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Integrating Users’ Perceptions to Identify Features Indicating the Quality of Cancer-Related Podcasts Provided by Non-Profit Cancer Organisations 整合用户感知,识别非营利癌症机构提供的癌症相关播客的质量特征
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-26 DOI: 10.3127/ajis.v27i0.4435
Basma M. Badreddine, Yvette Blount, Alireza Amrollahi
While cancer podcasts are valuable for support and information, there is a significant gap in understanding their quality features from users’ perspectives. Understanding quality features from users’ perspectives is important to ensure that cancer-affected people receive the support they need. This study addresses this gap by combining multiple theoretical perspectives: a. the IQ assessment framework, source credibility theory, two-factor theory of website design to assess the quality of podcasts, and b. reception theory to highlight listeners’ perception of quality. These perspectives, together, enrich the concept of information systems quality and provide a comprehensive understanding of podcasts’ quality. Through semi-structured interviews with 17 cancer-affected individuals, the research found that credibility, content, and design were essential quality features, with the visual appearance serving as a motivational factor. The integration of Reception Theory highlights users’ active role in shaping quality perceptions, offering new insights into the effective design of cancer-related podcasts. This novel approach bridges a critical research gap, illuminating the complex interplay of technical and human factors in assessing podcast quality from the perspective of users.
虽然癌症播客在提供支持和信息方面很有价值,但从用户的角度来了解其质量特点还存在很大差距。从用户角度了解播客的质量特征对于确保癌症患者获得所需的支持非常重要。本研究通过结合多种理论视角来弥补这一不足:a. 智商评估框架、来源可信度理论、网站设计双因素理论来评估播客的质量;b. 接收理论来强调听众对质量的感知。这些观点共同丰富了信息系统质量的概念,为全面了解播客的质量提供了依据。通过对 17 名癌症患者进行半结构式访谈,研究发现可信度、内容和设计是质量的基本特征,而视觉外观则是激励因素。接受理论的整合强调了用户在形成质量感知方面的积极作用,为有效设计癌症相关播客提供了新的见解。这种新颖的方法弥补了一项关键的研究空白,从用户的角度阐明了在评估播客质量时技术因素和人为因素之间复杂的相互作用。
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引用次数: 0
Effective Communication in Globally Distributed Scrum: A Model and Practical Guidance 全球分布式 Scrum 中的有效沟通:模型和实用指南
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-26 DOI: 10.3127/ajis.v27i0.4501
D. Kostin, Diane Strode
A trend in information systems development is for globally distributed teams to use agile methods and frameworks such as Scrum. In globally distributed (GD) software development, a known challenge is effective team communication. Researchers, however, cannot evaluate effective communication in GD teams using Scrum unless they know what effective communication means in that context. This qualitative study contributes a theoretical model of effective communication in GD Scrum teams and practical guidance for practitioners. Ten industry professionals working in GD Scrum teams were interviewed to capture their understanding of effective communication. Qualitative content analysis was used to analyse the interviews and form a basis for the model and the practical guidance. This novel model consists of communication transparency, communication quality, and communication discipline, which together lead to the alignment of team understanding (i.e., a team-level shared mental model). This theoretical model lays the ground for future research into the effect of Scrum practices on communication in GD contexts, and the effect of communication on team and project success. For practitioners, this study contributes 11 practical actions that professionals recommend for improving and sustaining effective communication.
信息系统开发的一个趋势是全球分布式团队使用 Scrum 等敏捷方法和框架。在全球分布式(GD)软件开发中,一个已知的挑战是有效的团队沟通。然而,除非研究人员知道在这种情况下有效沟通的含义,否则就无法评估使用 Scrum 的 GD 团队中的有效沟通。本定性研究为广东 Scrum 团队中的有效沟通提供了一个理论模型,并为实践者提供了实际指导。研究人员采访了十位在广东 Scrum 团队工作的业内专业人士,以了解他们对有效沟通的理解。研究采用定性内容分析法对访谈内容进行分析,为模型和实践指导奠定了基础。这个新颖的模型由沟通透明度、沟通质量和沟通纪律组成,它们共同促成了团队理解的一致性(即团队层面的共享心智模型)。这一理论模型为今后研究 Scrum 实践对广东背景下沟通的影响,以及沟通对团队和项目成功的影响奠定了基础。对于实践者来说,本研究提供了 11 项实际行动,专业人士建议采取这些行动来改善和维持有效的沟通。
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引用次数: 0
Approaches and Models for Teaching Digital Ethics in Information Systems Courses – A Review of the Literature 在信息系统课程中教授数字伦理的方法和模式--文献综述
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-26 DOI: 10.3127/ajis.v27i0.4517
M. Paltiel, Marc Cheong, Simon Coghlan, Reeva M. Lederman
The value and importance of teaching Digital Ethics within Information Systems and ICT courses is widely recognized and stand-alone or integrated digital ethics units are broadly implemented across degree courses. However, how such courses should be taught and what content they should include is a little explored topic. Using a narrative literature review methodology, this paper reviews the pedagogical theories underpinning digital ethics courses discussed in the literature and outlines approaches that deploy standalone ethics units, integrated ethics teaching, and hybrid teaching approaches and the use of interdisciplinary models. The paper identifies the employment of, and emphasis given to various moral theories in digital ethics education. The paper then discusses how our findings relating to different pedagogical approaches, degree of integration of ethics teaching, the use of interdisciplinary models and use of moral theories—are related to each other. The discussion explores trends in approaches and models for teaching digital ethics highlighted in the review, and makes recommendations for further exploration and inquiry. It concludes that the effective teaching of digital ethics will likely involve a considered combination of approaches, models and techniques, which may also be tailored to the needs of different roles and industries.
在信息系统和信息与传播技术课程中教授数字伦理的价值和重要性已得到广泛认可, 独立或综合的数字伦理单元已在学位课程中得到广泛实施。然而,此类课程应如何讲授以及应包括哪些内容,却是一个鲜有探讨的话题。本文采用叙事性文献综述的方法,回顾了文献中讨论的数字伦理学课程的教学理论基础,概述了部署独立伦理学单元、综合伦理学教学、混合教学方法和使用跨学科模式的方法。本文指出了数字伦理学教育中各种道德理论的运用和侧重点。然后,本文讨论了我们在不同教学方法、伦理学教学的整合程度、跨学科模式的使用和道德理论的使用等方面的研究结果是如何相互关联的。讨论探讨了审查中强调的数字伦理学教学方法和模式的趋势,并提出了进一步探索和研究的建议。讨论得出的结论是,有效的数字伦理学教学很可能涉及各种方法、模式和技术的综合考 虑,这些方法、模式和技术也可能适合不同角色和行业的需要。
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引用次数: 0
The Role of Actors in Blockchain Adoption Decisions – An Innovation Translation Perspective 行动者在区块链采用决策中的作用--创新转化视角
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-12-26 DOI: 10.3127/ajis.v27i0.4489
Shipra Chhina, Mehmood A. Chadhar, Sally Firmin, Arthur Tatnall
An overview of challenges around blockchain adoption has revealed that there is little understanding of the process of blockchain adoption decisions, including who needs to be involved and consulted at various stages. When systems are designed to intentionally protect privacy or to obscure actors, such as blockchain platforms, it can be challenging to identify them and to understand their roles. To do this we used an Innovation Translation approach from Actor-Network Theory (Latour, 2007) which looks at the roles of both human and non-human actors. To understand the interactions among the actors involved, multiple rounds of interviews were conducted with Blockchain experts, utilising the qualitative Delphi method. The findings of this study propose a framework that provides insight into the decision-process by exploring the actors involved and their roles as they implement strategies to adopt blockchain and to convince other actors. The outcomes will assist blockchain practitioners and researchers to have an understanding of pre-adoption decisions and stakeholder involvement. Organisations considering implementing blockchain will benefit from this research as they will know where to start, who to engage, and which stakeholders are needed during the decision-making process.
对区块链应用挑战的概述表明,人们对区块链应用决策过程知之甚少,包括在各个阶段谁需要参与和咨询。当系统被设计为有意保护隐私或模糊参与者(如区块链平台)时,要识别他们并了解他们的角色就很有挑战性。为此,我们采用了行动者网络理论(Actor-Network Theory,Latour,2007 年)中的 "创新转化 "方法,该方法关注人类和非人类行动者的角色。为了了解相关参与者之间的互动,我们采用德尔菲定性方法对区块链专家进行了多轮访谈。本研究的结果提出了一个框架,通过探索相关参与者及其在实施采用区块链战略和说服其他参与者时的角色,深入了解决策过程。研究成果将有助于区块链从业人员和研究人员了解采用前的决策和利益相关者的参与情况。考虑实施区块链的组织将从本研究中受益,因为他们将知道从哪里开始、让谁参与以及在决策过程中需要哪些利益相关者。
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引用次数: 0
The Role of Enterprise Social Media during the COVID-19 Pandemic: Insights from Leaders' Experience 2019冠状病毒病大流行期间企业社交媒体的作用:来自领导者经验的见解
Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.4331
Ly Fie Sugianto, Chuying Cheng, Carly Moulang, Brett Considine
The COVID-19 pandemic impacted workplaces, with public health orders requiring people to shift their workplaces into their homes. Consequently, many organisations pivoted to online operation and utilised technology such as Enterprise Social Media (ESM) to help manage this transition. In this study we explore leaders' diverse use of ESM during the pandemic, including whether it was used for performance management and how it shaped leaders’ social behaviour. We conducted fifteen semi-structured interviews with leaders in a large Australian University using the ESM technology. Our results explore the nuances of ESM use during this time including how it was used as a social tool, a communication tool, and as an informal means to collect performance data. Interviews also revealed concerns with ESM use such as privacy and information redundancy. Our work advances the Task-Technology Fit (TTF) literature by conceptualising cognitive and affective mechanisms to understand how utilisation moderates TTF outcomes. These mechanisms are contingent on how leaders use ESM and the level of their interactions and engagements. We identify practical implications of ESM use at a time of crisis including leader training, clear guidelines for internal communication, efficient information sharing practices, and informed consent for ESM-related data collection practices.
COVID-19大流行影响了工作场所,公共卫生命令要求人们将工作场所转移到家中。因此,许多组织转向在线运营,并利用企业社交媒体(ESM)等技术来帮助管理这一转变。在这项研究中,我们探讨了领导人在疫情期间对ESM的不同使用,包括它是否被用于绩效管理,以及它如何塑造领导人的社会行为。我们使用ESM技术对澳大利亚一所大型大学的领导进行了15次半结构化访谈。我们的研究结果探讨了在此期间ESM使用的细微差别,包括如何将其用作社交工具、沟通工具以及作为收集绩效数据的非正式手段。访谈还揭示了对ESM使用的担忧,如隐私和信息冗余。我们的工作通过概念化认知和情感机制来理解使用如何调节TTF结果,从而推进了任务-技术契合(TTF)文献。这些机制取决于领导者如何使用ESM,以及他们的互动和参与程度。我们确定了在危机时期使用ESM的实际意义,包括领导人培训、明确的内部沟通指导方针、有效的信息共享实践以及对ESM相关数据收集实践的知情同意。
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引用次数: 0
Issues regarding IT Consumerization: How Mixed IT Portfolios of Private and Business IT Components Cause Unreliability 关于IT消费化的问题:私有和商业IT组件的混合IT组合如何导致不可靠性
Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.4121
Julia Lanzl, Manfred Schoch, Henner Gimpel
With increasing mobile work due to the COVID-19 pandemic, the usage and relevance of consumer IT for business purposes have substantially increased. In this light, an understudied area of IT consumerization, the adverse outcomes for employees using consumer IT for business purposes, is of major importance. We conduct a mixed-methods study to investigate the adverse outcomes of IT consumerization. We build on prior studies and end-user interviews to draw connections between IT consumerization and unreliability as one known technostressor. A quantitative survey of 162 full-time employees shows that IT consumerization is associated with increased unreliability. The users’ general computer self-efficacy, instead, decreases unreliability, and unreliability leads to various job-related and health-related outcomes. We show that unreliability is driven by users’ experience while trying to integrate private and business IT components for business purposes. We follow up on this observation through a qualitative analysis of open-ended survey questions to detail users’ experiences. Our findings emphasize the need to examine the negative outcomes of IT consumerization, despite its well-studied positive effects. We suggest that organizations should strive to integrate business and private IT as much as IT security constraints allow for reduced technostress.
随着COVID-19大流行导致移动工作增加,用于商业目的的消费者IT的使用量和相关性大幅增加。从这个角度来看,IT消费化的一个未被充分研究的领域,即为商业目的使用消费者IT的员工的不利结果,是非常重要的。我们进行了一项混合方法研究,以调查信息技术消费化的不良后果。我们在先前的研究和最终用户访谈的基础上,将IT消费化和不可靠性作为一个已知的技术压力源之间的联系联系起来。一项针对162名全职员工的定量调查显示,IT消费化与不可靠性的增加有关。相反,用户的一般计算机自我效能降低了不可靠性,而不可靠性导致各种与工作相关和健康相关的结果。我们表明,不可靠性是由用户在尝试为业务目的集成私有和业务IT组件时的体验所驱动的。我们通过对开放式调查问题的定性分析来跟进这一观察结果,以详细了解用户的体验。我们的研究结果强调有必要检查IT消费化的负面结果,尽管它的积极影响已经得到了充分的研究。我们建议组织应该努力集成业务和私有IT,因为IT安全约束允许减少技术压力。
{"title":"Issues regarding IT Consumerization: How Mixed IT Portfolios of Private and Business IT Components Cause Unreliability","authors":"Julia Lanzl, Manfred Schoch, Henner Gimpel","doi":"10.3127/ajis.v27i0.4121","DOIUrl":"https://doi.org/10.3127/ajis.v27i0.4121","url":null,"abstract":"With increasing mobile work due to the COVID-19 pandemic, the usage and relevance of consumer IT for business purposes have substantially increased. In this light, an understudied area of IT consumerization, the adverse outcomes for employees using consumer IT for business purposes, is of major importance. We conduct a mixed-methods study to investigate the adverse outcomes of IT consumerization. We build on prior studies and end-user interviews to draw connections between IT consumerization and unreliability as one known technostressor. A quantitative survey of 162 full-time employees shows that IT consumerization is associated with increased unreliability. The users’ general computer self-efficacy, instead, decreases unreliability, and unreliability leads to various job-related and health-related outcomes. We show that unreliability is driven by users’ experience while trying to integrate private and business IT components for business purposes. We follow up on this observation through a qualitative analysis of open-ended survey questions to detail users’ experiences. Our findings emphasize the need to examine the negative outcomes of IT consumerization, despite its well-studied positive effects. We suggest that organizations should strive to integrate business and private IT as much as IT security constraints allow for reduced technostress.","PeriodicalId":45261,"journal":{"name":"Australasian Journal of Information Systems","volume":"104 19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"135825340","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-Analysis 研究大型多人在线游戏(MMO)对心流和游戏成瘾相关性的调节作用:meta分析
Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.3995
Mengyuan Li, Wendy Hui, Torsten Reiners
The flow theory of addiction suggests that the psychological flow state and addiction are positively correlated. However, based on 23 empirical studies involving 6,772 subjects, our meta-analysis shows that this relationship is significantly weakened in massively multiplayer online (MMO) games. Our results suggest that game genre, which is often overlooked in existing theories, warrants more attention in future research on game addiction. For game developers, our results suggest that it is particularly important for non-MMO games to provide a good match between game challenge and player skill level, which is essential to the flow experience. As MMO games have been reported to be more addictive than non-MMO games, future research should also investigate the unique characteristics of MMO games that cause addiction in this game genre.
成瘾流理论认为心理流状态与成瘾呈正相关。然而,基于涉及6772名受试者的23项实证研究,我们的荟萃分析显示,这种关系在大型多人在线游戏(MMO)中明显减弱。我们的研究结果表明,在现有理论中经常被忽视的游戏类型在未来的游戏成瘾研究中值得更多关注。对于游戏开发者来说,我们的研究结果表明,非mmo游戏必须提供游戏挑战和玩家技能水平之间的匹配,这对流体验至关重要。据报道,MMO游戏比非MMO游戏更容易让人上瘾,因此未来的研究还应该调查MMO游戏导致这种游戏类型上瘾的独特特征。
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引用次数: 0
Indigenous Knowledge-Sharing Interventions in Australia and the Use of Information and Communication Technology: A Scoping Review 澳大利亚土著知识共享干预措施与信息和通信技术的使用:范围审查
Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.4217
Shirley Gregor, Maya Gunawardena, Ahmed Imran, Safiya Okai-Ugbaje, Catherine Page Jeffery, Rhonda Wilson
Indigenous peoples in Australia are subject to significant disadvantages both socio-economically and in health, education and service provision. Knowledge-sharing interventions, including those with an information and communications technology (ICT) base, have the potential to address these challenges. Interventions occur against a background of an ancient culture with distinctive ways of knowing and doing, including storytelling, art and performance. This study documents the results of a scoping review of interventions that have been undertaken in this context. It considers the outcomes of these interventions, the extent to which Indigenous ways of knowing were accounted for and whether ICT was involved. Our review of the peer-reviewed literature located two prior reviews and seven primary studies. All of the primary studies were about health interventions; of these, all those that reported positive outcomes only had incorporated Indigenous ways of knowing, some in innovative ways. Only two studies used ICT as their main vehicle. This article provides a base for further work by documenting the current status of the field and identifying the gaps, such as the scarcity of non-health and ICT-based studies. The cases identified provide useful insights for those with an interest in developing future initiatives.
澳大利亚土著人民在社会经济以及保健、教育和服务提供方面都处于严重的不利地位。知识共享干预措施,包括具有信息通信技术基础的干预措施,具有应对这些挑战的潜力。干预措施发生在具有独特认知和行为方式的古老文化背景下,包括讲故事、艺术和表演。本研究记录了在此背景下对干预措施进行范围审查的结果。它考虑了这些干预措施的结果,土著的认知方式在多大程度上得到了解释,以及信息通信技术是否参与其中。我们对同行评议的文献进行了回顾,发现了两篇先前的综述和七篇初步研究。所有的初步研究都是关于健康干预的;在这些研究中,所有报告了积极结果的研究都采用了土著的认知方式,有些还采用了创新的方式。只有两项研究使用信通技术作为主要工具。本文通过记录该领域的现状并确定差距(例如缺乏非卫生和基于信息通信技术的研究),为进一步的工作奠定了基础。所确定的案例为那些有兴趣发展未来倡议的人提供了有用的见解。
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引用次数: 0
Effect of Self-efficacy and Emotional Engagement on Introductory Programming Students 自我效能感与情绪投入对程序设计导论学生的影响
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2019-07-08 DOI: 10.3127/ajis.v23i0.1825
Geetha Kanaparan, R. Cullen, David D. M. Mason
High failure rates appear to be a norm in introductory programming courses. Many solutions have been proposed to improve the high failure rates. Surprisingly, these solutions have not lead to significant improvements in the performance of students in introductory programming courses. In this study, the relationship between self-efficacy, emotional engagement and the performance of students in introductory programming courses were examined. Enjoyment, interest, and gratification were identified as three factors contributing to emotional engagement in introductory programming courses from a review of existing literature and from focus groups. An online survey of 433 students in introductory programming courses showed that the students’ programming self-efficacy beliefs had a strong positive effect on enjoyment, while gratification and interest had a negative effect on programming performance. These findings have implications for course instructors who design and deliver introductory programming courses.
在编程入门课程中,高失败率似乎是一种常态。人们提出了许多解决方案来改善高故障率。令人惊讶的是,这些解决方案并没有显著提高学生在编程入门课程中的表现。本研究旨在探讨自我效能感、情绪投入与程式设计导论课程学生表现的关系。通过对现有文献的回顾和焦点小组的研究,我们确定了乐趣、兴趣和满足感是影响编程入门课程情感投入的三个因素。通过对433名程序设计导论学生的在线调查发现,学生的程序设计自我效能感信念对程序设计享受有较强的正向影响,而满足和兴趣对程序设计绩效有较强的负向影响。这些发现对设计和讲授编程入门课程的课程教师具有启示意义。
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引用次数: 23
Decision Support Systems in the Context of Cyber-Physical Systems: Influencing Factors and Challenges for the Adoption in Production Scheduling 信息物理系统背景下的决策支持系统:生产调度采用决策支持系统的影响因素与挑战
IF 2.1 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2019-01-01 DOI: 10.3127/ajis.v25i0.2849
Pascal Freier, M. Schumann
Cyber-physical systems promise a complete networking of all actors and resources involved in production and thus an improved availability of information. In this context decision support systems enable appropriate processing and presentation of the captured data. In particular, production scheduling could benefit from this, since it is responsible for the short-term planning and control of released orders. Since decision support systems and cyber-physical systems together are not yet widely used in production scheduling, the aim of this research study is to analyse the adoption of these technologies. In order to do so, we conducted a qualitative interview study with experts on production scheduling. Thereby, we identified eleven influencing factors and 22 related challenges, which affect the adoption of decision support systems in production scheduling in the context of cyber-physical systems. We further discuss and assess the identified influencing factors based on the interview study. The results help to explain and improve the adoption of those systems and can serve as a starting point for their development.
信息物理系统保证了生产中所有参与者和资源的完全联网,从而提高了信息的可用性。在这种情况下,决策支持系统能够对捕获的数据进行适当的处理和表示。特别是,生产调度可以从中受益,因为它负责发布订单的短期计划和控制。由于决策支持系统和网络物理系统在生产调度中尚未广泛应用,本研究的目的是分析这些技术的采用情况。为此,我们对生产调度专家进行了定性访谈研究。因此,我们确定了11个影响因素和22个相关挑战,这些因素影响了信息物理系统背景下生产调度决策支持系统的采用。我们在访谈研究的基础上进一步讨论和评估确定的影响因素。研究结果有助于解释和改进这些系统的采用,并可作为其发展的起点。
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引用次数: 4
期刊
Australasian Journal of Information Systems
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