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Balinese Local Wisdom Oriented Digital Teaching Materials to Improve Cultural Literacy of Grade V Elementary School Students 巴厘地方智慧导向数位教材提升五年级小学生文化素养
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-09-20 DOI: 10.23887/jlls.v5i2.52411
Gede Udiyana, I. B. Arnyana, Gede Astawan
The integration of local wisdom in learning is still lacking. Teachers are still not able to integrate local wisdom into learning. This study aims to create digital teaching materials oriented to Balinese local wisdom for fifth grade elementary school. This research is development research with ADDIE model. Data is classified into two, namely qualitative data and quantitative data. Data collection techniques using a questionnaire technique. Questionnaires were used to measure the validity and practicality of digital teaching materials. Validity was tested by two experts, namely material experts, media experts, and design experts. Practicality was assessed by 8 teachers and 8 fifth grade elementary school students. The data were analyzed descriptively quantitatively. The results of this study indicate that the analysis of the validity test shows that the overall average validation is 3.84 and is in the very valid category. The practicality of these digital teaching materials shows that the average teacher assessment of the practicality of digital teaching materials is 3.78 and is in the very practical category. The student's assessment was obtained at 3.65 which was in the very practical category. The t-test shows that the value of Sig.(2-tailed) <0.05 is significant. So, digital teaching materials oriented to Balinese local wisdom to improve students' cultural literacy on the Ecosystem material for grade V elementary school which is very valid, very practical, and effective.
地方智慧在学习中的融合仍然缺乏。教师们仍然无法将当地的智慧融入到学习中。本研究旨在为小学五年级设计峇里地方智慧数位教材。本研究采用ADDIE模型进行开发研究。数据分为定性数据和定量数据。使用问卷调查技术的数据收集技术。采用问卷调查的方式对数字化教材的效度和实用性进行测评。效度由材料专家、媒体专家和设计专家两位专家进行检验。由8名教师和8名小学五年级学生进行实用性评估。对数据进行描述性定量分析。本研究结果表明,效度检验分析显示,整体平均效度为3.84,处于非常有效的范畴。这些数字化教材的实用性表明,教师对数字化教材实用性的平均评价为3.78,属于非常实用的范畴。学生的评估得到了3.65分,属于非常实用的类别。t检验显示Sig.(2-tailed) <0.05的值是显著的。因此,以巴厘本土智慧为导向的数字化教材,在五年级小学生态教材上提高学生的文化素养,是非常有效、实用、有效的。
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引用次数: 1
Improving Language Skills of 5-6 Years Old Children with Storytelling Method and Picture Word Card Media 用讲故事法和图片文字卡媒体提高5-6岁儿童的语言能力
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-09-15 DOI: 10.23887/jlls.v5i2.52329
Ulya Cahyati, I. Karta, I. M. Astawa, Fahruddin
Language is a very important thing. Through language, children can express their thoughts and knowledge when interacting with other people. This study aims to analyze the effect of partially and simultaneously the application of the storytelling method and picture word card media on the language skills of children aged 5-6 years. Applying the experimental method of one group pretest-posttest design. Applying the purposive sampling method, 15 children in group B were found as data sources. Data were collected using structured observation techniques, document analysis, and applying multiple regression analysis to test hypotheses. The results of the study found that there was a partial and simultaneous positive effect on the application of the storytelling method and picture word card media on the language skills of children aged 5-6 years. So it can be concluded that there is a positive effect of applying the storytelling method and picture word card media on the language skills of children aged 5-6 years. The implication of this research is that PAUD educators can apply storytelling methods and picture word cards in learning to improve the language skills of children aged 5-6 years.
语言是一件非常重要的事情。通过语言,孩子们可以在与他人互动时表达自己的想法和知识。本研究旨在分析部分和同时使用讲故事法和图片字卡媒体对5-6岁儿童语言技能的影响。采用一组前测后测设计的实验方法。采用目的抽样方法,选取B组15例患儿作为数据来源。数据收集采用结构化观察技术,文献分析,并应用多元回归分析来检验假设。研究结果发现,使用讲故事法和图片字卡媒体对5-6岁儿童的语言技能有部分和同时的积极影响。因此,我们可以得出结论,使用讲故事法和图片字卡媒体对5-6岁儿童的语言技能有积极的影响。本研究的启示是,PAUD教育者可以在学习中应用讲故事方法和图片单词卡来提高5-6岁儿童的语言技能。
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引用次数: 0
Herobot Learning Media for Grade IV Elementary School Students Herobot小学四年级学习媒体
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-09-08 DOI: 10.23887/jlls.v5i2.52097
Tri Widiastuti, I. Fathurohman, E. Ismaya
One of the problems that occur in this nation is that the quality of education in education units is not yet optimal. The quality of learning and teaching from education is generally determined by the quality of the input and the quality of the teaching and learning process and is characterized by the quality of the results. This study aims to analyze the feasibility of the Herobot learning media for fourth-grade elementary school students. The method used is a research & development method using research steps developed until the fourth step, namely: potential and problems analysis, data collection, product design, and validation design. Data collection techniques using observation, interview, and questionnaires. The data analysis technique used descriptive analysis, namely by calculating the percentage value of the validation results and responses using a score of 1-4. The results of this study indicate that Herobot media is feasible to be used as a learning medium with the results of the material expert assessment obtained a score of 3.25 with a good category. While the media expert validation obtained an average score of 3.31 in the "very good" category. The results of the practitioner's assessment obtained a score of 3.67 with a very good category. The results of the teacher's response with an average percentage of 89.29% in the good category and the student response an average percentage of 93.75% with the very good category. The conclusions of this study are Herobot media is suitable for use as learning media.
我国存在的问题之一是教育单位的教育质量还不是最优的。来自教育的学与教的质量一般由输入的质量和教与学过程的质量决定,并以结果的质量为特征。本研究旨在分析Herobot学习媒体对小学四年级学生的可行性。所使用的方法是一种研究开发方法,使用开发到第四步的研究步骤,即:潜力和问题分析,数据收集,产品设计和验证设计。使用观察、访谈和问卷的数据收集技术。数据分析技术使用描述性分析,即通过使用1-4分计算验证结果和响应的百分比值。本研究结果表明,Herobot介质作为学习介质是可行的,材料专家评估结果为3.25分,类别良好。而媒体专家验证在“非常好”类别中获得了平均3.31分。从业人员的评估结果为3.67分,类别为非常好。结果显示,教师的平均反应率为89.29%,学生的平均反应率为93.75%,为很好类别。本研究的结论是Herobot媒体适合作为学习媒体使用。
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引用次数: 0
Improving Student Learning Outcomes in Online Learning by Using Electronic Teaching Materials 利用电子教材提高学生在线学习的学习效果
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.48067
G. Ayu, Made Lenni Arsita, Gede Astawan, Kata Kunci
The availability of teaching materials that can be used in distance or face-to-face learning causes teachers to rely only on one book in learning. It causes learning to be monotonous, and students have no interest in learning. This study aims to develop illustrated electronic teaching materials for fifth-grade elementary school classroom building materials that have been declared valid and feasible, and have effectiveness in the learning process. This research is development research with a research model using the ADDIE model. The subjects in this study were experts, three teachers, and 68 fifth-grade elementary school students. The data collection technique uses instruments such as an assessment sheet and a questionnaire. The data were analyzed in the validity phase using the Gregory formula, the validity of the tabulation calculation results was calculated to find the percentage, decision making related to the responses of students and teachers using a Likert scale with five alternative answers, and effectiveness using a normalized score showed the level of treatment effectiveness from the score or posttest. Obtained from content and media experts, the overall design is very good, for the response of teachers and students as a whole gets a very positive response, and the effectiveness gets high criteria. Based on these results, it can be said that the electronic teaching materials developed are valid and effective.
可用于远程或面对面学习的教材的可用性使教师在学习中只依赖一本书。它导致学习单调,学生对学习没有兴趣。本研究旨在为小学五年级的课堂建筑材料,开发出有效可行且在学习过程中有效果的电子教材。本研究为开发性研究,研究模型采用ADDIE模型。本研究的研究对象为专家、3名教师和68名小学五年级学生。数据收集技术使用评估表和问卷等工具。效度阶段采用Gregory公式对数据进行分析,采用李克特量表(Likert scale)对表列计算结果的效度进行计算,以找出与学生和教师的反应相关的决策百分比,采用五个备选答案,效度采用归一化分数从分数或后测显示治疗效果的水平。从内容专家和媒体专家那里获得,整体设计非常好,师生的反应总体上得到了非常积极的反应,效果得到了很高的评价。基于这些结果,可以说所开发的电子教材是有效的。
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引用次数: 0
Quizizz-Assisted Interactive Powerpoint Media on Human Respiratory Organ Material 关于人类呼吸器官材料的问答辅助互动ppt媒体
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.47756
Ni Putu Dita Sri Cahyani, Ni Nyoman Ganing
Student limitations related to cellphone devices make it difficult for students to follow the online learning process. The variety of learning media makes some students less interested in learning, and students lack understanding of the material being taught. This research is development research. This study aims to determine the design and test the validity of interactive Powerpoint media. This study used the ADDIE development model type. The types of data collected in this study are quantitative data and qualitative data. The subjects in this study included three experts and three students in individual trials, and nine students in small group trials. The data collection method uses the questionnaire method. The results of this study include (1) the design of this interactive Powerpoint media following the ADDIE model used with five stages of development. (2) Interactive Powerpoint media is declared feasible based on: (a) the results of expert reviews of learning content with excellent qualifications (90%), (b) the results of learning design reviews with excellent qualifications (90%), (c) the results of reviews of learning media with qualifications (90%), (d) the results of individual trials with excellent qualifications (96.66%), (e) the results of small group trials with excellent qualifications (95%). Based on the trial results, it can be concluded that this Quizizz-assisted interactive Powerpoint media is suitable for use in the science learning process of grade V elementary school.
与手机设备相关的学生限制使学生很难跟上在线学习的过程。学习媒体的多样性使一些学生对学习的兴趣降低,学生对所教授的材料缺乏理解。这项研究是发展研究。本研究旨在确定交互式Powerpoint媒体的设计并检验其有效性。本研究采用ADDIE开发模型类型。本研究收集的数据类型分为定量数据和定性数据。本研究的研究对象包括3名专家和3名学生的个人试验,9名学生的小组试验。数据收集方法采用问卷调查法。本研究的结果包括:(1)按照ADDIE模型的五个开发阶段设计了交互式ppt媒体。(2)交互式Powerpoint媒体的可行性是基于:(a)专家对优秀学习内容的评审结果(90%),(b)优秀学习设计评审结果(90%),(c)优秀学习媒体评审结果(90%),(d)优秀个体试验结果(96.66%),(e)优秀小组试验结果(95%)。根据试验结果,可以得出结论,该quizizz辅助的交互式Powerpoint媒体适合在小学五年级的科学学习过程中使用。
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引用次数: 0
Meningkatkan Hasil Belajar Siswa melalui Video Pembelajaran Berbasis PBL Pada Tema 7 Kelas V SD 通过基于PBL的课堂学习视频提高学生的学习成绩,主题是7年级V小学
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.49520
Kadek Panji Yustisio, I. K. Sudarma, Gede Wira Bayu
Guru yang kurang mengemas model pembelajaran dan media yang sesuai untuk pembelajaran IPA sehingga siswa merasa kesulitan dalam belajar. Tujuan penelitian ini yaitu mengembangkan video berbasis PBL. Jenis penelitian ini yaitu pengembangan dengan menggunakan model ADDIE. Subjek penelitian yaitu 1 ahli isi, 1 ahli desain pembelajaran, dan 1 ahli media pembelajaran. Subjek uji coba yaitu siswa kelas V yang berjumlah 3 orang untuk uji coba perorangan, 9 orang uji coba kelompok kecil, dan 27 orang untuk uji coba lapangan. Metode pengumpulan data menggunakan kusioner atau angket. Instrument pengumpulan data menggunakan instrument rating scale. Teknik analisis data yaitu teknik analisis statistik deskriptif kualitatif dan analisis statistik deskriptif kuantitatif dan statistic inferensial. Hasil analisis yaitu validasi ahli media diperoleh presentase sebesar 93,33% (sangat baik), ahli materi 98,68% (sangat baik), dan ahli desain 89,70% (sangat baik). Hasil uji perorangan diperoleh 93,33% (sangat baik), uji coba kelompok kecil yaitu 95% (sangat baik) dan uji lapangan 94,35%. Berdasarkan hasil analisis, menunjukkan besar signifikansi lebih kecil dari 0,05 (p<0,05). Dengan demikian maka dapat dketahui bahwa terdapat perbedaan yang signifikan hasil belajar siswa muatan IPA antara sebelum menggunakan video pembelajaran berbasis PBL. Disimpulkan video pembelajaran berbasis PBL meningkatkan hasil belajar siswa
教师缺乏对适当的学习模式和媒介的包装,使学生感到学习困难。本研究的目标是开发基于PBL的视频。这种研究是一种使用ADDIE模型的开发。研究对象为一名内容专家、一名学习设计专家和一名学习媒体专家。测试对象是私人测试3人、9人小组测试、27人进行实地测试的V级学生。数据收集方法采用问卷或问卷。数据收集工具使用等级仪器。数据分析技术是定性的描述性统计分析和定量统计差异。分析结果是,媒体专家验证率为93.33%(非常好),材料专家98.68%(非常好),设计专家89.70%(非常好)。个人测试结果为93.33%(很好)、小组测试为95%(非常好)和实地测试94.35%。根据分析结果,显示了比0.05 (p< 0.05)更小的显著意义。因此,可以看出,在使用基于PBL的学习视频之前,学生负载IPA的学习结果存在显著差异。总结基于PBL的学习视频提高了学生的学习成绩
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引用次数: 0
Interactive Powerpoint Learning Media on Science Content for Fifth Grade Elementary School 小学五年级科学内容互动Powerpoint学习媒体
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.48852
I. Made, Tangkas Arya Wirawan, Ketut Gading, G. W. Bayu, Powerpoint Interaktif, Muatan Ipa Hasil Belajar
The absence of engaging learning resources impacts the effectiveness of student learning outcomes. This review aims to create a design and examine PowerPoint's viability, applicability, and efficacy for student learning outcomes in science subjects for fifth-grade Elementary School. Use the ADDIE Model for interactive learning ppt (Analyze, Design, Development, Implementation, Evaluation). The subjects of this research investigation were 11 grade 5 primary school children. Observation, interviews, rating scales, and tests are all employed as data collection techniques. The data analysis types employed are the evaluation process, instrument validity analysis, content validity analysis, practicality analysis, and effectiveness analysis. Two material specialists and two media experts conducted the feasibility test. Material experts earn a score of 0.93 (high validity), and media experts and media professionals receive a 0.89 score (high validity). For the practicality test, it got a score of 4.0 (very good). The effectiveness test using the correlated sample t-test test formula showed that the significant (2-tailed) was 0.000 (p<0.05). Learning media PowerPoint can effectively improve student learning outcomes, especially in the science content of Grade V Elementary School.
参与式学习资源的缺乏影响了学生学习成果的有效性。本综述旨在设计并检验PowerPoint对小学五年级学生科学科目学习成果的可行性、适用性和有效性。使用ADDIE模型进行互动学习ppt(分析、设计、开发、实施、评估)。本研究调查对象为11名小学五年级儿童。观察、访谈、评定量表和测试都被用作数据收集技术。采用的数据分析类型有评价过程、工具效度分析、内容效度分析、实用性分析和有效性分析。两位材料专家和两位媒体专家进行了可行性测试。材料专家得分为0.93分(高效度),媒体专家和媒体专业人员得分为0.89分(高效度)。在实用性测试中,它获得了4.0分(非常好)。采用相关样本t检验公式进行有效性检验,显著性(双尾)为0.000 (p<0.05)。学习媒体PowerPoint可以有效地提高学生的学习效果,特别是在小学五年级的科学内容中。
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引用次数: 1
Mesari (Melajah Aksara Bali): Interactive Multimedia Based on Local Wisdom for Seventh Grade in Junior High School Mesari (Melajah Aksara Bali):初中七年级基于地方智慧的交互式多媒体
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.48979
I. G. B. Bramasta, Kadek Suartama, I. K. Sudarma, Kata Kunci
This development research is backgrounded by the absence of interactive multimedia in Balinese script learning. So it is deemed necessary to develop interactive multimedia in Balinese script learning. This study aims to describe the process of developing and validity of interactive multimedia Mesari (Melajah Aksara Bali) based on local wisdom for seventh grade. This development research uses the ADDIE model. The subjects of this study were content experts, design experts, media experts, three students in an individual trial, and nine students in a small group trial. The data collection method used is a questionnaire. Data analysis techniques use qualitative and quantitative descriptive analysis techniques. The results of the learning content expert test were obtained by 93,33%, the learning design expert test by 80,00%, the learning media expert test by 94.66%, the individual trial by 95,33%, and the small group trial by 92,22%, whose overall score percentage was qualified very well. The implication of this study is to provide Balinese script learning media to students and motivate teachers to create learning media that increase student learning motivation in the classroom.
本研究的背景是峇里文字学习中缺乏互动多媒体。因此,在巴厘文字学习中开发互动式多媒体是十分必要的。本研究旨在描述基于当地智慧的七年级互动多媒体美萨里(Melajah Aksara Bali)的开发过程及其有效性。本开发研究采用ADDIE模型。本研究的研究对象为内容专家、设计专家、媒体专家,个体试验为3名学生,小组试验为9名学生。使用的数据收集方法是问卷调查。数据分析技术使用定性和定量描述性分析技术。学习内容专家测试的合格率为93.3%,学习设计专家测试的合格率为8000%,学习媒体专家测试的合格率为94.66%,个体试验的合格率为95.33%,小组试验的合格率为92.22%,总体合格率很好。本研究旨在为学生提供巴厘文字学习媒体,并激励教师创造学习媒体,以提高学生在课堂上的学习动机。
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引用次数: 0
Presenting Materials About Static Electricity with Video Based Demonstration: A Feasibility of Learning Media 基于视频演示的静电材料展示:一种学习媒体的可行性
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.47398
Nyoman Adi Sudhira, I Made Citra Wibawa, I Made Suarjana
This study is motivated by the finding that there is a lack of learning media in the learning process. This study aims to develop a valid and practical demonstration-based learning video media on static electricity in the fourth grade of elementary school. This study applies 4D modeling, namely (1) define or define; (2) design or design; (3) develop or development; and (4) disseminate or spread. This study involved two material experts, two media experts, two practitioners, and five students. This study uses qualitative and quantitative descriptive analysis methods. Data collection methods used are questionnaires or questionnaires and interviews. The average result of the validity of demonstration-based learning videos from material experts is 96.5% very good category, 96% of media experts in the very good category, 97.5% of practitioners in are very good category, and 96.8% of student responses are very good category. These results align with the study's aim to obtain learning media that pass the validity test. It was concluded that demonstration-based learning video media on static electricity were valid and suitable for use in learning activities in fourth-grade elementary school.
本研究的动机是发现在学习过程中缺乏学习媒介。本研究旨在开发一个有效且实用的小学四年级静电示范学习视频媒体。本研究采用四维建模,即(1)定义或定义;(二)设计或者设计;(三)发展或者发展;(4)传播或传播。本研究涉及两名材料专家、两名媒体专家、两名从业人员和五名学生。本研究采用定性和定量的描述性分析方法。使用的数据收集方法是问卷调查或问卷调查和访谈。材料专家对演示式学习视频的平均效度为96.5%,媒体专家为96%,从业人员为97.5%,学生反馈为96.8%。这些结果与本研究获得通过效度测试的学习媒体的目的相一致。结论:基于演示的静电学习视频媒体是有效的,适合在小学四年级的学习活动中使用。
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引用次数: 0
The Difference between Problem Based Learning Model and Discovery Learning Model on Students' Critical Thinking Ability 问题型学习模式与发现型学习模式对学生批判性思维能力的影响
IF 1.3 4区 教育学 Q3 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2022-07-19 DOI: 10.23887/jlls.v5i2.49744
Andrian Arifianto, Henny Dewi Koeswanti
The success of teachers in carrying out the learning process is influenced by several factors, one of which is the accuracy in the selection of learning models. This study aims to analyze the differences between the PBL model and the discovery learning model in improving students' critical thinking skills. The sample of this research is 27 students. This research is an experimental study using a non-equivalent control group design. The instrument used to measure critical thinking skills is a questionnaire. Prerequisite test using normality test and homogeneity test. Data analysis used t-test (t-test for independent samples). The results showed that there were significant differences in students' critical thinking skills using the PBL model and the discovery learning model in fourth grade students. The difference in the average score of critical thinking skills in the PBL model gets an average score of 68.44, and the discovery learning model gets an average score of 57.09. Therefore, the PBL model can be interpreted as superior to the discovery learning model in terms of critical thinking skills. This is supported by the results of the t-test which has a sig (two-sided) value of 0.000 < 0.05, Ho is rejected and Ha is accepted. This means that the critical thinking ability of the PBL model is significantly more effective than the discovery learning model.
教师能否成功地开展学习过程受到几个因素的影响,其中一个因素是学习模式选择的准确性。本研究旨在分析PBL模式与发现学习模式在提高学生批判性思维能力方面的差异。本研究的样本是27名学生。本研究是采用非等效对照组设计的实验研究。用来衡量批判性思维能力的工具是一份问卷。前提检验采用正态性检验和齐性检验。数据分析采用t检验(独立样本t检验)。结果表明,四年级学生使用PBL模式和发现学习模式在批判性思维技能方面存在显著差异。PBL模式与发现学习模式在批判性思维技能上的平均分差异为68.44分,发现学习模式在批判性思维技能上的平均分差异为57.09分。因此,在批判性思维技能方面,PBL模式可以被解释为优于发现学习模式。这得到了t检验结果的支持,其sig(双侧)值为0.000 < 0.05,Ho被拒绝,Ha被接受。这意味着PBL模式的批判性思维能力明显比发现学习模式更有效。
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引用次数: 0
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International Journal for Lesson and Learning Studies
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