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Contemporary landscape and the archaeological record. An integrated approach to the study of the Etruscan-Samnite site of Pontecagnano (SA) 当代景观和考古记录。Pontecagnano (SA)伊特鲁里亚-萨姆奈特遗址的综合研究方法
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.13
C. Pellegrino, Amedeo Rossi
Pontecagnano is a large Etruscan-Samnite settlement located 8 km SE of Salerno, at the northern edge of the Sele plain. The well-investigated necropolis provided data that made it possible to analyse the structure of the ancient community and reconstruct its long-term development. Over the last few years, after archaeological investigations carried out during roadwork to widen the Salerno-Reggio Calabria highway, a more systematic study of the site was begun. The analysis of archaeological data was combined with environmental and landscape studies, shedding light on the reasons behind the spatial organisation of the settlement, which was influenced by natural or man-made landscape elements such as streams, non-uniform dislocation of geological formations, terraces, roads, canals, etc. The aim of this paper is to illustrate the methods and instruments we used to develop a system that can dynamically combine archaeological and geomorphological data. The paper focuses particularly on the reconstruction of paleo-topographical areas of the ancient settlement. Our investigation outlined the physical and environmental limits within which the old town developed, especially as regards the archaic and classical period. Part of the work was devoted to reconstructing in detail the connections between the modern and the ancient landscape, not only by reading and interpreting the aerial photographs from 1945 to the present-day, but also by analyzing the evidence from the excavations. This approach allowed us to draw up a detailed geomorphologic map of the area of the ancient settlement - part of the GIS platform - and develop a three-dimensional model of the ground (DEM).
Pontecagnano是一个大型的伊特鲁里亚-萨姆奈特人定居点,位于萨勒诺东南8公里处,位于塞勒平原的北部边缘。对墓地的充分调查提供了数据,使分析古代社区的结构和重建其长期发展成为可能。在过去的几年里,在拓宽萨莱诺-雷焦-卡拉布里亚高速公路的道路工程期间进行了考古调查之后,对该遗址进行了更系统的研究。对考古数据的分析与环境和景观研究相结合,揭示了聚落空间组织背后的原因,这些空间组织受到自然或人为景观因素的影响,如溪流、地质构造的不均匀错位、梯田、道路、运河等。本文的目的是说明我们用来开发一个可以动态结合考古和地貌数据的系统的方法和工具。本文着重对古聚落的古地形区域进行了重建。我们的调查概述了老城区发展的物理和环境限制,特别是在古代和古典时期。部分工作致力于详细重建现代和古代景观之间的联系,不仅通过阅读和解释1945年至今的航空照片,还通过分析发掘的证据。这种方法使我们能够绘制出古代定居点地区的详细地貌图——这是地理信息系统平台的一部分——并开发出三维地面模型(DEM)。
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引用次数: 0
Pyrgi, harbour and sanctuary of Caere: landscape, urbanistic planning and architectural features 皮尔吉,海港和圣所:景观,城市规划和建筑特色
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.14
M. P. Baglione, B. Marchesini, C. Carlucci, L. M. Michetti
The study of the urban alignment of the settlement of Pyrgi and of the arrangement of the sacred areas was favoured by its abandonment after the phase of Romanization and by the possibility of performing large-scale research over its territory. The harbour and the sanctuary of Pyrgi were a fundamental pole of attraction for foreign haunters as the outpost of the metropolis of Caere. Their development was strictly linked to Pyrgi’s favourable geographical position along the Tyrrhenian maritime routes and to the presence of a water spring. The settlement was founded at the end of the 7th century BC, and was connected to Caere by means of a large road. The excavations conducted since 1957 by the Sapienza University of Rome next to the terminal section of the Caere-Pyrgi road brought to light a large sacred district. The new excavation area (2009-2016) is located in the district between the sanctuary and the settlement. It includes different buildings datable to 600 BC-4th century BC erected along a pebbled road that departs from Caere-Pyrgi and leads towards the harbour. The buildings, together with votive deposits and a fire-altar, outline a residential quarter that was perhaps attended by a priesthood, where ceremonial practices were also performed. The new evidence can be related to the sanctuary itself and sheds light on its overall organisation. The results of recent fieldwork have also contributed to a better understanding of Pyrgi’s urban alignment, possible defensive systems (suggested by the Greek name Pyrgoi) and the topographic relationship with the later Roman maritime colony. Thanks to the involvement of scholars from different disciplinary fields, wide-range research is being carried out to reconstruct the original landscape and the evolution of the coastline, with an aim to determining the morphology of the coast and the harbour in the Etruscan period.
在罗马化阶段之后,对皮吉人定居点的城市路线和神圣区域的安排的研究受到了遗弃,并有可能在其领土上进行大规模的研究。皮尔吉的港口和圣所作为卡雷大都市的前哨,是吸引外国鬼魂的一个基本极点。他们的发展与Pyrgi沿着第勒尼安海上路线的有利地理位置以及泉水的存在密切相关。该定居点建于公元前7世纪末,通过一条大路与卡雷相连。自1957年以来,罗马Sapienza大学在Caere-Pyrgi道路终点附近进行了挖掘,揭示了一个巨大的神圣区域。新的挖掘区域(2009-2016)位于圣所和定居点之间的区域。它包括公元前600年至公元前4世纪的不同建筑,沿着一条鹅卵石路从Caere-Pyrgi出发,通往港口。这些建筑,连同许愿池和火祭坛,勾勒出一个可能由祭司参加的住宅区,在那里也进行仪式实践。新的证据可能与保护区本身有关,并揭示了它的整体组织。最近的田野调查结果也有助于更好地了解皮尔吉的城市布局,可能的防御系统(由希腊名称Pyrgoi暗示)以及与后来罗马海上殖民地的地形关系。由于来自不同学科领域的学者的参与,正在进行广泛的研究,以重建原始景观和海岸线的演变,目的是确定伊特鲁里亚时期海岸和港口的形态。
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引用次数: 12
Numana and its ancient territory: new data and research perspectives Numana及其古老的领土:新的数据和研究视角
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.27
Stefano Finocchi, V. Baldoni
Numana is one of the most important centers for the Picenian civilization and prospered in the Marche and Abruzzo regions during the Iron Age. Almost all of the archaeological evidence found until now refers to the necropoleis spread over a broad territory, while data concerning inhabited areas are quite scarce. Although findings are plenty, the study of Ancient Numana is quite incomplete. As a matter of fact, all the published materials are related to single burials or finds and there are no overall studies on its territory. A recent research project involving a wider sector of the largest Numana necropolis (Quagliotti-Davanzali), has not been published yet but offers a detailed description since the excavation documentation is available. The project sets out to consider burials as organized systems, offering information on cultural transformations and on the social organization of the ancient community. The systematic analysis of the data from the burial and the single funerary sets - to be organized in a specific GIS - will be accompanied by an investigation of the ancient landscape in its many components - necropolis and inhabited area - in its diachronic development, thanks to the results of other recent analyses carried out in the Numana territory (geomorphology, GIS of the archaeological map, new surveys of the territory). The scope of the project is therefore to analyze times, ways of arrangements, shapes of the Ancient Numana, in its definition of a territorial, inhabited, rural space, by using methods and techniques to record and read new data, to build knowledge in a scenario which can be integrated with results coming from future research.
Numana是Picenian文明最重要的中心之一,在铁器时代在Marche和Abruzzo地区繁荣。迄今为止发现的几乎所有考古证据都是指墓地分布在广阔的领土上,而有关有人居住地区的数据却相当稀少。尽管发现很多,但对古努玛那的研究还很不完整。事实上,所有出版的材料都是关于单一的埋葬或发现,并没有对其领土进行全面的研究。最近的一项研究项目涉及最大的努马纳墓地(Quagliotti-Davanzali)的更广泛部分,尚未发表,但由于挖掘文件可用,因此提供了详细的描述。该项目将埋葬视为有组织的系统,提供有关文化转型和古代社区社会组织的信息。将在一个特定的地理信息系统中组织对埋葬和单一丧葬组的数据进行系统分析,同时根据最近在努马纳领土进行的其他分析的结果,对古代景观的许多组成部分- -墓地和居住区- -的历时发展进行调查(地形学、考古地图的地理信息系统、对该领土的新调查)。因此,该项目的范围是通过使用方法和技术来记录和读取新数据,在一个可以与未来研究结果相结合的场景中,分析古代努马纳的时间、排列方式、形状,以及它对领土、有人居住的乡村空间的定义。
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引用次数: 0
Understanding Etruscan art and architecture through 3D modeling: the case of Volterra 通过3D建模了解伊特鲁里亚艺术和建筑:Volterra的案例
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.18
E. Taccola, L. Rosselli
Nowadays, archaeology and modern 3D modelling and representation technologies form an unbreakable bond, considered essential and indispensable by many experts and scholars. Although with different goals and purposes, new hardware and software available and specially designed web platforms allow the archaeologist adequately trained to create, visualize, analyze, and share 3D data derived from computer graphics or from image- and range-based acquisition procedures. Currently, a very important topic is the relationship between user and 3D model: from the simple passive fruition, we are moving increasingly towards a real interaction within immersive virtual environments. In this sense, the contribution of the archaeologist is critical to determine what to display and what to interact with, according to the end user and his skills and knowledge. In fact, the following case studies related to sites, monuments and artefacts of the Etruscan town of Volterra represent the evolution of this interaction/relationship, helping to make the fruition of archaeological evidence, that at present is still difficult to access and understanding, easier and more interesting.
如今,考古学与现代三维建模和表现技术形成了牢不可破的联系,被许多专家学者认为是必不可少的。尽管目标和目的不同,但新的硬件和软件以及专门设计的网络平台允许考古学家经过充分培训,可以创建、可视化、分析和共享来自计算机图形或基于图像和范围的获取程序的3D数据。目前,一个非常重要的话题是用户和3D模型之间的关系:从简单的被动成果,我们正越来越多地走向沉浸式虚拟环境中的真实交互。从这个意义上说,根据最终用户及其技能和知识,考古学家的贡献对于决定展示什么和与什么互动至关重要。事实上,以下与伊特鲁里亚沃尔泰拉镇的遗址、纪念碑和人工制品相关的案例研究代表了这种相互作用/关系的演变,有助于使目前仍然难以获取和理解的考古证据取得成果,变得更容易和更有趣。
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引用次数: 0
Integrative GIS-based investigation of the medieval fortress architecture of Pfalz, incorporating photogrammetry, geoinformatics and landscape analysis 结合摄影测量、地理信息学和景观分析的普法尔茨中世纪堡垒建筑综合gis调查
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.42
A. Pattee, Armin Volkmann, M. Untermann
This study explores the integration of photogrammetry, laser-scanning, GIS (Geographical Information Systems), and textual analysis to create a more holistic understanding of the effect of the landscape on medieval fortress design, position, and strategy in the area of Kaiserslautern, Germany, during the Middle Ages. The case study is composed of six defensive structures that served as key components to a larger network of fortresses built throughout the region of the Pfalz from 1050-1300 AD during the period of the High Middle Ages. All six structures will be modelled and linked into the digital landscape in GIS, with contextual information derived from historical documents creating a more complete depiction of the medieval territory once controlled by these prominent structures. The interdisciplinary nature of the project spanning art history, archaeology, anthropology, and computer science makes it both innovative and experimental. Access to high resolution models of the structures without having to be physically present at the sites is a significant advantage both for researching the architecture of the structures and for digital preservation efforts. The integrative technological approach will help determine the historical environment and efficacy of the buildings, potentially shedding light on the original designs that have been lost throughout the centuries.
本研究探讨了摄影测量、激光扫描、GIS(地理信息系统)和文本分析的整合,以更全面地了解中世纪德国凯泽斯劳滕地区的景观对中世纪堡垒设计、位置和战略的影响。该案例研究由六个防御结构组成,这些防御结构是中世纪盛期在公元1050-1300年期间在普法尔兹地区建造的更大的堡垒网络的关键组成部分。所有六个建筑都将被建模并连接到GIS中的数字景观中,并使用来自历史文献的上下文信息,创建一个更完整的中世纪领土描述,曾经由这些突出的建筑控制。该项目跨越艺术史、考古学、人类学和计算机科学的跨学科性质使其兼具创新性和实验性。获得高分辨率的结构模型,而不必实际出现在现场,这对于研究结构的建筑和数字保存工作都是一个重要的优势。综合技术方法将有助于确定历史环境和建筑物的功效,有可能揭示几个世纪以来丢失的原始设计。
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引用次数: 0
A method for modeling dispersed settlements: visualizing an early Roman colonial landscape as expected by conventional theory 一种模拟分散聚落的方法:将传统理论所期望的早期罗马殖民景观可视化
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.1.2017.09
A. Casarotto
This paper proposes a GIS quantitative method for simulating dispersed distribution of sites in a landscape. A certain number of sites might have escaped archaeological detection due to the adverse surface visibility conditions experienced during field survey (the so-called missing sites). As regards early Roman colonial landscapes of central-southern Italy, these surface visibility factors were traditionally seen to be so dramatic as to have allegedly hampered the detection of the conventionally expected dispersed and densely-settled colonial farm landscape. In this paper the regional and site-oriented field survey conducted in Venosa (Basilicata, Italy) is used as a case-study to simulate a large amount of hypothetical early colonial sites. The aim of this theoretical exercise is to show how the rural dispersed settlement pattern expected by the conventional theory could appear on a map, and to visually highlight the divergence between survey data and conventional spatial expectancies.
本文提出了一种用于模拟景观中站点分散分布的GIS定量方法。由于在实地调查中遇到的不利的地表能见度条件(所谓的失踪地点),某些遗址可能逃过了考古检测。就意大利中南部的早期罗马殖民景观而言,这些表面可见性因素传统上被认为是如此引人注目,以至于据称阻碍了对传统预期的分散和密集定居的殖民地农场景观的探测。本文以在意大利巴西利卡塔(Basilicata)的Venosa进行的区域和地点导向的实地调查为例,模拟了大量假设的早期殖民遗址。这一理论练习的目的是展示传统理论所期望的农村分散聚落模式如何在地图上出现,并在视觉上突出调查数据与传统空间期望之间的差异。
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引用次数: 4
Kainua Project: principles, theoretical framework and archaeological analysis 凯努瓦项目:原理、理论框架和考古分析
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.06
A. Gaucci
The use of virtual reconstructions is an approach which has already been applied for past projects in the Etruscan city of Marzabotto. The Kainua Project, which aims at the virtual recreation of the whole Etruscan city, is based on the principles of the London and the Seville Charter. The modelling process of the virtual Kainua is based on a rigorous archaeological analysis. The ArchaeoBIM method, formed within the project, has been used to confirm the validation of the models and is therefore an important step towards a more detailed architectural analysis of non-preserved structures. The unexcavated areas of the Etruscan city were involved in a campaign of geophysical surveys, which were the basis for the recreation of wide areas of the city with a good approximation thanks to an interpretative scheme of the modules of the buildings and their allocation within the blocks. The virtual Kainua is first of all an analysis tool. As a matter of fact, through forms of interactivity and simulations the virtual model allows us to formulate important considerations about historical and social issues. The model, however, is also the base for an updated system for the fruition of the archaeological area by a wider audience, chiefly onsite and it becomes a decoding key that visitors can use during their visit.
虚拟重建的使用已经在伊特鲁里亚城市Marzabotto的过去项目中得到了应用。Kainua项目的目标是整个伊特鲁里亚城市的虚拟娱乐,该项目基于伦敦和塞维利亚宪章的原则。虚拟凯努瓦的建模过程是基于严格的考古分析。在该项目中形成的ArchaeoBIM方法已被用于确认模型的有效性,因此是对非保存结构进行更详细的建筑分析的重要一步。伊特鲁里亚城市的未挖掘区域参与了一项地球物理调查活动,这是重建城市广大地区的基础,由于建筑模块的解释方案及其在街区内的分配,这是一个很好的近似。虚拟的Kainua首先是一个分析工具。事实上,通过互动和模拟的形式,虚拟模型允许我们对历史和社会问题进行重要的思考。然而,该模型也是为更广泛的观众(主要是现场观众)更新考古区域成果的系统的基础,它成为游客在参观期间可以使用的解码钥匙。
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引用次数: 1
Geo-archaeological study of the territory of Burnum’s Roman site (Croatia) through LANDSAT multi-temporal satellite images and high resolution GeoEye 通过LANDSAT多时相卫星图像和高分辨率GeoEye对Burnum罗马遗址(克罗地亚)进行地理考古研究
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.21
Alessandro Campedelli, M. Dubbini, Martina Monica
The object area of the study was analysed with a geographical and geo-archaeological approach, integrating the data by using geomatic techniques (Satellite Remote Sensing and Geographical Information System). The processing of the data of the high resolution Satellite images allowed us to discover that in the karst environment, like the one in which Burnum was established, the areas with a higher humidity and vegetation concentration are the results of the anthropic action due to frequentation in the Roman Age. The infrastructure and buildings, the earth moving conducted to raise the original natural surface levels, and the subsequent collapse of buildings during the stage when the site was abandoned, determined the formation of a significant substrate in the area. Thanks to the results of the surveys and data, the positive responses of the image analysis through the Band Ratio and the enhancement procedures highlighted the differences in the soil’s patterns/weaving. This method of investigation, the results of which will be verified by carrying out targeted surveys, suggests the presence of residential infrastructure (canabae) in the area surrounding the Roman site and especially along the main roads. Therefore, the archaeological site of Burnum, today corresponding to approximately 8 ha, could be doubled, adding even further to the importance of the role that the city had in this part of the Roman province of Dalmatia.
研究的目标地区是用地理和地质考古方法分析的,利用地理技术(卫星遥感和地理信息系统)综合数据。通过对高分辨率卫星图像数据的处理,我们发现在像Burnum所在的喀斯特环境中,湿度和植被浓度较高的区域是罗马时代人类频繁活动的结果。基础设施和建筑物,为提高原始自然地表水平而进行的土方移动,以及随后在场地废弃阶段建筑物的倒塌,决定了该地区重要基底的形成。由于调查和数据的结果,通过带比和增强程序进行图像分析的积极响应突出了土壤模式/编织的差异。这种调查方法的结果将通过进行有针对性的调查来核实,它表明在罗马遗址周围地区,特别是在主要道路沿线存在住宅基础设施(canabae)。因此,伯纳姆的考古遗址,今天相当于大约8公顷,可以翻一番,进一步增加了城市在罗马达尔马提亚省这一地区的重要性。
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引用次数: 2
The archaeological settlement of Monte Bibele (Bologna) 比贝尔山(博洛尼亚)的考古定居点
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.47
A. Penzo, Federica Proni, A. Gottarelli
Monte Bibele is an archaeological settlement of the 4th and 3rd century BC with a village, a necropolis and a votive deposit. Earlier, during the 14th and 13th c. BC, in the same area there was a small village of sub-Apennine facies attributable to the late Bronze Age. The Second Iron Age's settlement is just a part of a larger demographic reorganization of Apennines, also proved by the recent discovery of the Old Monterenzio's necropolis and votive deposit, on the opposite side of Idice Valley. These are small settlements located close to the main routes of both sides of the Apennines and populated by italians (Etruscans, Umbrians, Ligurian ...) and transalpine (Celts) allied to control the surroundings. About the architectural structures of M.te Bibele we know much better those of the village, in the part of the massive called 'Pianella di Monte Savino'. It is an etruscan foundation, over an area of about 7000 m², in part still to be explored, and documented in its final phase of late 3rd c. BC, when the village was sealed by a sudden fire. The great interest of Pianella is not only the archaeological knowledge of its living models, but also the discovery of an auguraculum on a rock podium , astronomically oriented on according to the canons of the foundation's doctrine already detected in the Etruscan town of Marzabotto. Archaeologists of Te.M.P.L.A. (Research Center for Multimedia Technologies Applied to Archaeology of Bologna University's Department of History and Cultures) have made, over the last decade, many models of houses of Pianella. Reconstructions are based on direct feedbacks (archaeological data) and indirect comparisons (historical sources, traditional architecture). The first model was virtual, followed by a real one made near the Museum of Monterenzio, and by the two new houses realized directly in situ , thanks to EU founds for Emilia Romagna's development, renovating the archeological and naturalistic area of M.te Bibele (Por Fesr 2007/2013).
比贝莱山是公元前4世纪和3世纪的一个考古定居点,有一个村庄,一个墓地和一个祈福矿床。更早的时候,在公元前14和13世纪,在同一地区有一个亚亚平宁相的小村庄,可归因于青铜时代晚期。第二次铁器时代的定居点只是亚平宁更大规模人口结构重组的一部分,最近在阿迪冰谷对面发现的旧蒙特伦齐奥墓地和祈福矿床也证明了这一点。这些小定居点靠近亚平宁山脉两侧的主要路线,居住着意大利人(伊特鲁里亚人、翁布里亚人、利古里亚人……)和跨高山的凯尔特人,他们联合起来控制周围的环境。关于M.te Bibele的建筑结构,我们对村庄的建筑结构有了更好的了解,这部分建筑被称为“Pianella di Monte Savino”。这是一个伊特鲁里亚人的基础,占地面积约7000平方米,其中一部分仍有待探索,并在公元前3世纪晚期的最后阶段被记录下来,当时村庄被一场突如其来的大火所包围。皮亚内拉的巨大兴趣不仅在于其生活模型的考古知识,而且还在于在岩石基座上发现了一个预示器,根据已经在伊特鲁里亚城镇Marzabotto发现的基金会教义的经典天文学方向。麻省理工学院的考古学家。(博洛尼亚大学历史和文化系多媒体技术考古应用研究中心)在过去的十年里制作了许多皮亚内拉房屋的模型。重建是基于直接反馈(考古数据)和间接比较(历史资料、传统建筑)。第一个模型是虚拟的,其次是在蒙特伦齐奥博物馆附近制作的真实模型,以及两个直接在原位实现的新房子,这要归功于欧盟对Emilia Romagna开发的资助,翻新了m.t Bibele的考古和自然主义区域(Por Fesr 2007/2013)。
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引用次数: 0
Digital acquisition: reflections on data quality 数字采集:对数据质量的思考
IF 0.4 Q2 Arts and Humanities Pub Date : 2017-01-01 DOI: 10.19282/AC.28.2.2017.41
A. Ippolito, M. Attenni, C. Bartolomei
In the past twenty years archaeological survey has changed radically thanks to the progress in the field of technology, in particular concerning 3D massive acquisition methods. A variety of data acquisition modes, based on active and passive sensor systems, is increasingly easier to access and use to document cultural heritage. The scientific debate focuses primarily on two issues: the use of free or proprietary software, and the control over data quality, in terms of metric accuracy, by comparing 3D image-based acquisition methods with consolidated methods (laser scansion and/or topographic survey). Collecting, interpreting and filing a large amount of information helps to define a system we can use to understand our archaeological heritage. The system is based on the scientific process used to achieve a dual objective: first, to document acquisition using a heterogeneous set of data (x, y, z and RGB) and metadata (information processing) and guarantee repeatability; secondly, to ensure data quality during acquisition and processing. Data processing obtained using 3D massive acquisition methods makes it possible to build models characterized by a biunivocal correspondence to the real object, studied from a geometric and spatial point of view. The study focuses on the shift from quantitative data, acquired in a semi-automatic manner, to qualitative data, meticulously controlled as regards to uncertainty. In this framework, all branches of the Science of Representation ensure metric, spatial and formal control of the built models. The study of the 13th century Gates of the city of Bologna have so far led to the development of a scientific process providing important data about metric quality vis-a-vis, the scale of the model.
在过去的二十年中,由于技术领域的进步,特别是在三维大规模采集方法方面,考古调查发生了根本性的变化。基于有源和无源传感器系统的各种数据采集模式越来越容易获取和用于记录文化遗产。科学辩论主要集中在两个问题上:免费或专有软件的使用,以及通过比较基于3D图像的获取方法与综合方法(激光扫描和/或地形测量)对数据质量的控制,即度量精度。收集、解释和归档大量信息有助于定义一个系统,我们可以用它来了解我们的考古遗产。该系统基于科学的过程,用于实现双重目标:第一,使用异构数据集(x, y, z和RGB)和元数据(信息处理)进行文档采集,并保证可重复性;其次,在采集和处理过程中保证数据质量。利用三维大规模采集方法获得的数据处理,可以从几何和空间的角度研究,建立与真实物体具有双重对应特征的模型。该研究侧重于从以半自动方式获得的定量数据到精心控制不确定性的定性数据的转变。在这个框架中,表示科学的所有分支确保了对所建模型的度量、空间和形式控制。到目前为止,对13世纪博洛尼亚城门的研究已经导致了一种科学过程的发展,提供了关于公制质量的重要数据,即模型的规模。
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引用次数: 0
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