Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716750
Abdul Rauf, S. Batool, S. Batool, Shahid Arshad Ali
Usability evaluation has been employed frequently for spotting strengths and weaknesses of an application's from user-friendliness point of view. Questionnaires have extensively been used to evaluate user interfaces of different applications. This paper is a survey report conducted for evaluation of product usability. Product that was chosen to be evaluated from usability aspects was Microsoft Word included in Microsoft Office 2007 Package. This product was taken into account because of its large usability at academic and professional level. In this paper we present the results of our survey and also the analysis of those results. The findings and recommendations of this study can be generalized for other Microsoft office products. Some limitations of study have also been listed.
{"title":"Survey based usability evaluation of MS Word","authors":"Abdul Rauf, S. Batool, S. Batool, Shahid Arshad Ali","doi":"10.1109/IUSER.2010.5716750","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716750","url":null,"abstract":"Usability evaluation has been employed frequently for spotting strengths and weaknesses of an application's from user-friendliness point of view. Questionnaires have extensively been used to evaluate user interfaces of different applications. This paper is a survey report conducted for evaluation of product usability. Product that was chosen to be evaluated from usability aspects was Microsoft Word included in Microsoft Office 2007 Package. This product was taken into account because of its large usability at academic and professional level. In this paper we present the results of our survey and also the analysis of those results. The findings and recommendations of this study can be generalized for other Microsoft office products. Some limitations of study have also been listed.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"61 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116146902","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716767
W. A. R. Wan Mohd Isa, N. Noor, Noor Nor Laila Md, N. F. Manaf
The emerging area of Human Computer Interaction - Privacy (HCI-P) is evolving to include research on engineering HCI requirement and localizing privacy protection to include socio-cultural requirement, legal protection by countries and user privacy preferences. ‘Personal Data Protection Act 2009’, passed in April 2010 by Malaysia's Parliament demonstrated the infancy level of privacy protection in Malaysia. In addition, there is little study in Malaysia to investigate; (i) the privacy protection awareness among public and (ii) the practice of privacy adoption among companies. This study aims towards bridging this understanding by investigating the adoption of privacy policy among Malaysia e-commerce website. A sample of 210 Small Medium Enterprises (SME) websites was selected by using convenient sampling from various categories of Malaysia e-commerce portal available at http://www.shoppe.com.my. The evaluation process was done by using personal observation using an adopted indicators of privacy policies from Jamal, Maeir and Sunder (2002) [1] by observing the ‘privacy policy statements’, ‘privacy policy notice’ and ‘privacy policy’ provided by the companies. The study revealed several issues pertaining privacy policy adoption among Malaysia e-commerce websites. We end our study with few recommendations for further improvement of the privacy policy adoption and future feasible work within this line of study.
{"title":"Towards engineering HCI - Privacy requirement in Malaysia: A preliminary study on Small-Medium e-commerce privacy adoptions","authors":"W. A. R. Wan Mohd Isa, N. Noor, Noor Nor Laila Md, N. F. Manaf","doi":"10.1109/IUSER.2010.5716767","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716767","url":null,"abstract":"The emerging area of Human Computer Interaction - Privacy (HCI-P) is evolving to include research on engineering HCI requirement and localizing privacy protection to include socio-cultural requirement, legal protection by countries and user privacy preferences. ‘Personal Data Protection Act 2009’, passed in April 2010 by Malaysia's Parliament demonstrated the infancy level of privacy protection in Malaysia. In addition, there is little study in Malaysia to investigate; (i) the privacy protection awareness among public and (ii) the practice of privacy adoption among companies. This study aims towards bridging this understanding by investigating the adoption of privacy policy among Malaysia e-commerce website. A sample of 210 Small Medium Enterprises (SME) websites was selected by using convenient sampling from various categories of Malaysia e-commerce portal available at http://www.shoppe.com.my. The evaluation process was done by using personal observation using an adopted indicators of privacy policies from Jamal, Maeir and Sunder (2002) [1] by observing the ‘privacy policy statements’, ‘privacy policy notice’ and ‘privacy policy’ provided by the companies. The study revealed several issues pertaining privacy policy adoption among Malaysia e-commerce websites. We end our study with few recommendations for further improvement of the privacy policy adoption and future feasible work within this line of study.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125086246","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716749
Yaseen Ahmed Meenai, M. H. Abbas
Beauty is said to be dependent upon complex measurements of human body. The more symmetric it is, the more it is attractive and beautiful. Our research is based on a very strong theory. Therefore, on the basis of that concept we can develop a smart inferential engine which could observe facial beauty patterns like a sensible observer. For this purpose we took several pictures of our subjects' (males and females) and measured the ratios of their facial features. After correlating it with their scores obtained for beauty by professional judges; we will be able to develop such system. Most accurate equipments and a very sensible judgment system has been pursued because we know that identifying real beauty patterns is as tough as scoring models walking on the ramp.
{"title":"Beauty measuring system based on the divine ratio an exploratory research","authors":"Yaseen Ahmed Meenai, M. H. Abbas","doi":"10.1109/IUSER.2010.5716749","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716749","url":null,"abstract":"Beauty is said to be dependent upon complex measurements of human body. The more symmetric it is, the more it is attractive and beautiful. Our research is based on a very strong theory. Therefore, on the basis of that concept we can develop a smart inferential engine which could observe facial beauty patterns like a sensible observer. For this purpose we took several pictures of our subjects' (males and females) and measured the ratios of their facial features. After correlating it with their scores obtained for beauty by professional judges; we will be able to develop such system. Most accurate equipments and a very sensible judgment system has been pursued because we know that identifying real beauty patterns is as tough as scoring models walking on the ramp.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"2016 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127424337","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716723
Z. A. Bakar, Shahibi Mohd Sazili, M. Zaini, J. Ali
In a faceless business transaction such as in e-commerce, trust plays a major influence on a customer's decision making behavior. Trust on e-commerce is very much dependent on the information obtained from the vendors' websites. From our own personal experiences with e-commerce websites, it is not unusual to find some essential information missing. In this paper, we present to the readers our findings on what information elements e-commerce users consider or require to be present on websites. The paper starts with a brief review of related studies and in the following we described the survey that has been conducted. We then present the data collected and our analysis. Finally, we conclude with a list of information elements that e-commerce websites must provide in order to gain the trust of potential customers and influence their decision making process.
{"title":"Information elements of a website that promotes trust in e-commerce","authors":"Z. A. Bakar, Shahibi Mohd Sazili, M. Zaini, J. Ali","doi":"10.1109/IUSER.2010.5716723","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716723","url":null,"abstract":"In a faceless business transaction such as in e-commerce, trust plays a major influence on a customer's decision making behavior. Trust on e-commerce is very much dependent on the information obtained from the vendors' websites. From our own personal experiences with e-commerce websites, it is not unusual to find some essential information missing. In this paper, we present to the readers our findings on what information elements e-commerce users consider or require to be present on websites. The paper starts with a brief review of related studies and in the following we described the survey that has been conducted. We then present the data collected and our analysis. Finally, we conclude with a list of information elements that e-commerce websites must provide in order to gain the trust of potential customers and influence their decision making process.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"107 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114844930","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716759
E. Charoenchaimonkon, P. Janecek, M. Dailey, A. Atiwong Suchato
This paper presents the results of a series of three experiments carried out to evaluate the speed and accuracy of target acquisition tasks using visual, auditory, or tactile feedback modalities. Ten participants conducted a series of 1-D and 2-D pointing tasks using a pen-based input device and either visual, audio or tactile (vibratory) feedback. Fitts' Law was used to analyze the results. Overall, participants generally performed better with tactile displays than auditory displays, and were able to perform 1-D pointing tasks with auditory and tactile displays nearly as well as with visual displays. However, pointing in 2-D is significantly slower and more error-prone with non-visual displays.
{"title":"A comparison of audio and tactile displays for non-visual target selection tasks","authors":"E. Charoenchaimonkon, P. Janecek, M. Dailey, A. Atiwong Suchato","doi":"10.1109/IUSER.2010.5716759","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716759","url":null,"abstract":"This paper presents the results of a series of three experiments carried out to evaluate the speed and accuracy of target acquisition tasks using visual, auditory, or tactile feedback modalities. Ten participants conducted a series of 1-D and 2-D pointing tasks using a pen-based input device and either visual, audio or tactile (vibratory) feedback. Fitts' Law was used to analyze the results. Overall, participants generally performed better with tactile displays than auditory displays, and were able to perform 1-D pointing tasks with auditory and tactile displays nearly as well as with visual displays. However, pointing in 2-D is significantly slower and more error-prone with non-visual displays.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114269528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716755
Mardiana Mahadi, R. Maskat, E. Ibrahim, Wan Nor Amalina Wan Hariri
Equipment Management System (EqMS) is a system that focuses on managing equipments as per demanded by events taking place on a local wetland eco-tourism park. The park covers approximately 3100 hectare of land. This 3100 hectare land is divided into 3 main regions; recreation, education and research. Equipments at the park range from tents, water pumps, yachts, lawn machines and many more. Management at the park face difficulty in monitoring the movement of the equipments which are used at different parts of the regions and at different time. Manual monitoring of the equipments' movements involves recording on paper files. This method hampers the making of decisions about possible future equipment usage when new events are to take place. Due to the vastness of the park, problem of locating the equipment upon end of event poses yet another challenge to the park management. Both of the problems could be easily overcame if the park personnel remembers the event that took place, the equipment that was used and the location that was chosen. The goal of this study is to develop an information system based on the principles of information visualization. Spatial data is used to store location-wise data. Future work of EqMS involves real-time linking with Google Map.
{"title":"Equipment Management System (EqMS): Information visualization system perspectives","authors":"Mardiana Mahadi, R. Maskat, E. Ibrahim, Wan Nor Amalina Wan Hariri","doi":"10.1109/IUSER.2010.5716755","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716755","url":null,"abstract":"Equipment Management System (EqMS) is a system that focuses on managing equipments as per demanded by events taking place on a local wetland eco-tourism park. The park covers approximately 3100 hectare of land. This 3100 hectare land is divided into 3 main regions; recreation, education and research. Equipments at the park range from tents, water pumps, yachts, lawn machines and many more. Management at the park face difficulty in monitoring the movement of the equipments which are used at different parts of the regions and at different time. Manual monitoring of the equipments' movements involves recording on paper files. This method hampers the making of decisions about possible future equipment usage when new events are to take place. Due to the vastness of the park, problem of locating the equipment upon end of event poses yet another challenge to the park management. Both of the problems could be easily overcame if the park personnel remembers the event that took place, the equipment that was used and the location that was chosen. The goal of this study is to develop an information system based on the principles of information visualization. Spatial data is used to store location-wise data. Future work of EqMS involves real-time linking with Google Map.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114427712","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716737
Abeer Mohammed AL-Shiha, S. Dlay, W. L. Woo
People are capturing and storing an everincreasing amount of information about themselves, such as digital images. New technologies, in addition to increasing the need to store daily activities via images and for retrieval capacity, have led to the development of interaction methods for this information. Therefore, this case study suggests an Artificial Mirror interaction system to enable access of personal memories stored in digital pictures, using the eye tracking as a natural way of interacting with this system.
{"title":"Design an Artificial Mirror system as an interaction method for the life logging system","authors":"Abeer Mohammed AL-Shiha, S. Dlay, W. L. Woo","doi":"10.1109/IUSER.2010.5716737","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716737","url":null,"abstract":"People are capturing and storing an everincreasing amount of information about themselves, such as digital images. New technologies, in addition to increasing the need to store daily activities via images and for retrieval capacity, have led to the development of interaction methods for this information. Therefore, this case study suggests an Artificial Mirror interaction system to enable access of personal memories stored in digital pictures, using the eye tracking as a natural way of interacting with this system.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131512794","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716744
Noorfadzilah Md Zainudin, W. F. Wan Ahmad, K. N. Goh
Designing e-commerce user interfaces is not an easy task. Therefore, guidelines for designing a good user's interface are needed for developer. The objectives of this paper is to revise existing guidelines and rules for designing a good interface and implement it in the e-commerce website development. An early analysis has been conducted, which is an evaluation of 2 e-commerce websites. From the evaluation, a number of usability issues have discovered. A prototype of e-commerce website, namely Shopping2u.com, has been developed. The guidelines that has been studied and results from the early analysis will be used in designing the prototype. MyShop2u has been developed using PHP, CSS, JavaScript and MySQL database. The final part of this paper shows the web navigation flow and screenshot of Shopping2u.
{"title":"Designing e-commerce user interface","authors":"Noorfadzilah Md Zainudin, W. F. Wan Ahmad, K. N. Goh","doi":"10.1109/IUSER.2010.5716744","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716744","url":null,"abstract":"Designing e-commerce user interfaces is not an easy task. Therefore, guidelines for designing a good user's interface are needed for developer. The objectives of this paper is to revise existing guidelines and rules for designing a good interface and implement it in the e-commerce website development. An early analysis has been conducted, which is an evaluation of 2 e-commerce websites. From the evaluation, a number of usability issues have discovered. A prototype of e-commerce website, namely Shopping2u.com, has been developed. The guidelines that has been studied and results from the early analysis will be used in designing the prototype. MyShop2u has been developed using PHP, CSS, JavaScript and MySQL database. The final part of this paper shows the web navigation flow and screenshot of Shopping2u.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131558202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716726
Hisham Md. Basir, A. Ahmad, N. Noor
E-learning is a subject of interest in HCI research where issues of design and usability are heavily addressed. However, the strategic implementation of e-learning goes beyond design and usability issue and has to take into account broader issues that are of relevance to business and management of the education provider. This view is also a concern of the MIS interest group of HCI who seeks to understand the business, managerial, organizational, and cultural contexts of how human interacts with information and technology. This paper put forward the concept of sustainable embedding as an institutional strategy for e-learning based on two important themes of MIS: technology acceptance and technology continuance. The strategic actions for sustainable embedding effective e-learning are outlined as an illustration of the concept.
{"title":"Institutional strategy for effective blended e-learning: HCI perspective of sustainable embedding","authors":"Hisham Md. Basir, A. Ahmad, N. Noor","doi":"10.1109/IUSER.2010.5716726","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716726","url":null,"abstract":"E-learning is a subject of interest in HCI research where issues of design and usability are heavily addressed. However, the strategic implementation of e-learning goes beyond design and usability issue and has to take into account broader issues that are of relevance to business and management of the education provider. This view is also a concern of the MIS interest group of HCI who seeks to understand the business, managerial, organizational, and cultural contexts of how human interacts with information and technology. This paper put forward the concept of sustainable embedding as an institutional strategy for e-learning based on two important themes of MIS: technology acceptance and technology continuance. The strategic actions for sustainable embedding effective e-learning are outlined as an illustration of the concept.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"39 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122016251","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716725
H. M. Dahlan, I. M. Ali, Ab Razak Che Hussin
The limitation of current Web-based collaborative learning is the restricted ability of the students to create and contribute contents. The first generation of web (Web1.0) has made little improvement in collaborative learning (CL) and knowledge creation. More recently, a major change accrued in the way web technologies are being used in educational settings; there are new waves of applications that are transforming web technologies from Web 1.0(read) environment to Web 2.0(read/write) paradigm. This has great potential to improve CL. The main purpose of this study is to examine the suitability of Collaborative Learning (CL) activities in web 2.0 environment. A survey was conducted in order to investigate CL activities and Web 2.0 tools. Findings of the survey have led to proposing Web 2.0 CL model. The proposed model consists of three important components, namely users, resources and activities. Users can utilize these resources, and generate activities based on the resources.
{"title":"Suitability of Collaborative Learning activities in Web 2.0 environment","authors":"H. M. Dahlan, I. M. Ali, Ab Razak Che Hussin","doi":"10.1109/IUSER.2010.5716725","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716725","url":null,"abstract":"The limitation of current Web-based collaborative learning is the restricted ability of the students to create and contribute contents. The first generation of web (Web1.0) has made little improvement in collaborative learning (CL) and knowledge creation. More recently, a major change accrued in the way web technologies are being used in educational settings; there are new waves of applications that are transforming web technologies from Web 1.0(read) environment to Web 2.0(read/write) paradigm. This has great potential to improve CL. The main purpose of this study is to examine the suitability of Collaborative Learning (CL) activities in web 2.0 environment. A survey was conducted in order to investigate CL activities and Web 2.0 tools. Findings of the survey have led to proposing Web 2.0 CL model. The proposed model consists of three important components, namely users, resources and activities. Users can utilize these resources, and generate activities based on the resources.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127809053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}