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Linear programming for the analysis and virtual recreation of historical events: the allocation of the artillery during the Siege of Bilbao in 1874 用于历史事件分析和虚拟再现的线性规划:1874年毕尔巴鄂围城期间炮兵的分配
IF 2.3 Q1 Social Sciences Pub Date : 2021-07-14 DOI: 10.4995/VAR.2021.15278
Á. Rodríguez-Miranda, P. Ferreira-Lopes, Gorka Martín-Etxebarria, J. Korro Bañuelos
The current digital technologies development makes it possible to apply new forms of studying historical events considering the geographical point of view. They rely on the location and the relationships among the different elements that took part in them over a recreated space (e.g. relief, roads, rivers); once these elements have been laid out on the virtual space, Geographic Information Systems (GIS) can be used to analyse several factors, such as distances, visibility, connectivity and so on. Nevertheless, the development of the actions was also driven by the aims, needs and beliefs (either wise or misguided) of the people/actors involved in those situations; therefore, some ways of including reasoning would significantly improve the actual recreation and understanding of the episodes. In this sense, “linear programming” is a very versatile tool for system modelling and optimization that is broadly used in many fields (e.g. industry, transports, agriculture, etc.). Likewise, this technique can also be applied to past scenarios to simulate dynamics and cross-check sources. In this text, two models regarding the distribution and the allocation of supplies during the siege of Bilbao, in the framework of the Third Carlist War (1872-1876), from both parties —beleaguerer and besieged— were established based on the war front textual reports. In these models, the scenario is recreated through the system variables (which define the alternatives that can be or could have been taken) and the constraints (which limit the range of action); moreover, the actors’ goals that guided the course of events are defined by the objective. Despite the simplification in the modelling, the results show very interesting hints about the dynamics involved during the processes and are able to highlight some critical issues that significantly conditioned the final results. Besides, the modelling process itself proved to be an opportunity for collaboration between historians and computer scientists.Highlights:Geographic Information Systems (GIS) allow studying past events through the recreation of the geographical space and the interactions between the elements.Linear programming can be a suitable option to include actors’ reasoning as a part of the modelling process.The usefulness of the system models also enables the identification of critical issues, testing alternative scenarios and sharing information.
当前数字技术的发展使得从地理角度出发研究历史事件的新形式成为可能。它们依赖于在一个重建空间中参与其中的不同元素之间的位置和关系(例如浮雕、道路、河流);一旦这些元素被布置在虚拟空间中,地理信息系统(GIS)就可以用来分析几个因素,如距离、可见度、连通性等。然而,行动的发展也受到参与这些情况的人/行动者的目标、需求和信仰(明智或误导)的驱动;因此,一些包含推理的方法将显著提高对情节的实际再现和理解。从这个意义上讲,“线性规划”是一种非常通用的系统建模和优化工具,广泛应用于许多领域(例如工业、运输、农业等)。同样,该技术也可以应用于过去的场景,以模拟动态和交叉检查源。本文以第三次卡勒斯特战争(1872-1876)为背景,根据战争前线文本报告,建立了围攻方和被围困方在毕尔巴鄂围城期间的物资分配和分配模型。在这些模型中,通过系统变量(定义可以或可能采取的替代方案)和约束(限制行动范围)重新创建场景;此外,指导事件进程的参与者的目标是由目标定义的。尽管简化了建模,但结果显示了过程中涉及的动力学的非常有趣的提示,并且能够突出一些重要的问题,这些问题对最终结果有很大的影响。此外,建模过程本身被证明是历史学家和计算机科学家之间合作的机会。亮点:地理信息系统(GIS)允许通过地理空间的再创造和元素之间的相互作用来研究过去的事件。线性规划可以是一个合适的选择,包括演员的推理作为建模过程的一部分。系统模型的有用性还允许识别关键问题、测试备选方案和共享信息。
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引用次数: 3
A bit closer to the past: the three-dimensionalization of an Inca ceremony in the north Calchaquí Valley (Salta, Argentina) 更接近过去:在北部Calchaquí山谷(阿根廷萨尔塔)的印加仪式的三维化
IF 2.3 Q1 Social Sciences Pub Date : 2021-07-14 DOI: 10.4995/VAR.2021.15285
A. Ferrari, J. Izaguirre, F. Acuto
Like other expansive polities, the expansion of the Inca empire across the highlands and lowlands of South America is not only a history of trade and warfare, but also of mesmerizing public performances that yielded new and memorable experiences. During highly ritualized public celebratory events, the local polities gained first-hand access to the imperial liturgy, which was vital to promote and legitimate the Inca cosmology across the newly acquired lands. Especially in the last 20 years, new technologies, an ever-growing corpus of archaeological data, as well as increasing hardware capacity and software development, make it possible to emulate the scenes that people got to witness during the Inca public events, at a home computer scale and without complex and expensive equipment. Furthermore, it prompts us to test and apply new tools and academic dissemination techniques, perhaps more suitable to current technologies and means of knowledge storage and circulation. This article presents the process of building a three-dimensional (3D) model that, on the one hand, combines historical, ethnographic, and archaeological data with Geographic Information System (GIS) datasets; on the other hand, it uses detailed architectural analysis and astronomical measurements. The objective is to yield renders that accurately display the atmospheric and lighting conditions prevailing when the site was inhabited. We will offer a detailed description of all methods, techniques, equipment, and software used to create the model and the parameters for rendering the images. The authors intend to exemplify how 3D modelling goes well beyond the 3D model as a product in itself; it becomes a fundamental tool that encouraged us to test new variables and discuss new interpretations about this settlement. Results indicate that its builders designed these settlement's Inca compounds to show off the imperial capabilities and constructive proficiency, to convey exceptional, memorable experiences to its residents and visitors, and to stage explicit links between the imperial representatives and some fundamental procreative components of the Andean cosmos. In doing so, Guitián's plaza served to stage and communicate the privileged role the imperial representatives claimed to have in a broader cosmological scheme.Highlights:Inca public performances were finely choreographed so that objects, places, people, landscape, and skyscape features interacted according to the main principles of imperial cosmology.Current mid-range hardware and specialized yet reasonably user-friendly software are suitable to create accurate three-dimensional (3D) models combining historical, archaeological, and astronomical data.Creating such a detailed 3D model contributes to cultural heritage and academic dissemination and prompted us to revise and broaden our interpretations.
像其他扩张的政体一样,印加帝国在南美洲高地和低地的扩张不仅是一部贸易和战争的历史,也是一部令人着迷的公共表演,带来了新的和难忘的经历。在高度仪式化的公共庆祝活动中,当地政府获得了第一手的帝国礼仪,这对于在新获得的土地上推广和合法化印加宇宙观至关重要。特别是在过去的20年里,新技术,不断增长的考古数据,以及不断增长的硬件容量和软件开发,使得在家用电脑规模上,不需要复杂和昂贵的设备,就可以模拟人们在印加公共事件中目睹的场景。此外,它促使我们测试和应用新的工具和学术传播技术,也许更适合当前的技术和知识存储和流通手段。本文介绍了建立一个三维(3D)模型的过程,该模型一方面将历史、民族志和考古数据与地理信息系统(GIS)数据集相结合;另一方面,它使用了详细的建筑分析和天文测量。我们的目标是生成渲染,准确地显示现场居住时的大气和照明条件。我们将提供用于创建模型和渲染图像参数的所有方法,技术,设备和软件的详细描述。作者打算举例说明如何3D建模远远超出了3D模型本身作为一个产品;它成为一个基本的工具,鼓励我们测试新的变量,并讨论关于这个解决方案的新解释。结果表明,建造者设计这些印加建筑群是为了展示帝国的能力和建设能力,向居民和游客传达特殊的、难忘的经历,并在帝国代表和安第斯宇宙的一些基本生殖组成部分之间建立明确的联系。在这样做的过程中,Guitián的广场起到了展示和传达帝国代表在更广泛的宇宙计划中所扮演的特权角色的作用。亮点:印加人的公共表演经过精心编排,使物体、地点、人物、景观和天空景观的特征根据帝国宇宙学的主要原则相互作用。目前的中档硬件和专业但合理用户友好的软件适合创建精确的三维(3D)模型,结合历史,考古和天文数据。制作如此细致的3D模型有助于文化遗产和学术传播,并促使我们修改和拓宽我们的解释。
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引用次数: 0
Documentation and modelling of a hypothetical reconstruction of the first Roman watermill in Hispania 西班牙第一个罗马水磨的假设重建的文件和模型
IF 2.3 Q1 Social Sciences Pub Date : 2021-06-09 DOI: 10.4995/VAR.2021.15316
J. García-León, Jesús Á. González-García, P. E. Collado-Espejo
The accurate graphic survey of an archaeological site is fundamental for its analysis and research. Furthermore, if this site is to be covered by a building and will not be accessible or visible, its documentation is essential, not only to continue with the research, but also to disseminate and enhance the discoveries. An example of this is the "Hoya de los Molinos" archaeological site in Caravaca de la Cruz (Region of Murcia, Spain). This is where the first mark of the wheel of a Roman vertical watermill in the Iberian Peninsula has been found. This fact is crucial because remains of Roman vertical-wheeled watermills have been found across the Mediterranean but not in the Iberian Peninsula. Moreover, the fact that this watermill still has all its structural elements makes this archaeological site in Caravaca de la Cruz very interesting. Due to these facts, it is essential to disseminate this discovery, so that it can be recognized and considered as archaeological and cultural heritage. To that end, the researchers have carried out a three-dimensional (3D) reconstruction of the most characteristic elements, such as the vertical wheel, the gears that allowed grinding the grain, and the building protecting them. A virtual recreation was carried out, based on the historical and building research, which is displayed in an explanatory video. Furthermore, two reproductions were created: one made to scale of the archaeological site with a 3D printer and another one of the hypothetical structure of the Roman watermill. To achieve this result, historians, archaeologists and engineers have collaborated, thus enabling not only its adequate dissemination, but also its accurate documentation, in an inclusive manner. Thanks to all the work that this paper describes, the Roman watermill found in Caravaca de la Cruz can be known, studied and assessed.Highlights:The first Roman watermill in the Iberian Peninsula has been found with all its structural elements, from the imprints left in the stone by the wheel.Virtual reconstruction of the first vertical wheel watermill discovered in Hispania has been made.An animated video of the hydraulic watermill gears performance has been created for documentation and dissemination.
对考古遗址进行准确的平面调查是进行分析和研究的基础。此外,如果该遗址被一座建筑覆盖,无法进入或看到,那么其文件是必不可少的,不仅是为了继续研究,也是为了传播和加强发现。这方面的一个例子是位于Caravaca de la Cruz(西班牙穆尔西亚地区)的“Hoya de los Molinos”考古遗址。这是在伊比利亚半岛发现的第一个罗马立式水车轮子的痕迹。这一事实至关重要,因为罗马垂直轮式水车的遗迹在地中海各地都有发现,但在伊比利亚半岛却没有。此外,这个水车仍然保留着所有的结构元素,这使得这个位于卡拉瓦卡德拉克鲁兹的考古遗址非常有趣。由于这些事实,传播这一发现至关重要,这样它才能被公认为考古和文化遗产。为此,研究人员对最具特征的元素进行了三维重建,如垂直轮、允许研磨谷物的齿轮以及保护它们的建筑。在历史和建筑研究的基础上,进行了一次虚拟娱乐,并在一段解释性视频中展示。此外,还制作了两个复制品:一个是用3D打印机按考古遗址的比例制作的,另一个是罗马水车的假设结构。为了实现这一结果,历史学家、考古学家和工程师进行了合作,从而不仅能够充分传播,而且能够以包容性的方式准确记录。由于本文所描述的所有工作,可以了解、研究和评估在卡拉瓦卡德拉克鲁兹发现的罗马水车。精彩内容:伊比利亚半岛第一座罗马水车被发现,其所有结构元素都来自车轮在石头上留下的印记。对在伊斯帕尼亚发现的第一台立式轮式水车进行了虚拟重建。已经制作了一个关于液压水车齿轮性能的动画视频,用于记录和传播。
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引用次数: 3
Multiclass semantic segmentation for digitisation of movable heritage using deep learning techniques 基于深度学习技术的可移动遗产数字化多类语义分割
IF 2.3 Q1 Social Sciences Pub Date : 2021-05-12 DOI: 10.4995/VAR.2021.15329
G. Patrucco, F. Setragno
Digitisation processes of movable heritage are becoming increasingly popular to document the artworks stored in our museums. A growing number of strategies for the three-dimensional (3D) acquisition and modelling of these invaluable assets have been developed in the last few years. Their objective is to efficiently respond to this documentation need and contribute to deepening the knowledge of the masterpieces investigated constantly by researchers operating in many fieldworks. Nowadays, one of the most effective solutions is represented by the development of image-based techniques, usually connected to a Structure-from-Motion (SfM) photogrammetric approach. However, while images acquisition is relatively rapid, the processes connected to data processing are very time-consuming and require the operator’s substantial manual involvement. Developing deep learning-based strategies can be an effective solution to enhance the automatism level. In this research, which has been carried out in the framework of the digitisation of a wooden maquettes collection stored in the ‘Museo Egizio di Torino’, using a photogrammetric approach, an automatic masking strategy using deep learning techniques is proposed, to increase the level of automatism and therefore, optimise the photogrammetric pipeline. Starting from a manually annotated dataset, a neural network was trained to automatically perform a semantic classification to isolate the maquettes from the background. The proposed methodology allowed the researchers to obtain automatically segmented masks with a high degree of accuracy. The workflow is described (as regards acquisition strategies, dataset processing, and neural network training). In addition, the accuracy of the results is evaluated and discussed. Finally, the researchers proposed the possibility of performing a multiclass segmentation on the digital images to recognise different object categories in the images, as well as to define a semantic hierarchy to perform automatic classification of different elements in the acquired images.Highlights:In the framework of movable heritage digitisation processes, many procedures are very time-consuming, and they still require the operator’s substantial manual involvement.This research proposes using deep learning techniques to enhance the automatism level in the generation of exclusion masks, improving the optimisation of the photogrammetric procedures.Following this strategy, the possibility of performing a multiclass semantic segmentation (on the 2D images and, consequently, on the 3D point cloud) is also discussed, considering the accuracy of the obtainable results.
可移动文物的数码化程序越来越受欢迎,以记录博物馆内的艺术品。在过去的几年里,越来越多的三维(3D)获取和建模这些宝贵资产的策略已经发展起来。他们的目标是有效地回应这一文献需求,并有助于加深研究人员在许多实地工作中不断调查的杰作的知识。目前,最有效的解决方案之一是基于图像的技术的发展,通常与运动结构(SfM)摄影测量方法相关联。然而,虽然图像采集相对较快,但与数据处理相关的过程非常耗时,并且需要操作员大量的人工参与。开发基于深度学习的策略是提高自动化水平的有效途径。在这项研究中,该研究是在“都灵博物馆”中存储的木制模型的数字化框架内进行的,使用摄影测量方法,提出了一种使用深度学习技术的自动掩蔽策略,以提高自动化水平,从而优化摄影测量管道。从手动标注的数据集开始,训练神经网络自动执行语义分类,将模型从背景中分离出来。所提出的方法使研究人员能够以高精度获得自动分割的掩模。描述了工作流(关于获取策略、数据集处理和神经网络训练)。此外,还对结果的准确性进行了评价和讨论。最后,研究人员提出了对数字图像进行多类分割以识别图像中不同对象类别的可能性,以及定义语义层次以对获取的图像中的不同元素进行自动分类的可能性。亮点:在可移动遗产数字化流程的框架中,许多程序非常耗时,并且仍然需要操作员大量的人工参与。本研究提出使用深度学习技术来提高排除掩模生成的自动化水平,提高摄影测量程序的优化程度。在此策略下,考虑到可获得结果的准确性,还讨论了执行多类语义分割(在2D图像上,因此在3D点云上)的可能性。
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引用次数: 3
Transfer learning and performance enhancement techniques for deep semantic segmentation of built heritage point clouds 基于迁移学习和性能增强的建筑遗产点云深度语义分割技术
IF 2.3 Q1 Social Sciences Pub Date : 2021-05-05 DOI: 10.4995/VAR.2021.15318
F. Matrone, M. Martini
The growing availability of three-dimensional (3D) data, such as point clouds, coming from Light Detection and Ranging (LiDAR), Mobile Mapping Systems (MMSs) or Unmanned Aerial Vehicles (UAVs), provides the opportunity to rapidly generate 3D models to support the restoration, conservation, and safeguarding activities of cultural heritage (CH). The so-called scan-to-BIM process can, in fact, benefit from such data, and they can themselves be a source for further analyses or activities on the archaeological and built heritage. There are several ways to exploit this type of data, such as Historic Building Information Modelling (HBIM), mesh creation, rasterisation, classification, and semantic segmentation. The latter, referring to point clouds, is a trending topic not only in the CH domain but also in other fields like autonomous navigation, medicine or retail. Precisely in these sectors, the task of semantic segmentation has been mainly exploited and developed with artificial intelligence techniques. In particular, machine learning (ML) algorithms, and their deep learning (DL) subset, are increasingly applied and have established a solid state-of-the-art in the last half-decade. However, applications of DL techniques on heritage point clouds are still scarce; therefore, we propose to tackle this framework within the built heritage field. Starting from some previous tests with the Dynamic Graph Convolutional Neural Network (DGCNN), in this contribution close attention is paid to: i) the investigation of fine-tuned models, used as a transfer learning technique, ii) the combination of external classifiers, such as Random Forest (RF), with the artificial neural network, and iii) the evaluation of the data augmentation results for the domain-specific ArCH dataset. Finally, after taking into account the main advantages and criticalities, considerations are made on the possibility to profit by this methodology also for non-programming or domain experts.Highlights:Semantic segmentation of built heritage point clouds through deep neural networks can provide performances comparable to those of more consolidated state-of-the-art ML classifiers.Transfer learning approaches, as fine-tuning, can considerably reduce computational time also for CH domain-specific datasets, as well as improve metrics for some challenging categories (i.e. windows or mouldings).Data augmentation techniques do not significantly improve overall performances.
来自光探测和测距(LiDAR)、移动测绘系统(mss)或无人机(uav)的三维(3D)数据(如点云)的可用性日益增加,为快速生成3D模型提供了机会,以支持文化遗产(CH)的修复、保护和保护活动。事实上,所谓的扫描到bim过程可以从这些数据中受益,并且它们本身可以成为进一步分析或考古和建筑遗产活动的来源。有几种方法可以利用这种类型的数据,如历史建筑信息建模(HBIM)、网格创建、光栅化、分类和语义分割。后者指的是点云,不仅在智能智能领域,而且在自主导航、医疗或零售等其他领域都是一个热门话题。正是在这些领域,语义分割的任务主要是利用人工智能技术来开发和发展的。特别是,机器学习(ML)算法及其深度学习(DL)子集越来越多地得到应用,并在过去五年中建立了坚实的先进技术。然而,深度学习技术在遗产点云上的应用仍然很少;因此,我们建议在建筑遗产领域内解决这个框架。从之前使用动态图卷积神经网络(DGCNN)进行的一些测试开始,在此贡献中密切关注:i)作为迁移学习技术的微调模型的研究,ii)外部分类器(如随机森林(RF))与人工神经网络的组合,以及iii)评估特定领域ArCH数据集的数据增强结果。最后,在考虑了主要的优点和缺点之后,对非编程或领域专家也可以通过这种方法获利的可能性进行了考虑。亮点:通过深度神经网络对构建的遗产点云进行语义分割,可以提供与更整合的最先进的ML分类器相当的性能。迁移学习方法,作为微调,也可以大大减少CH领域特定数据集的计算时间,以及改进一些具有挑战性的类别(即窗口或造型)的指标。数据增强技术并不能显著提高整体性能。
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引用次数: 3
Modelling pre-modern flow distances of inland waterways – a GIS study in southern Germany 内陆水道前现代水流距离建模——德国南部的GIS研究
IF 2.3 Q1 Social Sciences Pub Date : 2021-04-12 DOI: 10.4995/VAR.2021.15245
Lukas Werther, Tanja Menn, Johannes Schmidt, H. Müller
Rivers form major traffic arteries in pre-modern Central Europe and accurate regional to supra-regional network models of inland navigation are crucial for economic history. However, navigation distances have hitherto been based on modern flow distances, which could be a significant source of error due to modern changes in flow distance and channel pattern. Here, we use a systematic comparison of vectorized old maps, which enlighten the fluvial landscape before most of the large-scale river engineering took place, and modern opensource geodata to deduce change ratios of flow distance and channel patterns. The river courses have been vectorised, edited and divided into comparable grid units. Based on the thalweg, meandering and braided/anabranching river sections have been identified and various ratios have been calculated in order to detect changes in length and channel patterns. Our large-scale analytical approach and Geographic Information System (GIS) workflow are transferable to other rivers in order to deduce change ratios on a European scale. The 19th century flow distance is suitable to model pre-modern navigation distances. As a case study, we have used our approach to reconstruct changes of flow pattern, flow distance and subsequent changes in navigation distance and transportation time for the rivers Altmühl, Danube, Main, Regnitz, Rednitz, Franconian and Swabian Rezat (Southern Germany). The change ratio is rather heterogeneous with length and travel time changes of the main channel up to 24% and an extensive transformation of channel morphology in many river sections. Based on published travel time data, we have modelled the effect of our change ratios. Shipping between the commercial hubs Ulm and Regensburg, to give an example, was up to 5 days longer based on pre-modern distances. This is highly significant and underlines the necessity for river-specific correction values to model supra-regional networks of pre-modern inland waterways and navigation with higher precision.Highlights:Systematic comparison of old maps and modern geodata to deduce river-specific length correction values to improve supra-regional network models of pre-modern inland navigation.Large-scale analytical approach and transferable GIS workflow for flow distance reconstruction with case studies in Southern Germany.Length changes of navigated fairways result in pre-modern period travel times up to 24% higher in corrected models.
河流是前现代中欧的主要交通要道,准确的区域到超区域内河航运网络模型对经济史至关重要。然而,迄今为止,导航距离一直是基于现代流动距离,这可能是由于现代流动距离和航道模式的变化而导致的重大误差来源。在这里,我们使用矢量化的旧地图与现代开源地理数据进行系统比较,这些地图在大多数大规模河流工程发生之前启发了河流景观,以推断水流距离和河道模式的变化率。河道已被矢量化、编辑并划分为可比较的网格单元。在此基础上,确定了曲流和辫状/分支河流断面,并计算了各种比率,以检测长度和河道形态的变化。我们的大规模分析方法和地理信息系统(GIS)工作流程可转移到其他河流,以推断欧洲范围内的变化比率。19世纪的水流距离适合模拟前现代航行距离。作为一个案例研究,我们用我们的方法重建了阿尔特姆河、多瑙河、美因河、雷格尼茨河、雷德尼茨河、弗朗哥尼亚河和斯瓦本河(德国南部)的流型、流距以及随后的航行距离和运输时间的变化。主河道长度和行程时间的变化幅度高达24%,许多河段河道形态发生了广泛的变化。根据公布的旅行时间数据,我们建立了变化比率影响的模型。举个例子,商业中心乌尔姆和雷根斯堡之间的航运,根据前现代的距离,最多要多5天。这是非常重要的,并强调了河流特定校正值的必要性,以更高的精度模拟前现代内陆水道和航行的超区域网络。亮点:系统比较旧地图和现代地理数据,推断河流特定长度的校正值,以改进前现代内河航运的超区域网络模型。大规模的分析方法和可转移的GIS工作流程为流距离重建与案例研究在德国南部。在修正的模型中,航行航道长度的变化导致前现代时期的旅行时间高出24%。
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引用次数: 1
Virtual reality as a versatile tool for research, dissemination and mediation in the humanities 虚拟现实作为人文学科研究、传播和调解的通用工具
IF 2.3 Q1 Social Sciences Pub Date : 2021-03-10 DOI: 10.4995/VAR.2021.14880
Paul François, Jeffrey Leichman, F. Laroche, Françoise Rubellin
The VESPACE project aims to revive an evening of theatre at the Foire Saint-Germain in Paris in the 18th century, by recreating spaces, atmospheres and theatrical entertainment in virtual reality. The venues of this fair have disappeared without leaving any archaeological traces, so their digital reconstruction requires the use of many different sources, including the expertise of historians, historians of theatre and literature. In this article, we present how we have used video game creation tools to enable the use of virtual reality in three key stages of research in the human sciences and particularly in history or archaeology: preliminary research, scientific dissemination and mediation with the general public. In particular, we detail the methodology used to design a three-dimensional (3D) model that is suitable for both research and virtual reality visualization, meets the standards of scientific work regarding precision and accuracy, and the requirements of a real-time display. This model becomes an environment in which experts can be immersed within their fields of research and expertise, and thus extract knowledge reinforcing the model created –through comments, serendipity and new perspectives– while enabling a multidisciplinary workflow. We also present our tool for annotating and consulting sources, relationships and hypotheses in immersion, called PROUVÉ. This tool is designed to make the virtual reality experience go beyond a simple image and to convey scientific information and theories in the same way an article or a monograph does. Finally, this article offers preliminary feedback on the use of our solutions with three target audiences: the researchers from our team, the broader theatre expert community and the general public.Highlights:• Immersive Virtual Reality is used to enhance the digital reconstruction of an 18th-century theatre, by allowing experts to dive into their research topic.• Virtual Reality (VR) can also be used to disseminate the digital model through the scientific community and beyond while giving access to all kinds of sources that were used to build it.• A quick survey shows that VR is a powerful tool to share theories and interpretations related to archaeological or historical tri-dimensional data.
VESPACE项目旨在通过在虚拟现实中重现空间、氛围和戏剧娱乐,重现18世纪巴黎圣日耳曼广场的戏剧之夜。这个博览会的场地已经消失,没有留下任何考古痕迹,因此它们的数字重建需要使用许多不同的来源,包括历史学家,戏剧和文学史学家的专业知识。在这篇文章中,我们展示了我们如何使用电子游戏创作工具在人文科学研究的三个关键阶段,特别是在历史或考古学中使用虚拟现实:初步研究,科学传播和与公众的调解。特别是,我们详细介绍了用于设计三维(3D)模型的方法,该模型适用于研究和虚拟现实可视化,满足科学工作的精度和准确性标准,以及实时显示的要求。这个模型成为了一个环境,在这个环境中,专家们可以沉浸在他们的研究和专业领域中,从而通过评论、意外发现和新视角提取知识,强化所创建的模型,同时实现多学科工作流程。我们还介绍了我们的工具,用于注释和咨询资源,关系和假设沉浸,称为PROUVÉ。该工具旨在使虚拟现实体验超越简单的图像,并以与文章或专著相同的方式传达科学信息和理论。最后,本文提供了对三个目标受众使用我们的解决方案的初步反馈:我们团队的研究人员,更广泛的戏剧专家社区和普通公众。•沉浸式虚拟现实用于增强18世纪剧院的数字重建,允许专家深入研究他们的研究主题。•虚拟现实(VR)也可用于在科学界及其他领域传播数字模型,同时提供用于构建该模型的各种来源。•一项快速调查显示,VR是一种强大的工具,可以分享与考古或历史三维数据相关的理论和解释。
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引用次数: 9
Modelling the last of the “Movies”: discussion and digital survey of the Eothen formerly ML286 为最后一部“电影”建模:对Eothen(前身为ML286)的讨论和数字调查
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-25 DOI: 10.4995/VAR.2021.14543
P. Rodríguez-Navarro, E. Wragg, G. Verdiani, T. Gil-Piqueras
The research presented here puts together different direct and/or physical operations all aimed to enhance the knowledge and produce advanced dissemination of the very last ship from the “Mosquitos’ Fleet” which operated during the World War I and in some operations even during the World War II. The exploration of the valuable remains along the Thames River in London, the intervention with archaeology strategy, the use of digital survey procedures, the investigation of the references about the fleet, the digital modelling and drawing and the final online sharing of the 3D model, brought together to a specific digital heritage creation of an element with a high risk of getting lost. An international team worked together on the poor shipwreck of the Eothen (the last name assigned to this ship by its last owner). The intervention was operated in very odd operative conditions, with the hull invaded by the mud, the very wet environment and the daily flood of the area, such a mix of difficult conditions were a special challenge for the survey operations, which were optimized and accurately planned to allow the best and efficient result in terms of coverage and level of details. The following post-processing aimed to the production of a classic set of 2D drawings and an interactive 3D model, accessible in a real-time visualization from the sketchfab.com platform creates an excellent base for a possible following restoration/musealisation intervention, or, at least, allow digital preservation of a rich dataset of the remains of this interesting piece from the naval history of the first half of the 20th century.Highlights:The “mosquito fleet” has a specific page in the WWI naval wars. Based on a specific ship, it is missing detailed documentation, the survey of the last one can highlight that episode.The digital survey of the Eothen has a strategy aimed to allow the full documentation of the shipwreck in a very difficult environment, managing floods, mud, vegetation and reflections.The drawings and the 3D model, accessible from a free platform allow complete access to this ruined ship, a contribution to knowledge and a base for possible intervention hypothesis.
这里介绍的研究将不同的直接和/或物理行动结合在一起,所有这些行动都旨在增强知识,并对“蚊子舰队”的最后一艘船进行先进的传播,该舰队在第一次世界大战期间以及在一些行动中,甚至在第二次世界大战中都有行动。对伦敦泰晤士河沿岸珍贵遗迹的探索、考古策略的干预、数字调查程序的使用、对船队参考资料的调查、数字建模和绘图以及3D模型的最终在线共享,共同创造了一个具有高丢失风险的元素的特定数字遗产。一个国际团队共同处理了Eothen号(最后一位船主给这艘船起的姓氏)的沉船事故。干预行动是在非常奇怪的操作条件下进行的,船体被泥浆侵入,非常潮湿的环境和该地区每天的洪水,这种困难的条件对调查行动来说是一个特殊的挑战,调查行动经过了优化和准确的规划,以在覆盖范围和细节水平方面获得最佳和有效的结果。以下后处理旨在制作一套经典的2D图纸和交互式3D模型,可从sketchfab.com平台实时可视化访问,为可能的后续修复/博物馆化干预创造了良好的基础,或者,至少,允许数字保存20世纪上半叶海军历史上这件有趣作品的丰富遗骸数据集。精彩内容:“蚊子舰队”在一战中有一个特定的页面。根据一艘特定的船只,它缺少详细的文件,对最后一艘的调查可以突出这一事件。Eothen号的数字调查有一个策略,旨在在非常困难的环境中对沉船进行全面记录,管理洪水、淤泥、植被和反射。从自由平台上可以访问的图纸和3D模型允许完全访问这艘被毁的船只,这是对知识的贡献,也是可能的干预假设的基础。
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引用次数: 1
Purposing aesthetics in historic preservation: advocating, signifying, and interpreting aesthetics 历史保护中的目的美学:美学的倡导、象征与诠释
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-19 DOI: 10.4995/VAR.2021.13812
S. Elwazani
Aesthetics is a pillar consideration in historic preservation. Yet, purposing aesthetics for historic preservation ends seems to lag behind the opportunities. Utterly subjective, aesthetics poses challenges for the preservation community worldwide to moderate, accommodate, and purpose aesthetics in heritage programs. The challenges revolve around the assessment of aesthetical purposing in three domains. These domains include the community disposition towards accommodating aesthetics (advocacy), the criteria and strategies for assessing the aesthetic value of historic resources (signification), and, the standards for treating historic resources in preservation projects (interpretation). This study, therefore, assesses the trends for purposing aesthetics in historic preservation thought and practice through three platforms: advocating aesthetics, signifying aesthetics, and interpreting aesthetics. The study completed literature content analysis on aesthetics in general and aesthetics in historic preservation in particular. Further, because of the perspective of the study, the works of international and country preservation programs provided information relevant to advocacy, signification, and interpretation of aesthetics that have been refined by classification, comparison, and exemplification methods. Among others, these works include those of the International Council on Monuments and Sites (ICOMOS) and the U.S. National Historic Preservation Program in the National Park Service. The study culminated with general and platform-specific conclusions. First, as the three proposed platforms (advocacy, signification, and interpretation) maintain structural and serial relationships, they constitute a relevant and feasible framework for assessing aesthetical purposing. Second, as the aesthetical purposing assessment followed a broad, international perspective, the conclusions of the study are commensurate with the selective scope of information used from international and country preservation programs. Third, the contribution to aesthetical purposing at each of the three platforms can be measure only in general, and at times, subjective terms.Highlights:Proposing aesthetical advocacy, aesthetical signification, and aesthetical interpretation as a platform framework to assess the purposing of aesthetics was feasible.As aesthetical purposing was approached from a broad, international perspective, the conclusions of the study commensurate with the selective scope of information used.The contribution to aesthetical purposing at each of the three platforms is hard to measure; however, the indications point to uneven contribution.
美学是历史保护的重要考虑因素。然而,以历史保护为目的的美学似乎落后于机遇。美学是完全主观的,它对世界范围内的保护界提出了挑战,要求他们在遗产项目中调节、适应和利用美学。挑战围绕着三个领域的美学目的评估。这些领域包括社区对容纳美学的倾向(倡导),评估历史资源美学价值的标准和策略(意义),以及在保护项目中对待历史资源的标准(解释)。因此,本研究透过提倡美学、意指美学、诠释美学三个平台,评估历史保护思想与实践中目的美学的发展趋势。本研究完成了一般美学和具体的历史保护美学的文献内容分析。此外,由于研究的视角,国际和国家保护项目的作品提供了与倡导、意义和美学解释相关的信息,这些信息通过分类、比较和例证方法得到了改进。其中,这些工作包括国际古迹遗址理事会(ICOMOS)和美国国家公园管理局的国家历史保护计划。研究最终得出了一般性和特定于平台的结论。首先,由于三个提议的平台(倡导、意义和解释)保持着结构和序列关系,它们构成了评估美学目的的相关和可行的框架。其次,由于美学目的评估遵循了广泛的国际视角,因此研究结论与国际和国家保护计划中使用的选择性信息范围相称。第三,这三个平台对美学目的的贡献只能笼统地衡量,有时甚至是主观的。重点:提出美学倡导、美学意义和美学解释作为评估美学目的的平台框架是可行的。由于美学目的是从一个广泛的、国际的角度来看待的,研究的结论与所使用的信息的选择性范围相称。这三个平台对美学目的的贡献很难衡量;然而,有迹象表明,贡献并不均衡。
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引用次数: 1
HBIM approach to implement the historical and constructive knowledge. The case of the Real Colegiata of San Isidoro (León, Spain) HBIM方法来实施历史和建设性知识。圣伊西多罗皇家学院案例(西班牙莱昂)
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-19 DOI: 10.4995/VAR.2021.13661
A. Santoni, R. Martín-Talaverano, R. Quattrini, J. I. Murillo-Fragero
The development of Historic Building Information Modelling (HBIM) focuses (among other uses) on the adaptation of the BIM methodology to the historical building’s features, as well as on increasing geometric accuracy and on model data enrichment. Regarding the first issue, it can be underlined, on the one hand, that historical buildings are the result of a sequence of transformations that take place throughout their whole history; they cannot be considered as unitary objects that have been created in a single moment. Therefore, they have a temporal sequence which can be understood as the essence of their evolving nature. On the other hand, historical architecture has different construction materials and techniques, with other kinds of features and pathological processes that are quite different from those of contemporary buildings. In this line, this study proposes a new workflow that allows outlining new criteria that include both the temporal sequence and the constructive features of historical buildings. For this purpose, the case study of the Real Colegiata of San Isidoro in León (Spain) has been considered. In order to create the model, several modelling strategies have been used to compare both the results and the time spent in this task. Then, the model has been divided into several parts, both in terms of constructive criteria and temporal stratification, and thus, the database and the implemented information have been organized following such essential aspects of the historical building. Finally, to provide an advanced and more efficient use of the information, customized queries have been created using Dynamo, allowing searching with combined criteria and the isolation and visualization of the resulting elements. This could be helpful for both research and conservation and management activities.Highlights:A comparison of modelling strategies applied to historical buildings taking into consideration their singularities and estimation of required times and benefits.The division and taxonomy of the model to incorporate both the temporal sequence and the constructive aspects, allowing enrichment of the HBIM model with customized parameters.The development of queries generated in Dynamo to allow customized and combined searches of data, optimizing the use of the database.
历史建筑信息建模(HBIM)的发展(除其他用途外)侧重于BIM方法对历史建筑特征的适应性,以及提高几何精度和丰富模型数据。关于第一个问题,一方面可以强调,历史建筑是其整个历史中发生的一系列变革的结果;它们不能被认为是在一个瞬间产生的单一物体。因此,它们有一个时间序列,可以理解为它们进化本质的本质。另一方面,历史建筑具有不同的建筑材料和技术,具有与当代建筑截然不同的其他类型的特征和病理过程。在这方面,本研究提出了一种新的工作流程,允许概述新的标准,包括历史建筑的时间序列和建筑特征。为此,我们考虑了莱昂(西班牙)圣伊西多罗皇家学院的案例研究。为了创建模型,已经使用了几种建模策略来比较结果和在该任务中花费的时间。然后,该模型被分为几个部分,既有建设性标准,也有时间分层,因此,数据库和实施的信息是按照历史建筑的这些重要方面组织的。最后,为了提供对信息的高级和更有效的使用,使用Dynamo创建了自定义查询,允许使用组合标准进行搜索,并对结果元素进行隔离和可视化。这可能有助于研究以及保护和管理活动。亮点:应用于历史建筑的建模策略的比较,考虑到它们的独特性以及对所需时间和效益的估计。模型的划分和分类结合了时间序列和构造方面,允许使用自定义参数丰富HBIM模型。开发Dynamo中生成的查询,以允许对数据进行自定义和组合搜索,从而优化数据库的使用。
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引用次数: 12
期刊
Virtual Archaeology Review
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