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Artificial Creativity and General Intelligence 人工创造力与一般智能
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-12-10 DOI: 10.34632/JSTA.2020.9481
Caterina Moruzzi
It is hard to deny that the notions of creativity and intelligence are inherently connected. But what does this correlation amount to? Is creativity a necessary desideratum of intelligence? On the other hand, does the fact of being intelligent necessarily imply being creative as well? The aim of this paper is to explore these questions and to contribute to the discussion regarding the connections between the notions of creativity and intelligence. In order to do so, I draw on the results obtained from a study on the public perceptions and attitudes in relation to the use of AI in the creative sector conducted at the University of Nottingham. Through this discussion I aim to test the hypothesis that the key features of creativity correspond to aspects that are essential for the realization of Artificial General Intelligence, e.g. flexibility, domain knowledge, and common-sense. After having illustrated the parallels between the two concepts, I contend that while creativity is a crucial component of general intelligence, the constituents needed to build an AGI may not be sufficient to design creative artificial systems. I close the paper by tentatively suggesting how the motivations behind the discontent expressed by the participants against creative AI can be explained through the uncanny valley phenomenon.
很难否认,创造力和智力的概念有着内在的联系。但这种相关性意味着什么?创造力是智力的必要需求吗?另一方面,聪明的事实是否也必然意味着有创造力?本文的目的是探讨这些问题,并为讨论创造力和智力概念之间的联系做出贡献。为了做到这一点,我借鉴了诺丁汉大学进行的一项关于公众对人工智能在创意领域的使用的看法和态度的研究结果。通过这次讨论,我的目的是检验创造性的关键特征对应于实现通用人工智能所必需的方面的假设,例如灵活性、领域知识和常识。在说明了这两个概念之间的相似之处后,我认为,虽然创造力是一般智能的关键组成部分,但构建AGI所需的组成部分可能不足以设计创造性的人工系统。在结束这篇论文时,我试探性地提出了参与者对创造性人工智能表达不满背后的动机如何通过神秘谷现象来解释。
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引用次数: 6
Alpha Version, Delta Signature: Cognitive Aspects of Artefactual Creativity Alpha版本,Delta签名:人工创造力的认知方面
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-12-10 DOI: 10.34632/JSTA.2020.9491
Dejan Grba
This paper explores the cognitive aspects of artefactual creativity in new media art. With regards to the diversity of practices in this domain, I focus on generative art projects created primarily by processing the material from cinema, television and the Internet. These projects blend procedural thinking with bricolage, leverage complex technical infrastructures, foster curiosity and encourage vigilance in our critical appreciation of the arts, technology, culture, society, and human nature. I discuss their methodologies, poetic features, cultural and social contexts in three sections which exemplify the effects and consequences of computational paradigm: database logic, statistical abstraction and quantification. Throughout each section, I outline the theoretical considerations that can be educed from the examples, and expand on them in the concluding section which examines the artists’ creative motives and circumstances for analogizing and meaning making in relation to the cognitive and ethical implications of generative new media art.
本文探讨了新媒体艺术中人工创造的认知方面。关于这一领域实践的多样性,我关注的是主要通过处理电影、电视和互联网材料而创作的生成性艺术项目。这些项目将程序思维与拼凑相结合,利用复杂的技术基础设施,培养好奇心,并鼓励我们在对艺术、技术、文化、社会和人性的批判性欣赏中保持警惕。我在三个部分讨论了他们的方法论、诗歌特征、文化和社会背景,这些部分举例说明了计算范式的影响和后果:数据库逻辑、统计抽象和量化。在每一节中,我都概述了可以从这些例子中得出的理论考虑,并在结论部分对其进行了扩展。结论部分考察了艺术家的创作动机和类比和意义创造的环境,以及生成性新媒体艺术的认知和伦理含义。
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引用次数: 4
How to Observe the Inner Space of a Complex Biological System through Speculative Simulation 如何通过推测模拟观察复杂生物系统的内部空间
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-12-10 DOI: 10.34632/JSTA.2020.9489
Sage Jenson, Kit Kuksenok
We present an approach for composition and performance with speculative complex biological systems. This iterative approach engages with both the content and the context of science through generative visual and sound art. We offer a conceptual framing as well as practical exercises, demonstrated in two cases. By distinguishing the system, its representation, and human observer(s), we clarify influences, material artifacts, and sources of tension. In the case of Dismantling, a live performance using a simulation adapted from a model of the acellular slime mold Physarum polycephalum, we explore a shifting locus of agency during the performance between the observer and the representation. In the case of Feed, a visual and sound installation realizing addiction as a multi-scale process, we explore the generative tension of re-use of a representation to engage with different systems. The underlying biological phenomena can be viewed as complex networks with powerful performative agency and multi-scale behaviors.
我们提出了一种推测性复杂生物系统的组成和性能的方法。这种迭代方法通过生成的视觉和声音艺术与科学的内容和背景相结合。我们提供了概念框架和实践练习,在两个案例中进行了演示。通过区分系统、其表示和人类观察者,我们阐明了影响、物质假象和紧张的来源。在拆解的情况下,使用改编自无细胞黏菌多头绒泡菌模型的模拟进行现场表演,我们探索了在表演过程中观察者和表现者之间代理的变化轨迹。以Feed为例,这是一个视觉和声音装置,将成瘾实现为一个多尺度的过程,我们探索了重复使用一种表示来参与不同系统的生成张力。潜在的生物现象可以被视为具有强大的表演机构和多尺度行为的复杂网络。
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引用次数: 0
On the Human Role in Generative Art: A Case Study of AI-driven Live Coding 论人类在生成艺术中的角色——以人工智能驱动的现场编码为例
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-12-10 DOI: 10.34632/JSTA.2020.9488
A. Poscic, G. Krekovic
The evolution of philosophical views on art is interwoven with trajectories of accelerating technological amelioration. In the emergence of generative algorithms there is a need for making sense of modern technologies that step in a realm previously reserved for humans – creativity. This paper aims to understand the role of the human in generative art by demystifying implications of black-box generative algorithms and their applications for artistic purposes. First, we shortly canvas the current state of practice and research in generative art, especially music. Then, we introduce Anastatica, a part performance, part installation built using data-driven generative live coding. Finally, we discuss implications of AI in art through a case study of Anastatica’s development and performance. We trace the path from algorithms to intelligence, applying musical and computer science theory to a practical case of generating a live coding musical performance, while focusing on aesthetic, compositional, conceptual, and phenomenological implications.
哲学艺术观的演变与技术进步的加速轨迹交织在一起。随着生成算法的出现,有必要理解现代技术,这些技术进入了以前留给人类的领域——创造力。本文旨在通过揭示黑盒生成算法的含义及其在艺术目的中的应用,来理解人类在生成艺术中的作用。首先,我们简要介绍了生成艺术,尤其是音乐的实践和研究现状。然后,我们介绍Anastatica,这是一个使用数据驱动的生成实时编码构建的部分性能、部分安装。最后,我们通过对Anastatica的发展和表现的案例研究,讨论了人工智能在艺术中的意义。我们追踪从算法到智能的道路,将音乐和计算机科学理论应用于生成现场编码音乐表演的实际案例,同时关注美学、作曲、概念和现象学的含义。
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引用次数: 2
Image and racism: Racial anthropophagy and the limits of anti-racist and decolonial cultural production in Brazil 形象与种族主义:种族人类吞噬与巴西反种族主义和非殖民化文化生产的局限
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-24 DOI: 10.34632/JSTA.2020.8532
M. Sales, Bruno Muniz
In this article, we intend to discuss the representation of black people, pointing out how hegemonic images of Brazilian cinema corroborate the structural racism of our society, analysing films (and other visual narratives) from the 2000s, a period considered the “Resumption of Brazilian Cinema”. Cinema produced by black directors emerges as counter-narratives, deepening the way in which Brazilian cinema represents the racial issue in a stereotyped way. To think about this structural racism in the field of cinema we will deepen the concept of racial anthropophagy (Alves, 2018; Paixão, 2015) a kind of aesthetic of the flesh, in which the image of the “other” is appropriated and devoured in the name of art. We will also establish a dialogue with black feminism, emphasizing the importance of this movement and discussing image production around black women in Brazil.
在这篇文章中,我们打算讨论黑人的代表性,指出巴西电影的霸权形象如何证实我们社会的结构性种族主义,分析2000年代的电影(和其他视觉叙事),这一时期被认为是“巴西电影的复兴”。黑人导演制作的电影以反叙事的形式出现,加深了巴西电影以刻板的方式代表种族问题的方式。为了思考电影领域的这种结构性种族主义,我们将深化种族人类吞噬的概念(Alves,2018;Paixão,2015),这是一种对肉体的审美,在这种审美中,“他者”的形象以艺术的名义被挪用和吞噬。我们还将与黑人女权主义建立对话,强调了这场运动的重要性,并讨论了围绕巴西黑人女性的图像制作。
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引用次数: 0
Some Visual Thoughts About Perception in 'Rebecca' 《丽贝卡》中关于感知的视觉思考
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-24 DOI: 10.34632/JSTA.2020.9410
Ricardo Vieira Lisboa
Alfred Hitchcock's Rebecca is part of the series of 1940s gothic films. In this essay, one of the most common tropes of this subgenre of the psychological thriller is identified and analysed: perceptual ambiguity. Based on this element, I justify the formal choices of an (audio)visual essay - "Some Visual Thought about Perception in Rebecca" - made with images and sound from that film, which explores the gothic dimensions of the video-essayistic practice itself: research, contradiction, quotation and evocation.
阿尔弗雷德·希区柯克的《丽贝卡》是20世纪40年代哥特电影系列的一部分。在这篇文章中,识别和分析了这一心理惊悚亚类型中最常见的比喻之一:感知模糊。基于这一元素,我证明了一篇(音频)视觉散文的正式选择——“关于《丽贝卡》感知的一些视觉思考”——是用那部电影的图像和声音制作的,它探索了视频散文实践本身的哥特式维度:研究、矛盾、引用和唤起。
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引用次数: 0
The Film Sound Analysis Framework: A Conceptual tool to Interpret the Cinematic Experience 电影声音分析框架:诠释电影体验的概念工具
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-24 DOI: 10.34632/JSTA.2020.8528
Á. Barbosa, Kristine Dizon
Today, the importance of sound and music in film is well established and an integral part of professional workflows within the audio-visual production industry. However, Sound and Music Design in film has been explored creatively since the advent of Talkies in the 1920’s. The most well-established practices for the use of sound in film always came from the inspiration of film directors, editors and composers, but in recent years the systematic use of Sound and Music in this media has become increasingly relevant in academic domains, as a subject of study and research. This article proposes a possible direction in addressing challenges presented by this growing academic field, by introducing a process for codifying and systematizing an initial grammar of Sound in Film, entitled the Film Sound Analysis Framework (FSAF). The FSAF is a tool for critical analysis of Sound and Music in Film, that is based on the relationship between Sound Semantics and Syntax from a Taxonomical and Applied perspective. Using the FSAF in longitudinal studies of film, allows for a systematic analysis by the observation of similar variables through the identification and assessment of patterns or trends, when using Sound to convey meaning and foster emotions.
今天,声音和音乐在电影中的重要性已经确立,并且是视听制作行业专业工作流程中不可或缺的一部分。然而,自20世纪20年代有声电影问世以来,电影中的声音和音乐设计一直在进行创造性的探索。在电影中使用声音的最完善的做法总是来自电影导演,编辑和作曲家的灵感,但近年来,在这种媒体中系统地使用声音和音乐在学术领域越来越相关,作为一个学习和研究的主题。本文提出了一个可能的方向,通过引入一个过程来编纂和系统化电影声音的初始语法,称为电影声音分析框架(FSAF),以解决这个不断发展的学术领域所面临的挑战。FSAF是一个从分类学和应用的角度对电影中的声音和音乐进行批判性分析的工具,基于声音语义和语法的关系。在电影的纵向研究中使用FSAF,可以通过识别和评估模式或趋势来观察类似的变量,从而进行系统的分析,当使用声音来传达意义和培养情感时。
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引用次数: 1
Audiovisual essays: unveiling the mystery behind the object 视听散文:揭开物品背后的神秘面纱
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-24 DOI: 10.34632/JSTA.2020.9393
Carlos Natálio
The beginning of an audiovisual section in the Journal of Science and Technology of the Arts has two main goals: the first one is for contributing for the acceptance of these objects in the academic field, especially within the most common practices and criteria of acceptance, reviewing and publishing. For this, we’ll have in each number a call for audiovisual essays, that will be submitted to a peer-reviewed system of evaluation. Each audiovisual essay will be accompanied by a research statement written by the author, articulating research aims and the process of work. After acceptance, the audiovisual essay and author’s statement will be published alongside the reviewers’ critical evaluation of the work; the second goal of this section will be to create a conceptual discussion around audiovisual essay as a pedagogical and academic tool, in order to generate concepts and criteria for evaluation and scientific consideration.
《科学与技术艺术杂志》视听部分的开始有两个主要目标:第一个目标是为学术领域对这些对象的接受做出贡献,特别是在最常见的接受、审查和出版的实践和标准中。为此,我们将在每个数字中征集视听文章,这些文章将被提交给同行评议的评估系统。每个视听文章将由作者撰写的研究声明,阐明研究目标和工作过程。接受后,视听文章和作者声明将与审稿人对作品的批评性评价一起发布;本节的第二个目标将是围绕视听论文作为教学和学术工具进行概念性讨论,以便产生评估和科学考虑的概念和标准。
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引用次数: 0
Contemporary Cinema and the Logic of the Building The Case of Apichatpong Weerasethakul’s "Loong Boonmee raleuk chat" 当代电影与建筑的逻辑——以阿皮查蓬·维拉塞哈库的《龙》为例
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-01 DOI: 10.34632/JSTA.2020.8531
Carlos Natálio
This paper problematizes the use of the concept of contemporary to describe a specific modus operandi of a group of directors and films that no longer identify with the characteristics of modern cinema. Using the symbolic date of 9/11 as an historical decisive moment, we take as an example of this cinema, Loong Boonmee raleuk chat, winner of 2010’s Palme D’Or at Cannes Film Festival. In analysing Apichatpong Weerasethakul’s film, we aim at proposing, as a metaphor, a different approach – a logic of the building – in order to describe the specific creative processes in contemporary cinema. In order to describe the Thai filmmaker’s method, we will recuperate Giorgio Agamben’s ideas about what it means to be contemporary, and also the ethical responsibility of cinema in helping to recover the lost gestures of humanity.
本文质疑使用“当代”的概念来描述一群不再认同现代电影特征的导演和电影的特定手法。以“9·11”这一具有象征意义的日子作为决定性的历史时刻,我们以2010年戛纳电影节金棕榈奖得主《龙布米·罗勒克》这部电影为例。在分析Apichatpong Weerasethakul的电影时,我们的目标是提出一种隐喻,一种不同的方法-建筑的逻辑-以描述当代电影的具体创作过程。为了描述泰国电影制作人的方法,我们将恢复Giorgio Agamben关于当代意义的想法,以及电影在帮助恢复失去的人性姿态方面的道德责任。
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引用次数: 0
Between the Screen-Sediment and the Shattered Window: The Deconstruction of the Screens Limits and Frames in Moving Image Installations 在画面的沉淀与破碎的窗户之间:运动影像装置画面界限与框架的解构
IF 0.2 Q2 Arts and Humanities Pub Date : 2020-07-01 DOI: 10.34632/JSTA.2020.8527
S. Branco
In the view of the continuous transformations in the structures of production, distribution and consumption of images, concepts such as expanded cinema or cinema of exhibition enlarged the spectrum of cinema to the contemporary art, which has also become a space to meditate about the fate of the cinematographic device. From a trans-historical and interdisciplinary approach – going from the pictorial perspectiva artificiallis to the pre-cinematographic instruments, cinema, and contemporary art – this paper seeks to reflect, by using the historical metaphor of the window, on the volatility and multiplicity of contemporary screens and their influence on today’s modes of vision. The paper also addresses the changes undergone in the image’s frames and the consequent paradigm shift in how the viewer physically relates with these images, summoning the work of the Portuguese artist Alexandre Estrela to consider the perceptive, cognitive and topological reconfigurations in the moving-image exhibition formats in museums and art galleries.
从图像的生产、分配和消费结构的不断变化来看,诸如扩展电影院或展览电影院等概念将电影的范围扩大到了当代艺术,这也成为了一个思考电影设备命运的空间。从一种跨历史和跨学科的方法——从绘画的人工视角到电影前的仪器、电影和当代艺术——本文试图通过使用窗户的历史隐喻来反映当代屏幕的波动性和多样性及其对当今视觉模式的影响。本文还探讨了图像框架的变化,以及观众与这些图像物理联系方式的范式转变,并援引葡萄牙艺术家Alexandre Estrela的作品来考虑博物馆和美术馆动态图像展览形式中的感知、认知和拓扑重构。
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引用次数: 0
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Journal of Science and Technology of the Arts
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