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Shadow play: tales of urbanization 皮影戏:城市化的故事
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427102
Xiying Yang, Honglei Li, He Li
Over the past few decades, China has been undergoing urbanization at an astounding pace. In 2013, the national leadership raised the process to a new gear when it unveiled its plan of converting 70 percent of the population to a cityoriented lifestyle by 2025. Such a significant change would undoubtedly transform the character of a country that has been largely agrarian throughout its millennia of history. One may wonder how, and to what extent, the landscape, culture and the daily being of the nation's people may be altered. As artists, we are compelled to explore and reflect upon the various phases of this historic undertaking while questioning how people are positioned during this monumental social transformation. Through fieldwork in China, we collect the ingredients necessary for a multimedia production that combines traditional artistic expressions with emerging technologies. Weaving three interfaces, namely virtual reality (VR) in cyberspace, a series of painting on canvases and traditional shadow play imagery, the multimedia art project visualizes the metamorphosis that results from the urbanization process. With a retrospective into the past through time-honored imagery and a reflection of the present through immersion in the realities of the modern China, we seek to present stories of everyday people to the conscience of a worldwide audience.
在过去的几十年里,中国正以惊人的速度经历着城市化。2013年,国家领导层公布了到2025年将70%的人口转变为城市导向型生活方式的计划,将这一进程提升到了一个新的阶段。如此重大的变化无疑将改变一个在其数千年的历史中以农业为主的国家的特征。人们可能想知道,这个国家的风景、文化和人民的日常生活可能会发生怎样的变化,以及在多大程度上发生变化。作为艺术家,我们不得不探索和反思这一历史性事业的各个阶段,同时质疑人们在这一巨大的社会转型中所处的位置。通过在中国的实地考察,我们收集了将传统艺术表达与新兴技术相结合的多媒体制作所需的成分。该多媒体艺术项目通过网络空间中的虚拟现实(VR)、一系列画布绘画和传统皮影戏图像这三个界面,将城市化进程带来的蜕变可视化。通过历史悠久的影像回顾过去,通过沉浸在现代中国的现实中反思现在,我们寻求将日常生活中的故事呈现给全世界观众的良知。
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引用次数: 0
Alpha and omega
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427168
Eunsol Kim
'Alpha and Omega' deals with the emotional temperature difference between the fear and anxiety of those who have experienced a disaster and the attitudes of those who do not. This is because the artist, who returned to Seoul after suffering an earthquake around 5 am on February 11, 2018, when the second largest earthquake in Pohang (intensity 4.6), experienced the atmosphere of Seoul unlike Pohang. The severity of the earthquake felt at the epicenter of Pohang is not shared in Seoul. The artist interprets the difference in reaction between the two cities as "the difference in the senses due to the imbalance between information and experience." To express the sensory gap between the two cities, seismic data of two cities, which are objective indicators of earthquakes, are used, and the images of the horizontal (Seoul) and vertical (Pohang) axes created at the intersection reflect the earthquake intensity data of each city for 10 years. do. The higher the intensity of the earthquake, the greater the change in the axis width or line. The sound is also connected with data, and it is divided into two channels: Channel 1- Left (Seoul) and Channel 2-Right (Pohang). The sound converted to MIDI changes in pitch and rhythm depending on the magnitude of the earthquake. As such, the difference between the amount and intensity of the disaster experience shown by the data is proposed in a form that can be perceived as image and sound. Rather than simply reproducing the overwhelming fear and pressure of a disaster image, data sonication can listen to the data and provide a new synesthesia experience. In a space where disaster data is replaced by light and sound, audiences can freely experience a new type of disaster.
“阿尔法和欧米茄”处理的是经历过灾难的人和没有经历过灾难的人之间的恐惧和焦虑的情绪温差。这是因为,2018年2月11日凌晨5点左右,浦项发生了第二大地震(4.6级),遭受地震的他回到了首尔,感受到了与浦项不同的首尔氛围。浦项震源的震感在首尔并不相同。艺术家将两个城市的反应差异解释为“由于信息和经验的不平衡而导致的感官差异”。为了表现两个城市之间的感觉差距,使用了作为地震客观指标的两个城市的地震资料,并在交叉处制作了水平轴(首尔)和垂直轴(浦项)的图像,反映了每个城市10年来的地震强度数据。做的。地震强度越高,轴线宽度或线的变化越大。声音也与数据相连,分为“1-左”(首尔)和“2-右”(浦项)两个频道。转换成MIDI的声音会根据地震的震级改变音高和节奏。因此,数据所显示的灾害经历的数量和强度之间的差异以一种可被视为图像和声音的形式提出。而不是简单地再现灾难图像的压倒性的恐惧和压力,数据超声可以听取数据并提供新的联觉体验。在一个用光和声音代替灾难数据的空间里,观众可以自由地体验一种新型的灾难。
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引用次数: 0
Hauntings
Pub Date : 2020-12-04 DOI: 10.2307/j.ctvnwbxf5.49
J. Tonkin
Hauntings (http://johnt.org/hauntings/) is a portrait of Australian artist/writer Francesca da Rimini. Francesca was a founding member of cyberfeminist collective VNS Matrix. Hauntings uses mixed reality technologies to create a series of portraits of Francesca reading her writing. Her stories are autobiographical and explore cultural diaspora and cross-generational family histories. They act as spells and incantations and often draw from algorithmic writing techniques. These mixed reality (XR) encounters seek to recreate and reinterpret the experience of da Rimini's performances and readings. Each reading/performance is constructed as a kind of virtual sculpture that the audience can explore and interact with. These virtual spaces and the writing itself both share a deliberate tension between wanting to make sense of one's place in the world and the acceptance of fragmentation, of the breaking down of meaning and of the image. They seek to call forth more diverse perspectives on reality. The interactive experiences are influenced by Tonkin's on-going explorations into embodied perception and the relationship between the movements of a viewer and the active bringing forth of a world.
鬼屋(http://johnt.org/hauntings/)是澳大利亚艺术家/作家Francesca da Rimini的肖像。弗朗西斯卡是网络女权主义团体VNS Matrix的创始成员。《鬼屋》使用混合现实技术创造了弗朗西斯卡阅读她作品的一系列肖像。她的故事是自传体的,探索文化散居和跨代家族史。它们就像咒语一样,经常从算法写作技巧中汲取灵感。这些混合现实(XR)相遇试图重现和重新诠释达·里米尼的表演和阅读体验。每一场阅读/表演都被构建成一种虚拟的雕塑,观众可以探索和互动。这些虚拟空间和写作本身都有一种刻意的张力,一方面想要理解一个人在世界上的位置,另一方面接受碎片化,接受意义和图像的分解。他们试图唤起人们对现实的更多样化的看法。这种互动体验受到Tonkin对具体感知的持续探索以及观众的运动与世界的主动产生之间的关系的影响。
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引用次数: 4
Painting of Thousandhands Avalokitesvara 千手观音图
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427147
Minji Park, Yowon Jeong, J. Jeong, Dain Kim, J. H. Yoon, H. Jung, Kyeongju Hawng, J. Sung
"Painting of Thousand-hands Avalokitesvara" is a media art based on the theme of "Painting of Thousand-hands Avalokitesvara (千手觀音圖)," which paintings painted under the theme of Avalokitesvara (千手觀音) during or before Goryeo Dynasty. We reproduces the original Buddhist culture, which accounts for a large portion of Korea's culture archetype, in the three dimensional space. Avalokitesvara (千手觀音) appears in lotus flower on the center of artwork. Avalokitesvara is a Buddhist saint who saves people with a thousand-hands and a thousand eyes. Thousand-hands (千手) literally symbolize a thousand hands, and metaphorically symbolize the ability and its appearance is very diverse. Also in the artwork, Avalokitesvara has 11 faces, indicating that through Avalokitesvara's various appearances, they can save all of the people in various situations. On both sides of the Avalokitesvara, there are Four Devas (四天王), the four heavenly guardians of Buddhism. The Dragon King and the Sudhana (善財童子) appear After the appearance of the Four Devas. All of them gathered to listen to the teaching of the Avalokitesvara. Thousand-hands begin to unfold in the halo (光背) of the Avalokitesvara. After all the elements of the artwork such as the waves in the background and the Litany Buddha (化佛) appear, 42 hands which contained people's wishes with Buddhism things (持物) appear accordingly. Every time a 42-hands appears, the color of the thousand-hands in the halo changes and the thousand-hands take various hand movements (手印).
“千手观音画”是一种以“千手观音画”为主题的媒体艺术,以高丽时期或以前的观音为主题进行绘画。我们在三维空间中再现了占韩国文化原型很大一部分的原始佛教文化。观音菩萨出现在艺术品中心的莲花上。观音菩萨是一位佛教圣人,他有千手千眼救人。千手(thousand -hands)字面上象征一千只手,隐喻上象征能力,其外观非常多样。同样在艺术品中,观音有11张脸,表明通过观音的各种外观,他们可以在各种情况下拯救所有的人。在观音菩萨的两侧,有四天神,佛教的四位天师。龙王和苏陀那出现在四大天神出现之后。他们都聚集在一起听观音菩萨的教导。千只手开始在观音的光晕中展开。在背景中的波浪和念佛等所有艺术元素出现后,42只手也随之出现,这些手包含了人们对佛教事物的愿望。每当42只手出现时,光晕中千只手的颜色就会发生变化,千只手也会做出不同的手部动作。
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引用次数: 0
Tokyo 东京
Pub Date : 2020-12-04 DOI: 10.1093/benz/9780199773787.article.b00183508
Takuya Yamauchi
"Tokyo" is a generative artwork created by visualizing continuous recorded Tokyo temperature data obtained from the Japan Meteorological Agency from 1990 to 2017, and then printing out the result in a creative manner. The colored dots in the artwork reflect the temperature of each day. Cold days were colored in blue while warm days were displayed in orange. There are two primary reasons for using natural phenomena, such as temperature data in generative art creation. First, the data allows us to embrace and comprehend the unpredictability of natural phenomena. Second, when used with a generative algorithm, it makes possible data visualization in ways that allow us to create abstract art. Since there are massive amounts of historical temperature data, such artwork would be impossible to create without computers. Simple patterns like noise are not always random and often contain repeating patterns that can be expressed harmoniously. The seeming randomness of dots showing temperature distributions of hot summer days can be painted as patterns that result in abstract artwork. When applied to Tokyo temperature data, the stain-like patterns that resulted are among the most attractive characteristics of generative art painting and would be difficult to express without the generative algorithm.
“东京”是将日本气象厅从1990年到2017年连续记录的东京气温数据可视化,然后以创造性的方式打印出来的生成艺术作品。艺术品中的彩色圆点反映了每天的温度。寒冷的日子用蓝色表示,而温暖的日子用橙色表示。使用自然现象有两个主要原因,比如在生成艺术创作中使用温度数据。首先,数据使我们能够接受和理解自然现象的不可预测性。其次,当与生成算法一起使用时,它使数据可视化成为可能,从而使我们能够创造抽象艺术。由于有大量的历史温度数据,如果没有计算机,这样的艺术品是不可能创作的。像噪音这样的简单模式并不总是随机的,而且经常包含可以和谐表达的重复模式。这些看似随机的点显示了炎热夏日的温度分布,可以被描绘成抽象艺术作品的图案。当应用于东京的温度数据时,所产生的类似污渍的图案是生成艺术绘画最吸引人的特征之一,如果没有生成算法,将难以表达。
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引用次数: 0
Futility 徒劳
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427126
Sang wook Lee
The author noted the surrounding environment for creating gentrification using culture and arts in Munrae-dong. The author wanted to express the author's view of the situation in Munrae-dong, where gentrification is taking place, and the image of the person be used and consumed in this situation through partial visualization of four-dimensional space.
作者介绍了文来洞利用文化艺术创造“士绅化”的周边环境。作者想通过对四维空间的部分可视化,表达作者对正在发生士绅化的文来洞的情况的看法,以及在这种情况下被使用和消费的人的形象。
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引用次数: 0
Imagined field from the decomposition of an apparatus 想象的场从一个分解装置
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427145
B. Bogart
This work was produced in the context of the Leaning Out of Windows project, where artists, scholars and physicists are placed in collaborative dialogue in the development of new artistic works. One of the overlaps between experimental particle physics and my own work is the deconstruction of material in order to inspect the nature of objects and their constituents. The source material for this work is a set of photographs of the experimental apparatus of the TRIUMF particle accelerator. The emphasis of the photographs is the beam-lines that facilitate the transport of various particles in the apparatus, which resembles a industrial factory. The various exotic particles are made through acceleration, filtering and collision. I often work with photographic imagery and machine learning methods to question the relations between objects and contexts, reality and imagination, and realism and abstraction. This image is composed from 130,000 image fragments extracted from 100 photographs taken at TRIUMF. Image fragments are constructed by the algorithmic selection of areas of somewhat uniform colour. The edges of these fragments are an emergent result of the interaction of a segmentation algorithm and the photograph. The image is constructed by collaging these fragments where placement is determined by grouping fragments, according to colour and orientation, using a self-organizing machine learning algorithm. The macro-structure is then also an emergent result, this time following from the interaction between the self-organizing algorithm and the set of photographic fragments. While I have used this fragmentation process in other works, it was my exposure to Karen Barad's concept of "cutting together/apart," that solidified by thinking on objects as resulting from the creation of boundaries through (inter)intraaction. This conception aligns very closely to what I've been thinking about as Machine Subjectivity that is enabled by imagination as boundary-making and a critique of classification.
这件作品是在“探出窗户”项目的背景下制作的,在这个项目中,艺术家、学者和物理学家在新的艺术作品的发展中进行合作对话。实验粒子物理学和我自己的工作之间的一个重叠之处是解构材料,以检查物体及其组成部分的本质。这项工作的源材料是一组照片的实验装置的TRIUMF粒子加速器。照片的重点是促进各种粒子在装置中传输的光束线,这类似于一个工业工厂。各种奇异粒子通过加速、滤波和碰撞产生。我经常使用摄影图像和机器学习方法来质疑物体与环境、现实与想象、现实主义与抽象之间的关系。这张照片是由从在TRIUMF拍摄的100张照片中提取的130,000个图像片段组成的。图像片段是通过算法选择颜色均匀的区域来构建的。这些碎片的边缘是分割算法和照片相互作用的结果。图像是通过拼贴这些碎片来构建的,其中位置是通过分组碎片来确定的,根据颜色和方向,使用自组织机器学习算法。宏观结构也是一个突现的结果,这一次是自组织算法和一组摄影片段之间相互作用的结果。虽然我在其他作品中也使用了这种碎片化过程,但这是我对Karen Barad的“切割/分开”概念的接触,通过(相互)互动创造边界而对物体进行思考,从而巩固了这一概念。这个概念与我一直在思考的机器主体性非常接近,机器主体性是通过想象来实现的,作为边界的形成和对分类的批判。
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引用次数: 0
Persistence 持久性
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427112
H. Moon, J. Billions, Qianqian Ye
Persistence is a kinetic installation exploring the conflict between geologic and human timescales. The Anthropocene, a proposed geological epoch, is proceeding towards a formal 'golden spike' to mark it's beginning. The installation investigates the fundamental dissonance one encounters when holding the ideas of planetary memory and personal experience simultaneously. Will we be defined by radionuclides, mass extinctions, and irreparable damage to the planet, or by a golden spike marking our ability to recognize and reverse current trajectories. Persistence acts as a fiducial, a fixed point, a reminder of our limitations, and fleeting collective memory. By drawing attention to our own limitations we hope to offer a space to allow viewers to reflect on the collective frailty of our memory, and the dire need to preserve the valuable life on this planet. The imagery of recently extinct animals, natural resources, and forgotten life forms will be displayed using the persistence machine. As the six-foot robotic arm rotates across a phosphorescent canvas, ultraviolet lasers activate the underlying pigment - revealing a fleeting image. Each additional pass of the robotic arm, mimicking a clock, invites new opportunities to allow existing memories and images to fade - or to activate entirely new compositions. In this digital representation of the project. A video (or real-time simulation) of the kinetic installation will be installed in the gallery for visitors to interact with. Visitors can select from a tablet a selection of topics to remember. The memory will be recalled using the kinetic persistence system. The visitor is invited to explore the memory and learn more about the topic to give the memory a new life.
“坚持”是一个动态装置,探索地质和人类时间尺度之间的冲突。人类世,一个被提议的地质时代,正朝着一个正式的“金钉”前进,标志着它的开始。该装置探讨了一个人同时持有行星记忆和个人经验的想法时所遇到的根本不和谐。我们将被放射性核素、大规模灭绝和对地球不可挽回的破坏所定义,还是被标志着我们识别和扭转当前轨迹的能力的黄金钉所定义?坚持作为一个基准,一个固定点,提醒我们的局限性和短暂的集体记忆。通过关注我们自身的局限性,我们希望提供一个空间,让观众反思我们记忆的集体脆弱性,以及保护这个星球上宝贵生命的迫切需要。最近灭绝的动物、自然资源和被遗忘的生命形式的图像将使用持久性机器进行展示。当这个六英尺长的机械臂在一块磷光帆布上旋转时,紫外线激光会激活下面的颜料,从而显示出转瞬即逝的图像。机械臂的每一次移动,都在模仿时钟,创造新的机会,让现有的记忆和图像消失,或者激活全新的构图。在这个项目的数字表示中。动态装置的视频(或实时模拟)将安装在画廊中,供参观者互动。游客可以在平板电脑上选择一系列要记住的话题。记忆将通过动态持续系统被唤起。参观者被邀请去探索记忆,了解更多关于这个主题的知识,让记忆焕发新的生命。
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引用次数: 0
Surrogate being 代理是
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427148
Sunsook Nam
Surrogate Being is an interactive virtual environment, where I negotiate the discrepancy between memories and digital data of a nostalgic place, my hometown in Korea. Interweaving the heterogeneity of algorithmic digital images and affective memories, this project overcomes the binary opposition of humans and nonhuman and the anthropocentric perspective to investigate technology as a coevolving cognitive being and vital actor in the cognitive network. This project explores our experience and understanding of the world living in the Cognisphere - the globally interconnected cognitive system of humans and machines - and acknowledges nonlinguistic forces and experiential knowledge. Such affective dynamics among planetary cognitive beings are largely unnoticed and overshadowed by seemingly explicit and errorless digital information, and this project opens up interplays between tangible representations on the interface and underlying affects. Surrogate Being bridges the gap between my mind and digital technology and invites participants to navigate the mediated landscape with their curiosity. As memories remain indistinct and disintegrated until we recollect, the landscape is destructed and distorted when no participant is engaged. If a participant is approached the fragmented image and stands in front of it, it turns into a navigable landscape. As s/he moves her/his head to look at the other side of the landscape, the virtual camera in the scene changes its direction responding to the participants' movement - analyzing the image using computer vision. This interaction suggests a potential depth in this digital landscape we can look into, thus the monitor becomes a portal into a mediated digital-memory space. Furthermore, human and technological cognition become indistinguishable in this mediated space, collaboratively generated by affective memories and algorithmic decisions.
替身是一个互动的虚拟环境,我在这里讨论一个怀旧的地方——我在韩国的家乡——的记忆和数字数据之间的差异。该项目将算法数字图像和情感记忆的异质性交织在一起,克服了人类和非人类的二元对立,以及人类中心主义的视角,将技术作为一种共同进化的认知存在和认知网络中的重要参与者进行研究。该项目探索了我们对生活在认知圈(人类和机器的全球互联认知系统)中的世界的经验和理解,并承认非语言力量和经验知识。行星认知生物之间的这种情感动态在很大程度上被看似明确无误的数字信息所忽视和掩盖,而这个项目开辟了界面上的有形表现与潜在影响之间的相互作用。代理存在在我的思想和数字技术之间架起了桥梁,并邀请参与者用他们的好奇心在中介景观中导航。当我们回忆起来的时候,记忆仍然是模糊和分解的,当没有参与者参与时,景观被破坏和扭曲。如果参与者靠近碎片图像并站在它前面,它就会变成一个可导航的景观。当他/她移动她/他的头去看风景的另一边时,场景中的虚拟摄像机会根据参与者的运动改变方向——使用计算机视觉分析图像。这种互动暗示了我们可以看到的数字景观的潜在深度,因此显示器成为进入中介数字记忆空间的门户。此外,在这个由情感记忆和算法决策共同产生的中介空间中,人类和技术认知变得难以区分。
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引用次数: 0
Simplexity 01 言简意赅01
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427117
Kin-Ming Wong
Simplexity 01 is a selection from an on-going experimental project that explores how unexpected visual complexities emerge from simple algorithmic procedures. For this particular work, the artist appropriated a simple space-filling algorithm into a generative medium for producing an unseen imaginary structure. The quality that identifies this work is the structure's semi-organic appearance, and the artist sees this emergence as a direct result of the spatial scale that the algorithm was allowed to explore.
simplity 01是一个正在进行的实验项目的选集,该项目探索了如何从简单的算法程序中产生意想不到的视觉复杂性。在这个特殊的作品中,艺术家将一个简单的空间填充算法挪用到一个生成媒介中,以产生一个看不见的想象结构。识别这个作品的质量是结构的半有机外观,艺术家认为这种出现是算法允许探索的空间尺度的直接结果。
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引用次数: 0
期刊
SIGGRAPH Asia 2020 Art Gallery
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