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A theatrical double-faced mask preserved at the Museum of Lipari (Messina): study and 3D reconstruction through portable equipment 保存在利帕里博物馆(墨西拿)的戏剧双面面具:通过便携式设备进行研究和3D重建
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-19 DOI: 10.4995/VAR.2021.13916
D. Giuffrida, V. Mollica Nardo, Oreste Adinolfi, M. Mastelloni, R. Ponterio
The new tools for 3D survey and modelling (as portable scanners and software packages), often in combination with diagnostics, are nowadays able to provide indispensable elements for the study of archaeological artefacts; their applications to museum’s heritage can be also useful to integrate the traditional graphic documentation and contribute to enhancement and dissemination. This paper shows the benefit of using the aforementioned tools to study the peculiar clay mask No. 11114-E, discovered in 1973 in the Greek necropolis of Lipára, inside tomb No. 1558. The specimen, now exhibited in the Classical Section of the Aeolian Museum, is considered unique both in the Aeolian Islands and in the ancient Greek world, as it is the only one merging two half faces attributable to different characters. This feature, unknown at the time of discovery, has been highlighted in 2018, thanks to a restoration intervention by which a hard concretion layer covering a large portion of the mask surface was removed, bringing to light a smiling young half-face next to an old one with Silenic features. In 2019, the mask was surveyed in situ through a portable and performing laser-scanner arm (the QuantumTM FaroArm by FARO) to produce a high-resolution 3D model useful to enhance the reading of the two halves (not evident enough, due to its state of preservation). The data processing was performed using the Geomagic Wrap software, able to align and merge multiple scans into a single model and to export results in multiple formats, easily shareable and viewable in free software or via the web. Finally, thanks to this method, the successful generation of a digital replica was performed; the resulting replica is useful for dissemination and as a support for the hypothetical reconstruction of the two prototypes taken as models by the craftsman who created the mask.Highlights:A 'mobile laboratory’ consisting of portable equipment has been set up to perform 3D metric surveys on a selection of artefacts preserved at the Museum of Lipari.By means of an ultra-precision laser-scanner arm, a 3D survey on a miniaturistic double-faced mask, belonging to the classical theatrical terracotta, has been performed.A geometrically accurate and realistic 3D final model has been created. This helped the study and reconstruction of the two characters composing the mask.
3D调查和建模的新工具(如便携式扫描仪和软件包),通常与诊断相结合,如今能够为考古文物的研究提供不可或缺的元素;它们在博物馆遗产中的应用也有助于整合传统的图形文献,并有助于增强和传播。本文展示了使用上述工具研究1973年在希腊利帕拉墓地1558号墓内发现的11114-E号粘土面具的好处。该标本目前在埃奥利安博物馆的古典部分展出,在埃奥利亚群岛和古希腊世界都被认为是独一无二的,因为它是唯一一个融合了不同人物的两个半边脸的标本。这一发现时未知的特征在2018年得到了强调,这要归功于修复干预,通过修复干预,覆盖口罩表面大部分的坚硬凝固层被去除,露出了一张微笑的年轻半张脸,旁边是一张有沉默特征的老脸。2019年,通过便携式和高性能激光扫描臂(FARO的QuantumTM FaroArm)对口罩进行了现场调查,以产生高分辨率3D模型,该模型有助于增强两半的读数(由于其保存状态,不够明显)。数据处理是使用Geomagic Wrap软件进行的,该软件能够将多个扫描对齐并合并到一个模型中,并以多种格式导出结果,易于在自由软件或网络中共享和查看。最后,由于这种方法,成功地生成了数字复制品;由此产生的复制品有助于传播,并支持创建面具的工匠对两个原型进行假设重建。亮点:已经建立了一个由便携式设备组成的“移动实验室”,对利帕里博物馆保存的一系列文物进行3D测量。通过超精密激光扫描臂,对一个属于古典戏剧陶土的微型双面面具进行了3D测量。已经创建了几何精确且逼真的3D最终模型。这有助于对构成面具的两个人物进行研究和重建。
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引用次数: 5
Documentación 3D para la conservación del patrimonio histórico: el castillo de Priego de Córdoba 保护历史遗产的3D文件:科尔多瓦的普里戈城堡
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-19 DOI: 10.4995/VAR.2021.13671
Diego Francisco García-Molina, Ramón González-Merino, Jesús Rodero-Pérez, Bartolomé Carrasco-Hurtado
Uno de los principales objetivos de las politicas de gestion del patrimonio es promover las medidas encaminadas a la conservacion, restauracion y puesta en valor de los bienes culturales y arqueologicos. Para garantizarlo, las instituciones responsables deben promover acciones de difusion y transferencia del patrimonio cultural, asi como fomentar actuaciones con el mayor rigor posible, desarrollando estudios cientificos y tecnicos que favorezcan y perfeccionen los metodos de intervencion. Los recientes avances tecnologicos en campos como la fotogrametria, el escaneado laser terrestre y el modelado tridimensional (3D) han permitido una contribucion significativa a la preservacion digital y difusion del patrimonio arquitectonico. Uno de los iconos monumentales mas importantes como fortaleza defensiva heredera del periodo andalusi es, sin duda, el Castillo de Priego de Cordoba. Actualmente, este enclavees foco de numerosas intervenciones arquitectonicas y referente por la aplicacion de tecnicas de ultima generacion para la preservacion digital. Este articulo tiene como objetivo presentar los resultados del proceso de preservacion digital mediante la utilizacion de planimetria 2D, modelos 3D y datos geoespaciales, como paso previo al inicio de la extensa intervencion arquitectonica prevista sobre el Castillo de Priego de Cordoba, concretamente las estructuras identificadas como lienzo 1 y torre 1. Este proyecto pone en valor los conocimientos y sinergias de distintos entes intervinientes y agentes del conocimiento (Ayuntamiento, Centro Tecnologico y empresa privada) con el objetivo final de concienciar a la sociedad de la importancia de la conservacion digital. Lo mas destacado: La combinacion de tecnicas para la documentacion 3D de diversas estructuras arqueologicas en funcion de su morfologia. La inspeccion previa y la planificacion como punto fuerte de la metodologia propuesta influye notablemente tanto en la toma de datos como en la obtencion de los resultados. Perfecta relacion entre las caracteristicas de la tecnica y el procedimiento que contextualice la escala, situacion y resolucion final del elemento patrimonial objeto de estudio.
遗产管理政策的主要目标之一是促进旨在保护、修复和加强文化和考古财产的措施。为了确保这一点,负责的机构必须促进传播和转让文化遗产的行动,并鼓励尽可能严格的行动,发展有利于和改进干预方法的科学和技术研究。最近在摄影测量、地面激光扫描和三维建模(3D)等领域的技术进步,为建筑遗产的数字保护和传播做出了重大贡献。作为安达卢西亚时期的防御堡垒,最重要的纪念性标志之一无疑是Priego de Cordoba城堡。目前,这个锁定是众多建筑干预的焦点,并参考了最新一代数字保存技术的应用。跟进旨在提供过程的结果,通过utilizacion planimetria 2D、3D模型、数字和地理空间数据,可在广泛的诺前arquitectonica Cordoba,特别是关于Priego城堡预计确认为画布1和1塔结构。该项目重视不同干预实体和知识代理(市议会、技术中心和私营公司)的知识和协同作用,最终目标是提高社会对数字保护重要性的认识。亮点:结合技术,根据不同的考古结构的形态进行3D记录。预先检查和规划作为拟议方法的一个优点,对数据的收集和结果的获得都有很大的影响。技术特征和程序之间的完美关系,背景的规模,情况和最终解决的遗产元素的研究对象。
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引用次数: 10
Burial architecture. 3D dissemination study for a selection of Byzantine graves 埋葬的架构。三维传播研究的选择拜占庭坟墓
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-19 DOI: 10.4995/VAR.2021.13187
C. Mileto, Fernando Vegas López-Manzanares, V. Cristini, Pedro M. Cabezos Bernal
The former polis of Tall-as-Sin (in the current province of Deir ez-Zor, Syria) grew considerably during Justinian's reign in the 6 th century AD. Its cemetery, outside the walls, presents an extraordinary Byzantine necropolis, where 163 hypogea graves were documented, thanks to recent archaeological campaigns financed by the Ministry of Culture (“PAMES-Sirio Euphrates Middle Archaeological Project”). This paper presents the research for obtaining 3D models of graves, selected in the cemetery, by combining information (obtained from planimetric and photographic surveys of the site) with taxonomic features (types of arcosolia, vaults, accesses, stairways...). The 3D modelling process is carried out using data collected during the survey of the graves. These data are then used to restore the surfaces which cover the burial chambers dug out in the ground. The modelling technique was based on generating surfaces, incorporating the different sections and profiles obtained during the data collection phase. The surfaces generated enclose the volume of the dug-out space so that the definitive grave models were obtained using a simple Boolean operation, removing these volumes from a prism-shaped piece representing a portion of the land, thus emptying the interior. The result has provided a reliable and rigorous graphic basis for the design and printing of 3D models, contributing to the dissemination of the exhibition called "A retrospective on five years of archaeological activities in Syria".
公元6世纪查士丁尼统治期间,前Tall as Sin(位于叙利亚代尔祖尔省)的城邦发展迅速。它的墓地位于城墙外,是一个非凡的拜占庭墓地,记录了163座地下墓穴,感谢文化部最近资助的考古活动(“PAMES Sirio幼发拉底河中部考古项目”)。本文介绍了通过将信息(从现场的平面测量和摄影测量中获得)与分类特征(弓形虫的类型、拱顶、通道、楼梯等)相结合,获得墓地中选定的坟墓的3D模型的研究。3D建模过程是使用坟墓调查期间收集的数据进行的。然后,这些数据被用来恢复覆盖在地下挖出的墓室的表面。建模技术基于生成表面,结合数据收集阶段获得的不同截面和剖面。生成的表面包围了挖掘出的空间的体积,因此使用简单的布尔运算可以获得最终的坟墓模型,将这些体积从代表一部分土地的棱柱形块中移除,从而清空内部。这一结果为3D模型的设计和打印提供了可靠而严格的图形基础,有助于名为“叙利亚五年考古活动回顾展”的展览的传播。
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引用次数: 3
Shedding light on pre-Columbian crania collections through state-of-the-art 3D scanning techniques 通过最先进的3D扫描技术,揭示前哥伦布时期的颅骨收藏
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-01 DOI: 10.4995/VAR.2021.13742
Gizéh Rangel-de Lázaro, Adrián Martínez-Fernández, Armando Rangel-Rivero, A. Benito‐Calvo
During the 19 th and 20 th centuries, numerous museums, scientific societies, and royal academies were founded in Europe and America. In this scenario, the Anthropological Museum Montane was founded in Havana, Cuba. Its collection has grown over the years, thanks to researchers, antiquarians, and amateurs. Since its foundation, the Museum Montane has become an essential institution for anthropological and archaeological research in the region. Nowadays, the Museum Montane, like other museums in developing countries, faces a challenge in the introduction of state-of-the-art technologies to digitizing exhibits and the creation of innovative projects to attract visitors. The current possibilities of virtualization of cultural heritage using digital technologies have a favorable impact on the preservation, access, and management of museum collections. The use of three-dimensional (3D) models fosters engagement with visitors, stimulates new forms of learning, and revalorizes the exhibits. In the current study, we use a hand-held structured light scanner to create 3D reality-based models of pre-Columbian crania from the Caribbean and South American collection of the Anthropological Museum Montane. The resulting 3D models were used for producing 3D printing replicas and animated videos. The 3D resources derived will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities. The significance of digitizing these specimens goes beyond the creation of 3D models. It means protecting these fragile and valuable collections for future generations. The methodology and results reported here can be used in other museums with similar collections to digitally document, study, protect, and disseminate the archaeological heritage. Going forward, we seek to continue exploring the application of novel methods and digital techniques to the study of the pre-Columbian crania collections in Latin American and the Caribbean area. Highlights: A hand-held structured light scanner was used to acquire 3D reality-based models of pre-Columbian crania. The 3D models resulting were used for 3D printing replicas and 3D animations. This study provides unprecedented 3D reconstructions of pre-Columbian crania in the Caribbean area, and new 3D reconstructions of artificially deformed crania from South America. The 3D resources created will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities.
在19世纪和20世纪,欧洲和美国建立了许多博物馆、科学学会和皇家学院。在这种情况下,人类学博物馆在古巴哈瓦那成立。多年来,由于研究人员、古物学家和业余爱好者的努力,它的藏品不断增加。自成立以来,博物馆已成为该地区人类学和考古学研究的重要机构。如今,与发展中国家的其他博物馆一样,山区博物馆在引进最先进的技术来数字化展品和创建创新项目以吸引游客方面面临着挑战。目前利用数字技术实现文化遗产虚拟化的可能性,对博物馆藏品的保存、获取和管理产生了有利的影响。三维(3D)模型的使用促进了参观者的参与,刺激了新的学习形式,并使展品重新焕发活力。在目前的研究中,我们使用手持式结构光扫描仪来创建基于现实的三维模型,这些模型来自加勒比海和南美洲的蒙特内人类学博物馆的藏品。由此产生的3D模型用于制作3D打印复制品和动画视频。3D资源将通过研究鼓励新的知识,并通过学习和推广活动提供更广泛的访问这些前哥伦布时期的头骨收藏。数字化这些标本的意义超越了3D模型的创建。这意味着为子孙后代保护这些脆弱而珍贵的收藏品。本文报告的方法和结果可用于其他拥有类似藏品的博物馆,以数字方式记录、研究、保护和传播考古遗产。展望未来,我们将继续探索新方法和数字技术在拉丁美洲和加勒比地区前哥伦布时期颅骨收藏研究中的应用。亮点:手持式结构光扫描仪用于获取前哥伦布时期颅骨的3D现实模型。所得到的3D模型被用于3D打印复制品和3D动画。这项研究提供了加勒比海地区前哥伦布时期颅骨的前所未有的三维重建,以及南美洲人工变形颅骨的新的三维重建。创建的3D资源将通过研究鼓励新的知识,并通过学习和推广活动提供更广泛的访问这些前哥伦布时期的头骨收藏。
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引用次数: 7
Seeking a common ground for the Nautical Archaeology Digital Library (NADL). Reflections on science, method, theory and templates 为航海考古数字图书馆(NADL)寻找共同点。关于科学、方法、理论和模板的思考
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-01 DOI: 10.4995/VAR.2021.14331
Ricardo Borrero L., Patricia Schwindingera, Annalisa Castelli, N. Ciarlo, R. Torres, M. Manders, F. Castro, R. Furuta
Data sharing is a fundamental process for the advancement of both natural and social sciences. Starting from the idea that computers and the internet have drastically changed the world in the last decades, this paper advocates for the creation of a space where archaeologists from around the world can share information about maritime history and exchange data with colleagues. Following the principles of open access, we argue that the publication of raw data is necessary and significant for the development and democratization of the discipline. Below, we explain the fundamental aspects of the Nautical Archaeology Digital Library (NADL, https://nadl.tamu.edu/ ) and its efforts to standardize information collection for shipwrecks and related sites, so that scholars can create a community to disseminate both raw data and complete information in the field of maritime archaeology. To achieve this, our purpose is to contribute towards a common-ground methodology and terminology that promotes an intelligible dialogue within the global community of nautical archaeologists. This paper addresses some considerations on terminology and systematization in scientific disciplines and discusses the theoretical and methodological issues linked to the process of creating a template for recording shipwrecks. Furthermore, it discusses some of the problems related to the standardization of description processes and the necessity to create a flexible system that accounts for the diversity of the data. The third section discusses how science is greatly enhanced by the publication of information in open access platforms.
数据共享是自然科学和社会科学进步的一个基本过程。从计算机和互联网在过去几十年里彻底改变了世界的想法出发,本文提倡创建一个空间,让来自世界各地的考古学家可以分享有关海洋历史的信息,并与同事交换数据。遵循开放获取的原则,我们认为原始数据的出版对于学科的发展和民主化是必要和重要的。下面,我们将解释航海考古数字图书馆(NADL, https://nadl.tamu.edu/)的基本方面,以及它为规范沉船和相关地点的信息收集所做的努力,以便学者们可以创建一个社区来传播海洋考古领域的原始数据和完整信息。为了实现这一目标,我们的目的是为共同的方法论和术语做出贡献,促进全球航海考古学家社区之间的可理解对话。本文讨论了在科学学科中对术语和系统化的一些考虑,并讨论了与创建记录沉船模板过程相关的理论和方法问题。此外,它还讨论了与描述过程标准化有关的一些问题,以及创建一个考虑数据多样性的灵活系统的必要性。第三部分讨论了如何通过在开放获取平台上发布信息来极大地提高科学水平。
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引用次数: 2
Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model 消失的埃尔卡门修道院的交互式虚拟表示(Logroño)由纸工艺模型生成
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-01 DOI: 10.4995/VAR.2021.14038
Á. Rodríguez-Miranda, J. M. Valle Melón, J. Korro Bañuelos, G. Elorriaga Aguirre
The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the form and architectural evolution, is an invaluable asset for the preservation of the heritage. On the occasion of the 175 th anniversary of the Praxedes Mateo Sagasta’s secondary school of Logrono (Spain) an exhibition about the history of the institution was organized at the premises of the Library of La Rioja. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. It is noted that the existing rooms of the convent were the first location for the school, after the expropriations of religious communities during the mid-nineteen century. For the benefit of the aforementioned exhibition, it was deemed interesting to generate a three-dimensional (3D) virtual reconstruction of the buildings of the convent to show how it would have looked. However, the scarcity of the contemporary graphic information was a challenge, so it was decided to generate the virtual reconstruction from a paper craft model created by the librarian of the secondary school as a result of his research on this matter during the last years. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab ) and augmented reality (AR) applications.
模型的概念与图纸分享了对形式和建筑演变分析的富有表现力的综合,是保护遗产的宝贵资产。在Praxedes Mateo Sagasta的Logrono中学(西班牙)成立175周年之际,在拉里奥哈图书馆举办了一次关于该机构历史的展览。目前的学校建筑于1900年投入使用,建于加尔默罗修道院的旧址上。值得注意的是,修道院现有的房间是学校的第一个地点,在19世纪中期宗教团体被征用后。为了上述展览的利益,它被认为是有趣的生成一个三维(3D)虚拟重建修道院的建筑,以显示它的样子。然而,当代图形信息的稀缺性是一个挑战,因此决定从中学图书管理员在过去几年对这个问题的研究结果中创建的纸工艺模型中生成虚拟重建。本文通过单镜摄影测量(透视图)和基于纸质模型外观的非现实渲染(而不是试图重现建筑物的真实图像)来描述该切割元素的3D建模,从而提供修道院的暗示性视图并创建交互式展览项目。此外,本文还讨论了三维模型的长期保存和重用的改进。前者求助于机构存储库——用户可以从那里下载完整的详细版本——而后者则使用能够在3D仓库(如Sketchfab)和增强现实(AR)应用程序中可视化的版本。
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引用次数: 3
Mo.Se.: Mosaic image segmentation based on deep cascading learning 基于深度级联学习的拼接图像分割
IF 2.3 Q1 Social Sciences Pub Date : 2021-01-01 DOI: 10.4995/VAR.2021.14179
Andrea Felicetti, M. Paolanti, P. Zingaretti, R. Pierdicca, E. Malinverni
Mosaic is an ancient type of art used to create decorative images or patterns of small components. A digital version of a mosaic can be useful for archaeologists, scholars and restorers who are interested in studying, comparing and preserving mosaics. Nowadays, archaeologists base their studies mainly on manual operation and visual observation that, although still fundamental, should be supported by the aid of automatized procedure of information extraction. In this context, this research intends to overcome manual and time-consuming procedure of mosaic tesserae drawing by proposing Mo.Se. (Mosaic Segmentation), an algorithm that exploits deep learning and image segmentation techniques; specifically, the methodology combines U-Net 3 Network with the Watershed algorithm. The final purpose is to define a workflow which establishes the steps to perform a robust segmentation and obtain a digital (vector) representation of a mosaic. The detailed approach is presented, and theoretical justifications are provided, building various connections with other models, making the workflow both theoretically valuable and practically scalable for medium or large datasets. The automatic segmentation process was tested with the high-resolution orthoimage of an ancient mosaic, realized following a close-range photogrammetry procedure. Our approach has been tested in the pavement of St. Stephen's Church in Umm ar-Rasas, a Jordan archaeological site, located 30 km southeast of the city of Madaba (Jordan). Experimental results show that this generalized framework yields good performances, obtaining higher accuracy compared with other state-of-the-art approaches. Mo.se. has been validated using publicly available datasets as a benchmark, demonstrating that the combination of learning-based methods with procedural ones enhances segmentation performance almost 10% in terms of overall accuracy. The ambition is to provide archaeologists with a tool for automatic extraction of geometric of ancient mosaics, which expedites their work.
马赛克是一种古老的艺术类型,用于制作装饰图像或小部件的图案。对于那些对研究、比较和保存马赛克感兴趣的考古学家、学者和修复者来说,马赛克的数字版本非常有用。目前,考古学家的研究主要基于人工操作和视觉观察,尽管这仍然是基本的,但应该借助自动化的信息提取程序来支持。在此背景下,本研究旨在克服手工和耗时的马赛克马赛克绘制过程。(马赛克分割),一种利用深度学习和图像分割技术的算法;具体而言,该方法将U-Net 3网络与Watershed算法相结合。最终目的是定义一个工作流,该工作流建立了执行鲁棒分割的步骤,并获得马赛克的数字(矢量)表示。提出了详细的方法,并提供了理论依据,与其他模型建立了各种联系,使工作流在理论上有价值,并且在大中型数据集上具有实际可扩展性。自动分割过程测试了高分辨率的正射影的一个古老的马赛克,实现了近距离摄影测量程序。我们的方法已经在乌姆拉萨斯圣斯蒂芬教堂的人行道上进行了测试,这是位于(约旦)迈达巴市东南30公里处的一个约旦考古遗址。实验结果表明,该框架具有良好的性能,与现有的方法相比具有更高的精度。Mo.se。已经使用公开可用的数据集作为基准进行了验证,表明基于学习的方法与程序方法的结合在总体精度方面提高了近10%的分割性能。其目标是为考古学家提供一种自动提取古代马赛克几何图形的工具,从而加快他们的工作速度。
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引用次数: 14
From web 1.0 to web 4.0: the digital heritage platforms for UNESCO’s heritage properties in Indonesia 从web 1.0到web 4.0:联合国教科文组织在印度尼西亚遗产的数字遗产平台
IF 2.3 Q1 Social Sciences Pub Date : 2020-07-08 DOI: 10.4995/var.2020.13121
P. Permatasari, Akhmad Abdul Qohar, A. Rachman
The advent of information and communication technologies (ICTs) has had and is having a major impact on Indonesian cultural resource management, and on the safeguarding methods of its tangible and intangible cultural heritages. Despite varied levels and visible gaps between rural and urban regions in terms of technology usage, innovative initiatives have been created, which correspond to the needs and expectations of a technology-savvy public. As a starting point, a number of public institutions dealing with tangible cultural heritage (e.g. museums, palaces, temples, World Heritage Sites (WHS)) do use innovative digital tools in order to communicate to various audiences, as well as to enrich visitors’ experience, especially taking into consideration young generations. This paper will firstly examine the role of ICTs in intangible cultural heritage (ICH) (e.g. Batik, Wayang puppet theatre, etc.); secondly, the authors will explain how ICTs can help to communicate and promote the values, history, and significances of ICH products, both for locals and tourists, with the goal of raising awareness on cultural identity. However, the knowledge of ICH still requires contacts with its own communities and is vulnerable, as it can be exposed to excessive cultural commoditization through e-platforms. This study aims at giving an overview and some examples of digital interventions for cultural heritage communication implemented by various stakeholders in Indonesia. In addition, this paper analyses to what extent a participatory approach engaging local communities, academics, private sectors, NGOs and the government, can ensure higher levels of effectiveness and efficiency, hence supporting the conservation of UNESCO tangible/ICH in Indonesia. This paper aims at: (1) presenting the development of digital heritage platforms in Indonesia; (2) providing a grid of analysis of digital heritage knowledge platforms dedicated to UNESCO tangible and ICH in forms of websites and mobile apps.Highlights:Providing a map of the online presence of UNESCO World Heritage Sites (WHSs) in Indonesia by analysing 180 webpages in English and Indonesian languages.Identifying several types of digital heritage websites in Indonesia based on the set of categories.Classifying a map of 312 mobile apps dealing with UNESCO WHSs and Intangible Cultural Heritage (ICH) in Indonesia, which were retrieved from Android and iOS platforms.
资讯与通讯科技(ict)的出现,对印尼的文化资源管理,以及对其物质与非物质文化遗产的保护方法,已经并正在产生重大影响。尽管城乡区域在技术使用方面水平不一,存在明显差距,但已制定了创新举措,符合精通技术的公众的需要和期望。首先,一些处理物质文化遗产的公共机构(如博物馆、宫殿、寺庙、世界遗产)确实使用创新的数字工具与不同的受众进行交流,并丰富游客的体验,特别是考虑到年轻一代。本文将首先探讨ict在非物质文化遗产(如蜡染、大阳木偶剧等)中的作用;其次,作者将解释信息通信技术如何帮助当地人和游客交流和推广非遗产品的价值、历史和意义,以提高对文化认同的认识。然而,非物质文化遗产的知识仍然需要与自己的社区接触,并且很脆弱,因为它可能通过电子平台暴露在过度的文化商品化中。本研究旨在概述印度尼西亚各利益相关者为文化遗产传播实施的数字干预措施并举例说明。此外,本文还分析了当地社区、学术界、私营部门、非政府组织和政府参与的参与式方法在多大程度上可以确保更高水平的有效性和效率,从而支持联合国教科文组织在印度尼西亚保护有形/非物质文化遗产。本文旨在:(1)介绍印度尼西亚数字遗产平台的发展情况;(2)以网站和移动应用程序的形式为教科文组织有形遗产和非物质遗产提供数字遗产知识平台的分析网格。亮点:通过分析180个英文和印尼语网页,提供联合国教科文组织世界遗产地(whs)在印度尼西亚的在线地图。根据分类集确定印度尼西亚数字遗产网站的几种类型。对从Android和iOS平台检索的312个与联合国教科文组织世界遗产和非物质文化遗产(ICH)有关的移动应用程序的地图进行分类。
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引用次数: 5
Reconstrucción virtual del anfiteatro de Tarragona a través de la procesión inaugural 通过开幕游行虚拟重建塔拉戈纳圆形剧场
IF 2.3 Q1 Social Sciences Pub Date : 2020-07-08 DOI: 10.4995/VAR.2020.12806
Carme Codina-Peñarroja
This paper is focused on a three-dimensional (3D) reconstruction of Tarragona’s amphitheatre. The intention is to improve the current museography of the monument, which poorly performs its main purpose: cultural heritage dissemination. Firstly, most of the grandstands and the main entrance are the results of a partial restoration carried out during the 1960s, based more on pragmatic rather than scientific criteria, and with many historical inaccuracies. Secondly, the worship complex, consisting of a sanctuary on the arena and another one down of, goes unnoticed by most visitors. Finally, the only area where the grandstands remain, and the only one where someone can understand the vaulted construction technique, it is not available for public entrance.Facing this situation, the present reconstruction proposal provides people with a useful tool to comprehend the Roman building, especially where the remains are poorly preserved or inaccurately restored. In this regard, a set of rendered images has been created and, by such means, people can compare the reconstruction of the Roman building with its current remains. For this purpose, scientific methods have been employed, as well as 3D modelling technologies. First and foremost, all publications relating to Tarraco’s amphitheater have been thoroughly reviewed. Then, the archaeological remains have been redrawn using CAD tools. Henceforth, the plans and sections have been reconstructed, 3D modelled and rendered.While the reconstruction was being developed, Roman ludic processions were found to be an interesting topic that could serve as a common thread. This way, the sectors to be reconstructed were sequenced as follows. First, the eastern entrance or Porta Triumphalis, which led the entourage to the arena. Second, the upper sacellum, where the priests conducted the liturgies to inaugurate the games. Third, the southern area, through which the gladiators and the authorities left the arena to their positions (for the first group, the service's rooms located in the underground, while for the second one, the authorities stand). Last but not least, the sanctuary under the arena, where the gladiators could perform their last prayers before the combat began.Along with the text below, images of the reconstruction can be found next to photographs of the state of preservation, following the aforementioned sequence. Therefore, Figures 2, 3 and 4 explain the image and functioning of the main entrance (Porta Triumphalis): while Figures 2 and 4 show virtual restorations from the inside and the outside, Figure 3 presents the development of the corridor in section and plan. Figures 6 and 7 display how the upper sanctuary had looked like from the arena and once inside respectively. Figures 9 and 10 are a 2D restoration of the southern area, where its role as a hub can be understood. Figure 11 shows the southern sector from the outside, where the double entrance can be appreciated, as well as the outside stairs used by
本文的重点是塔拉戈纳圆形剧场的三维重建。其目的是改善纪念碑目前的博物馆学,因为博物馆学未能实现其主要目的:文化遗产传播。首先,大多数看台和主入口是20世纪60年代进行的部分修复的结果,更多的是基于务实而非科学的标准,并且有许多历史上的不准确之处。其次,由竞技场上的一个避难所和竞技场下的另一个避难所组成的礼拜综合体,大多数游客都没有注意到。最后,看台是唯一保留的区域,也是唯一一个有人能理解拱形建筑技术的区域,它不可供公众进入。面对这种情况,目前的重建建议为人们提供了一个了解罗马建筑的有用工具,尤其是在遗迹保存不佳或修复不准确的地方。在这方面,已经创建了一组渲染图像,通过这种方式,人们可以将罗马建筑的重建与其目前的遗迹进行比较。为此,采用了科学方法以及三维建模技术。首先,所有与塔拉科露天剧场有关的出版物都经过了彻底审查。然后,使用CAD工具对考古遗迹进行了重新绘制。此后,对平面图和剖面图进行了重建、三维建模和渲染。在重建过程中,罗马滑稽游行被发现是一个有趣的话题,可以作为一个共同的线索。通过这种方式,将要重建的扇区按如下顺序排列。首先是东方入口或凯旋门,带领随行人员前往竞技场。第二,上赛克勒姆,牧师们在这里举行仪式,为奥运会揭幕。第三,南部区域,角斗士和当局通过该区域离开竞技场,回到他们的位置(对于第一组,服务室位于地下,而对于第二组,当局站着)。最后但同样重要的是,竞技场下的避难所,角斗士们可以在战斗开始前在那里进行最后的祈祷。除了下面的文字,重建的图像可以在保存状态的照片旁边找到,遵循上述顺序。因此,图2、图3和图4解释了主入口(Porta Triumphalis)的图像和功能:图2和图4从内部和外部显示了虚拟修复,图3在剖面和平面图中显示了走廊的发展。图6和图7分别显示了从竞技场和进入竞技场后的上层避难所的样子。图9和图10是南部地区的二维复原图,可以理解其作为枢纽的作用。图11显示了从外面看的南部地区,在那里可以欣赏到双入口,以及当局用来爬到第一层的外部楼梯,以及立面可能采用的多种配置之一。图12再现了罗马观众所看到的官方看台。最后,图13和图14是角斗士在竞技场下方和与上部避难所一起进行轴测时所看到的下部sacellum的图像。总之,这项工作旨在改善塔拉戈纳圆形剧场的博物馆形象。一个即时的应用程序是将图像包括在路标中。此外,它们可以作为开展更大项目的基础,以使整个博物馆学更好地为社会所理解。亮点:塔拉戈纳的重建展示了一个实现3D媒体软件的基因标志。这是一个重建虚拟现实和历史的过程。对Tarraco de anfitatro de una nuevaóptica重新开放的解释:新开放的仪式。
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引用次数: 1
Review of computer-based methods for archaeological ceramic sherds reconstruction 基于计算机的考古陶瓷碎片重建方法综述
IF 2.3 Q1 Social Sciences Pub Date : 2020-07-08 DOI: 10.4995/VAR.2020.13134
Dariush Eslami, L. Di Angelo, P. Di Stefano, C. Pane
Potteries are the most numerous finds found in archaeological excavations; they are often used to get information about the history, economy, and art of a site. Archaeologists rarely find complete vases but, generally, damaged and in fragments, often mixed with other pottery groups. By using the traditional manual method, the analysis and reconstruction of sherds are performed by a skilled operator. Reviewed papers provided evidence that the traditional method is not reproducible, not repeatable, time-consuming and its results have great uncertainties. To overcome the aforementioned limits, in the last years, researchers have made efforts to develop computer-based methods for archaeological ceramic sherds analysis, aimed at their reconstruction. To contribute to this field of study, in this paper, a comprehensive analysis of the most important available publications until the end of 2019 is presented. This study, focused on pottery fragments only, is performed by collecting papers in English by the Scopus database using the following keywords: “computer methods in archaeology", "3D archaeology", "3D reconstruction", "automatic feature recognition and reconstruction", "restoration of pottery shape relics”. The list is completed by additional references found through the reading of selected papers. The 53 selected papers are divided into three periods of time. According to a detailed review of the performed studies, the key elements of each analyzed method are listed based on data acquisition tools, features extracted, classification processes, and matching techniques. Finally, to overcome the actual gaps some recommendations for future researches are proposed. Highlights: The traditional manual method for reassembling sherds is very time-consuming and costly; it also requires a great deal effort from skilled archaeologists in repetitive and routine activities. Computer-based methods for archaeological ceramic sherds reconstruction can help archaeologists in the above-mentioned repetitive and routine activities. In this paper, the state-of-the-art computer-based methods for archaeological ceramic sherds reconstruction are reviewed, and some recommendations for future researches are proposed.
陶器是考古发掘中发现的数量最多的;它们经常被用来获取网站的历史、经济和艺术信息。考古学家很少发现完整的花瓶,但通常都是损坏的碎片,经常与其他陶器组合在一起。通过使用传统的手动方法,由熟练的操作员进行碎片的分析和重建。综述的论文证明,传统方法不可再生、不可重复、耗时,其结果具有很大的不确定性。为了克服上述限制,在过去的几年里,研究人员努力开发基于计算机的考古陶瓷碎片分析方法,旨在重建它们。为了对这一研究领域做出贡献,本文对截至2019年底的最重要的可用出版物进行了全面分析。这项研究仅针对陶器碎片,通过Scopus数据库收集英文论文,使用以下关键词:“考古中的计算机方法”、“3D考古”、“三维重建”、“自动特征识别和重建”和“陶器形状遗迹的修复”。该列表通过阅读所选论文找到的其他参考文献来完成。选定的53篇论文分为三个时间段。根据对所进行研究的详细回顾,基于数据采集工具、提取的特征、分类过程和匹配技术,列出了每种分析方法的关键要素。最后,为了克服实际差距,提出了未来研究的一些建议。亮点:传统的手动重新组装碎片的方法非常耗时和昂贵;它还需要熟练的考古学家在重复和日常活动中付出大量努力。基于计算机的考古陶瓷碎片重建方法可以帮助考古学家进行上述重复和日常活动。本文综述了目前最先进的基于计算机的考古陶瓷碎片重建方法,并对未来的研究提出了一些建议。
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引用次数: 15
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Virtual Archaeology Review
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