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Fog Computing-Based Smart Consumer Recommender Systems 基于雾计算的智能消费者推荐系统
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-11 DOI: 10.3390/jtaer19010032
Jacob Hornik, Chezy Ofir, Matti Rachamim, Sergei Graguer
The latest effort in delivering computing resources as a service to managers and consumers represents a shift away from computing as a product that is purchased, to computing as a service that is delivered to users over the internet from large-scale data centers. However, with the advent of the cloud-based IoT and artificial intelligence (AI), which are advancing customer experience automations in many application areas, such as recommender systems (RS), a need has arisen for various modifications to support the IoT devices that are at the center of the automation world, including recent language models like ChatGPT and Bard and technologies like nanotechnology. This paper introduces the marketing community to a recent computing development: IoT-driven fog computing (FC). Although numerous research studies have been published on FC “smart” applications, none hitherto have been conducted on fog-based smart marketing domains such as recommender systems. FC is considered a novel computational system, which can mitigate latency and improve bandwidth utilization for autonomous consumer behavior applications requiring real-time data-driven decision making. This paper provides a conceptual framework for studying the effects of fog computing on consumer behavior, with the goal of stimulating future research by using, as an example, the intersection of FC and RS. Indeed, our conceptualization of the “fog-based recommender systems” opens many novel and challenging avenues for academic research, some of which are highlighted in the later part of this paper.
将计算资源作为一种服务提供给管理者和消费者的最新努力,代表着从将计算作为一种购买的产品,转变为将计算作为一种从大型数据中心通过互联网提供给用户的服务。然而,随着基于云的物联网和人工智能(AI)的出现,它们正在许多应用领域(如推荐系统(RS))推进客户体验自动化,因此需要进行各种修改,以支持处于自动化世界中心的物联网设备,包括最近的语言模型(如 ChatGPT 和 Bard)和技术(如纳米技术)。本文将向营销界介绍最近的计算发展:物联网驱动的雾计算(FC)。尽管已有大量关于雾计算 "智能 "应用的研究成果发表,但迄今为止,还没有任何研究涉及基于雾的智能营销领域,如推荐系统。FC 被认为是一种新型计算系统,可为需要实时数据驱动决策的自主消费行为应用减少延迟并提高带宽利用率。本文为研究雾计算对消费者行为的影响提供了一个概念框架,目的是以 FC 和 RS 的交叉点为例,促进未来的研究。事实上,我们对 "基于雾的推荐系统 "的概念化为学术研究开辟了许多新颖而富有挑战性的途径,本文后半部分将重点介绍其中一些途径。
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引用次数: 0
How Personality Traits Affect Customer Empathy Expression of Social Media Ads and Purchasing Intention: A Psychological Perspective 人格特质如何影响社交媒体广告的客户移情表达和购买意向?心理学视角
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-07 DOI: 10.3390/jtaer19010031
Serhan Demirci, Chia-Ju Ling, Dai-Rong Lee, Chien-Wen Chen
Consumers’ personality traits significantly influence their perceptions regarding social media advertising. While prior research on consumers’ purchasing intentions in social networking sites advertising has mainly focused on advertising valence antecedents, it is crucial to recognize that consumers’ susceptibility to advertising persuasion, particularly in terms of empathic expression, varies based on a key criterion: whether consumers are driven to attain a specific desired state or are more inclined to avoid an undesirable state. Regulatory Focus Theory (RFT) posits that individuals operate under distinct motivational mechanisms that govern their determination to achieve desired goals, influencing how they process and evaluate advertising messages. In light of RFT, we conducted an online survey with 524 valid responses, utilizing partial least squares (PLS) for research model analysis. The findings revealed that promotion-focused individuals have positively influenced perceptions of social media ad effectiveness (informativeness, ad creativity, perceived relevance, and emotional appeal). In contrast, prevention-focused individuals negatively perceived social media ad effectiveness. Furthermore, this study highlighted that perceived relevance and emotional appeal have a more significant impact on attitudes toward expressing empathy than informativeness and ad creativity.
消费者的个性特征在很大程度上影响着他们对社交媒体广告的看法。此前有关消费者在社交网站广告中的购买意向的研究主要集中在广告价值的前因上,而至关重要的是要认识到,消费者对广告说服的易感性,尤其是移情表达方面的易感性,是根据一个关键标准而变化的:消费者是被驱使去达到一种特定的理想状态,还是更倾向于避免一种不理想的状态。监管焦点理论(RFT)认为,个人在不同的动机机制下运作,这些机制支配着他们实现预期目标的决心,影响着他们如何处理和评估广告信息。根据 RFT,我们进行了一项在线调查,获得了 524 份有效回复,并利用偏最小二乘法(PLS)进行了研究模型分析。调查结果显示,注重宣传的人对社交媒体广告效果(信息量、广告创意、感知相关性和情感诉求)的认知具有积极影响。与此相反,注重预防的个体对社交媒体广告效果的感知为负面。此外,本研究还强调,与信息性和广告创意相比,感知相关性和情感诉求对表达移情的态度具有更显著的影响。
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引用次数: 0
The Impact of Academic Publications over the Last Decade on Historical Bitcoin Prices Using Generative Models 使用生成模型分析过去十年学术出版物对比特币历史价格的影响
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-06 DOI: 10.3390/jtaer19010029
Adela Bâra, Simona-Vasilica Oprea
Since 2012, researchers have explored various factors influencing Bitcoin prices. Up until the end of July 2023, more than 9100 research papers on cryptocurrencies were published and indexed in the Web of Science Clarivate platform. The objective of this paper is to analyze the impact of publications on Bitcoin prices. This study aims to uncover significant themes within these research articles, focusing on cryptocurrencies in general and Bitcoin specifically. The research employs latent Dirichlet allocation to identify key topics from the unstructured abstracts. To determine the optimal number of topics, perplexity and topic coherence metrics are calculated. Additionally, the abstracts are processed using BERT-transformers and Word2Vec and their potential to predict Bitcoin prices is assessed. Based on the results, while the research helps in understanding cryptocurrencies, the potential of academic publications to influence Bitcoin prices is not significant, demonstrating a weak connection. In other words, the movements of Bitcoin prices are not influenced by the scientific writing in this specific field. The primary topics emerging from the analysis are the blockchain, market dynamics, transactions, pricing trends, network security, and the mining process. These findings suggest that future research should pay closer attention to issues like the energy demands and environmental impacts of mining, anti-money laundering measures, and behavioral aspects related to cryptocurrencies.
自 2012 年以来,研究人员一直在探索影响比特币价格的各种因素。截至 2023 年 7 月底,共有 9100 多篇关于加密货币的研究论文发表,并被科学网 Clarivate 平台收录。本文旨在分析论文发表对比特币价格的影响。本研究旨在揭示这些研究文章中的重要主题,重点关注一般加密货币和比特币。研究采用了潜在 Dirichlet 分配法,从非结构化摘要中识别关键主题。为了确定主题的最佳数量,计算了困惑度和主题一致性指标。此外,还使用 BERT 变换器和 Word2Vec 对摘要进行处理,并评估其预测比特币价格的潜力。结果表明,虽然研究有助于理解加密货币,但学术出版物影响比特币价格的潜力并不显著,显示出一种微弱的联系。换句话说,比特币价格的走势并未受到这一特定领域科学著作的影响。分析得出的主要议题包括区块链、市场动态、交易、定价趋势、网络安全和挖矿过程。这些研究结果表明,未来的研究应更密切地关注采矿的能源需求和环境影响、反洗钱措施以及与加密货币相关的行为方面等问题。
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引用次数: 0
Do Dynamic Signals Affect High-Quality Solvers’ Participation Behavior? Evidence from the Crowdsourcing Platform 动态信号会影响高质量解题者的参与行为吗?来自众包平台的证据
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-06 DOI: 10.3390/jtaer19010030
Xue Liu, Xiaoling Hao
The emergence of the crowdsourcing platform enables seekers to obtain higher-quality services at lower costs. High-quality services are often provided by high-quality solvers, which is the key to the sustainable development of crowdsourcing platforms. Therefore, how to attract more high-quality solvers to participate needs to be focused on. Most previous studies that used stock data to measure crowdsourcing performance failed to describe the contest process of high-quality solvers’ behavior. Different from the previous study, this paper explores the information signals that influence the participation of high-quality solvers in the dynamic process of crowdsourcing contests. Based on the creative projects of the Winvk platform, dynamic models affecting the participation of high-quality solvers are constructed from the perspective of reducing information asymmetry, and the effects of quality signals and intention signals are explored in depth. The results show that for logo design projects, clear information display and monetary mechanisms have a significant impact on alleviating information asymmetry and attracting the participation of high-quality solvers. Interestingly, the effect of market competition on high-quality solvers shows a U-shaped change. The research results provide a reference for enterprises to reduce information asymmetry, obtain high-quality solutions, and enrich the theoretical application in the field of crowdsourcing.
众包平台的出现使寻求者能够以更低的成本获得更高质量的服务。高质量的服务往往由高质量的解决者提供,这是众包平台可持续发展的关键。因此,如何吸引更多高质量的解题者参与进来需要重点关注。以往使用存量数据衡量众包绩效的研究大多未能描述高质量解题者行为的竞赛过程。与以往研究不同,本文探讨了影响高质量解题者参与众包竞赛动态过程的信息信号。基于 Winvk 平台的创意项目,从减少信息不对称的角度构建了影响高质量解题者参与的动态模型,并深入探讨了质量信号和意向信号的影响。结果表明,对于徽标设计项目而言,清晰的信息展示和货币机制对缓解信息不对称、吸引高质量解题者参与有显著影响。有趣的是,市场竞争对高质量解决者的影响呈现出 U 型变化。研究成果为企业减少信息不对称、获得高质量解决方案提供了参考,也丰富了众包领域的理论应用。
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引用次数: 0
Who Are the Online Medication Shoppers? A Market Segmentation of the Swedish Welfare State 谁是网上购药者?瑞典福利国家的市场细分
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-05 DOI: 10.3390/jtaer19010028
John Magnus Roos, Magnus Jansson, Pernilla J. Bjerkeli
The present study aimed to explore the online shopping of medicines from demographic, geographic, psychographic, and behavioral factors. A quantitative survey design was used with a quote sample representing the Swedish population regarding age, gender, and residential area. In total, 1863 persons responded to a survey, including measures of age, gender, income, education, area of residence, personality traits (BFI-10), values (Rokeach Value Survey), self-estimated health-status, internet usage, online shopping in general, and online shopping of medicines. Firstly, the data were analyzed with chi-squares and independent t-tests. From these initial analyses, online shopping of medicines was associated with young age, female gender, high income and education, living in a big city, extraversion, several values of desirable end-states of existence (e.g., self-respect, a sense of accomplishment, and pleasure), internet usage, and general online shopping. Secondly, the significant (p < 0.05) variables from the initial analysis were included in a logistic regression analysis. This comprehensive model showed that online medication shoppers are best predicted by being female and the use of internet. Unlike what was previously known about medication shoppers, the typical online medication shopper appears to be driven by hedonistic values and self-actualization, rather than health status. We suggest that further research replicate this study outside and inside Sweden, and that health status is measured in a different way.
本研究旨在从人口、地理、心理和行为因素等方面探讨网上购药问题。研究采用了定量调查设计,引用了代表瑞典人口年龄、性别和居住地区的样本。共有 1863 人参与了调查,调查内容包括年龄、性别、收入、教育程度、居住地区、个性特征(BFI-10)、价值观(Rokeach 价值观调查)、自我估计的健康状况、互联网使用情况、网购总体情况以及网购药品情况。首先,对数据进行了卡方检验和独立 t 检验。初步分析结果显示,网购药品与年轻、女性、高收入和高学历、居住在大城市、外向型性格、几种理想生存状态的价值观(如自尊、成就感和愉悦感)、互联网使用情况和一般网购有关。其次,将初步分析中的重要变量(p < 0.05)纳入逻辑回归分析。这一综合模型显示,女性和互联网的使用最能预测网上购药者。与之前对药物购物者的了解不同,典型的网上药物购物者似乎是受享乐主义价值观和自我实现的驱动,而不是受健康状况的驱动。我们建议在瑞典国内外开展进一步的研究,并以不同的方式衡量健康状况。
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引用次数: 0
Emerging Trends in Play-to-Earn (P2E) Games 从游戏中赚钱 (P2E) 游戏的新趋势
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-01 DOI: 10.3390/jtaer19010026
Andreea Raluca Duguleană, Cristina Roxana Tănăsescu, Mihai Duguleană
This research aims to establish the primary drivers influencing the development and consumers’ decision-making process in web3 games—decentralized games that function according to the play-to-earn paradigm. We observe several types of micro-economies developed within five play-to-earn games and highlight four roles consumers play at any given time. Our study offers a different perspective on rational consumer behaviour in cryptocurrency-based games and paves the way to better understanding their dynamics and evolution. Results shed light on the construction of in-game economies and how individuals of a given type engage in different playing activities. Furthermore, we compare the key features of web3 games with those similar to classic online games and assess if the play-and-earn implementations represent an evolution from previous revenue models. Using our proposed methodology, researchers can compare and classify any P2E games. We conclude by establishing a set of actions that enable consumers to benefit from this new phenomenon.
本研究旨在确定影响 web3 游戏开发和消费者决策过程的主要驱动因素。我们观察了五款 "玩着赚钱 "游戏中发展起来的几种微观经济,并强调了消费者在任何特定时间扮演的四种角色。我们的研究为基于加密货币的游戏中的理性消费行为提供了一个不同的视角,并为更好地理解其动态和演变铺平了道路。研究结果揭示了游戏内经济的构建,以及特定类型的个体如何参与不同的游戏活动。此外,我们还将 web3 游戏的关键特征与经典网络游戏的关键特征进行了比较,并评估了 "边玩边赚 "的实现方式是否代表了以往收入模式的演变。利用我们提出的方法,研究人员可以对任何 P2E 游戏进行比较和分类。最后,我们将提出一套行动方案,使消费者能够从这一新现象中获益。
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引用次数: 0
Public Perception of Online P2P Lending Applications 公众对网络 P2P 借贷应用的看法
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-03-01 DOI: 10.3390/jtaer19010027
Sahiba Khan, Ranjit Singh, H. Kent Baker, Gomtesh Jain
This study examines significant topics and customer sentiments conveyed in reviews of P2P lending applications (apps) in India by employing topic modeling and sentiment analysis. The apps considered are LenDenClub, Faircent, i2ifunding, India Money Mart, and Lendbox. Using Latent Dirichlet Allocation, we identified and labeled 11 topics: application, document, default, login, reject, service, CIBIL, OTP, returns, interface, and withdrawal. The sentiment analysis tool VADER revealed that most users have positive attitudes toward these apps. We also compared the five apps overall and on specific topics. Overall, LenDenClub had the highest proportion of positive reviews. We also compared the prediction abilities of six machine-learning models. Logistic Regression demonstrates high accuracy with all three feature extraction techniques: bag of words, term frequency-inverse document frequency, and hashing. The study assists borrowers and lenders in choosing the most appropriate application and supports P2P lending platforms in recognizing their strengths and weaknesses.
本研究通过采用主题建模和情感分析,研究了印度 P2P 借贷应用程序(应用程序)评论中传达的重要主题和客户情感。研究对象为 LenDenClub、Faircent、i2ifunding、India Money Mart 和 Lendbox。通过使用潜在德里希特分配(Latent Dirichlet Allocation),我们确定并标记了 11 个主题:申请、文件、默认、登录、拒绝、服务、CIBIL、OTP、回报、界面和提款。情感分析工具 VADER 显示,大多数用户对这些应用程序持积极态度。我们还对五款应用程序的整体情况和特定主题进行了比较。总体而言,LenDenClub 的正面评价比例最高。我们还比较了六种机器学习模型的预测能力。Logistic 回归在所有三种特征提取技术(词包、词频-反文档频率和散列)中都表现出较高的准确性。这项研究有助于借款人和贷款人选择最合适的应用程序,并支持 P2P 网络借贷平台认识自身的优缺点。
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引用次数: 0
Authorized and Unauthorized Consumption of SVOD Content: Modeling Determinants of Demand and Measuring Effects of Enforcing Access Control SVOD 内容的授权和非授权消费:建立需求决定因素模型并衡量实施访问控制的效果
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-28 DOI: 10.3390/jtaer19010025
Ignacio Redondo, Diana Serrano
Consumers are attracted by the increasing number of available SVOD platforms, but it would be too expensive to pay the subscription fees for all of them. To reduce costs, consumers can combine the use of proprietary subscriptions, non-proprietary subscriptions, and illegal streaming sites. In turn, platforms could enforce access control, a decision that might produce the desired reduction in non-proprietary subscriptions but also an undesired reduction in proprietary subscriptions. The effects of this decision and the determinants of SVOD content demand remain largely unexplored. We propose a baseline model where the SVOD content demand is driven by variety seeking, household financial situation, ethical evaluation, and social norms, as well as a change model where the subscription variation is driven by users’ trait reactance and perceived fairness of the decision. We conducted a survey on the current ways SVOD content is consumed and responses to a hypothetical access control enforcement, with four randomized versions of the authentication mode. Results confirmed many of the proposed determinants and showed a noteworthy reduction in proprietary subscriptions due to the control enforcement but no effect due to the authentication modes. All these findings may help improve future models of SVOD content consumption and better address the difficult challenge of converting unauthorized users into authorized ones.
消费者被越来越多的 SVOD 平台所吸引,但支付所有平台的订阅费用过于昂贵。为了降低成本,消费者可以同时使用专有订阅、非专有订阅和非法流媒体网站。反过来,平台可以实施访问控制,这一决定可能会减少非专有订阅,但也会减少专有订阅。这一决策的影响以及 SVOD 内容需求的决定因素在很大程度上仍未得到探讨。我们提出了一个基线模型,即 SVOD 内容需求由寻求多样性、家庭经济状况、道德评价和社会规范驱动,以及一个变化模型,即订阅变化由用户的特质反应和对决策公平性的感知驱动。我们就当前 SVOD 内容的消费方式和对假定的访问控制执行的反应进行了调查,并采用了四种随机版本的认证模式。结果证实了所提出的许多决定因素,并显示由于实施控制,专有订阅量显著减少,但认证模式却没有影响。所有这些发现可能有助于改进未来的 SVOD 内容消费模式,并更好地应对将未授权用户转化为授权用户这一艰巨挑战。
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引用次数: 0
The Impact of Recommendation System on User Satisfaction: A Moderated Mediation Approach 推荐系统对用户满意度的影响:调节调解法
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-27 DOI: 10.3390/jtaer19010024
Xinyue He, Qi Liu, Sunho Jung
A recommendation system serves as a key factor for improving e-commerce users’ satisfaction by providing them with more accurate and diverse suggestions. A significant body of research has examined the accuracy and diversity of a variety of recommendation systems. However, little is known about the psychological mechanisms through which the recommendation system influences the user satisfaction. Thus, the purpose of this study is to contribute to this gap by examining the mediating and moderating processes underlying this relationship. Drawing from the traditional task-technology fit literature, the study developed a moderated mediation model, simultaneously considering the roles of a user’s feeling state and shopping goal. We adopted a scenario-based experimental approach to test three hypotheses contained in the model. The results showed that there is an interaction effect between shopping goals and types of recommendation (diversity and accuracy) on user satisfaction. Specifically, when a user’s shopping goal aligns with recommendation results in terms of accuracy and diversity, the user satisfaction is enhanced. Furthermore, this study evaluated the mediating role of feeling right and psychological reactance for a better understanding of this interactive relationship. We tested the moderated mediation effect of feeling right and the psychological reactance moderated by the user shopping goal. For goal-directed users, accurate recommendations trigger the activation of feeling right, consequently increasing the user satisfaction. Conversely, when exploratory users face accurate recommendations, they activate psychological reactance, which leads to a reduction in user satisfaction. Finally, we discuss the implications for the study of recommendation systems, and for how marketers/online retailers can implement them to improve online customers’ shopping experience.
推荐系统是提高电子商务用户满意度的关键因素,它能为用户提供更准确、更多样化的建议。大量研究都对各种推荐系统的准确性和多样性进行了探讨。然而,人们对推荐系统影响用户满意度的心理机制知之甚少。因此,本研究的目的就是通过研究这种关系的中介和调节过程来弥补这一空白。本研究借鉴了传统的任务-技术契合文献,建立了一个调节中介模型,同时考虑了用户的感觉状态和购物目标的作用。我们采用了基于情景的实验方法来检验模型中的三个假设。结果表明,购物目标和推荐类型(多样性和准确性)对用户满意度存在交互效应。具体来说,当用户的购物目标与推荐结果的准确性和多样性一致时,用户满意度就会提高。此外,为了更好地理解这种互动关系,本研究还评估了感觉正确和心理反应的中介作用。我们测试了用户购物目标对正确感觉和心理反应的调节中介效应。对于目标导向型用户,准确的推荐会激发正确感觉,从而提高用户满意度。相反,当探索型用户面对准确的推荐时,他们会激活心理反应,从而导致用户满意度下降。最后,我们讨论了推荐系统研究的意义,以及营销人员/在线零售商如何利用推荐系统改善在线客户的购物体验。
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引用次数: 0
Investigating M-Payment Intention across Consumer Cohorts 调查不同消费者群体的移动支付意向
IF 5.6 3区 管理学 Q1 BUSINESS Pub Date : 2024-02-19 DOI: 10.3390/jtaer19010023
Amonrat Thoumrungroje, Lokweetpun Suprawan
This study investigates the widespread adoption of mobile payments (m-payments) and their impact on different generations, particularly post-COVID-19. We fill a gap in research by suggesting a new way to understand this phenomenon through the lens of social cognitive theory. We employed a multi-stage sampling technique, including purposive, quota, and snowball sampling, to ensure comparable group sizes for four generations and obtained usable survey data from 716 Thai online shoppers. The results reveal direct and indirect (through perceived values) significant relationships between technological self-efficacy and m-payment intention. While perceived values, which constitute functional, emotional, monetary, and social values, fully mediate the relationship between technological self-efficacy and m-payment intention in Gen B and Gen X consumers, it only partially mediates such a relationship in the Gen Y and Gen Z cohorts. Our findings also provide crucial theoretical and practical insights for digital commerce in the evolving landscape of m-payment adoption.
本研究调查了移动支付(m-payments)的广泛应用及其对不同世代的影响,尤其是在 COVID-19 之后。我们通过社会认知理论的视角,提出了一种理解这一现象的新方法,从而填补了研究空白。我们采用了多阶段抽样技术,包括目的性抽样、配额抽样和滚雪球抽样,以确保四代人的群体规模具有可比性,并从 716 名泰国网上购物者那里获得了可用的调查数据。结果显示,技术自我效能感与移动支付意向之间存在直接和间接(通过感知价值)的显著关系。感知价值包括功能价值、情感价值、金钱价值和社会价值,它在 B 代和 X 代消费者中完全调节了技术自我效能感与移动支付意向之间的关系,但在 Y 代和 Z 代消费者中仅部分调节了这种关系。我们的研究结果还为数字商务在不断发展的移动支付应用环境中提供了重要的理论和实践启示。
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引用次数: 0
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Journal of Theoretical and Applied Electronic Commerce Research
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