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Turn over
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427119
Yuichiro Katsumoto
Turn Over is a kinetic art that illustrate the change of human and society. Twenty four set of Y-shaped object, which means person in Chinese, turn on a flat surface and gradually makes various pattern. The Chinese character "人," which means a person, is similar to the alphabet letter "Y" rotated 180 degrees. When this character is arranged regularly in a lot on a surface, the lines of the characters starts to look like the boundaries of stacked cubes. Then, if one of these characters is turned 180 degrees, the orientation of one cube is also changed (For example, the top surface becomes to the side surface). This turn over of single character is too small to be noticeable. Sometimes it just seems a kind of contradiction, in-coherent, or treason. But when many characters turn at a time, it breaks boundaries and becomes a drastic change. This illustrates our change as an individual and a society.
《翻转》是一种表现人类和社会变化的动态艺术。24组“y”形的物体,在一个平面上转动,逐渐形成各种图案。汉字“人”的意思类似于将字母“Y”旋转180度。当这个字符在一个表面上有规则地排列时,字符的线条开始看起来像堆叠立方体的边界。然后,如果其中一个字符被旋转180度,一个立方体的方向也会改变(例如,顶部表面变成侧面表面)。这个单字的翻转太小了,看不出来。有时,这似乎是一种矛盾,不连贯,或背叛。但当许多角色同时转变时,它就打破了界限,成为一种剧烈的变化。这说明了我们作为个人和社会的变化。
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引用次数: 1
Room view 房间查看
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427122
Yalan Wen
Room View is a piece documenting the view outside of my room in Manhattan, from April to March 2020. I recorded the sound in 30 days of quarantine (including radio, sirens, people clapping for the essential workers, etc.), and several views of the Chrysler Building in different weather conditions. The melting of photographs or videos is triggered by the sounds. Depicting the state of mind when I was absorbed by the view, quiet and slow. As time passing by, the sound became a way I rely on to know what is happening outside my room - in the real world. The portrait mode of the photographs inherits from the idea of how we receive and send out the information through mobile devices. The virtual view becomes our new reality.
Room View是一件记录我在曼哈顿房间外的景色的作品,从2020年4月到3月。我记录了30天隔离期间的声音(包括收音机、警报器、人们为重要工作人员鼓掌等),以及不同天气条件下克莱斯勒大厦的几幅景色。照片或视频的融化是由声音引发的。描绘了我被风景所吸引时的心境,宁静而缓慢。随着时间的流逝,这种声音成为我了解房间外发生的事情的一种方式——在现实世界中。照片的肖像模式继承了我们如何通过移动设备接收和发送信息的想法。虚拟视图成为我们新的现实。
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引用次数: 0
Botorikko, machine created state Botorikko,机器创造状态
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427101
Predrag K. Nikolić, Mohd Razali Md Tomari, M. Jovanović
The recent development in the machine learning field encounters interesting robots' creative responses and becoming a challenging artistic medium. They are two possible directions in the future development of robots' creativity, replicating the human mental processes, or liberating machine creativity itself. At the SIGGRAPH Asia, we would like to present the artwork "Botorikko, Machine Created State" conceptualized with the intention to point on Post-Algorithmic Society where we are going to lose control over technology by been obsessed with the idea of using it to serves humanity. In our aesthetical approach, we incline to the 21st-century avant-garde conceptual tradition. We intend to draw parallels between Dadaism and machine-made content and encompass technological singularity and Dadaism into one, Singularity Dadaism, as a human-less paradigm of uncontrollable creative practice closely related to AI aesthetic and machine abstraction phenomena. Creativity and the act of creating art are some of the greatest challenges the new generation of artificial intelligence models are exposed. Nevertheless, by creating AI agents to achieve and exceed the performances of humans, we need to accept the evolution of their creativity too. Hence, there are two possible directions toward the future development of robots' creativity, either to replicate the mental processes characteristic for humans or liberate machine creativity and leave them to evolve their own creative practices. In the artistic origination of the artwork "Botorikko, Machine Created State," the appearance and generated dialogues between Machiavelli and Sun Tzu artificial intelligence clones resembles Aristotle's Mimesis as human's natural love of imitation and the pleasure in recognizing likenesses and Dadaistic ideas linked to strong social criticism against antiprogressive thinking. We are trying to shift AI as a creative medium beyond traditional artistic approaches and interpretations, and possibly to accept it as co-creative rather than only assistive in the age of AI and Post-Algorithmic Society.
机器学习领域的最新发展遇到了有趣的机器人创造性反应,并成为一种具有挑战性的艺术媒介。它们是未来机器人创造力发展的两个可能方向,要么复制人类的思维过程,要么解放机器创造力本身。在SIGGRAPH亚洲展上,我们将展出“Botorikko,机器创造的国家”这幅作品,其概念旨在指出后算法社会,我们将失去对技术的控制,沉迷于利用技术为人类服务的想法。在我们的美学方法中,我们倾向于21世纪前卫的概念传统。我们打算在达达主义和机器制造的内容之间画出相似之处,并将技术奇点和达达主义融合为一个,奇点达达主义,作为一种与人工智能美学和机器抽象现象密切相关的不受人类控制的创造性实践范式。创造力和创造艺术的行为是新一代人工智能模型面临的最大挑战之一。然而,通过创造人工智能代理来实现和超越人类的表现,我们也需要接受他们创造力的进化。因此,机器人创造力的未来发展有两个可能的方向,要么复制人类特有的心理过程,要么解放机器的创造力,让它们发展自己的创造实践。在“Botorikko,机器创造的国家”艺术作品的艺术起源中,马基雅维利和孙子的人工智能克隆的出现和产生的对话类似于亚里士多德的“模仿”,即人类对模仿的自然热爱和识别相似性的乐趣以及与反进步思想强烈的社会批判联系在一起的达达主义思想。在人工智能和后算法社会时代,我们正试图将人工智能转变为一种创造性媒介,超越传统的艺术方法和解释,并可能接受它作为共同创造而不仅仅是辅助。
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引用次数: 0
Deconstructing whiteness 解构白人
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427135
Avital Meshi
Deconstructing Whiteness is an interactive AI performance. It examines the visibility of race in general, and 'whiteness' in particular, through the lens of AI. The performance reveals some underlying racial constructs which compose the technological visibility of race. The artist uses an off-the-shelf face recognition program to resist her own visibility as a 'white' person. By utilizing a performative behavior she slightly changes her facial expressions and her hair style. These actions modify the confidence level by which the machine recognizes her as 'White'. Face recognition algorithms are becoming increasingly prevalent in our environment. They are embedded in products and services we use on a daily basis. Recent studies demonstrate that many of these algorithms reflect social disparities and biases which may harshly impact people's lives. This is especially true for people from underrepresented groups. Scholar Paul Preciado claims that if machine vision algorithms can guess facets of our identity based on our external appearance, it is not because these facets are natural features to be read, it is simply because we are teaching our machines the language of techno-patriarchal binarism and racism. However, it is important to remember that these systems are not 'things-of-themselves'; there is no reason for them to be outside of our reach. We are able to intermingle with these systems so that we better understand the coupling between the information and our own bodies. This entanglement, as seen in the performance, reveals our own agency and ability to act. In Deconstructing Whiteness the 'White' and 'Non-white' dichotomy is ditched in favor of a flow of probabilities which are meant to resist, confuse and sabotage the machinic vision and its underlying structural racism. The performance is also a call for others to become curious regarding their own visibility and to pursue a similar exploration.
解构白色是一种互动的AI表演。它通过人工智能的视角审视了种族的普遍可见性,尤其是“白人”。表演揭示了一些潜在的种族结构,这些结构构成了种族的技术可见性。这位艺术家使用一种现成的面部识别程序来抵制自己作为“白人”的形象。通过使用表演行为,她稍微改变了她的面部表情和发型。这些动作修改了机器将她识别为“白色”的置信度。人脸识别算法在我们的环境中变得越来越普遍。它们嵌入在我们日常使用的产品和服务中。最近的研究表明,这些算法中的许多都反映了可能严重影响人们生活的社会差异和偏见。对于来自代表性不足群体的人来说尤其如此。学者保罗·普雷西亚多(Paul Preciado)声称,如果机器视觉算法能够根据我们的外表猜测出我们身份的各个方面,那并不是因为这些方面是可以被读取的自然特征,而仅仅是因为我们在教授机器技术父权二元主义和种族主义的语言。然而,重要的是要记住,这些系统并不是“自成一体”;我们没有理由不去找他们。我们能够融入这些系统,这样我们就能更好地理解信息和我们自己身体之间的耦合。这种纠缠,正如我们在表演中看到的那样,揭示了我们自己的能动性和行动能力。在《解构白人》中,“白人”和“非白人”的二分法被抛弃,取而代之的是一系列可能性,这些可能性旨在抵制、混淆和破坏机器视觉及其潜在的结构性种族主义。这一表演也呼吁其他人对自己的可见性产生好奇,并进行类似的探索。
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引用次数: 3
Cangjie
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427153
Weidi Zhang, Donghao Ren
Humans and machines are in constant conversations. Humans start the dialogue by using programming languages that will be compiled to binary digits that machines can interpret. However, Intelligent machines today are not only observers of the world, but they also make their own decisions. If A.I imitates human beings to create a symbolic system to communicate based on their own understandings of the universe and start to actively interact with us, how will this recontextualize and redefine our coexistence in this intertwined reality? To what degree can the machine enchant us in curiosity and enhance our expectations of a semantic meaning-making process? Cangjie provides a data-driven interactive spatial visualization in semantic human-machine reality. The visualization is generated by an intelligent system in real-time through perceiving the real-world via a camera (located in the exhibition space). Inspired by Cangjie, an ancient Chinese legendary historian (c.2650 BCE), who invented Chinese characters based on the characteristics of everything on the earth, we trained a neural network, we have named Cangjie, to learn the constructions and principles of all the Chinese characters. It transforms what it perceives into a collage of unique symbols made of Chinese strokes. The symbols produced through the lens of Cangjie, tangled with the imagery captured by the camera, are visualized algorithmically as abstracted, pixelated semiotics, continuously evolving and composing an everchanging poetic virtual reality. Cangjie is not only a conceptual response to the tension and fragility in the coexistence of humans and machines but also an artistic imagined expression of a future language that reflects on ancient truths in this artificial intelligence era. The interactivity of this intelligent visualization prioritizes ambiguity and tension that exist between the actual and the virtual, machinic vision and human perception, and past and future.
人类和机器在不停地对话。人类通过使用编程语言开始对话,这些语言将被编译成机器可以解释的二进制数字。然而,今天的智能机器不仅是世界的观察者,而且还能做出自己的决定。如果人工智能模仿人类,根据自己对宇宙的理解,创造一个符号系统进行交流,并开始积极地与我们互动,这将如何重新语境化和重新定义我们在这个交织在一起的现实中的共存?机器能在多大程度上吸引我们的好奇心,提高我们对语义生成过程的期望?仓颉在语义人机现实中提供数据驱动的交互式空间可视化。可视化是由智能系统通过摄像头(位于展览空间)感知现实世界,实时生成的。灵感来自中国古代传奇历史学家仓颉(约2650年)我们训练了一个神经网络,我们把它命名为仓颉,来学习所有汉字的结构和原理。它将感知到的东西转化为由中国笔画组成的独特符号拼贴画。通过仓颉的镜头产生的符号,与相机捕捉到的图像纠缠在一起,被算法可视化为抽象的、像素化的符号学,不断演变,构成一个不断变化的诗意虚拟现实。《仓颉》既是对人与机器共存中的张力与脆弱的观念回应,也是对人工智能时代的古老真理的未来语言的艺术想象表达。这种智能可视化的互动性优先考虑了现实与虚拟、机器视觉与人类感知、过去与未来之间存在的模糊性和张力。
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引用次数: 0
LightTank LightTank
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427113
Uwe Rieger, Yinan Liu, Roger Boldu, Haimo Zhang, Heetesh Alwani, Suranga Nanayakkara
LightTank is an interactive Extended Reality (XR) installation that augments a large lightweight aluminium structure with holographic line drawings. It consists of four transparent projection walls which are assembled to an X shape tower like construction of 7.5 x 7.5 x 5.5 m. The project was developed by the arc/sec Lab in collaboration with the Augmented Human Lab for the Ars Electronica Festival and presented in the Cathedral of Linz in Austria. It aims to expand principles of augmented reality (AR) headsets from a single person viewing experience, towards a communal interactive event. To achieve this goal, LightTank uses an anaglyph stereoscopic projection method, which combined with simple red/cyan cardboard glasses, allows the creation of 3D virtual constructions. The holographic line drawings are designed to merge with its physical environment, whether it is the geometrical grids of the aluminium structure or the gothic architecture of the cathedral. Certain drawings seem to peel off the existing physical structure, while others travel through the cathedral and line up with the characteristic elements like columns, groined arches and rose windows. The project follows a hybrid design strategy which places equal attention to both design aspects, the physical and the digital. The aim of the setup is to explore user responsive architecture, where dynamic properties of the virtual world are an integral part of the physical environment. LightTank creates hereby a multi-viewer environment which enables visitors to navigate through holographic architectural narratives.
LightTank是一个交互式扩展现实(XR)装置,它通过全息线条图增强了一个大型轻质铝结构。它由四个透明的投影墙组成,这些墙组装成一个7.5 X 7.5 X 5.5米的X形塔状结构。该项目由arc/sec实验室与增强人类实验室合作开发,并在奥地利林茨大教堂展出。它旨在将增强现实(AR)耳机的原理从单人观看体验扩展到公共互动事件。为了实现这一目标,LightTank使用了一种立体投影方法,结合简单的红/青色纸板眼镜,可以创建3D虚拟结构。无论是铝制结构的几何网格还是大教堂的哥特式建筑,全息线条图的设计都与物理环境相融合。某些图纸似乎剥离了现有的物理结构,而其他图纸则穿过大教堂,并与柱子、沟槽拱门和玫瑰窗等特征元素对齐。该项目遵循混合设计策略,将物理和数字设计两个方面同等重视。设置的目的是探索用户响应架构,其中虚拟世界的动态属性是物理环境的一个组成部分。LightTank因此创造了一个多观众的环境,使游客能够在全息建筑叙事中导航。
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引用次数: 1
The world of freedom 自由的世界
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427172
Borou Yu, Tiange Zhou, Zeyu Wang, Jiajian Min
Indeed, people spend more time on deep thinking since 2020. The questions which ask mainly by the sociologists, now become the topics on the dining table. The debates on social and moral dilemmas are happening intensively 24 hours on the internet. We started to think more about who we are, where we are going, and how we will value the information we have received. Do we have freedom? Shall we believe absolute freedom? Sometimes people directly transform the idea of liberty into democracy. However, shall we also equal freedom to democracy? Since we are all inside this one pandemic bubble, after most people stay at home for a couple of months, we start emerging a global-size collective memory, which makes people more empathetically understand others' situations. Meanwhile, more and more people have to learn and take experience virtually. The attention of empathy and the new work-from-home mode evokes the initial idea of this virtual reality experience. We start to ask how people could learn and think more effectively in this brand new virtual age? Unity program makes this innovation possible. The innovative architecture modeling could permit a large group of people to experience personal space and sharing areas simultaneously. The sound design is specially designed for the various space sound and the audience's interactivities. We use this program to build up an immersive and empathetic space that embodies a hypothetical argument of a social dilemma into a virtual manifestation. People might be able to figure out the most meaningful answer by wearing the same shoes. The social distance could also be virtually controlled in this program by counting if the number of participates overload spaces.
事实上,自2020年以来,人们花更多的时间进行深度思考。主要由社会学家提出的问题,现在成了餐桌上的话题。关于社会和道德困境的辩论24小时都在互联网上密集进行。我们开始更多地思考我们是谁,我们要去哪里,以及我们将如何评价我们收到的信息。我们有自由吗?我们应该相信绝对的自由吗?有时人们直接把自由的观念转变为民主。但是,我们是否也应该把自由与民主等同起来呢?由于我们都在这个大流行的泡沫中,在大多数人在家呆了几个月之后,我们开始出现全球规模的集体记忆,这使人们更能同情地理解他人的处境。与此同时,越来越多的人不得不以虚拟的方式学习和体验。对移情的关注和新的在家工作模式唤起了这种虚拟现实体验的最初想法。我们开始问,在这个全新的虚拟时代,人们如何才能更有效地学习和思考?Unity程序使这一创新成为可能。创新的建筑模型可以让一大群人同时体验个人空间和共享区域。声音设计是专门为各种空间声音和观众的互动性而设计的。我们用这个项目来建立一个沉浸式和移情的空间,将一个社会困境的假设论证体现为一个虚拟的表现。人们或许可以通过穿同一双鞋来找出最有意义的答案。在这个项目中,社交距离也可以通过计算参与者的数量来控制。
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引用次数: 3
Life 生活
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427157
J. Park, Kyoungmin Bang
AI is essentially 'intelligence' programmed by humans. Although AI which can joke, communicate and tell a story resembles humans, can we continue to have a natural conversation with them, even though it is identified as AI? The current AI is only applied to a certain field, as it is at the step of 'weak intelligence'. It is expected to be developed into 'general or strong intelligence' imitating humans' whole intelligent activity in the future. This work allows us to indirectly experience to consider whether we would treat AI as we do humans, if it is developed into 'strong intelligence', through the conversation with AI which is able to learn emotional words.
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引用次数: 0
holarchy holarchy
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427159
Seiya Aoki, Yusuke Yamada, Santa Naruse, Reo Anzai, Aina Ono
This work is an online installation that creates a new audio-visual using automatic video selection with deep learning. Video expression in the audio-visual and DJ+VJ, where sound and images coexist together, has been based on sampling methods by combining clips that already exist, generative methods that are computed in real time by computer, and the use of the sound of the phenomenon and the situation itself. Its visual effects have extended music and given it new meanings. However, in all of these methods, the selection of the video and the program itself was premised on the artist's arbitrary decision to match the music. This work is an online installation that eliminates the arbitrariness of the artist, creating a new audio-visual work by comparing in the same space the feature of the music and the feature of a number of images selected by the artist beforehand and selecting them automatically. In this work, the sounds of the youtube video selected by the viewer are separated every few seconds, and the closest video is selected by comparing these features with the features of countless short clips of movies and videos prepared in advance in the same space. This video selection method reconstructs the mapping relationship that artists have constructed so far between video and sound using deep learning, and suggests the possibility of possible correspondences. In addition, unconnected scenes from different films and images that have never been connected before become a single image, and emerge as a whole, and the viewer finds a story in the relationship between them. With this work, audio-visual and DJ+VJ expression is freed from the arbitrary decision, and a new perspective is given to the artists.
这个作品是一个在线装置,它使用深度学习的自动视频选择来创建一个新的视听。视听和DJ+VJ中声音和图像共存的视频表达,是基于结合已有片段的采样方法、计算机实时计算的生成方法、对现象和情境本身的声音运用。它的视觉效果扩展了音乐,赋予了音乐新的含义。然而,在所有这些方法中,视频和节目本身的选择都是以艺术家对音乐的任意匹配为前提的。这件作品是一件在线装置作品,消除了艺术家的随意性,在同一空间内,将音乐的特征与艺术家事先选择的若干图像的特征进行比较,并自动选择,创造出一件新的视听作品。在这项工作中,观众选择的youtube视频的声音每隔几秒就会被分开,并通过将这些特征与同一空间中预先准备的无数电影和视频短片的特征进行比较,选择最接近的视频。这种视频选择方法利用深度学习重建了艺术家迄今为止在视频和声音之间构建的映射关系,并提出了可能对应的可能性。此外,来自不同电影和影像的互不关联的场景,以前从未关联的场景,成为一个单一的图像,并作为一个整体出现,观众在它们之间的关系中找到了一个故事。在这个作品中,视听和DJ+VJ的表达从武断的决定中解放出来,给了艺术家一个新的视角。
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引用次数: 0
Distance music: preferred population density for the acoustic hygiene 远距离音乐:首选人口密度为声学卫生
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427134
Sung-Gil Jang, Dongmin Kim
"Distance Music: Preferred Population Density for The Acoustic Hygiene" is an interactive ambient music installation, which interacts with the number of listeners in the installation. The installation consists of three parts, which is the music engine, sensor, and a video loop. While people watch some archives of vintage government educational videos about social hygiene inside the room, the sensor will measure density of the room and send it to the pre-recorded music engine, which will interact with the data from density sensor, evolving into more intense music as the population density rises. As a result, people will hear unpleasant noise the more they are close to each other. This installation is inspired from 'social distancing', a global experience during this ongoing pandemic era, as some of the music engine process represents and simulates 'distancing alarm' for social distancing, therefore acts as an experiment of public alarm for social distancing. We believe that the people's memory with this unprecedented worldwide incident will resonate efficiently with the installation, and a great deal of inspiration as well.
“远距离音乐:声学卫生的首选人口密度”是一个互动的环境音乐装置,它与装置中的听众数量相互作用。该装置由音乐引擎、传感器和视频循环三部分组成。当人们在房间里观看一些关于社会卫生的老式政府教育视频档案时,传感器会测量房间的密度,并将其发送给预先录制的音乐引擎,后者将与密度传感器的数据交互,随着人口密度的增加,演变成更强烈的音乐。因此,人们彼此离得越近,就会听到不愉快的噪音。这个装置的灵感来自于“社会距离”,这是在这个持续的大流行时代的全球经验,因为一些音乐引擎过程代表和模拟了社会距离的“距离警报”,因此作为社会距离的公共警报实验。我们相信,人们对这一前所未有的世界性事件的记忆将与装置产生有效的共鸣,并产生大量的灵感。
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引用次数: 0
期刊
SIGGRAPH Asia 2020 Art Gallery
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