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Virtual skeletons and digital muscles: an experimental bioarchaeological approach to the pre-Hispanic production of millstones (Tenerife, Canary Islands) 虚拟骨骼和数字肌肉:西班牙人之前的磨石生产的实验生物考古方法(加那利群岛的特内里费岛)
IF 2.3 Q1 Social Sciences Pub Date : 2022-08-22 DOI: 10.4995/var.2023.17781
Jared Carballo‐Pérez, N. Marrero-Gordillo, Alberto Lacave-Hernández, M. Arnay‐de‐la‐Rosa
Highlights:The combination of biomechanical analysis and open-access Kinovea software enables the study of musculoskeletal and articular wear of experimentally reproduced tasks.The repeated use of the right arm during indirect percussion and abrasion in lithic production could increase the changes in bone robusticity of specific muscle attachments observed in the osteoarchaeological record.Motion ranges and postural angles analysis can generate more accurate representations of "virtual humans" in their archaeological context.Abstract:Understanding the physical impact of ancient labours has become an important experimental bioarchaeology area. Complex motion capture systems and digital tools have been used in biomechanical analysis during the reproduction of manual tasks. However, these systems are costly, so the researchers have explored alternative digital solutions. Therefore, the open-access Kinovea software was checked to confirm its reliability in characterizing the physical loads associated with particular works of ancient times. In this case study, the authors have analyzed the central postural angles and muscle chains involved in the indigenous manufacturing process of rotary stone mills, in the high mountains of Tenerife. The study included a virtual motion capture analysis carried out during the different phases of the experimental reproduction of this process; it was defined from the archaeological record of the quarries-workshops of Las Cañadas del Teide National Park (Canary Islands, Spain) volcanic millstones. The results of this study have demonstrated the software's effectiveness to virtually analyze the significant differences in posture between work techniques, observing a predominance of the use of m. biceps brachii, the m. brachioradialis, and the elbow joint during the manufacture of stone mills. On the other hand, Kinovea also has excellent potential in virtual archaeology, giving users tools to generate the average postural angles. As a result, building "virtual skeletons" in more precise work postures has been possible. This may serve as the base element to create complete body representations in virtual environments.
亮点:结合生物力学分析和开放获取的Kinovea软件,可以研究肌肉骨骼和关节磨损的实验再现任务。骨考古记录中观察到,在间接冲击和磨擦过程中反复使用右臂可能会增加特定肌肉附着物的骨健壮性变化。运动范围和姿势角度分析可以在考古环境中生成更准确的“虚拟人”表示。摘要:了解古代劳动的物理影响已成为一个重要的实验生物考古领域。复杂的动作捕捉系统和数字工具已用于生物力学分析期间的手工任务的再现。然而,这些系统很昂贵,所以研究人员已经探索了替代的数字解决方案。因此,对开放存取的Kinovea软件进行了检查,以确认其在描述与古代特定作品相关的物理负载方面的可靠性。在这个案例研究中,作者分析了特内里费岛高山上旋转石磨的本土制造过程中涉及的中心姿势角度和肌肉链。该研究包括在这一过程的实验再现的不同阶段进行的虚拟动作捕捉分析;它是从Las Cañadas del Teide国家公园(西班牙加那利群岛)的采石场的考古记录中定义的。这项研究的结果已经证明了该软件在虚拟分析工作技术之间姿势的显着差异方面的有效性,观察到在石磨制造过程中使用肱二头肌、肱桡肌和肘关节的优势。另一方面,Kinovea在虚拟考古方面也有很好的潜力,它为用户提供了生成平均姿势角度的工具。因此,以更精确的工作姿势构建“虚拟骨架”成为可能。这可以作为在虚拟环境中创建完整的身体表示的基本元素。
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引用次数: 0
Application of real-time rendering technology to archaeological heritage virtual reconstruction: the example of Casas del Turuñuelo (Guareña, Badajoz, Spain) 实时渲染技术在考古遗产虚拟重建中的应用——以Casas del Turuñuelo (Guareña,西班牙巴达霍斯)为例
IF 2.3 Q1 Social Sciences Pub Date : 2022-08-11 DOI: 10.4995/var.2023.17460
E. Rodríguez González, Josep R. Casals Ausió, Sebastián Celestino Pérez
Highlights:The use of real-time rendering with ray tracing technology as a tool for heritage virtual reconstruction is proposed.The possibilities that the use of next-generation video game engines, specifically Unreal Engine, offer are evaluated in terms of their application in heritage virtualisation.The first results of the virtual reconstruction of the Tartessian site of Casas del Turuñuelo are presented, after using real-time ray tracing technology as a research method to create and review architectural hypotheses.Abstract:Virtual reconstruction has become a fundamental tool to study and analyse archaeological heritage, given its usefulness for both research and dissemination. Although the discipline has advanced exponentially in recent years, the workflow used in most jobs is still based on the offline methodology as the preferred rendering engine. In contrast, this paper proposes the substitution of this methodology with the new ray tracing in real-time rendering technology; specifically, the authors used Unreal Engine to develop virtual reconstruction work as a research tool during the excavation of an archaeological site, as well as to disseminate the results of the study of each phase. The aim is to exploit the advantages of the immediacy of calculating high-quality and realistic lighting and materials, as well as the interaction and immersion in the virtual model that this system for the development of video games offers. This paper highlights: a) the benefits detected when using real-time technology in heritage reconstruction during the work carried out to date, and b) its limitations and its future evolution with the development of the technology. To demonstrate the usefulness of this tool, the authors present the reconstruction project of the Casas del Turuñuelo site (Guareña, Badajoz). It is one of the best preserved protohistoric sites in the Western Mediterranean, which is why applying this technology to this case study was considered appropriate. The excellent architectural preservation of the Casas del Turuñuelo building is an extraordinary example to assess the usefulness of applying video game engines to heritage reconstruction. This settlement is one of the first known examples of this technology being applied to heritage, specifically, to the virtualisation of an archaeological site under excavation. This methodology and its improvements will be applied to the virtual reconstruction of this project as the excavation of this site advances; thus, one of the main outreach tools developed within the framework of Building Tartessos project will be made available to users as a final product.
亮点:提出将实时渲染与光线追踪技术作为遗产虚拟重建的工具。下一代视频游戏引擎(特别是虚幻引擎)的使用所提供的可能性是根据其在传统虚拟化中的应用进行评估的。在使用实时光线追踪技术作为创建和审查建筑假设的研究方法后,给出了对Casas del Turuñuelo Tartessian遗址进行虚拟重建的第一个结果。摘要:虚拟重建已成为研究和分析考古遗产的基本工具,因为它对研究和传播都很有用。尽管近年来该学科取得了指数级的发展,但大多数作业中使用的工作流仍然基于离线方法作为首选的渲染引擎。相比之下,本文提出了在实时绘制技术中用新的光线跟踪来代替这种方法;具体而言,作者使用虚幻引擎开发了虚拟重建工作,作为考古遗址挖掘过程中的研究工具,并传播了每个阶段的研究结果。其目的是利用该系统为视频游戏开发提供的计算高质量和逼真的照明和材料的即时性优势,以及在虚拟模型中的交互和沉浸感。本文强调:a)在迄今为止开展的工作中,在遗产重建中使用实时技术所带来的好处,以及b)其局限性及其未来随着技术的发展而演变。为了证明这一工具的有用性,作者介绍了Casas del Turuñuelo遗址(Guareña,Badajoz)的重建项目。它是西地中海保存最完好的原始历史遗址之一,这就是为什么将这项技术应用于本案例研究被认为是合适的。图鲁埃洛之家建筑的优秀建筑保护是评估将电子游戏引擎应用于遗产重建的有用性的一个非凡例子。该定居点是已知的第一个将该技术应用于遗产的例子,特别是应用于正在挖掘的考古遗址的虚拟化。随着该场地挖掘的推进,该方法及其改进将应用于该项目的虚拟重建;因此,在Building Tartessos项目框架内开发的主要外联工具之一将作为最终产品提供给用户。
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引用次数: 2
Aplicación de un SIG a la arqueología subacuática de Menorca gis在Menorca水下考古中的应用
IF 2.3 Q1 Social Sciences Pub Date : 2022-07-25 DOI: 10.4995/var.2022.16917
Fernando Contreras Rodrigo, Adrián Fernández Sánchez
La Carta Arqueológica de Menorca (Islas Baleares, España) de temática subacuática se compone actualmente de 285 elementos que corresponden a pecios, fondeaderos y hallazgos aislados de diferentes periodos cronológicos. La plataforma del Sistema de Información Geográfica (SIG) que hemos diseñado pretendía definir para los próximos años, las líneas de investigación que se pudieran promover, así como recomendar los vestigios que merecen ser protegidos.  El Departamento de Cultura del Consell Insular de Menorca tiene, entre sus líneas prioritarias, el conocimiento relacionado con la arqueología subacuática de la isla, con el objetivo principal de preservarlo, protegerlo, investigarlo y difundirlo. Con este propósito, en las últimas décadas, se han promovido proyectos y trabajos encaminados a conocer con mayor precisión el patrimonio arqueológico sumergido, elaborando inventarios y catálogos que se han ido insertando en la Carta Arqueológica de Menorca.La elaboración del proyecto de SIG ha querido estructurar y poner en orden la información que puede extraerse de la Carta Arqueológica, relacionándose a las temáticas que se han incorporado de los factores que condicionan los aspectos geofísicos y medioambientales asociados a la arqueología marítima de Menorca. Los análisis calculados en el SIG, han permitido definir las excelentes condiciones de algunas zonas marinas, que pudieron utilizarse como fondeaderos desde la antigüedad, y el litoral más probable de la isla, que puede ofrecer nuevos vestigios subacuáticos.
梅诺卡(西班牙巴利阿里群岛)的水下主题考古宪章目前由285个元素组成,对应于不同时间段的标本、锚地和孤立发现。我们设计的地理信息系统(GIS)平台旨在确定未来几年可以推广的研究路线,并建议值得保护的遗迹。梅诺卡岛议会文化部的优先事项包括与该岛水下考古有关的知识,其主要目标是保护、保护、研究和传播该岛。为此,近几十年来,通过编制清单和目录,促进了旨在更准确地了解水下考古遗产的项目和工作,这些项目和工作已被纳入梅诺卡考古宪章。地理信息系统项目的开发旨在组织和整理可以从考古图表中提取的信息,这些信息与影响梅诺卡海洋考古相关地球物理和环境方面的因素中纳入的主题有关。在地理信息系统中计算的分析确定了一些自古以来就可以用作锚地的海域的良好条件,以及该岛最有可能提供新的水下遗迹的海岸线。
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引用次数: 1
Data-driven conservation actions of heritage places curated with HBIM 由HBIM策划的数据驱动的遗产保护行动
IF 2.3 Q1 Social Sciences Pub Date : 2022-07-19 DOI: 10.4995/var.2022.17370
Tugba Saricaoglu, G. Saygi
Digital surveying tools provide a highly accurate geometric representation of cultural heritage sites in the form of point cloud data. With the recent advances in interoperability between point cloud data and Building Information Modelling (BIM), digital heritage researchers have introduced the Heritage/Historic Information Modelling (HBIM) notion to the field. As heritage data require safeguarding strategies to ensure their sustainability, the process is closely tied to conservation actions in the architectural conservation field. Focusing on the intersection of the ongoing trends in HBIM research and the global needs for heritage conservation actions, this paper tackles methodological pipelines for the data-driven management of archaeological heritage places. It illustrates how HBIM discourse could be beneficial for easing value-based decision-making in the conservation process. It introduces digital data-driven conservation actions by implementing a novel methodology for ancient building remains in Erythrae archaeological site (Turkey). The research ranges from a) surveying the in-situ remains and surrounding stones of the Heroon remains with digital photogrammetry and terrestrial laser scanning to b) designing a database system for building archaeology. The workflow offers high geometric fidelity and management of non-geometric heritage data by testing out the suitability and feasibility for the study of material culture and the physical assessment of archaeological building remains. This methodology is a fully data-enriched NURBS-based (non-uniform rational basis spline) three-dimensional (3D) model—which is integrated and operational in the BIM environment— for the holistic conservation process. Using a state-of-the-art digital heritage approach can be applied from raw data (initial stages) to decision-making about an archaeological heritage site (final stages). In conclusion, the paper offers a method for data-driven conservation actions, and given its methodological framework, it lends itself particularly well to HBIM-related solutions for building archaeology.
数字测量工具以点云数据的形式提供了文化遗产地的高度精确的几何表示。随着点云数据和建筑信息建模(BIM)之间互操作性的最新进展,数字遗产研究人员已将遗产/历史信息建模(HBIM)概念引入该领域。由于遗产数据需要保护策略来确保其可持续性,这一过程与建筑保护领域的保护行动密切相关。本文着眼于HBIM研究的持续趋势与全球遗产保护行动需求的交叉点,探讨了考古遗产地数据驱动管理的方法管道。它说明了HBIM话语如何有利于缓解保护过程中基于价值的决策。它通过对土耳其Erythrae考古遗址的古建筑遗迹实施一种新的方法,引入了数字数据驱动的保护行动。研究范围从a)通过数字摄影测量和地面激光扫描测量Heroon遗迹的原位遗迹和周围的石头,到b)设计建筑考古数据库系统。该工作流程通过测试材料文化研究和考古建筑遗迹物理评估的适用性和可行性,提供了高几何保真度和非几何遗产数据的管理。该方法是一个完全数据丰富的基于NURBS(非均匀有理基样条曲线)的三维(3D)模型,可在BIM环境中集成和操作,用于整体保护过程。使用最先进的数字遗产方法可以从原始数据(初始阶段)应用到考古遗产地的决策(最终阶段)。总之,本文为数据驱动的保护行动提供了一种方法,鉴于其方法论框架,它特别适合于建筑考古的HBIM相关解决方案。
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引用次数: 3
Ancient restorations: computer-based structural approach for the identification and reinterpretation of the Medracen’s constructive sequence 古代修复:基于计算机的结构方法,用于识别和重新解释美德拉肯的构造序列
IF 2.3 Q1 Social Sciences Pub Date : 2022-06-10 DOI: 10.4995/var.2022.17394
Lamia Amokrane, T. Kassab, J. Monjo-Carrio
This paper addresses the importance of a structural approach for identifying and interpreting building chronology, as well as for the establishment of historical stratigraphy. Through structural analyses, carried out on the oldest extant royal mausoleum in North Africa, the Medracen (4th-3rd century BC), located in eastern Algeria, it has been possible to identify building sequences and structural characteristics; a reinterpretation of its constructive sequence within a specific historical context was also suggested. A static linear Finite Element Method (FEM) analysis was performed on a simplified 3D model conceived with solid elements to assess the structural behaviour of the structure under the effect of its self-weight and to identify, consequently, its construction sequence. The equilibrium approach was effective in identifying the structure’s geometry. Results show that Medracen’s ancient restoration was a strengthening intervention strategy and had a symbolic aim related to the function of the funerary building. Restoration works, consisting of repairing specific parts of the building and adding an external cladding, as a whole architectural entity, contributed to reducing the effect of tensile stress, therefore, stabilizing the inner core. Besides, this same action was a means for the Numidian elite to transform an ancient monumental burial (sepulchrum) into a monument (monumentum) with cultural significance likely to convey socio-political messages relating to power and sovereignty. Therefore, we can speak of an “evolutionary restoration” that reflects the ambitions of the Numidian elite to become part of the Mediterranean orbit.
本文阐述了结构方法在识别和解释建筑年代学以及建立历史地层学方面的重要性。通过对北非现存最古老的皇家陵墓——位于阿尔及利亚东部的迈德拉肯(公元前4 -3世纪)进行结构分析,可以确定建筑序列和结构特征;还建议在特定的历史背景下重新解释其建设性顺序。采用静态线性有限元法(FEM)对一个简化的三维模型进行分析,以评估结构在自重影响下的结构行为,从而确定其施工顺序。平衡法对结构的几何形状识别是有效的。结果表明,迈德拉肯的古代修复是一种强化干预策略,具有与殡葬建筑功能相关的象征性目的。修复工程,包括修复建筑的特定部分和增加外部包层,作为一个整体的建筑实体,有助于减少拉应力的影响,因此,稳定内部核心。此外,同样的行动也是努米底亚精英将古代纪念性墓葬(sepulchrum)转变为具有文化意义的纪念碑(monumum)的一种手段,可能传达与权力和主权有关的社会政治信息。因此,我们可以说是“进化的恢复”,反映了努米底亚精英成为地中海轨道一部分的野心。
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引用次数: 1
Análisis constructivo y reconstrucción digital 3D de las ruinas del Antiguo Palacio de Verano de Pekín (Yuanmingyuan): el Pabellón de la Paz Universal (Wanfanganhe) 北京颐和园(圆明园)古城废墟的建筑分析与3D数字重建:万凡甘世界和平馆
IF 2.3 Q1 Social Sciences Pub Date : 2022-06-09 DOI: 10.4995/var.2022.16523
Yan Chen, Federico Luis del Blanco García
La destrucción del Antiguo Palacio de Verano de Pekín tras el saqueo de las tropas franco-británicas en 1860 ha supuesto una pérdida inestimable en la historia de la arquitectura, calificado por varios autores como una de las maravillas de la arquitectura china.El artículo presenta la reconstrucción virtual y análisis geométrico del Pabellón de la Paz Universal del Antiguo Palacio, con unas características únicas en la arquitectura tradicional china tanto en su forma como en la combinación de los elementos estructurales de madera. Actualmente tan solo se conserva la plataforma de cimentación.Para la consecución de una reconstrucción rigurosa y precisa, se ha acudido a las fuentes originales de China y del Museo de la Ciudad Prohibida, traduciendo los antiguos textos del chino de la dinastía Qing y recopilando la documentación original existente. Los resultados incluyen nueva documentación inédita del proyecto.La reconstrucción del Pabellón de la Paz pretende continuar los esfuerzos realizados por la “Mission Palais d’Eté” (Misión del Palacio de Verano) entre 1983 y 1985, llevada a cabo por la cooperación de investigadores y arquitectos franceses y chinos. Recientemente, la institución “Cooperans” ha retomado las investigaciones sobre el Antiguo Palacio de Verano para fortalecer los vínculos culturales entre Europa y China.La reconstrucción digital del proyecto permite visualizar, analizar y entender un proyecto del que tan solo se conservan ruinas. Mediante la documentación de los restos de las antiguas ruinas y la exportación a sistemas de realidad virtual del pabellón Wanfanganhe, se establece un vínculo entre la arquitectura china y los usuarios interesados, suprimiendo las barreras lingüísticas. El proceso de la medición, modelado 3D y la traducción de los elementos fundamentales de la arquitectura tradicional china ha sido llevado a cabo con precisión para generar un modelo que represente una parte inolvidable de la historia china.
1860年,法英军队洗劫北京颐和园后,北京颐和园遭到破坏,这是建筑史上不可估量的损失,被许多作家誉为中国建筑的奇迹之一。本文介绍了故宫世界和平馆的虚拟重建和几何分析,在形式和木结构元素的组合上都具有中国传统建筑的独特特点。现在只剩下基础平台了。为了进行严格而精确的重建,我们借鉴了中国和紫禁城博物馆的原始资料,翻译了清朝的古代汉语文本,并收集了现有的原始文献。结果包括新的、未发布的项目文档。和平馆的重建是为了延续1983年至1985年期间由法国和中国的研究人员和建筑师合作开展的“夏宫使命”(Mission Palais d’ete)的努力。最近,Cooperans机构恢复了对前颐和园的研究,以加强欧洲和中国之间的文化联系。项目的数字重建允许可视化、分析和理解一个只保留废墟的项目。通过记录古代遗迹,并将万凡甘展馆输出到虚拟现实系统中,中国建筑与感兴趣的用户之间建立了联系,消除了语言障碍。对中国传统建筑基本元素的测量、3D建模和翻译过程进行了精确的执行,生成了一个代表中国历史难忘部分的模型。
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引用次数: 4
Geospatial integration in mapping pre-Hispanic settlements within Aztec empire limits 绘制阿兹特克帝国范围内前西班牙裔定居点地图的地理空间整合
IF 2.3 Q1 Social Sciences Pub Date : 2022-05-10 DOI: 10.4995/var.2022.16106
Raúl Miranda-Gómez, H. Cabadas-Báez, X. Antonio-Némiga, Norma Dávila-Hernández
Mexico’s vast archaeological research tradition has increased with the use of remote sensing technologies; however, this recent approach is still costly in emerging market economies. In addition, the scales of prospection, landscape, and violence affect the type of research that heritage-culture ministries and universities can conduct. In Central Mexico, researchers have studied the pre-Hispanic Settlement Pattern during the Mesoamerican Postclassic (900-1521 AD) within the scope of the Aztec Empire and its conquests. There are settlements indications before and during the rule of the central empire, but the evidence is difficult to identify, particularly in the southwest of the capital, in the transition between the Lerma and Balsas River basins and their political-geographical complexities. This research focuses on a Geographic Information System (GIS)-based processing of multiple source data, the potential prospection of archaeological sites based on spatial data integration from Sentinel-2 optical sensors, Unmanned Aerial Vehicle (UAV), Digital Terrain Model (DTM), Normalized Difference Vegetation Index (NDVI) and field validation. What is revealed is the relationship between terrain morphologies and anthropic modifications. A binary map expresses possible archaeological remnants as a percentage; NDVI pixels and the morphometry values were associated with anthropic features (meso-reliefs with a tendency to regular geometries: slope, orientation, and roughness index); they were then interpreted as probable archaeological evidence. Within archaeological fieldwork, with limited resources (time, funding and staff), this approach proposes a robust method that can be replicated in other mountainous landscapes that are densely covered by vegetation.
随着遥感技术的使用,墨西哥庞大的考古研究传统得到了加强;然而,这种最近的做法在新兴市场经济体中仍然代价高昂。此外,前景、景观和暴力的尺度影响了遗产文化部门和大学可以进行的研究类型。在墨西哥中部,研究人员研究了中美洲后古典时期(公元900-1521年)阿兹特克帝国及其征服范围内的前西班牙人定居模式。在中央帝国统治之前和统治期间都有定居点的迹象,但证据很难确定,特别是在首都的西南部,在勒玛和巴尔萨斯河流域之间的过渡以及它们的政治地理复杂性。本文主要研究基于地理信息系统(GIS)的多源数据处理,基于Sentinel-2光学传感器、无人机(UAV)、数字地形模型(DTM)、归一化植被指数(NDVI)的空间数据集成以及现场验证,对考古遗址进行潜在勘探。揭示了地形形态与人为改变之间的关系。二进制地图以百分比表示可能的考古遗迹;NDVI像元和形态测量值与人为特征相关(中观地形倾向于规则几何形状:坡度、方向和粗糙度指数);然后它们被解释为可能的考古证据。在考古现场工作中,由于资源有限(时间、资金和人员),这种方法提出了一种强大的方法,可以在其他植被密集覆盖的山区景观中复制。
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引用次数: 0
La modelización del paisaje: iconografía y percepciones visual y sonora en el arte rupestre macroesquemático 景观建模:宏观原理图岩石艺术中的图像学、视觉和声音感知
IF 2.3 Q1 Social Sciences Pub Date : 2022-05-10 DOI: 10.4995/var.2022.16998
Gabriel García Atiénzar, Virginia Barciela González, Neemías Santos da Rosa, M. Díaz-Andreu
El análisis de la distribución espacial de los abrigos con arte rupestre y su relación con la creación de paisajes sociales por parte de sociedades prehistóricas se ha planteado desde diferentes perspectivas desde los años ochenta del siglo XX. Estas aproximaciones se han centrado en averiguar de qué modo estos conjuntos artísticos ofrecen claves sobre cómo se vertebraron los paisajes. Desde hace dos décadas, estas aproximaciones se han realizado a través de herramientas derivadas de los Sistemas de Información geográfica (SIG), particularmente para analizar y modelizar los patrones de visibilidad. Sin embargo, las diferentes modelizaciones han llevado a resultados, en ocasiones, contradictorios. Como medio para ahondar en estas y otras cuestiones, en este trabajo nos centraremos en el arte rupestre macroesquemático (ARM) a través de diferentes escalas de análisis. La primera analiza, desde un punto de vista iconográfico, los diferentes motivos. La segunda escala presta atención a la distribución espacial de estos motivos, así como su concentración en determinados sitios. Por último, la tercera escala modeliza la percepción visual y sonora a través del empleo de diferentes herramientas SIG. En este punto se realiza una evaluación crítica, tanto de las bases cartográficas como de los procedimientos empleados en la modelización de los paisajes visuales y sonoros. La concatenación de estas unidades de análisis permite aproximarnos a la articulación social del paisaje neolítico a partir de un fenómeno artístico tan concreto y particular como es el ARM.
自20世纪80年代以来,人们从不同的角度分析了洞穴艺术外套的空间分布及其与史前社会创造社会景观的关系。这些方法的重点是找出这些艺术组合如何为景观的形成提供关键。20年来,这些方法一直是通过地理信息系统(GIS)衍生的工具进行的,特别是用于分析和建模可见性模式。然而,不同的建模有时会导致相互矛盾的结果。作为深入研究这些问题和其他问题的一种手段,在这篇文章中,我们将通过不同的分析尺度来关注宏观岩画艺术。第一个从肖像的角度分析了不同的原因。第二个尺度关注这些图案的空间分布及其在某些地点的集中。最后,第三个尺度通过使用不同的GIS工具来模拟视觉和声音感知。在这一点上,对制图基础以及用于视觉和声音景观建模的程序进行了批判性评估。这些分析单位的串联使我们能够从ARM这样一种具体而特殊的艺术现象出发,更接近新石器时代景观的社会表达。
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引用次数: 3
Andean pre-Hispanic pottery forming 3D analysis: a pilot study from Quebrada de Humahuaca (Argentina) using digital methods 安第斯前西班牙陶器形成三维分析:从奎布拉达德Humahuaca(阿根廷)使用数字方法的试点研究
IF 2.3 Q1 Social Sciences Pub Date : 2022-04-21 DOI: 10.4995/var.2022.16863
Agustina Scaro
Digitization, three-dimensional (3D) documentation and visualization of archaeological materials are processes in increasing development that are used for the enhancement of heritage. These tools have multiple uses for the analysis and research of archaeological objects, although their use in pottery forming techniques studies is less explored. In this paper, diverse digital methods are explored in the study of pottery forming macro-traces, using the 3D model of an archaeological vessel from South-Central Andes. This case is proposed as a pilot study, aiming to reveal the potential of digital techniques for understanding pottery forming techniques. The particular case analysed corresponds to a globular pot of the Humahuaca Black-on-Red style, recovered at the Pucara de Volcán archaeological site, in Quebrada de Humahuaca (Jujuy, Argentina). Initial studies of macro-traces on the pot suggested the use of paddling as the forming technique. The workflow used to contrast this hypothesis included the generation of a 3D model by close-range photogrammetry; and the analysis of the resulting point-cloud and mesh using Morphological Residue Model (MRM) and Virtual Reflectance Transformation Imaging Visualization (V-RTI), with diverse open-source software packages, such as AliceVision Metashape and CloudCompare. These methods increased the micro-topography visibility of the pot surface. As a result, the presence of sub-circular depressions in the body of the pot -similar to percussion cupules-, horizontal pressure lines in the collar, and micro-pull-outs in the maximal diameter of the pot were described. These macro-traces were interpreted as corresponding to the paddling technique used for the elaboration of the pot body —a technique not previously identified in pre-Hispanic traditional pottery manufacturing in the north of Argentina—, and of coiling for manufacturing the collar. The digital methods explored have great potential in the study of pottery forming techniques, although their scope depends on the accuracy of the 3D model analysed. 
考古材料的数字化、三维(3D)文档和可视化是不断发展的过程,用于增强遗产。这些工具在考古物品的分析和研究中有多种用途,尽管它们在陶器成型技术研究中的用途很少被探索。本文利用安第斯山脉中南部一艘考古船的3D模型,探索了多种数字方法来研究陶器形成的宏观痕迹。这个案例被提出作为一个试点研究,旨在揭示数字技术在理解陶器成型技术方面的潜力。所分析的特定案例对应于一个Humahuaca红上黑风格的球状壶,该壶在位于Quebrada de Humahuca(阿根廷Jujuy)的Pucara de Volcán考古遗址发现。对锅上宏观痕迹的初步研究表明,使用划桨作为成型技术。用于对比这一假设的工作流程包括通过近距离摄影测量生成3D模型;以及使用形态残差模型(MRM)和虚拟反射变换成像可视化(V-RTI),以及各种开源软件包(如AliceVision Metashape和CloudCompare)对所得点云和网格进行分析。这些方法提高了锅表面的微观形貌可见性。因此,描述了壶体中存在的亚圆形凹陷(类似于冲击杯)、套环中的水平压力线以及壶最大直径中的微小拉出。这些宏观痕迹被解释为对应于用于壶身制作的划水技术——这是阿根廷北部前西班牙裔传统陶器制造中没有发现的技术——以及用于制造项圈的盘绕技术。所探索的数字方法在陶器成型技术研究中具有巨大潜力,尽管其范围取决于所分析的3D模型的准确性。
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引用次数: 0
La recuperación de los punzones de rúbrica de la terra sigillata hispánica del alfar romano de Isturgi (Los Villares de Andújar, Jaén) a partir de su digitalización, reconstrucción e impresión 3D 从数字化、重建和3D打印中恢复伊斯图里罗马陶器(哈恩安杜哈尔的比利亚雷斯)的西班牙西吉拉塔遗址
IF 2.3 Q1 Social Sciences Pub Date : 2022-02-11 DOI: 10.4995/var.2022.16532
Alexis Maldonado Ruiz, Alberto Dorado Alejos, María Isabel Fernández García
La terra sigillata es, sin duda alguna, uno de los tipos cerámicos más importantes y conocidos de un incipiente imperio romano. Este tipo de producciones cerámicas están caracterizadas por la presencia habitual de lo que se conoce como sigillum, una suerte de marca que identificaba al alfar u officina donde eran producidas. A diferencia de la propia cerámica, un objeto muy habitual en el contexto arqueológico, los instrumentos con los que se solían marcar dichas producciones resultan muy complicados de localizar, convirtiéndose en elementos muy poco frecuentes en las excavaciones arqueológicas o en los fondos de museos. Un claro ejemplo de esta dinámica es el barrio alfarero de Isturgi (Los Villares de Andújar, Jaén, España), donde tras numerosas campañas de excavación aún no se ha recuperado ningún punzón original. A este respecto, el fuerte desarrollo de las herramientas de digitalización, análisis, reconstrucción virtual y los nuevos dispositivos de impresión ha supuesto importantes beneficios para al estudio del patrimonio arqueológico en general. Con el objetivo de aprovechar al máximo su potencial, estas técnicas se suelen combinar en flujos metodológicos sinérgicos que podemos materializar a partir del uso conjunto de varios softwares informáticos. Gracias a ello, podemos recrear de forma efectiva elementos y objetos que, por su valor o naturaleza, no suelen aparecer de forma habitual en el registro arqueológico. En el presente trabajo se propone, por tanto, un nuevo flujo metodológico que combina herramientas ya asentadas como la fotogrametría Structure from Motion, los métodos de fotografía computacional como la Reflectance Transformation Imaging virtual (V-RTI), el modelado 3D o la impresión 3D. Todo ello, con un claro objetivo en mente, recrear los punzones y marcas de entalle empleados para rubricar la vajilla fina de mesa procedente del yacimiento romano de Los Villares de Andújar (Jaén).
西吉拉塔陶器无疑是新兴罗马帝国最重要和最著名的陶瓷类型之一。这种类型的陶瓷制品的特点是通常存在所谓的Sigillum,这是一种识别其生产地的Alfar或Officina的品牌。与陶瓷本身不同,陶瓷本身是考古背景下非常常见的物品,用来标记这些作品的工具非常复杂,成为考古发掘或博物馆背景中非常罕见的元素。这种动态的一个明显例子是Isturgi的陶器区(西班牙哈恩的Los Villares de Andujar),在那里,经过多次挖掘运动,尚未恢复任何原始的穿孔。在这方面,数字化、分析、虚拟重建工具和新的打印设备的大力发展为整个考古遗产的研究带来了重要利益。为了最大限度地发挥其潜力,这些技术通常结合在协同方法流中,我们可以通过共同使用各种计算机软件来实现。因此,我们可以有效地重现因其价值或性质而在考古记录中通常不常见的元素和物品。因此,在这项工作中,提出了一种新的方法流程,该流程结合了已经建立的工具,如运动结构摄影测量、计算摄影方法,如虚拟反射变换成像(V-RTI)、3D建模或3D打印。所有这些都有一个明确的目标,即重现用于草签来自罗马安杜哈尔(哈恩)比利亚雷斯遗址的精美餐桌餐具的穿孔和凹痕。
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引用次数: 0
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Virtual Archaeology Review
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