The paper describes methods and approaches for integrating, from the user's point of view, three-dimensional virtual models visible to them in a virtual reality headset, and their physical prototypes. This allows for the addition of some important elements of physical reality to the virtual environment, such as tactile and muscle-motor sensations. Developed solutions are based on the use of wireless HTC Vive trackers, which determine their position and orientation in space and have the ability to be attached to various objects in the real world. An original approach to building a tracking system from several controllers of such type with one anchor element selection is proposed, as well as new methods for real-time integration of physical reality objects with their virtual models by means of functional control schemes with blocks for the Vive trackers. Software modules were created based on developed methods and approaches. Approbation of them was carried out in virtual environment system VirSim and showed adequacy and effectiveness of proposed solutions when using in virtual environment systems and training complexes.
{"title":"Integration of Physical Reality Objects with Their 3D Models Visualized in Virtual Environment Systems","authors":"A.V. Maltsev","doi":"10.26583/sv.16.2.08","DOIUrl":"https://doi.org/10.26583/sv.16.2.08","url":null,"abstract":"\u0000 The paper describes methods and approaches for integrating, from the user's point of view, three-dimensional virtual models visible to them in a virtual reality headset, and their physical prototypes. This allows for the addition of some important elements of physical reality to the virtual environment, such as tactile and muscle-motor sensations. Developed solutions are based on the use of wireless HTC Vive trackers, which determine their position and orientation in space and have the ability to be attached to various objects in the real world. An original approach to building a tracking system from several controllers of such type with one anchor element selection is proposed, as well as new methods for real-time integration of physical reality objects with their virtual models by means of functional control schemes with blocks for the Vive trackers. Software modules were created based on developed methods and approaches. Approbation of them was carried out in virtual environment system VirSim and showed adequacy and effectiveness of proposed solutions when using in virtual environment systems and training complexes.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"63 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141145605","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The practical need for operational monitoring of the position dynamics of the auroral oval is due to the negative technospheric manifestations of space weather effects observed in this spatial region. However, the well-known software tools for modeling the auroral oval solve this problem inefficiently from the point of view of informativeness and ergonomics. The paper proposes an approach to dynamic visualization of the characteristics of the auroral oval, which is available at the program level in the form of a traditional web application with the ability to render visual elements in the browser, as well as in the format of a standalone service like RESTful-API. The developed solution provides visualization of the following parameters: the probability of observing the glow of the upper layers of the atmosphere with the naked eye, the electric and magnetic potentials of the field in the region of the northern auroral belt, as well as various types of auroral precipitation. It is assumed that the proposed approach will make it possible to significantly increase the efficiency of the study of parameters in the auroral oval region by specialists and scientists in the relevant fields. At the same time, the high internal and low external connectivity of the developed software modules allow them to be integrated into third-party applications of various profiles and purposes.
{"title":"Interactive Geoinformation System for Dynamic Visualization of Auroral Oval Characteristics Based on Component-Oriented Programming Patterns","authors":"A. Vorobev, G. Vorobeva","doi":"10.26583/sv.16.2.07","DOIUrl":"https://doi.org/10.26583/sv.16.2.07","url":null,"abstract":"\u0000 The practical need for operational monitoring of the position dynamics of the auroral oval is due to the negative technospheric manifestations of space weather effects observed in this spatial region. However, the well-known software tools for modeling the auroral oval solve this problem inefficiently from the point of view of informativeness and ergonomics. The paper proposes an approach to dynamic visualization of the characteristics of the auroral oval, which is available at the program level in the form of a traditional web application with the ability to render visual elements in the browser, as well as in the format of a standalone service like RESTful-API. The developed solution provides visualization of the following parameters: the probability of observing the glow of the upper layers of the atmosphere with the naked eye, the electric and magnetic potentials of the field in the region of the northern auroral belt, as well as various types of auroral precipitation. It is assumed that the proposed approach will make it possible to significantly increase the efficiency of the study of parameters in the auroral oval region by specialists and scientists in the relevant fields. At the same time, the high internal and low external connectivity of the developed software modules allow them to be integrated into third-party applications of various profiles and purposes.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"146 8‐12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141139526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Petrov, S. Zimina, D. Dyachenko, A. Dubodelov, S. Simakov
When detecting equipment on a construction site the objects of detection could have very different scale relative to the image on which they are located. For better detection and bounding box visualization of small objects, a Feature-Fused modification of the SSD detector can be used. Together with the use of overlapping image slicing on the inference, this model copes well with the detection of small objects. However, excessive manual adjustment of the slicing parameters for better detection of small objects can both generally worsen detection on scenes different from those on which the model was adjusted, and lead to significant losses in the detection of large objects and problems with their bound-ing box visualization. Therefore, to achieve the best quality, the image slicing parameters should be automatically selected by the model depending on the characteristic scales of objects in the image. The article presents a dual-pass version of Feature-Fused SSD for automatic determination of image slicing parameters. To determine the characteristic sizes of detected objects on the first pass, a fast truncated version of the detector is used. On the second pass the final object detection is carried out with slicing parameters selected after the first one. Depending on the complexity of the task being solved, the detector demonstrates a quality of 0.82 - 0.92 according to the mAP (mean Average Precision) metric.
{"title":"Dual-Pass Feature-Fused SSD Model for Detecting Multi-Scale Vehicles on the Construction Site","authors":"M. Petrov, S. Zimina, D. Dyachenko, A. Dubodelov, S. Simakov","doi":"10.26583/sv.16.2.11","DOIUrl":"https://doi.org/10.26583/sv.16.2.11","url":null,"abstract":"\u0000 When detecting equipment on a construction site the objects of detection could have very different scale relative to the image on which they are located. For better detection and bounding box visualization of small objects, a Feature-Fused modification of the SSD detector can be used. Together with the use of overlapping image slicing on the inference, this model copes well with the detection of small objects. However, excessive manual adjustment of the slicing parameters for better detection of small objects can both generally worsen detection on scenes different from those on which the model was adjusted, and lead to significant losses in the detection of large objects and problems with their bound-ing box visualization. Therefore, to achieve the best quality, the image slicing parameters should be automatically selected by the model depending on the characteristic scales of objects in the image.\u0000 \u0000 \u0000 The article presents a dual-pass version of Feature-Fused SSD for automatic determination of image slicing parameters. To determine the characteristic sizes of detected objects on the first pass, a fast truncated version of the detector is used. On the second pass the final object detection is carried out with slicing parameters selected after the first one. Depending on the complexity of the task being solved, the detector demonstrates a quality of 0.82 - 0.92 according to the mAP (mean Average Precision) metric.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"299 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141144271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Electronic imaging needs good quality, high resolution (HR) digital images for highlighting finer details of the image. Normally images captured by ordinary digital camera are post pro cessed with available software instead of high cost CMOS sensor phased camera. Problem commonly faced with these images may get degraded due to the scattering media which deteriorates contrast, shifts colour, and make overall image whitish. Information from the distant objects suffer from poor medium transmission as well as noise amplification. Biorthogonal wavelet denoising (BWD), compress sparsely in frequency -time space, removes noise from depth estimation and makes the transmission smooth. Moreover, single image recovery is a serious challenge and ill posed problem. The recovered image improves compare to degraded image significantly and dis cards possibility of false edge detection as well as prevent colour shift and low contrast. Good quality images are found with objective evaluation. Moreover, different wavelets, thresholds, and decomposition levels have been studied and compared. Time complexity is linear due to wavelet domain analysis which makes the technique fast, reliable, and visually pleasing.
{"title":"BBMS: Investigation to Single Colour Image Visibility Improvement in Turbid Media through Biorthogonal Wavelet Based Depth-map Estimation","authors":"Sangita Roy","doi":"10.26583/sv.16.2.03","DOIUrl":"https://doi.org/10.26583/sv.16.2.03","url":null,"abstract":"\u0000 Electronic imaging needs good quality, high resolution (HR) digital images for highlighting finer details of the image. Normally images captured by ordinary digital camera are post pro cessed with available software instead of high cost CMOS sensor phased camera. Problem commonly faced with these images may get degraded due to the scattering media which deteriorates contrast, shifts colour, and make overall image whitish. Information from the distant objects suffer from poor medium transmission as well as noise amplification. Biorthogonal wavelet denoising (BWD), compress sparsely in frequency -time space, removes noise from depth estimation and makes the transmission smooth. Moreover, single image recovery is a serious challenge and ill posed problem. The recovered image improves compare to degraded image significantly and dis cards possibility of false edge detection as well as prevent colour shift and low contrast. Good quality images are found with objective evaluation. Moreover, different wavelets, thresholds, and decomposition levels have been studied and compared. Time complexity is linear due to wavelet domain analysis which makes the technique fast, reliable, and visually pleasing.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"93 5","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141135687","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A technique is proposed for choosing the optimal wavelet basis in terms of decorrelation of the spectral coefficients of the wavelet basis when solving the problem of representation of digital elevation models. In the course of the work, it was revealed that the selection of the spectral transform basis significantly affects the accuracy of the representation of the original model. The proposed method to the decomposition of digital elevation models based on the discrete wavelet transform does not require large computational costs. A technique is proposed for selection the optimal wavelet basis from the position of the minimum mean square error of the reconstructed signal, when quantizing the high-frequency expansion coefficients. Expressions are obtained for generating scaling and wavelet functions in space. The method developed to represent digital elevation models has good properties, which allows to significantly increase the resolution of digital elevation models in the implemented regional geoinformation system.
{"title":"Multiscale Analysis of High Resolution Digital Elevation Models Using the Wavelet Transform","authors":"A.N. Zemtsov","doi":"10.26583/sv.16.2.01","DOIUrl":"https://doi.org/10.26583/sv.16.2.01","url":null,"abstract":"\u0000 A technique is proposed for choosing the optimal wavelet basis in terms of decorrelation of the spectral coefficients of the wavelet basis when solving the problem of representation of digital elevation models. In the course of the work, it was revealed that the selection of the spectral transform basis significantly affects the accuracy of the representation of the original model. The proposed method to the decomposition of digital elevation models based on the discrete wavelet transform does not require large computational costs. A technique is proposed for selection the optimal wavelet basis from the position of the minimum mean square error of the reconstructed signal, when quantizing the high-frequency expansion coefficients. Expressions are obtained for generating scaling and wavelet functions in space. The method developed to represent digital elevation models has good properties, which allows to significantly increase the resolution of digital elevation models in the implemented regional geoinformation system.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":" 30","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141130627","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The authors of the paper review and compare different existing approaches to Human Action Recognition (HAR), analyze the advantages and disadvantages of platforms for extracting human skeletal structure from video stream, and evaluate the importance of visual representation in the motion analysis process. This paper presents an example implementation of one of the approaches to HAR based on the use of interpretability and visual expressiveness inherent in skeletal structures. In this work, an ad hoc network with Long Short-Term Memory (LSTM) for human activity classification is designed and implemented, which has been trained and tested in the domain of sports exercises. LSTM incorporation of memory cells and gating mechanisms not only mitigates the vanishing gradient problem but also enables LSTMs to selectively retain and utilize relevant information over extended sequences, making them highly effective in tasks with complex temporal dependencies. The problem with a fading gradient is quite common in deep neural networks and is that if the error is back propagated during the training of the network, the gradient can decrease strongly as it travels through the layers of the network to the initial layers. This can lead to the fact that the weights in the initial layers are practically not updated, which makes training of these layers impossible or slows down its process. The resulting solution can be used to create a real-time virtual fitness assistant. The resulting solution can be used to create a real-time virtual fitness assistant. In addition, this approach will make it possible to create interactive training applications with visualization of human skeletal structure, motion analysis and monitoring systems in the field of medicine and rehabilitation, as well as for the development of security systems with access control based on the analysis of visual data on the movement of human body parts.
本文作者回顾并比较了现有的各种人体动作识别(HAR)方法,分析了从视频流中提取人体骨骼结构的平台的优缺点,并评估了视觉呈现在动作分析过程中的重要性。本文介绍了基于骨骼结构固有的可解释性和视觉表现力的 HAR 方法之一的实施实例。在这项工作中,设计并实施了一个用于人体活动分类的具有长短期记忆(LSTM)的特设网络,并在体育锻炼领域对其进行了训练和测试。LSTM 融合了记忆单元和门控机制,不仅能缓解梯度消失问题,还能使 LSTM 有选择性地保留和利用扩展序列中的相关信息,从而使其在具有复杂时间依赖性的任务中非常有效。梯度消失的问题在深度神经网络中非常常见,因为如果在网络训练过程中误差被反向传播,梯度就会在网络各层到达初始层时强烈下降。这可能导致初始层的权重实际上没有更新,从而使这些层的训练无法进行或减慢进程。由此产生的解决方案可用于创建实时虚拟健身助手。由此产生的解决方案可用于创建实时虚拟健身助手。此外,这种方法还可用于创建可视化人体骨骼结构的交互式培训应用程序、医学和康复领域的运动分析和监测系统,以及开发基于人体部位运动可视化数据分析的访问控制安全系统。
{"title":"Visualization and Classification of Human Movements Based on Skeletal Structure: A Neural Network Approach to Sport Exercise Analysis and Comparison of Methodologies","authors":"V.O. Kuzevanov, D. V. Tikhomirova","doi":"10.26583/sv.16.2.06","DOIUrl":"https://doi.org/10.26583/sv.16.2.06","url":null,"abstract":"\u0000 The authors of the paper review and compare different existing approaches to Human Action Recognition (HAR), analyze the advantages and disadvantages of platforms for extracting human skeletal structure from video stream, and evaluate the importance of visual representation in the motion analysis process. This paper presents an example implementation of one of the approaches to HAR based on the use of interpretability and visual expressiveness inherent in skeletal structures. In this work, an ad hoc network with Long Short-Term Memory (LSTM) for human activity classification is designed and implemented, which has been trained and tested in the domain of sports exercises. LSTM incorporation of memory cells and gating mechanisms not only mitigates the vanishing gradient problem but also enables LSTMs to selectively retain and utilize relevant information over extended sequences, making them highly effective in tasks with complex temporal dependencies. The problem with a fading gradient is quite common in deep neural networks and is that if the error is back propagated during the training of the network, the gradient can decrease strongly as it travels through the layers of the network to the initial layers. This can lead to the fact that the weights in the initial layers are practically not updated, which makes training of these layers impossible or slows down its process. The resulting solution can be used to create a real-time virtual fitness assistant. The resulting solution can be used to create a real-time virtual fitness assistant. In addition, this approach will make it possible to create interactive training applications with visualization of human skeletal structure, motion analysis and monitoring systems in the field of medicine and rehabilitation, as well as for the development of security systems with access control based on the analysis of visual data on the movement of human body parts.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"78 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141134890","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Shadow removal is crucial for robot and machine vision as the accuracy of object detection is greatly influenced by the uncertainty and ambiguity of the visual scene. In this paper, we introduce a new algorithm for shadow detection and removal based on different shapes, orientations, and spatial extents of Gaussian equations. Here, the contrast information of the visual scene is utilized for shadow detection and removal through five consecutive processing stages. In the first stage, contrast filtering is performed to obtain the contrast information of the image. The second stage involves a normalization process that suppresses noise and generates a balanced intensity at a specific position compared to the neighboring intensities. In the third stage, the boundary of the target object is extracted, and in the fourth and fifth stages, respectively, the region of interest (ROI) is highlighted and reconstructed. Our model was tested and evaluated using realistic scenarios which include outdoor and indoor scenes. The results reflect the ability of our approach to detect and remove shadows and reconstruct a shadow free image with a small error of approximately 6%.
{"title":"Shadow Detection and Elimination for Robot and Machine Vision Applications","authors":"L. I. Abdul-Kreem, Hussam k. Abdul-Ameer","doi":"10.26583/sv.16.2.02","DOIUrl":"https://doi.org/10.26583/sv.16.2.02","url":null,"abstract":"\u0000 Shadow removal is crucial for robot and machine vision as the accuracy of object detection is greatly influenced by the uncertainty and ambiguity of the visual scene. In this paper, we introduce a new algorithm for shadow detection and removal based on different shapes, orientations, and spatial extents of Gaussian equations. Here, the contrast information of the visual scene is utilized for shadow detection and removal through five consecutive processing stages. In the first stage, contrast filtering is performed to obtain the contrast information of the image. The second stage involves a normalization process that suppresses noise and generates a balanced intensity at a specific position compared to the neighboring intensities. In the third stage, the boundary of the target object is extracted, and in the fourth and fifth stages, respectively, the region of interest (ROI) is highlighted and reconstructed. Our model was tested and evaluated using realistic scenarios which include outdoor and indoor scenes. The results reflect the ability of our approach to detect and remove shadows and reconstruct a shadow free image with a small error of approximately 6%.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"64 3","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141139776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Object detection, as one of the most fundamental and challenging problems in computer vision, has attracted much attention in recent years. Over the past two decades, we have witnessed the rapid technological evolution of object detection and its profound impact on the whole field of computer vision. In this paper, aortography key point detection approaches for transcatheter aortic valve implantation based on machine learning tools are discussed. The paper provides a description and analytical comparison of such popular methods as "object detection", "pose estimation". As a result of this study, a visual assessment system is proposed to facilitate the performance of the intervention procedure. The final accuracy of the proposed system reaches 79.3% with an analysis speed of 12 ms per image.
{"title":"Application of Modern Object Tracking Technologies to the Task of Aortography Key Point Detection in Transcatheter Aortic Valve Implantation","authors":"V. Laptev, N. Kochergin","doi":"10.26583/sv.16.2.09","DOIUrl":"https://doi.org/10.26583/sv.16.2.09","url":null,"abstract":"\u0000 Object detection, as one of the most fundamental and challenging problems in computer vision, has attracted much attention in recent years. Over the past two decades, we have witnessed the rapid technological evolution of object detection and its profound impact on the whole field of computer vision. In this paper, aortography key point detection approaches for transcatheter aortic valve implantation based on machine learning tools are discussed. The paper provides a description and analytical comparison of such popular methods as \"object detection\", \"pose estimation\". As a result of this study, a visual assessment system is proposed to facilitate the performance of the intervention procedure. The final accuracy of the proposed system reaches 79.3% with an analysis speed of 12 ms per image.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":" 12","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141132009","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Currently, the prediction, calculation and rationing of solar radiation is a serious problem that has a wide impact on the spheres of human activity. Creating and maintaining a comfortable living environment, as well as solving the world's energy problems, are the fundamental criteria that determine its relevance. This article discusses the possibility of using three-dimensional graphics technologies to calculate insolation. The paper considers an algorithm for calculating the four main components of the visualization of global solar radiation: direct beam radiation, diffuse radiation, reflected beam radiation and reflected diffuse radiation. The freely distributed open source software Blender 3D is used as a tool for working with computer graphics. In the course of the study, calculations based on the principle of bidirectional path tracing, which is used in the visualization algorithms of the Cycles graphics engine, are presented. The use of the technology of transferring complex data to the raster image format allows you to create a separate texture map for each component of the simulated lighting. Based on the obtained texture maps, it is possible to calculate the global solar radiation for all created or imported 3D models in the three-dimensional space of Blender 3D.
目前,太阳辐射的预测、计算和配给是一个严重的问题,对人类活动领域有着广泛的影响。创造和维持舒适的生活环境以及解决世界能源问题是决定其相关性的基本标准。本文讨论了使用三维图形技术计算日照的可能性。本文考虑了计算全球太阳辐射可视化的四个主要组成部分:直接光束辐射、漫射辐射、反射光束辐射和反射漫射辐射的算法。免费发布的开放源码软件 Blender 3D 被用作计算机制图工具。在研究过程中,介绍了基于双向路径追踪原理的计算,该原理用于 Cycles 图形引擎的可视化算法。利用将复杂数据传输到光栅图像格式的技术,可以为模拟照明的每个组件创建单独的纹理贴图。根据获得的纹理贴图,可以在 Blender 3D 的三维空间中为所有创建或导入的 3D 模型计算全局太阳辐射。
{"title":"Visualization of Solar Radiation Using Three-Dimensional Computer Graphics Technologies","authors":"F.A. Mager, A.V. Sokolova, O. I. Khristodulo","doi":"10.26583/sv.16.2.04","DOIUrl":"https://doi.org/10.26583/sv.16.2.04","url":null,"abstract":"\u0000 Currently, the prediction, calculation and rationing of solar radiation is a serious problem that has a wide impact on the spheres of human activity. Creating and maintaining a comfortable living environment, as well as solving the world's energy problems, are the fundamental criteria that determine its relevance. This article discusses the possibility of using three-dimensional graphics technologies to calculate insolation. The paper considers an algorithm for calculating the four main components of the visualization of global solar radiation: direct beam radiation, diffuse radiation, reflected beam radiation and reflected diffuse radiation. The freely distributed open source software Blender 3D is used as a tool for working with computer graphics. In the course of the study, calculations based on the principle of bidirectional path tracing, which is used in the visualization algorithms of the Cycles graphics engine, are presented. The use of the technology of transferring complex data to the raster image format allows you to create a separate texture map for each component of the simulated lighting. Based on the obtained texture maps, it is possible to calculate the global solar radiation for all created or imported 3D models in the three-dimensional space of Blender 3D.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"106 s413","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141134428","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
О.А. Ulchitsky, Е.К. Podobreeva, Y. Kocherzhinskaya, Е.К. Bulatova, O. Veremey
The subject of the stated research is conditioned by the need to develop modern methods and technologies of information support of the tourism industry of the regional profile taking into account its specifics and features. Awareness and comfortable conditions of tourist service are the key factors of successful promotion and sustainable development of this sphere. In the near future, domestic tourism has great prospects, it concerns many territories of the country, and the Southern Urals is no exception. The article is a continuation of research work related to the collection and analysis of geodata, as well as the visualization of the information environment. This study shows how to graphically visualize information on the basis of the development of an interactive scheme project with the possibility of overlaying it on a scalable satellite map in the field of industrial, scientific-cognitive tourism and architectural tourism on the example of a separate layer "Country of Cities" for the objects located in the South Urals. In the research on the basis of the program utility "Grid cartogram of reference archaeological objects" the design concept of the interface functionality of utility "KROT-1.0" ("Cartogram of reference objects of tourism. Version 1.0") is developed and tested as an interactive cartogram on Internet platforms. Methodology wise, the research process consists of 2 stages: pre-project or data collection with the formation of a database catalog and design and research, with the implementation of results, consisting in the development of the design concept of the utility and its integration with a web resource developed on the platform of non-commercial CMS; analysis and comparison of the results obtained on different platforms, publication or placement of the developed interactive schemes on internal servers and Internet platforms with further prospects for the development of mobile applications for the provision of information environment in different spheres of regional tourism.
{"title":"Information Environment а for Industrial and Scientific-Cognitive Tourism with Application of GIS","authors":"О.А. Ulchitsky, Е.К. Podobreeva, Y. Kocherzhinskaya, Е.К. Bulatova, O. Veremey","doi":"10.26583/sv.16.2.05","DOIUrl":"https://doi.org/10.26583/sv.16.2.05","url":null,"abstract":"\u0000 The subject of the stated research is conditioned by the need to develop modern methods and technologies of information support of the tourism industry of the regional profile taking into account its specifics and features. Awareness and comfortable conditions of tourist service are the key factors of successful promotion and sustainable development of this sphere. In the near future, domestic tourism has great prospects, it concerns many territories of the country, and the Southern Urals is no exception.\u0000 \u0000 \u0000 The article is a continuation of research work related to the collection and analysis of geodata, as well as the visualization of the information environment. This study shows how to graphically visualize information on the basis of the development of an interactive scheme project with the possibility of overlaying it on a scalable satellite map in the field of industrial, scientific-cognitive tourism and architectural tourism on the example of a separate layer \"Country of Cities\" for the objects located in the South Urals.\u0000 \u0000 \u0000 In the research on the basis of the program utility \"Grid cartogram of reference archaeological objects\" the design concept of the interface functionality of utility \"KROT-1.0\" (\"Cartogram of reference objects of tourism. Version 1.0\") is developed and tested as an interactive cartogram on Internet platforms.\u0000 \u0000 \u0000 Methodology wise, the research process consists of 2 stages: pre-project or data collection with the formation of a database catalog and design and research, with the implementation of results, consisting in the development of the design concept of the utility and its integration with a web resource developed on the platform of non-commercial CMS; analysis and comparison of the results obtained on different platforms, publication or placement of the developed interactive schemes on internal servers and Internet platforms with further prospects for the development of mobile applications for the provision of information environment in different spheres of regional tourism.\u0000","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"13 s4","pages":""},"PeriodicalIF":0.0,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141133257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}