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Investigating the Moderating Effect of Massively Multiplayer Online (MMO) Games on the Correlation Between Flow and Game Addiction: A Meta-Analysis 研究大型多人在线游戏(MMO)对心流和游戏成瘾相关性的调节作用:meta分析
Q2 Business, Management and Accounting Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.3995
Mengyuan Li, Wendy Hui, Torsten Reiners
The flow theory of addiction suggests that the psychological flow state and addiction are positively correlated. However, based on 23 empirical studies involving 6,772 subjects, our meta-analysis shows that this relationship is significantly weakened in massively multiplayer online (MMO) games. Our results suggest that game genre, which is often overlooked in existing theories, warrants more attention in future research on game addiction. For game developers, our results suggest that it is particularly important for non-MMO games to provide a good match between game challenge and player skill level, which is essential to the flow experience. As MMO games have been reported to be more addictive than non-MMO games, future research should also investigate the unique characteristics of MMO games that cause addiction in this game genre.
成瘾流理论认为心理流状态与成瘾呈正相关。然而,基于涉及6772名受试者的23项实证研究,我们的荟萃分析显示,这种关系在大型多人在线游戏(MMO)中明显减弱。我们的研究结果表明,在现有理论中经常被忽视的游戏类型在未来的游戏成瘾研究中值得更多关注。对于游戏开发者来说,我们的研究结果表明,非mmo游戏必须提供游戏挑战和玩家技能水平之间的匹配,这对流体验至关重要。据报道,MMO游戏比非MMO游戏更容易让人上瘾,因此未来的研究还应该调查MMO游戏导致这种游戏类型上瘾的独特特征。
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引用次数: 0
Indigenous Knowledge-Sharing Interventions in Australia and the Use of Information and Communication Technology: A Scoping Review 澳大利亚土著知识共享干预措施与信息和通信技术的使用:范围审查
Q2 Business, Management and Accounting Pub Date : 2023-10-18 DOI: 10.3127/ajis.v27i0.4217
Shirley Gregor, Maya Gunawardena, Ahmed Imran, Safiya Okai-Ugbaje, Catherine Page Jeffery, Rhonda Wilson
Indigenous peoples in Australia are subject to significant disadvantages both socio-economically and in health, education and service provision. Knowledge-sharing interventions, including those with an information and communications technology (ICT) base, have the potential to address these challenges. Interventions occur against a background of an ancient culture with distinctive ways of knowing and doing, including storytelling, art and performance. This study documents the results of a scoping review of interventions that have been undertaken in this context. It considers the outcomes of these interventions, the extent to which Indigenous ways of knowing were accounted for and whether ICT was involved. Our review of the peer-reviewed literature located two prior reviews and seven primary studies. All of the primary studies were about health interventions; of these, all those that reported positive outcomes only had incorporated Indigenous ways of knowing, some in innovative ways. Only two studies used ICT as their main vehicle. This article provides a base for further work by documenting the current status of the field and identifying the gaps, such as the scarcity of non-health and ICT-based studies. The cases identified provide useful insights for those with an interest in developing future initiatives.
澳大利亚土著人民在社会经济以及保健、教育和服务提供方面都处于严重的不利地位。知识共享干预措施,包括具有信息通信技术基础的干预措施,具有应对这些挑战的潜力。干预措施发生在具有独特认知和行为方式的古老文化背景下,包括讲故事、艺术和表演。本研究记录了在此背景下对干预措施进行范围审查的结果。它考虑了这些干预措施的结果,土著的认知方式在多大程度上得到了解释,以及信息通信技术是否参与其中。我们对同行评议的文献进行了回顾,发现了两篇先前的综述和七篇初步研究。所有的初步研究都是关于健康干预的;在这些研究中,所有报告了积极结果的研究都采用了土著的认知方式,有些还采用了创新的方式。只有两项研究使用信通技术作为主要工具。本文通过记录该领域的现状并确定差距(例如缺乏非卫生和基于信息通信技术的研究),为进一步的工作奠定了基础。所确定的案例为那些有兴趣发展未来倡议的人提供了有用的见解。
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引用次数: 0
Effect of Self-efficacy and Emotional Engagement on Introductory Programming Students 自我效能感与情绪投入对程序设计导论学生的影响
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2019-07-08 DOI: 10.3127/ajis.v23i0.1825
Geetha Kanaparan, R. Cullen, David D. M. Mason
High failure rates appear to be a norm in introductory programming courses. Many solutions have been proposed to improve the high failure rates. Surprisingly, these solutions have not lead to significant improvements in the performance of students in introductory programming courses. In this study, the relationship between self-efficacy, emotional engagement and the performance of students in introductory programming courses were examined. Enjoyment, interest, and gratification were identified as three factors contributing to emotional engagement in introductory programming courses from a review of existing literature and from focus groups. An online survey of 433 students in introductory programming courses showed that the students’ programming self-efficacy beliefs had a strong positive effect on enjoyment, while gratification and interest had a negative effect on programming performance. These findings have implications for course instructors who design and deliver introductory programming courses.
在编程入门课程中,高失败率似乎是一种常态。人们提出了许多解决方案来改善高故障率。令人惊讶的是,这些解决方案并没有显著提高学生在编程入门课程中的表现。本研究旨在探讨自我效能感、情绪投入与程式设计导论课程学生表现的关系。通过对现有文献的回顾和焦点小组的研究,我们确定了乐趣、兴趣和满足感是影响编程入门课程情感投入的三个因素。通过对433名程序设计导论学生的在线调查发现,学生的程序设计自我效能感信念对程序设计享受有较强的正向影响,而满足和兴趣对程序设计绩效有较强的负向影响。这些发现对设计和讲授编程入门课程的课程教师具有启示意义。
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引用次数: 23
Decision Support Systems in the Context of Cyber-Physical Systems: Influencing Factors and Challenges for the Adoption in Production Scheduling 信息物理系统背景下的决策支持系统:生产调度采用决策支持系统的影响因素与挑战
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2019-01-01 DOI: 10.3127/ajis.v25i0.2849
Pascal Freier, M. Schumann
Cyber-physical systems promise a complete networking of all actors and resources involved in production and thus an improved availability of information. In this context decision support systems enable appropriate processing and presentation of the captured data. In particular, production scheduling could benefit from this, since it is responsible for the short-term planning and control of released orders. Since decision support systems and cyber-physical systems together are not yet widely used in production scheduling, the aim of this research study is to analyse the adoption of these technologies. In order to do so, we conducted a qualitative interview study with experts on production scheduling. Thereby, we identified eleven influencing factors and 22 related challenges, which affect the adoption of decision support systems in production scheduling in the context of cyber-physical systems. We further discuss and assess the identified influencing factors based on the interview study. The results help to explain and improve the adoption of those systems and can serve as a starting point for their development.
信息物理系统保证了生产中所有参与者和资源的完全联网,从而提高了信息的可用性。在这种情况下,决策支持系统能够对捕获的数据进行适当的处理和表示。特别是,生产调度可以从中受益,因为它负责发布订单的短期计划和控制。由于决策支持系统和网络物理系统在生产调度中尚未广泛应用,本研究的目的是分析这些技术的采用情况。为此,我们对生产调度专家进行了定性访谈研究。因此,我们确定了11个影响因素和22个相关挑战,这些因素影响了信息物理系统背景下生产调度决策支持系统的采用。我们在访谈研究的基础上进一步讨论和评估确定的影响因素。研究结果有助于解释和改进这些系统的采用,并可作为其发展的起点。
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引用次数: 4
'I just saw this on Facebook, I need it now': Exploring Small Business use of Facebook “我刚在Facebook上看到这个,我现在就需要它”:探索小企业对Facebook的使用
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2014-11-01 DOI: 10.3127/AJIS.V18I3.1094
Naomi Augar, John Zeleznikov
This paper reports on a study exploring social media adoption and use by twelve small businesses. Results indicate that Facebook is the dominant platform used and it can provide small businesses with a virtually cost free and easy way to reach customers. Businesses reported immediate results from using Facebook; customers arrived in store after seeing Facebook posts. Participants felt there were minimal risks involved and none had experienced negative feedback or inappropriate posts. Most felt that using Facebook increased their competitive advantage due to their enhanced online profile. Despite some effort to engage customers, business to consumer transfer of information is the primary function of the Facebook pages studied. Page owners report limited training for and analysis of their Facebook activities. This indicates a need for further research in the small business context, focused on approaches to boosting customer interaction, to realize the full potential of Facebook engagement.
本文报告了一项研究,探讨了12家小企业对社交媒体的采用和使用。结果表明,Facebook是使用的主要平台,它可以为小企业提供一种几乎免费和简单的方式来接触客户。企业报告了使用Facebook的立竿见影的效果;顾客在看到Facebook上的帖子后赶到了商店。参与者认为所涉及的风险很小,没有人经历过负面反馈或不适当的帖子。大多数人认为,使用Facebook增加了他们的竞争优势,因为他们的在线形象得到了提升。尽管在吸引客户方面做了一些努力,但企业向消费者传递信息是所研究的Facebook页面的主要功能。页面所有者报告说,他们的Facebook活动受到的培训和分析有限。这表明需要在小型企业环境下进行进一步研究,专注于促进客户互动的方法,以充分发挥Facebook参与度的潜力。
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引用次数: 16
Aligning Capabilities and Social Media Affordances for Open Innovation in Governments 协调政府开放式创新的能力和社会媒体支持
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2014-11-01 DOI: 10.3127/AJIS.V18I3.1100
Andrea Malsbender, S. Hofmann, J. Becker
In recent years the proliferation of a new technological evolution has aroused great interest from science and prac¬tice: social media. Subsuming different types of online applications where users can create, edit and share con¬tent, social media enables new forms of interaction with others. Organisations already recognise its relevance and start leveraging on it. Furthermore, organisations identify the role of service innovation as one major driver for economic growth and competitive advantage. Nevertheless, although social media affords organisations to interact with their customers, the potential for utilising it for improving their service innovation activities is al¬most unexploited yet. Therefore, this paper aims at providing a framework for supporting the use of social media affordances for service innovation. Its applicability is tested in the domain “government”. Based on theoretical constructs a conceptual analysis is presented, tested in a specific domain and supplemented by potential future research and implications for theory and practice.
近年来,一种新技术的发展引起了科学界和实践界的极大兴趣:社交媒体。社交媒体包含了不同类型的在线应用程序,用户可以在其中创建、编辑和分享内容,从而实现了与他人互动的新形式。组织已经认识到它的相关性,并开始利用它。此外,企业将服务创新视为经济增长和竞争优势的主要驱动力之一。然而,尽管社交媒体为组织提供了与客户互动的机会,但利用它改善服务创新活动的潜力尚未得到充分利用。因此,本文旨在提供一个支持使用社交媒体支持服务创新的框架。在“政府”领域对其适用性进行了检验。在理论建构的基础上,提出了概念分析,在特定领域进行了测试,并补充了潜在的未来研究和对理论和实践的影响。
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引用次数: 14
Mobile learning anytime, anywhere: What are our students doing? 随时随地的移动学习:我们的学生在做什么?
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2014-11-01 DOI: 10.3127/AJIS.V18I3.1098
A. Murphy, H. Farley, M. Lane, Abdul Hafeez-Baig, B. Carter
Recent developments in mobile technologies have provided unique opportunities for learning and teaching. This paper reports on recent research undertaken at a regional Australian university in order to understand how higher education students are using mobile devices to support their learning. A survey instrument was developed and deployed and the data collected analysed quantitatively. Upon analysis, these data demonstrate that students are predominantly using laptop computers to support their learning, but their use of smart phones and tablets are also used for a number of specific learning activities. Further analysis indicates that in spite of the limitations in the formal university infrastructure, many students would like to use their mobile devices for formal learning as well as informal learning.
移动技术的最新发展为学习和教学提供了独特的机会。本文报道了最近在澳大利亚一所地区大学进行的研究,以了解高等教育学生如何使用移动设备来支持他们的学习。开发和部署了一种调查仪器,并对收集的数据进行了定量分析。经过分析,这些数据表明,学生主要使用笔记本电脑来支持他们的学习,但他们使用智能手机和平板电脑也用于一些特定的学习活动。进一步分析表明,尽管正规大学基础设施存在局限性,但许多学生愿意使用移动设备进行正式学习和非正式学习。
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引用次数: 58
The Perceived Impact of the Agile Development and Project Management Method Scrum on Information Systems and Software Development Productivity 敏捷开发和项目管理方法Scrum对信息系统和软件开发生产力的影响
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2014-11-01 DOI: 10.3127/AJIS.V18I3.1095
K. Kautz, T. Johansen, Andreas Uldahl
This research contributes to the body of knowledge in information systems development (ISD) with an empirical investigation in form of a case study that demonstrates the positive impact of the agile development and project management method Scrum on information systems and software development productivity and it provides a useful operationalization of the concept through seven identified indicators for productivity. Despite the fact that the case unit had challenges with the use of Scrum, the indicators identified the areas where the company had managed to exploit the potential of Scrum and its practices with regard to increasing productivity. The research results are discussed both with regard to the existing Scrum literature as well as to complex adaptive systems (CAS) as a foundation for ISD and agile development.
本研究对信息系统开发(ISD)的知识体系做出了贡献,以案例研究的形式进行了实证调查,证明了敏捷开发和项目管理方法Scrum对信息系统和软件开发生产力的积极影响,并通过七个确定的生产力指标提供了该概念的有用操作化。尽管案例单元在使用Scrum时遇到了挑战,但这些指标确定了公司在提高生产力方面成功利用Scrum及其实践潜力的领域。研究结果既与现有的Scrum文献有关,也与作为ISD和敏捷开发基础的复杂自适应系统(CAS)有关。
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引用次数: 18
Creating Value through Virtual Teams: A Current Literature Review 通过虚拟团队创造价值:当前文献综述
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2014-11-01 DOI: 10.3127/AJIS.V18I3.1104
A. Chatfield, Vivian Najem Shlemoon, Wilbur Redublado, Gary Darbyshire
Globally, virtual teams (VT) as ICT-enabled emergent network organisation forms have gained international validity by innovative organisations, with a corresponding surge of interest in understanding how organisations can leverage VT to create business value. Despite growing deliberations in VT literature on managing VT, tasks and outcomes, however, creating business value through VT remains an unresolved theoretical and pragmatic conundrum. A review of prior relevant literature is essential to advancing knowledge. The paucity of published review articles seems to have impeded the field’s accumulation of VT knowledge. This research, therefore, reviews the current literature on case studies of VT to address the question: What are organisational challenges in creating business value through VT in the organisation? The key challenges found in the literature are effective communication, knowledge sharing, trust, and interpersonal skills in the new virtual boundary-less environment. Drawing on the IT business value model, we also discuss their resource-based implications.
在全球范围内,虚拟团队作为一种由信息通信技术支持的新兴网络组织形式,在创新型组织中获得了国际认可,人们对了解组织如何利用虚拟团队创造商业价值产生了相应的兴趣。尽管关于管理VT、任务和结果的VT文献中讨论越来越多,然而,通过VT创造商业价值仍然是一个未解决的理论和实践难题。回顾先前的相关文献对提高知识是必不可少的。发表的评论文章的缺乏似乎阻碍了该领域VT知识的积累。因此,本研究回顾了当前关于VT案例研究的文献,以解决以下问题:在组织中通过VT创造商业价值的组织挑战是什么?在文献中发现的关键挑战是在新的虚拟无边界环境中有效的沟通,知识共享,信任和人际交往技巧。利用IT业务价值模型,我们还讨论了它们基于资源的含义。
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引用次数: 20
Decision Making Model for Business Process Outsourcing of Enterprise Content Management 企业内容管理业务流程外包决策模型
IF 2.1 Q2 Business, Management and Accounting Pub Date : 2013-11-01 DOI: 10.3127/AJIS.V18I1.799
Zhuojun Yi, Dongming Xu
Business process outsourcing (BPO) in enterprise content management (ECM) is a growing though immature market. BPO in ECM focuses on pursuing market transactions in the process of managing all types of content being used in organizations. However, inadequate sourcing decisions lead to organizational sensitive content exposure, high transaction cost, poor outsourcer performance, low flexibility. ECM BPO in general is rarely discussed in the literature and no discussion was found on decision making strategies in ECM BPO. In this paper, we present a decision making model for ECM BPO that will fill the literature gap and guide industry practitioners with ECM sourcing decision making strategies. Our proposed decision making model includes two parts. Part one is an ECM functional framework that shows what functionality component or functionality combinations can be outsourced. Part two is a decision making model that provides guidance for decision making in ECM BPO. We apply the model in two case studies, and the results indicate that the model can guide the sourcing decision making process for organizations, and determine the factors when considering sourcing alternatives in ECM.
企业内容管理(ECM)中的业务流程外包(BPO)是一个正在成长但尚未成熟的市场。ECM中的BPO侧重于在管理组织中使用的所有类型的内容的过程中追求市场交易。然而,不充分的外包决策导致组织敏感内容暴露,交易成本高,外包绩效差,灵活性低。一般而言,文献中很少讨论ECM业务流程流程,也没有发现关于ECM业务流程流程流程中的决策策略的讨论。在本文中,我们提出了ECM业务流程外包的决策模型,该模型将填补文献空白,并指导行业从业者制定ECM采购决策策略。我们提出的决策模型包括两个部分。第一部分是ECM功能框架,展示了哪些功能组件或功能组合可以外包。第二部分是一个决策模型,为ECM业务流程外包中的决策提供指导。结果表明,该模型可以指导企业采购决策过程,并确定企业在ECM中考虑采购替代方案时的影响因素。
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引用次数: 4
期刊
Australasian Journal of Information Systems
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