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Scientific rigour of online platforms for 3D visualization of heritage 遗产三维可视化在线平台的科学严谨性
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.9715
Nataska Statham
3D visualisations –including 3D scans and 3D reconstructions–designed as part of larger archaeology, history or cultural heritage  projects  are  commonly  shared  with  the  public  through  online  platforms  that  were  not  necessarily  designed  to host  heritage  representations  and  often  fail  to  contextualize  them.  This  paper  seeks  to  evaluate  whether five online platforms commonly used today to share 3D visualisations of heritage (Google Arts & Culture, CyArk, 3DHOP, Sketchfab and  game  engines) offer  features that  facilitate  their scientific  rigour and community  participation,  based  on guidelines from International Council on Monuments and Sites(ICOMOS)and United Nations Educational, Scientific, and Cultural Organization(UNESCO). The author starts by summarizing recommendations from 32 international guidelines that are relevant to the 3D visualization of heritage, condensing them into nine key criteria: multi-disciplinary teams, objective-driven  methodology  and  tools,  careful  documentation, type  of  reconstruction  and  level  of  certainty,  authenticity, alternative  hypotheses,  multiple  historical  periods,  respectful  use  of  the  heritage, and  community  engagement. The author proceeds to review the platforms above comparing their features with these nine recommendations and concludes that, while there are currently available features that could help to elevate the scientific rigour of the 3D visualisations and their contextualization to  the  public, they are  not  mandatory  and  are  seldom  used.  The  paper  finishes  with  a recommendation for an information package to support3D visualisations of heritage on public online platforms.Highlights:Online platforms for the 3D visualization of heritage fail to disclose what type of reconstruction it is and its level of certainty, struggling to balance community engagement vs scientific rigour of their contents.ICOMOS and UNESCO recommendations regarding heritage are loosely followed on the reviewed platforms, and supporting documentation is often lacking.Scientific rigour on these platforms could be elevated with supporting textual fields to disclose further information about each visualisation.
3D可视化——包括3D扫描和3D重建——作为大型考古、历史或文化遗产项目的一部分而设计,通常通过在线平台与公众分享,这些平台不一定是为了承载遗产表现而设计的,而且往往不能将它们置于背景中。本文旨在根据国际古迹遗址理事会(ICOMOS)和联合国教育、科学及文化组织(UNESCO)的指导方针,评估目前常用的五个在线平台(b谷歌Arts & Culture、CyArk、3DHOP、Sketchfab和游戏引擎)是否提供了促进其科学严谨和社区参与的功能。作者首先总结了与遗产3D可视化相关的32项国际指导方针的建议,将其浓缩为9个关键标准:多学科团队、目标驱动的方法和工具、仔细的文档、重建类型和确定性水平、真实性、替代假设、多个历史时期、对遗产的尊重使用和社区参与。作者继续回顾上述平台,将其功能与这九个建议进行比较,并得出结论,虽然目前有可用的功能可以帮助提高3D可视化的科学严谨性及其对公众的背景化,但它们不是强制性的,很少使用。论文最后建议建立一个信息包,以支持公共在线平台上的遗产3d可视化。亮点:用于遗产3D可视化的在线平台未能披露重建类型及其确定程度,难以平衡社区参与与内容的科学严谨性。国际古迹遗址委员会和联合国教科文组织关于遗产的建议在审查的平台上没有得到严格遵守,而且往往缺乏支持文件。这些平台上的科学严谨性可以通过支持文本字段来提升,以披露有关每个可视化的进一步信息。
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引用次数: 30
Construction study of the Palace of the Children of Don Gome (Andújar, Jaén), managed through the HBIM project 通过HBIM项目管理的唐家栋子宫院(Andújar, ja<s:1>)建设研究
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.10567
E. D. F. Nieto, J. Moyano, Álvaro García
Building Information Modelling (BIM) is a collaborative system used extensively in the design and management of the Architecture, Engineering and Construction (AEC) industries. Current platforms manage the information as data centres (i.e. databases) related to graphical representations located in 3D parametric models. Today, these new technologies are nowadays being incorporated in heritage assets. This paper aims to establish a methodology, based on these efficient platforms, for studying built heritage, including historical and construction aspects by adding the chronology of those interventions made in the historic building. This case study is focused on the Palace of the Children of Don Gome, a historic building located in the city of Andujar, in Jaen (Spain). The interest of this case study lies in the historic innovations and areas added to this palace. Likewise, the collection and manipulation of the graphic information and data related to the interventions have been based on an interoperable 3D graphic model, which allows users to include all the related documentation from different disciplines associated with the conservation and heritage restoration processes. In this paper, the construction process carried out during the last restoration of the building is studied. Specifically, it analyses the last building intervention in 1989, in particular an area of the coffered ceiling slab in the northern nave, located on the first floor. Within this model, all the elements that constitute the roof of the tower, mudwall walls, slabs and coffered ceilings of the northern nave have been studied, using photogrammetry for data acquisition and 3D modelling, and these data are included in a 3D digital model of the building generated using ArchiCAD software. Moreover, the system will be used to improve the management of the information obtained during heritage maintenance, creating a record of the whole building life cycle. As well as the historical documentation and graphical research, and the analysis of the procedures carried out during the last refurbishment of the building, new building construction system proposals have arisen which have been modelled to fulfil the Level Of Development (LOD) 300. Further analysis of these construction solutions used provides knowledge of how large 16th century palaces were built, and the kind of restoration conducted by architects at the end of the 20th century. The results obtained show how current BIM platforms are able to record construction and evolutionary aspects of a building’s history, by identifying all the original elements and classifying them before their demolition. Also, by making a detailed inventory of the whole coffered ceiling in which the position and the temporal order (original – later addition) of the elements are included, it is possible to virtually replace those elements in their original positions, reducing the visual impact of the intervention. On the other hand, multiple errors in pro
建筑信息模型(BIM)是一种广泛应用于建筑、工程和施工(AEC)行业的设计和管理的协作系统。当前的平台将信息管理为数据中心(即数据库),这些数据中心与位于3D参数化模型中的图形表示相关。如今,这些新技术正在被纳入遗产资产。本文旨在建立一种方法,基于这些有效的平台,通过增加历史建筑干预的年表,来研究建筑遗产,包括历史和建筑方面。本案例研究的重点是Don Gome的孩子们的宫殿,这是一座位于西班牙哈恩市安杜哈尔的历史建筑。本案例研究的兴趣在于这座宫殿的历史性创新和增加的区域。同样,与干预措施相关的图形信息和数据的收集和操作基于可互操作的3D图形模型,该模型允许用户包括与保护和遗产修复过程相关的不同学科的所有相关文档。本文对该建筑最后一次修复时的施工过程进行了研究。具体来说,它分析了1989年的最后一次建筑干预,特别是位于一楼的北中殿的格子天花板区域。在这个模型中,所有构成塔楼屋顶、泥墙、石板和北中殿格子天花板的元素都进行了研究,使用摄影测量法进行数据采集和3D建模,这些数据包含在使用ArchiCAD软件生成的建筑3D数字模型中。此外,该系统将用于改善对遗产维护过程中获得的信息的管理,创建整个建筑生命周期的记录。除了历史文献和图形研究,以及对上次建筑翻新期间进行的程序分析外,还提出了新的建筑施工系统建议,这些建议已被建模以满足发展水平(LOD) 300。对这些建筑方案的进一步分析,可以让我们了解16世纪宫殿的建造规模,以及20世纪末建筑师进行的修复工作。所获得的结果表明,当前的BIM平台如何能够记录建筑历史的建设和进化方面,通过识别所有原始元素并在拆除之前对其进行分类。此外,通过对整个格子天花板进行详细的清单,其中包括元素的位置和时间顺序(原始-后来添加),可以在实际中替换这些元素在其原始位置,减少干预的视觉影响。另一方面,基于图形表示系统(主要是计算机辅助设计(CAD))的项目中的多个错误可能源于所咨询的官方来源的矛盾,例如地籍、市议会的计划,以及通过人工测量程序产生的计划。然而,在本文中,使用特定的3D测量技术来捕获几何形状和精确测量,以及利用BIM系统,生成了真实的图形文档。
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引用次数: 8
Historical military heritage: 3D digitisation of the Nasri sword attributed to Ali Atar 历史军事遗产:阿里·阿塔尔的纳斯里剑的3D数字化
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.10028
Margot Gil-Melitón, J. L. Lerma
Ali Atar, alcaide de Loja y senor de Zagra, nacio hacia el ano 1393. Fue uno de los principales jefes militares del periodo nazari y llego a emparentar con la Casa Real Granadina al casar a su hija Moraima con el mismo Boabdil, ultimo Rey de Granada. Fallecio en la batalla de Lucena en 1483, donde se le arrebato una de las magnificas espadas jinetas de manufactura andalusi conservada y localizada en los fondos del Museo del Ejercito de Toledo (MUSEJE). Un recurso tan valioso como es el patrimonio cultural ya no se conforma con una conservacion fisica; debe complementarse de una preservacion digital exhaustiva en todas sus formas, siendo basico y necesario para su adecuada salvaguarda. Este articulo se centra en la digitalizacion tridimensional (3D) a partir de la fotogrametria digital y el modelado 3D de esta pieza de armamento historico militar. Apoyandonos en la fotogrametria y en las tecnologias de la informacion y la comunicacion (TIC), vamos a obtener una documentacion geometrica de precision y unos modelos 3D orientados a la investigacion, educacion, difusion y preservacion de un patrimonio tan importante y desconocido como es el patrimonio historico militar. Esta investigacion demuestra la importancia de las tecnicas de documentacion geometrica para la democratizacion de los museos. Contribuye a mejorar los procesos de investigacion, abriendo una nueva linea de estudio, a partir de la cual, podemos reconstruir el pasado a traves de la virtualidad, pudiendo asi marcar y confirmar hipotesis historicas. Estas tecnicas ofrecen la posibilidad de poner en valor piezas relevantes y singulares dentro y fuera de los museos. Lo mas destacado: Se  adapta la fotogrametria  multi-imagen  de  objeto  cercano al  proceso  de  documentacion  de  una espada  de manufactura andalusi del s. XV. Se describe un flujo de trabajo optimizado para documentar un objeto complejo: espada historico-nazarire cubierta de metales y materiales preciosos. La  digitalizacion  3D  puede contribuira  la  democratizacion  de  los museos gracias  a la  diseminacion  web  de  su contenido de una manera personalizada.
阿里·塔尔,Loja的市长和扎格拉的领主,生于1393年左右。他是纳扎里时期的主要军事首领之一,并通过将他的女儿Moraima嫁给格拉纳达的最后一位国王Boabdil而成为格拉纳达王室的一员。他死于1483年的卢塞纳战役,在那里他发现了一把华丽的安达卢西亚制造的剑,保存在托莱多军队博物馆(MUSEJE)的收藏中。像文化遗产这样宝贵的资源不再满足于实物保护;它必须辅之以各种形式的全面数字保存,这是充分保护它的基础和必要条件。这篇文章的重点是三维数字化(3D)从数字摄影测量和3D建模的历史军事武器。在摄影测量和信息通信技术(ict)的支持下,我们将获得精确的几何文件和3D模型,用于研究、教育、传播和保护一项重要而未知的遗产,如历史军事遗产。在过去的几十年里,我们一直在研究几何文献技术对博物馆民主化的重要性。它有助于改进研究过程,开辟了一条新的研究路线,我们可以通过虚拟重建过去,从而标记和确认历史假设。这些技术为博物馆内外的相关和独特的作品提供了价值的可能性。亮点:多图像物体摄影测量接近记录15世纪安达卢西亚制造的剑的过程。描述了一个优化的工作流程,以记录一个复杂的对象:覆盖着贵金属和材料的历史拿撒勒剑。3D数字化可以促进博物馆的民主化,因为它的内容以个性化的方式在网络上传播。
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引用次数: 8
Integration of geomatics methodologies and creation of a cultural heritage app using augmented reality 地理信息方法的整合和使用增强现实创建文化遗产应用程序
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.10361
V. Barrile, A. Fotia, G. Bilotta, D. De Carlo
3D modelling of archaeological and historical structures is the new frontier in the field of conservation science. Similarly, the identification of buried finds, which enhances their multimedia diffusion and restoration, has gained relevance. As such sites often have a high level of structural complexity and complicated territorial geometries, accuracy in the creation of 3D models and the use of sophisticated algorithms for georadar data analysis are crucial. This research is the first step in a larger project aimed at reclaiming the ancient villages located in the Greek area of southern Italy. The present study focuses on the restoration of the village of Africo (RC), a village hit by past flooding. The survey began with a laser scan of the church of St. Nicholas, using both the Faro Focus3D and the Riegl LMS-Z420i laser scanner. At the same time, georadar analyses were carried out in order to pinpoint any buried objects. In the processing phase, our own MATLAB algorithms were used for both laser scanner and georadar datasets and the results compared with those obtained from the scanners’ respective proprietary software. We are working to develop a tourism app in both augmented and virtual reality environments, in order to disseminate and improve access to cultural heritage. The app allows users to see the 3D model and simultaneously access information on the site integrated from a variety of repositories. The aim is to create an immersive visit, in this case, to the church of St. Nicholas.Highlights:Use of different algorithms for registration of terrestrial laser scans and analysis of the data obtained.3D acquisition, processing and restitution methodology from georadar data.Implementation of a tourist app in both virtual and augmented reality by integrating geomatics methodologies.
考古和历史结构的三维建模是保护科学领域的新前沿。同样,对埋藏的发现物的识别,加强了它们的多媒体传播和恢复,也获得了相关性。由于这些地点通常具有高度的结构复杂性和复杂的领土几何形状,因此创建3D模型的准确性和使用复杂的算法进行地理数据分析至关重要。这项研究是一个更大项目的第一步,该项目旨在开垦意大利南部希腊地区的古村落。本研究的重点是阿夫里科村(RC)的恢复,该村曾遭受洪水袭击。调查开始时,使用Faro Focus3D和Riegl LMS-Z420i激光扫描仪对圣尼古拉斯教堂进行了激光扫描。同时,还进行了地质雷达分析,以查明任何被掩埋的物体。在处理阶段,我们自己的MATLAB算法被用于激光扫描仪和georadar数据集,并将结果与扫描仪各自的专有软件中获得的结果进行了比较。我们正致力于在增强现实和虚拟现实环境中开发一款旅游应用程序,以传播和改善文化遗产的获取。该应用程序允许用户查看3D模型,同时访问网站上集成的各种存储库中的信息。在这种情况下,目的是创建一个身临其境的圣尼古拉斯教堂之旅。亮点:使用不同的算法对地面激光扫描进行注册,并对获得的数据进行分析。3D从georadar数据中获取、处理和恢复方法。通过整合地理信息学方法,在虚拟和增强现实中实现旅游应用程序。
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引用次数: 29
The Roman pier of San Cataldo: from archaeological data to 3D reconstruction 圣卡塔尔多的罗马码头:从考古数据到三维重建
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.7957
I. Ferrari, Aurora Quarta
The pier of San Cataldo (Lecce, Italy) is located along the Adriatic coast about 10 km east-northeast of the ancient city of Lupiae, (today's Lecce), and is the best-preserved port structure of the Roman Age in Apulia. It was researched between 2004 and 2007 by the Laboratory of Topography and Photogrammetry (LabTAF) of the University of Salento, who produced a detailed analysis of the remain and a survey of the portion still visible on the mainland. At the same time, aerial surveys and the study of historic aerial photos from the 1940s and 50s supported a topographic study of the site. Since 2013, within the activities of the LabTAF, the structure has been the subject of an excavation campaign where a further portion of the pier was discovered in the mainland, and the underwater remains were documented. This contribution aims to emphasise the importance of collecting complete metric and historical-archaeological data for a proper three-dimensional (3D) reconstruction of the structure. On this occasion a photogrammetric survey was conducted and a 3D image-based model created that has become the starting point of the reconstruction hypothesis of the pier and its topographical context. The final model represents a reasonable synthesis of the interpretation of the collected data, and serves as a starting point for tackling the future integration or modification of the structure.Highlights:A key requirement for a better understanding of the Roman pier of San Cataldo (Lecce, Italy) was the creation of a 3D model from an image-based survey.The 3D reconstruction process of the monument was based on a production pipeline anchored to metric data and historical-archaeological information.The final 3D reconstruction proposal shows the original shape of the Roman pier, the ancient surrounding landscape and its related activities.
圣卡塔尔多码头(意大利莱切)位于亚得里亚海沿岸,距离古城卢皮亚(今天的莱切)东北偏东约10公里,是阿普利亚保存最完好的罗马时代港口建筑。萨伦托大学地形与摄影测量实验室(LabTAF)在2004年至2007年间对其进行了研究,对遗迹进行了详细分析,并对大陆上仍然可见的部分进行了调查。与此同时,航空调查和对20世纪40年代和50年代历史航空照片的研究支持了对该遗址的地形研究。自2013年以来,在LabTAF的活动中,该结构一直是挖掘活动的主题,在大陆发现了码头的另一部分,并记录了水下遗迹。这一贡献旨在强调收集完整的度量和历史考古数据的重要性,以便对结构进行适当的三维重建。在这种情况下,进行了摄影测量调查,并创建了一个基于3D图像的模型,该模型已成为码头及其地形背景重建假设的起点。最终模型代表了对所收集数据的解释的合理综合,并作为处理未来结构整合或修改的起点。亮点:更好地了解圣卡塔尔多罗马码头(意大利莱切)的一个关键要求是通过基于图像的调查创建3D模型。纪念碑的3D重建过程是基于一条固定在公制数据和历史考古信息上的生产管道。最终的三维重建方案展示了罗马码头的原始形状、周围的古代景观及其相关活动。
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引用次数: 11
SfM photogrammetry applied to taxonomic determination of archaeofauna remains SfM摄影测量法在古动物遗骸分类测定中的应用
IF 2.3 0 ARCHAEOLOGY Pub Date : 2019-01-28 DOI: 10.4995/VAR.2019.11094
Gabriela Lorenzo, L. López, R. A. Moralejo, Luis M. del Papa
Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017). The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens. Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15o, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0o, 45o and 60o. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm. Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better r
摄影测量最近被纳入考古研究,取代了更昂贵的技术,同时仍然产生高分辨率的结果。该技术将二维(2D)图像转换为三维(3D)模型,允许对几何和空间信息进行复杂的分析。它已成为文物三维记录最常用的方法之一。其可能的考古用途包括:以低成本对考古挖掘进行数字化记录,帮助决策过程(Dellepiane等人,2013);考古遗址空间测量;考古对象的三维模型生成和考古藏品的数字化(阿达米等人,2018;Aparicio Resco et al., 2014;Cots et al., 2018;Iturbe等人,2018;Moyano, 2017)。本文的目的是展示基于SfM (Structure from Motion)摄影测量的三维模型在古动物分析中的适用性。我们创建了四个骆驼(Lama glama)骨元素(头骨,桡骨-尺骨,跖骨和近端指骨)的3D模型,旨在展示3D模型优于2D骨导的优势,2D骨导通常用于执行标本的解剖和系统确定。照片是用一台1600万像素的尼康D5100数码单反相机在三脚架上拍摄的,与物体的距离在1到3米之间,使用50mm固定镜头。每个骨骼元素都被放置在一个1米高的凳子上,背景是绿色的,对比度高。照片每隔10-15分钟拍摄一次,以圆圈的形式移动。每组约30张照片分别以垂直角度分别为0度、45度和60度从三个圆周上拍摄。此外,从每个骨单元的背侧和腹侧拍摄了一些详细的俯视图。每一组背部和腹部照片都被导入Agisoft Photoscan Professional。执行了对齐、结合点匹配、高分辨率3D密集点云构建和创建覆盖有摄影纹理的三角形网格的工作流程(图4)。最后对背侧和腹侧模型进行对齐合并,实现三维模型的精确缩放。为了确定模型的准确性,进行了线性测量,并将其与物理骨骼的数字测量进行了比较,获得了小于0.5毫米的差异。此外,还选择了5个考古标本,将我们的3D模型与最常用的2D骆驼图谱进行比较(Pacheco Torres et al., 1986;Sierpe, 2015)。在考古动物分析的特殊情况下,对标本的解剖和系统测定是关键,数字摄影测量已被证明比传统的二维记录方法更有效。这是由于基于绘图或图片的二维骨学指南缺乏必要的视角来对标本进行充分和完整的诊断。使用新技术可以提供更好的结果,产生更全面的骨骼元素信息,具有很高的细节和几何精度,而不限于特定角度的图片或绘图。在本文中,我们可以看到如何使用SfM-MVS(结构从运动多视图立体)3D建模允许从多个角度观察一个元素。放大和旋转模型的可能性(图6g, 6h, 7d, 8c)提高了考古标本的测定。关于如何制作3D模型的信息是必不可少的。元数据文件必须包括每个骨元素(解剖学和分类学)的数据以及照片数量和质量的信息。该文件还必须包含用于生成模型的软件以及工作流中每个步骤的参数和分辨率(3D点的数量,网格顶点,纹理分辨率和模型误差的量化)。简而言之,3D模型是骨学指导的优秀工具。
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引用次数: 1
Implementation of multiple interpretation data model concepts in CIDOC CRM and compatible models CIDOC CRM中多种解释数据模型概念的实现及兼容模型
IF 2.3 0 ARCHAEOLOGY Pub Date : 2018-07-20 DOI: 10.4995/VAR.2018.8884
M. Ruymbeke, P. Hallot, Gilles-Antoine Nys, R. Billen
Modelling cultural heritage is a research topic shared by a broad scientific community.  Although  this subject has been widely studied, it  seems that  some  aspects  still  have  to  be  tackled.  This paper describes two CIDOC (ICOM’s International Committee for Documentation) Conceptual Reference Model (CRM) extension proposals (A & B) dedicated to structuring knowledge concerning historical objects and historical events.  It  focuses  on  multiple  interpretations and sequential reality, this last being a concept which does not exist in CIDOC CRM but was originally developed in another conceptual model, the Multiple Interpretation Data Model (MIDM). To begin, an extensive description of MIDM concepts is given as well as a recall of its main peculiarities. It is followed by a mapping proposed to translate MIDM concepts into ontologies  devoted to describing cultural  heritage  entities  and  activities,  the CIDOC CRM  and  compatible  models. Unfortunately,  some MIDM  concepts  are  not  covered  by this  mapping  because  they  do  not  match  with existing  CRM entities and properties, and this paper explains why an extension is necessary. It describes how the two versions of the extension proposal cover the missing MIDM concepts. One of these two versions, the proposal A, has been implemented as ontology in Protégé and has been tested through an instantiation phase using a real example. This instantiation phase is fully detailed. It shows that proposal A works coherently with CRM ontologies. On another hand, instantiation phase highlights improvements needs such as recording chronology in a structured way.Highlights:Cultural Heritage modelling involves two different ontological concepts: reality and information held about it.Historical Objects existence is a sequence made by events, stability periods and changes affecting it.Multiple Interpretation Data Model mapping to CIDOC CRM and its extension proposal take into account difference between reality and information. They also manage sequence concept.
文化遗产建模是一个广泛的科学界共同的研究课题。尽管这个问题已经得到了广泛的研究,但似乎仍有一些方面需要解决。本文介绍了两个CIDOC(ICOM的国际文献委员会)概念参考模型(CRM)扩展提案(A&B),专门用于构建有关历史对象和历史事件的知识。它侧重于多重解释和顺序现实,最后一个概念在CIDOC CRM中不存在,但最初是在另一个概念模型——多重解释数据模型(MIDM)中开发的。首先,对MIDM概念进行了广泛的描述,并回顾了其主要特点。随后提出了一个映射,将MIDM概念转化为专门描述文化遗产实体和活动的本体论、CIDOC CRM和兼容模型。不幸的是,一些MIDM概念没有包含在这个映射中,因为它们与现有的CRM实体和属性不匹配,本文解释了为什么扩展是必要的。它描述了扩展方案的两个版本如何涵盖缺失的MIDM概念。这两个版本中的一个,提案A,已经在Protégé中作为本体实现,并通过实例化阶段使用实际示例进行了测试。这个实例化阶段非常详细。这表明方案A与CRM本体是一致的。另一方面,实例化阶段强调了改进需求,例如以结构化的方式记录年表。亮点:文化遗产建模涉及两个不同的本体论概念:现实和关于它的信息。文物的存在是由事件、稳定期和影响它的变化所形成的序列。映射到CIDOC CRM的多重解释数据模型及其扩展建议考虑了现实和信息之间的差异。他们还管理序列概念。
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引用次数: 17
APP 3D: el ciclo escultórico del foro de Torreparedones (Baena, Córdoba) APP 3D:Torrepedones论坛(科尔多瓦巴埃纳)的雕塑周期
IF 2.3 0 ARCHAEOLOGY Pub Date : 2018-07-20 DOI: 10.4995/VAR.2018.9424
A. Merino, Carlos Márquez, R. González
Extended Abstract:The  archaeological site of  Torreparedones  (Baena)  is  one  of  the  most  outstanding Roman sites  in  the  Province  of Cordoba, due  to  not  only  the  structural  remains  excavated  in  recent  decades,  but  also the  relevance through the relevance of other recovered materials. In recent years, among the recordings made during excavations and in the area of  the north  portico  of  the  forum  and  the  temple,  an  important  sculptural  group from  the high  imperial  time was documented. The sculptural cycle consists of two dynastic groups, which are currently part of the museum exhibition of Baena. The first, found in the area of the gate, consists of a toga, a female figure, a military sculpture and a fragment ideal statue (of the type hüftmantel). The second group, from the temple or near the same area, consists of two male and female seated statues representing: Divus Augustus, Divus Claudius and Diva Augusta (Livia). The latter offers a representation of idealized types, as characters portraits were produced post-mortem once the senate decreed their deification time. Because of the importance of this second group, a three-dimensional (3D) model of each of the pieces has been created. The main objective of this research, with some results presented in this article, is further development of a mobile application that allows disseminating results and promotes the use of virtual reality in the field of heritage. In order  to  carry  out  the  development  of  the  app  the  following  lines  of  action have  been followed:  1)  Recording by  the sculptural 3D scanning cycle; and 2) the development of a 3D digital catalogue for the dissemination and study within the framework of scientific research.Data  collection of  the surface  was  performed by  using  a  3D  laser scanner,  a  tool  that  allows  obtaining sub-millimetre resolution and accuracy. After obtaining the results, we processed and checked the quality of the acquired points, best-fit and  registration  of  successive surface  recordings, and  filtering  and  cleaning  of  the  point  clouds.  To disseminate the findings of this research we chose to carry out analyses with a free application called "Sculptural Cycle Torreparedones" available for the Android operating system. With this app, the user can access all the information available, with periodic updates as the progress of other ongoing investigations. This application allows and intuitive and easy way of navigation, see the 3D models of the sculptures, as  well as access a virtual tour of Rome in 360° room of the museum of Baena.Also, the user can access different multimedia content related to the site. As representative logo for the app, the icon of the half-head portrait of Divus Augustus was selected along with the title “3D Sculptural Cycle Torreparedones” as it is one of the largest and best known general level sculpture images. Since the app has been available since October 2017, a surve
扩展摘要:Torreparedones(Baena)考古遗址是科尔多瓦省最杰出的罗马遗址之一,这不仅是因为近几十年来发掘的结构遗迹,还因为其他回收材料的相关性。近年来,在发掘过程中以及在论坛和寺庙的北门廊区域所做的记录中,记录了一个重要的帝国时期的雕塑群。雕塑周期由两个王朝组成,目前是巴埃纳博物馆展览的一部分。第一个是在大门区域发现的,由一个托加、一个女性雕像、一个军事雕塑和一个碎片理想雕像(hüftmantel类型)组成。第二组,来自神庙或同一地区附近,由两尊男女坐像组成,分别代表:奥古斯都女神、克劳迪斯女神和奥古斯塔女神(Livia)。后者提供了理想化类型的代表,因为一旦参议院规定了他们的神化时间,人物肖像就在死后产生。由于第二组的重要性,已经创建了每件作品的三维(3D)模型。这项研究的主要目标是进一步开发一个移动应用程序,该应用程序可以传播研究结果,并促进虚拟现实在遗产领域的使用。为了进行应用程序的开发,我们采取了以下行动:1)通过雕塑3D扫描周期进行记录;以及2)开发用于在科学研究框架内传播和研究的3D数字目录。表面的数据收集是通过使用3D激光扫描仪进行的,这是一种可以获得亚毫米分辨率和精度的工具。在获得结果后,我们对采集点的质量、连续表面记录的最佳拟合和配准以及点云的过滤和清理进行了处理和检查。为了传播这项研究的结果,我们选择使用一个名为“雕刻循环Torreparedones”的免费应用程序进行分析,该应用程序可用于Android操作系统。使用该应用程序,用户可以访问所有可用信息,并随着其他正在进行的调查的进展定期更新。该应用程序允许直观而简单的导航方式,查看雕塑的3D模型,以及在巴埃纳博物馆的360°房间访问罗马的虚拟之旅。此外,用户可以访问与网站相关的不同多媒体内容。作为该应用程序的代表性标志,Divus Augustus的半头像图标与标题“3D雕塑周期Torreparedones”一起被选中,因为它是最大和最知名的一般级别雕塑图像之一。由于该应用程序自2017年10月开始使用,因此进行了一项评估该应用程序的调查,以了解其影响并预测未来的必要变化。在这个系统的过程中,我们了解了用户处理应用程序的技能,以及最年轻的人对3D的极大兴趣。本次调查的结果证实,这项工作是一个例子,说明了这个沟通渠道如何为考古遗产的价值化和可理解性服务。它不仅可以了解在Torreparedones发掘过程中发现的材料,还可以方便游客在博物馆和考古遗址之间建立直接联系。应用程序3D Sculptural Cycle Torreparedones加入了为数字化为虚拟目录的3D模型开发的其他作品,Epigraphica3D应用程序和其他通过360°访问制作的应用程序,如移动应用程序Guadiat VR-Belmez(西班牙)。
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引用次数: 2
Non-metric digital reconstruction of Roman mosaics excavated in the city of Ravenna (Italy) 意大利拉文纳城出土罗马马赛克的非度量数字重建
IF 2.3 0 ARCHAEOLOGY Pub Date : 2018-07-20 DOI: 10.4995/VAR.2018.7227
M. Monti, G. Maino
During the excavations carried out in summer 2011 in Piazza Anita Garibaldi in Ravenna, during construction of the new underground  waste  containers,  five  rooms  decorated  with  mosaic  floors  were  found,  probably  dating back to  the  early Roman Empire (1st-2ndcentury AD). The mosaics were removed for restoration and musealisation, however –given the size of the large lacunae-it would not be possible to reintegrate them in a traditional restoration without creating arbitrary reconstructions. Therefore, we opted for a digital reconstruction of the lacunae, attempting virtual restoration hypotheses for the recovered mosaics. Subsequently, it was possible to grasp the trend of the figuration and how it could have appeared in the past. The characteristics of many mosaics, such as the symmetry and the repetition of geometric patterns, make them suitable for both a simulated integration and are construction by the analogies of the pattern. As a matter of fact, we used simple and easily accessible software to perform this work.  The purpose of this digital workflow was to give an example of virtual processing useful for conservators and restorers, as well as for scholars (archaeologists, art historians, etc.) that can be carried out without specific information technology expertise and computer skills. After the images were acquired digitally, we were able to proceed with the reconstruction of the floor, by taking into account the geometric motifs that make up the mosaic assembly and that made the recomposition the most reliable. The virtual restoration also provides the  opportunity  of  simulating  the  type  of  integration  and  the  colour  so  that  scholars,  restorers  and  conservators  may evaluate the final appearance of the work and the different aesthetic choices. The virtual restoration is finally considered an essential tool for the enhancement of cultural heritage.Highlights:An example of virtual restoration is presented relevant to Roman mosaics recently found in Ravenna (Italy).A simulated integration by the analogies of the geometric patterns present in the mosaics allows a reliable reconstruction.Virtual restoration results in a useful tool for enhancement, knowledge and improvement of understanding of mosaics by the general public.
2011年夏天,在拉文纳的阿尼塔·加里波第广场进行的挖掘中,在建造新的地下垃圾箱时,发现了五个装饰有马赛克地板的房间,可能可以追溯到罗马帝国早期(公元1世纪至2世纪)。然而,为了修复和博物馆化,马赛克被移除了——考虑到巨大的缺口的大小,如果不进行任意的重建,就不可能将其重新融入传统的修复中。因此,我们选择了对缺口进行数字重建,尝试对恢复的马赛克进行虚拟修复假设。随后,我们可以掌握这种造型的趋势,以及它在过去是如何出现的。许多马赛克的特征,如几何图案的对称性和重复性,使它们既适合模拟集成,也适合通过图案的类比来构建。事实上,我们使用了简单易用的软件来完成这项工作。这种数字工作流程的目的是提供一个虚拟处理的例子,对保护人和修复人以及学者(考古学家、艺术史学家等)来说都很有用,而这些虚拟处理可以在没有特定信息技术专业知识和计算机技能的情况下进行。在以数字方式获取图像后,我们能够继续重建地板,通过考虑构成马赛克组件的几何图案,并使重新组合最可靠。虚拟修复还提供了模拟融合类型和颜色的机会,以便学者、修复师和保护人员可以评估作品的最终外观和不同的美学选择。虚拟修复最终被认为是加强文化遗产的重要工具。亮点:虚拟修复的一个例子与最近在拉文纳(意大利)发现的罗马马赛克有关。通过模拟马赛克中的几何图案进行模拟整合,可以进行可靠的重建。虚拟修复为增强、了解和提高公众对马赛克的理解提供了一种有用的工具。
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引用次数: 3
Digital reconstruction of historic roof structures: developing a workflow for a highly automated analysis 历史屋顶结构的数字化重建:开发高度自动化分析的工作流程
IF 2.3 0 ARCHAEOLOGY Pub Date : 2018-07-20 DOI: 10.4995/VAR.2018.8855
M. Pöchtrager, Gudrun Styhler-Aydın, M. Döring-Williams, N. Pfeifer
Planning on adaptive reuse, maintenance and restoration of historic timber structuresrequiresextensive architectural and structural analysis of the actual condition. Current methods for a modellingof roof constructions consist of several manual steps  including  the  time-consuming  dimensional modelling. The  continuous  development  of terrestrial laser  scanners increases  the  accuracy,  comfort  and  speed  of  the  surveying  work inroof constructions. Resultingpoint  clouds enabledetailed visualisation of theconstructionsrepresented by single points or polygonal meshes, but in fact donot containinformation  about  the  structural  system  and  the  beam  elements.  The  developed  workflow  containsseveral  processing steps on the point cloud dataset. The most important among them arethenormal vector computation, the segmentation of points to extract planarfaces, a classification of planarsegmentsto detect the beam side facesand finally theparametric modelling of the beams on the basis of classified segments. Thisenablesa highly automated transitionfrom raw point cloud data to a geometric model containing beams of the structural system. The geometric model,as well as additional information  about  the  structural  properties  of involved wooden  beams  and  their  joints,is necessaryinput  for  a  furtherstructural modellingof timber constructions. The results of the workflow confirm that the proposed methods work well for beams  with a rectangularcross-section  and  minor  deformations. Scan  shadows  and occlusionof  beamsby additional installationsor interlockingbeamsdecreases  the  modelling  performance,  but  in generala high  level  ofaccuracy  and completeness isachieved ata high degree of automationHighlights: This article presents a novel approach to automated reconstruction of beam structures by modelling geometry from segmented point clouds.Wooden beams are modelled as cuboids, thus a rectangular cross-section with minor deformation is required.An accuracy of less than 1 cm can be reached for modelled beams, compared to the reference LiDAR point cloud.
对历史木结构进行适应性再利用、维护和修复的规划需要对实际情况进行广泛的建筑和结构分析。目前的屋顶结构建模方法包括几个手工步骤,包括耗时的尺寸建模。地面激光扫描仪的不断发展,提高了屋顶建筑测量工作的精度、舒适性和速度。由此产生的点云可以对单点或多边形网格表示的结构进行详细的可视化,但实际上不包含有关结构系统和梁元素的信息。开发的工作流包含对点云数据集的几个处理步骤。其中最重要的是法向量计算、点分割提取平面、平面段分类检测光束侧面,最后在分类段的基础上对光束进行参数化建模。这使得从原始点云数据到包含结构系统梁的几何模型的高度自动化转换成为可能。几何模型,以及有关所涉及的木梁及其接头的结构特性的附加信息,是木结构进一步建模的必要输入。工作流程的结果证实了所提出的方法对矩形截面和小变形梁的效果很好。通过额外安装或联锁光束的扫描阴影和光束遮挡会降低建模性能,但一般来说,高水平的准确性和完整性是通过高度自动化实现的。重点:本文提出了一种通过从分割点云建模几何图形来自动重建光束结构的新方法。木梁建模为长方体,因此需要具有较小变形的矩形截面。与参考激光雷达点云相比,模拟光束的精度可以达到小于1厘米。
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引用次数: 9
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Virtual Archaeology Review
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