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International Journal of Mobile Human Computer Interaction最新文献

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Notification Display Choice for Smartphone Users: Investigating the Impact of Notification Displays on a Typing Task 智能手机用户的通知显示选择:调查通知显示对打字任务的影响
IF 1.6 Q3 Computer Science Pub Date : 2016-10-01 DOI: 10.4018/IJMHCI.2016100105
Lauren Norrie, R. Murray-Smith
Notification displays have the potential to make smartphone notifications easier to manage when a user is committed to a primary task. The authors investigate the impact of negotiating notifications with six notification displays on a typing task. The results from their lab experiment with 30 participants show that desktop pop-ups were preferred significantly most, the display choice that required the fewest actions to read notifications, and the most actions to respond. The notification bar was least preferred, which required the most actions to read a notification, and the fewest actions to respond. This work is a well-controlled pre-cursor to the application of notification displays in social scenarios. The results motivate the use of external notification displays to manage attention around a smartphone.
当用户致力于一项主要任务时,通知显示有可能使智能手机通知更容易管理。作者研究了六个通知显示协商通知对打字任务的影响。他们在实验室对30名参与者进行了实验,结果显示,桌面弹出窗口是最受欢迎的,这种显示选择需要最少的动作来阅读通知,而需要最多的动作来响应。通知栏是最不受欢迎的,它需要最多的操作来读取通知,而需要最少的操作来响应。这项工作是在社交场景中通知显示应用的良好控制的前奏。研究结果促使人们使用外部通知显示器来管理智能手机周围的注意力。
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引用次数: 0
Understanding Continuance Usage of Mobile Social Network Sites 了解移动社交网站的持续使用
IF 1.6 Q3 Computer Science Pub Date : 2016-07-01 DOI: 10.4018/IJMHCI.2016070103
Tao Zhou
Retaining users and facilitating their continuance usage are crucial to the success of mobile social network sites. The purpose of this research is to identify the factors affecting continuance usage of mobile social network sites. The results indicated that both system quality and service quality affect trust, which in turn affects flow experience and privacy concern. In addition, privacy policy can help mitigate privacy concern. Trust, flow and privacy concern determine continuance usage. The results imply that service providers need to improve users' experience and mitigate their privacy concern in order to facilitate their continuance usage.
留住用户并促进他们的持续使用是手机社交网站成功的关键。本研究的目的是确定影响移动社交网站持续使用的因素。结果表明,系统质量和服务质量都会影响信任,进而影响流量体验和隐私关注。此外,隐私政策可以帮助减轻隐私问题。信任、流程和隐私问题决定了连续性的使用。结果表明,服务提供商需要改善用户体验,减轻他们的隐私问题,以促进他们的持续使用。
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引用次数: 0
Investigating UI Displacements in an Adaptive Mobile Homescreen 研究自适应手机主屏幕中的UI位移
IF 1.6 Q3 Computer Science Pub Date : 2016-07-01 DOI: 10.4018/IJMHCI.2016070101.oa
Lauren Norrie, R. Murray-Smith
The authors present a system that adapts application shortcuts apps on the homescreen of an Android smartphone, and investigate the effect of UI displacements that are caused by the choice of adaptive model and the order of apps in the homescreen layout. They define UI displacements to be the distance that items move between adaptations, and they use this as a measure of stability. An experiment with 12 participants is performed to evaluate the impact of UI displacements on the homescreen. To make the distribution of apps in the experiment task less contrived, naturally generated data from a pilot study is used. The authors' results show that selection time is correlated to the magnitude of the previous UI displacement. Additionally, selection time and subjective rating improve significantly when the model is easy to understand and an alphabetical order is used, conditions that increase stability. However, rank order is preferred when the model updates frequently and is less easy to understand. The authors present their approach to adapting apps on the homescreen, and initial insights into UI displacements.
作者提出了一个在Android智能手机主屏上适配应用程序快捷方式应用程序的系统,并研究了自适应模式的选择和应用程序在主屏布局中的顺序所引起的UI位移的影响。他们将UI位移定义为道具在调整之间移动的距离,并以此作为稳定性的衡量标准。我们进行了一项有12名参与者的实验,以评估UI位移对主屏幕的影响。为了使应用程序在实验任务中的分布不那么人为,使用了从试点研究中自然产生的数据。作者的结果表明,选择时间与之前UI位移的大小相关。此外,当模型易于理解并使用字母顺序时,选择时间和主观评分显着改善,这些条件增加了稳定性。然而,当模型更新频繁且不太容易理解时,首选秩顺序。作者介绍了他们在主屏幕上调整应用程序的方法,以及对UI置换的初步见解。
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引用次数: 5
Mobile Government in Saudi Arabia: Challenges and Opportunities 沙特阿拉伯的移动政府:挑战与机遇
IF 1.6 Q3 Computer Science Pub Date : 2016-07-01 DOI: 10.4018/IJMHCI.2016070102
Anan Alssbaiheen, S. Love
M-government has gained increasing global attention in recent years, especially among developed countries, as a mechanism to reduce costs, increase effectiveness and improve public access to governmental services. The concept is increasingly being adopted in developing countries, however it faces different challenges and opportunities. This study explores the opportunities and challenges for the deployment of mobile government M-government services in Saudi Arabia. Collecting data from 77 semi-structured interviews, this study found that there are many opportunities for M-government in the country, requiring increasing awareness amongst the people about the government initiatives of mobile government services and promoting willingness to use these services. This study also highlights different barriers faced by M-government in Saudi Arabia, including issues of internet quality and speed, customization of services and data security and privacy as well as infrastructural challenges and bureaucratic attitude of government departments.
移动政府作为一种降低成本、提高效率和改善公众获得政府服务的机制,近年来受到了越来越多的关注,尤其是在发达国家。发展中国家越来越多地采用这一概念,但它面临着不同的挑战和机遇。本研究探讨了在沙特阿拉伯部署移动政府服务的机遇和挑战。本研究收集了77个半结构化访谈的数据,发现移动政府在印度有很多机会,需要提高人们对移动政府服务的政府倡议的认识,并促进使用这些服务的意愿。本研究还强调了移动政府在沙特阿拉伯面临的不同障碍,包括互联网质量和速度、服务定制和数据安全和隐私问题,以及基础设施挑战和政府部门的官僚态度。
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引用次数: 2
Usability and Player Experience of Input Device for Mobile Gaming 手机游戏输入设备的可用性与玩家体验
IF 1.6 Q3 Computer Science Pub Date : 2016-07-01 DOI: 10.4018/IJMHCI.2016070104
Kimberly Chu, T. Lim, C. Khong, Chui Yin Wong
Input devices for mobile gaming consist of hard keypad HK and soft keypad SK. Different interaction for both input devices have an impact on usability and player experience. Although there are publications that evaluate on input devices and game, little is known on how HK and SK affect mobile gaming. The implication to usability aspect is not fully understood and the list of recommendation on player experience is limited. The aim of this paper is to examine usability and construct recommendation list for player experience by comparing two different types of mobile devices, namely HK and SK. For usability, an experiment was employed to measure effectiveness, efficiency and satisfaction. The studies conducted an interview after the experiment. From the interview, a list of recommendation was constructed to identify player experience of input devices for mobile games. Results of the experiment were significant for effectiveness and satisfaction measures where HK performed better than SK. The recommendation list revealed both devices most mentioned positive and negative comments.
手机游戏的输入设备包括硬键盘HK和软键盘SK。两种输入设备的不同交互方式会影响易用性和玩家体验。虽然有一些出版物对输入设备和游戏进行了评估,但对于香港和SK对手机游戏的影响却知之甚少。这对可用性的影响还没有完全被理解,关于玩家体验的推荐列表也很有限。本文的目的是通过比较两种不同类型的移动设备,即HK和SK,来检验可用性并构建玩家体验的推荐列表。对于可用性,采用实验来衡量有效性,效率和满意度。实验结束后,研究人员进行了一次采访。通过访谈,我们构建了一个推荐列表,以确定玩家对手机游戏输入设备的体验。实验结果在有效性和满意度方面显著,其中HK的表现优于SK。推荐列表显示了两个设备提到的最多的正面和负面评论。
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引用次数: 0
Attitudes towards Attention and Aging: What Differences between Younger and Older Adults Tell Us about Mobile Technology Design 对注意力和老龄化的态度:年轻人和老年人在移动技术设计方面的差异
IF 1.6 Q3 Computer Science Pub Date : 2016-04-01 DOI: 10.4018/IJMHCI.2016040103
Amy Jenkins, Parisa Eslambolchilar, Stephen Lindsay, Monika Hare, I. Thornton, A. Tales
Errors in interaction with digital devices are typically blamed on human factors such as poor attention. However, the influence of attention upon the quality of human-device interaction is commonly overlooked in product design. Developers rely on feedback through user centred design, but do developers, typically younger adults, understand what an older user means, or experiences, in terms of "attention" and appreciate that fundamental conceptual and experiential differences may exist? The authors examine differences between older and younger adults' concepts of attention in relation to mobile-device use to inform future development. Two participant groups consisted of 11 younger adults 18-30 years and 12 older adults 65+ years. Qualitative analyses revealed three themes 'personal understanding of attention', 'attention is dependent on...', and 'impact of ageing'.
与数字设备交互时出现的错误通常归咎于注意力不集中等人为因素。然而,在产品设计中,注意力对人机交互质量的影响往往被忽视。开发者依赖于以用户为中心的设计反馈,但开发者(通常是年轻人)是否理解老年用户在“注意力”方面的意思或体验,并意识到可能存在的基本概念和体验差异?作者研究了老年人和年轻人在使用移动设备时注意力概念的差异,为未来的发展提供信息。两组参与者包括11名18-30岁的年轻人和12名65岁以上的老年人。定性分析揭示了三个主题:“个人对注意力的理解”、“注意力依赖于……”,以及“老龄化的影响”。
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引用次数: 8
Let's Spend Some Time Together: Exploring the Out-of-Box Experience of Technology for Older Adults 让我们花点时间在一起:为老年人探索技术的开箱即用体验
IF 1.6 Q3 Computer Science Pub Date : 2016-04-01 DOI: 10.4018/IJMHCI.2016040104
A. Burrows, V. Mitchell, C. Nicolle
Designing technology for older people has traditionally focused on compensating for the decline in abilities that occurs with ageing. The research described in this paper followed a more holistic approach, focusing on the broader user experience of technology in the home environment. Specifically, this research was concerned with the very first interactions with a new product known as the Out-of-Box Experience OoBE: how older people acquire their technology, how they unpack it, and how they set it up. This paper describes two exploratory studies that used a design ethnography approach to build a rich picture of the OoBE of new technology for older adults. The findings indicate that older people experience varying benefits from the involvement of other people during the OoBE of new technology. Lastly, the paper discusses the value of social interaction in this context and offer recommendations on the design of the OoBE of technology to engage older adults.
传统上,为老年人设计技术的重点是补偿随着年龄增长而出现的能力下降。本文中描述的研究采用了更全面的方法,重点关注家庭环境中技术的更广泛的用户体验。具体来说,这项研究关注的是与一种被称为开箱即用体验的新产品的第一次交互:老年人如何获得他们的技术,他们如何打开它,以及他们如何设置它。本文描述了两项探索性研究,它们使用设计人种学方法来构建老年人新技术的外显能力的丰富图片。研究结果表明,在新技术的脱体过程中,老年人从其他人的参与中获得了不同的好处。最后,本文讨论了社会互动在这一背景下的价值,并提出了技术的设计建议,以吸引老年人。
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引用次数: 13
Making Space to Engage: An Open-Ended Exploration of Technology Design with Older Adults 创造空间参与:老年人技术设计的开放式探索
IF 1.6 Q3 Computer Science Pub Date : 2016-04-01 DOI: 10.4018/IJMHCI.2016040101
Florian Güldenpfennig, Francisco Nunes, Eva Ganglbauer, G. Fitzpatrick
Designing for older adults can be complex. Often, designers struggle to understand people who share a very different life context. At the same time, older adults can have difficulties imagining future technologies for themselves. This creates challenges for design processes bounded by time and outcome expectations. In this paper, the authors explore a long-term, loosely structured and open-ended research process where they provided participants with prototypes to use for as long as they wanted, and only as they wanted to. By working with their own relatives and friends and moving away from structured procedures and external agendas, the authors made space for both participants and designers for deep engagements with the artifacts and process. Participants were able to better understand technology and shape it to their needs. Researchers were better able to understand and iterate on the technology designs. The authors' findings suggest that this approach might be especially appropriate for designing for and with older adults.
为老年人设计产品可能很复杂。通常,设计师很难理解那些有着不同生活背景的人。与此同时,老年人很难想象自己未来的科技。这给受时间和结果预期限制的设计过程带来了挑战。在这篇论文中,作者探索了一个长期的、结构松散的、开放式的研究过程,在这个过程中,他们为参与者提供了他们想用多久就用多久的原型,而且只在他们想用的时候使用。通过与他们自己的亲戚和朋友一起工作,远离结构化的过程和外部议程,作者为参与者和设计师创造了与工件和过程深入接触的空间。参与者能够更好地理解技术,并根据自己的需求对其进行改造。研究人员能够更好地理解和迭代技术设计。作者的发现表明,这种方法可能特别适合为老年人设计。
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引用次数: 8
A Participatory Design and Formal Study Investigation into Mobile Text Entry for Older Adults 老年人手机文本输入的参与式设计和正式研究调查
IF 1.6 Q3 Computer Science Pub Date : 2016-04-01 DOI: 10.4018/IJMHCI.2016040102.oa
E. Nicol, Andreas Komninos, Mark D. Dunlop
Text entry remains key to many tasks on touchscreen smartphones and is an important factor in the usability of such devices. The known problems of text entry can be particularly acute for older adults due to physical and cognitive issues associated with ageing. In a study of mobile text entry the authors employed a variety of participatory design and formal comparative study techniques in order to explore the requirements of this group of users and to discover the key differences in texting activity between them and younger users of mobile devices. They report on the findings of a lab study of texting behaviour of older adults. The authors' findings indicate differences in attitudes to texting styles and tasks between older and younger adults. They also identify some differences in typing behaviour and reflect on methods.
在触屏智能手机上,文本输入仍然是许多任务的关键,也是这类设备可用性的重要因素。由于与衰老相关的身体和认知问题,已知的文本输入问题对老年人来说尤其严重。在一项关于移动文本输入的研究中,作者采用了各种参与式设计和正式的比较研究技术,以探索这群用户的需求,并发现他们与年轻的移动设备用户在短信活动方面的关键差异。他们报告了一项针对老年人发短信行为的实验室研究结果。作者的发现表明,老年人和年轻人对发短信的方式和任务的态度存在差异。它们还确定了键入行为的一些差异,并反映了方法。
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引用次数: 15
Understanding the Challenges and Opportunities of Smart Mobile Devices among the Oldest Old 了解老年人使用智能移动设备的挑战和机遇
IF 1.6 Q3 Computer Science Pub Date : 2016-04-01 DOI: 10.4018/IJMHCI.2016040105
Anne Marie Piper, R. Cornejo, Robin N. Brewer
While smart mobile devices, such as smartphones, tablet computers, and e-readers, are becoming more common among older populations, little is known about the user experience of this technology for older adults in naturalistic settings or how this demographic sustains use of these devices over time. To understand this, the research team conducted 18 months of contextual inquiry within two computer rooms at one senior residential facility and semi-structured interviews with 28 older adults age 80+ within the same community. The analysis examines older adults' experiences around adoption and usage of smart mobile devices, the challenges presented by these devices as a platform for communication, and the nuances of maintaining these devices over time in the context of late-life disability. The paper concludes with a discussion of design considerations for future work aimed at improving the user experience of smart mobile devices for older adults.
虽然智能移动设备,如智能手机、平板电脑和电子阅读器在老年人中变得越来越普遍,但人们对老年人在自然环境中使用这些技术的用户体验知之甚少,也不知道这些人口如何随着时间的推移持续使用这些设备。为了理解这一点,研究小组在一个高级住宅设施的两个电脑室进行了18个月的上下文调查,并对同一社区的28名80岁以上的老年人进行了半结构化访谈。该分析调查了老年人在采用和使用智能移动设备方面的经历,这些设备作为交流平台所带来的挑战,以及在晚年残疾的背景下,随着时间的推移维护这些设备的细微差别。本文最后讨论了未来工作的设计考虑,旨在改善老年人智能移动设备的用户体验。
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引用次数: 32
期刊
International Journal of Mobile Human Computer Interaction
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