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Prometheus string 普罗米修斯的字符串
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427137
S. Jung
Prometheus' string series attempt various artistic experiments applied to 'data refraction', a concept that breaks frame of data with modern concept of accurate delivery of information and induces more creative results. The resulting installation work includes various processes such as data extraction from living creature into 3D shape generation and printing, as well as robotic sculpture and data visual performance. 'Prometheus string' series began by recognizing the material essence of life as a stream of non-material data. For example, if you look at the human body, dead cells on one side are falling apart, and on the other, new cell division is constantly occurring. The living things that we can see and touch are just a piece of the continual line of life and death of the many invisible substances that make up our body. The information of living things that have been digitalized becomes a model for realizing unexpected results through a process of 'refraction of data' that is transferred or transformed in a way suitable for various systems. Of course, using information about life can't be said that the information can replace life, but it can be a significant attempt to approach the essence of life with a new perspective on the digital system, which is gradually expanding its scope. Prometheus' string series also intends to continue various artistic experiments applied to the 'refraction of data', a concept that breaks the frame of data with a modern concept of accurate delivery of information and induces more creative results. The experiment to convert from material life to non-material information and from information to artificial life will continue. Also experiments of connecting artificial intelligence patterns for robot movement with social discourse as well.
普罗米修斯的字符串系列尝试了各种艺术实验,应用于“数据折射”,这是一种打破数据框架的概念,以准确传递信息的现代概念,并引发更多创造性的结果。由此产生的安装工作包括各种过程,例如从生物中提取数据到3D形状的生成和打印,以及机器人雕塑和数据视觉表现。“普罗米修斯弦”系列从认识到生命的物质本质是一种非物质数据流开始。例如,如果你观察人体,一边死亡的细胞正在分裂,而另一边,新的细胞不断分裂。我们看得见、摸得到的生物,只是构成我们身体的许多看不见的物质生生不息的生死线中的一小部分。被数字化的生物信息,通过“数据折射”的过程,以适合各种系统的方式传递或转化,成为实现意想不到结果的模型。当然,使用关于生命的信息并不能说信息可以取代生命,但它可以是一种重要的尝试,以一种新的视角来接近生命的本质,数字系统的范围正在逐渐扩大。普罗米修斯的字符串系列也打算继续将各种艺术实验应用于“折射数据”,这是一个打破数据框架的概念,以准确传递信息的现代概念,并引发更多创造性的结果。从物质生命到非物质信息、从信息到人工生命的转换实验还将继续。还有将机器人运动的人工智能模式与社会话语联系起来的实验。
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引用次数: 0
Don't worry, be happy 别担心,开心点
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427151
Avital Meshi
Can we look at a person's face and determine how they feel? AI emotion recognition systems are designed to detect faces and return confidence levels across a set of emotions such as anger, contempt, disgust, fear, happiness, sadness and surprise. Such systems already operate in our environment and might have the capacity to seriously impact our lives. In the live performance 'Don't Worry, Be Happy', the artist is strapped to an electric chair. Her face is constantly detected by an emotion recognition AI system. As long as she is detected as 'Happy' she is safe. However, each time any other emotion is observed, she receives an electric shock to both her arms. During the performance the artist changes her apparent behavior in order to free herself from the 'punishment' that the AI system delivers. Yet, under the threat of getting shocked, for how long can she perform this exaggerated facial expression so that the machine continues to 'read' her as 'Happy'? The apparatus presented in this performance utilizes the electric chair as a reminder of the use of new technologies as instruments of the law. Such tools initially appeared as legitimate solutions and was later own understood as problematic and inhumane. The performance aims to remind the viewers that we are not powerless when we are confronted with AI algorithms that are looking at us. The artist resists the emotion recognition system by faking a smile. This performative engagement points out to a future of a post-algorithmic society in which we change our behavior in order to align it with algorithms in our environment.
我们能通过看一个人的脸来判断他们的感受吗?人工智能情绪识别系统旨在检测人脸,并在愤怒、蔑视、厌恶、恐惧、快乐、悲伤和惊讶等一系列情绪中返回自信水平。这样的系统已经在我们的环境中运行,并且可能有能力严重影响我们的生活。在现场表演“别担心,开心点”中,这位艺术家被绑在电椅上。她的脸会被情绪识别人工智能系统不断检测到。只要她被察觉为“快乐”,她就是安全的。然而,每次观察到任何其他情绪时,她的双臂都会受到电击。在表演过程中,艺术家为了摆脱AI系统的“惩罚”而改变自己的行为。然而,在被电击的威胁下,她这种夸张的面部表情能持续多久,让机器继续把她“读”成“快乐”?在这个表演中呈现的装置利用电椅来提醒人们使用新技术作为法律工具。这些工具最初是作为合法的解决方案出现的,后来被认为是有问题的和不人道的。该表演旨在提醒观众,当我们面对正在注视我们的人工智能算法时,我们并非无能为力。艺术家通过假装微笑来抵抗情绪识别系统。这种表现性参与指出了后算法社会的未来,在这个社会中,我们改变自己的行为,以使其与我们环境中的算法保持一致。
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引用次数: 1
Let's chat like this 我们就这样聊天吧
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427118
Qinyuan Liu
"Let's Chat Like This" is an interactive system that allows two people to observe each others' moods through interacting with a shared interactively generated image. The moving image changes according to the two people's facial expressions. Different from traditional ways of communication, "Let's Chat Like This" focuses more on the emotional aspect of communication. It shows a visualization of the complexity of human emotion and boosts people's emotional communication in a creative no-verbal way. When experiencing this work, people's emotions are bound together with the same moving image they see. The moving image changes depending on their moods. They will be aware of their current moods as well as the other's, the intimacy and empathy between them will be increased. This is not only a "social distancing" art installation that helps us connect emotionally during the COVID-19 pandemic, but also my hypothesis of what future emotional communication will be like. I hope this artwork can evoke deep thinking and maybe cheer people up in this challenging time.
“让我们这样聊天”是一个互动系统,允许两个人通过互动生成的共享图像来观察彼此的情绪。移动图像会根据两个人的面部表情而变化。与传统的交流方式不同,“让我们这样聊天”更侧重于交流的情感方面。它展示了人类情感复杂性的可视化,并以创造性的非语言方式促进人们的情感交流。在体验这个作品时,人们的情感与他们所看到的相同的运动图像联系在一起。动态图像会随着他们的情绪而变化。他们会意识到自己和他人当前的情绪,他们之间的亲密感和同理心会增加。这不仅是一个帮助我们在COVID-19大流行期间建立情感联系的“社会距离”艺术装置,也是我对未来情感交流将是什么样子的假设。我希望这幅作品能引起人们的深思,也许能让人们在这个充满挑战的时代振作起来。
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引用次数: 0
Digital being: "hello, world!" 数字生命:“你好,世界!”
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427138
Taezoo Park
As we all feel as of 2020, most things in the world are reorganized around digital technology and the influence is strong. This technology is rapidly changing toward AI and M2M, where hardware is becoming nanoscale and software is less human intervention in order to process data flooding more efficiently and quickly. For this reason, we were the discoverers of this technology, but we feel a gap where we no longer know how it works. And I think it provides an opportunity for digital life, Digital Being, to emerge from that gap. I have been looking for an invisible and formless creature born out of abandoned technology for 10 years in New York City. I call it, "Digital Being," and it is also the title of my hypothetical story. This creature has atypical movements or other interactions depending on the machine it dominates. Also in this story, the entity can transmit itself over the network. Digital Being: "Hello, World!," a primitive version of the digital being family, has arrived into LCD touch screens through the network. There seems to be no physical connection, but you can guess by seeing the Wi-Fi indicator briefly appear in the right corner of the screen every time I boot it up. I don't know why, but, after arriving, it started to create a flag image by constantly collecting small pixels. To me, this action seems like a process similar to how people co-evolved the state. Please come closer and see what it is doing by touching the screen.
正如我们所感受到的,到2020年,世界上大多数事情都是围绕着数字技术进行重组的,而且影响很大。这项技术正在迅速向人工智能和M2M方向发展,在这些技术中,硬件正在变得纳米级,而软件则减少了人为干预,以便更有效、更快速地处理大量数据。出于这个原因,我们是这项技术的发现者,但我们感到一个差距,我们不再知道它是如何工作的。我认为它为数字生活提供了一个机会,数字存在,从这个鸿沟中出现。十年来,我一直在纽约寻找一种无形无形的生物,它诞生于废弃的技术中。我称之为“数字存在”,这也是我假设的故事的标题。这种生物有非典型的动作或其他互动,这取决于它所控制的机器。同样在这个故事中,实体可以通过网络传输自己。数字生命:“你好,世界!“数字生命家族的原始版本”已经通过网络进入LCD触摸屏。似乎没有物理连接,但你可以通过每次启动时屏幕右角短暂出现的Wi-Fi指示灯来猜测。我不知道为什么,但是,到达后,它开始通过不断收集小像素来创建一个旗帜图像。对我来说,这种行为似乎是一个类似于人类共同进化国家的过程。请靠近一点,触摸屏幕看看它在做什么。
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引用次数: 0
Nebula go 星云去
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427166
Jungho Kim, Youngho Kim, Taekyung Yoo
In NEBULA GO, you can see many nebulae and stars being born and losing, and glimpse the secrets that arise in space. In this NEBULA GO, the universe is expressed through Go, and since ancient times, Go was invented as a tool for observing and studying the movement of celestial bodies. In this work, the artist harmonizes the secrets that occur in the universe by using the act of placing a Go in a square space, various fights caused by it, domain creation, and movement of forces. Looking at NEBULA GO, unlike Go, where victory or defeat is determined, you can observe the numerous planets visible in the universe when all actions have been completed and the changes caused by these planets. Also, by focusing on the birth origin of astronomical observation, actors can appreciate their own microcosm through their actions.
在《星云GO》中,你可以看到许多星云和恒星的诞生和消失,也可以瞥见太空中出现的秘密。在这个星云GO中,宇宙是通过GO来表达的,自古以来,GO就是作为一种观察和研究天体运动的工具而被发明的。在这个作品中,艺术家通过在一个正方形空间中放置一个围棋的行为,以及由此引起的各种战斗,领域的创造和力量的运动,来协调宇宙中发生的秘密。看星云围棋,不像围棋是胜负分明,你可以看到宇宙中无数可见的行星,当所有的动作都已经完成,以及这些行星造成的变化。同时,通过关注天文观测的诞生起源,演员可以通过自己的行动来欣赏自己的微观世界。
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引用次数: 0
Good-for-nothing (no. 1) 无用的(没有。1)
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427171
Nathan Matteson, Nicholas Kersulis
The screen's nature is to both show and to obscure. It forever hypnotizes us, seamlessly eliminating its own qualities as a substrate. It owns the characteristics of a Zelig: forever changing, unstable in any context, and destabilizing context itself. Informed by photography, film, and every meme that ever was, the digital image shifts readily between aspects of each. Its meaning is necessarily slippery and hard to define; possessing a quality that makes it hard to pin down or make fit into a neat category. Given this slipperiness, can we ever grasp the basic, tectonic components of the digital image? The bits and pixels of the screen do little to help our visual understanding of its relationship to one's perspective in everyday life. The seductive illusions and concomitant complexities of our online experiences have enabled an entirely new trompe l'oeil hell of phishing attacks, spoofs, and cross-domain tomfoolery. Digital images, precisely because of their ambivalence towards the picture plane, forever slip from our grasp. Only as Flusser's metaphorical wind blows them from our mental, perceptual grasp do they reveal aspects of their construction. Rather than fight against this liminal quality, we exploit it. Good-for-nothings celebrate the disappearance of materiality; albeit, through lack, dejection, and an embrace of the absence that seems to have brought much of our culture to a standstill. Forever shifting, always shiftless, on an endless joyride from nowhere to anywhere. How does one go about working with this shiftlessness? Each Good-for-nothing raises its metaphorical glass to Herman Melville's crème de la crème good-for-nothing anti-hero, Bartleby. They are images aligned with a scrivener of the post-modern age that can only tell us: 'I prefer not to'.
屏幕的本质是既能显示又能掩盖。它永远催眠着我们,无缝地消除了它作为基质的特性。它具有蔡利格的特征:永远在变化,在任何环境中都不稳定,而且环境本身也不稳定。受摄影、电影和每一个曾经存在的模因的影响,数字图像很容易在每一个方面之间转换。它的含义必然难以界定;难以归类的,难以归类的具有难以归类的特点的考虑到这种不稳定性,我们能掌握数字图像的基本构造成分吗?屏幕上的比特和像素无助于我们从视觉上理解它与日常生活中个人视角的关系。诱人的幻想和伴随而来的网络体验的复杂性,使网络钓鱼攻击、欺骗和跨域愚蠢行为成为一个全新的错视地狱。数字图像,正是因为它们对画面平面的矛盾心理,永远从我们的掌握中滑落。只有当弗卢瑟的隐喻之风将它们从我们的精神和感性的把握中吹走时,它们才会揭示出它们的结构方面。我们不是与这种有限的品质作斗争,而是利用它。一无是处的人庆祝物质性的消失;尽管如此,由于缺乏、沮丧和对缺失的拥抱,我们的文化似乎已经停滞不前。永远在移动,永远没有能力,在无尽的兜风从一个地方到另一个地方。一个人如何在这种无所事事的状态下工作呢?每一个一无是处的人都举起了隐喻的酒杯,指向赫尔曼·梅尔维尔笔下一无是处的反英雄巴特利比。这些图像与后现代时代的书记员一致,只能告诉我们:“我不喜欢”。
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引用次数: 0
Narcissus 那喀索斯
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427152
S. Lee
Narcissus was a hunter in Greek mythology who fell in love with his own reflection in the water. Narcissus is the origin of the term narcissism. This artwork, as its name suggests, is based on the myth of Narcissus. A narcissistic ego that conceals the weakness of the individual, focuses energy only on itself. Everyone has narcissism even if a little. Excessive narcissism causes lots of problems from isolation because fascinating by the perfection of oneself makes relationship with the others closed. Sensing the brainwave of an appreciator, creates an interaction that the higher concentration on the reflection on the surface of water, the more blurred observation. Through this interaction, the viewer is interrupted from being deeply immersed in oneself. That experience reflects the reverse of the Narcissus story and expresses that mirrored image of the participant could not exist as complete subject. Also, this artwork is referred to the 'Mirror stage' hypothesized by Jacques Lacan(1901--1981). Unlike the ego-psychologists' assertion that we should strengthen our ego, Jacques Lacan points out the narcissistic ego which is imaginary in human beings and says that we can grow up as a healthy subject through acknowledging that we are lacking ego not just strengthening the ego.
那喀索斯是希腊神话中的一个猎人,他爱上了自己在水中的倒影。水仙是自恋这个词的起源。这件艺术品,顾名思义,是基于那喀索斯的神话。自恋的自我掩盖了个人的弱点,只把精力集中在自己身上。每个人都有自恋,哪怕是一点点。过度的自恋会导致很多问题,因为被自己的完美所吸引,使与他人的关系变得封闭。感知到欣赏者的脑电波,会产生一种相互作用,即越集中于水面上的反射,观察就越模糊。通过这种互动,观众被打断,不再沉浸在自己的内心深处。这种经历反映了水仙故事的反面,并表达了参与者的镜像不能作为完整的主体存在。此外,这幅作品被认为是雅克·拉康(Jacques Lacan, 1901- 1981)假设的“镜子阶段”。与自我心理学家主张我们应该加强自我不同,雅克·拉康指出了自恋的自我,这是人类想象中的自我,并说我们可以通过承认我们缺乏自我而不仅仅是加强自我来成长为一个健康的主体。
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引用次数: 0
"Mobile" device “移动”设备
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427121
Chenwei Chiang
This work invites viewers to see the world through a machine's perspective. People are accustomed to seeing the world through an anthropocentric viewpoint and create things accordingly. What will it be like if machines are creating things through their perspective? Created by the Mechanical Creator, what are the challenges this group of mechanical life forms is facing for survival? How do they live within and adapt to the environment? We know that hermit crabs are using human trash as their shells. What would the mechanical life forms do when they are interacting with their living environment?
这件作品邀请观众通过机器的视角来看待世界。人们习惯于用以人类为中心的观点来看待世界,并据此创造事物。如果机器通过它们的视角来创造事物,那会是什么样子?由机械造物主创造的这群机械生命形式在生存方面面临着哪些挑战?他们如何在环境中生存并适应环境?我们知道寄居蟹把人类的垃圾当作它们的壳。当机械生命形式与生存环境互动时,它们会怎么做?
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引用次数: 0
Back and forth: pneumatic anadrome [serial painting 1] 来回:气动综合症[连载画1]
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427150
Á. Cassinelli, C. Sandor, D. Saakes
"Serial paintings" are a series of works highlighting the role of the canvas - or more generally the support of the painting - in the construction of the final form. "Back and Forth - Pneumatic Anadrome" is the first work in the series. In it, a string of coloured beads is pushed back and forth between two spiralling "canvases" using compressed air. Without rearranging the order of the beads, the string is forced to coil alternatively into one or the other spiral: this folding and unfolding reveals in turn images or text with opposing meanings or connotations. Each image has to be destroyed in order to create the other; this cyclic process of creation and destruction is purposefully revealed and triggered by the curiosity of the public.
“系列绘画”是一系列作品,突出了画布的作用,或者更普遍地说,是绘画的支撑,在最终形式的构建中。“前后-气动综合症”是该系列的第一部作品。在它里面,一串彩色的珠子被用压缩空气在两个螺旋状的“画布”之间来回推动。在不重新排列珠子的情况下,绳子被迫缠绕成一个或另一个螺旋:这种折叠和展开依次揭示了具有相反意义或内涵的图像或文本。为了创造另一个图像,每个图像都必须被摧毁;这种创造与毁灭的循环过程被公众的好奇心有意地揭示和触发。
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引用次数: 0
Plantext
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427139
K. Lee, Eun Young Lee, Joo-seok Moon, Jina Jung, H. Park, H. Lee, Seung Ah Lee
Many people enjoy keeping houseplants and get comfort from the presence of plants. Not only for aesthetics and medical purposes, plants also have many other uses in human history. As a result, plant ecology and its biological evolutions are closely related to human culture. Normally people perceive plants as static objects, but in fact they do move and react to their surrounding environment in real-time. Their responses are just too slow to be recognized and their communication methods just differ from ours. Therefore, people find it hard to understand the biological and ecological contents underneath plants. We imagine what would happen if plants can talk, see, and sense as humans do. Our team is composed of researchers from engineering, HCI, and media arts. Our biology-computer hybrid installation project is collaboratively created based on our imagination driven from diverse experiences and interdisciplinary knowledge. Based on the imagination, we give each plant a character and exaggerate plants' sense by adding electronic devices with text to speech (TTS) voice synthesis and physics-based visual processing. The cultural histories of plants are spoken with all different synthesized human voices generated by our AI-based voice synthesis system. Also, as human vision responds to light, we also imagined that plants could see their surroundings through leaves. Because photosynthesis takes place there. By capturing the image from a mini-camera affixed to the leaf and showing the result of image processing in LCD screens placed among plants, we mimic a vision of the plants. The electrical signal is measured when users touch the plant and it distorts the audio-visual outputs. The overall experience with this work may arouse users to think about plants as a dynamic living being, opening a gap for users to understand the underlying context of plants more deeply.
许多人喜欢养室内植物,并从植物的存在中得到安慰。植物不仅具有美学和医学用途,在人类历史上也有许多其他用途。因此,植物生态学及其生物进化与人类文化密切相关。通常人们认为植物是静态的,但实际上它们确实会移动,并对周围的环境做出实时反应。他们的反应太慢,无法被识别,他们的沟通方式也与我们不同。因此,人们很难了解植物地下的生物和生态内容。我们想象,如果植物能像人类一样说话、看见和感知,会发生什么。我们的团队由来自工程、人机交互和媒体艺术的研究人员组成。我们的生物-计算机混合装置项目是基于我们来自不同经验和跨学科知识的想象力协同创作的。在想象的基础上,我们赋予每一种植物一个角色,并通过添加具有文本到语音(TTS)语音合成和基于物理的视觉处理的电子设备来夸大植物的感觉。植物的文化历史是用人工智能语音合成系统合成的各种不同的人类声音来讲述的。此外,正如人类的视觉对光作出反应一样,我们也想象植物可以通过叶子看到周围的环境。因为光合作用发生在那里。通过从附着在叶子上的微型相机捕获图像,并在放置在植物之间的LCD屏幕上显示图像处理结果,我们模拟了植物的视觉。当用户触摸植物时测量电信号,它会扭曲视听输出。这个作品的整体体验可能会引起用户将植物视为一个动态的生命,为用户更深入地理解植物的潜在背景打开一个缺口。
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引用次数: 0
期刊
SIGGRAPH Asia 2020 Art Gallery
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