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Poe's tree 坡的树
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427164
Doros Polydorou
This artwork is inspired by the short story "The Gold-Bug" by Edgar Alan Poe. The story follows William Legrand, his servant Jupiter and an unnamed narrator on their quest to uncover a buried treasure. Poe took advantage of the popularity of cryptography as he was writing the "The Gold-Bug" and his story revolves around the team trying to solve a cipher. The characters in the story follow a simple substitution cipher to decode a message that eventually leads them to the treasure. With this project, the aim was to re-encode the decrypted text into a digital form and turn it into a 3d tree. In order for this to be achieved, the following process was used: 1) Using Chomky's Context-Free-Grammar, the text was broken down into a syntax tree. 2) By using a simple substitution process, like the one used by Poe, the syntax tree was turned into an L-systems syntax. 3) The tree was then generated using the build-in L-Systems function in Houdini 4) Maya was used to stylize, texture and render the 3d tree.
这幅作品的灵感来自埃德加·艾伦·坡的短篇小说《金甲虫》。故事讲述了威廉·勒格朗、他的仆人朱庇特和一个不知名的叙述者寻找埋藏的宝藏的故事。坡在写《金甲虫》时利用了密码学的流行,他的故事围绕着一个团队试图破解密码展开。故事中的人物遵循一个简单的替代密码来解码一条消息,最终将他们引向宝藏。在这个项目中,目标是将解密的文本重新编码为数字形式,并将其转换为3d树。为了实现这一点,使用了以下过程:1)使用乔姆基的上下文无关语法,将文本分解为语法树。2)通过使用简单的替换过程,就像Poe使用的那样,语法树变成了L-systems语法。3)树然后生成使用内置的l -系统功能在胡迪尼4)玛雅被用来风格化,纹理和渲染3d树。
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引用次数: 0
Selfie + code III: melancholy 自拍+代码三:忧郁
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427128
Yeohyun Ahn
A selfie is a form of art. Over 1 million selfies are now taken every day. Selfies are not always as spontaneous as they seem. They can be a communication tool like any other that can be manipulated for purposes. Selfie + CODE III is a collection of generative selfie series by using computer algorithms. The algorithmic processes expend the concepts of traditional self-portraits to generative and expressive selfies delivering thought or feeling. The artist started taking her generative selfies in 2015 to raise awareness of Asian female faculty being isolated and marginal in a predominantly white institution (http://www.socialhomelessness.com). Her generative selfies have captured psychological moments to express those individual identities are devalued and deconstructed by a homogeneous institution in the United States. It has been shared by social media. The virtual supporting system at Facebook, "Like," by her diverse mentors and friends, helped her to persist and survive in a regionally isolated and exclusive community. Eventually, It has brought her psychological reconciliation and healing to succeed in dealing with difficulties.
自拍是一种艺术。现在每天有超过100万张自拍。自拍并不总是像看起来那么自然。它们可以像其他任何工具一样成为一种沟通工具,可以被操纵以达到目的。自拍+ CODE III是一个利用计算机算法生成的自拍系列的集合。算法过程将传统的自拍概念扩展为表达思想或情感的生成性和表现力的自拍。这位艺术家从2015年开始拍摄生殖自拍,以提高人们对亚裔女教师在以白人为主的大学中被孤立和边缘化的意识(http://www.socialhomelessness.com)。她的自拍照捕捉到了心理时刻,表达了个人身份被美国一个同质化的机构贬低和解构的情况。这张照片已被社交媒体分享。她在Facebook上的虚拟支持系统“喜欢”(Like)由她的各种导师和朋友提供,帮助她在一个区域孤立和排他性的社区中坚持并生存下来。最终,它给她带来了心理上的和解和治疗,成功地处理了困难。
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引用次数: 0
Keep running: AI paintings of evolving horse portraits 继续跑:不断进化的马肖像的人工智能画
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427174
James She, Carmen Ng, Wadia Sheng
"Keep Running" is a collection of human and machine generated horse paintings using the generative adversarial network technology. The artworks are produced during the lockdown period in the Middle East due to the Covid-19 pandemic. Horses are significant symbols in the Middle East region culturally and historically, representing strength, endurance and persistence. These are the spirits that keep us running during the difficult times, even when we are facing many physical constraints in daily life. Nowadays, many AI-generated artworks are either photo-realistic or very abstract with distorted faces, fragmented figures and a combination of unknown objects. What technically unique in our work is to produce a series of AI-assisted paintings that shows distinguishable features and forms of horses, while creating aesthetic and even sentimental values in each horse portrait. Each of our art piece is presented in a 2x2 grid format that shows how an AI horse painting is evolved over the generation process. We believe that the machine learning process could unite human creativity with AI technology to produce a series of unique and aesthetic paintings - even these artworks were created in a large scale and mass production method that is never been possible before. With the artistic and technical novelty in our artworks, we also wish to pay a salute to the pioneers like Eadweard Muybridge and Andy Warhol, who first popularized the use of machines with camera and silk-screen printing technologies in art-making, redefining the meaning and expanding the horizon of art.
《Keep Running》是人类和机器使用生成对抗网络技术生成的马画集合。这些作品是在中东因新冠肺炎疫情封锁期间创作的。马在中东地区的文化和历史上都是重要的象征,代表着力量、耐力和毅力。这些精神使我们在困难时期继续前进,即使我们在日常生活中面临许多身体限制。如今,许多人工智能生成的艺术品要么是逼真的,要么是非常抽象的,有扭曲的面孔、破碎的人物和未知物体的组合。我们的工作在技术上的独特之处在于,我们制作了一系列人工智能辅助绘画,展示了马的不同特征和形态,同时在每幅马的肖像中创造了美学甚至情感价值。我们的每个艺术作品都以2x2网格格式呈现,展示了AI马画在生成过程中是如何演变的。我们相信,机器学习过程可以将人类的创造力与人工智能技术结合起来,创作出一系列独特而有美感的画作——甚至这些艺术品也是以前所未有的大规模和大规模生产方式创作出来的。在艺术和技术上的新颖性的同时,我们也要向爱德华·迈布里奇和安迪·沃霍尔这样的先驱致敬,他们首先将带有相机的机器和丝网印刷技术推广到艺术创作中,重新定义了艺术的意义,拓展了艺术的视野。
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引用次数: 0
Dreaming with dandelion 用蒲公英做梦
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427158
S. Huang, Chi-Li Cheng
In this robotic art project, we developing a series of autonomous behavior as fictional design to mimic that robot has its own conscious. We make robot holding a pencil for drawing line-based illustration, metaphor robot is dreaming, according to in "Do Androids Dream of Electric Sheep?", whether you can dream is used as a romantic question to test between life and artificial life. In the system, the industrial robot independently explores the Environmental Information through the depth sensor and AI system in exhibition space. And then the detected data will used to input into Dandelion-like Generative System(DGS), which made by algorithmic data structures from fractal tree and L-system for mimic nature phototropism mechanism and growing processes. Finally, we used grasshopper develop a mechanism to convert the linebase dandelion diagram into robotic painting by manipulation paths and gripper's act, to make robot physically holding the pencil to draw it out on a paper. This installation will painting an unique dandelion illustration per day, it can also see as specific data visualization by its dynamical physical environment. This stroking processes and its painted outcome can see as a hybrid creation combining computational aesthetics and Robotic Stroking.
在这个机器人艺术项目中,我们开发了一系列的自主行为作为虚构的设计来模仿机器人有自己的意识。我们让机器人拿着铅笔画基于线条的插图,隐喻机器人在做梦,根据“Do Androids Dream of Electric Sheep?”,你是否会做梦作为一个浪漫的问题来测试生命和人工生命之间的关系。在该系统中,工业机器人通过深度传感器和人工智能系统在展示空间中自主探索环境信息。然后将检测到的数据输入到蒲公英样生成系统(DGS)中,该系统由分形树和l系统的算法数据结构组成,模拟自然界的向光性机制和生长过程。最后,我们利用蚱蜢开发了一种机制,通过操作路径和抓取器的行为将线基蒲公英图转换为机器人绘画,使机器人物理地拿着铅笔在纸上画出来。这个装置将每天绘制一幅独特的蒲公英插图,它也可以通过其动态的物理环境看到特定的数据可视化。这种笔画过程及其绘制结果可以看作是计算美学和机器人笔画的混合创作。
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引用次数: 0
NORAA [machinic doodles]
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427106
J. In, George Profenza, Sammy Price
How does machine learning contribute to our understanding of how ideas are communicated through drawing? Specifically, how can networks capable of exhibiting dynamic temporal behaviour for time sequences be used for the generation of line (vector) drawings? Can machine-learning algorithms reveal something about the way we draw? Can we better understand the way we encode ideas into drawings from these algorithms? While simple pen strokes may not resemble reality as captured by more sophisticated visual representations, they do tell us something about how people represent and reconstruct the world around them. The ability to immediately recognise, depict objects and even emotions from a few marks, strokes and lines, is something that humans learn as children. Machinic Doodles is interested in the semantics of lines, the patterns that emerge in how people around the world draw - what governs the rule of geometry that makes us draw from one point to another in a specific order? The order, speedpace and expression of a line, its constructed and semantic associations are of primary interest, generated figures are simply the means and the record of the interaction, not the final motivation. The installation is essentially a game of human-robot Pictionary: you draw, the machine takes a guess, and then draws something back in response. The project demonstrates how a drawing game based on a recurrent-neural-network, combined with real-time human drawing interaction, can be used to generate a sequence of human- machine doodle drawings. As the number of classification models is greater than the generational models (i.e. ability to identify is higher than drawing ability), the work inherently explores this gap in the machine's knowledge, as well as creative possibilities afforded by misinterpretations of the machine. Drawings are not just for guessing, but analysed for spatial and temporal characteristics to inform drawing generation.
机器学习如何帮助我们理解思想是如何通过绘画传达的?具体来说,如何将能够展示时间序列动态时间行为的网络用于生成线(矢量)图?机器学习算法能揭示我们的绘画方式吗?我们能更好地理解我们如何将这些算法中的想法编码成图形吗?虽然简单的笔触可能不像更复杂的视觉表现所捕捉到的现实,但它们确实告诉我们一些关于人们如何表现和重建他们周围的世界的东西。从几个记号、笔画和线条中立即识别、描绘物体甚至情绪的能力,是人类从小就学会的。machine Doodles对线条的语义感兴趣,对世界各地人们如何绘画的模式感兴趣——是什么支配着几何规则,使我们以特定的顺序从一点画到另一点?线条的顺序、速度和表达,它的结构和语义关联是主要的兴趣,生成的图形只是交互的手段和记录,而不是最终的动机。这个装置本质上是一个人机猜谜游戏:你画,机器猜,然后画一些东西作为回应。该项目演示了如何基于循环神经网络的绘图游戏,结合实时人类绘图交互,可以用来生成一系列人机涂鸦。由于分类模型的数量大于分代模型(即识别能力高于绘图能力),这项工作本质上探索了机器知识中的这一差距,以及对机器的误解所带来的创造性可能性。图纸不仅仅是猜测,而是分析空间和时间特征,为图纸生成提供信息。
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引用次数: 0
A letter across the stars 一封横跨星星的信
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427142
JongKuk Won
From the moment mankind began observing the night sky, there is one question that has been in my mind for a very long time. As our attempts to find answers to these questions continued and progressed, we learned more about the universe and humanity. What is left of us now? The SETI (Search for Extra-Terrestrial Intelligence) project, which seeks to find evidence of civilization outside the earth by discovering artificial radio signals from space, has continued to this day with the development of radio astronomy. Breakthrough Listen, which aims to observe one million stars and one hundred galactic centers, is a radio wave exploration project that represents this modern SETI, and has been constantly updating new observational data from 2017 to the present. In particular, some of the data are recorded as unique radio signals of unknown cause. This work is the realization of real-time audio-visualization of data containing this unique signal with 2-channel projection mapping and 16- channel surround speakers. The work creates a cosmic experience that waits for the unknown signal hidden in it by making the audience sense the radio signals from outer space with light and sound. Through this cosmic experience, the audience will be able to reconsider the possibility of an unknown being, so that we can look back at ourselves from a cosmic point of view that all humanity is ultimately one. The journey to find extraterrestrial intelligence is the same as the journey to find the answer to the question about humanity. Now that the value of humanity and life goes beyond Earth, we have a time to ask the question that humanity has long held in mind. "Are we the only intelligent life in this universe?"
从人类开始观测夜空的那一刻起,有一个问题就一直萦绕在我的脑海里。随着我们继续努力寻找这些问题的答案,我们对宇宙和人类有了更多的了解。我们现在还剩下什么?随着射电天文学的发展,寻找地球外文明存在证据的“地外智慧生物搜寻计划(SETI)”一直持续到今天。旨在观测100万颗恒星和100个星系中心的“突破聆听”是代表现代SETI的无线电波探测项目,从2017年到现在一直在不断更新新的观测数据。特别是,一些数据被记录为未知原因的独特无线电信号。这项工作是通过2通道投影映射和16通道环绕扬声器实现包含这种独特信号的数据的实时音频可视化。作品通过让观众用光和声音感知外太空的无线电信号,创造了一种等待隐藏在其中的未知信号的宇宙体验。通过这种宇宙体验,观众将能够重新思考未知存在的可能性,从而从宇宙的角度回顾我们自己,人类最终是一个整体。寻找外星智慧的旅程与寻找人类问题答案的旅程是一样的。既然人类和生命的价值超越了地球,我们有时间来问人类长期以来一直铭记在心的问题。“我们是宇宙中唯一的智慧生命吗?”
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引用次数: 0
Cascade 级联
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427165
L. Cheng, Yuet Ting Cheng
The physical part of the installation composes of two major elements, namely a wooden table and a water ecosystem. The table is served as a water reservoir as well as an interaction interface while the water ecosystem provides a non-stop water flow for the water reservoir. On the technical side, the installation is set up with multimedia system consisting of a Mac Pro computer, four projectors, a speaker, a network router, an Xbox Kinect Sensor and an Arduino board. The Arduino board is connected to five relays, two ultrasonic sensors, one infra-red sensor, one water-flow sensor and one water-level sensor for detections and signal transmissions. There are three major interactions in Cascade. First, when audience enter the room, the infra-red sensor senses his movement and turns off the table lighting. Projection of a cascade then fades in with music triggering the water ecosystem to be turned on to form a water reservoir. Second, projection reminds audience to open the under-table drawer and interact with pebbles. When users open the drawer, the ultrasonic sensor senses the drawer movement and turns the LED on/off. Third, when users place pebbles on the table, water volume and flow rate of the reservoir will be changed. Therefore, the water-level sensor is used to detect the amount of water for controlling the water overflow and the water-flow sensor is used to transmit serial signals for projections of swimming fish to be mapped onto the reservoir accordingly. Pebbles are detected by the Xbox sensor to avoid fish collisions.
装置的物理部分由两个主要元素组成,即木桌和水生态系统。桌子既是一个水库,也是一个互动界面,而水生态系统则为水库提供不间断的水流。在技术方面,安装了多媒体系统,包括一台Mac Pro电脑,四个投影仪,一个扬声器,一个网络路由器,一个Xbox Kinect传感器和一个Arduino板。Arduino板连接了五个继电器,两个超声波传感器,一个红外传感器,一个水流传感器和一个水位传感器,用于检测和信号传输。在Cascade中有三种主要的交互作用。首先,当观众进入房间时,红外传感器感应到他的动作并关闭桌子的照明。瀑布的投影随后随着音乐淡入,触发水生态系统开启,形成一个水库。第二,投影提醒观众打开桌下的抽屉,与鹅卵石互动。当用户打开抽屉时,超声波传感器感应到抽屉的运动并打开/关闭LED。第三,当用户在桌上放置鹅卵石时,会改变储水池的水量和流量。因此,水位传感器用于检测水量,以控制溢流,水流传感器用于传输串行信号,使游动鱼的投影相应映射到水库上。Xbox传感器可以探测到鹅卵石,以避免鱼类碰撞。
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引用次数: 0
Seoul landscape 首尔的风景
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427170
Do-hyun Jeon, Hannah H. Kim
See the scenery of the city through Korean traditional music. 'object' exists with time. We sometimes bring the 'object' of the past to reproduce the time of the past. 'object' becomes the music of Korean traditional music. What we are trying to reproduce is nature. What is nature? Nature is a phenomenon itself. For people in the modern world, is nature an urban ecosystem? We find the way back to nature through the 'object' called 'Korean traditional music'. It looks at nature as the whole being, not as an individual who only has the impression of passing through without a clear form.
通过韩国传统音乐欣赏城市风景。“对象”随时间而存在。我们有时会带过去的“对象”来重现过去的时间。“对象”变成了韩国传统音乐的音乐。我们试图复制的是自然。什么是自然?自然本身就是一种现象。对于现代社会的人们来说,自然是城市生态系统吗?我们通过“韩国传统音乐”这个“对象”找到了回归自然的道路。它把自然看作是一个整体,而不是一个个体,只有一种没有清晰形式的经过的印象。
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引用次数: 0
Playing with remine 和老鼠玩
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427156
H. Kim
Title of my work is 'Playing with Remine.' Playing means playing or interacting with each other. There are two reasons why I design this work. Currently, I'm designing my website using interactive pictures and videos which visitors can play with them by clicking. Because I unsatisfied with traditional way to communicare with audiences only through the art piece of the artist is onesided communication. If you click my character on the website, you can meet Kim Hae-min(me) sitting in the room. Kim Hae-min doesn't has any attention to visiotors and doing her own habits. But if visitors matches certain conditions which attracts Kim Hae-min she beings to interreact with visitors. After that text messages pops up and visitors can choice questions to ask they want. Kim Hae-min's response depends on which question you choose. The response can be kind, ignoring the questions, explain the work, or talk about society. In other words, it is a reactive character with various events. Motivation of this project is also my personal experience. I've felt that there's actually not a lot of communication between people, and how can I be honest, comfortable and funny? In other way i also plan to expand this work to installation project. The audience passes by and sees Kim Hae-min. The audience enters the installation space and asks questions to the character. And then, if you don't agree or if you have conflicting values, you move on to the mini-game format. 'Battle with Remine' I'm thinking of trying this piece with interactive projection mapping. In the mini-game, I'm going to put various devices to solve the conflicts between me and visitors.
我的作品的标题是“和雷米一起玩”。玩意味着玩或与他人互动。我设计这个作品有两个原因。目前,我正在设计我的网站,使用交互式图片和视频,游客可以通过点击来玩。因为我不满意传统的与观众交流的方式,只通过艺术家的作品进行片面的交流。如果你在网站上点击我的角色,你就会看到坐在房间里的金海敏(我)。金海敏没有任何注意到游客和做她自己的习惯。但如果游客符合吸引金海敏的某些条件,她就会与游客互动。之后会弹出短信,访问者可以选择他们想问的问题。金海民的回答取决于你选择哪个问题。回答可以是友善的,忽略问题,解释工作,或者谈论社会。换句话说,它是一个具有各种事件的反应性角色。这个项目的动机也是我个人的经历。我觉得人与人之间其实没有太多的交流,我怎么能做到诚实、自在、风趣呢?另外,我还计划将这项工作扩展到安装项目。观众从旁边经过,看到了金海敏。观众进入装置空间,向人物提问。然后,如果你不同意,或者你有冲突的价值观,你就转向迷你游戏的形式。“Battle with Remine”我正在考虑用交互式投影映射来尝试这件作品。在迷你游戏中,我将放置各种设备来解决我与访客之间的冲突。
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引用次数: 0
AI 人工智能
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427110
Hyejin Hannah Kum-Biocca, J. Kwon
The artificial, a curtain of cubes, interrupts and rolls over the natural order. Leaves fall and freeze into polygonal crystals. As the artificial interruption spreads fields and leaves shatter into ice cubes. Nature once fluid, splatters, then freezes. The seasons fold like boxes into structures of gray, as we see time crystalize. The AI cuts the atmosphere into rectangles and cubes, abstract, perfect, but empty of life squeezed into a splatter and gray wave. The AI slides open a door. It leaks out to become a tight, glacial surface of data cubes, a networked sea of ice. Under this sea sheet of networked ice, the last mammal breaks through, swims away, and with her our past coded in her genes.
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引用次数: 0
期刊
SIGGRAPH Asia 2020 Art Gallery
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