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2010 International Conference on User Science and Engineering (i-USEr)最新文献

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Survey based usability evaluation of MS Word 基于调查的MS Word可用性评价
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716750
Abdul Rauf, S. Batool, S. Batool, Shahid Arshad Ali
Usability evaluation has been employed frequently for spotting strengths and weaknesses of an application's from user-friendliness point of view. Questionnaires have extensively been used to evaluate user interfaces of different applications. This paper is a survey report conducted for evaluation of product usability. Product that was chosen to be evaluated from usability aspects was Microsoft Word included in Microsoft Office 2007 Package. This product was taken into account because of its large usability at academic and professional level. In this paper we present the results of our survey and also the analysis of those results. The findings and recommendations of this study can be generalized for other Microsoft office products. Some limitations of study have also been listed.
可用性评估经常用于从用户友好的角度发现应用程序的优点和缺点。问卷调查被广泛用于评估不同应用程序的用户界面。本文是一份关于产品可用性评价的调查报告。选择从可用性方面进行评估的产品是包含在Microsoft Office 2007软件包中的Microsoft Word。该产品因其在学术和专业层面的广泛可用性而被考虑在内。在本文中,我们提出了我们的调查结果,并对这些结果进行了分析。本研究的发现和建议可以推广到其他微软办公产品。本文还列举了一些研究的局限性。
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引用次数: 9
Towards engineering HCI - Privacy requirement in Malaysia: A preliminary study on Small-Medium e-commerce privacy adoptions 走向工程HCI——马来西亚的隐私要求:对中小型电子商务隐私采用的初步研究
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716767
W. A. R. Wan Mohd Isa, N. Noor, Noor Nor Laila Md, N. F. Manaf
The emerging area of Human Computer Interaction - Privacy (HCI-P) is evolving to include research on engineering HCI requirement and localizing privacy protection to include socio-cultural requirement, legal protection by countries and user privacy preferences. ‘Personal Data Protection Act 2009’, passed in April 2010 by Malaysia's Parliament demonstrated the infancy level of privacy protection in Malaysia. In addition, there is little study in Malaysia to investigate; (i) the privacy protection awareness among public and (ii) the practice of privacy adoption among companies. This study aims towards bridging this understanding by investigating the adoption of privacy policy among Malaysia e-commerce website. A sample of 210 Small Medium Enterprises (SME) websites was selected by using convenient sampling from various categories of Malaysia e-commerce portal available at http://www.shoppe.com.my. The evaluation process was done by using personal observation using an adopted indicators of privacy policies from Jamal, Maeir and Sunder (2002) [1] by observing the ‘privacy policy statements’, ‘privacy policy notice’ and ‘privacy policy’ provided by the companies. The study revealed several issues pertaining privacy policy adoption among Malaysia e-commerce websites. We end our study with few recommendations for further improvement of the privacy policy adoption and future feasible work within this line of study.
人机交互-隐私(HCI- p)的新兴领域正在发展,包括工程HCI要求和本地化隐私保护的研究,包括社会文化要求,国家法律保护和用户隐私偏好。马来西亚国会于2010年4月通过的《2009年个人数据保护法》表明,马来西亚的隐私保护还处于初级阶段。此外,在马来西亚几乎没有研究可以调查;(i)公众的私隐保护意识及(ii)公司采用私隐的做法。本研究旨在通过调查马来西亚电子商务网站采用隐私政策来弥合这种理解。通过方便地从马来西亚电子商务门户网站http://www.shoppe.com.my的各个类别中抽样,选择了210个中小型企业(SME)网站。评估过程是通过个人观察来完成的,使用了Jamal, Maeir和Sunder(2002)[1]采用的隐私政策指标,通过观察公司提供的“隐私政策声明”,“隐私政策通知”和“隐私政策”。该研究揭示了马来西亚电子商务网站采用隐私政策的几个问题。最后,我们对进一步改进隐私政策的采用和未来可行的研究工作提出了一些建议。
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引用次数: 1
Beauty measuring system based on the divine ratio an exploratory research 基于神比的美测量系统探索性研究
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716749
Yaseen Ahmed Meenai, M. H. Abbas
Beauty is said to be dependent upon complex measurements of human body. The more symmetric it is, the more it is attractive and beautiful. Our research is based on a very strong theory. Therefore, on the basis of that concept we can develop a smart inferential engine which could observe facial beauty patterns like a sensible observer. For this purpose we took several pictures of our subjects' (males and females) and measured the ratios of their facial features. After correlating it with their scores obtained for beauty by professional judges; we will be able to develop such system. Most accurate equipments and a very sensible judgment system has been pursued because we know that identifying real beauty patterns is as tough as scoring models walking on the ramp.
据说美取决于对人体的复杂测量。越对称,越有吸引力,越漂亮。我们的研究基于一个非常有力的理论。因此,在这个概念的基础上,我们可以开发一个智能推理引擎,它可以像一个明智的观察者一样观察面部美的模式。为此,我们给研究对象(男性和女性)拍了几张照片,并测量了他们面部特征的比例。在将其与专业评委的美貌得分相关联之后;我们将能够开发这样的系统。我们一直在追求最精确的设备和一个非常明智的判断系统,因为我们知道,识别真正的美丽模式就像在坡道上给模特打分一样困难。
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引用次数: 4
Information elements of a website that promotes trust in e-commerce 在电子商务中促进信任的网站信息元素
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716723
Z. A. Bakar, Shahibi Mohd Sazili, M. Zaini, J. Ali
In a faceless business transaction such as in e-commerce, trust plays a major influence on a customer's decision making behavior. Trust on e-commerce is very much dependent on the information obtained from the vendors' websites. From our own personal experiences with e-commerce websites, it is not unusual to find some essential information missing. In this paper, we present to the readers our findings on what information elements e-commerce users consider or require to be present on websites. The paper starts with a brief review of related studies and in the following we described the survey that has been conducted. We then present the data collected and our analysis. Finally, we conclude with a list of information elements that e-commerce websites must provide in order to gain the trust of potential customers and influence their decision making process.
在电子商务等没有面孔的商业交易中,信任对顾客的决策行为起着重要的影响。对电子商务的信任很大程度上依赖于从供应商网站获得的信息。从我们个人使用电子商务网站的经验来看,经常会发现一些重要的信息缺失。在本文中,我们向读者展示了我们关于电子商务用户考虑或需要在网站上出现哪些信息元素的发现。本文首先简要回顾了相关研究,并在以下我们描述了已进行的调查。然后,我们将展示收集到的数据和我们的分析。最后,我们总结了电子商务网站必须提供的信息元素列表,以获得潜在客户的信任并影响他们的决策过程。
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引用次数: 2
A comparison of audio and tactile displays for non-visual target selection tasks 非视觉目标选择任务的声音和触觉显示的比较
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716759
E. Charoenchaimonkon, P. Janecek, M. Dailey, A. Atiwong Suchato
This paper presents the results of a series of three experiments carried out to evaluate the speed and accuracy of target acquisition tasks using visual, auditory, or tactile feedback modalities. Ten participants conducted a series of 1-D and 2-D pointing tasks using a pen-based input device and either visual, audio or tactile (vibratory) feedback. Fitts' Law was used to analyze the results. Overall, participants generally performed better with tactile displays than auditory displays, and were able to perform 1-D pointing tasks with auditory and tactile displays nearly as well as with visual displays. However, pointing in 2-D is significantly slower and more error-prone with non-visual displays.
本文介绍了使用视觉、听觉或触觉反馈方式评估目标获取任务的速度和准确性的一系列三个实验的结果。10名参与者使用基于笔的输入设备和视觉、音频或触觉(振动)反馈进行一系列1-D和2-D指向任务。使用菲茨定律分析结果。总的来说,参与者通常在触觉显示上比听觉显示表现得更好,并且在听觉和触觉显示上完成一维指向任务的能力几乎与视觉显示一样好。然而,在非视觉显示的情况下,在2-D中指向明显更慢,更容易出错。
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引用次数: 8
Equipment Management System (EqMS): Information visualization system perspectives 设备管理系统(EqMS):信息可视化系统的视角
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716755
Mardiana Mahadi, R. Maskat, E. Ibrahim, Wan Nor Amalina Wan Hariri
Equipment Management System (EqMS) is a system that focuses on managing equipments as per demanded by events taking place on a local wetland eco-tourism park. The park covers approximately 3100 hectare of land. This 3100 hectare land is divided into 3 main regions; recreation, education and research. Equipments at the park range from tents, water pumps, yachts, lawn machines and many more. Management at the park face difficulty in monitoring the movement of the equipments which are used at different parts of the regions and at different time. Manual monitoring of the equipments' movements involves recording on paper files. This method hampers the making of decisions about possible future equipment usage when new events are to take place. Due to the vastness of the park, problem of locating the equipment upon end of event poses yet another challenge to the park management. Both of the problems could be easily overcame if the park personnel remembers the event that took place, the equipment that was used and the location that was chosen. The goal of this study is to develop an information system based on the principles of information visualization. Spatial data is used to store location-wise data. Future work of EqMS involves real-time linking with Google Map.
设备管理系统(EqMS)是一套针对当地湿地生态旅游园内活动所需的设备进行管理的系统。该公园占地约3100公顷。这片3100公顷的土地分为3个主要区域;娱乐、教育和研究。公园里的设备包括帐篷、水泵、游艇、草坪机等等。园区管理人员在监控不同区域和不同时间使用的设备的运动方面面临困难。对设备运动的人工监控包括在纸质文件上进行记录。当新事件发生时,这种方法阻碍了关于未来可能的设备使用的决策。由于公园的广阔,赛事结束后设备的定位问题给公园管理带来了另一个挑战。如果公园工作人员记得发生的事件,使用的设备和选择的地点,这两个问题都可以很容易地克服。本研究的目标是开发一个基于信息可视化原理的信息系统。空间数据用于存储位置数据。EqMS的未来工作包括与谷歌地图的实时链接。
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引用次数: 0
Design an Artificial Mirror system as an interaction method for the life logging system 设计了一种人工镜像系统,作为生命测井系统的交互方式
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716737
Abeer Mohammed AL-Shiha, S. Dlay, W. L. Woo
People are capturing and storing an everincreasing amount of information about themselves, such as digital images. New technologies, in addition to increasing the need to store daily activities via images and for retrieval capacity, have led to the development of interaction methods for this information. Therefore, this case study suggests an Artificial Mirror interaction system to enable access of personal memories stored in digital pictures, using the eye tracking as a natural way of interacting with this system.
人们正在捕捉和存储越来越多的关于自己的信息,比如数字图像。新技术除了增加了通过图像存储日常活动和检索能力的需要外,还导致了这些信息的交互方法的发展。因此,本案例研究提出了一种人工镜像交互系统,可以访问存储在数字图像中的个人记忆,使用眼动追踪作为与该系统交互的自然方式。
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引用次数: 1
Designing e-commerce user interface 设计电子商务用户界面
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716744
Noorfadzilah Md Zainudin, W. F. Wan Ahmad, K. N. Goh
Designing e-commerce user interfaces is not an easy task. Therefore, guidelines for designing a good user's interface are needed for developer. The objectives of this paper is to revise existing guidelines and rules for designing a good interface and implement it in the e-commerce website development. An early analysis has been conducted, which is an evaluation of 2 e-commerce websites. From the evaluation, a number of usability issues have discovered. A prototype of e-commerce website, namely Shopping2u.com, has been developed. The guidelines that has been studied and results from the early analysis will be used in designing the prototype. MyShop2u has been developed using PHP, CSS, JavaScript and MySQL database. The final part of this paper shows the web navigation flow and screenshot of Shopping2u.
设计电子商务用户界面不是一件容易的事。因此,开发人员需要设计良好用户界面的指导方针。本文的目的是修改现有的设计良好界面的准则和规则,并将其应用于电子商务网站的开发。进行了一个早期的分析,这是对两个电子商务网站的评估。从评估中,发现了一些可用性问题。一个电子商务网站的原型,即Shopping2u.com,已经开发出来。已经研究的指导方针和早期分析的结果将用于设计原型。MyShop2u是使用PHP, CSS, JavaScript和MySQL数据库开发的。论文的最后部分展示了Shopping2u的网页导航流程和截图。
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引用次数: 7
Institutional strategy for effective blended e-learning: HCI perspective of sustainable embedding 有效混合电子学习的制度战略:可持续嵌入的HCI视角
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716726
Hisham Md. Basir, A. Ahmad, N. Noor
E-learning is a subject of interest in HCI research where issues of design and usability are heavily addressed. However, the strategic implementation of e-learning goes beyond design and usability issue and has to take into account broader issues that are of relevance to business and management of the education provider. This view is also a concern of the MIS interest group of HCI who seeks to understand the business, managerial, organizational, and cultural contexts of how human interacts with information and technology. This paper put forward the concept of sustainable embedding as an institutional strategy for e-learning based on two important themes of MIS: technology acceptance and technology continuance. The strategic actions for sustainable embedding effective e-learning are outlined as an illustration of the concept.
电子学习是HCI研究中感兴趣的一个主题,其中设计和可用性问题得到了大量解决。然而,电子学习的战略实施超越了设计和可用性问题,必须考虑到与教育提供者的业务和管理相关的更广泛的问题。这种观点也是HCI的MIS兴趣小组所关注的,他们试图理解人类如何与信息和技术交互的业务、管理、组织和文化背景。本文基于管理信息系统的两个重要主题:技术接受和技术延续,提出了可持续嵌入作为电子学习制度战略的概念。本文概述了可持续嵌入有效电子学习的战略行动,作为这一概念的例证。
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引用次数: 9
Suitability of Collaborative Learning activities in Web 2.0 environment Web 2.0环境下协作学习活动的适宜性
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716725
H. M. Dahlan, I. M. Ali, Ab Razak Che Hussin
The limitation of current Web-based collaborative learning is the restricted ability of the students to create and contribute contents. The first generation of web (Web1.0) has made little improvement in collaborative learning (CL) and knowledge creation. More recently, a major change accrued in the way web technologies are being used in educational settings; there are new waves of applications that are transforming web technologies from Web 1.0(read) environment to Web 2.0(read/write) paradigm. This has great potential to improve CL. The main purpose of this study is to examine the suitability of Collaborative Learning (CL) activities in web 2.0 environment. A survey was conducted in order to investigate CL activities and Web 2.0 tools. Findings of the survey have led to proposing Web 2.0 CL model. The proposed model consists of three important components, namely users, resources and activities. Users can utilize these resources, and generate activities based on the resources.
当前基于网络的协作学习的局限性在于学生创作和贡献内容的能力有限。第一代网络(Web1.0)在协作学习(CL)和知识创造方面几乎没有进步。最近,网络技术在教育环境中的使用方式发生了重大变化;有一波新的应用程序正在将web技术从web 1.0(读)环境转变为web 2.0(读/写)范式。这对改进CL有很大的潜力。本研究的主要目的是探讨协作学习活动在web 2.0环境下的适宜性。为了调查CL活动和Web 2.0工具,进行了一项调查。调查的结果导致了Web 2.0 CL模型的提出。该模型由三个重要部分组成,即用户、资源和活动。用户可以利用这些资源,并根据这些资源生成活动。
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引用次数: 7
期刊
2010 International Conference on User Science and Engineering (i-USEr)
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