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Examining pre-service teachers’ knowledge of teaching multimodal literacies: a validation of a TPACK survey 检查职前教师的多模态素养教学知识:对TPACK调查的验证
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-10-02 DOI: 10.1080/09523987.2019.1681110
Lynde Tan, C. Chai, F. Deng, Chunping Zheng, N. Drajati
ABSTRACT Several studies have been undertaken to develop instruments to measure English teachers’ TPACK, but few studies have measured English teachers’ TPACK to develop meaningful relationships among technology, content, and pedagogy in the context whereby literacy should be associated with a range of semiotic modes beyond the written language. The interactions with a wider range of texts across modes, media and contexts point to the need for an instrument that can measure English teachers’ TPACK in the context of teaching multimodal literacies. In this study, we investigated what factors and items were necessary for examining pre-service teachers’ TPACK in multimodal literacy teaching. The proposed TPACK instrument was validated with 220 pre-service teachers across three institutions in Indonesia, China, and Australia. The study shows that the proposed eight-factor instrument generally expressed acceptable validity and reliability and was appropriate for assessing pre-service teachers’ TPACK for multimodal literacies. Implications and further research are discussed with the aim of equipping pre-service teachers with the capabilities to integrate content, pedagogy, technology and understand the complex interdependence of contextually bound factors that influence their classroom readiness in teaching multimodal literacies.
已经开展了几项研究来开发测量英语教师TPACK的工具,但很少有研究测量英语教师的TPACK来开发技术、内容和教学法之间有意义的关系,在这种背景下,读写能力应该与书面语之外的一系列符号模式相关联。跨模式、媒体和语境与更广泛文本的互动表明,需要一种工具来衡量英语教师在多模式素养教学背景下的TPACK。在本研究中,我们探讨了在多模态读写教学中,职前教师的TPACK测评需要哪些因素和项目。提出的TPACK工具在印度尼西亚、中国和澳大利亚的三个机构的220名职前教师中进行了验证。研究表明,八因子量表的效度和信度基本可以接受,适用于评估职前教师的多模态读写能力。本文讨论了影响和进一步的研究,目的是使职前教师具备整合内容、教学法、技术的能力,并理解影响他们在多模态素养教学中课堂准备的环境约束因素之间复杂的相互依存关系。
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引用次数: 18
A gap in governance: acknowledging the challenges of organic ePortfolio implementation 治理上的差距:承认有机电子投资组合实施的挑战
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-10-02 DOI: 10.1080/09523987.2019.1682271
Louise Nagle, Michael O’ Connell, T. Farrelly
ABSTRACT The adoption and integration of ePortfolios into third level teaching and learning provide many benefits as well as challenges. In this article, we capture the perspectives of nine academics from across seven departments within a small Higher Education Institute (HEI) who integrated ePortfolios into their teaching. Through a series of semi-structured interviews, we gained insight into the experiences of academics as they implemented various ePortfolio technologies. What is particularly notable about these participants is that the use of ePortfolios had occurred in an organic manner, often with little or no “official” support. Although, many of these organic initiatives may herald an initial flurry of positive feedback coupled with enthusiasm; the study indicates that without adequate management and support of the planning and implementation of ePortfolios there can be negative outcomes. The major conclusion drawn is that without a comprehensive and appropriate policy framework the implementation of ePortfolios is likely to run into a series of challenges. These are: fear and resistance to ePortfolios; challenges faced by students using ePortfolios; and difficulties with the integration of the technology into teaching & learning strategies.
电子作品集在第三级教学中的采用和整合提供了许多好处和挑战。在这篇文章中,我们捕捉了来自一个小型高等教育学院(HEI)七个部门的九位学者的观点,他们将电子作品集整合到他们的教学中。通过一系列的半结构化访谈,我们深入了解了学术界在实施各种ePortfolio技术时的经验。这些参与者特别值得注意的是,电子投资组合的使用是以一种有机的方式发生的,通常很少或没有“官方”支持。虽然,许多这些有机倡议可能预示着最初的积极反馈和热情;研究表明,如果没有对电子投资组合的规划和实施进行充分的管理和支持,可能会产生负面结果。得出的主要结论是,如果没有一个全面和适当的政策框架,电子投资组合的实施可能会遇到一系列挑战。它们是:对电子投资组合的恐惧和抵制;学生使用电子作品集时面临的挑战;以及将技术整合到教学策略中的困难。
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引用次数: 9
“Nobody else organized”: teachers solving problems of practice in the Twitterblogosphere “没有其他人有组织”:教师在twitter博客圈中解决实践问题
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-10-02 DOI: 10.1080/09523987.2019.1681111
H. Risser, SueAnn Bottoms, C. Clark
ABSTRACT The purpose of this paper was to examine the relationship between the problems of practice teachers encounter and social media use. In this study seven teacher bloggers were interviewed about their professional use of blogs and Twitter. Data from the interviews were compared with data from teachers’ blogs and Twitter networks. Results indicated that each participant saw being able to choose which problem of practice on which they would work, as well as with whom they would work on these problems, as benefits of virtual networks.
摘要本研究旨在探讨实习教师遇到的问题与社交媒体使用之间的关系。在这项研究中,我们采访了7位博主教师,了解他们对博客和Twitter的专业使用情况。访谈数据与教师博客和Twitter网络的数据进行了比较。结果表明,每个参与者都认为能够选择他们将要解决的实践问题,以及他们将与谁一起解决这些问题,这是虚拟网络的好处。
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引用次数: 7
Community building in the MTBoS: Mathematics educators establishing value in resources exchanged in an online practitioner community mtbo中的社区建设:数学教育者在在线从业者社区中建立资源交换的价值
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-10-02 DOI: 10.1080/09523987.2019.1681105
J. Larsen, Christopher W. Parrish
ABSTRACT Mathematics educators are engaging in an online community referred to as the Math Twitter Blogosphere (MTBoS) to support their practices. Although studies indicate that educators who participate in professional online communities engage primarily in sharing and consuming resources, and in some cases also in building and maintaining professional relationships, it is unclear how they interpret these opportunities. This study explores the community building activities mathematics educators refer to when speaking about their engagement in the MTBoS and unpacks ways in which they value and establish value in the activities they refer to. Findings indicate that members of the MTBoS community refer to identifying and selecting resources frequently, that they value resources that are inspiring, relevant, and reliable, and that they establish values through identifying resources with attributes of specificity, like-mindedness, credibility, and through repeated exposure over time.
数学教育工作者正在参与一个被称为数学推特博客圈(MTBoS)的在线社区,以支持他们的实践。尽管研究表明,参与专业在线社区的教育工作者主要参与分享和消费资源,在某些情况下还参与建立和维护专业关系,但他们如何理解这些机会尚不清楚。本研究探讨了数学教育者在谈到他们参与mtbo时所指的社区建设活动,并揭示了他们在所指的活动中重视和建立价值的方式。研究结果表明,mtbo社区的成员经常提到识别和选择资源,他们重视鼓舞人心的、相关的和可靠的资源,他们通过识别具有特异性、志同道合、可信度的资源,并通过长期的反复接触来建立价值。
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引用次数: 4
Concept analysis of the theories used to develop educational podcasts 用于开发教育播客的理论概念分析
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-10-02 DOI: 10.1080/09523987.2019.1681107
Scott W. T. McNamara, C. Drew
ABSTRACT Research on educational podcasts’ impacts on learning has steadily increased in recent years. Within this research, several issues related to methodology in educational podcast research have been cited. These include lack of detail, lack of reporting reliability, and questionable validity of testing instruments. However, one the theoretical frameworks that guide podcast development processes have received minimal attention. To address the lack of attention to theoretical frameworks within the educational podcasting literature, this paper utilized a conceptual analysis to examine key theoretical frameworks that have been used in empirical studies of educational podcasts. By examining theoretical frameworks used within relevant research, this paper introduces the value of using applicable learning theories to guide podcast development. Three theoretical frameworks are discussed: (a) the Cognitive Theory of Multimedia Learning, (b) adult learning theories (e.g., andragogy theory), and (c) a combination of the two. The paper shows both the versatility of educational podcasts and the need for further examination of how different theoretical frameworks may underpin the development of podcasts across unique learning environments.
近年来,关于教育播客对学习影响的研究稳步增加。在本研究中,引用了几个与教育播客研究方法相关的问题。这些问题包括缺乏细节,缺乏报告可靠性,以及测试工具的有效性有问题。然而,指导播客开发过程的理论框架之一却很少受到关注。为了解决教育播客文献中对理论框架缺乏关注的问题,本文利用概念分析来检查已用于教育播客实证研究的关键理论框架。通过对相关研究中使用的理论框架的考察,本文介绍了应用学习理论指导播客发展的价值。本文讨论了三个理论框架:(a)多媒体学习的认知理论,(b)成人学习理论(如两性学理论),以及(c)两者的结合。这篇论文既展示了教育播客的多功能性,也展示了进一步研究不同理论框架如何在独特的学习环境中支持播客发展的必要性。
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引用次数: 10
A multifaceted students’ performance assessment framework for motion-based game-making projects with Scratch 一个多方面的学生的表现评估框架,基于运动的游戏制作项目与Scratch
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-07-03 DOI: 10.1080/09523987.2019.1669876
Ioannis Altanis, S. Retalis
ABSTRACT In the last few years, engaging students to create digital games has been a pole of attraction for many teachers and researchers, resulting in highly positive learning experiences and promoting their thinking skills, e.g., programming and computational thinking (CT) skills. Researchers have already stated about the need for further research not only around the evaluation techniques and tools of the quality of these complex educational interventions, but mainly about ways to ease the assessment of students’ performance from multiple perspectives with authenticity. This paper contributes to proposing a multifaceted assessment framework of the degree of students’ acquisition of multiple skills, when they get involved in digital motion-based touchless game-making course-projects with the MIT Scratch tool. The results of its implementation during a pilot study with computer science undergraduate students, which are presented, highlight the positive effects of combining and extending various assessment techniques and tools to draw holistic conclusions about students’ higher skills including computational and spatial thinking skills.
在过去的几年里,吸引学生创造数字游戏已经成为许多教师和研究人员的一个极具吸引力的因素,产生了非常积极的学习体验,并促进了他们的思维技能,例如编程和计算思维(CT)技能。研究人员已经指出,不仅需要围绕这些复杂教育干预的质量评估技术和工具进行进一步的研究,而且主要需要研究如何从多个角度真实地评估学生的表现。本文提出了一个多方面的评估框架,评估学生在使用MIT Scratch工具参与基于数字动作的非接触式游戏制作课程项目时获得多种技能的程度。在一项针对计算机科学本科生的试点研究中,其实施结果显示,结合和扩展各种评估技术和工具,对学生的高级技能(包括计算和空间思维技能)得出整体结论,具有积极作用。
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引用次数: 8
What learning analytics can learn from students as partners 学习分析学可以从作为合作伙伴的学生身上学到什么
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-07-03 DOI: 10.1080/09523987.2019.1669883
Mollie Dollinger, J. Lodge
ABSTRACT The growing practice of students as partners (SaP) has sparked numerous conversations in higher education about the roles students do and should play in shaping the future. SaP scholars contend that by engaging with students in meaningful partnership, underpinned by values such reciprocity, students can have deeper and more meaningful learning experiences. Similar in this goal, the field of learning analytics also strives to create deeper and more meaningful learning experiences for students, however, the current approach differs. Students and other stakeholders such as teachers are rarely part of the process in learning analytics, and this divide, and lack of communication, between designers and users, has led to several critical issues in the area. Therefore, this paper will discuss three ongoing issues within learning analytics and draw on SaP values and guiding principles, such as reciprocity, emphasis on the process, and shared responsibility to question the current way learning analytics perceives students. By arguing for a change in perspective and the adoption of SaP in learning analytics, we will further add on growing literature about the importance of universities to become transparent and collaborative communities.
越来越多的学生作为合作伙伴(SaP)的实践在高等教育中引发了关于学生在塑造未来中所扮演的角色和应该扮演的角色的大量讨论。SaP学者认为,通过与学生建立有意义的伙伴关系,以这种互惠的价值观为基础,学生可以获得更深入、更有意义的学习经历。与此目标类似,学习分析领域也致力于为学生创造更深入、更有意义的学习体验,然而,目前的方法不同。学生和其他利益相关者(如教师)很少参与学习分析的过程,设计师和用户之间的这种分歧和缺乏沟通导致了该领域的几个关键问题。因此,本文将讨论学习分析中正在进行的三个问题,并借鉴SaP价值观和指导原则,如互惠、强调过程和共同责任,以质疑学习分析当前对学生的看法。通过争论视角的改变和在学习分析中采用SaP,我们将进一步增加关于大学成为透明和协作社区的重要性的文献。
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引用次数: 6
Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology 基于游戏的虚拟现实考古入门教学环境中动机支持与游戏特征的关系
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-07-03 DOI: 10.1080/09523987.2019.1669946
L. Shackelford, Wenhao David Huang, Alan B. Craig, Cameron Merrill, Danying Chen
ABSTRACT Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed relationships between learners’ motivational processing and perceived game features in a VR learning environment for delivering introductory archaeology content to college students. The first part of the study adopted the complementary concurrent mixed-method design, which applied qualitative results to clarify quantitative findings to delineate motivational support perceived by 40 participants. The second part employed quantitative survey data only from the same sample to reveal perceived game features and relationships between motivational support and game features. Findings suggest that learners’ motivational processing was supported by the Confidence and Satisfaction components of the ARCS motivational design model. Additionally, not all motivational components were supported by perceived game features according to multiple regression analyses. The discussion of the findings is focused on in what areas and to what extent multimedia-rich VR elements might compete with game-based learning in the same learning environment for learners’ limited cognitive and behavioral learning capacities.
虚拟现实(VR)和基于游戏的学习策略很少与关注动机加工一起被研究。缺乏对基于VR游戏的学习动机支持的理解阻碍了这种环境的设计,无法有效和高效地支持预期的学习过程。该研究揭示了在向大学生传授考古学入门内容的VR学习环境中,学习者的动机加工与感知到的游戏特征之间的关系。研究的第一部分采用互补并行混合方法设计,用定性结果澄清定量结果来描述40名参与者感知到的动机支持。第二部分仅使用来自同一样本的定量调查数据来揭示感知游戏功能以及动机支持与游戏功能之间的关系。研究结果表明,学习者的动机加工受到ARCS动机设计模型的信心和满意成分的支持。此外,根据多元回归分析,并非所有动机成分都受到感知游戏功能的支持。对研究结果的讨论主要集中在在哪些领域,以及在多大程度上,在相同的学习环境中,多媒体丰富的VR元素可能与基于游戏的学习竞争,以满足学习者有限的认知和行为学习能力。
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引用次数: 9
A review of research on machine learning in educational technology 教育技术中机器学习的研究综述
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-07-03 DOI: 10.1080/09523987.2019.1669875
Ceren Korkmaz, A. Correia
ABSTRACT The purpose of this review is to investigate the trends in the body of research on machine learning in educational technologies, published between 2007 and 2017. The criteria for article selection were as follows: (1) study on machine learning in educational/learning technologies, (2) published between 2007–2017, (3) published in a peer-reviewed outlet, and (4) an empirical study, literature review, or meta-analysis. Eighty-nine articles were chosen, after the first round of the article selection process. Through a second look at the articles, fifteen articles that did not match the criteria were eliminated. After the close examination of the seventy-four articles, certain demographical and thematic trends emerged. The top contributors to the body of research were Taiwan and the United States while the most productive year was 2017. The most utilized machine learning methods were vectors and decision trees. Commonly researched areas, on the other hand, were automation, cognitive process assessment, prediction, intelligent tutoring systems, and opportunities and challenges in the use of big data & learning analytics. Recommendations for future research focus on expanding geographical diversity, incorporating Bayesian and fuzzy logic methods more in educational machine learning work.
本综述的目的是调查2007年至2017年间发表的教育技术中机器学习研究的趋势。文章选择的标准如下:(1)关于教育/学习技术中的机器学习的研究,(2)发表于2007-2017年之间,(3)发表于同行评议的渠道,(4)实证研究、文献综述或元分析。经过第一轮文章评选,共有89篇文章入选。通过对文章的第二次检查,15篇不符合标准的文章被淘汰了。在仔细审查了74条之后,出现了某些人口和专题趋势。研究领域贡献最大的是台湾和美国,而产出最高的年份是2017年。最常用的机器学习方法是向量和决策树。另一方面,常见的研究领域是自动化、认知过程评估、预测、智能辅导系统,以及使用大数据和学习分析的机遇和挑战。对未来研究的建议侧重于扩大地理多样性,在教育机器学习工作中更多地结合贝叶斯和模糊逻辑方法。
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引用次数: 24
Connected learning with media tools in kindergarten: an illustrative case 幼儿园使用媒体工具进行关联学习:一个说明性案例
IF 1.8 Q2 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2019-07-03 DOI: 10.1080/09523987.2019.1669877
Henriikka Vartiainen, Teemu Leinonen, Saara Nissinen
ABSTRACT Connected learning is claimed to support children to connect their formal learning with wider social network and media tools in an interest-driven and inquiry-oriented manner. In a formal context there are few successful implementations of connected learning. This study explores how a kindergarten community of 8 adults and 42 children, equipped with digital media tools, organized connected learning as sociocultural phenomena and inquiry learning. With an ethnographic approach, unstructured interviews and multimedia portfolios provided data for deductive content analysis. The results indicate that meaningful objects of inquiry were found though the children’s own discoveries with media tools used in forest trips. The social capital and the children’s own funds of knowledge were harnessed with iPads and a trail camera, installed to capture wildlife. Precisely, the trail camera use and the resulting images mediated connections with parents and grandparents, outside experts, and peers. Children were actively naming, classifying, and categorizing the trail camera data, and also searching, evaluating, and applying new information. Children were also creating, sharing, and openly publishing their own insights that drew on a unique mix of meaning-making resources and media tools. The results can be used in the learning design of early-childhood education and care.
关联学习据称支持儿童以兴趣驱动和探究导向的方式将他们的正式学习与更广泛的社会网络和媒体工具联系起来。在正式的环境中,很少有成功的连接学习实现。本研究探讨了一个由8名成人和42名儿童组成的幼儿园社区,在配备数字媒体工具的情况下,如何组织作为社会文化现象的关联学习和探究性学习。采用人种学方法,非结构化访谈和多媒体组合为演绎内容分析提供了数据。结果表明,通过在森林旅行中使用的媒体工具,孩子们通过自己的发现发现了有意义的探究对象。社会资本和孩子们自己的知识储备被ipad和跟踪摄像机利用起来,用来捕捉野生动物。确切地说,跟踪相机的使用和由此产生的图像调解了与父母、祖父母、外部专家和同龄人的联系。孩子们积极地命名、分类和分类跟踪相机数据,也搜索、评估和应用新的信息。孩子们也在创造、分享和公开发表他们自己的见解,这些见解利用了创造意义的资源和媒体工具的独特组合。研究结果可用于幼儿教育与护理的学习设计。
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引用次数: 11
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Educational Media International
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