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2021 IEEE International Conference on Educational Technology (ICET)最新文献

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An Analysis of the Educational Function of Network Platform from the Perspective of Home-School Interaction in Universities in the New Era 新时期高校家校互动视角下网络平台的教育功能分析
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563158
Jinjie Liu, Huaiyin Wang
As the network technology develops, the educational work has a better carrier. In the past practice, we have realized the construction of some educational functions in the network platform, and the efficiency of students' self-management and self-learning has been improved. However, as an important role of students' initial teachers, parents' participation in the construction of network education platform of universities is obviously low. Combined with case analysis and related questionnaire survey, we found that home-school interaction is indispensable in the construction of network platform of university education (NPUE). This paper gives some suggestions on the construction of the network platform in the future.
随着网络技术的发展,教育工作有了更好的载体。在过去的实践中,我们在网络平台上实现了一些教育功能的构建,提高了学生自主管理和自主学习的效率。然而,作为学生初始教师的重要角色,家长在高校网络教育平台建设中的参与度明显偏低。结合案例分析和相关问卷调查,我们发现家校互动在大学教育网络平台建设中不可或缺。本文对今后网络平台的建设提出了一些建议。
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引用次数: 1
Leveraging Technology for Virtual Class and Learning during COVID-19 Pandemic 在COVID-19大流行期间利用技术进行虚拟课堂和学习
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563132
Xiaohua Yin, M. A. Hossin, Md Nazirul Islam Sarker, Jing Leng
Online or virtual learning is a prominent educational method that takes place over the Internet as a form of distance education. Distance education has become substantially popular as a result of the COVID-19 pandemic in 2020. Virtual learning can play a key role in an emergency period like the COVID-19 pandemic because most of the learners have access to information and communication technologies (ICT). So, leveraging technology in education can be a potential solution in learning. This study intends to examine how digital technology can be integrated effectively for better learning and education during the COVID-19 pandemic. A systematic literature review was performed using the Scopus database from 2001 to 2020. According to inclusion criteria, 26 studies were selected for qualitative analysis. In particular, four forms of technology-oriented learning systems have been revealed: electronic (e-learning), mobile (m-learning), interactive (i-learning), and ubiquitous learning (u-learning). The introduction of technology into the teaching-learning process can be an important way of developing improved learning and educational outcomes for learners and educators. In this paper, the learning models provided have the ability to exploit the associated technologies to ensure the feedback and delivery of the learning approach. The research will provide educators, teachers, policymakers, and curriculum creators with a new lens to design a better learning strategy for the learner.
在线或虚拟学习是一种突出的教育方法,发生在互联网上作为一种形式的远程教育。由于2020年的COVID-19大流行,远程教育变得非常流行。在COVID-19大流行等紧急时期,虚拟学习可以发挥关键作用,因为大多数学习者都可以使用信息通信技术。因此,在教育中利用技术可以成为学习的潜在解决方案。本研究旨在研究如何在2019冠状病毒病大流行期间有效地整合数字技术,以改善学习和教育。使用Scopus数据库对2001 - 2020年的文献进行系统综述。根据纳入标准,选取26项研究进行定性分析。特别是,四种形式的技术导向学习系统已经被揭示:电子(e-learning)、移动(m-learning)、互动(i-learning)和泛在学习(u-learning)。对学习者和教育者来说,将技术引入教学过程是改善学习和教育成果的重要途径。在本文中,提供的学习模型具有利用相关技术来确保学习方法的反馈和交付的能力。这项研究将为教育工作者、教师、政策制定者和课程创造者提供一个新的视角,为学习者设计更好的学习策略。
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引用次数: 0
A Virtual Model of Migrant Students' Social and Living Skills Development in the Conditions of the Host University: Need Analysis of Migrant Students 东道国大学条件下流动学生社会与生活技能发展的虚拟模型:流动学生需求分析
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563102
E. Tikhonova, G. Efremova, M. Kosycheva
Virtual reality tools and interventions have already proved their efficiency in treatment of people with disabilities. Their validation and extensive use in developing social and living skills and abilities and in psychological adaptation gave the opportunity to develop and adapt such tools to the needs of migrant students and assist them in overcoming challenges they face with in the host country. The paper is aimed at studying the process of the ‘Social Mirror’ simulator adapting and developing to the needs and purposes of social and psychological adaptation of migrant students to the receiving university environment. The new version of the simulator was named ‘Social Integrator’ and it was supposed to increase the level of migrant students' social and living skills and abilities development due to the repeated training and analysis of constructive behavioural patterns in certain virtual environments associated with learning in host institution and at the same time increasing their level of social literacy. The pilot study involved 171 migrant students. To meet the real needs of migrant students while developing such simulators a needs analysis was carried out. It revealed the number of challenges migrant students face while adapting to the host university environment and helped to develop the modules included into the scenarios for the virtual reality simulator ‘Social integrator’.
虚拟现实工具和干预措施已经证明了它们在治疗残疾人方面的有效性。它们在发展社会和生活技能和能力以及心理适应方面的验证和广泛使用,为开发和调整这些工具以适应移民学生的需要提供了机会,并帮助他们克服在东道国面临的挑战。本文旨在研究“社会镜子”模拟器适应和发展的过程,以适应外来学生对接收大学环境的社会和心理适应的需要和目的。新版本的模拟器被命名为“社会整合者”,它应该提高移民学生的社会和生活技能和能力发展水平,因为在与寄宿机构学习相关的某些虚拟环境中反复训练和分析建设性的行为模式,同时提高他们的社会素养水平。这项试点研究涉及171名流动学生。在开发此类模拟器的同时,为了满足农民工学生的实际需求,进行了需求分析。它揭示了移民学生在适应东道国大学环境时面临的许多挑战,并帮助开发了虚拟现实模拟器“社会集成商”场景中的模块。
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引用次数: 1
Medical Students' Attitude towards Online Learning 医学生对网络学习的态度
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563147
Cherry Go-Palomar, M. Prudente, S. Aguja
The onset of pandemic (Covid-19) brought schools to a nonface-to-face learning protocol and introduced Online Learning (OL) to continue the education among students. To determine how students perceive OL in their learning, this study was conducted. This descriptive quantitative research involved the 3rd year medical students ($mathrm{n}=117$) enrolled in Pathologic Obstetric course, AY2020-2021, who voluntarily confirmed as participants of the study. The main research instrument of this study employed the questionnaire on the Students' Attitude on Online Learning. The data obtained from this questionnaire was analyzed using the descriptive statistics through SPSS version 20. Results showed that the respondents generally agree that online learning is capable of increasing the student's interest in computers and learning. However, they think that the less face-to-face interaction might not promote social interaction and slow internet connection can significantly make online learning difficult. It was also found out that students generally disagree to the effectiveness of online learning because it is not practically economical and time-consuming, results to weak student-teacher interaction that threatens the quality of teaching-learning process in addition to its inability to ensure effectiveness of classroom work presentation. In terms of the ease in using online learning, it is observed that students in general had a negative attitude on this emphasizing that there should have been another form of learning implemented other than through computers. There is no significant difference in the attitude of the male and female respondents to online learning, except in the ability of online learning to be discouraging having slow computer and/or slow internet connection and online learning's ability to make student's become slaves to technology. These results will provide insights to educators and school administrations to introduce and implement a more visible and achievable blended learning approach, than the usual pure online learning approach.
新冠肺炎疫情的爆发使学校采用了非面对面的学习方式,并引入了在线学习(OL)来继续对学生进行教育。为了确定学生在学习中如何感知外语,本研究进行了。这项描述性定量研究涉及2020-2021年病理学产科课程的三年级医学生($ mathm {n}=117$),他们自愿确认为研究的参与者。本研究的主要研究工具为学生在线学习态度调查问卷。通过SPSS version 20对问卷数据进行描述性统计分析。结果显示,受访者普遍认为在线学习能够提高学生对计算机和学习的兴趣。然而,他们认为较少的面对面互动可能不会促进社交互动,而缓慢的互联网连接会大大增加在线学习的难度。研究还发现,学生普遍不同意在线学习的有效性,因为它实际上并不经济和耗时,导致学生与教师的互动弱,除了无法确保课堂作业演示的有效性外,还威胁到教学过程的质量。在使用在线学习的便利性方面,可以观察到,学生普遍对此持否定态度,强调应该有其他形式的学习,而不是通过计算机来实现。男性和女性受访者对在线学习的态度没有显著差异,除了在线学习在计算机和/或互联网连接缓慢的情况下令人沮丧的能力和在线学习使学生成为技术奴隶的能力。这些结果将为教育工作者和学校管理人员提供见解,以引入和实施比通常的纯在线学习方法更明显、更可实现的混合学习方法。
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引用次数: 0
Scientific Research Forecasting Using Time Series Analysis - A Case Study of Morocco 利用时间序列分析进行科研预测——以摩洛哥为例
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563162
Asmaa Fahim, Qingmei Tan, Mohammad Sahabuddin
Education is the cultivation of people to promote and guarantee the development of society. Education reforms can play a vital role in the development of a country. However, it is crucial to continually monitor the performance of the educational model by forecasting the progress of outcomes. Forecasting models can help to analyze the impact of future outcomes by showing yearly trends. For this study, we developed a hybrid, forecasting time-series model by using seasonal autoregressive integrated moving average (SARIMA) and support vector regression (SVR) to monitor educational reform in Morocco. We analyze the performance of six universities and provide a prediction model to evaluate the performance of the best-performing university after implementation of the latest reform, i.e., from 2015 to 2030. Development of a new prediction model for forecasting the research outcomes of universities.
教育是对人的培养,促进和保障社会的发展。教育改革对一个国家的发展起着至关重要的作用。然而,通过预测结果的进展来持续监测教育模式的表现是至关重要的。预测模型可以通过显示年度趋势来帮助分析未来结果的影响。在本研究中,我们利用季节性自回归综合移动平均(SARIMA)和支持向量回归(SVR)开发了一种混合预测时间序列模型,以监测摩洛哥的教育改革。我们分析了六所大学的绩效,并提供了一个预测模型来评估最新改革实施后,即从2015年到2030年表现最好的大学的绩效。建立一种预测大学科研成果的新模型。
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引用次数: 0
The Effect of Class Management with Group Process Approach and Learning Motivation on Student Achievement 小组过程课堂管理与学习动机对学生成绩的影响
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563157
Munirotus Sholihah, B. Wiyono, Ahmad Nurabadi
This study aims to describe the level of the group process approach in classroom management, the level of learning motivation, and the level of learning achievement of students in Public Senior High Schools in Lamongan Regency, as well as the influence between these three variables. This study uses a quantitative approach with a correlational descriptive design. The data obtained in this study are from questionnaires and documentation techniques. The research sample was 273 by using the area cluster random sampling technique. The data analysis technique used is descriptive statistics and multiple regression. The results showed that the level of the class management group process approach got good results, the learning motivation level was good, and the learning achievement level got good results. There is a significant positive effect on the implementation of classroom management with a group process approach and motivation on student achievement simultaneously and there is a significant positive effect of the motivation on the students' achievement partially.
本研究旨在描述拉蒙干县公立高中学生课堂管理中的小组过程方法水平、学习动机水平和学习成就水平,以及三者之间的影响关系。本研究采用相关描述性设计的定量方法。本研究的数据采用问卷调查法和文献法。采用区域整群随机抽样技术,研究样本273例。使用的数据分析技术是描述性统计和多元回归。结果表明,班级管理小组过程法水平取得了较好的效果,学习动机水平取得了较好的效果,学习成就水平取得了较好的效果。小组过程课堂管理的实施对学生成绩有显著的正向影响,同时动机对学生成绩有显著的正向影响,部分动机对学生成绩有显著的正向影响。
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引用次数: 2
Development of Foreign Students' Intercultural Competence with the Help of Game Technologies 游戏技术对留学生跨文化交际能力的培养
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563139
Ekaterina Chilikina, Son Ludmila, G. Khorokhorina
At present, in the era of globalization, in the conditions of sustainable development of the diversity of cultures and their mutual influence in the society, the problem of forming a professionally competent person with a positive attitude to other cultures, to the needs of different ethnic groups is particularly relevant. The implementation of the competence approach becomes an urgent task of higher professional education in relation to the formation of the future specialist's knowledge, skills, and abilities for effective intercultural interaction, i.e., the ability to navigate in social situations of communication with other cultures and values, the ability to correctly identify ethno psychological features and behavioral patterns of people of other nationalities, as well as the ability to choose appropriate ways of communication and implement them in the process of interethnic interaction at the professional and personal levels. The article considers the stages of intercultural competence formation and how game technologies can foster this process. The authors provide different classifications of games and elaborate a didactic model for teaching intercultural competence using game technologies.
目前,在全球化时代,在文化多样性可持续发展及其在社会中相互影响的条件下,培养对其他文化、对不同民族的需求持积极态度的专业人才的问题尤为重要。实施胜任力方法成为高等职业教育的一项紧迫任务,因为它关系到未来专家的知识、技能和有效的跨文化互动能力的形成,即在与其他文化和价值观交流的社会情境中导航的能力,正确识别其他民族的民族心理特征和行为模式的能力,以及选择适当的沟通方式并在专业和个人层面的种族间互动过程中实施这些方式的能力。本文探讨了跨文化能力形成的阶段,以及游戏技术如何促进这一过程。作者对游戏进行了不同的分类,并阐述了利用游戏技术进行跨文化能力教学的教学模式。
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引用次数: 0
Design of Hydraulic Component Teaching Subsystem Based on Augmented Reality 基于增强现实的液压元件教学子系统设计
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563153
Jizhong Liu, Youtao Kuang, Daoliang Li, Jianning Xu
In order to solve the problems of poor visualization and time/place limitation in traditional “hydraulic transmission” classroom teaching, a novel hydraulic components teaching subsystem based on augmented reality (AR) technology is developed, which can be used in mobile phone. Based on Android system, with the help of Vuforia tools, 3Ds Max, Unity 3D, SolidWorks and other software and technologies, the teaching subsystem has achieved a good AR effect. It has the main functions of identification of mark pictures, virtual interactive control, virtual assembly and disassembly, audio/video explanation, self examination and evaluation, etc, which is helpful for students to improve their interest in learning, to master the structure and working principle of hydraulic components, and to learn anytime and anywhere. The system provides support for the novel teaching method research of “hydraulic transmission”. It also provides a reference for the development of AR teaching system for other similar courses.
为了解决传统“液压传动”课堂教学中可视化效果差、时间/地点限制等问题,开发了一种基于增强现实(AR)技术的新型液压元件教学子系统,该子系统可在手机上使用。该教学子系统基于Android系统,借助Vuforia工具、3Ds Max、Unity 3D、SolidWorks等软件和技术,取得了良好的AR效果。具有标记图片识别、虚拟交互控制、虚拟拆装、音频/视频讲解、自检评价等主要功能,有助于学生提高学习兴趣,掌握液压元件的结构和工作原理,随时随地学习。该系统为《液压传动》新型教学方法的研究提供了支持。也为其他类似课程的AR教学系统的开发提供了参考。
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引用次数: 1
Construction of Internet Innovative Design Course System with Digital Media Characteristics 具有数字媒体特色的互联网创新设计课程体系的构建
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563165
Shanshan Wang
The Internet is the digital media that has the most extensive and profound impact on human society. Innovative design around the Internet media is one of the important teaching directions of digital media majors in colleges and universities. The rapid development of science and technology and the continuous penetration of the Internet have enabled mankind to open a new era of mobile Internet and artificial intelligence. In this context, this paper puts forward the idea of building an Internet innovative design course system that not only meets the needs of today's society for innovative design talents, but also meets the goals of digital media talent training and discipline construction. Taking Beihang University as example, we introduce how to build the course system in digital media major from the aspects of course objectives, content, structure and practice models through optimization and integration, top-level design, and reasonable configuration on the basis of existing related courses and the exploration and practice in teaching.
互联网是对人类社会影响最广泛、最深刻的数字媒体。围绕网络媒体进行创新设计是高校数字媒体专业的重要教学方向之一。科技的飞速发展和互联网的不断渗透,使人类开启了移动互联网和人工智能的新时代。在此背景下,本文提出构建一个既满足当今社会对创新设计人才的需求,又符合数字媒体人才培养和学科建设目标的互联网创新设计课程体系的思路。以北京航空航天大学为例,在现有相关课程的基础上,通过教学中的探索与实践,通过优化整合、顶层设计、合理配置,从课程目标、内容、结构、实践模式等方面介绍如何构建数字媒体专业的课程体系。
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引用次数: 0
Game Analysis of College Students' Academic Achievements and Interpersonal Relationships 大学生学业成绩与人际关系的博弈分析
Pub Date : 2021-06-18 DOI: 10.1109/ICET52293.2021.9563137
Yansha Guo
Based on the game analysis of college students' academic achievements and interpersonal relationships, it has been found that: (1) In a single game, “Non-Communication” is the best strategy for college students at different levels, everyone depends on the other player to get the course information for improving their academic performances, but it is the worst choice for college students in four years. (2) In the repeated game, the college students' trajectory of interpersonal communication in four years is consistent with KMRW reputation model: the first and second years are the intensive periods of curriculum learning and participating activities, the active interactions among students at each level can promote mutual help to increase their achievements and develop good learning habits; In the third year, the excellent students with good professional skills go to enterprises for their internships, which weaken the interpersonal relationships between the students, the middle-poor students can continue to follow up the courses and maintain their academic achievements based on the solid foundation and the good habits; In the fourth year, everybody is busy with graduation and job hunting, and the interpersonal relationships among students are weak, but it does not affect everyone's successful graduation. Educators should be good at creating and taking full advantage of opportunities to make students form a stable and positive interpersonal network, so as to improve students' overall performances.
通过对大学生学业成绩与人际关系的博弈分析,发现:(1)在单一博弈中,“不交流”是不同层次大学生的最佳策略,每个人都依赖对方获取课程信息来提高自己的学业成绩,但这是四年来大学生的最差选择。(2)在重复博弈中,大学生四年的人际交往轨迹符合KMRW声誉模型:一、二年级是课程学习和参与活动的密集期,各级学生之间的积极互动可以促进互帮互助,提高成绩,养成良好的学习习惯;在第三年,专业技能较好的优秀学生到企业实习,削弱了学生之间的人际关系,中差学生可以在扎实的基础和良好的习惯的基础上继续跟进课程,保持学业成绩;第四年,大家都在忙着毕业和找工作,同学之间的人际关系薄弱,但这并不影响大家顺利毕业。教育者应善于创造和充分利用机会,使学生形成稳定、积极的人际网络,从而提高学生的整体表现。
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引用次数: 0
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2021 IEEE International Conference on Educational Technology (ICET)
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