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The human body from a biotechnological perspective in art contexts: active space of experimentation in constant transformation 艺术语境中的生物技术视角下的人体:不断变化的活跃实验空间
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-15 DOI: 10.7238/artnodes.v0i32.410379
Rafael Ortiz Martinez de Carnero
Over the last three decades, the rise of new conceptualizations around the human body in connection with technology and machines has led to the development of new art practices in parallel with technological advances in the fields of biology, medicine and computing. This paper examines the human body in art contexts where biotechnology plays a relevant role in the generation of new conceptualizations around the human body topic. Thus, re-contextualized in social and cultural spheres and technical terms, the body will become redesigned, revamped, or augmented through the use of technological advances ranging from plastic surgery to robotic prosthetics. The human body is our vehicle of direct interaction with the environment. Its modification, alteration or expansion implies a redefinition of the existing limits between our corporality and the environment itself. Not only in the physical sense, but metaphysical and social. Hence, the introduced artists and strategies blur these limits and establish new relations through the body as a physical and social entity. In the search of new boundaries far beyond socio-cultural and natural limitations, they will reach new social, perceptual and conceptual statuses, far beyond aesthetic practices, focusing on the generation of political and social debates.
在过去的三十年中,围绕人体与技术和机器的新概念的兴起导致了新艺术实践的发展,与此同时,生物学、医学和计算机领域的技术进步也在不断发展。本文探讨了艺术语境中的人体,在这些语境中,生物技术在围绕人体主题产生新概念方面发挥了相关作用。因此,在社会和文化领域以及技术术语的重新语境中,人体将通过使用从整形外科到机器人假肢等技术进步而被重新设计、改造或增强。人体是我们与环境直接互动的载体。对人体的改造、改变或扩展意味着重新定义我们的身体与环境之间的现有界限。这不仅是物理意义上的,也是形而上学和社会意义上的。因此,引入的艺术家和策略模糊了这些界限,并通过作为物理和社会实体的身体建立了新的关系。在寻找远远超越社会文化和自然限制的新界限时,他们将达到新的社会、感知和概念状态,远远超越审美实践,侧重于引发政治和社会辩论。
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引用次数: 0
The Bartleby Machine: exploring creative disobedience in computers 巴特比机器:探索计算机中的创造性不服从
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-15 DOI: 10.7238/artnodes.v0i32.409664
Bruno Caldas Vianna
The idea of disobedient machines is developed from the perspective of the historical and current developments in artificial intelligence (AI). Disobedience is often used in arts and technology as both a theme and a tool. Beyond that, misbehaviour is presented as one of the skills that is indispensable for natural intelligence. The article doesn’t delve into the use of AIs as an assistive tool for creation. Instead, it speculates if AIs will afford the emergence of an independent, autonomous artificial creator. Different approaches to AIs are presented, from symbolism to emergism. The affordances of machine learning models are described, as well as their limitations like the incapacity to generate breakthroughs outside of their training data, their determinism, and the inability to use analogies to solve unseen problems. Other missing human (or biological) skills present in art are emotion, goal-less production, and agency, which is a problem even when human volition is studied. The limits of computational formalism are like the limits in mathematical reasoning – it always requires some external rules, or axioms demonstrated, like Gödel’s proof. Hofsdtader’s theory of consciousness proposes a way to conciliate the fact that human creativity is also based on closed, fixed biological rules. Finally, it is argued that a machine cannot be creative unless it is also able to misbehave. However, computers must follow a set of instructions or they stop functioning – that is the definition of a Turing machine. Hence, we must face the paradox of wanting well-behaved systems, with the limitations of symbolic machines, while at the same time demanding more autonomous, creative outputs. It is paramount to explore algorithmic misbehaviours that could circumvent this paradox for further development of AIs for the arts and society in general.
不听话的机器 "这一概念是从人工智能(AI)的历史和当前发展的角度提出的。不听话在艺术和技术中经常被用作主题和工具。除此之外,不听话的行为还被视为自然智能不可或缺的技能之一。这篇文章并没有深入探讨如何将人工智能用作辅助创作的工具。相反,文章推测人工智能是否会带来独立自主的人工创造者。文章介绍了人工智能的不同方法,从象征主义到新兴主义。文章介绍了机器学习模型的优势,以及它们的局限性,如无法在训练数据之外产生突破、确定性以及无法使用类比来解决未知问题。艺术中缺失的其他人类(或生物)技能包括情感、无目标生产和代理,即使在研究人类意志时,这也是一个问题。计算形式主义的局限性就像数学推理的局限性一样--它总是需要一些外部规则或公理的证明,就像哥德尔的证明一样。霍夫斯泰德的意识理论提出了一种调和方法,即人类的创造力也是基于封闭、固定的生物规则。最后,霍夫斯泰德认为,除非机器也能行为不端,否则它就不可能具有创造力。然而,计算机必须遵循一系列指令,否则就会停止运转--这就是图灵机的定义。因此,我们必须面对这样一个悖论:一方面,我们需要行为良好的系统,但又受到符号机器的限制;另一方面,我们又需要更自主、更有创造力的输出。为了进一步发展人工智能,使其服务于艺术和整个社会,我们必须探索可以规避这一悖论的算法错误行为。
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引用次数: 0
Visión estereoscópica en el pensamiento de Wilfrid Sellars: enfoques ontológicos a través del arte poscontemporáneo 威尔弗莱德-塞拉斯思想中的立体视觉:后当代艺术中的本体论方法。
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-15 DOI: 10.7238/artnodes.v0i32.410394
Miguel Ángel Rego Robles
Al analizar las contribuciones de Wilfrid Sellars para tratar la complejidad de lo que es el conocimiento y cómo se forma, epistemología y ontología, y el complemento teórico de Thomas Metzinger en la ontología de Sellars, exploro cómo la estancación en el arte contemporáneo causada por la correlación estética del sujeto y el objeto puede superarse con un paradigma nuevo en el arte poscontemporáneo. En primer lugar, utilizo la visión estereoscópica de Sellars y su crítica a las ideas fundacionalistas y a las teorías empíricas clásicas para describir cómo las prácticas artísticas modernas y posmodernas del siglo XX pueden trascenderse mediante el rechazo del realismo contemporáneo dado y el materialismo naturalista. Esta noción ha ganado especial relevancia debido a los avances en los campos de las neurociencias y las ciencias informáticas, como se demuestra en ejemplos de arte poscontemporáneo como el de Emanuel Gollob Doing Nothing with AI 1.0 (2019). A continuación, explico la perspectiva científica y ontológica de Sellars a través de la noción del automodelo fenomenológico (PSM por sus siglas en inglés, Phenomenological Self-Model) de Thomas Metzinger, que proporciona un enfoque que no se encuentra en el pensamiento de Sellars. Sin embargo, es necesario volver a Sellars para asistir a otras formas de arte poscontemporáneo, incluyendo Serious Games III: Immersion (2009) de Harun Farocki, que se centra en la formación de la experiencia humana a través de una comprensión científica ontológica de lo mental como parte de la naturaleza. Las teorías de Wilfrid Sellars y Thomas Metzinger nos permiten ir más allá de la deriva iniciada por Marcel Duchamp a principios del siglo XX, configurando un paradigma para la estética poscontemporánea que aclara el estado actual de las artes y el pensamiento no correlacionalista.
通过分析威尔弗里德-塞拉斯(Wilfrid Sellars)在解决知识是什么及其如何形成的复杂性、认识论和本体论方面的贡献,以及托马斯-梅津格(Thomas Metzinger)对塞拉斯本体论的理论补充,我探讨了如何通过后当代艺术的新范式来克服主体与客体的美学关联所导致的当代艺术停滞。首先,我利用塞拉斯的立体视角及其对基础主义思想和古典经验主义理论的批判,描述了现代和后现代二十世纪的艺术实践如何通过摒弃特定的当代现实主义和自然主义唯物主义来实现超越。由于神经科学和计算机科学领域的进步,这一概念变得尤为重要,伊曼纽尔-戈尔洛布(Emanuel Gollob)的《人工智能1.0无所作为》(Doing Nothing with AI 1.0,2019)等后当代艺术作品就证明了这一点。在下文中,我将通过托马斯-梅津格(Thomas Metzinger)的现象学自我模型(PSM)概念来解释塞拉斯的科学和本体论观点,这提供了一种塞拉斯思想中没有的方法。然而,我们有必要回到塞拉斯,来关注其他后当代艺术形式,包括哈伦-法罗基(Harun Farocki)的《严肃游戏 III:沉浸》(Serious Games III: Immersion,2009 年),该作品侧重于通过对作为自然一部分的精神的本体论科学理解来塑造人类经验。威尔弗莱德-塞拉斯(Wilfrid Sellars)和托马斯-梅津格(Thomas Metzinger)的理论让我们超越了马塞尔-杜尚(Marcel Duchamp)在二十世纪初发起的漂移,为后当代美学构建了一个范式,澄清了非关联主义艺术和思想的现状。
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引用次数: 0
Cute or creepy, that is the question of liveness: can artificial actors perform live? 可爱还是令人毛骨悚然,这就是活力的问题:人造演员能现场表演吗?
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.412093
Sahar Sajadieh
This paper examines the liveness of the performative acts of technologically simulated or synthesized agents in interaction with humans. It questions the ability of artificial performers to construct a sense of live presence on stage and in other daily performative scenarios and evaluates our perception of liveness in those contexts. In this critical and comparative analysis, I study the live quality of Hatsune Miku’s live musical performances – a computer-generated cyber celebrity with a three-dimensional holographic body and an artificially synthesized singing voice – and the stimulating interactions of PARO, the seal – an adorable therapeutic cuddle-robot utilized as an emotional companion in nursing homes and hospitals. Using performance and media theories, I examine the audience/users’ affective responses and engagement quality with the holographic singer and the robotic pet, directly leading to the acceptance or rejection of the claim to the liveness of these techno-actors. This research also evaluates the impact of the application of cuteness (or kawaii) in designing non-human agents versus the emergence of creepiness in interactions with their incorporeal bodies on our emotive response. The objective is to study the difference between the liveness and aliveness of non-human, non-living performing agents and the impact of evoking the sense of “cute” versus “creepy” on warping the Uncanny Valley Curve.
本文考察了技术模拟或合成制剂在与人类互动中的表演行为的活跃性。它质疑人工表演者在舞台上和其他日常表演场景中构建现场存在感的能力,并评估我们在这些环境中对现场的感知。在这篇批评性和比较性的分析中,我研究了Hatsune Miku现场音乐表演的现场质量——一个拥有三维全息身体和人工合成歌声的计算机生成的网络名人——以及PARO的刺激性互动,海豹是一种可爱的治疗性拥抱机器人,在疗养院和医院用作情感伴侣。利用表演和媒体理论,我研究了观众/用户对全息歌手和机器宠物的情感反应和参与质量,直接导致接受或拒绝这些技术演员的生命力。这项研究还评估了可爱(或kawaii)在设计非人类代理时的应用,以及在与非物质身体的互动中出现的恐怖对我们情绪反应的影响。目的是研究非人类、非活体表演代理人的活力和活力之间的差异,以及唤起“可爱”和“令人毛骨悚然”的感觉对扭曲Uncanny Valley曲线的影响。
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引用次数: 0
Narrativas antropológicas de la alteridad maquínica en los albores de las teorías poshumanas y transhumanas. Una primera aproximación desde el cine y las series streaming 后人类和超人类理论开始时机器他者的人类学叙事。电影和流媒体系列的第一个方法
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.411228
Leticia Crespillo Marí, Sonia Ríos Moyano, Javier González Torres
Este ensayo tiene como objetivo el análisis narrativo de las representaciones contemporáneas más paradigmáticas de autómatas, robots, androides/ginoides, cíborgs o replicantes existentes en los ámbitos cinematográfico y televisivo. A través de diferentes técnicas –como el Matte Painting, 3D, VFX, CGI o Motion Capture–, los ejemplos escogidos provocan la más inquietante y desgarradora distopía posible: la del humano-no humano; unos engendros cuyos cuerpos se rinden a la voluntad del propio artificio, tendiendo en algunos casos hacia su transformación final en un complejo algoritmo. Para ello, se han seleccionado una serie de títulos a través de los cuales exploraremos diferentes vías: tanto la trasposición corporal de lo diferente en una serie de universo(s) futuro(s) imaginado(s), como la deconstrucción de la realidad-real, fuente de todo mundo alternativo –metaverso–; así como la disociación de identidades, elemento que supone el primer paso hacia la deconstrucción total del ser, cobrando forma bajo los parámetros narrativos, iconográficos y estéticos del cine. Para ello, se ha optado por la aplicación de una metodología analítico-estructuralista e interpretativa, propia de la disciplina de las artes y las humanidades. Su desarrollo conducirá al planteamiento de una sugestiva conclusión procedente del estudio textual de esas presencias: la existencia de una singular profecía en la que el ser humano, que ya no lo es tanto, puede eternizarse para así vencer su obsolescencia natural y biológica otorgada desde su tradicional nacimiento.
这篇文章的目的是对电影和电视领域存在的自动机、机器人、Android/Ginoides、Ciborg或复制品的最典型的当代表现进行叙事分析。通过不同的技术,如哑光绘画、3D、VFX、CGI或运动捕捉,所选的例子导致了最令人不安和最令人心碎的反乌托邦:人类-非人类的反乌托邦;一些生物的身体屈服于技巧本身的意愿,在某些情况下倾向于将其最终转化为复杂的算法。为此,我们选择了一系列标题,通过这些标题,我们将探索不同的途径:在一系列想象中的未来宇宙中对不同事物的身体转化,以及对现实的解构-现实,每个替代世界的来源-元宇宙;以及身份的分离,这是走向完全解构存在的第一步,在电影的叙事、肖像和美学参数下形成。为此,选择了适用于艺术和人文学科的分析-结构主义和解释性方法。它的发展将导致从对这些存在的考据研究中得出一个有启发性的结论:存在一个独特的预言,在这个预言中,不再那么重要的人可以永恒,从而克服自传统诞生以来赋予他的自然和生物衰老。
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引用次数: 0
Undesigned World: what educating through walking means in the Anthropocene 未知世界:行走教育在人类世意味着什么
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.411197
Laia Solé Coromina, Joshua Korenblat
For this essay, we draw from a collaborative experience between two educators and thirty students in a course called Designed World, taught at a public university, to explore how attention and intention develop within the practice of walking across “patchy landscapes” (Tsing 2015, 20) or the anthropocentric landscape, and how they can assist thinking about the design of “possible worlds” (Haraway 1991). This essay adopts an interdisciplinary approach that integrates ecofeminist theory with ideas of Romantic empiricism and relates them to aesthetic education and theories about walking. This journey to new places of learning – beyond the indoor structure of the classroom or studio – begins with becoming attentive to the complexity around us. Attention is a lack of intention (Masschelein 2010, 48). In contrast to most design activities that begin with an intent to produce a desired outcome, and a rich methodology, such as Design Thinking, there is no method here and no sequence to follow. Instead, the goal is to allow the present to be sublime to us so that we open ourselves up in a vulnerable way to being changed by that through which we move. This form of teaching helps us practise attention, presence, and responsibility. We do not expect anything in return. The simple act of walking can help us navigate an indeterminate time and place and create a social art and commons.
在这篇文章中,我们借鉴了两位教育工作者和30名学生在一所公立大学教授的一门名为“设计世界”的课程中的合作经验,以探索在穿越“零星景观”(Qing 2015,20)或以人类为中心的景观的实践中,注意力和意图是如何发展的,以及它们如何帮助思考“可能世界”的设计(Haraway 1991)。本文采用了一种跨学科的方法,将生态女性主义理论与浪漫主义经验主义思想相结合,并将其与美育和步行理论联系起来。这段通往新学习场所的旅程——超越了教室或工作室的室内结构——始于关注我们周围的复杂性。注意力是缺乏意图的(Masschelein 2010,48)。与大多数以产生期望结果为目的的设计活动和丰富的方法论(如设计思维)不同,这里没有方法,也没有顺序。相反,我们的目标是让现在对我们来说是崇高的,这样我们就可以以一种脆弱的方式敞开心扉,接受我们所经历的改变。这种教学形式有助于我们练习注意力、在场感和责任感。我们不期望得到任何回报。简单的步行行为可以帮助我们在不确定的时间和地点导航,并创造一种社会艺术和公共空间。
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引用次数: 0
VR-driven museum opportunities: digitized archives in the age of the metaverse vr驱动的博物馆机遇:虚拟世界时代的数字化档案
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.402462
Ze-Feng Gao, Tristan Braud
VR technology has brought new prospects and energy to art museums, prompting the advancement of new technologies that can tackle future challenges while catering to the demands of the metaverse era. Today’s digital archiving and guided tours, which rely on VR and more portable information retrieval, provide optimism for museum development. VR technology overcomes the limitations of traditional museums constrained by space and time as digital archiving gradually becomes a reality. This study highlights the benefits of metaverse-driven online archiving from the users’ perspective, followed by a review of recent examples of using VR for media art archiving. We emphasize the importance of further research into unexplored emerging technologies in media art archiving and propose that VR technologies in the metaverse are essential enablers for online archiving purposes. Our work aims to help art researchers, archivists, professionals, and artists to comprehend the challenges and future needs of archiving media art in the developing metaverse. Furthermore, we discuss present cases of employing VR for media art preservation after outlining the advantages of metaverse-driven online archiving from the users’ viewpoint. We stress the need for additional studies on new technologies in media art preservation. Moreover, metaverse VR technologies play a crucial role in achieving online archiving goals. This research contributes to a better understanding of the challenges and future requirements of archiving media art in the evolving metaverse for art researchers, archivists, and artists.
VR技术为艺术博物馆带来了新的前景和活力,推动了新技术的发展,既能应对未来的挑战,又能满足超现实时代的需求。今天的数字存档和导览,依赖于VR和更便携的信息检索,为博物馆的发展提供了乐观的前景。随着数字存档逐渐成为现实,VR技术克服了传统博物馆受空间和时间限制的局限。本研究从用户的角度强调了虚拟现实驱动的在线存档的好处,然后回顾了最近使用VR进行媒体艺术存档的例子。我们强调对媒体艺术存档中未开发的新兴技术进行进一步研究的重要性,并提出虚拟现实技术在虚拟世界中是在线存档的必要推动力。我们的工作旨在帮助艺术研究者、档案工作者、专业人士和艺术家理解在不断发展的虚拟世界中,媒体艺术档案的挑战和未来需求。此外,我们从用户的角度概述了虚拟现实驱动的在线存档的优势后,讨论了目前使用VR进行媒体艺术保存的案例。我们强调有必要进一步研究媒体艺术保存的新技术。此外,虚拟现实技术在实现在线存档目标方面发挥着至关重要的作用。本研究有助于艺术研究者、档案工作者和艺术家更好地理解在不断发展的虚拟世界中对媒体艺术进行存档的挑战和未来的要求。
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引用次数: 2
From electrography to expanded graphics: a vision on digital printmaking today and its hybridization processes 从电描记术到扩展图形:对当今数字版画及其杂交过程的展望
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.408440
Hortensia Mínguez García, Carles Méndez Llopis
This article outlines how, with the introduction of electrographic processes, engravers have broadened their way of thinking and producing their art in relation to the concept of expanded graphic. After delimiting the term electrography and describing its historical development, the text exposes how hybrid practices have expanded the margins of graphics in a post-digital world. They have opened the way to different lines of action that have been popularizing some terms – mainly, in Spanish –, such as intangible matrix, digital print or digital printing. In this way, we will be able to observe the expansion of these languages, their theorization and their implementation through several artworks that will show the discursive possibilities of graphics, from this extended hybridization to other fields, helping to describe different ways of understanding the creative processes of contemporary electrographic art.
本文概述了随着电子图形工艺的引入,雕刻师如何根据扩展图形的概念拓宽了他们的思维方式和艺术创作方式。在界定了“电描记术”一词并描述了其历史发展之后,本文揭示了混合实践如何在后数字世界中扩大了图形的边缘。他们为不同的行动路线开辟了道路,这些行动路线一直在推广一些术语——主要是西班牙语——例如无形矩阵、数字印刷或数字印刷。通过这种方式,我们将能够通过几件艺术品来观察这些语言的扩展、它们的理论化和实施,这些艺术品将展示图形的话语可能性,从这种扩展的杂交到其他领域,有助于描述理解当代电子图形艺术创作过程的不同方式。
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引用次数: 0
Illustraciencia, un ecosistema para la ilustración científica 插图,科学插图的生态系统
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.403575
Diego Ortega Alonso
La ilustración científica es una disciplina al servicio de la comunicación científica que está fundamentada en la representación gráfica de conceptos propios de las diversas áreas de las ciencias. La información visual sintetizada, objetiva y precisa que ofrece la ilustración científica, no obstante, contiene aspectos inherentes a los lenguajes de las artes visuales, como son la composición, la técnica o la estética. En el presente artículo, se realiza una revisión sobre la situación profesional del ámbito de la ilustración científica, para profundizar posteriormente en el proyecto Illustraciencia, de la Asociación Catalana de Comunicación Científica (ACCC) y el Museo Nacional de Ciencias Naturales (MNCC-CSIC). Este proyecto, que nace como un certamen de ilustración científica, se ha convertido en un referente de esta disciplina a escala internacional gracias a la promoción y difusión de trabajos a través de plataformas digitales, y ha evolucionado con el paso de los años para ofertar actividades de carácter formativo, realizar congresos y exposiciones itinerantes e incluso publicar libros tanto en soporte digital como impreso, con la ilustración científica siempre como protagonista. El análisis de las ilustraciones seleccionadas como finalistas en los nueve certámenes desarrollados entre 2009 y 2022 permite extraer una serie de conclusiones sobre la evolución de la ilustración científica internacionalmente en los últimos años y las temáticas abordadas, que muestran la heterogeneidad de esta disciplina y la constante evolución de sus profesionales para adaptarse a las necesidades de la ciencia y de la transferencia del conocimiento.
科学插图是一门服务于科学传播的学科,它是基于不同科学领域的概念的图形表示。然而,科学插图所提供的综合、客观和精确的视觉信息,包含了视觉艺术语言所固有的方面,如构图、技术或美学。在这篇文章中,我们回顾了科学插画领域的专业状况,以进一步深化由加泰罗尼亚科学传播协会(ACCC)和国家自然科学博物馆(MNCC-CSIC)发起的插画项目。该项目作为科学的例证,初生这些学科的参考,变成了一个在国际一级通过宣传和提高认识的工作通过数字平台,已随着时间的推移国会提供教育性质的活动,进行巡回展览,甚至出版书籍印在数字支持以科学的启蒙总像男主角。分析这些插图选发达九竞赛决赛在2009年至2022可以得出一系列结论发展国际近年来的科学启蒙和所涉主题,呈现丰富多样的学科和专业的适应不断变化的需求,科学和知识转让。
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引用次数: 0
Hiperpublicación 100/24. Dos workshops performáticos para la investigación en la creatividad vernácula de internet Hiperpublicación 100/24。两个研究互联网乡土创造力的表演性工作坊
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-07 DOI: 10.7238/artnodes.v0i32.411264
E. Soriano
En este artículo presento una investigación en curso sobre arte digital y apropiación. Mediante la hibridación de los métodos etnográficos con la investigación en las artes, desarrollo dos workshops performáticos para explorar las prácticas vernáculas de copia, apropiación y creación de valor en el folclore digital. Hiperpublicación 100/24 consiste en dos talleres realizados en la Fábrica de Creación La Escocesa, cuyo objetivo era la creación y publicación de 100 libros y 100 películas, respectivamente, en 24 horas de trabajo ininterrumpido para explorar cómo se negocian los valores y lógicas de la originalidad, la autenticidad o la autoría. Aquí presento las bases teórico-metodológicas del diseño de estos workshops performáticos, su desarrollo, así como una valoración sobre las posibilidades y limitaciones de estos dispositivos de investigación-acción. Concretamente, muestro cómo la etnografía puede combinarse con las herramientas de la investigación en las artes y el diseño para crear procesos colaborativos que generan conocimiento valioso sobre prácticas artísticas.
在这篇文章中,我提出了一个正在进行的关于数字艺术和挪用的研究。通过将人种学方法与艺术研究相结合,我开发了两个表演工作坊,探索数字民俗中的复制、挪用和价值创造的乡土实践。Hiperpublicación 100/24开展的两次讲习班上是苏格兰工厂建设,其目的是建立和出版书籍和百的电影,分别在24小时不间断工作,探讨如何谈判和价值观的创意,真伪或作者的逻辑。在这里,我提出了这些表演工作坊设计的理论和方法基础,它们的发展,以及对这些行动研究设备的可能性和局限性的评估。具体来说,我展示了人种学如何与艺术和设计研究工具相结合,以创造合作过程,产生关于艺术实践的有价值的知识。
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