{"title":"Session details: Session 8: Creativity with Kids","authors":"N. Maiden","doi":"10.1145/3340702","DOIUrl":"https://doi.org/10.1145/3340702","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"39 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131514314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Dan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley, Alejandro Pantoja
Metaphors are important at multiple levels within design and society-from the specifics of interfaces, to wider societal imaginaries of technology and progress. Exploring alternative metaphors can be generative in creative processes, and for reframing problems strategically. In this pictorial we introduce an inspiration card workshop method using juxtaposition (or bisociation) to enable participants to explore novel metaphors for hard-to-visualise phenomena, drawing on a provisional set of inspiration material. We demonstrate the process through illustrating creative workshops in France, Portugal, Chile, and the USA, and reflect on benefits, limitations, and potential development of this format for use within interaction design.
{"title":"New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond","authors":"Dan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley, Alejandro Pantoja","doi":"10.1145/3325480.3326570","DOIUrl":"https://doi.org/10.1145/3325480.3326570","url":null,"abstract":"Metaphors are important at multiple levels within design and society-from the specifics of interfaces, to wider societal imaginaries of technology and progress. Exploring alternative metaphors can be generative in creative processes, and for reframing problems strategically. In this pictorial we introduce an inspiration card workshop method using juxtaposition (or bisociation) to enable participants to explore novel metaphors for hard-to-visualise phenomena, drawing on a provisional set of inspiration material. We demonstrate the process through illustrating creative workshops in France, Portugal, Chile, and the USA, and reflect on benefits, limitations, and potential development of this format for use within interaction design.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114746437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The current work investigates how creativity manifests when designers use data work in the early phase of design. Designers are increasingly interested in utilizing the massive amounts of data surrounding our everyday lives. However, data work is still challenging to incorporate into the design process. In this paper, we present a case study with three novice design teams who were tasked to integrate data work into their design process. During the study, we observed how creativity took place in framing a design problem. We present and discuss their actions from a creativity process perspective, highlighting how they used and rationalized data-inspired inquiries creatively in the early phase of design. The current results inform the development of a design framework to structure data work methodologically and coherently into design processes. We coin this design framework Exploratory Data Inquiry.
{"title":"Creative Data Work in the Design Process","authors":"P. Kun, I. Mulder, Amalia de Götzen, Gerd Kortuem","doi":"10.1145/3325480.3325500","DOIUrl":"https://doi.org/10.1145/3325480.3325500","url":null,"abstract":"The current work investigates how creativity manifests when designers use data work in the early phase of design. Designers are increasingly interested in utilizing the massive amounts of data surrounding our everyday lives. However, data work is still challenging to incorporate into the design process. In this paper, we present a case study with three novice design teams who were tasked to integrate data work into their design process. During the study, we observed how creativity took place in framing a design problem. We present and discuss their actions from a creativity process perspective, highlighting how they used and rationalized data-inspired inquiries creatively in the early phase of design. The current results inform the development of a design framework to structure data work methodologically and coherently into design processes. We coin this design framework Exploratory Data Inquiry.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"239 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122065188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.
{"title":"Design Cognitive Actions Stimulating Creativity in the VR Design Environment","authors":"J. Lee, E. Yang, Zhong Yuan Sun","doi":"10.1145/3325480.3326575","DOIUrl":"https://doi.org/10.1145/3325480.3326575","url":null,"abstract":"This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117327064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Keynote 1","authors":"Steven W. Dow","doi":"10.1145/3340692","DOIUrl":"https://doi.org/10.1145/3340692","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127062312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pixeldust (An Algorithmic Collective Memory Project) is a contributory, interactive video/audio/text engine that can be output to many different forms of exhibition-from small monitors to large-scale public video projections. Written in the Processing language, it accepts photographic portraits, disassembles them into component pixels that lie like dust in the bottom of the screen, then dramatically sweeps them up into the complete portrait as the viewer listens to a short autobiographical statement by the portrayed person. In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, Pixeldust presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history.
{"title":"Pixeldust","authors":"Glenda Drew, J. Drew","doi":"10.1145/3325480.3326545","DOIUrl":"https://doi.org/10.1145/3325480.3326545","url":null,"abstract":"Pixeldust (An Algorithmic Collective Memory Project) is a contributory, interactive video/audio/text engine that can be output to many different forms of exhibition-from small monitors to large-scale public video projections. Written in the Processing language, it accepts photographic portraits, disassembles them into component pixels that lie like dust in the bottom of the screen, then dramatically sweeps them up into the complete portrait as the viewer listens to a short autobiographical statement by the portrayed person. In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, Pixeldust presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132025070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this workshop, the focus will be on providing a forum for researchers in the various interdisciplinary fields to engage in and explore research outcomes and discussions on sketching interactions, specifically for interfaces that promote creativity and cognition. Attendees of the workshop will actively experience sessions related to the presentation, discussion, and sharing of discoveries and innovations that target or leverage sketching interactions for interfaces in domains that include the learning sciences, education, artificial, and engineering. The workshop will serve as a platform to encourage opportunities of new collaborations and inspire growth for leveraging sketching interactions towards creativity and cognition.
{"title":"Sketching Cognition and Creativity: Leveraging Sketch Interfaces for Enhancing Creativity and Cognition","authors":"T. Hammond, Paul Taele","doi":"10.1145/3325480.3326552","DOIUrl":"https://doi.org/10.1145/3325480.3326552","url":null,"abstract":"In this workshop, the focus will be on providing a forum for researchers in the various interdisciplinary fields to engage in and explore research outcomes and discussions on sketching interactions, specifically for interfaces that promote creativity and cognition. Attendees of the workshop will actively experience sessions related to the presentation, discussion, and sharing of discoveries and innovations that target or leverage sketching interactions for interfaces in domains that include the learning sciences, education, artificial, and engineering. The workshop will serve as a platform to encourage opportunities of new collaborations and inspire growth for leveraging sketching interactions towards creativity and cognition.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132974857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
R. Manshaei, Uzair Mayat, Aneesh P. Tarun, Sean DeLong, David Chiang, J. Digregorio, Shahin Khayyer, Apurva Gupta, M. Kyan, Ali Mazalek
Advances in biology and computational power have led to the availability of large biological data sets, yet these advances raise new design challenges. Designers must build effective tools that cater to the needs of biologists and data scientists in order to visually explore and manipulate data for modeling and analysis. We present the Tangible Tensors system, a new tensor-based visualization and tangible manipulation tool that serves to improve functionality over previous data analytics approaches. We designed a platform that supports iterative exploration of the solution space and better interpretation tools for biologists. User study results indicate that our system is easy to learn and use, and useful for data modeling and analysis tasks.
{"title":"Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling","authors":"R. Manshaei, Uzair Mayat, Aneesh P. Tarun, Sean DeLong, David Chiang, J. Digregorio, Shahin Khayyer, Apurva Gupta, M. Kyan, Ali Mazalek","doi":"10.1145/3325480.3325502","DOIUrl":"https://doi.org/10.1145/3325480.3325502","url":null,"abstract":"Advances in biology and computational power have led to the availability of large biological data sets, yet these advances raise new design challenges. Designers must build effective tools that cater to the needs of biologists and data scientists in order to visually explore and manipulate data for modeling and analysis. We present the Tangible Tensors system, a new tensor-based visualization and tangible manipulation tool that serves to improve functionality over previous data analytics approaches. We designed a platform that supports iterative exploration of the solution space and better interpretation tools for biologists. User study results indicate that our system is easy to learn and use, and useful for data modeling and analysis tasks.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133554445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The development of digital advertising capabilities has drawn attention toward the benefits of advertising automation and digital consumer analytics, including the appropriate technical skills to support these capabilities. By focusing on constraint and provocation in otherwise innocuous requests from advertisers, I uncover collaborative creative practices undertaken by the digital advertising workers responding to those requests when conceptualizing creative digital branding campaigns. The findings highlight some of seen but unnoticed interpretive methods these workers use to marshal a variety of technical and non-technical resources to develop successful and creative campaign ideas and plans from these requests. Outcomes can be used to improve the technology used to plan and launch digital advertising campaigns by helping teams better consider the user and advertiser, and enable better communication of campaign differentiation.
{"title":"Doing Collaborative Digital Advertising Conceptualization: An Ethnomethodological Study","authors":"Michael F. Clarke","doi":"10.1145/3325480.3325496","DOIUrl":"https://doi.org/10.1145/3325480.3325496","url":null,"abstract":"The development of digital advertising capabilities has drawn attention toward the benefits of advertising automation and digital consumer analytics, including the appropriate technical skills to support these capabilities. By focusing on constraint and provocation in otherwise innocuous requests from advertisers, I uncover collaborative creative practices undertaken by the digital advertising workers responding to those requests when conceptualizing creative digital branding campaigns. The findings highlight some of seen but unnoticed interpretive methods these workers use to marshal a variety of technical and non-technical resources to develop successful and creative campaign ideas and plans from these requests. Outcomes can be used to improve the technology used to plan and launch digital advertising campaigns by helping teams better consider the user and advertiser, and enable better communication of campaign differentiation.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115368492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Gabriela Sá, C. Sylla, Vítor Martins, Ana Paula Caruso, Douglas Menegazzi
Here, we present the visual development of a digital manipulative that promotes creative storytelling among young children. The tool addresses multiculturalism, by presenting children with story elements from different cultures. We reflected on how to create visual elements that both represent a given culture and foster the children's imagination and creativity. It is key to create eye-catching and imagination-inducing visuals, that can be achieved through an exploratory and iterative process. It is crucial to undertake extensive research to learn about and understand the history and meanings behind each culture, to avoid stereotypes and other representation clichés. Whenever possible, it is important to involve people raised in each culture in the design process, since their contribution is grounded in real life experience and will translate into valuable insights.
{"title":"Multiculturalism and Creativity in Storytelling - Visual Development of a Digital Manipulative for Young Children","authors":"Gabriela Sá, C. Sylla, Vítor Martins, Ana Paula Caruso, Douglas Menegazzi","doi":"10.1145/3325480.3326571","DOIUrl":"https://doi.org/10.1145/3325480.3326571","url":null,"abstract":"Here, we present the visual development of a digital manipulative that promotes creative storytelling among young children. The tool addresses multiculturalism, by presenting children with story elements from different cultures. We reflected on how to create visual elements that both represent a given culture and foster the children's imagination and creativity. It is key to create eye-catching and imagination-inducing visuals, that can be achieved through an exploratory and iterative process. It is crucial to undertake extensive research to learn about and understand the history and meanings behind each culture, to avoid stereotypes and other representation clichés. Whenever possible, it is important to involve people raised in each culture in the design process, since their contribution is grounded in real life experience and will translate into valuable insights.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124083249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}