Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716712
Idyawati Hussein, Murni Mahmud, Abu Osman, Md Tap
Despite the undeniable importance of usability and utility, one should not forget that people use Internet booking service for variety of reasons or in essence overlooked the vital intent. Online booking systems challenge the effectiveness of traditional way of booking process. Therefore the effectiveness of the task is crucial to support the user to complete the tasks. User Experience (UX) is basically a constant “good-bad” feeling towards any products or service to finish a task. Standard heuristics evaluation has been performed in UX to measure if the perceived usability of the online booking based on the perceived utility matched to the user's satisfaction. This paper indicates that several design features do not entirely conform to the usability standard and design principles. The finding shows that the users experience some difficulties in completing the task; however, they proceed in order to get competitive prices. They also attribute the difficulties to their incautious and negligent without realizing the design features have lead them to experience human error in the online booking system.
{"title":"User Experience: Assessing the effectiveness of Internet booking service","authors":"Idyawati Hussein, Murni Mahmud, Abu Osman, Md Tap","doi":"10.1109/IUSER.2010.5716712","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716712","url":null,"abstract":"Despite the undeniable importance of usability and utility, one should not forget that people use Internet booking service for variety of reasons or in essence overlooked the vital intent. Online booking systems challenge the effectiveness of traditional way of booking process. Therefore the effectiveness of the task is crucial to support the user to complete the tasks. User Experience (UX) is basically a constant “good-bad” feeling towards any products or service to finish a task. Standard heuristics evaluation has been performed in UX to measure if the perceived usability of the online booking based on the perceived utility matched to the user's satisfaction. This paper indicates that several design features do not entirely conform to the usability standard and design principles. The finding shows that the users experience some difficulties in completing the task; however, they proceed in order to get competitive prices. They also attribute the difficulties to their incautious and negligent without realizing the design features have lead them to experience human error in the online booking system.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114942073","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716717
M. Yamin, Yvonne Lee
The study explores the level of acceptance and factors influencing the acceptance of the newly implemented student e-mail system at UCSI University, Malaysia. The Unified Theory of Acceptance and Use of Technology (UTAUT) model was modified and used to determine the factors that influence students' intention to use the e-mail system. 357 students participated in the study from three faculties of the University. The study found out that the level of acceptance of the student e-mail system was low amongst the students of UCSI University. The results indicate that Performance Expectancy, Effort Expectancy, Attitude, Social Influence, Facilitating Conditions, and Self Efficacy have a significant relationship with Behavioral Intention. However, results of the regression analysis indicate that only Performance Expectancy, Effort Expectancy, and Attitude are significant in influencing Behavioral Intention. Recommendations were given to increase the acceptance of the student e-mail system among students based on the findings.
{"title":"Level of acceptance and factors influencing students' intention to use UCSI University's e-mail system","authors":"M. Yamin, Yvonne Lee","doi":"10.1109/IUSER.2010.5716717","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716717","url":null,"abstract":"The study explores the level of acceptance and factors influencing the acceptance of the newly implemented student e-mail system at UCSI University, Malaysia. The Unified Theory of Acceptance and Use of Technology (UTAUT) model was modified and used to determine the factors that influence students' intention to use the e-mail system. 357 students participated in the study from three faculties of the University. The study found out that the level of acceptance of the student e-mail system was low amongst the students of UCSI University. The results indicate that Performance Expectancy, Effort Expectancy, Attitude, Social Influence, Facilitating Conditions, and Self Efficacy have a significant relationship with Behavioral Intention. However, results of the regression analysis indicate that only Performance Expectancy, Effort Expectancy, and Attitude are significant in influencing Behavioral Intention. Recommendations were given to increase the acceptance of the student e-mail system among students based on the findings.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124282732","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716741
S. Chan, A. Jaafar
An initial study related to the perception of teachers and students toward the sexuality education was carried out in 2008. The study showed that there are big gaps between the perception of the teachers and students towards Malaysia sexuality education today. As a result Malaysia Sexuality Education (MSE) courseware was designed based on learning, instructional design and human computer interaction theories approach. The MSE was developed through a comprehensive methodology which ADDIE model integrated with usage-centered design models to achieve highly usable courseware. There are four constructs in usability evaluation of MSE, namely effectiveness, efficiency, satisfaction and learnability. Result shows that MSE not just increase students' performance in sexuality education, but students and teachers are also satisfied with the error-free interactive of MSE.
{"title":"The development and usability of Malaysian sexuality education (MSE) courseware","authors":"S. Chan, A. Jaafar","doi":"10.1109/IUSER.2010.5716741","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716741","url":null,"abstract":"An initial study related to the perception of teachers and students toward the sexuality education was carried out in 2008. The study showed that there are big gaps between the perception of the teachers and students towards Malaysia sexuality education today. As a result Malaysia Sexuality Education (MSE) courseware was designed based on learning, instructional design and human computer interaction theories approach. The MSE was developed through a comprehensive methodology which ADDIE model integrated with usage-centered design models to achieve highly usable courseware. There are four constructs in usability evaluation of MSE, namely effectiveness, efficiency, satisfaction and learnability. Result shows that MSE not just increase students' performance in sexuality education, but students and teachers are also satisfied with the error-free interactive of MSE.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"164 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132338217","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716753
M. A. Yunus, R. Zainuddin, N. Abdullah
The information visualization results are retrieving lack of information to meet user's speech query even though there is presenting information and results in visualization. Hence, in this study, visualization of retrieving relevant documents through cross language information retrieval (CLIR) system needs to across language boundaries, a mechanism for query translation with semantic and stemmers are required well-known as stemming semantic query (SSQ). Therefore, this study is conducted with the purposes to investigate visualization approach against the queries and vice versa using SpaceTree. Furthermore, it is also conducted to investigate the performance of visualization to present normal listing results. The retrieval results however, focus on how SpaceTree is beneficial to represent them in a good manner. Results from the experiments suggest that SpaceTree is most friendly to display results to the users in CLIR. It also found that semantic approach with stemmers contributes to better performance in visualizing more relevant and related Quran document results.
{"title":"Visualizing Quran documents results by stemming semantic speech query","authors":"M. A. Yunus, R. Zainuddin, N. Abdullah","doi":"10.1109/IUSER.2010.5716753","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716753","url":null,"abstract":"The information visualization results are retrieving lack of information to meet user's speech query even though there is presenting information and results in visualization. Hence, in this study, visualization of retrieving relevant documents through cross language information retrieval (CLIR) system needs to across language boundaries, a mechanism for query translation with semantic and stemmers are required well-known as stemming semantic query (SSQ). Therefore, this study is conducted with the purposes to investigate visualization approach against the queries and vice versa using SpaceTree. Furthermore, it is also conducted to investigate the performance of visualization to present normal listing results. The retrieval results however, focus on how SpaceTree is beneficial to represent them in a good manner. Results from the experiments suggest that SpaceTree is most friendly to display results to the users in CLIR. It also found that semantic approach with stemmers contributes to better performance in visualizing more relevant and related Quran document results.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128008120","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716766
M. N. Razali, Tan Soo Fun, F. Razak, R. Hanapi
Website Personalization is one of strategic technique in delivering services in online applications. A part of process for building personalization applications is to collect particular information from the user which involves information sharing. However, the awareness about privacy concerns and security threats have caused to non-sharing behavior among the Internet Users. This situation have caused website personalization cannot be built to serve its purposes. This paper aims to investigate the people's behavior and to study the propensity of information sharing attitude in two different environments and cultures. The two environments are between real-life and online while the two cultures are between Malaysian and non-Malaysian. Since this is an exploratory study, interview with five (5) persons have been conducted. The qualitative technique that chooses was recommended for any exploratory study. The findings of this study explained the understanding of behaviors and the factors of Information Sharing. The factors are the cultural factors, the platform of sharing and the behavior of information sharing in web personalization. The sharing behavior in two environments and cultures were also compared. The data collected from the interviews have generalizing the speculations and issues in information sharing which have been discussed at the end section of this paper.
{"title":"Online information sharing issues in website personalization","authors":"M. N. Razali, Tan Soo Fun, F. Razak, R. Hanapi","doi":"10.1109/IUSER.2010.5716766","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716766","url":null,"abstract":"Website Personalization is one of strategic technique in delivering services in online applications. A part of process for building personalization applications is to collect particular information from the user which involves information sharing. However, the awareness about privacy concerns and security threats have caused to non-sharing behavior among the Internet Users. This situation have caused website personalization cannot be built to serve its purposes. This paper aims to investigate the people's behavior and to study the propensity of information sharing attitude in two different environments and cultures. The two environments are between real-life and online while the two cultures are between Malaysian and non-Malaysian. Since this is an exploratory study, interview with five (5) persons have been conducted. The qualitative technique that chooses was recommended for any exploratory study. The findings of this study explained the understanding of behaviors and the factors of Information Sharing. The factors are the cultural factors, the platform of sharing and the behavior of information sharing in web personalization. The sharing behavior in two environments and cultures were also compared. The data collected from the interviews have generalizing the speculations and issues in information sharing which have been discussed at the end section of this paper.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130365431","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716736
Adriana Wilde, P. Bruegger, B. Hadorn, B. Hirsbrunner
This paper examines the design and implementation of a system to support firefighting exercises based on tools and ideas of pervasive computing. Through this development a range of technologies and conceptual tools were used, such as sensors, wireless communication, and the programming framework uMove; as well as context-awareness, situation management, and activity detection. In this development, the notion of implicit human-computer interaction was of particular relevance. The use of a programming framework for interaction through motion was central, and this implementation is one of its proofs of concept, as it presented opportunities to improve it and recommendations to adapt it for future applications.
{"title":"ROBIN: Activity based robot management system","authors":"Adriana Wilde, P. Bruegger, B. Hadorn, B. Hirsbrunner","doi":"10.1109/IUSER.2010.5716736","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716736","url":null,"abstract":"This paper examines the design and implementation of a system to support firefighting exercises based on tools and ideas of pervasive computing. Through this development a range of technologies and conceptual tools were used, such as sensors, wireless communication, and the programming framework uMove; as well as context-awareness, situation management, and activity detection. In this development, the notion of implicit human-computer interaction was of particular relevance. The use of a programming framework for interaction through motion was central, and this implementation is one of its proofs of concept, as it presented opportunities to improve it and recommendations to adapt it for future applications.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"18 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130390892","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716758
R. M. Rias, F. Ismail
Mobile technology offers new opportunities for engaging learners in non-classroom settings, promotes student motivation and encourages learners to personalize their learning experience. However, the major setback with learning in a mobile device is the limited screen space. The nature of interaction is also different between large and small display, in which text input is found not suitable to be employed on small screen due to the slower text input mechanism. The navigation technique was investigated as a potential technique that could be applied to display information on a mobile device. Navigation technique is based on point-and-click interaction on hierarchical structure of links. In order to determine how well this navigation technique solves the above problems, a prototype for learning Programming C++ was developed and a usability testing was conducted. Due to the existing problems in student understanding in the subject of Programming in C++, this domain was chosen with the hope that students would benefit from the development of this prototype. The result of usability testing indicated positive response from learners and they were satisfied with all aspects of the interface design.
{"title":"Designing interfaces in a mobile environment: An implementation on a programming language","authors":"R. M. Rias, F. Ismail","doi":"10.1109/IUSER.2010.5716758","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716758","url":null,"abstract":"Mobile technology offers new opportunities for engaging learners in non-classroom settings, promotes student motivation and encourages learners to personalize their learning experience. However, the major setback with learning in a mobile device is the limited screen space. The nature of interaction is also different between large and small display, in which text input is found not suitable to be employed on small screen due to the slower text input mechanism. The navigation technique was investigated as a potential technique that could be applied to display information on a mobile device. Navigation technique is based on point-and-click interaction on hierarchical structure of links. In order to determine how well this navigation technique solves the above problems, a prototype for learning Programming C++ was developed and a usability testing was conducted. Due to the existing problems in student understanding in the subject of Programming in C++, this domain was chosen with the hope that students would benefit from the development of this prototype. The result of usability testing indicated positive response from learners and they were satisfied with all aspects of the interface design.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"150 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132144231","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716763
M. Aliyu, M. Mahmud, A. Tap
This paper investigates the quality ranking of current Islamic websites using nine (9) website features (i.e. navigation, interactivity, legitimacy, objectivity, authority, relevancy, attractiveness, credibility, and reliability) in order to find the highest and lowest quality scores for individual websites based on their design & content feature. A heuristic evaluation method using single-user approach was used to evaluate 50 selected Islamic websites. Google search was used to select the 50 topmost popular Islamic websites on 8th December, 2009. The findings indicate that there has been a considerable improvement in the quality of Islamic websites in terms of design and information content. The findings also show that none of the websites evaluated displayed biased contents against Islam or Islamic groups. In addition, the findings reveal that websites with the highest quality scores were rated excellent in terms of information legitimacy and objectivity, whereas those with the least quality scores were rated poor in terms of authority and interactivity features. The paper concludes that there are considerable quality variations between Islamic websites with highest and lowest percentage scores.
{"title":"Preliminary investigation of Islamic websites design & content feature: A heuristic evaluation from user perspective","authors":"M. Aliyu, M. Mahmud, A. Tap","doi":"10.1109/IUSER.2010.5716763","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716763","url":null,"abstract":"This paper investigates the quality ranking of current Islamic websites using nine (9) website features (i.e. navigation, interactivity, legitimacy, objectivity, authority, relevancy, attractiveness, credibility, and reliability) in order to find the highest and lowest quality scores for individual websites based on their design & content feature. A heuristic evaluation method using single-user approach was used to evaluate 50 selected Islamic websites. Google search was used to select the 50 topmost popular Islamic websites on 8th December, 2009. The findings indicate that there has been a considerable improvement in the quality of Islamic websites in terms of design and information content. The findings also show that none of the websites evaluated displayed biased contents against Islam or Islamic groups. In addition, the findings reveal that websites with the highest quality scores were rated excellent in terms of information legitimacy and objectivity, whereas those with the least quality scores were rated poor in terms of authority and interactivity features. The paper concludes that there are considerable quality variations between Islamic websites with highest and lowest percentage scores.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"101 23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133484213","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716748
M. Agost, M. Vergara
This paper presents a study conducted with the aim of completing an activity model about information-sharing in the ceramic NPD process. Information flows with customers (about their design preferences) were not included in this model. From previous results (a conceptual framework and a pilot study), this paper raises the modification of the original activity model, studying the information dependences for the analysis of customers preferences. The main activities and flows about affective design in the development process are proposed.
{"title":"Information dependences about customer preferences in the NPD Process","authors":"M. Agost, M. Vergara","doi":"10.1109/IUSER.2010.5716748","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716748","url":null,"abstract":"This paper presents a study conducted with the aim of completing an activity model about information-sharing in the ceramic NPD process. Information flows with customers (about their design preferences) were not included in this model. From previous results (a conceptual framework and a pilot study), this paper raises the modification of the original activity model, studying the information dependences for the analysis of customers preferences. The main activities and flows about affective design in the development process are proposed.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131130247","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716765
Nasser Koleini Mamaghani, Mahshid Barani
Due to the change of social conditions and economical and cultural aspects, user's expectation has been changed too. Today for users, satisfying the emotional and feeling needs towards products is most important point. The recent human psychological studies suggest that having an experience and good feeling with products is the main factor for making decisions. Hence, designers try to understand those hidden needs of people. In this way, they can make a special kind of user's satisfaction. During this process, all possible relationships between the user and the product and all factors that are involved in its interaction are analyzed. In the final stage, current technologies, user experiences, feelings and imaginations are applied in designing the product. The present article is about the different ways of involving the user in designing the products in order to open a new window, which causes specific vision and determines the hidden perspectives of the user desire and its environment.
{"title":"A study on user involvement in design development","authors":"Nasser Koleini Mamaghani, Mahshid Barani","doi":"10.1109/IUSER.2010.5716765","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716765","url":null,"abstract":"Due to the change of social conditions and economical and cultural aspects, user's expectation has been changed too. Today for users, satisfying the emotional and feeling needs towards products is most important point. The recent human psychological studies suggest that having an experience and good feeling with products is the main factor for making decisions. Hence, designers try to understand those hidden needs of people. In this way, they can make a special kind of user's satisfaction. During this process, all possible relationships between the user and the product and all factors that are involved in its interaction are analyzed. In the final stage, current technologies, user experiences, feelings and imaginations are applied in designing the product. The present article is about the different ways of involving the user in designing the products in order to open a new window, which causes specific vision and determines the hidden perspectives of the user desire and its environment.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"54 11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116259793","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}