Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716751
W. A. W. Hassan, Norhawani Ahmad Teridi, Khairul Anuar Abdullah, Azhar Hamid, M. Z. Norziha
The usability of system lies on the effectiveness and ease-of-use of a system. The main function of Academic Management System (AMS) is to assist university staff to manage students' records. A student record embodies in various and numerous courses management, finance, examination, accommodation and other essential information. This article reviews the concept of system usability. It subsequently observes and analyzes the usability of AMS at a university by applying Nielsen's heuristic evaluation method. As a preliminary study, the usability of AMS namely BESTARI at Universiti Industri Selangor (UNISEL), Malaysia has been chosen and assessed. The results obtained might be biased to UNISEL but they are ready to serve as comparative guides for future betterments and references. Recommendations to improve the usability of AMS are also discussed.
{"title":"An assessment study on usability Of Academic Management System","authors":"W. A. W. Hassan, Norhawani Ahmad Teridi, Khairul Anuar Abdullah, Azhar Hamid, M. Z. Norziha","doi":"10.1109/IUSER.2010.5716751","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716751","url":null,"abstract":"The usability of system lies on the effectiveness and ease-of-use of a system. The main function of Academic Management System (AMS) is to assist university staff to manage students' records. A student record embodies in various and numerous courses management, finance, examination, accommodation and other essential information. This article reviews the concept of system usability. It subsequently observes and analyzes the usability of AMS at a university by applying Nielsen's heuristic evaluation method. As a preliminary study, the usability of AMS namely BESTARI at Universiti Industri Selangor (UNISEL), Malaysia has been chosen and assessed. The results obtained might be biased to UNISEL but they are ready to serve as comparative guides for future betterments and references. Recommendations to improve the usability of AMS are also discussed.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122450934","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716739
W. Hashim, Noor Nor Laila Md, Wan Adilah Wan Adnan
Direct manipulation which was introduced in the 1990s has enriched the technological and intellectual landscape of Human Computer Interaction (HCI) where interaction style progresses from linguistic to manual interaction via graphical objects. The engagement that results in the direct manipulation activity gives rise to a new philosophy of graceful interaction. However, ever since the concept was introduced, the HCI literature does not exhibit much related work on graceful interaction. In this paper, we present a design framework for graceful interaction through the use of Laban effort theory to formalize graceful interaction design. This framework presents a theoretical proposition and practical characteristics to describe the movement qualities of graceful interaction. The framework invites and challenges interaction designers for the exploration of graceful towards aesthetic interaction.
{"title":"A framework for graceful interaction: Applying Laban effort theory to define graceful movement quality","authors":"W. Hashim, Noor Nor Laila Md, Wan Adilah Wan Adnan","doi":"10.1109/IUSER.2010.5716739","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716739","url":null,"abstract":"Direct manipulation which was introduced in the 1990s has enriched the technological and intellectual landscape of Human Computer Interaction (HCI) where interaction style progresses from linguistic to manual interaction via graphical objects. The engagement that results in the direct manipulation activity gives rise to a new philosophy of graceful interaction. However, ever since the concept was introduced, the HCI literature does not exhibit much related work on graceful interaction. In this paper, we present a design framework for graceful interaction through the use of Laban effort theory to formalize graceful interaction design. This framework presents a theoretical proposition and practical characteristics to describe the movement qualities of graceful interaction. The framework invites and challenges interaction designers for the exploration of graceful towards aesthetic interaction.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132524294","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716719
A. Lokman, Kamalia Azma Kamaruddin
In recent years, product emotion and affective design has received encouraging attention from the industry as well as academia all over the world. Several methods and tools exist and used to assist the process of evaluating users' emotional experience, and the proceeding associated procedure. Previous studies involving the assessment of emotion have seen different ways used to represent verbal description of the subjective emotion. Most of them set their basis on several keywords that somehow fit to describe the study domain. However, these have lead to many cases of poor semantic dimension, since a good reference for affinity of words does not exist. This research aimed to develop a full-range of emotional keywords and their affinity cluster by the use of KJ Method. As a result, a total of 820 words were derived and forty-three clusters were generated. The resulting cluster is developed into Kansei Affinity Cluster, which will be a good reference for all studies involving the assessment of emotion. It will benefit the industry as well as academia towards accessing users' subjective emotional experience with product design.
{"title":"Kansei affinity cluster for affective product design","authors":"A. Lokman, Kamalia Azma Kamaruddin","doi":"10.1109/IUSER.2010.5716719","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716719","url":null,"abstract":"In recent years, product emotion and affective design has received encouraging attention from the industry as well as academia all over the world. Several methods and tools exist and used to assist the process of evaluating users' emotional experience, and the proceeding associated procedure. Previous studies involving the assessment of emotion have seen different ways used to represent verbal description of the subjective emotion. Most of them set their basis on several keywords that somehow fit to describe the study domain. However, these have lead to many cases of poor semantic dimension, since a good reference for affinity of words does not exist. This research aimed to develop a full-range of emotional keywords and their affinity cluster by the use of KJ Method. As a result, a total of 820 words were derived and forty-three clusters were generated. The resulting cluster is developed into Kansei Affinity Cluster, which will be a good reference for all studies involving the assessment of emotion. It will benefit the industry as well as academia towards accessing users' subjective emotional experience with product design.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131713391","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716714
Ramayah Bavani, Azizah Jaafar, N. F. M. Yatim
This study focused on the web experience and barriers among visually impaired (VIM) users in Malaysia when accessing web pages with screen readers. In this study, eight visually impaired users were interviewed and reported major problems related to images, hyperlinks and page layout. Based on findings from qualitative survey, a comparative analysis was performed with (Web Content Accessibility Guidelines) WCAG 2.0.
{"title":"A study on web experience among visually impaired users in Malaysia","authors":"Ramayah Bavani, Azizah Jaafar, N. F. M. Yatim","doi":"10.1109/IUSER.2010.5716714","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716714","url":null,"abstract":"This study focused on the web experience and barriers among visually impaired (VIM) users in Malaysia when accessing web pages with screen readers. In this study, eight visually impaired users were interviewed and reported major problems related to images, hyperlinks and page layout. Based on findings from qualitative survey, a comparative analysis was performed with (Web Content Accessibility Guidelines) WCAG 2.0.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123381628","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716720
S. Nazlina
Today's consumers demand more of what will enrich their life. They desire new products that could fulfill their needs. With the reference to the changing society and consumer -oriented trends, design today takes place in a different framework than ever before. This is where human perceptive faculties consist of five senses: visual, auditory, olfactory, taste, and tactile sense are involved. Visual is the most powerful sense for human perception followed by the auditory sense. This article attempts to find the connection between the visual and the auditory senses. In particular, the aim is to evaluate tactile evaluation, involved with the haptic experience in identifying the preferable materials for clothing. The research will propose methods in Kansei to facilitate the understanding of the different types of haptic activities involved in this testing. These structures clearly recognize and evoke specific elements in fabrics appearances and its semantic values.
{"title":"Haptic assessment in fabrics with Kansei evaluation","authors":"S. Nazlina","doi":"10.1109/IUSER.2010.5716720","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716720","url":null,"abstract":"Today's consumers demand more of what will enrich their life. They desire new products that could fulfill their needs. With the reference to the changing society and consumer -oriented trends, design today takes place in a different framework than ever before. This is where human perceptive faculties consist of five senses: visual, auditory, olfactory, taste, and tactile sense are involved. Visual is the most powerful sense for human perception followed by the auditory sense. This article attempts to find the connection between the visual and the auditory senses. In particular, the aim is to evaluate tactile evaluation, involved with the haptic experience in identifying the preferable materials for clothing. The research will propose methods in Kansei to facilitate the understanding of the different types of haptic activities involved in this testing. These structures clearly recognize and evoke specific elements in fabrics appearances and its semantic values.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127646669","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716756
W. Idris, Md. Yazid Mohd. Saman, Aziz Ahmad, A. Noor
In the world of simulation, Virtual reality (VR) software allows users to visualize, manipulate and interact with computers and complex data. VR has been utilized in applications such as architecture, medicine, advertisement, business, entertainment, and education. Developing VR environments is costly and expensive. Highly-technical persons are needed to create the virtual objects from scratch. Once a virtual system is created, managing and modifying it creates further problems. There is a need for non-technical users to be able to create and modify their own virtual environments. This paper discusses a systematic and dynamic framework to manage virtual objects in virtual environment. It is called Virtual Reality System-Hierarchy Embedded Virtual Objects (VRS-HEVO). It comprises of two components; the Stand- Alone VRS-HEVO and the Distributed VRS-HEVO. To implement the framework, Java 3D and Java Swing have been used. A usability study on the performance of the framework has been carried out. Users have perceived it as an easy tool to use, especially for an environment in education.
{"title":"Organizing ready-made virtual objects for virtual environments","authors":"W. Idris, Md. Yazid Mohd. Saman, Aziz Ahmad, A. Noor","doi":"10.1109/IUSER.2010.5716756","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716756","url":null,"abstract":"In the world of simulation, Virtual reality (VR) software allows users to visualize, manipulate and interact with computers and complex data. VR has been utilized in applications such as architecture, medicine, advertisement, business, entertainment, and education. Developing VR environments is costly and expensive. Highly-technical persons are needed to create the virtual objects from scratch. Once a virtual system is created, managing and modifying it creates further problems. There is a need for non-technical users to be able to create and modify their own virtual environments. This paper discusses a systematic and dynamic framework to manage virtual objects in virtual environment. It is called Virtual Reality System-Hierarchy Embedded Virtual Objects (VRS-HEVO). It comprises of two components; the Stand- Alone VRS-HEVO and the Distributed VRS-HEVO. To implement the framework, Java 3D and Java Swing have been used. A usability study on the performance of the framework has been carried out. Users have perceived it as an easy tool to use, especially for an environment in education.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"15 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122579271","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716738
D. I. Rosli, R. A. Alias, Azizah Abdul Rahman
This paper presents an analysis on a literature review findings in Interaction Design Issues Journals from the year 2006 to 2010. Due to the limited literature review reported on Interaction Design Issues, this study is aiming to provide some input on the current topics, methods and theories, interaction design elements and future trends of research in the field of Interaction Design. We employ content analysis technique as to select words, phrases or common sentences in the articles based on Topic Classification Scheme adapted from Zhang and Li (2005). Findings from this study are fully addressed to further explore Interaction Design criteria as to improve Man Machine Interaction in the future.
本文对《交互设计问题》杂志2006年至2010年的文献综述结果进行了分析。由于交互设计问题的文献综述有限,本研究旨在对交互设计领域的当前主题、方法和理论、交互设计元素和未来研究趋势提供一些输入。我们采用内容分析技术,根据改编自Zhang and Li(2005)的主题分类方案,选择文章中的单词、短语或常见句子。本研究的结果将为进一步探索交互设计标准,以改善未来的人机交互提供充分的解决方案。
{"title":"Interaction Design Issues: A literature review","authors":"D. I. Rosli, R. A. Alias, Azizah Abdul Rahman","doi":"10.1109/IUSER.2010.5716738","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716738","url":null,"abstract":"This paper presents an analysis on a literature review findings in Interaction Design Issues Journals from the year 2006 to 2010. Due to the limited literature review reported on Interaction Design Issues, this study is aiming to provide some input on the current topics, methods and theories, interaction design elements and future trends of research in the field of Interaction Design. We employ content analysis technique as to select words, phrases or common sentences in the articles based on Topic Classification Scheme adapted from Zhang and Li (2005). Findings from this study are fully addressed to further explore Interaction Design criteria as to improve Man Machine Interaction in the future.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130666986","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716727
F. M. Saman, W. A. R. Wan Mohd Isa, N. A. Mazilan
E-learning has been integrated in many university programs in Malaysia. However, there is little research in Malaysia to investigate the motivational quality of the e-learning applications. Thus, this study aims to investigate the motivational quality of e-learning from one public university in Malaysia. This study used 109 samples of undergraduate computing students from various programs from a computer science school. This study adopt Website Motivational Checklist (WebMAC) professional to assess the motivational quality of e-learning website. The evaluation was done on four dimensions; (1) stimulating (2) meaningful, (3) organization and (4) easy-to-use. The study revealed several issues with the e-learning website under investigation. We end our study with few recommendations for further improvement of the e-learning features.
{"title":"Assessment of motivational qualities for e-learning website","authors":"F. M. Saman, W. A. R. Wan Mohd Isa, N. A. Mazilan","doi":"10.1109/IUSER.2010.5716727","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716727","url":null,"abstract":"E-learning has been integrated in many university programs in Malaysia. However, there is little research in Malaysia to investigate the motivational quality of the e-learning applications. Thus, this study aims to investigate the motivational quality of e-learning from one public university in Malaysia. This study used 109 samples of undergraduate computing students from various programs from a computer science school. This study adopt Website Motivational Checklist (WebMAC) professional to assess the motivational quality of e-learning website. The evaluation was done on four dimensions; (1) stimulating (2) meaningful, (3) organization and (4) easy-to-use. The study revealed several issues with the e-learning website under investigation. We end our study with few recommendations for further improvement of the e-learning features.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131714913","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716746
Kalsom Nasir, N. Ariffin, Farrah Muslihah Shuib
The role of Malaysian government in realizing the Multimedia Super Corridor (MSC) goal of creating a world-class e-government web portal in Malaysia is very important as it helps citizens or customers to interact and used the services. This requires a good interface design to enhance the cognitive in human thus support human cognitive strength and weaknesses. However, MyEG as one of the Government-to-Citizens (G2C) web portal has been plagued with user interface problems. Users felt difficulties in using the web portal. Some of the users abandon the web portal because of the negative perceptions on the MyEG user interface design. This problem slowed down the growth of the MyEG web portal. This study aims to evaluate the MyEG user interface design using measures and constructs questionnaires tools and identifies the area of MyEG user interface problems. Three cognitive characteristics were used to evaluate: user cognitive characteristics, web portal characteristics and user task. Two constructs used to measures the user cognitive characteristics; Mental Model (MM) and Human Information Processing (HIP). Four constructs used to evaluate website characteristics; Cognitive principle (CP), Metaphor (ME), Fitt's Law (FL) and MAMPU guideline (MG) while the GOMS model (GO) used to evaluate the User Task. The results of the evaluation showed that in general MyEG user interface design has not fully achieved the desired level of cognitive user interface design. The weaknesses are identified and discusses. Finally, practical suggestions and recommendations for improving the user interface design of MyEG are suggested based on the findings.
{"title":"User interface design using cognitive approach: A case study of Malaysian government web portal","authors":"Kalsom Nasir, N. Ariffin, Farrah Muslihah Shuib","doi":"10.1109/IUSER.2010.5716746","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716746","url":null,"abstract":"The role of Malaysian government in realizing the Multimedia Super Corridor (MSC) goal of creating a world-class e-government web portal in Malaysia is very important as it helps citizens or customers to interact and used the services. This requires a good interface design to enhance the cognitive in human thus support human cognitive strength and weaknesses. However, MyEG as one of the Government-to-Citizens (G2C) web portal has been plagued with user interface problems. Users felt difficulties in using the web portal. Some of the users abandon the web portal because of the negative perceptions on the MyEG user interface design. This problem slowed down the growth of the MyEG web portal. This study aims to evaluate the MyEG user interface design using measures and constructs questionnaires tools and identifies the area of MyEG user interface problems. Three cognitive characteristics were used to evaluate: user cognitive characteristics, web portal characteristics and user task. Two constructs used to measures the user cognitive characteristics; Mental Model (MM) and Human Information Processing (HIP). Four constructs used to evaluate website characteristics; Cognitive principle (CP), Metaphor (ME), Fitt's Law (FL) and MAMPU guideline (MG) while the GOMS model (GO) used to evaluate the User Task. The results of the evaluation showed that in general MyEG user interface design has not fully achieved the desired level of cognitive user interface design. The weaknesses are identified and discusses. Finally, practical suggestions and recommendations for improving the user interface design of MyEG are suggested based on the findings.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"70 3","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132545525","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2010-12-01DOI: 10.1109/IUSER.2010.5716742
M. A. Nassar, F. Meawad
Handheld Augmented Reality (AR) can enable intuitive browsing and annotation of objects in an exhibition through the visitors' in-hand mobile devices. Several researchers explored Handheld AR technologies in museums and exhibition-like environments. However, despite the proliferation of smart phones that can act as magic lenses for augmented objects, AR technologies are not widely adopted in exhibitions. This paper investigates the possible techniques to build a reliable, scalable and cost effective solution for an indoor marker based exhibition guide on the iPhone. After reviewing possible tracking technologies, available open source marker based tracking toolkits on the iPhone are explored. The paper concludes with a proposed design for dynamic content creation to augment and annotate exhibition objects.
{"title":"An Augmented Reality exhibition guide for the iPhone","authors":"M. A. Nassar, F. Meawad","doi":"10.1109/IUSER.2010.5716742","DOIUrl":"https://doi.org/10.1109/IUSER.2010.5716742","url":null,"abstract":"Handheld Augmented Reality (AR) can enable intuitive browsing and annotation of objects in an exhibition through the visitors' in-hand mobile devices. Several researchers explored Handheld AR technologies in museums and exhibition-like environments. However, despite the proliferation of smart phones that can act as magic lenses for augmented objects, AR technologies are not widely adopted in exhibitions. This paper investigates the possible techniques to build a reliable, scalable and cost effective solution for an indoor marker based exhibition guide on the iPhone. After reviewing possible tracking technologies, available open source marker based tracking toolkits on the iPhone are explored. The paper concludes with a proposed design for dynamic content creation to augment and annotate exhibition objects.","PeriodicalId":431661,"journal":{"name":"2010 International Conference on User Science and Engineering (i-USEr)","volume":"82 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115753822","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}