the making. I discuss how these figures become central in how designers imagine the value created by play design as well as their implications on design. This article presents my findings that play designers imagine their design work to create value by stimulating the child’s neurodevelopment, activating profiled unhealthy bodies in high-intensity play, and even forming subjectivities through embodied experiences of mastery and control. Although the analysis focuses on design for play, the article contributes to our overall understanding of how contemporary design relates to its users and strives to improve their health and well-being. Therefore, the article discusses its findings in relation to two themes: twentieth-century biopolitics and design for care.
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引用次数: 0
Responsible Use of Large Language Models: An Analogy with the Oxford Tutorial System
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/j.sheji.2024.11.001
Michael Lissack , Brenden Meagher
In the rapidly evolving landscape of artificial intelligence, large language models (LLMs) have emerged as powerful tools with the potential to revolutionize how we process information, generate content, and solve complex problems. However, integrating these sophisticated AI systems into academic and professional practices raises critical questions about responsible use, ethical considerations, and the preservation of human expertise. This article introduces a novel framework for understanding and implementing responsible AI use by drawing an analogy between the optimal use of LLMs and the role of the second student in an Oxford Tutorial. Through an in-depth exploration of the Oxford Tutorial system and its parallels with LLM interaction, we propose a nuanced approach to leveraging AI language models while maintaining human agency, fostering critical thinking, and upholding ethical standards. The article examines the implications of this analogy, discusses potential risks of misuse, and provides detailed practical scenarios across various fields. By grounding the use of cutting-edge AI technology in a well-established and respected educational model, this research contributes to the ongoing discourse on AI ethics. It offers valuable insights for academics, professionals, and policymakers grappling with the challenges and opportunities presented by LLMs.
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引用次数: 0
Ill-Defined Problems in Wicked Learning Environments
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-12-01 DOI: 10.1016/j.sheji.2024.11.004
Linus Tan , Anita Kocsis
Many of today’s global problems are complex and difficult to solve—some may even be impossible. They are characterized by interconnectedness, non-linear causality, and a lack of clear solutions or definitive answers. Designing for such complex problems is unavoidable, but doing so without understanding biases and the repercussions of one’s design experience and actions compounds its complexity. This article explores what informs designers’ decisions (design cognition) and drives their activities (design behavior) when addressing complex problems and their implications. First, it examines problems through two intersecting theoretical lenses: cognitive psychology and learning. Then, it contextualizes its findings using the co-evolution of design to articulate how designing for complex problems is prone to biases and inaccurate feedback.
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引用次数: 0
The Tools of the Trade: Cultures, Devices, and Valuation Practices in Urban Design 交易工具:城市设计中的文化、设备和评估实践
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-09-01 DOI: 10.1016/j.sheji.2024.10.004
Karl Palmås, Stefan Molnar
This article interrogates how the practice of design is shaped by the devices designers use and the cultures in which they work. Specifically, it studies a case of urban design in Gothenburg, Sweden, and explores how cultures and devices are intertwined when architects and urban planners make judgments about quality and value. This approach is adopted from the interdisciplinary field of valuation studies. The article argues that this valuation studies-inspired approach holds the prospect of transcending the divide between culturalist and materialist approaches to studying design practices. As such, the argument extends previous work on valuation practices in design processes, showing how the intertwining of culture and matter plays out in a situated context of designing. Specifically, the article develops three propositions: The valuation studies-inspired approach complements previous accounts of how power is exercised and how compromises are negotiated in design processes that feature different stakeholders. Moreover, this approach may serve as a framework for comparative studies of different design cultures.
本文探讨了设计实践是如何被设计师所使用的设备和他们工作的文化所塑造的。具体而言,文章研究了瑞典哥德堡的一个城市设计案例,并探讨了当建筑师和城市规划者对质量和价值做出判断时,文化和手段是如何交织在一起的。这种方法采用了跨学科领域的估价研究。文章认为,这种受估价研究启发的方法有望超越文化主义和物质主义研究设计实践方法之间的鸿沟。因此,文章的论点扩展了之前关于设计过程中估价实践的研究,展示了文化与物质的交织是如何在设计的情景语境中发生作用的。具体而言,文章提出了三个命题:受估价研究启发的方法补充了以往关于在以不同利益相关者为特征的设计过程中如何行使权力以及如何协商妥协的论述。此外,这种方法可以作为不同设计文化比较研究的框架。
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引用次数: 0
Creating and Testing a Guideline for Governing Blockchain Ecosystems: A Study Informed by Design Science 创建和测试区块链生态系统管理指南:基于设计科学的研究
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-09-01 DOI: 10.1016/j.sheji.2024.09.001
Birgitte van Haaren-van Duijn , Jaime Bonnin Roca , Phillip de Groot , A. Georges L. Romme , Mathieu Weggeman
The rise of blockchain technology implies a paradigm shift for many industries, especially those traditionally relying on third parties—such as banks, publishers, and art galleries—to establish trust in economic transactions. Moreover, it enables decentralized models of governance and thus challenges conventional governance approaches. This decentralized approach to governance may offer a more inclusive and participative structure but also demands substantial adaptability. This study, therefore, explored the governance dilemmas faced by enterprises adopting blockchain solutions and seeks to develop an evidence-based set of governance guidelines. Drawing on design science methodology, we studied a highly diverse set of (enterprise-driven) blockchain ecosystems using interviews, documentation, and participant observation. Based on a set of design propositions synthesized from the literature and data collected, we subsequently created and tested an extensive guideline for guiding the journey to decentralization. The resulting guideline, called GOBLET, is characterized by enterprise-centricity, stage-specific guidance, interdependencies between various blockchain layers, and pivotal behavioral drivers. Our study contributes to the literature on blockchain governance by presenting a guideline that helps practitioners create effective governance arrangements for blockchain ecosystems. The underlying design propositions can inform future theoretical work in this area.
区块链技术的兴起意味着许多行业的模式转变,特别是那些传统上依赖第三方(如银行、出版商和艺术画廊)来建立经济交易信任的行业。此外,它还实现了去中心化的治理模式,从而对传统的治理方法提出了挑战。这种权力下放的治理方式可以提供一种更具包容性和参与性的结构,但同时也要求有很强的适应性。因此,本研究探讨了采用区块链解决方案的企业所面临的治理困境,并试图制定一套循证治理指南。借鉴设计科学方法论,我们通过访谈、文档和参与观察,研究了一组高度多样化的(企业驱动的)区块链生态系统。根据从文献和收集到的数据中归纳出的一系列设计主张,我们随后创建并测试了一个广泛的指南,用于指导去中心化之旅。该指南被称为 GOBLET,其特点包括以企业为中心、特定阶段的指导、不同区块链层之间的相互依存关系以及关键的行为驱动因素。我们的研究为区块链治理方面的文献做出了贡献,提出了一个指南,帮助从业人员为区块链生态系统创建有效的治理安排。其基本设计主张可为该领域未来的理论研究提供参考。
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引用次数: 0
Contributors 贡献者
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-09-01 DOI: 10.1016/S2405-8726(24)00091-1
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引用次数: 0
Reconceptualizing the Notion of Values in Design Talk 重新认识设计谈话中的价值概念
IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2024-09-01 DOI: 10.1016/j.sheji.2024.08.003
Liz Cooper
Designers are encouraged to incorporate values in their practice as a way of making outcomes more ethical. Values are conceptualized as inner mental preferences that inform decisions. Methodologies such as value sensitive design advise on how to collate stakeholders’ values, treating values as identifiable through asking people about them. This article offers a different way of looking at values, using discursive psychology to analyze what designers do in their responses when they are asked about values in interviews. The analysis shows that when participants are asked about the influence of values in their work, many seek to justify them by explaining where they came from. Difficulty is found when they attempt to describe how values influence their decisions. The findings suggest that asking people to identify their values may be problematic since responses may involve situated identity management rather than revealing underlying mental states.
我们鼓励设计师在实践中融入价值观,使设计成果更符合道德规范。价值观在概念上是一种内在的心理偏好,为决策提供依据。价值敏感设计等方法论就如何整理利益相关者的价值观提出了建议,将价值观视为可以通过询问人们来识别的。本文提供了一种看待价值观的不同方法,利用辨证心理学来分析设计师在访谈中被问及价值观时的回答。分析表明,当参与者被问及价值观对其工作的影响时,许多人都会试图通过解释价值观的来源来证明其合理性。当他们试图描述价值观如何影响他们的决策时,就会发现困难重重。研究结果表明,要求人们确定自己的价值观可能会有问题,因为回答可能涉及情景身份管理,而不是揭示潜在的心理状态。
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She Ji-The Journal of Design Economics and Innovation
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