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2010 International Conference on User Science and Engineering (i-USEr)最新文献

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An overview of Human-Computer Interaction patterns in pervasive systems 普适系统中人机交互模式的概述
Pub Date : 2010-12-14 DOI: 10.1109/IUSER.2010.5716740
Adriana Wilde, P. Bruegger, B. Hirsbrunner
Despite a growing interest in design patterns by the Human-Computer Interaction (HCI) community, an interaction pattern collection that is universally accepted is yet to be found. Such a collection would aid the design of pervasive computing systems, in which interactions occur in both the material and logical worlds. This paper first seeks to define interaction patterns by adopting a model that captures such duality and then considers the challenges and opportunities that non-traditional interaction brings. Some patterns are then reviewed, with examples relating to motion-aware systems. We conclude that the creation of a widely accepted interaction pattern collection is unlikely in the near future.
尽管人机交互(HCI)社区对设计模式的兴趣日益浓厚,但尚未找到一个普遍接受的交互模式集合。这样的集合将有助于普适计算系统的设计,在普适计算系统中,交互发生在物质世界和逻辑世界中。本文首先试图通过采用捕获这种二元性的模型来定义交互模式,然后考虑非传统交互带来的挑战和机遇。然后回顾一些模式,并举例说明运动感知系统。我们得出结论,在不久的将来不太可能创建一个被广泛接受的交互模式集合。
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引用次数: 8
How the agent's gender influence users' evaluation of a QA system 代理人的性别如何影响用户对QA系统的评价
Pub Date : 2010-12-13 DOI: 10.1109/IUSER.2010.5716715
Andreea Niculescu, Dennis Hofs, Betsy van Dijk, A. Nijholt
In this paper we present the results of a pilot study investigating the effects of agents' gender-ambiguous vs. gender-marked look on the perceived interaction quality of a multimodal question answering system. Eight test subjects interacted with three system agents, each having a feminine, masculine or gender-ambiguous look. The subjects were told each agent was representing a differently configured system. In fact, they were interacting with the same system. In the end, the subjects filled in an evaluation questionnaire and participated in an in-depth qualitative interview. The results showed that the user evaluation seemed to be influenced by the agent's gender look: the system represented by the feminine agent achieved on average the highest evaluation scores. On the other hand, the system represented by the gender-ambiguous agent was systematically lower rated. This outcome might be relevant for an appropriate agent look, especially since many designers tend to develop gender-ambiguous characters for interactive interfaces to match various users' preferences. However, additional empirical evidence is needed in the future to confirm our findings.
在本文中,我们介绍了一项试点研究的结果,该研究调查了代理人性别模糊与性别标记的外观对多模态问答系统感知交互质量的影响。八个测试对象与三个系统代理互动,每个代理都有女性化,男性化或性别模糊的外观。受试者被告知每个代理代表一个不同配置的系统。事实上,它们与同一个系统相互作用。最后,被试填写了一份评价问卷,并参与了深入的定性访谈。结果表明,用户的评价似乎受到代理性别长相的影响:女性代理所代表的系统平均获得了最高的评价分数。另一方面,由性别模糊的代理所代表的系统被系统地降低了评级。这个结果可能与合适的代理外观相关,特别是因为许多设计师倾向于为交互界面开发性别模糊的角色,以匹配不同用户的偏好。然而,未来还需要更多的经验证据来证实我们的发现。
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引用次数: 21
A study of design principles and requirements for the m-learning application development 移动学习应用开发的设计原则与需求研究
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716757
A. S. Hashim, W. Ahmad, Ahmad Rohiza
This research is concerned with the utilization of mobile devices as a tool for learning (m-learning). Therefore, approaches in developing learning applications that can suit the small screen size and restrictive capabilities of the devices are studied so that they can help the learners in understanding the concepts being delivered from the applications. This paper presents the study of design principles and requirements for the m-learning application development. The study covers the suitable architecture, learning theories and modules that are appropriate for an application developed for the platform. Based on the results of the study, one m-learning course content prototype is developed. Hence, this paper provides some discussions regarding the guidelines utilized in developing the prototype. Finally, usability testing had been conducted among 66 System Analysis and Design (SAD) course students in evaluating the usability level of the developed prototype. The results showed that majority of the students agreed that the developed MOSAD application has met the requirement of usability element.
本研究关注的是移动设备作为学习工具的利用(移动学习)。因此,研究了开发适合小屏幕尺寸和设备限制功能的学习应用程序的方法,以便它们可以帮助学习者理解从应用程序中传递的概念。本文对移动学习应用开发的设计原则和需求进行了研究。该研究涵盖了适合于为该平台开发的应用程序的适当架构,学习理论和模块。在研究结果的基础上,开发了一个移动学习课程内容原型。因此,本文提供了一些关于开发原型所使用的指导方针的讨论。最后,对66名系统分析与设计(SAD)课程的学生进行了可用性测试,以评估所开发原型的可用性水平。结果表明,大多数学生认为开发的MOSAD应用程序满足了可用性要素的要求。
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引用次数: 39
Usability testing with children: Laboratory vs field studies 儿童可用性测试:实验室vs实地研究
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716733
F. H. A. Razak, Hanayanti Hafit, Nadia Sedi, Nur Atiqah Zubaidi, H. Haron
Usability testing has traditionally been conducted in dedicated laboratory. Alternatively, field study can be an option to conduct the usability testing. As HCI researchers who work with children, we have experiences in conducting usability tests in both natural and laboratory environments. We tested two different children applications in two different environments: testing drawing applications at their preschool and testing an educational game in our usability laboratory. Thus, this paper highlights our experiences in conducting both usability tests. Although the literature suggests that laboratory and field studies should be done for two different purposes, our experiences have told us that we can actually integrate the steps of field studies into the guidelines for lab tests. These steps are particularly useful for the novice designers and researchers who have never done usability evaluations with children before.
传统上,可用性测试是在专门的实验室进行的。另外,实地研究也可以作为可用性测试的一种选择。作为与儿童一起工作的HCI研究人员,我们有在自然和实验室环境中进行可用性测试的经验。我们在两个不同的环境中测试了两个不同的儿童应用程序:在他们的幼儿园测试绘画应用程序,在我们的可用性实验室测试教育游戏。因此,本文强调了我们在进行这两种可用性测试方面的经验。虽然文献表明,实验室研究和实地研究应该为两个不同的目的而进行,但我们的经验告诉我们,我们实际上可以将实地研究的步骤整合到实验室测试的指导方针中。这些步骤对于以前从未对儿童进行过可用性评估的新手设计师和研究人员特别有用。
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引用次数: 17
Fuzzy Index Poverty (FIP): Measuring poverty in rural area of Terengganu 模糊贫困指数(FIP):衡量登嘉楼农村地区的贫困状况
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716770
M. Othman, M. F. Yahaya, M. F. Yahaya
Previously, several attempts have been made to find a suitable way of measuring poverty. The current practice in measuring poverty is based on assumption that the poor can be identified by determining a poverty line. As pointed out by Cerioli and Zani (1990) and by Cheli et al. (1994), among others, the problem is due to the fact that a sharp division of the total population between poor and non-poor is unrealistic. The traditional approaches usually assess the poverty status of an individual based solely on a unique indicator of such income or expenditure. Thus there is a need for an efficient poverty measures to be developed. Due to the weaknesses of traditional poverty measurement, the research introduces a composite of multidimensional poverty indicators. Data collected from the questionnaire on Household Income Survey/ Basic Amenities (HIS/ BA) year 2004 and 2007 which was conducted by the Department of Statistics Malaysia, Terengganu (DOS) were used. Fuzzy set was used to calculate poverty index to assess the living condition of households in rural areas of Terengganu. The results show that the use of Fuzzy Index Poverty on several poverty indicators provides a more complete picture of poverty than the traditional approach that use common indicators such as disposable income or expenditure.
以前曾多次尝试寻找衡量贫穷的适当方法。目前衡量贫穷的做法是基于这样一种假设,即可以通过确定一条贫困线来确定穷人。正如Cerioli和Zani(1990)以及Cheli et al.(1994)等人指出的那样,问题在于穷人和非穷人之间总人口的急剧划分是不现实的。传统方法通常仅根据这种收入或支出的独特指标来评估个人的贫穷状况。因此,有必要制定有效的贫穷措施。针对传统贫困测度的不足,本研究引入了多维贫困指标的复合测度。数据收集自2004年和2007年由登嘉楼马来西亚统计局(DOS)进行的家庭收入调查/基本生活设施(HIS/ BA)问卷。采用模糊集计算贫困指数,对登嘉楼农村家庭的生活状况进行评价。结果表明,与使用可支配收入或支出等常见指标的传统方法相比,对若干贫困指标使用模糊贫困指数可以更全面地反映贫困状况。
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引用次数: 8
An interaction design for MEL-SindD: A basic reading courseware for Down syndrome children MEL-SindD的交互设计:唐氏综合症儿童基本阅读课件
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716735
Lob Yussof Rahmah, Tengku Nazatul Shima, Badioze Zaman Halimah
The design of an early reading courseware (MEL-SindD) for Down syndrome (DS) needs to focus particularly on the students unique learning styles. Thus, this paper reports on DS students' characteristics, shortcomings and strength which need to be integrated in the design of the courseware. Hence, this paper demonstrates how the approaches and learning principles can be translated into guidelines for the interaction design of MEL-SindD that enables to motivate the DS students to learn.
唐氏综合征(DS)早期阅读课件的设计需要特别关注学生独特的学习方式。因此,本文报告了DS学生在课件设计中需要结合的特点、不足和优势。因此,本文演示了如何将方法和学习原则转化为MEL-SindD交互设计的指导方针,从而能够激励DS学生学习。
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引用次数: 7
Effect of workspace awareness for the all-for-one-type multilingual conference support system 多功能多语种会议支持系统工作空间意识的影响
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716768
M. Miyabe, T. Yoshino
The all-for-one-type multilingual conference support system has been proposed to help foreigners understand the content of conferences. In our context, “all-for-one” implies that Japanese participants support the content understanding of foreigners during lectures or conferences held in Japan. Japanese participants create the summary of a conference cooperatively using the proposed system. However, the proposed system has some drawbacks. First, the system cannot overcome the problems associated with work collision between the participants working to support the audience. We believe that while the supporting participants possibly participate in the original conference support systems, work collision is relatively less of a concern in these systems because there are not many users. On the other hand, in the all-for-one-type support system, there is a high possibility of frequent work collision because many users operate at the same time. To reduce this work collision, we developed a function that takes into account the participants' workspace, and used the same in our experiments. Second, the effect of this support on the content understanding of the Japanese participants has not been verified. Hence, we performed experiments to compare the content understanding between the participants and the audience at the conference or lecture. The following conclusions were drawn from the results of our experiments: (1) Presenting the contents inputted by each participant in real time helps reduce work collision in terms of content. (2) Using the telepointer function and color function for identifying each participant reduces the work collision in the operating objects. (3) Making summaries of the conference topics is a hard task for the participants and can lead to a poor understanding of the content.
为了帮助外国人理解会议内容,还提出了“全合一”多语种会议支持系统。在我们的语境中,“all for one”意味着日本参与者在日本举办讲座或会议期间支持外国人的内容理解。日本与会者使用提议的系统合作创建会议摘要。然而,所提出的系统有一些缺点。首先,该系统无法克服参与者之间的工作冲突问题,这些参与者正在努力支持观众。我们认为,虽然支持参与者可能参与原始会议支持系统,但由于用户不多,这些系统中的工作冲突相对较少。另一方面,在全换一式支撑系统中,由于多用户同时操作,工作碰撞频发的可能性很大。为了减少这种工作冲突,我们开发了一个考虑到参与者工作空间的功能,并在我们的实验中使用了相同的功能。其次,这种支持对日本参与者的内容理解的影响尚未得到验证。因此,我们进行了实验来比较会议或讲座中参与者和听众对内容的理解。从我们的实验结果中得出以下结论:(1)实时呈现每个参与者输入的内容有助于减少内容上的工作冲突。(2)使用遥控器功能和颜色功能来识别每个参与者,减少了操作对象中的工作碰撞。(3)对与会者来说,总结会议主题是一项艰巨的任务,可能导致对会议内容的理解不佳。
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引用次数: 0
Usability Management System (USEMATE): A web-based automated system for managing usability testing systematically 可用性管理系统(USEMATE):一个基于web的自动化系统,用于系统地管理可用性测试
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716734
W. Ahmad, S. Sulaiman, F. S. Johari
Usability testing is necessary to be performed by software development companies to determine whether their products are usable or not. It is equally important for the end-user companies running usability studies as well. This paper presents the development of Usability Management System (USEMATE), an automated system as an alternative solution to assist usability tester or practitioner to run usability testing more efficiently and effectively. The main objective of USEMATE is to enhance the current systems which are paper-based, involving manual score calculation using excel and manual response time recording into a web-based management system. The tools used for the development include Apache Web Server, Adobe Photoshop CS2, Adobe Dreamweaver CS3 and a personal computer (PC). The modules and usability criteria included and the approach used in the development of this automated system were replicated from a case study on usability testing of a webpage conducted earlier. USEMATE is envisaged to be able to decrease the lengthy working hour and energy needed to manage the usability testing process from phase to phase.
可用性测试是软件开发公司确定其产品是否可用所必需的。对于运行可用性研究的最终用户公司来说,这同样重要。本文介绍了可用性管理系统(USEMATE)的开发,这是一个自动化的系统,作为辅助可用性测试人员或实践者更有效地运行可用性测试的替代解决方案。USEMATE的主要目标是改进现有的纸质系统,包括使用excel手动计算分数和手动记录响应时间到一个基于网络的管理系统。用于开发的工具包括Apache Web Server, Adobe Photoshop CS2, Adobe Dreamweaver CS3和个人电脑(PC)。这个自动化系统所包括的模块和可用性标准,以及所采用的方法,都是从较早前进行的网页可用性测试个案研究中复制而来的。预计USEMATE能够减少从一个阶段到另一个阶段管理可用性测试过程所需的漫长工作时间和精力。
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引用次数: 10
Evaluating trust elements in the context of Islamic based informational websites 评估伊斯兰信息网站背景下的信任要素
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716764
E. Ibrahim, W.N.I.I.W. Hamzah, J. Taslim, Wan Adilah Wan Adnan
In the past, many researches have examined and addressed the notion of trust multidimensional in concepts within the areas of e-commerce ranging from business to business (B2B), business to consumer (B2C) and consumer to consumer (C2C). Indeed, the element of trust is vital in ensuring the success of e-commerce. However, the web evolution has moved the interpersonal and inter-organizational transactions to knowledge and information exchange with the rise of Web Mediated Information Environment (W-MIE) that offer services such as health advice, religion information, political views and financial advice. Hence, the aim of this research is to identify trust elements within the context of Islamic based informational websites. We contend that this environment posed significant emotional values to its users in terms of the overall design strategy for the web content, interface representation and systems characteristics adherence to Islamic values, principles and guidelines. This paper reported the results of an experiment conducted within the scope of Islamic educational based websites by using semantic differential method with 10 Islamic users. The measured elements are derived through literature analysis and Islamic expert review. Through factor analysis we have found 8 trust elements which are significant for the design of Islamic web based content websites. There are “credibility”, “benevolence”, “Tauheed”, “avoid distraction”, “presentable”, “well-conveyed”, “avoid unfairness” and “avoid childish” and discussion towards design implications are further elaborated.
在过去,许多研究已经在电子商务领域的概念中检查和解决了信任多维度的概念,从企业到企业(B2B),企业到消费者(B2C)和消费者到消费者(C2C)。事实上,信任因素对于确保电子商务的成功至关重要。然而,随着网络媒介信息环境(W-MIE)的兴起,网络的发展已经将人际和组织间的交易转移到知识和信息交换上,网络媒介信息环境提供了诸如健康咨询、宗教信息、政治观点和金融咨询等服务。因此,本研究的目的是确定基于伊斯兰的信息网站背景下的信任因素。我们认为,就网站内容的整体设计策略、界面表现和系统特征而言,这种环境对用户具有重要的情感价值,并坚持伊斯兰价值观、原则和指导方针。本文报道了在伊斯兰教教育类网站范围内使用语义差分方法对10个伊斯兰教用户进行的实验结果。测量元素是通过文献分析和伊斯兰专家评审得出的。通过因子分析,我们发现了8个对伊斯兰网站内容设计有重要意义的信任要素。有“诚信”、“仁爱”、“礼貌”、“避免分心”、“得体”、“传达良好”、“避免不公平”、“避免幼稚”,并进一步阐述了对设计含义的讨论。
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引用次数: 18
Applying the retrospective think-aloud protocol in usability evaluations with children: Seeing through children's eyes 在儿童可用性评估中应用回顾性思考方案:透过儿童的眼睛看
Pub Date : 2010-12-01 DOI: 10.1109/IUSER.2010.5716731
A. Al-Wabil, Luluah Al-Husian, Rana Al-Murshad, Abeer N. Al-Nafjan
This paper describes a study of usability testing with children in which stimulated retrospective probing was examined to determine its efficacy and usefulness. Ten children were involved in the evaluation of two different web sites. The session involved tracking their eyes as they conducted four tasks, two navigational and two informational tasks. Accuracy and efficiency and eye movement metrics were collected, and child participants rated their subjective satisfaction with the sites. Retrospective probing was conducted to elicit verbalizations of problems that children experienced in their use of these sites. The retrospective think-aloud (RTA) protocol was used along with eye gaze replay in post-session interviews. Findings show that the stimulated RTA protocol with eyetracking is effective in eliciting explanatory information about what children attend to in usability evaluations and how they process information, and how children arrived at a target element or solution. Implications for usability practitioners are discussed.
本文描述了一项对儿童进行可用性测试的研究,其中对刺激回顾性探查进行了检查,以确定其有效性和有用性。10名儿童参与了对两个不同网站的评估。研究人员在受试者完成四项任务时跟踪他们的眼睛,其中两项是导航任务,另两项是信息任务。收集了准确性、效率和眼球运动指标,儿童参与者对网站的主观满意度进行了评分。回顾性探查是为了引出儿童在使用这些网站时所经历的问题的语言表达。回顾性的有声思考(RTA)方案与眼睛注视回放在会后访谈中使用。研究结果表明,眼球追踪的刺激RTA协议可以有效地引出关于儿童在可用性评估中关注什么、他们如何处理信息以及儿童如何到达目标元素或解决方案的解释性信息。讨论了对可用性实践者的影响。
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引用次数: 7
期刊
2010 International Conference on User Science and Engineering (i-USEr)
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