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Assessing the accessibility and usability of Malaysia Higher Education Website 评估马来西亚高等教育网站的可访问性和可用性
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716752
M. Abdul Aziz, W. A. R. Wan Mohd Isa, N. Nordin
The awareness of the importance of usability and accessibility in Malaysia is demonstrated with the setting-up of usability laboratories from local universities and agency and studies in different applications. This study share the interest on creating awareness of the importance of accessibility and usability criteria by investigating the accessibility and usability level of Malaysia Higher Education Website. This study used 120 samples of higher education institution websites from the online portal of the Ministry of Higher Education (http://www.mohe.gov.my). The accessibility evaluation was done by using automatic evaluation to access the accessibility level according to WCAG 1.0 guideline. Usability evaluation was also done on page size, speed and broken link. The study revealed several accessibility and usability issues revolving Malaysia Higher Education website. We end our study with few recommendations for further improvement of the website usability and accessibility towards better improved online services and information for normal and disabled user.
马来西亚对可用性和可访问性的重要性的认识通过当地大学和机构建立可用性实验室和研究不同的应用程序来证明。本研究通过调查马来西亚高等教育网站的可访问性和可用性水平,分享了对可访问性和可用性标准重要性的认识。本研究使用了来自高等教育部在线门户网站(http://www.mohe.gov.my)的120个高等教育机构网站样本。可达性评价采用自动评价法,按照WCAG 1.0准则对可达性等级进行访问。可用性评估也在页面大小、速度和断开链接上进行。该研究揭示了马来西亚高等教育网站的几个可访问性和可用性问题。最后,我们提出了一些建议,以进一步改善网站的可用性和可访问性,为正常和残疾用户提供更好的在线服务和信息。
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引用次数: 61
Islamic ethical values in information system design 信息系统设计中的伊斯兰伦理价值
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716762
F. Ahmadon, N. Rosmawati, R. Mohd Rawi
Ethical considerations should be applied not only when faced with ethical situations when using information system, but even from the development stage of the system itself. In regards to this, Islamic ethical values are a feasible alternative to mainstream ethical theories to be used as a guideline for ethical analysis. An apt framework for ethical analysis of information system is socio-technical system. Socio-technical system facilitates identifying the various components of an information system and how ethical values can be embedded in these components.
不仅在使用信息系统时面临伦理问题,甚至从系统本身的开发阶段就应该进行伦理考虑。就此而言,伊斯兰伦理价值观是替代主流伦理理论的可行选择,可以作为伦理分析的指导。对信息系统进行伦理分析的合适框架是社会技术系统。社会技术系统有助于识别信息系统的各个组成部分,以及如何将道德价值观嵌入这些组成部分。
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引用次数: 0
Implementation of design and learning theories in multimedia courseware development: Lines & Planes in 3-Dimensions 设计与学习理论在多媒体课件开发中的应用:三维线与面
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716730
S. Noordin, W. Ahmad
Multimedia courseware is already a well known tool for teaching and assisting students in learning. An effective courseware is actually a product of excellent pre-development processes. Hence, understanding the required design and learning theories are crucial before developing the courseware. This paper presents the theories of multimedia courseware design which are layout design, usage of media elements and related learning theories. ADDIE model and tools being used in the development phase are also discussed. The prototype based on identified theories is presented as the result in this study.
多媒体课件已经成为一种众所周知的教学和辅助学生学习的工具。一个有效的课件实际上是优秀的前期开发过程的产物。因此,在开发课件之前,了解所需的设计和学习理论至关重要。本文介绍了多媒体课件设计的理论,包括版面设计、媒介元素的运用以及相关的学习理论。还讨论了在开发阶段使用的ADDIE模型和工具。基于已识别理论的原型是本研究的结果。
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引用次数: 7
An article retrieval support system that learns user's Kansei 一个学习用户感性的文章检索支持系统
Pub Date : 2010-11-01 DOI: 10.1109/IUSER.2010.5716718
Yuichi Murakami, Shingo Nakamura, S. Hashimoto
Most of article retrieval systems using retrieval criteria of Kansei words have a gap between user's Kansei and system's Kansei model. Therefore, it is not always easy to retrieve the desired articles efficiently according to the user's preference. This paper proposed a system to retrieve the desired articles quickly and intuitively from the database. To achieve this aim, dimension of the retrieval space is compressed by a torus SOM (Self Organizing Maps), and a user can move in the retrieval space panoramically. A user can also choose an elimination method during search. By this method, the system estimates the significant Kansei parameters and makes the search more efficient. The system also has a function to eliminate the unselected articles and reduces the size of SOM. Additionally, the system learns the Kansei of individual user from the retrieval results by using neural networks. In evaluation experiments, we took actual painting as article, and confirmed the efficacy of the proposed method.
大多数使用感性词检索标准的文章检索系统存在用户感性与系统感性模型之间的差距。因此,根据用户的偏好有效地检索想要的文章并不总是那么容易。本文提出了一种从数据库中快速直观地检索所需文章的系统。为了实现这一目标,检索空间的维度被一个环面SOM(自组织地图)压缩,用户可以在检索空间中全景移动。用户也可以在搜索过程中选择一种消除方法。通过该方法,系统可以估计出重要的感性参数,从而提高搜索效率。该系统还具有消除未选中文章和减小SOM大小的功能。此外,系统利用神经网络从检索结果中学习个人用户的感性特征。在评价实验中,我们以实际绘画为例,验证了所提出方法的有效性。
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引用次数: 1
Investigating collaborative interaction using interactive table and IR devices 使用交互式表格和IR设备研究协作交互
Pub Date : 2010-10-04 DOI: 10.1109/IUSER.2010.5716728
T. Puckdeepun, J. Jaafar, M. Hassan, F. A. Hussin
Recently computers have proved to be great tools for different kinds of collaborative works. The use of computer in integrated learning system poses a challenge when is used to support collaborative learning activities for students while they sit in front of computer screens. Interactive Whiteboard (IWB) technology enhances this challenge by providing a large workspace with multimedia resources. Therefore, this research aimed to compare the efficacy used of computer-based and interactive table-based in face-face collaborative learning environment. As part of an ongoing, an interactive table was developed using a low-cost interactive whiteboard technology. This paper examines how such this technology impacts student's interaction in collaborative activity as compared to computer-based learning. It also included the experiment of IR (infrared) devices (IR pen and IR fingertip) which were used with interactive table. The findings show strength and weakness of both devices which will be beneficial for future interaction technique in IWB technology.
最近,计算机已被证明是各种协作工作的伟大工具。当学生坐在电脑屏幕前进行协作学习时,计算机在综合学习系统中的应用提出了一个挑战。交互式白板(IWB)技术通过提供带有多媒体资源的大型工作空间,增强了这一挑战。因此,本研究旨在比较基于计算机和基于交互式表格在面对面协作学习环境中的使用效果。作为正在进行的研究的一部分,使用低成本的交互式白板技术开发了交互式表格。本文考察了与基于计算机的学习相比,这种技术如何影响学生在协作活动中的互动。并对红外笔、红外指尖等红外设备与交互表配合使用进行了实验。研究结果显示了两种器件的优缺点,这将有利于未来IWB技术中的交互技术。
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引用次数: 5
Hearing but not listening: Auditory icons and presence 听而不听:听觉图标和存在
Pub Date : 1900-01-01 DOI: 10.1109/IUSER.2010.5716747
Hanif Baharin, Ralf Muhlberger
This paper explores the usage of auditory icons in creating the feeling of presence of a remote person in a virtual simulation of domestic life. Auditory icons are the representation of processes or activities using everyday sounds. Presence is defined in this research as ‘the feeling of being with others’. In this research, domestic life is simulated using the game called The Sims. Participants were asked to play the game while being able to hear auditory icons that represent another player who were playing the game in a remote place. In actuality the auditory icons is just a sound loop. A presence questionnaire given to 49 users participating in 2 research trials shows that auditory icons can easily be ignored and thus do not induce a high level of social presence, but when the auditory icons are given attention to, social presence is significantly increased. The results from the trials are also discussed from the perspective of Acoustic Communication Theory, which shows that as the auditory environment becomes saturated with sound objects, people tend to be ‘distracted listeners’. At the time of writing more experiments are being done to study the effects of auditory icons on presence.
本文探讨了在家庭生活的虚拟模拟中使用听觉图标来创造一个遥远的人的存在感。听觉图标是使用日常声音的过程或活动的表示。在这项研究中,存在被定义为“与他人在一起的感觉”。在这项研究中,家庭生活是用模拟人生游戏来模拟的。参与者被要求在玩游戏的同时能够听到代表另一个在遥远地方玩游戏的玩家的听觉图标。实际上,听觉图标只是一个声音循环。通过对参与2项研究试验的49名用户的存在感问卷调查显示,听觉图标很容易被忽视,因此不会引起高水平的社会存在感,但当听觉图标被关注时,社会存在感显著增加。实验结果还从声学传播理论的角度进行了讨论,该理论表明,当听觉环境被声音物体饱和时,人们往往会成为“分心的听众”。在写这篇文章的时候,人们正在做更多的实验来研究听觉符号对在场感的影响。
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引用次数: 3
Designing to support empathy: Understanding user experience by using a model of interaction in meeting human needs 支持移情的设计:通过使用满足人类需求的交互模型来理解用户体验
Pub Date : 1900-01-01 DOI: 10.1109/IUSER.2010.5716713
Romiza Md. Nor, Ralf Muhlberger
Farming community in rural areas are independent and it can be difficult for them to seek help. One of the ways to improve this is to find a remotely accessible solution. This research suggests that when collaborating virtually, the farming community can receive effective advice from experts to facilitate their decision making. Our study proposes characteristics of design that support emotional communication as well as factual information exchange to motivate the user, display empathy and develop understanding in a crisis. User experience design of a computer supported cooperative work (CSCW) system will be applied which incorporates empathy as the key characteristic of the design. This research will be designed based on the user experience of interaction among participants through a collaboration technology which can be more supportive when using empathic communication techniques.
农村地区的农业社区是独立的,他们很难寻求帮助。改善这种情况的方法之一是找到远程可访问的解决方案。这项研究表明,当进行虚拟合作时,农业社区可以从专家那里得到有效的建议,以促进他们的决策。我们的研究提出了支持情感沟通和事实信息交换的设计特征,以激励用户,在危机中表现同理心和发展理解。本文将应用计算机支持的协同工作(CSCW)系统的用户体验设计,并将移情作为设计的关键特征。本研究将基于参与者之间互动的用户体验,通过协作技术进行设计,当使用移情沟通技术时,协作技术可以提供更多支持。
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引用次数: 3
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2010 International Conference on User Science and Engineering (i-USEr)
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