Pub Date : 2021-01-01DOI: 10.5057/ijae.tjske-d-21-00028
S. Fujiwara, Haruki Oita, Mayumi Uemae, Hiroaki Yoshida, M. Kamijo
the simultaneous presentation of and other sensory stimuli no studies investigated the effects of different stimulus combinations. effects of the of Abstract: We examined the degree to which relaxation was induced by the presentation of a comfortable thermal foot stimulation paired with other sensory stimuli. We presented a movie of an underwater scene, classical music, light blue illumination, vibrations to the trunk, and grapefruit odor as relaxing stimuli in combination with thermal stimulation, and measured physiological responses of the autonomic nervous system (electrocardiogram, respiration, fingertip pulse wave, peripheral blood flow, and sweating). All stimulus combinations induced parasympathetic activation compared with an initial control. In particular, the presentation of an odor with thermal stimulation elicited a remarkable degree of parasympathetic activation. We verified differences in the latency and duration of physiological responses depending on the stimuli combination. However, subjective relaxation was not confirmed, and parasympathetic activation for combined stimuli did not remarkably differ from that for thermal stimulation alone. These results indicate that thermal stimulation has a powerful effect on relaxation induction.
{"title":"Relaxation Induced by Comfortable Thermal Stimulation of the Feet Presented with Various Sensory Stimuli","authors":"S. Fujiwara, Haruki Oita, Mayumi Uemae, Hiroaki Yoshida, M. Kamijo","doi":"10.5057/ijae.tjske-d-21-00028","DOIUrl":"https://doi.org/10.5057/ijae.tjske-d-21-00028","url":null,"abstract":"the simultaneous presentation of and other sensory stimuli no studies investigated the effects of different stimulus combinations. effects of the of Abstract: We examined the degree to which relaxation was induced by the presentation of a comfortable thermal foot stimulation paired with other sensory stimuli. We presented a movie of an underwater scene, classical music, light blue illumination, vibrations to the trunk, and grapefruit odor as relaxing stimuli in combination with thermal stimulation, and measured physiological responses of the autonomic nervous system (electrocardiogram, respiration, fingertip pulse wave, peripheral blood flow, and sweating). All stimulus combinations induced parasympathetic activation compared with an initial control. In particular, the presentation of an odor with thermal stimulation elicited a remarkable degree of parasympathetic activation. We verified differences in the latency and duration of physiological responses depending on the stimuli combination. However, subjective relaxation was not confirmed, and parasympathetic activation for combined stimuli did not remarkably differ from that for thermal stimulation alone. These results indicate that thermal stimulation has a powerful effect on relaxation induction.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70688104","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/IJAE.IJAE-D-20-00027
H. Suto, Yu-Jie Chen, Tien-Chi Huang
: Anti-drug education is one of the important and necessary educational activities for young people. In this paper, a virtual reality based (VR-based) material for learning anti-drug skills is proposed. By using the learning material, learners are exposed in a virtual unsafe drug situation, and can feel the dangerousness seriously to learn the harms and risks of drug abuse while improving their abilities to refuse drugs. In order to evaluate the proposed material, it was compared with video-based learning material which has the same contents with the VR-based learning material. Experiments were conducted and the results were analyzed from the aspects of effect on the users’ attitudes, users’ satisfaction, and anti-drug self-efficacy. As the result, it became clear that learners can learn effectively with the VR-based learning material more than with the video-based learning material.
{"title":"A VR-based Learning Material for Anti-drug Education: Evaluation from Aspects of Motivation, Satisfaction, and Self-efficacy","authors":"H. Suto, Yu-Jie Chen, Tien-Chi Huang","doi":"10.5057/IJAE.IJAE-D-20-00027","DOIUrl":"https://doi.org/10.5057/IJAE.IJAE-D-20-00027","url":null,"abstract":": Anti-drug education is one of the important and necessary educational activities for young people. In this paper, a virtual reality based (VR-based) material for learning anti-drug skills is proposed. By using the learning material, learners are exposed in a virtual unsafe drug situation, and can feel the dangerousness seriously to learn the harms and risks of drug abuse while improving their abilities to refuse drugs. In order to evaluate the proposed material, it was compared with video-based learning material which has the same contents with the VR-based learning material. Experiments were conducted and the results were analyzed from the aspects of effect on the users’ attitudes, users’ satisfaction, and anti-drug self-efficacy. As the result, it became clear that learners can learn effectively with the VR-based learning material more than with the video-based learning material.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685505","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.ijae-d-20-00021
Noor Afiza Mat Razali, Nurjannatul Jannah Aqilah MD SAAD, Muslihah Wook, N. Hasbullah, Normaizeerah Mohd Noor, K. K. Ishak
: Emotion is one of the predetermined aspects that lead to non-compliance behaviour by a user in the Information Security (IS) domain. Four prominent emotions have been recognized in IS, which are fear, stress, trust, and rage. In this study, fear will be highlighted as the scope to explain fear in IS through design concept. This paper discusses how to characterize fear as stimuli for user emotional assessment in IS through the design concept of information security dialog user interface design (UID). Recent research made by other researchers shows that too low and too high levels of fear lead to user reluctance and resistance behaviour. Thus, it is essential to conduct a study to suggest methodology and procedural details in measuring fear and propose the relationship between the level of fear and user compliance behaviour toward IS procedures and policies. This study adopted part of Kansei Engineering, and KJ Method in measuring fear towards IS dialog box UID as the artefact. This study characterizes fear emotion in the IS domain based on users’ compliance response towards the artefacts. Findings from this study will give a new perspective on emotion, particularly for fear toward design in the IS domain and serve as the foundation of emotion in the IS field concerning Kansei and Affective Sciences.
{"title":"Fear Assessment in Information Security Dialog Box based on Hybrid Kansei Engineering and KJ Method","authors":"Noor Afiza Mat Razali, Nurjannatul Jannah Aqilah MD SAAD, Muslihah Wook, N. Hasbullah, Normaizeerah Mohd Noor, K. K. Ishak","doi":"10.5057/ijae.ijae-d-20-00021","DOIUrl":"https://doi.org/10.5057/ijae.ijae-d-20-00021","url":null,"abstract":": Emotion is one of the predetermined aspects that lead to non-compliance behaviour by a user in the Information Security (IS) domain. Four prominent emotions have been recognized in IS, which are fear, stress, trust, and rage. In this study, fear will be highlighted as the scope to explain fear in IS through design concept. This paper discusses how to characterize fear as stimuli for user emotional assessment in IS through the design concept of information security dialog user interface design (UID). Recent research made by other researchers shows that too low and too high levels of fear lead to user reluctance and resistance behaviour. Thus, it is essential to conduct a study to suggest methodology and procedural details in measuring fear and propose the relationship between the level of fear and user compliance behaviour toward IS procedures and policies. This study adopted part of Kansei Engineering, and KJ Method in measuring fear towards IS dialog box UID as the artefact. This study characterizes fear emotion in the IS domain based on users’ compliance response towards the artefacts. Findings from this study will give a new perspective on emotion, particularly for fear toward design in the IS domain and serve as the foundation of emotion in the IS field concerning Kansei and Affective Sciences.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685608","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.tjske-d-21-00026
Qian Zhang, Haruka Sogabe, Yoshitsugu Morita
: This study focuses on the public service facility (men’s toilet, women’s toilet, multipurpose toilet, baby room, kids’ toilet) zone arrangement in the shopping malls. The purpose is to find out the problem between the arrangement of public service facilities and the customer needs that can be fed back to the planning of public service facilities in shopping malls. In this study, we analyzed the function distribution for customers with children and customer behaviors by field survey in Ario-kameari, Aeonmall-hinode and LaLaport-tachikawa tachihi to make the current situation clear. And based on the results of quantitative analysis on the equipments of the service facilities and the user behavior observation, we conducted interview investigation and found out the correlation between the distribution of facilities, equipments and user needs. And finally, it provides several directions for further improvement of public service facilities for customers with children in shopping malls.
{"title":"Research on Public Service Facilities for Customers with Children in Shopping Malls","authors":"Qian Zhang, Haruka Sogabe, Yoshitsugu Morita","doi":"10.5057/ijae.tjske-d-21-00026","DOIUrl":"https://doi.org/10.5057/ijae.tjske-d-21-00026","url":null,"abstract":": This study focuses on the public service facility (men’s toilet, women’s toilet, multipurpose toilet, baby room, kids’ toilet) zone arrangement in the shopping malls. The purpose is to find out the problem between the arrangement of public service facilities and the customer needs that can be fed back to the planning of public service facilities in shopping malls. In this study, we analyzed the function distribution for customers with children and customer behaviors by field survey in Ario-kameari, Aeonmall-hinode and LaLaport-tachikawa tachihi to make the current situation clear. And based on the results of quantitative analysis on the equipments of the service facilities and the user behavior observation, we conducted interview investigation and found out the correlation between the distribution of facilities, equipments and user needs. And finally, it provides several directions for further improvement of public service facilities for customers with children in shopping malls.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"45 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70687919","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.ijae-d-20-00041
K. Wada, Loes van Renswouw, Günter Wallner, P. Lévy, S. Vos
: Despite the great potential of data platforms to help solve societal issues, the actual usage of data platforms is still limited due to the lack of consideration of socio-technical aspects. To understand requirements from multiple actors on a vitality data platform, semi-structured interviews were conducted with three groups of actors: representatives of organizations involved in vitality (N=8), government officials (N=10), and citizens (N=20). From these interviews, we got an understanding of the multidimensionality of vitality data and got an insight into the different expectations on the vitality data platform among those actors. Citizens strive to gain general information such as advice for healthy living. On the other hand, the two other groups of participants generally expect low-level data. Our findings suggest that data has to be presented in multiple formats and social discussion features are required to connect those different actors on data platforms.
{"title":"Studying Requirements from Multiple Actors on Vitality Data Platform through the Lens of Socio-technical Systems","authors":"K. Wada, Loes van Renswouw, Günter Wallner, P. Lévy, S. Vos","doi":"10.5057/ijae.ijae-d-20-00041","DOIUrl":"https://doi.org/10.5057/ijae.ijae-d-20-00041","url":null,"abstract":": Despite the great potential of data platforms to help solve societal issues, the actual usage of data platforms is still limited due to the lack of consideration of socio-technical aspects. To understand requirements from multiple actors on a vitality data platform, semi-structured interviews were conducted with three groups of actors: representatives of organizations involved in vitality (N=8), government officials (N=10), and citizens (N=20). From these interviews, we got an understanding of the multidimensionality of vitality data and got an insight into the different expectations on the vitality data platform among those actors. Citizens strive to gain general information such as advice for healthy living. On the other hand, the two other groups of participants generally expect low-level data. Our findings suggest that data has to be presented in multiple formats and social discussion features are required to connect those different actors on data platforms.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70693736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.ijae-d-21-00005
Siyuan Fang, Yoshimasa Tawatsuji, T. Matsui
This study aimed to identify the psychological variables that can mediate an influence of color focality on color preference in modern Japanese culture and to specify the pattern of the mediated influence. The potential mediators were 22 appraisal dimensions and the psychological processing fluency (PPF) of colors. We conducted two experiments with native Japanese speakers, which measured these variables. Data analyses showed that gracefulness is the only appraisal dimension that can mediate an effect of color focality on color preference. Specifically, focality negatively influenced the appraisal of gracefulness and gracefulness positively impacted preference. Although a U-shaped quadratic relationship exists between focality and PPF, no relationship was found between PPF and preference. Therefore, PPF’s role as a mediator is not supported. Our literature survey suggests that the focality-gracefulness-preference relationship may be caused by the “noisy color phenomenon,” which is a cultural phenomenon existing in many color-using areas in modern Japan.
{"title":"An Appraisal of Gracefulness Mediates the Negative Influence of Color Focality on Color Preference in Japan","authors":"Siyuan Fang, Yoshimasa Tawatsuji, T. Matsui","doi":"10.5057/ijae.ijae-d-21-00005","DOIUrl":"https://doi.org/10.5057/ijae.ijae-d-21-00005","url":null,"abstract":"This study aimed to identify the psychological variables that can mediate an influence of color focality on color preference in modern Japanese culture and to specify the pattern of the mediated influence. The potential mediators were 22 appraisal dimensions and the psychological processing fluency (PPF) of colors. We conducted two experiments with native Japanese speakers, which measured these variables. Data analyses showed that gracefulness is the only appraisal dimension that can mediate an effect of color focality on color preference. Specifically, focality negatively influenced the appraisal of gracefulness and gracefulness positively impacted preference. Although a U-shaped quadratic relationship exists between focality and PPF, no relationship was found between PPF and preference. Therefore, PPF’s role as a mediator is not supported. Our literature survey suggests that the focality-gracefulness-preference relationship may be caused by the “noisy color phenomenon,” which is a cultural phenomenon existing in many color-using areas in modern Japan.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685476","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/IJAE.IJAE-D-20-00029
Michihiro Kawano, Yuko Takamura, Michiko Tachihara, Kotomi Yokota, A. Yozu
: For patients who have suffered a stroke and are undergoing rehabilitation, the motivation for recovery and achievement of independence is a major factor that must be considered for effective treatment. A patient’s sense of agency affects their motivation for activities, such as rehabilitation. This study was conducted to investigate the motivation and sense of agency of patients with cerebrovascular disease who were undergoing rehabilitation and to examine the influence of nursing involvement on improving patient independence. This study of inpatients in a rehabilitation hospital ward was conducted using questionnaires. Our results suggest that sense of agency may affect patient motivation during hospitalization and was influenced by nursing support for independence. Interventions targeted to improve the patient’s sense of agency were shown to be a potentially effective method for improving the patient’s rehabilitative motivation. Nursing support for independence provides a promising effective strategy for improving the patient’s sense of agency.
{"title":"The Relationship between Motivation for Rehabilitation and Sense of Agency in Patients with Cerebrovascular Disease, and Nurse Support for Patient Agency","authors":"Michihiro Kawano, Yuko Takamura, Michiko Tachihara, Kotomi Yokota, A. Yozu","doi":"10.5057/IJAE.IJAE-D-20-00029","DOIUrl":"https://doi.org/10.5057/IJAE.IJAE-D-20-00029","url":null,"abstract":": For patients who have suffered a stroke and are undergoing rehabilitation, the motivation for recovery and achievement of independence is a major factor that must be considered for effective treatment. A patient’s sense of agency affects their motivation for activities, such as rehabilitation. This study was conducted to investigate the motivation and sense of agency of patients with cerebrovascular disease who were undergoing rehabilitation and to examine the influence of nursing involvement on improving patient independence. This study of inpatients in a rehabilitation hospital ward was conducted using questionnaires. Our results suggest that sense of agency may affect patient motivation during hospitalization and was influenced by nursing support for independence. Interventions targeted to improve the patient’s sense of agency were shown to be a potentially effective method for improving the patient’s rehabilitative motivation. Nursing support for independence provides a promising effective strategy for improving the patient’s sense of agency.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685569","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/IJAE.IJAE-D-20-00022
Luyi Huang, Shigaku Tei, Yilang Wu, H. Shiizuka
: Drawing is an important skill, but it is difficult for people who are weak in visual or spatial perception. In this study, we aim at utilizing computer support to assist people’s visual perception during their drawing practice. To this end, we propose to use AI technology based on CNN (convolutional neural network) model to recognize what people draw, and then output CG (computer graphics) according the recognition result. We apply this proposed solution to support the practice in creating design patterns like the tessellation. Our work includes four contributions in-below. (1) recognition of the user’s original drawing based on our trained AI model; (2) generation of new visual design by incorporating the result of recognition into the pattern called tessellation; (3) a digital interface to interactively provide the drawing recognition and tessellation generation; (4) our work is the first trial to realize the innovation tetra proposed by Dr. H. Shiizuka. A cross validation shows the theoretically accuracy of the train AI model. The result of a questionnaire-based evaluation shows the practical usability of the support system, and also advise us future improvement to reach various user requirements.
{"title":"A Support System for Artful Design of Tessellations Drawing using CNN and CG","authors":"Luyi Huang, Shigaku Tei, Yilang Wu, H. Shiizuka","doi":"10.5057/IJAE.IJAE-D-20-00022","DOIUrl":"https://doi.org/10.5057/IJAE.IJAE-D-20-00022","url":null,"abstract":": Drawing is an important skill, but it is difficult for people who are weak in visual or spatial perception. In this study, we aim at utilizing computer support to assist people’s visual perception during their drawing practice. To this end, we propose to use AI technology based on CNN (convolutional neural network) model to recognize what people draw, and then output CG (computer graphics) according the recognition result. We apply this proposed solution to support the practice in creating design patterns like the tessellation. Our work includes four contributions in-below. (1) recognition of the user’s original drawing based on our trained AI model; (2) generation of new visual design by incorporating the result of recognition into the pattern called tessellation; (3) a digital interface to interactively provide the drawing recognition and tessellation generation; (4) our work is the first trial to realize the innovation tetra proposed by Dr. H. Shiizuka. A cross validation shows the theoretically accuracy of the train AI model. The result of a questionnaire-based evaluation shows the practical usability of the support system, and also advise us future improvement to reach various user requirements.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685613","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.ijae-d-21-00003
Hsi-Jen Chen, Meng-Xun Ho
: This study employed the peak-end rule and the Kano model in the assessment of user satisfaction during the product-use experience. Because they reflect different aspects of user satisfaction, we investigated the similarities and differences between the two approaches and integrated them in the analysis of the product-use process. We find that the emotional component of the peak-end rule, which directly indicates the important emotions of the users, and the usability component of the Kano model, which provides useful information on product qualities, are particularly useful in assessing the product-use process. We believe that integrating these two methods generates abundant, specific, and useful knowledge that designers can use to more fully understand the user experience.
{"title":"Integrating the Peak-end Rule and the Kano Model in Assessing the Product-use Process","authors":"Hsi-Jen Chen, Meng-Xun Ho","doi":"10.5057/ijae.ijae-d-21-00003","DOIUrl":"https://doi.org/10.5057/ijae.ijae-d-21-00003","url":null,"abstract":": This study employed the peak-end rule and the Kano model in the assessment of user satisfaction during the product-use experience. Because they reflect different aspects of user satisfaction, we investigated the similarities and differences between the two approaches and integrated them in the analysis of the product-use process. We find that the emotional component of the peak-end rule, which directly indicates the important emotions of the users, and the usability component of the Kano model, which provides useful information on product qualities, are particularly useful in assessing the product-use process. We believe that integrating these two methods generates abundant, specific, and useful knowledge that designers can use to more fully understand the user experience.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"35 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-01-01DOI: 10.5057/ijae.ijae-d-20-00020
Oscar Eduardo Sakay Rodriguez, Soh Masuko, T. Yamanaka
: How complex should the food photographs of a restaurant menu be? Studies on image complexity have been conducted using objective and subjective approaches. Nevertheless, neither approach considers the factors that photographers commonly manipulate during image creation. Therefore, this paper proposes a methodology to evaluate the impression of complexity considering these factors. Through interviews, factors like the Camera Angle, Background, Lighting, Light Color, and the Number of Decorative Elements were identified and defined. Based on these definitions, food images were analyzed and tested by participants who assessed their impression of complexity. The results suggested that the amount of decorative element is a factor with a significant effect on the impression of complexity. Furthermore, the correlation between the number of decorative elements and the evaluations suggested that measuring food image complexity according to the decoration in the image is a closer representation of the impression of complexity judged by human subjects.
{"title":"A Method for Evaluating Food Image Complexity from the Photographer’s Perspective","authors":"Oscar Eduardo Sakay Rodriguez, Soh Masuko, T. Yamanaka","doi":"10.5057/ijae.ijae-d-20-00020","DOIUrl":"https://doi.org/10.5057/ijae.ijae-d-20-00020","url":null,"abstract":": How complex should the food photographs of a restaurant menu be? Studies on image complexity have been conducted using objective and subjective approaches. Nevertheless, neither approach considers the factors that photographers commonly manipulate during image creation. Therefore, this paper proposes a methodology to evaluate the impression of complexity considering these factors. Through interviews, factors like the Camera Angle, Background, Lighting, Light Color, and the Number of Decorative Elements were identified and defined. Based on these definitions, food images were analyzed and tested by participants who assessed their impression of complexity. The results suggested that the amount of decorative element is a factor with a significant effect on the impression of complexity. Furthermore, the correlation between the number of decorative elements and the evaluations suggested that measuring food image complexity according to the decoration in the image is a closer representation of the impression of complexity judged by human subjects.","PeriodicalId":41579,"journal":{"name":"International Journal of Affective Engineering","volume":"1 1","pages":""},"PeriodicalIF":0.3,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"70685461","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}