首页 > 最新文献

Proceedings of the 2019 Conference on Creativity and Cognition最新文献

英文 中文
Session details: Session 8: Creativity with Kids 会议详情:会议8:创造力与孩子
Pub Date : 2019-06-13 DOI: 10.1145/3340702
N. Maiden
{"title":"Session details: Session 8: Creativity with Kids","authors":"N. Maiden","doi":"10.1145/3340702","DOIUrl":"https://doi.org/10.1145/3340702","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"39 2 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131514314","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond 新隐喻:在设计及其他领域产生想法和重构问题的工作坊方法
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326570
Dan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley, Alejandro Pantoja
Metaphors are important at multiple levels within design and society-from the specifics of interfaces, to wider societal imaginaries of technology and progress. Exploring alternative metaphors can be generative in creative processes, and for reframing problems strategically. In this pictorial we introduce an inspiration card workshop method using juxtaposition (or bisociation) to enable participants to explore novel metaphors for hard-to-visualise phenomena, drawing on a provisional set of inspiration material. We demonstrate the process through illustrating creative workshops in France, Portugal, Chile, and the USA, and reflect on benefits, limitations, and potential development of this format for use within interaction design.
隐喻在设计和社会的多个层面上都很重要——从界面的细节,到对技术和进步的更广泛的社会想象。探索替代隐喻可以在创造性过程中产生,并在战略上重新构建问题。在这幅图画中,我们介绍了一种使用并置(或分离)的灵感卡片工作坊方法,使参与者能够在一套临时灵感材料上探索难以想象的现象的新隐喻。我们通过举例说明在法国、葡萄牙、智利和美国的创意工作坊来展示这一过程,并反思这种格式在交互设计中使用的好处、局限性和潜在的发展。
{"title":"New Metaphors: A Workshop Method for Generating Ideas and Reframing Problems in Design and Beyond","authors":"Dan Lockton, Devika Singh, Saloni Sabnis, Michelle Chou, Sarah Foley, Alejandro Pantoja","doi":"10.1145/3325480.3326570","DOIUrl":"https://doi.org/10.1145/3325480.3326570","url":null,"abstract":"Metaphors are important at multiple levels within design and society-from the specifics of interfaces, to wider societal imaginaries of technology and progress. Exploring alternative metaphors can be generative in creative processes, and for reframing problems strategically. In this pictorial we introduce an inspiration card workshop method using juxtaposition (or bisociation) to enable participants to explore novel metaphors for hard-to-visualise phenomena, drawing on a provisional set of inspiration material. We demonstrate the process through illustrating creative workshops in France, Portugal, Chile, and the USA, and reflect on benefits, limitations, and potential development of this format for use within interaction design.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"80 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114746437","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 36
Creative Data Work in the Design Process 设计过程中的创造性数据工作
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325500
P. Kun, I. Mulder, Amalia de Götzen, Gerd Kortuem
The current work investigates how creativity manifests when designers use data work in the early phase of design. Designers are increasingly interested in utilizing the massive amounts of data surrounding our everyday lives. However, data work is still challenging to incorporate into the design process. In this paper, we present a case study with three novice design teams who were tasked to integrate data work into their design process. During the study, we observed how creativity took place in framing a design problem. We present and discuss their actions from a creativity process perspective, highlighting how they used and rationalized data-inspired inquiries creatively in the early phase of design. The current results inform the development of a design framework to structure data work methodologically and coherently into design processes. We coin this design framework Exploratory Data Inquiry.
当前的工作调查了当设计师在设计的早期阶段使用数据工作时,创造力是如何表现出来的。设计师们对利用我们日常生活中的大量数据越来越感兴趣。然而,将数据工作整合到设计过程中仍然具有挑战性。在本文中,我们介绍了三个设计新手团队的案例研究,他们的任务是将数据工作集成到他们的设计过程中。在研究过程中,我们观察了创造力是如何在设计问题的框架中产生的。我们从创意过程的角度来展示和讨论他们的行为,强调他们如何在设计的早期阶段创造性地使用和合理化数据启发的查询。目前的结果告知设计框架的发展,以结构化数据工作的方法和连贯的设计过程。我们提出了探索性数据查询的设计框架。
{"title":"Creative Data Work in the Design Process","authors":"P. Kun, I. Mulder, Amalia de Götzen, Gerd Kortuem","doi":"10.1145/3325480.3325500","DOIUrl":"https://doi.org/10.1145/3325480.3325500","url":null,"abstract":"The current work investigates how creativity manifests when designers use data work in the early phase of design. Designers are increasingly interested in utilizing the massive amounts of data surrounding our everyday lives. However, data work is still challenging to incorporate into the design process. In this paper, we present a case study with three novice design teams who were tasked to integrate data work into their design process. During the study, we observed how creativity took place in framing a design problem. We present and discuss their actions from a creativity process perspective, highlighting how they used and rationalized data-inspired inquiries creatively in the early phase of design. The current results inform the development of a design framework to structure data work methodologically and coherently into design processes. We coin this design framework Exploratory Data Inquiry.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"239 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122065188","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 14
Design Cognitive Actions Stimulating Creativity in the VR Design Environment 在VR设计环境中激发创造力的设计认知行为
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326575
J. Lee, E. Yang, Zhong Yuan Sun
This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.
本研究探讨虚拟现实(VR)设计工具对设计师认知行为和创造力的影响。结果显示,虚拟现实中的概念动作比2D数字设计工具更能刺激身体和感知动作,并增强灵活的认知思维。此外,虚拟现实中不同层次的认知行为之间的灵活性加强了发散性设计思维,从而产生了更具创造性的结果。最后,我们讨论了将VR作为一种教育工具来提高设计师的创造力和发散性思维。
{"title":"Design Cognitive Actions Stimulating Creativity in the VR Design Environment","authors":"J. Lee, E. Yang, Zhong Yuan Sun","doi":"10.1145/3325480.3326575","DOIUrl":"https://doi.org/10.1145/3325480.3326575","url":null,"abstract":"This study explored the impacts of a Virtual Reality (VR) design tool on designers' cognitive actions and creativity. Results revealed that the conceptual action in VR stimulated physical and perceptual action, and enhanced flexible cognitive thinking, to a greater degree than did the 2D digital design tool. Additionally, flexibility among the different levels of cognitive action in VR reinforced divergent design thinking, leading to more creative outcomes. Finally, we discuss the use of VR as an educational tool to heighten designers' creativity and divergent thinking.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117327064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
Session details: Keynote 1 会议详情:主题演讲1
Pub Date : 2019-06-13 DOI: 10.1145/3340692
Steven W. Dow
{"title":"Session details: Keynote 1","authors":"Steven W. Dow","doi":"10.1145/3340692","DOIUrl":"https://doi.org/10.1145/3340692","url":null,"abstract":"","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127062312","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Pixeldust
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326545
Glenda Drew, J. Drew
Pixeldust (An Algorithmic Collective Memory Project) is a contributory, interactive video/audio/text engine that can be output to many different forms of exhibition-from small monitors to large-scale public video projections. Written in the Processing language, it accepts photographic portraits, disassembles them into component pixels that lie like dust in the bottom of the screen, then dramatically sweeps them up into the complete portrait as the viewer listens to a short autobiographical statement by the portrayed person. In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, Pixeldust presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history.
Pixeldust(一个算法集体记忆项目)是一个互动式视频/音频/文本引擎,可以输出到许多不同形式的展览中——从小型显示器到大型公共视频投影。它用Processing语言编写,接受照片肖像,将它们分解成像灰尘一样躺在屏幕底部的像素组件,然后戏剧性地将它们扫到完整的肖像中,观众听着被描绘的人的简短自传体陈述。在一个日益受到公民权利侵蚀、环境破坏和经济差距威胁的世界,Pixeldust通过简短的自传体文本和世界历史上鼓舞人心的人物的视觉肖像,展示了希望、信仰和决心的视觉/听觉展示。
{"title":"Pixeldust","authors":"Glenda Drew, J. Drew","doi":"10.1145/3325480.3326545","DOIUrl":"https://doi.org/10.1145/3325480.3326545","url":null,"abstract":"Pixeldust (An Algorithmic Collective Memory Project) is a contributory, interactive video/audio/text engine that can be output to many different forms of exhibition-from small monitors to large-scale public video projections. Written in the Processing language, it accepts photographic portraits, disassembles them into component pixels that lie like dust in the bottom of the screen, then dramatically sweeps them up into the complete portrait as the viewer listens to a short autobiographical statement by the portrayed person. In a world increasingly threatened by erosion of civil rights, environmental destruction and economic disparity, Pixeldust presents a visual/aural display of hope, faith and resoluteness through short autobiographical texts and visual portraits from inspirational figures in world history.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"44 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132025070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Sketching Cognition and Creativity: Leveraging Sketch Interfaces for Enhancing Creativity and Cognition 素描认知和创造力:利用素描界面增强创造力和认知
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326552
T. Hammond, Paul Taele
In this workshop, the focus will be on providing a forum for researchers in the various interdisciplinary fields to engage in and explore research outcomes and discussions on sketching interactions, specifically for interfaces that promote creativity and cognition. Attendees of the workshop will actively experience sessions related to the presentation, discussion, and sharing of discoveries and innovations that target or leverage sketching interactions for interfaces in domains that include the learning sciences, education, artificial, and engineering. The workshop will serve as a platform to encourage opportunities of new collaborations and inspire growth for leveraging sketching interactions towards creativity and cognition.
本次研讨会的重点是为各个跨学科领域的研究人员提供一个论坛,让他们参与和探讨素描交互的研究成果和讨论,特别是促进创造力和认知的界面。研讨会的与会者将积极体验与展示、讨论和分享发现和创新相关的会议,这些发现和创新的目标或利用包括学习科学、教育、人工和工程在内的领域的界面的草图交互。研讨会将作为一个平台,鼓励新的合作机会,并激发发展,以利用素描互动促进创造力和认知。
{"title":"Sketching Cognition and Creativity: Leveraging Sketch Interfaces for Enhancing Creativity and Cognition","authors":"T. Hammond, Paul Taele","doi":"10.1145/3325480.3326552","DOIUrl":"https://doi.org/10.1145/3325480.3326552","url":null,"abstract":"In this workshop, the focus will be on providing a forum for researchers in the various interdisciplinary fields to engage in and explore research outcomes and discussions on sketching interactions, specifically for interfaces that promote creativity and cognition. Attendees of the workshop will actively experience sessions related to the presentation, discussion, and sharing of discoveries and innovations that target or leverage sketching interactions for interfaces in domains that include the learning sciences, education, artificial, and engineering. The workshop will serve as a platform to encourage opportunities of new collaborations and inspire growth for leveraging sketching interactions towards creativity and cognition.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"32 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132974857","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling 有形张量:生物系统建模趋势把握的互动系统
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325502
R. Manshaei, Uzair Mayat, Aneesh P. Tarun, Sean DeLong, David Chiang, J. Digregorio, Shahin Khayyer, Apurva Gupta, M. Kyan, Ali Mazalek
Advances in biology and computational power have led to the availability of large biological data sets, yet these advances raise new design challenges. Designers must build effective tools that cater to the needs of biologists and data scientists in order to visually explore and manipulate data for modeling and analysis. We present the Tangible Tensors system, a new tensor-based visualization and tangible manipulation tool that serves to improve functionality over previous data analytics approaches. We designed a platform that supports iterative exploration of the solution space and better interpretation tools for biologists. User study results indicate that our system is easy to learn and use, and useful for data modeling and analysis tasks.
生物学和计算能力的进步导致了大型生物数据集的可用性,然而这些进步也带来了新的设计挑战。设计师必须构建有效的工具,以满足生物学家和数据科学家的需求,以便可视化地探索和操作数据进行建模和分析。我们提出了有形张量系统,这是一种新的基于张量的可视化和有形操作工具,用于改进以前数据分析方法的功能。我们设计了一个平台,支持解决方案空间的迭代探索,并为生物学家提供更好的解释工具。用户研究结果表明,该系统易于学习和使用,可用于数据建模和分析任务。
{"title":"Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling","authors":"R. Manshaei, Uzair Mayat, Aneesh P. Tarun, Sean DeLong, David Chiang, J. Digregorio, Shahin Khayyer, Apurva Gupta, M. Kyan, Ali Mazalek","doi":"10.1145/3325480.3325502","DOIUrl":"https://doi.org/10.1145/3325480.3325502","url":null,"abstract":"Advances in biology and computational power have led to the availability of large biological data sets, yet these advances raise new design challenges. Designers must build effective tools that cater to the needs of biologists and data scientists in order to visually explore and manipulate data for modeling and analysis. We present the Tangible Tensors system, a new tensor-based visualization and tangible manipulation tool that serves to improve functionality over previous data analytics approaches. We designed a platform that supports iterative exploration of the solution space and better interpretation tools for biologists. User study results indicate that our system is easy to learn and use, and useful for data modeling and analysis tasks.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"69 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133554445","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
Doing Collaborative Digital Advertising Conceptualization: An Ethnomethodological Study 协同数字广告概念化:一项民族方法学研究
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3325496
Michael F. Clarke
The development of digital advertising capabilities has drawn attention toward the benefits of advertising automation and digital consumer analytics, including the appropriate technical skills to support these capabilities. By focusing on constraint and provocation in otherwise innocuous requests from advertisers, I uncover collaborative creative practices undertaken by the digital advertising workers responding to those requests when conceptualizing creative digital branding campaigns. The findings highlight some of seen but unnoticed interpretive methods these workers use to marshal a variety of technical and non-technical resources to develop successful and creative campaign ideas and plans from these requests. Outcomes can be used to improve the technology used to plan and launch digital advertising campaigns by helping teams better consider the user and advertiser, and enable better communication of campaign differentiation.
数字广告能力的发展已经引起了人们对广告自动化和数字消费者分析的好处的关注,包括支持这些能力的适当技术技能。通过关注来自广告商的其他无害请求中的约束和挑衅,我发现了数字广告工作者在构思创意数字品牌活动时响应这些请求所采取的协作创意实践。这些发现突出了一些被看到但未被注意到的解释方法,这些工作者使用各种技术和非技术资源来从这些请求中开发成功和创造性的活动想法和计划。结果可以用来改进用于计划和启动数字广告活动的技术,帮助团队更好地考虑用户和广告商,并实现更好的广告活动差异化沟通。
{"title":"Doing Collaborative Digital Advertising Conceptualization: An Ethnomethodological Study","authors":"Michael F. Clarke","doi":"10.1145/3325480.3325496","DOIUrl":"https://doi.org/10.1145/3325480.3325496","url":null,"abstract":"The development of digital advertising capabilities has drawn attention toward the benefits of advertising automation and digital consumer analytics, including the appropriate technical skills to support these capabilities. By focusing on constraint and provocation in otherwise innocuous requests from advertisers, I uncover collaborative creative practices undertaken by the digital advertising workers responding to those requests when conceptualizing creative digital branding campaigns. The findings highlight some of seen but unnoticed interpretive methods these workers use to marshal a variety of technical and non-technical resources to develop successful and creative campaign ideas and plans from these requests. Outcomes can be used to improve the technology used to plan and launch digital advertising campaigns by helping teams better consider the user and advertiser, and enable better communication of campaign differentiation.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"97 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115368492","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Multiculturalism and Creativity in Storytelling - Visual Development of a Digital Manipulative for Young Children 讲故事的多元文化和创造力——幼儿数字操作的视觉发展
Pub Date : 2019-06-13 DOI: 10.1145/3325480.3326571
Gabriela Sá, C. Sylla, Vítor Martins, Ana Paula Caruso, Douglas Menegazzi
Here, we present the visual development of a digital manipulative that promotes creative storytelling among young children. The tool addresses multiculturalism, by presenting children with story elements from different cultures. We reflected on how to create visual elements that both represent a given culture and foster the children's imagination and creativity. It is key to create eye-catching and imagination-inducing visuals, that can be achieved through an exploratory and iterative process. It is crucial to undertake extensive research to learn about and understand the history and meanings behind each culture, to avoid stereotypes and other representation clichés. Whenever possible, it is important to involve people raised in each culture in the design process, since their contribution is grounded in real life experience and will translate into valuable insights.
在这里,我们提出了一个数字操作的视觉发展,促进幼儿创造性地讲故事。该工具通过向儿童展示来自不同文化的故事元素来解决多元文化问题。我们思考如何创造既能代表特定文化又能培养孩子想象力和创造力的视觉元素。创造引人注目和吸引想象力的视觉效果是关键,这可以通过探索和迭代的过程来实现。至关重要的是进行广泛的研究,以了解和理解每种文化背后的历史和意义,避免陈规定型观念和其他陈词滥调。在任何可能的情况下,让在每种文化中长大的人参与设计过程都是很重要的,因为他们的贡献是基于现实生活经验的,并将转化为有价值的见解。
{"title":"Multiculturalism and Creativity in Storytelling - Visual Development of a Digital Manipulative for Young Children","authors":"Gabriela Sá, C. Sylla, Vítor Martins, Ana Paula Caruso, Douglas Menegazzi","doi":"10.1145/3325480.3326571","DOIUrl":"https://doi.org/10.1145/3325480.3326571","url":null,"abstract":"Here, we present the visual development of a digital manipulative that promotes creative storytelling among young children. The tool addresses multiculturalism, by presenting children with story elements from different cultures. We reflected on how to create visual elements that both represent a given culture and foster the children's imagination and creativity. It is key to create eye-catching and imagination-inducing visuals, that can be achieved through an exploratory and iterative process. It is crucial to undertake extensive research to learn about and understand the history and meanings behind each culture, to avoid stereotypes and other representation clichés. Whenever possible, it is important to involve people raised in each culture in the design process, since their contribution is grounded in real life experience and will translate into valuable insights.","PeriodicalId":415260,"journal":{"name":"Proceedings of the 2019 Conference on Creativity and Cognition","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2019-06-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124083249","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
期刊
Proceedings of the 2019 Conference on Creativity and Cognition
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1