Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563135
C. Camilleri, Rebecca Zahra
This research aims to study whether educational technology is enhancing or limiting the human element. A quantitative survey, in the form of a self-administered questionnaire, was conducted amongst 134 adult learners following Level 6 part-time courses offered at MCAST, aged ≥ 21 & ≤ 56 years. The first part of the questionnaire consisted of a descriptive analysis whilst in the second part, linear multiple regression analysis was performed to assess the students overall learning experience (dependent variable) vis-à-vis different teaching scenarios consisting of different levels of technological usage. Primarily, it resulted that all the participants ($mathrm{n}=134$) are connected to the world of digital information via their smartphones and other telecommunication devices. Moreover, the vast majority (40%) of the students spend more than four hours a day on the web. Nonetheless, the results indicate that the participants strongly rejected the idea of minimizing or replacing the role of the educator. In the second part of the questionnaire, blended learning (mixed mode) emerged as the strongest predictor. Lastly, none of the students ($mathrm{p} > 0.05$) opted for the traditional face-to-face lecturing without use of technological tools thereby indicating that the mode of teaching has become obsolete.
{"title":"Adult Learners' Perception on Whether Educational Technology Can Augment, Limit or Replace the Human Element","authors":"C. Camilleri, Rebecca Zahra","doi":"10.1109/ICET52293.2021.9563135","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563135","url":null,"abstract":"This research aims to study whether educational technology is enhancing or limiting the human element. A quantitative survey, in the form of a self-administered questionnaire, was conducted amongst 134 adult learners following Level 6 part-time courses offered at MCAST, aged ≥ 21 & ≤ 56 years. The first part of the questionnaire consisted of a descriptive analysis whilst in the second part, linear multiple regression analysis was performed to assess the students overall learning experience (dependent variable) vis-à-vis different teaching scenarios consisting of different levels of technological usage. Primarily, it resulted that all the participants ($mathrm{n}=134$) are connected to the world of digital information via their smartphones and other telecommunication devices. Moreover, the vast majority (40%) of the students spend more than four hours a day on the web. Nonetheless, the results indicate that the participants strongly rejected the idea of minimizing or replacing the role of the educator. In the second part of the questionnaire, blended learning (mixed mode) emerged as the strongest predictor. Lastly, none of the students ($mathrm{p} > 0.05$) opted for the traditional face-to-face lecturing without use of technological tools thereby indicating that the mode of teaching has become obsolete.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"357 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122718257","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563177
H. Cui
At present, big data technology with big data collection, big data analysis and mining, machine learning and other technologies as the core has been widely used in many fields. Through deep mining and analysis of massive data, big data technology can accurately predict and judge the supply and demand of disciplinary professionals, thus providing strong support for the dynamic optimization of the specialty structure of higher education. Through building life cycle management plan of specialty structure of universities and colleges, this article determines the source of big data acquisition, and by using Naive Bayes Classifier classifies and describes the talent status data of the industry, establishes the data model, and statistics the current distribution of professional and technical talents, and uses the time series prediction method to predict the future demand trend of all kinds of professional and technical personnel of enterprise, to provide strong support for specialty structure optimization, thereby to achieve higher education specialty structure dynamic optimization.
{"title":"Dynamic Optimization of Specialty Structure of Higher Education Based on Big Data Technology","authors":"H. Cui","doi":"10.1109/ICET52293.2021.9563177","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563177","url":null,"abstract":"At present, big data technology with big data collection, big data analysis and mining, machine learning and other technologies as the core has been widely used in many fields. Through deep mining and analysis of massive data, big data technology can accurately predict and judge the supply and demand of disciplinary professionals, thus providing strong support for the dynamic optimization of the specialty structure of higher education. Through building life cycle management plan of specialty structure of universities and colleges, this article determines the source of big data acquisition, and by using Naive Bayes Classifier classifies and describes the talent status data of the industry, establishes the data model, and statistics the current distribution of professional and technical talents, and uses the time series prediction method to predict the future demand trend of all kinds of professional and technical personnel of enterprise, to provide strong support for specialty structure optimization, thereby to achieve higher education specialty structure dynamic optimization.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"140 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128478345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563107
Julio Jerison E. Macrohon, Aevin S. Bulaong, Joshua Claude A. Bonsol, John Andrei C. Gayeta, J. Jeng
Student research, for so long, has been a challenging task, not just for the students but also for the supervisors and coordinators who manage multiple groups of students. The system aims to streamline the grueling process from topic selection to archiving and indexing to reduce, if not eliminate, manual intervention. Envisioned as a one-stop shop for the stakeholders, the system provides a dashboard, email notification for pending approval or assignment to the professor or revision from the students, defense scheduling, and electronic document management. The scope of the system includes not just undergraduate students but also the school's graduate and post-graduate students.
{"title":"Design and Development of a System for Managing Student Research: A Case Study for the School of Information Technology, Mapua University","authors":"Julio Jerison E. Macrohon, Aevin S. Bulaong, Joshua Claude A. Bonsol, John Andrei C. Gayeta, J. Jeng","doi":"10.1109/ICET52293.2021.9563107","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563107","url":null,"abstract":"Student research, for so long, has been a challenging task, not just for the students but also for the supervisors and coordinators who manage multiple groups of students. The system aims to streamline the grueling process from topic selection to archiving and indexing to reduce, if not eliminate, manual intervention. Envisioned as a one-stop shop for the stakeholders, the system provides a dashboard, email notification for pending approval or assignment to the professor or revision from the students, defense scheduling, and electronic document management. The scope of the system includes not just undergraduate students but also the school's graduate and post-graduate students.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121822528","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563150
Yuanlin Xiang
This article takes Jingxi city as the research object, adopts the paradigm of path analysis, specifically combines the characteristics of questionnaire setting of poverty alleviation through education, takes the expectations of low-income families as the initial variables, selects the sense of security as research object, and selects social environment, security and educational conditions as intermediate variables. This article focuses on mechanism of its impact on the satisfaction degree of educational poverty alleviation policy. This article points out the problems existing in the education of low-income groups through field research and data mining, deeply analyzes the causes of the problems, and puts forward countermeasures and suggestions to improve the education satisfaction of low-income groups, so as to provide reference for education promotion in low-income areas.
{"title":"Data Mining Based Research on Educational Satisfaction of Low-Income Groups","authors":"Yuanlin Xiang","doi":"10.1109/ICET52293.2021.9563150","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563150","url":null,"abstract":"This article takes Jingxi city as the research object, adopts the paradigm of path analysis, specifically combines the characteristics of questionnaire setting of poverty alleviation through education, takes the expectations of low-income families as the initial variables, selects the sense of security as research object, and selects social environment, security and educational conditions as intermediate variables. This article focuses on mechanism of its impact on the satisfaction degree of educational poverty alleviation policy. This article points out the problems existing in the education of low-income groups through field research and data mining, deeply analyzes the causes of the problems, and puts forward countermeasures and suggestions to improve the education satisfaction of low-income groups, so as to provide reference for education promotion in low-income areas.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121537449","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563145
Xia Li, Ai’nan Zhu
In recent years, innovative entrepreneurship education has become a hot spot in practice and academia. This paper uses CiteSpace visual analysis software to analyze 714 SCI-EXPANDED and SSCI journals in the core database from 2000 to 2021. Then to analyze from the number and year of the papers, key words and research frontier, this paper analyzes the current international innovation or entrepreneurship education research status, and finally put forward a new proposal for innovation and entrepreneurship education in China.
{"title":"Visual Analysis of Innovative Entrepreneurship Education Based on CiteSpace","authors":"Xia Li, Ai’nan Zhu","doi":"10.1109/ICET52293.2021.9563145","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563145","url":null,"abstract":"In recent years, innovative entrepreneurship education has become a hot spot in practice and academia. This paper uses CiteSpace visual analysis software to analyze 714 SCI-EXPANDED and SSCI journals in the core database from 2000 to 2021. Then to analyze from the number and year of the papers, key words and research frontier, this paper analyzes the current international innovation or entrepreneurship education research status, and finally put forward a new proposal for innovation and entrepreneurship education in China.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"447 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132833867","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563181
Tao Wu, Maiga Chang
In the last two decades, computational thinking has been integrated into teaching of Engineering and Computer Science majors, and other science and engineering disciplines in universities. Computational Thinking plays a potential role in cultivating Accounting students' ability to use technology to solve problems. To extend the application of computational thinking in disciplines that are not necessarily related to science and engineering, this study proposes a new theoretical framework and curriculum design to promote the infusion of CT in the Accounting curriculum.
{"title":"Infusing Computational Thinking into the Accounting Curriculum - Framework and Perspectives","authors":"Tao Wu, Maiga Chang","doi":"10.1109/ICET52293.2021.9563181","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563181","url":null,"abstract":"In the last two decades, computational thinking has been integrated into teaching of Engineering and Computer Science majors, and other science and engineering disciplines in universities. Computational Thinking plays a potential role in cultivating Accounting students' ability to use technology to solve problems. To extend the application of computational thinking in disciplines that are not necessarily related to science and engineering, this study proposes a new theoretical framework and curriculum design to promote the infusion of CT in the Accounting curriculum.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124642702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563138
Emmanuel Henry Litam Dy, Alex Jasper Tan, D. D. Errabo
The COVID-19 pandemic has brought forth numerous new challenges for all afflicted as well as exposed the weaknesses of the current educational system. The public education in the Philippines had to overhaul its system to ensure quality and to provide accessible education to all students. Varying strategies have emerged to deliver relevant Online Classroom Delivery (OCD). The utilization of e-Assessment was sought after to generate real-time feedback to facilitate and monitor the students' progress. This research aimed to determine the students' perceptions and anxieties with OCD embedded e-Assessment, and the challenges encountered in an OCD. A cross-sectional survey was employed to determine the students' perceptions and anxieties. The results revealed the perceived threats and the remarkable anxiety levels of the students caused by the pandemic. This supports the information that the students' perception of using e-Assessment is positively correlated with their levels of anxiety. Challenges attributed to the perceived threats and anxiety included the availability of the technology, the presence or absence of internet connection, mobilization of software and related technology, appropriateness of e-Assessment strategy whether to be given as (diagnostic, formative or summative), teachers' adeptness, and familiarity towards the innovation of educational technology. Accordingly, this paper recommends the strengthening of research efforts in relation to the factors that increase students' level of anxiety in OCD, incorporation of accessible and easy-to-use mental health services, and computer training for both teachers and students.
{"title":"Students's Perceptions and Anxieties towards e-Assessment: Implications for Online Classroom Delivery","authors":"Emmanuel Henry Litam Dy, Alex Jasper Tan, D. D. Errabo","doi":"10.1109/ICET52293.2021.9563138","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563138","url":null,"abstract":"The COVID-19 pandemic has brought forth numerous new challenges for all afflicted as well as exposed the weaknesses of the current educational system. The public education in the Philippines had to overhaul its system to ensure quality and to provide accessible education to all students. Varying strategies have emerged to deliver relevant Online Classroom Delivery (OCD). The utilization of e-Assessment was sought after to generate real-time feedback to facilitate and monitor the students' progress. This research aimed to determine the students' perceptions and anxieties with OCD embedded e-Assessment, and the challenges encountered in an OCD. A cross-sectional survey was employed to determine the students' perceptions and anxieties. The results revealed the perceived threats and the remarkable anxiety levels of the students caused by the pandemic. This supports the information that the students' perception of using e-Assessment is positively correlated with their levels of anxiety. Challenges attributed to the perceived threats and anxiety included the availability of the technology, the presence or absence of internet connection, mobilization of software and related technology, appropriateness of e-Assessment strategy whether to be given as (diagnostic, formative or summative), teachers' adeptness, and familiarity towards the innovation of educational technology. Accordingly, this paper recommends the strengthening of research efforts in relation to the factors that increase students' level of anxiety in OCD, incorporation of accessible and easy-to-use mental health services, and computer training for both teachers and students.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"34 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123278911","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563151
Yingchun Xue, Guoping Chen, Guosen Miao, Chun Liu
Serious games are considered a useful tool for educational purposes. In order to improve the teaching effect of serious games, enrich the teaching process, and stimulate students' curiosity and interest, Survival Island is used as the carrier of serious games. In the context of the application and improvement of Kolb's theory of experiential learning circles, this paper provides a systematic study of the technology transfer and outcome evaluation of serious games. The main method is to use the game through the operation of “experience-publish-summary-application-improvement” Procedure, the introduction of the first teaching focus: team concept and problem-solving background, through the conflicts of team members and then introduced to the second teaching focus: communication concepts and skills, etc. Specifically, 68 students of 18 levels of administrative management in a college are divided into large experimental group, small experimental group, and observation group for course teaching. After class practice tests, after-class effect evaluation surveys, the large experimental group's knowledge acquisition and satisfaction levels are respectively reached 95.56% and 97.78%, the knowledge acquisition and satisfaction degree of the small experimental group reached 93.33% and 95.56%, respectively, and the knowledge acquisition and satisfaction degree of the observation group reached 92.8% and 91.2%, respectively. The results show that this serious game is mainly conducted by students for participatory practice simulation exploration, and has achieved good results, which proves that the serious game design and technology transfer are effective.
{"title":"Research on the Design and Effect of Serious Game Technology Transfer in Experiential Education","authors":"Yingchun Xue, Guoping Chen, Guosen Miao, Chun Liu","doi":"10.1109/ICET52293.2021.9563151","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563151","url":null,"abstract":"Serious games are considered a useful tool for educational purposes. In order to improve the teaching effect of serious games, enrich the teaching process, and stimulate students' curiosity and interest, Survival Island is used as the carrier of serious games. In the context of the application and improvement of Kolb's theory of experiential learning circles, this paper provides a systematic study of the technology transfer and outcome evaluation of serious games. The main method is to use the game through the operation of “experience-publish-summary-application-improvement” Procedure, the introduction of the first teaching focus: team concept and problem-solving background, through the conflicts of team members and then introduced to the second teaching focus: communication concepts and skills, etc. Specifically, 68 students of 18 levels of administrative management in a college are divided into large experimental group, small experimental group, and observation group for course teaching. After class practice tests, after-class effect evaluation surveys, the large experimental group's knowledge acquisition and satisfaction levels are respectively reached 95.56% and 97.78%, the knowledge acquisition and satisfaction degree of the small experimental group reached 93.33% and 95.56%, respectively, and the knowledge acquisition and satisfaction degree of the observation group reached 92.8% and 91.2%, respectively. The results show that this serious game is mainly conducted by students for participatory practice simulation exploration, and has achieved good results, which proves that the serious game design and technology transfer are effective.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"193 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124305931","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563130
Shurui Bai, K. Hew, D. Gonda
This study examined the effects of an absolute and relative leaderboard on student learning performance and motivation in a fully online videoconferencing supported course. Results suggest that there was no statistically significant difference in student learning gain between the two leaderboard settings. There was also no significant difference in student intrinsic motivation. However, according to students' interviews and survey responses, most students preferred the relative to the absolute leaderboard. Students felt that the relative leaderboard imposed less peer pressure than the absolute leaderboard, and it helped them concentrate on setting their personal goals for the subsequent course activities. Students also preferred to see the top 5 peers listed publicly on the relative leaderboard to determine the performance gap distance concerning their performance and the highperformance peers.
{"title":"Examining Effects of Different Leaderboards on Students' Learning Performance, Intrinsic Motivation, and Perception in Gamified Online Learning Setting","authors":"Shurui Bai, K. Hew, D. Gonda","doi":"10.1109/ICET52293.2021.9563130","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563130","url":null,"abstract":"This study examined the effects of an absolute and relative leaderboard on student learning performance and motivation in a fully online videoconferencing supported course. Results suggest that there was no statistically significant difference in student learning gain between the two leaderboard settings. There was also no significant difference in student intrinsic motivation. However, according to students' interviews and survey responses, most students preferred the relative to the absolute leaderboard. Students felt that the relative leaderboard imposed less peer pressure than the absolute leaderboard, and it helped them concentrate on setting their personal goals for the subsequent course activities. Students also preferred to see the top 5 peers listed publicly on the relative leaderboard to determine the performance gap distance concerning their performance and the highperformance peers.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125567483","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-06-18DOI: 10.1109/ICET52293.2021.9563174
Ziqiang Xiao, Wenqian He, Yue Tu, Dongbo Zhou
The learning assistant method of the Physical-Cyber dual space is an effective method to improve learning interaction and learning effect. In this paper, we proposed a learning assistant method based on mixed reality technology and the fusion of physical space and cyber space, including two classical learning scenes. Firstly, we integrated physical real classroom scene with online three-dimensional resource scene, which effectively expanded the imagination of students. It allows students to learn abstract knowledge of macro or micro scenes more intuitively. Secondly, we explored the online search functions to extend resources related to offline teaching knowledge. Finally, we constructed the instructing scene and application example of the dual space fusion learning companion system using HoloLens. We have come to the necessity, rationality and technical feasibility of the method, and carry out learning activities on the basis of HoloLens, which provides new ideas for promoting the innovation of teaching and learning forms in the future.
{"title":"A Physical-Cyber Dual Space Fusion Learning Assistant Method Based on Mixed Reality Implementation","authors":"Ziqiang Xiao, Wenqian He, Yue Tu, Dongbo Zhou","doi":"10.1109/ICET52293.2021.9563174","DOIUrl":"https://doi.org/10.1109/ICET52293.2021.9563174","url":null,"abstract":"The learning assistant method of the Physical-Cyber dual space is an effective method to improve learning interaction and learning effect. In this paper, we proposed a learning assistant method based on mixed reality technology and the fusion of physical space and cyber space, including two classical learning scenes. Firstly, we integrated physical real classroom scene with online three-dimensional resource scene, which effectively expanded the imagination of students. It allows students to learn abstract knowledge of macro or micro scenes more intuitively. Secondly, we explored the online search functions to extend resources related to offline teaching knowledge. Finally, we constructed the instructing scene and application example of the dual space fusion learning companion system using HoloLens. We have come to the necessity, rationality and technical feasibility of the method, and carry out learning activities on the basis of HoloLens, which provides new ideas for promoting the innovation of teaching and learning forms in the future.","PeriodicalId":432459,"journal":{"name":"2021 IEEE International Conference on Educational Technology (ICET)","volume":"195 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115438967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}