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Optimal Relative Performance Criteria in Mean Field Contribution Games 平均场贡献博弈中的最优相对性能标准
Pub Date : 2020-12-04 DOI: 10.2139/ssrn.3742584
Zhou Zhou
We consider mean-field contribution games, where players in a team choose some effort levels at each time period and the aggregate reward for the team depends on the aggregate cumulative performance of all the players. Each player aims to maximize the expected reward of her own share subject to her cost of effort. To reduce the free-rider issue, we propose some relative performance criteria (RPC), based on which the reward is redistributed to each player. We are interested in those RPCs that implement the optimal solution for the corresponding centralized problem, and we call such RPC an optimal one. That is, the expected payoff of each player under the equilibrium associated with an optimal RPC is as large as the value induced by the corresponding problem where players completely cooperate. We first analyze a one-period model with homogeneous players and obtain natural RPCs of different forms. Then, we generalize these results to a multiperiod model in discrete time. Next, we investigate a two-layer mean-field game. The top layer is an interteam game (team-wise competition), in which the reward of a team is impacted by the relative achievement of the team with respect to other teams; the bottom layer is an intrateam contribution game where an RPC is implemented for reward redistribution among team members. We establish the existence of equilibria for the two-layer game and characterize the intrateam optimal RPC. Finally, we extend the (one-layer) results of optimal RPCs to the continuous-time setup as well as to the case with heterogenous players.
我们考虑的是平均场贡献博弈,即团队中的玩家在每个时间段选择一些努力水平,团队的总奖励取决于所有玩家的累计表现。每个玩家的目标是根据自己的努力成本最大化自己份额的预期回报。为了减少搭便车的问题,我们提出了一些相对绩效标准(RPC),在此基础上,奖励被重新分配给每个玩家。我们感兴趣的是那些为相应的集中问题实现最优解决方案的RPC,我们称这样的RPC为最优RPC。也就是说,在与最优RPC相关的均衡下,每个参与者的期望收益与参与者完全合作的相应问题所产生的值相同。我们首先分析了一个具有同质参与人的单周期模型,得到了不同形式的自然rpc。然后,我们将这些结果推广到离散时间的多周期模型。接下来,我们研究一个两层平均场博弈。顶层是团队间游戏(团队竞争),其中一个团队的奖励受到该团队相对于其他团队的成就的影响;底层是团队内部贡献游戏,其中实现RPC用于团队成员之间的奖励再分配。建立了两层博弈均衡的存在性,并刻画了团队内最优RPC。最后,我们将最优rpc的(单层)结果扩展到连续时间设置以及具有异质参与者的情况。
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引用次数: 0
Endogeneity in Entry Games: U.S. Cellphone Service Deployment 入门游戏的内生性:美国手机服务部署
Pub Date : 2020-12-03 DOI: 10.2139/ssrn.3741805
Zhongjian Lin, Xun Tang, Mo Xiao
In some Bayesian games, payoff-relevant states are influenced by unobserved player- or game-level heterogeneity that also also effects strategic decisions directly. Ignoring such endogeneity in empirical analysis leads to erroneous inference of structural parameters and policy implications. We introduce a control-function approach for estimating discrete Bayesian games with such endogeneity. We apply the method to analyze an entry game of deploying 4G-LTE technology by major U.S. cellphone service providers, taking existing network deployment in the focal market and current deployment in neighboring markets as endogenous. Using lagged demographics of neighboring markets as instruments, we find that a hypothetical T-Mobile and Sprint merger would reduce 4G-LTE deployment across local markets. Moreover, the entry of a fourth national provider, enabled by a partial divestiture of the merger’s assets, would not completely offset its negative impact on market entries and the population served. We also find that ignoring endogeneity in network deployment skews the policy implications by underpredicting the merger’s negative impacts on market entry.
在某些贝叶斯游戏中,收益相关状态受到未被观察到的玩家或游戏层面异质性的影响,这也直接影响战略决策。在实证分析中忽略这种内生性会导致对结构参数和政策影响的错误推断。我们引入了一种控制函数方法来估计具有这种内生性的离散贝叶斯对策。我们将焦点市场的现有网络部署和邻近市场的当前部署作为内生因素,应用该方法分析了美国主要手机服务提供商部署4G-LTE技术的进入博弈。利用邻近市场滞后的人口统计数据作为工具,我们发现假设T-Mobile和Sprint合并将减少4G-LTE在当地市场的部署。此外,由于部分剥离合并资产而使第四个国家提供者进入,将不能完全抵消其对市场进入和所服务人口的负面影响。我们还发现,忽视网络部署的内生性会低估并购对市场进入的负面影响,从而扭曲政策含义。
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引用次数: 2
Coalition-proof Ambiguous Mechanism 防联盟的模糊机制
Pub Date : 2020-11-08 DOI: 10.2139/ssrn.3726822
Huiyi Guo
The paper studies when efficient allocations are implementable via coalition-proof mechanisms. When ambiguous mechanisms are allowed and agents are maxmin expected utility maximizers, we prove that all efficient allocations are implementable via interim coalition incentive compatible mechanisms if and only if the prior distribution of agents’ types satisfies the Coalition Beliefs Determine Preferences (CBDP) property. When the CBDP property holds, these mechanisms can be designed to satisfy additional conditions of interim coalition rationality, interim ambiguity insurance, and ex-post budget balance. When ambiguous mechanisms are not allowed, under every prior, there exists an efficient allocation that is not implementable via interim coalition incentive compatible simple mechanisms. Thus, the paper sheds light on how coalition-proofness may be achieved by engineering ambiguity in mechanism rules.
本文研究了当有效分配通过防联盟机制实现时。当存在模糊机制且agent是期望效用最大化者时,我们证明了当且仅当agent类型的先验分布满足联盟信念决定偏好(CBDP)属性时,所有有效分配都可以通过临时联盟激励兼容机制实现。当CBDP属性成立时,这些机制可以设计为满足临时联盟合理性,临时模糊性保险和事后预算平衡的附加条件。当不允许存在模糊机制时,在每一个先验条件下,都存在一种有效的分配,这种分配不能通过临时联盟激励兼容的简单机制来实现。因此,本文揭示了如何通过机制规则中的工程模糊性来实现联盟抗性。
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引用次数: 3
Follow the Money 跟着钱走
Pub Date : 2020-07-21 DOI: 10.2139/ssrn.3281201
M. Grotteria
I study, both empirically and theoretically, the economic and financial consequences of corporate lobbying. Firms lobby politicians to increase their share of government contracts, but political competition creates firm-level risk, inflating their cost of capital and reducing their incentive to invest in research and development (R&D). I document an annual 6%–8% return premium for stocks of high-lobbying firms, which compensates investors for political risk. An estimated model in which firms can lobby and innovate and investors are risk averse replicates key features of corporate lobbying in the US, including the well-established paradox that lobbying contributions are small relative to the policies at stake. The model predicts that if investors ceased seeking compensation for political risk, R&D investment would increase by 6% and the innovation rate by 0.4 percentage points. The risk-premium costs of lobbying are quantitatively and economically important even if the resources “wasted” on lobbying are objectively small.
我从实证和理论两方面研究企业游说的经济和金融后果。公司游说政客以增加他们在政府合同中的份额,但是政治竞争造成了公司层面的风险,增加了他们的资本成本,降低了他们投资研发的动力。我记录了高游说公司的股票每年6%-8%的回报溢价,这补偿了投资者的政治风险。在一种估算模型中,企业可以游说和创新,而投资者厌恶风险,这种模型复制了美国企业游说的关键特征,包括一个公认的悖论,即游说贡献相对于相关政策而言很小。该模型预测,如果投资者不再寻求政治风险补偿,研发投资将增加6%,创新率将提高0.4个百分点。游说的风险溢价成本在数量上和经济上都很重要,即使“浪费”在游说上的资源客观上很小。
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引用次数: 1
College Admission with Multidimensional Privileges: The Brazilian Affirmative Action Case 具有多重特权的大学录取:巴西平权法案案例
Pub Date : 2020-07-09 DOI: 10.2139/ssrn.3071751
Orhan Aygun, Inácio Bó
In 2012, Brazilian public universities were mandated to use affirmative action policies for candidates from racial and income minorities. We show that the policy makes the students’ affirmative action status a strategic choice and may reject high-achieving minority students while admitting low-achieving majority students. Empirical data shows evidence consistent with this type of unfairness in more than 49 percent of the programs. We propose a selection criterion and an incentive-compatible mechanism that, for a wider range of similar problems and the one in Brazil in particular, is fair and removes any gain from strategizing over the privileges claimed. (JEL I23, O15, I28, J15, D82, H52)
2012年,巴西公立大学被要求对来自种族和收入少数群体的候选人使用平权行动政策。我们表明,该政策使学生的平权行动地位成为一种战略选择,可能会拒绝成绩优异的少数民族学生,而录取成绩较差的多数学生。经验数据显示,在超过49%的项目中存在与这种不公平相一致的证据。我们提出了一种选择标准和一种激励相容的机制,对于更广泛的类似问题,特别是巴西的问题,这种机制是公平的,并消除了对所要求的特权进行战略规划的任何收益。(jel i23, o15, i28, j15, d82, h52)
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引用次数: 55
Characterization of TU Games with Stable Cores by Nested Balancedness 基于嵌套平衡性的稳定核心TU游戏特征分析
Pub Date : 2020-06-15 DOI: 10.2139/ssrn.3627087
M. Grabisch, Peter Sudhölter
A balanced transferable utility game (N, v) has a stable core if its core is externally stable, that is, if each imputation that is not in the core is dominated by some core element. Given two payoff allocations x and y, we say that x outvotes y via some coalition S of a feasible set if x dominates y via S and x allocates at least v(T) to any feasible T that is not contained in S. It turns out that outvoting is transitive and the set M of maximal elements with respect to outvoting coincides with the core if and only if the game has a stable core. By applying the duality theorem of linear programming twice, it is shown that M coincides with the core if and only if a certain nested balancedness condition holds. Thus, it can be checked in finitely many steps whether a balanced game has a stable core. We say that the game has a super-stable core if each payoff vector that allocates less than v(S) to some coalition S is dominated by some core element and prove that core super-stability is equivalent to vital extendability, requiring that each vital coalition is extendable.
如果一个平衡的可转移效用博弈(N, v)的核心是外部稳定的,那么它就有一个稳定的核心,也就是说,如果核心之外的每个输入都受到某些核心元素的支配。给定两种收益分配x和y,我们说x通过可行集的某个联盟S胜过y,如果x通过S胜过y,并且x将至少v(T)分配给不包含在S中的任何可行T。事实证明,占上风是可传递的,当且仅当博弈具有稳定的核心时,占上风的最大元素集M与核心一致。通过两次应用线性规划的对偶定理,证明了当且仅当某个嵌套平衡条件成立时,M与核重合。因此,我们可以通过许多步骤检查平衡游戏是否拥有稳定的核心。如果每个分配小于v(S)给某个联盟S的收益向量都被某个核心元素支配,我们就说这个博弈具有一个超稳定的核心,并证明了核心超稳定等价于重要可扩展性,要求每个重要联盟都是可扩展的。
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引用次数: 4
Competitive and Cooperative Assortment Games under Markov Chain Choice Model 马尔可夫链选择模型下的竞争与合作分类博弈
Pub Date : 2020-05-22 DOI: 10.2139/ssrn.3607722
K. Nip, Changjun Wang, Zizhuo Wang
In this work, we study the assortment planning games in which multiple retailers interact in the market. Each retailer owns some of the products and their goal is to select a subset of products, i.e., an assortment to o er to the customers so as to maximize their expected revenue. The purchase behavior of the customer is assumed to follow the Markov chain choice model. We consider two types of assortment games under the Markov chain choice model - a competitive game and a cooperative game. In the assortment competition game, we show that there always exists a pure-strategy Nash equilibrium and such equilibrium can be found in polynomial time. We also identify an easy-to-check condition for the uniqueness of the Nash equilibrium. Then we analyze the equilibrium outcome on the assortments and the payoffs of this competition game, and compare the outcome with that in a monopolistic setting and a central planner setting. We show that under the assortment competition game, each retailer will o er a broader assortment in the equilibrium, which could include products that are not pro table in the monopolistic or the central planner setting, and it will eventually lead to a decrease of revenue for each player. Furthermore, we show that the price-of-anarchy and the price-of-stability of the game can be arbitrarily large. Motivated by these results, we further consider the assortment cooperation game under the Markov chain choice model, in which retailers are allowed to form coalitions. We consider two settings of cooperative games distinguished by how players presume other players' behavior. Interestingly, we find that when the players take a pessimistic view regarding the behavior of other players, there is incentive for all the players to form a grand coalition and there exists an allocation of the total revenue that makes the coalition stable (exists a core to the game). However, when the players take an optimistic view regarding the behavior of other players, a stable coalition may not exist.
在本研究中,我们研究了多个零售商在市场中相互作用的分类规划博弈。每个零售商都拥有一些产品,他们的目标是选择产品的一个子集,即一个分类,以最大限度地提高客户的预期收入。假设顾客的购买行为遵循马尔可夫链选择模型。本文研究了马尔可夫链选择模型下的两种分类博弈——竞争博弈和合作博弈。在分类竞争博弈中,我们证明了总存在一个纯策略纳什均衡,并且该均衡可以在多项式时间内找到。我们还确定了纳什均衡唯一性的一个易于检验的条件。在此基础上,分析了该竞争博弈的分类和收益均衡结果,并将其与垄断和中央计划的均衡结果进行了比较。结果表明,在商品分类竞争博弈中,每个零售商在均衡中会选择更广泛的商品分类,其中可能包括在垄断或中央计划环境下不盈利的产品,这最终会导致每个参与者的收入减少。此外,我们还证明了该博弈的无政府价格和稳定价格可以任意大。在这些结果的激励下,我们进一步考虑了马尔可夫链选择模型下允许零售商组成联盟的分类合作博弈。我们考虑了合作游戏的两种设定,即玩家如何假设其他玩家的行为。有趣的是,我们发现当参与者对其他参与者的行为持悲观态度时,所有参与者都有形成大联盟的动机,并且存在使联盟稳定的总收益分配(存在游戏的核心)。然而,当参与者对其他参与者的行为持乐观态度时,稳定的联盟可能不存在。
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引用次数: 4
Discovery in a Screening Model of Final Offer Arbitration 最终报价仲裁筛选模型中的发现
Pub Date : 2020-05-20 DOI: 10.2139/ssrn.3606498
A. Farmer, Paul Pecorino
We develop screening models of final offer arbitration (FOA) in which the uninformed party makes a demand to the informed party. We consider models in which settlement occurs before and after the submission of binding offers, and in each we analyze costly discovery. Our results are compared to conventional arbitration (CA) which may viewed as a litigation model. Overall, the incentive to invoke discovery is stronger in FOA than in CA, due in part, to informational rents often present in FOA, but not in CA. Moreover, submitted proposals under FOA contain information which raise the benefit of invoking discovery.
我们开发了最终报价仲裁(FOA)的筛选模型,其中不知情方向知情方提出要求。我们考虑了在提交具有约束力的要约之前和之后发生和解的模型,并在每种模型中分析了代价高昂的发现。我们的结果是比较传统的仲裁(CA),这可能被视为诉讼模式。总的来说,在FOA中调用发现的动机比在CA中更强,部分原因是在FOA中经常出现信息租金,而在CA中没有。此外,在FOA下提交的提案包含提高调用发现的好处的信息。
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引用次数: 2
Efficient Price Competition in Markets with Adverse Selection 逆向选择市场中的有效价格竞争
Pub Date : 2020-04-10 DOI: 10.2139/ssrn.3572800
Anastasios Dosis
This paper studies general markets with adverse selection in which symmetric firms supply (potentially multiple) products to privately-informed consumers and compete with price schedules. I show that a basic price cap regulation, in which the price caps are endogenously determined by firms, alongside the possibility of firms to react to price cuts a la Wilson (1977), discourages risk selection over efficient allocations, and therefore, equilibrium exists in every market. Moreover, I demonstrate that in the markets that are considerably more general than the stylised Rothschild and Stiglitz (1976) insurance market, firms earn zero profits in equilibrium, and every equilibrium allocation is efficient.
本文研究了具有逆向选择的一般市场,在这种市场中,对称企业向不知情的消费者提供(可能是多种)产品,并与价格表竞争。我展示了一个基本的价格上限监管,其中价格上限是由企业内生地决定的,以及企业对降价做出反应的可能性,如威尔逊(1977),这阻碍了风险选择而不是有效配置,因此,均衡存在于每个市场。此外,我还证明,在比典型的罗斯柴尔德和斯蒂格利茨(1976)保险市场更为普遍的市场中,企业在均衡状态下的利润为零,而且每个均衡配置都是有效的。
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引用次数: 0
Dynamic Strategic Complements in Two Stage, 2x2 Games 两阶段2x2博弈中的动态战略互补
Pub Date : 2020-04-06 DOI: 10.2139/ssrn.3320646
Yue Feng, Tarun Sabarwal
Strategic complements are well understood for normal form games, but less so for extensive form games. There is some evidence that extensive form games with strategic complementarities are a very restrictive class of games (Echenique (2004)). We study necessary and sufficient conditions for strategic complements (defined as increasing best responses) in two stage, 2x2 games. We find that the restrictiveness imposed by quasisupermodularity and single crossing property is particularly severe, in the sense that the set of games in which payoffs satisfy these conditions has measure zero. Payoffs with these conditions require the player to be indifferent between their actions in two of the four subgames in stage two, eliminating any strategic role for their actions in these two subgames. In contrast, the set of games that exhibit strategic complements (increasing best responses) has infinite measure. This enlarges the scope of strategic complements in two stage, 2x2 games (and provides a basis for possibly greater scope in more general games). The set of subgame perfect Nash equilibria in the larger class of games continues to remain a nonempty, complete lattice. The results are easy to apply, and are robust to including dual payoff conditions and adding a third player. Examples with several motivations are included.
对于一般形式的游戏,策略互补是很容易理解的,但对于广泛形式的游戏,就不那么容易理解了。有证据表明,具有战略互补性的广泛形式游戏是一种限制性很强的游戏。我们研究了两阶段2x2博弈中战略互补(定义为增加最佳对策)的充分必要条件。我们发现由拟超模性和单交叉性所施加的限制性是特别严重的,在某种意义上,满足这些条件的收益的对策集具有测度零。这些条件下的收益要求玩家在第二阶段的四个子游戏中的两个游戏中对自己的行为漠不关心,这就消除了他们在这两个子游戏中的任何策略作用。相比之下,展示战略互补(增加最佳反应)的游戏集具有无限度量。这扩大了两阶段2x2游戏的战略互补范围(并为更一般的游戏提供了更大范围的基础)。在更大的博弈类中,子博弈完全纳什均衡的集合仍然是一个非空的完全格。结果很容易应用,并且对于包含双重收益条件和添加第三个玩家是稳健的。包括几个动机的例子。
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引用次数: 1
期刊
ERN: Other Game Theory & Bargaining Theory (Topic)
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