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Scanning and visualization of Roman Adriatic townscapes 罗马亚得里亚海城镇景观的扫描和可视化
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.20
F. Vermeulen
Since 2000 a team from Ghent University has achieved intensive non-invasive intra-site prospections on four abandoned Roman towns in central Adriatic Italy (Marche Region): the coastal colony of Potentia and the inland municipia of Ricina, Trea and Septempeda. These urban surveys include total coverage geophysical prospections (such as GPR, geomagnetic and earth resistance approaches), low altitude aerial photography (including NIR photography with drone and helikite), geomorphological augerings, surface artifact collection, and micro-topographical field measurements. A GIS-based integration of all survey data, maps and re-studied legacy data has procured a formidable database for the computer-aided digital 3D mapping and interpretation of these complex ancient sites. The methodological acquisitions and archaeological results not only contribute to the understanding of Roman urbanization in this part of Italy, but also support and innovate the use of integrated approaches to geospatial mapping and analysis of ancient urban environments. Based on earlier experiences with 3D visualizations of the abandoned Roman town of Ammaia in Lusitania, as part of the EC funded Project ‘Radiography of the Past’ (http://www2.radiopast.eu/), the project in Adriatic Italy moves now towards presenting the new data in digital formats that allow specialists from archaeology and cultural heritage management, as well as the wider public to immerse into the visual world of Roman Late Republican and Imperial townscapes of a whole valley and its coastal environment.
自2000年以来,根特大学的一个团队对意大利亚得里亚海中部(马尔奇地区)四个废弃的罗马城镇进行了密集的非侵入性遗址勘探:沿海殖民地Potentia和内陆城市Ricina, Trea和Septempeda。这些城市调查包括全覆盖的地球物理勘探(如探地雷达、地磁和地阻方法)、低空航空摄影(包括无人机和直升机的近红外摄影)、地貌观测、地面人工制品收集和微地形场测量。基于地理信息系统的所有调查数据、地图和重新研究的遗留数据的整合,为这些复杂的古代遗址的计算机辅助数字三维制图和解释提供了一个强大的数据库。方法论上的收获和考古成果不仅有助于理解意大利这一地区的罗马城市化,而且还支持和创新使用综合方法进行地理空间测绘和古代城市环境分析。作为欧委会资助的“过去的放射照相”项目(http://www2.radiopast.eu/)的一部分,基于早期在卢西塔尼亚废弃的罗马城镇Ammaia的3D可视化经验,意大利亚得里亚海的项目现在转向以数字格式呈现新数据,允许考古学和文化遗产管理专家,以及更广泛的公众沉浸在罗马共和晚期和帝国的整个山谷及其沿海环境的城镇景观的视觉世界中。
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引用次数: 1
The Nora Virtual Tour: an immersive visit in the ancient city 诺拉虚拟之旅:沉浸式古城之旅
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.43
J. Bonetto, Arturo Zara
The ancient city of Nora was a Phoenician, Punic and Roman settlement rising on a peninsula in the south-western coast of Sardinia. Since 1990, the University of Padova has been carrying on an interdisciplinary research project of excavation, architectural analysis, historical reconstruction and cultural promotion of tourism in this site. The excavations allow us to increase our knowledge of Middle Imperial Roman urban planning and to get a better understanding of the whole city and its history; the restoration of excavated monuments using gravels with different colours helps more than 60,000 tourists every year to recognize the function of different areas. In spite of this, visitors experience difficulty in understanding a landscape of ruins with barely visible evidence. Thus, a complete virtual reconstruction of the ancient city has become essential. 3D models of the Phoenician and Roman settlement have been developed, reshaping archaeological plans produced in 25 years by Universities that work in the site. The main monuments of the Roman city and the major crossroads have been rendered in greater detail, using sample-based textures that give a photorealistic effect and implementing the models with furniture and decorations selected through reliable sources of information. 3D reconstructions are now available for tourist groups led by a guide in the Nora Virtual Tour: stereoscopic images have been rendered and uploaded in an app for mobile headsets that provides immersive virtual reality for the users. The guide controls the devices with a tablet using a Bluetooth connection: at the beginning of the visit, the tourists can view equirectangular panoramas of the ruins taken from a helicopter, then they are accompanied to hot-spots where the ancient monuments are shown in an evocative Roman reconstruction.
诺拉古城是腓尼基人、布匿人和罗马人在撒丁岛西南海岸的一个半岛上建立的定居点。自1990年以来,帕多瓦大学一直在该遗址进行挖掘,建筑分析,历史重建和文化旅游推广的跨学科研究项目。发掘使我们增加了对中罗马帝国城市规划的认识,并更好地了解整个城市及其历史;使用不同颜色的砾石修复出土古迹,每年帮助6万多名游客认识不同区域的功能。尽管如此,游客们还是很难理解几乎看不见证据的废墟景观。因此,对古城进行完整的虚拟重建变得至关重要。腓尼基人和罗马人定居点的3D模型已经开发出来,重塑了在该遗址工作的大学25年来制作的考古计划。罗马城市的主要纪念碑和主要十字路口已经渲染得更加详细,使用基于样本的纹理,提供逼真的效果,并通过可靠的信息来源选择家具和装饰来实现模型。在诺拉虚拟之旅中,由导游带领的旅行团现在可以进行3D重建:立体图像已经被渲染并上传到移动耳机的应用程序中,为用户提供沉浸式虚拟现实。导游用蓝牙连接的平板电脑控制这些设备:在参观开始时,游客可以从直升机上看到废墟的等矩形全景,然后陪同他们前往热点地区,那里的古迹以令人回味的罗马重建形式展示。
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引用次数: 2
Knowledge and valorization of historical sites through low-cost, gaming sensors and H-BIM models. The case study of Liternum 通过低成本,游戏传感器和H-BIM模型对历史遗址进行知识和价值评估。利特纳姆的案例研究
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.40
V. Cera
The paper presents the results of an interdisciplinary project related to the 3D documentation, dissemination and valorisation of archaeological sites. The project has two goals: to test a novel and economic pipeline for the acquisition of survey data, and to promote the study and appreciation of archaeological areas, among public and scientists, using the HBIM workflow. The 3D survey of archaeological sites is still an expensive and time-consuming task. In this project, a low-cost approach to 3D survey is presented and compared to a standard photogrammetry pipeline based on high-resolution photographs. The pipeline is based on a consumer-level hand-held RGB-D sensor as Microsoft Kinect. The quality of the digitized raw 3D models is evaluated by comparing them to a photogrammetry-based reconstruction and then the acquired data is elaborated in software BIM in order to create a semantically enriched model of the archaeological site. This method has been verified on the archaeological park of Liternum (Campania, Italy), a Roman forum that includes a capitolium, a theatre, a basilica and some others commercial spaces. Using a reflex camera for the photogrammetric survey, it was compared to the Kinect acquisition. In this way, we obtained a 3D model that is imported in a BIM software such as Autodesk Revit. Every element is modelled as a parametric object so the final model is enriched with additional information: geometric dimensions, material, text documents, CAAD reconstruction hypotheses, drawings, photos, etc. These methods allowed us to better understand the site, perform analyses, see interpretative processes, communicate historical information and promote the heritage location.
本文介绍了一项跨学科项目的成果,该项目涉及考古遗址的3D文档、传播和价值评估。该项目有两个目标:测试一种获取调查数据的新颖和经济的管道,并通过使用HBIM工作流程促进公众和科学家对考古区域的研究和欣赏。对考古遗址进行三维勘测仍然是一项昂贵而耗时的任务。在这个项目中,提出了一种低成本的3D测量方法,并将其与基于高分辨率照片的标准摄影测量管道进行了比较。该管道基于消费者级手持RGB-D传感器,如微软Kinect。通过将数字化的原始3D模型与基于摄影测量的重建模型进行比较,对其质量进行评估,然后在BIM软件中对获取的数据进行阐述,以便创建语义丰富的考古遗址模型。这种方法已经在利特纳姆(意大利坎帕尼亚)的考古公园得到了验证,这是一个罗马论坛,包括一个国会大厦,一个剧院,一个大教堂和其他一些商业空间。使用反光相机进行摄影测量,并将其与Kinect采集进行比较。通过这种方式,我们获得了一个3D模型,并将其导入到Autodesk Revit等BIM软件中。每个元素都被建模为参数化对象,因此最终的模型丰富了额外的信息:几何尺寸、材料、文本文档、CAAD重构假设、图纸、照片等。这些方法使我们能够更好地了解遗址,进行分析,查看解释过程,交流历史信息并推广遗产位置。
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引用次数: 2
Tanti cocci, quanti vasi? 那么多碎片,那么多花瓶?
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.1.2017.03
Mara Sternini
The study of a massive waste dump of the Arretine potter Ateius, by means of the database FileMaker Pro 11, provided some evidence concerning the deposit’s formation. For part of the fragments there were at least two depositions at different times, as some potsherds were re-used as building material within the kiln itself, then discarded again, with a layer of lime and sand that still covered them. Some fragments were first used as slats for shaping vases, then thrown into the dump, and eventually re-used as building material. All these operations inevitably caused the alteration of the stratigraphy, making it quite difficult to piece together all the fragments pertaining to a single vase. Moreover, in a period that cannot be identified, part of the dump was moved from the original place to the location where it was found in the excavation carried out in the 1950s . All these events are reflected by the archaeological records. The Conspectus 9 cup is a good example: the fragments of rims largely outnumber those of foots. Assessing the minimum number of vessels present in the dump is not easy under these circumstances.
利用数据库FileMaker Pro 11对Arretine potter Ateius的大量废渣进行了研究,提供了有关该矿床形成的一些证据。部分碎片在不同时期至少有两次沉积,因为一些陶器碎片在窑内被重新用作建筑材料,然后再次被丢弃,上面仍然覆盖着一层石灰和沙子。一些碎片首先被用作花瓶的板条,然后被扔进垃圾堆,最后被重新用作建筑材料。所有这些操作都不可避免地导致了地层的改变,使得将属于一个花瓶的所有碎片拼凑起来变得相当困难。此外,在一段无法确定的时期内,部分垃圾场从原来的地方移到了20世纪50年代进行挖掘时发现的地方。所有这些事件都反映在考古记录中。contspectus杯就是一个很好的例子:杯沿碎片的数量远远超过了足部碎片的数量。在这种情况下,评估倾倒场中存在的最低船只数量并不容易。
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引用次数: 0
Geostatistical and deterministic predictive methods for a 3D reconstruction of the ancient morphology and the anthropic remains of the early medieval port of Comacchio (Ferrara – Italy) 古形态学和中世纪早期港口Comacchio (Ferrara - Italy)人类遗迹三维重建的地质统计学和确定性预测方法
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.1.2017.14
A. Rucco, M. Vianello, Danilo Vitelli
The paper presents a reconstruction of the ancient morphology of the early medieval port of Comacchio through Kriging and Radial Basis Functions algorithms, and 3D models of the archaeological remains. The predicted surfaces are in significant accord with past hypotheses, also providing a good amount of certainty from a scientific point of view, since they appear extremely consistent with the geological data collected through stratigraphic corings. As a whole, the predicted surfaces and the 3D reconstructions of the wooden remains of the port offer fresh perspectives on the interpretation of the site by showing the existence of different building phases and spatial organizations, thus providing new guidelines for future excavations.
本文通过克里格和径向基函数算法对中世纪早期港口科马乔的古代形态进行了重建,并建立了考古遗迹的三维模型。预测的表面与过去的假设非常一致,从科学的角度来看也提供了大量的确定性,因为它们与通过地层岩心收集的地质数据非常一致。作为一个整体,预测的表面和港口木制遗迹的3D重建通过展示不同建筑阶段和空间组织的存在,为场地的解释提供了新的视角,从而为未来的挖掘提供了新的指导方针。
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引用次数: 2
From ruins to reconstruction: past and present 从废墟到重建:过去与现在
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.02
M. Torelli
Among the rare surprises I had during my long permanence at Perugia, in the first place I put the discovery of the fascinating frescoes of the local Quattrocento painter Benedetto Bonfigli (on this painter, see Mancini 1992). Twenty years ago, my colleague of Art History invited me to give a look at the restorations of the frescoes painted by Bonfigli in the years 1449-1456 in the Cappella dei Priori, the Chapel of the local magistrates inside the City Hall, the Palazzo dei Priori. News on his life are really scanty, but it is certain that Bonfigli was included into the group of painters headed by Beato Angelico, to whom Pope Nicholas V, following his decision to move the papal see from the Lateran, commissioned the decoration of the “Appartementi Nicoliniani”, i.e. his apartments in the Vatican, unfortunately destroyed in the course of centuries. The stories painted by Bonfigli on the walls of the Perugian Chapel can be considered among the masterpieces of the Italian early Renaissance, a cycle of frescoes lamentably unknown not only to the great public, but sometimes also to specialists in art history. The frescoes represent various episodes of the life of two of the three saints, chosen to be protectors of the city of Perugia, the local bishop Herculaneus, accused of intelligence with the Byzantines and sentenced to death by the king Totila during the Gothic war, and Saint Louis from Toulouse, saint of the royal house of France, chosen by Perugia to protect the commercial interests of the town, mainly connected with clothes, the “panni”, a deal that already three centuries before suggested to a merchant from Assisi to give his son the name Francesco. Bonfigli places here and there in his frescoes memories of the classical past to follow in his own way the brand new fashion to copy Roman monuments 1, a must for men of both letters and arts, but also to obey by instinct to his culture of the late Middle Ages, heir of the great Trecento realism. This is why he sets the funerals of Saint Louis in a church of an unmistakable
在佩鲁贾的漫长生活中,我遇到了一些罕见的惊喜,首先是发现了当地四世纪画家贝内代托·邦菲利(Benedetto Bonfigli)的迷人壁画(关于这位画家,见Mancini 1992)。20年前,我的艺术史同事邀请我去参观邦菲利(Bonfigli)在1449年至1456年间在Cappella dei Priori(市政厅内地方法官的礼拜堂)壁画的修复工作。关于Bonfigli生平的新闻很少,但可以肯定的是,Bonfigli被包括在以Beato Angelico为首的画家团体中,教皇尼古拉斯五世在决定将教皇座堂从拉特兰搬走后,委托他装饰“Appartementi Nicoliniani”,即他在梵蒂冈的公寓,不幸的是在几个世纪的过程中被摧毁了。邦菲利在佩鲁贾教堂墙上画的故事可以被认为是意大利文艺复兴早期的杰作之一,令人遗憾的是,不仅公众不知道,有时艺术史专家也不知道这一系列壁画。壁画描绘了三位圣人中的两位的生活,他们被选为佩鲁贾市的保护者,一位是当地主教赫库兰尼,他被指控与拜占庭人勾结,并在哥特战争期间被托蒂拉国王判处死刑,另一位是图卢兹的圣路易,他是法国王室的圣人,被佩鲁贾选中保护该镇的商业利益,主要与服装有关,“潘尼”。早在三个世纪前,阿西西的一位商人就建议给他的儿子取名弗朗西斯科。邦飞利在他的壁画中到处留下对古典历史的回忆,以他自己的方式追随模仿罗马纪念碑的全新时尚,这对文艺人士来说是必须的,但也本能地服从他的中世纪晚期文化,伟大的特伦托现实主义的继承人。这就是为什么他把圣路易斯的葬礼安排在一座教堂里
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引用次数: 0
Engaging visitors of archaeological sites through ‘emotive’ storytelling experiences: a pilot at the Ancient Agora of Athens 通过“情绪化”的讲故事体验吸引考古遗址的游客:雅典古代集市的试点
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.33
M. Roussou, F. Ripanti, Katerina Servi
The use of interactive storytelling by museums and heritage sites lends to the creation of experiences that support visitors in engaging emotionally with the objects on display. Finding ways to connect to the cultural content is even more important for visitors of archaeological sites due to the often fragmentary nature of the exhibits, which can leave them wondering what was once there and how it relates to them. In this paper, we describe the creation of a prototype mobile storytelling experience that attempts to explore a more emotive kind of storytelling in cultural contexts. The prototype was evaluated in a preliminary study that took place at the archaeological site of the Ancient Agora of Athens. The observations provide insights for the design of future iterations of such emotive storytelling experiences.
博物馆和遗产地采用互动式故事叙述的方式,有助于创造体验,支持游客与展出的物品产生情感上的接触。对于考古遗址的游客来说,找到与文化内容联系起来的方法更为重要,因为展品往往是碎片化的,这可能会让他们想知道那里曾经有过什么,以及它与他们有什么关系。在本文中,我们将描述一种原型手机故事叙述体验的创造,并尝试在文化背景下探索一种更具情感的故事叙述方式。在雅典古集市的考古遗址进行的初步研究中,对原型进行了评估。这些观察结果为设计这种情感叙事体验的未来迭代提供了见解。
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引用次数: 21
Management and communication of archaeological artefacts and architectural heritage using digital IS. What today? What next? 使用数字信息系统管理和交流考古文物和建筑遗产。今天什么?下一个什么?
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.34
M. Gaiani
In this paper, we reviewed 20 years of development of 3D based IS to support archaeological and AH artefact knowledge, management and communication and their theoretical work basis. In detail, we illustrated our experiences showing the advantages and limits we had observed after extensive use. In conclusion, we have illustrated a new paradigm based on IoT-related technologies, potentially able to overcome existing problems, and the theoretical foundation of the new framework that has been designed, the concept of the Smart Cultural Object, sources and recipients of advanced information and related technological underpinning.
在本文中,我们回顾了20年来基于三维信息系统的发展,以支持考古和文物文物的知识,管理和交流及其理论工作基础。我们详细说明了我们的经验,显示了我们在广泛使用后观察到的优点和局限性。总之,我们展示了一个基于物联网相关技术的新范式,有可能克服现有的问题,以及已经设计的新框架的理论基础,智能文化对象的概念,先进信息的来源和接受者以及相关技术基础。
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引用次数: 2
A 3D environment to rebuild virtually the so-called Augusteum in Herculaneum 一个3D环境,在赫库兰尼姆重建所谓的奥古斯都
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.35
Andrea D'Andrea, Angela Bosco, M. Barbarino
Computer graphics and three-dimensional modelling techniques have extended the possibilities of archaeologists in the creation of virtual reconstruction of ancient sites and monuments. Modern computational systems allow the implementation of computer-generated scenarios tailored on human cognitive capacities. Although Virtual Archaeology is not a novelty in the panorama of archaeological methods, there is no agreement among scholars on the minimal parameters necessary to virtually rebuild an ancient context, nor is there any requirement needed to guarantee the accuracy and the effectiveness of the final reconstruction; the strength of a model is based mainly on the capacity of the archaeologist to check the final result in terms of comparison between interpretations and hypotheses. The paper aims at exploring how the archaeologists could perform their work in a computational laboratory thanks to shared 3D models. The case study selected is the recent virtual reconstruction of the so-called Basilica in Herculaneum, a monument - 250 years after its discovery - still largely unexplained. The building is completely buried by volcanic lava save for part of its entrance porch. It was extensively explored using tunnels and looted by its early excavators. Different scholars have rebuilt the monument mainly on the basis of two plans, drawn in the 18th century, and few notes taken by the archaeologists during the exploration. The 3D model, carried out by integrating cad modelling with close-range photogrammetry, is intended to highlight some controversial parts of the reconstructions. Metadata associated to the digital replica describe the physical object and register all phases from data-acquisition to data-visualization in order to allow the validation of the model and the use or re-use of the digital resource.
计算机图形学和三维建模技术扩大了考古学家对古代遗址和纪念碑进行虚拟重建的可能性。现代计算系统允许实现根据人类认知能力定制的计算机生成的场景。虽然虚拟考古学在考古方法的全景中并不是一个新鲜事物,但学者们对虚拟重建古代语境所需的最小参数没有达成一致,也没有任何要求来保证最终重建的准确性和有效性;一个模型的强度主要是基于考古学家通过比较解释和假设来检验最终结果的能力。这篇论文的目的是探索考古学家如何借助共享的3D模型在计算实验室中完成他们的工作。所选择的案例研究是最近对所谓的赫库兰尼姆大教堂的虚拟重建,这是一座纪念碑,在发现250年后,仍然在很大程度上无法解释。除了入口门廊的一部分,这座建筑完全被火山熔岩所掩埋。人们利用隧道对它进行了广泛的探索,并被早期的挖掘者洗劫一空。不同的学者主要根据18世纪绘制的两幅平面图和考古学家在探索过程中所做的一些笔记重建了这座纪念碑。通过将cad建模与近景摄影测量相结合,实现了三维模型,旨在突出重建中一些有争议的部分。与数字副本相关的元数据描述了物理对象,并记录了从数据获取到数据可视化的所有阶段,以便对模型进行验证,并使用或重用数字资源。
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引用次数: 2
3D digital technologies for architectural analysis. The case of the "Pagan Shrine" in the Catacombs of Santa Lucia (Siracusa, Sicily) 用于建筑分析的3D数字技术。圣卢西亚(西西里岛锡拉库萨)地下墓穴中的“异教神殿”案例
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.48
Ilenia Gradante, D. Tanasi
The Catacombs of Santa Lucia are one of the oldest and most important monuments in the Christian communities of Siracusa and Sicily in the late Roman period. The name of the complex derives from a tradition, according to which Saint Lucy was buried here, after her martyrdom in the early 4th century AD, under the reign of Diocletian. A large underground cemetery extends beneath the homonymous square. The cemetery gradually expanded from the 3rd to the 5th century AD, as it incorporated pre-existing constructions once used for funerary, religious and industrial purposes, by transforming them into monumental burial chambers. One of the most significant structures is the so-called ‘Pagan Shrine’: a chamber that is dated between the 3rd century BC and 1st century AD, prior to the foundation of the cemetery and frescoed with worldly themes and pagan deities. The Shrine is located in the South-western corner of Regio C, an area that is hard and rather dangerous to reach, never opened to the public and visited only by few scholars over the past decades. The excavation project undertaken in the years 2011-2015 by the Pontifical Commission of Sacred Archaeology, in association with the Arcadia University and the University of Catania, led to the development of the first virtual replica of the Shrine, using Digital Photogrammetry. This new approach facilitated an accurate examination of both its structure and its decoration, allowing us to propose a new theory about the original purpose of the room, traditionally regarded by scholars as a place for worshipping Zeus Peloros.
圣卢西亚的地下墓穴是罗马晚期锡拉库萨和西西里岛基督教社区最古老、最重要的纪念碑之一。这个建筑群的名字来源于一个传统,根据这个传统,公元4世纪初,在戴克里先统治下,圣露西殉难后被埋葬在这里。一个巨大的地下墓地延伸到同名广场的下方。从公元3世纪到5世纪,墓地逐渐扩大,因为它将曾经用于丧葬,宗教和工业目的的原有建筑纳入其中,将它们改造成纪念性的墓室。最重要的建筑之一是所谓的“异教神社”:一个可以追溯到公元前3世纪到公元1世纪之间的房间,在墓地的基础之前,上面刻有世俗主题和异教神灵的壁画。靖国神社位于C区西南角,这是一个难以到达且相当危险的地区,几十年来从未向公众开放,只有少数学者参观过。2011年至2015年,宗座神圣考古委员会与阿卡迪亚大学和卡塔尼亚大学合作开展了挖掘项目,利用数字摄影测量技术开发了第一个虚拟的神殿复制品。这种新方法促进了对其结构和装饰的准确检查,使我们能够提出一个关于房间原始目的的新理论,传统上被学者视为崇拜宙斯·佩洛罗斯的地方。
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引用次数: 4
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Archeologia e Calcolatori
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