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A structural analysis of frontal car styling 汽车正面造型的结构分析
4区 艺术学 0 ART Pub Date : 2023-09-28 DOI: 10.1080/14606925.2023.2259239
Ümit Bayırlı
AbstractThe visual appearance of the products is a significant factor that defines their characteristics. As one of the most significant artefacts associated with characters and pareidolia, cars and car faces are the subject of the study. Previous studies state that car faces are likened to animal and human faces, and therefore personal characteristics are attributed to them. However, they have fallen short in identifying design languages that cause cars to be perceived as such. In that sense, this study presents a structural analysis of 27 automobile faces in which patterns were identified and the resulting design languages were compared with the manufacturers’ definitions. The results show a correlation between rounded headlights and flattened grills with a plain character, and inclined quadrilateral or triangular headlights, bulky grills, and cut lamps with a dynamic and confident character. Furthermore, design trends for car faces from the 2000s to the 2020s were presented.Keywords: Car facestructural analysisindustrial designheadlightsgrills Disclosure statementNo potential conflict of interest was reported by the author.Additional informationNotes on contributorsÜmit BayırlıÜmit Bayırlı is an Assistant Proffessor at Pamukkale University in the department of Industrial Design. He received a Ph.D. from the Middle East Technical University Department of Industrial Design. His research interests can be listed as design education, design methods and design fiction.
摘要产品的视觉外观是决定产品特性的重要因素。作为与人物和幻想性视错觉相关的最重要的人工制品之一,汽车和汽车面孔是本研究的主题。先前的研究表明,汽车的面孔与动物和人类的面孔相似,因此它们具有个人特征。然而,他们在识别导致汽车被视为汽车的设计语言方面做得不够。从这个意义上说,本研究对27个汽车面进行了结构分析,其中识别了模式,并将结果设计语言与制造商的定义进行了比较。结果表明,圆形大灯和扁平格栅与倾斜四边形或三角形大灯、笨重格栅和切割灯之间存在相关性,具有动态和自信的特征。此外,还介绍了从2000年到2020年的汽车外观设计趋势。关键词:车身结构分析工业设计大灯格栅披露声明作者未报告潜在利益冲突。关于contributorsÜmit BayırlıÜmit Bayırlı的说明是Pamukkale大学工业设计系的助理教授。他获得中东技术大学工业设计系博士学位。主要研究方向为设计教育、设计方法和设计小说。
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引用次数: 0
Designing for people you can’t meet: Persuasive design to nurture seniors’ participation in community services during the COVID-19 pandemic 为你不认识的人设计:在COVID-19大流行期间,有说服力的设计培养老年人参与社区服务
4区 艺术学 0 ART Pub Date : 2023-09-26 DOI: 10.1080/14606925.2023.2259240
Mingzhu Li, Miso Kim, Liqing Huang, Houjiang Liu
AbstractDuring the COVID-19 pandemic, seniors were required to strictly isolate themselves, as the disease affects them disproportionately. Simultaneously, seniors had particular difficulty adjusting to the new reality because they had little experience using digital technologies. This paper presents a service design project implemented to alleviate the social isolation in senior homes during the pandemic. The team utilized a persuasive design strategy to create a six-step service design process with three cycles to nurture the participation of senior residents and facilitate coproduction. The outcome included technology education, communication channels, art events, and tools to support staff in continuing to coproduce the services.Keywords: Design for seniorsCOVID-19 and designservice designservice coproductionpersuasive designdesign for participation Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsMingzhu LiDr. Mingzhu Li is an associate professor in the Department of Industrial Design at Jiangsu University.Miso KimDr. Miso Kim is an associate professor in the Department of Art + Design at Northeastern University.Liqing HuangLiqing Huang is an associate professor in the Department of Industrial Design at Jiangsu University.Houjiang LiuHoujiang Liu is a design researcher at the Center for Design at Northeastern University.
在新冠肺炎大流行期间,老年人被要求严格隔离,因为这种疾病对他们的影响很大。同时,老年人特别难以适应新的现实,因为他们几乎没有使用数字技术的经验。本文介绍了一项服务设计项目,以减轻大流行期间养老院的社会隔离。团队采用了有说服力的设计策略,创建了六个步骤的服务设计过程,分为三个周期,以培养老年居民的参与并促进合作生产。成果包括技术教育、沟通渠道、艺术活动和工具,以支持员工继续共同提供服务。关键词:老年设计;新型冠状病毒病;设计服务;设计服务合作;作者简介:李明珠李明珠,江苏大学工业设计系副教授。味噌KimDr。Miso Kim是美国东北大学艺术与设计系副教授。黄丽清,江苏大学工业设计系副教授。刘厚江,东北大学设计中心设计研究员。
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引用次数: 0
Body map image coding to support wearable design for skin-to-skin contact 身体地图图像编码,支持皮肤接触的可穿戴设计
4区 艺术学 0 ART Pub Date : 2023-09-26 DOI: 10.1080/14606925.2023.2257559
Crystal Compton, Abigail Clarke-Sather, Jessica L. Ridgway, Lindsay Naylor
AbstractPeople place tools on their bodies during daily activities that impact their health and safety. Mapping the locations of this equipment and evaluating the appropriateness of these locations can aid people to achieve their goals. This paper considers the location of equipment, life support systems such as ventilation tubing and intravenous lines, on the human body during kangaroo care in hospitals. Kangaroo care (KC) is skin-to-skin contact between infants and adult caregivers, which dramatically improves health outcomes for both. This research provides information useful for design to support safe KC in the Neonatal Intensive Care Unit (NICU). Assessment of 100 images from a Google Image search conducted on May 19, 2021, using the search text ‘NICU kangaroo care tubes’ was undertaken. An expert NICU nurse verified that tube location followed best practices. This method documents human-body-tool interaction for improved safety and functioning across contexts.Keywords: Body mappingimage analysisuser-centered designwearable designkangaroo care Disclosure statementNo potential conflict of interest was reported by the author(s). The data that support the findings of this study are available from the corresponding author upon reasonable request.Additional informationFundingThis work was supported by M® Global under the Sustainable Development Goals Initiative Rapid Response Grants Program 2020. Notes on contributorsCrystal ComptonCrystal Compton is a Senior Mechanical (Soft Systems/Textile) Engineer at Flex. She received her PhD from the University of Minnesota – Twin Cities focusing on Wearable Technology, E-textiles, and Human Factors and Ergonomics.Abigail Clarke-SatherAbigail Clarke-Sather (she/her) is an Associate Professor Mechanical & Industrial Engineering department at the University of Minnesota Duluth. Dr. Clarke-Sather welcomes collaborations on real-world applications in smart wearables, engineering sustainable development, sustainability life cycle assessment and textile recycling through her research lab, the Applied Sustainable Product Innovation and Resilient Engineering (ASPIRE) Lab.Jessica L. RidgwayJessica L. Ridgway is an associate professor at Florida State University, in the Retail Entrepreneurship program in the Jim Moran College of Entrepreneurship. Her research interests include designing with technology, creative/textile print design, and functional designs for NICU environments and breastfeeding.Lindsay NaylorLindsay Naylor (she/her) is Associate Professor in the Department of Geography & Spatial Sciences at the University of Delaware in the United States and is the co-facilitator of the Embodiment Lab. She works on the multi-sited ‘geo’ of geopolitics and examines how it is written across space, place, and bodies. She draws from frameworks in feminist geopolitics, decolonial philosophy, and diverse economies to ground action-oriented research. Dr. Naylor publishes on fair trade among other food and agriculture relat
摘要人们在日常活动中使用的工具会影响他们的健康和安全。绘制这些设备的位置并评估这些位置的适当性可以帮助人们实现他们的目标。本文考虑了医院袋鼠式护理中设备、生命支持系统(如通气管和静脉注射管)在人体上的位置。袋鼠式护理(KC)是婴儿和成人看护人之间的肌肤接触,它极大地改善了双方的健康状况。本研究为支持新生儿重症监护病房(NICU)安全KC的设计提供了有用的信息。对2021年5月19日进行的谷歌图像搜索中的100张图像进行评估,搜索文本为“NICU袋鼠护理管”。一位新生儿重症监护室的专家护士证实,管子的位置遵循了最佳做法。该方法记录了人体-工具的交互作用,以提高安全性和跨环境的功能。关键词:人体测绘图像分析以用户为中心设计可穿戴设计袋鼠护理披露声明作者未报告潜在利益冲突。支持本研究结果的数据可根据通讯作者的合理要求提供。本研究由M®Global在2020年可持续发展目标倡议快速反应资助计划下提供支持。crystal Compton是Flex的高级机械(软系统/纺织)工程师。她在明尼苏达大学双城分校获得博士学位,专注于可穿戴技术,电子纺织品,人类因素和人体工程学。Abigail Clarke-Sather(她/她)是明尼苏达大学德卢斯分校机械与工业工程系副教授。Clarke-Sather博士欢迎通过她的研究实验室——应用可持续产品创新和弹性工程(ASPIRE)实验室,在智能可穿戴设备、工程可持续发展、可持续生命周期评估和纺织品回收等实际应用领域开展合作。Jessica L. Ridgway是佛罗里达州立大学吉姆莫兰创业学院零售创业项目的副教授。她的研究兴趣包括技术设计,创意/纺织品印花设计,以及新生儿重症监护病房环境和母乳喂养的功能设计。Lindsay Naylor(她/她)是美国特拉华大学地理与空间科学系的副教授,也是Embodiment Lab的共同主持者。她研究地缘政治的多地点“地理”,并研究它是如何在空间、地点和身体上书写的。她从女权主义地缘政治、去殖民主义哲学和多样化经济的框架中汲取灵感,开展以行动为导向的研究。Naylor博士在其他食品和农业相关主题中发表了公平贸易,她是获奖书籍《公平贸易叛军:恰帕斯州的咖啡生产和自治斗争》的作者。
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引用次数: 0
Temporalities of a DIY biocomposite through material exploration 通过材料探索DIY生物复合材料的时效性
4区 艺术学 0 ART Pub Date : 2023-09-19 DOI: 10.1080/14606925.2023.2257534
Deniz Tümerdem, Leman Figen Gül
AbstractThe paper aims to unravel a do-it-yourself biocomposite’s relationship with time and its various implications from a theoretical standpoint. The study derives from shrinkage & warpage behaviour of bioplastics which are regarded as obstacles, especially in mass production. Controllable within tolerance, these inherent behaviours are proposed as a production method to design non-Euclidean bioplastic surfaces. Temporal by nature; the wooden frame-based biocomposite warps and finds its form over time and eventually biodegrades. This paper first introduces materials’ time in relation to polymers & biopolymers as a manifestation of the future by drawing attention to the nonlinear relationship between materials, authorship, and architecture. Secondly, parallels between recipes’ time and the openness of the future are emphasised. Thirdly, experiments’ time is discussed regarding the ‘artisan phase’ of crafting materials and heterogeneity. Lastly, building on an ecological realist view and with deep time thinking, the crisis’ time is considered as an opportune time to propose sustainable strategies.Keywords: DIY materialscrafting materialsbioplasticsbio-based materialsbiocompositetemporalitymaterials experienceDIY bioplasticseco-design Disclosure statementNo potential conflict of interest was reported by the author(s).Additional informationNotes on contributorsDeniz TümerdemDeniz Tümerdem received her bachelor’s degree in architecture & landscape architecture from Istanbul Technical University in 2010. She holds a master’s in advanced architecture degree from the Institute for Advanced Architecture of Catalonia where her research line focused on Digital Tectonics (2011-12). She is a PhD candidate at Istanbul Technical University in the Architectural Design Computing Program. Her current research focuses on material-based design and bio-based material research and design.Leman Figen GülDr. Leman Figen Gül is a Professor of Architecture in the Department of Architecture and Architectural Design Computing Program at Istanbul Technical University since 2014. She completed her PhD in Architecture at the Key Centre of Design Computing and Cognition at the University of Sydney in 2007. Her research interests include parametric design and fabrication technologies, game and serious games, the use of virtual-world technology in the construction industry, virtual environments, augmented reality, artificial intelligence as design assistance, navigation, human design behaviour, collaborative design and cognitive design studies.
摘要:本文旨在从理论的角度揭示自制生物复合材料与时间的关系及其各种含义。该研究源于生物塑料的收缩和翘曲行为,这被认为是大规模生产的障碍。在公差范围内可控,这些固有行为被提出作为设计非欧几里得生物塑料表面的生产方法。暂时的:本质上暂时的;木质框架为基础的生物复合材料随着时间的推移会扭曲并形成形状,最终会被生物降解。本文首先介绍了材料的时间与聚合物和生物聚合物的关系,通过关注材料、作者和建筑之间的非线性关系来表现未来。其次,强调食谱的时代与未来的开放性之间的相似之处。第三,实验的时间是关于制作材料的“工匠阶段”和异质性的讨论。最后,基于生态现实主义的观点和深刻的时间思考,认为危机时期是提出可持续发展战略的时机。关键词:DIY材料;雕刻材料;生物塑料;生物基材料;deniz t merdemdeniz t merdem于2010年在伊斯坦布尔技术大学获得建筑与景观设计学士学位。她拥有加泰罗尼亚高级建筑研究所高级建筑硕士学位,她的研究方向是数字构造(2011-12)。她是伊斯坦布尔技术大学建筑设计计算专业的博士研究生。目前主要研究方向为基于材料的设计和基于生物材料的研究与设计。Leman Figen gdr。Leman Figen g, 2014年起担任伊斯坦布尔技术大学建筑与建筑设计计算专业教授。她于2007年在悉尼大学设计计算与认知重点中心完成了建筑学博士学位。她的研究兴趣包括参数化设计和制造技术、游戏和严肃游戏、虚拟世界技术在建筑行业的应用、虚拟环境、增强现实、人工智能作为设计辅助、导航、人类设计行为、协作设计和认知设计研究。
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引用次数: 1
Immersive 2D versus 3D: how does the form of virtual reality inspirational stimuli affect conceptual design? 沉浸式2D与3D:虚拟现实激励形式如何影响概念设计?
IF 1 4区 艺术学 0 ART Pub Date : 2023-09-04 DOI: 10.1080/14606925.2023.2248815
Chunlei Chai, Xiyuan Zhang, Qing Chai, Yang Yin, Wenan Li, Jinlei Shi, Hao Fan, Xinnan Liu, Deyin Zhang, Ning Zou
Abstract This study investigates a new form of inspirational stimuli deployed in virtual reality (VR) and utilizes them in conceptual design. Compared with prior research that directly embedded 2D inspirational materials in an immersive VR space (immersive 2D), we built completely stereoscopic inspirational stimuli therein (immersive 3D) and allowed designers to generate schemes that could interact with the content of immersive 3D. The impact of expanding the dimensionality was uncovered through a comparative experiment focusing on three aspects: semantic perception, design behaviour, and emotional response. The results showed that immersive 3D stimuli encouraged designers to perceive higher-level abstract semantics, increased the frequency and duration of their observation on inspirational stimuli and affective expression behaviours, and promoted more positive emotions, which all contributed to the novelty and feasibility of design outcomes.
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引用次数: 0
The relationship between design criticism and society in modern China: A case study of the Nanyang Industrial Exposition 中国现代设计批评与社会的关系——以南洋工业博览会为例
IF 1 4区 艺术学 0 ART Pub Date : 2023-09-03 DOI: 10.1080/14606925.2023.2225708
Shaorong Ji
Abstract Based on the context of the political, economic, cultural, and technological environment of modern Chinese society, this study adopts the approach of critical discourse analysis to elucidate the social meanings produced by the design criticism texts in the Nanyang Industrial Exposition and the dialectical relationship between the texts and the social structure. Based on an analysis of 66 articles on design criticism and 70 articles on social context published between 1908 and 1930, three main points are proposed in this study. First, critics should discuss design in a broader social context to relate the design to production, consumption, and people’s everyday lives. Second, any public area that encourages ‘conversation’ can serve as a platform for design criticism. Third, critical writing should not be limited by genre, as it should be presented to readers in any form that provokes thought.
摘要本研究以中国现代社会的政治、经济、文化、技术环境为背景,采用批评话语分析的方法,阐释南洋工业博览会设计批评文本所产生的社会意义,以及文本与社会结构的辩证关系。在分析1908年至1930年间发表的66篇关于设计批评的文章和70篇关于社会背景的文章的基础上,本研究提出了三个要点。首先,评论家应该在更广泛的社会背景下讨论设计,将设计与生产、消费和人们的日常生活联系起来。其次,任何鼓励“对话”的公共区域都可以作为设计批评的平台。第三,批判性写作不应受到体裁的限制,因为它应该以任何激发思考的形式呈现给读者。
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引用次数: 0
Turning inwards for change – The role of inner conditions in transformative co-design 向内寻求改变——内在条件在变革性协同设计中的作用
IF 1 4区 艺术学 0 ART Pub Date : 2023-08-30 DOI: 10.1080/14606925.2023.2247272
Kirsi Hakio, Tuuli Mattelmäki
Abstract The transformation towards eco-social sustainability is an important issue for many of us. Those involved in transformative activities often undergo continual processes of self-reflection, enhancing their awareness and capabilities. This paper focuses on co-design with transformative aims and on processes for which the ability and willingness of individuals to shift their perspectives and adopt new roles and practices is central. It looks at the ways in which we can nurture the interconnectedness of internal and external change by revisiting existing design practices that are complemented by awareness-based system change. The paper contributes to the discussions on the inner conditions in transformative co-design through three perspectives: empathy and relating, self-awareness in co-design, and experiencing connectedness. Transformative processes are not easy. Therefore, we need to pay more strategic attention to inner conditions if we are to increase the transformative potential of design to cultivate eco-social change.
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引用次数: 0
Design with change 变化设计
IF 1 4区 艺术学 0 ART Pub Date : 2023-08-24 DOI: 10.1080/14606925.2023.2249368
L. Valentine
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引用次数: 0
Constructing the affectiveness and aesthetics of touch through shape-changing fashion and textiles 通过改变形状的时装和纺织品构建触觉的情感和美学
IF 1 4区 艺术学 0 ART Pub Date : 2023-08-02 DOI: 10.1080/14606925.2023.2242092
Xinyi Huang
Abstract This ongoing PhD study aims to explore the potential of shape-changing fashion and textiles for aesthetic haptic interaction and affective soma experiences using Research through Design methodology. The research has progressed through multiple workshops and design projects, with each one building upon the previous findings and contributing to the ongoing work. Design strategies and toolkits are developed to accommodate various interaction modalities, soma experiences, haptic patterns, and use contexts. Preliminary results show the potential of translating affective haptic experiences into fashion and textile design languages. It also contributes to the development of textile-craft-based shape-changing methods for hand-held tactile textile installation and body-worn haptic wearables design to generate engaging experiences. In the future study, I will verify the effectiveness of the developed design toolkits through workshops by engaging design students, thus preparing the study’s outcomes for broader dissemination.
摘要这项正在进行的博士研究旨在利用“设计研究”方法,探索改变形状的时尚和纺织品在审美触觉互动和情感躯体体验方面的潜力。这项研究通过多个研讨会和设计项目取得了进展,每一个研讨会和项目都以之前的发现为基础,为正在进行的工作做出了贡献。开发了设计策略和工具包,以适应各种互动模式、躯体体验、触觉模式和使用环境。初步结果显示了将情感触觉体验转化为时尚和纺织品设计语言的潜力。它还有助于开发基于纺织工艺的形状改变方法,用于手持式触觉纺织装置和贴身触觉可穿戴设备的设计,以产生引人入胜的体验。在未来的研究中,我将通过研讨会,让设计专业的学生参与进来,验证开发的设计工具包的有效性,从而为更广泛的传播做好研究结果的准备。
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引用次数: 0
Informal learning in architectural education through sociomaterial approaches: Towards a network-based pedagogy in design education 从社会物质方法看建筑教育中的非正式学习:走向设计教育中的网络教育
IF 1 4区 艺术学 0 ART Pub Date : 2023-07-26 DOI: 10.1080/14606925.2023.2238356
Barak Pelman, Amit R. Zoran
Abstract Most ethnographic research on architectural education focuses on formal teaching events. It mainly analyses meetings between students and teachers in tutorial sessions, design reviews, and formal presentations. Architectural knowledge, however, is also acquired informally between formal academic sessions. This study focuses on informal design-learning processes within formal architecture academic courses. Our data were collected during eight months of ethnographic study in an immersive masters-level architecture programme. We analysed our data using a macro-level inductive methodology and interpreted our findings using a sociomaterial theoretical approach. This paper offers two types of contributions. Theoretically, it contributes to our understating of informal learning processes in architectural education by demonstrating how different actor network compositions and dynamics affect informal learning. Pedagogically, it re-evaluates the role of the design instructor within a broader context of actors working together to produce knowledge and develops a network approach to design education.
摘要建筑教育的人种学研究大多集中在正式的教学事件上。它主要分析学生和老师在辅导课程、设计评审和正式演示中的会面。然而,建筑知识也是在正式学术会议之间非正式获得的。本研究的重点是正式建筑学术课程中的非正式设计学习过程。我们的数据是在一个沉浸式大师级建筑项目中进行的八个月的民族志研究中收集的。我们使用宏观层面的归纳方法分析了我们的数据,并使用社会物质理论方法解释了我们的发现。本文提供了两种类型的贡献。从理论上讲,它通过展示不同的参与者网络组成和动态如何影响非正式学习,有助于我们理解建筑教育中的非正式学习过程。在教育学上,它在更广泛的参与者合作产生知识的背景下重新评估设计讲师的角色,并发展了设计教育的网络方法。
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引用次数: 0
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