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Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience 融合物理和虚拟现实之间的差距:一项关于设计道具在创造更身临其境的虚拟体验中的作用的试点研究
IF 1 4区 艺术学 0 ART Pub Date : 2023-05-24 DOI: 10.1080/14606925.2023.2215420
Noha Fouad, G. Bingham, L. Dean
Abstract Virtual Reality (VR) technologies have gained momentum in various fields, including art and design, where it plays a significant role in modelling, prototyping, and testing. However, most VR headsets offer only visual and auditory inputs, leaving other senses unintrigued. This study has two objectives: First, to investigate whether a physical prop can create a more immersive experience. Second, to establish the relationship between the physical prop and memory retention of the virtual experience. Two VR rollercoaster conditions were created: one where participants simply sat on a chair, and another where they were secured in with a harness. Various qualitative and quantitative data collection methods were used, including physiological, observational, and self-reporting techniques. Biosensors were used to measure heart rate, breathing rate, skin conductance and brain activity, in addition to a survey. Early results confirm a positive correlation, with varying degrees, between the use of props in immersion and memory retention.
虚拟现实(VR)技术已经在包括艺术和设计在内的各个领域获得了发展势头,它在建模、原型设计和测试中发挥着重要作用。然而,大多数VR头显只提供视觉和听觉输入,而对其他感官没有兴趣。这项研究有两个目的:第一,调查实体道具是否能创造更沉浸式的体验。第二,建立虚拟体验的物理支撑与记忆保留之间的关系。他们创造了两种虚拟现实过山车环境:一种是参与者简单地坐在椅子上,另一种是用安全带固定住。使用了各种定性和定量数据收集方法,包括生理、观察和自我报告技术。除了一项调查外,生物传感器还被用来测量心率、呼吸频率、皮肤电导和大脑活动。早期的研究结果证实,在沉浸式学习中道具的使用与记忆保持之间存在不同程度的正相关关系。
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引用次数: 1
Enhancing brand consistency via integration of emotional graphic design and cloud service interface system 通过情感图形设计和云服务接口系统的集成来增强品牌一致性
IF 1 4区 艺术学 0 ART Pub Date : 2023-05-10 DOI: 10.1080/14606925.2023.2210780
Xue Gong
Overview Cloud service systems have emerged as critical services for digital storage. In the field of cloud service branding, effective construction of branding is carried out through the intersection of the emotional design process and an interface system. This research into cloud service branding design employs a new branding emotion framework and incorporated the digital BrandUX to address the work of emotional design and Cloud Service Interface (CSI). This doctoral research takes this framework to test the emotional design features that affect user interface quality. The aim is to identify potential improvements to the cloud service brand consistency. The results of this paper are anticipated to transform cloud service brand recognition into a visual symbol that effectively evokes positive emotions in users. Next, this study contributes to the mitigation of the perceptual gap between designers and users, which enhances audience recognition and trust towards cloud service branding.
概述云服务系统已成为数字存储的关键服务。在云服务品牌领域,通过情感设计过程和界面系统的交叉,进行品牌的有效构建。云服务品牌设计研究采用了一种新的品牌情感框架,并结合了数字BrandUX来解决情感设计和云服务接口(CSI)的工作。这项博士研究采用这个框架来测试影响用户界面质量的情感设计特征。其目的是确定云服务品牌一致性的潜在改进。本文的研究结果有望将云服务品牌识别转化为有效唤起用户积极情绪的视觉符号。接下来,本研究有助于缓解设计师和用户之间的感知差距,从而增强受众对云服务品牌的认可和信任。
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引用次数: 0
Changing design: designing change 改变设计:设计改变
IF 1 4区 艺术学 0 ART Pub Date : 2023-04-28 DOI: 10.1080/14606925.2023.2207236
L. Valentine
and Meri Virta offer an articulate up-to-date exploration of design and what it is. They discuss how public sector administration understands, misunderstands
和Meri Virta提供了一个清晰的最新的设计探索和它是什么。他们讨论公共部门管理是如何理解、误解的
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引用次数: 0
‘Documentation-in-action’ in craft and design practice: Reflection on social organisation and prevailing tradition in the birdcage craft village in Indonesia 工艺和设计实践中的“行动中的文件”:对印尼鸟笼工艺村社会组织和主流传统的反思
IF 1 4区 艺术学 0 ART Pub Date : 2023-04-19 DOI: 10.1080/14606925.2023.2201489
P. Malasan, Meirina Triharini, M. Ihsan
Abstract Previous research on collaboration activities between designers and craftsmen has been frequently carried out. Starting from its focus on developing craft products aligning with the market needs, efforts to investigate mutual learning processes between designers and crafts in their everyday life, to the investigation of the co-designing process in making craft products. However, previous research has merely focused on the micro-scale activities without attending to the sociocultural influences surrounding the craft and design practices. Therefore, in this paper, we delve into the collaborative activities of the crafters and a designer in one of the biggest birdcage-maker villages in West Java Province, Indonesia, and look at the social infrastructure that supports the daily activities of the birdcage crafters in influencing design directions. We also investigate how the traditions that exist in the everyday life of craftsmen can persistently challenge and impact the process of collaboration, design, and innovation produced by craftsmen and designers.
摘要以往关于设计师和工匠之间合作活动的研究经常进行。从专注于开发符合市场需求的工艺产品开始,努力调查设计师和工艺在日常生活中的相互学习过程,到调查工艺产品的共同设计过程。然而,以往的研究仅关注微观活动,而没有关注工艺和设计实践的社会文化影响。因此,在本文中,我们深入研究了印尼西爪哇省最大的鸟笼制造村之一的工艺人员和设计师的合作活动,并考察了支持鸟笼工艺人员日常活动影响设计方向的社会基础设施。我们还调查了工匠日常生活中存在的传统如何持续挑战和影响工匠和设计师的合作、设计和创新过程。
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引用次数: 0
Connecting citizens through participatory design activities: Lessons from Kuala Lumpur, Malaysia 通过参与式设计活动将公民联系起来:马来西亚吉隆坡的经验教训
IF 1 4区 艺术学 0 ART Pub Date : 2023-04-19 DOI: 10.1080/14606925.2023.2201490
Jasna Mariotti, Teresa McGrath, J. Kwasny, Siobhan F. Cox, U. J. Alengaram, P. Darvish, M. Soutsos
Abstract Construction of affordable housing in Malaysia has been one of the national objectives set by its government, ensuring low-income families have access to adequate housing. This paper discusses the perceptions and the needs of residents for the development of single-family housing units for low-income families in Kuala Lumpur, Malaysia based on the outcomes from participatory design activities in the city. As part of these activities, a series of six focus groups and participatory design workshops were conducted in Kuala Lumpur. The findings from these interactive sessions are to be used in the development of proposals for new housing in the city built for low-income families, advocating for consideration of the views of the residents in the design process.
摘要在马来西亚建造负担得起的住房一直是其政府制定的国家目标之一,确保低收入家庭能够获得适当的住房。本文基于马来西亚吉隆坡市参与式设计活动的结果,讨论了居民对低收入家庭独栋住宅开发的看法和需求。作为这些活动的一部分,在吉隆坡举办了一系列六个重点小组和参与式设计讲习班。这些互动会议的结果将用于制定为低收入家庭建造的城市新住房的提案,倡导在设计过程中考虑居民的意见。
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引用次数: 0
Design is… corrupting 设计是……腐败的
IF 1 4区 艺术学 0 ART Pub Date : 2023-04-13 DOI: 10.1080/14606925.2023.2200295
Otto von Busch, Karl Palmås
A few years ago, one of us sat as a political representative in a cross-party inquiry on the governance of publicly funded welfare systems. Established in response to a growing backlash against New Public Management (NPM) in Swedish welfare provision, the inquiry – organised through the Swedish Association for Local Authorities and Regions – sought to create cross-political consensus on managing the country’s increasingly privatised and liberalised welfare system. The big idea promoted by the Association was service design-based solutions. They are successful in cross-party settings because they transcend the left-right divide on whether to roll back privatization. Moreover, it is easy to see the managerial benefits of deploying designerly empathy to distinguish between true user needs and formal citizen rights. Hence the rhetorical question about the elderly lady and the hearing aid: designers lead a participatory process under the noble flag of empathy while, behind grandma’s back, negotiating away her political right to a hearing aid. Without understanding the real forces of power in any given context and the corrupting tendencies in social relations, the high-minded ideals of design ended up stabbing grandma in the back. This anecdote suggests that while empathy is a virtue, it may equally produce corrupting effects. Indeed, it is rare that the outcomes of designerly intentions live up to lofty promises. This holds for service design in government, but also co-design practices: participants end up betrayed and disillusioned, while the designers run off with their post-its and glossy photos for new funding opportunities. In design, it is commonly held that it is a virtue to speak the language of possibilities and to ask speculative ‘what if?’ questions. The greats of our
几年前,我们中的一个人以政治代表的身份参加了一项关于公共资助福利体系治理的跨党派调查。为了应对瑞典福利制度中对新公共管理(NPM)日益强烈的反对,该调查由瑞典地方当局和地区协会组织,旨在就管理该国日益私有化和自由化的福利制度达成跨政治共识。协会倡导的大理念是基于服务设计的解决方案。他们在跨党派环境中取得了成功,因为他们超越了左翼和右翼在是否撤销私有化方面的分歧。此外,利用设计师式的同理心来区分真正的用户需求和正式的公民权利,很容易看出管理上的好处。因此,关于老太太和助听器的反问就出现了:设计师们在高尚的同情旗帜下领导了一个参与性的过程,而在背后,他们却在谈判剥夺老奶奶获得助听器的政治权利。在不了解任何特定背景下的真正权力力量和社会关系中的腐败倾向的情况下,崇高的设计理想最终会在背后捅奶奶一刀。这则轶事表明,虽然同理心是一种美德,但它也可能产生腐败的影响。事实上,设计师意图的结果很少能达到崇高的承诺。这适用于政府的服务设计,也适用于协同设计实践:参与者最终被背叛,幻想破灭,而设计师则带着他们的便利贴和光鲜的照片跑去寻找新的资助机会。在设计中,人们普遍认为,使用可能性的语言并提出“如果……会怎么样?”的问题。我们的伟大
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引用次数: 1
Call for participation 呼吁参与
4区 艺术学 0 ART Pub Date : 2023-03-30 DOI: 10.1080/14606925.2023.2187565
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引用次数: 0
The design narrative in design learning: Adjusting the inertia of attention and enhancing design integrity 设计学习中的设计叙事:调整注意力惯性,增强设计完整性
IF 1 4区 艺术学 0 ART Pub Date : 2023-03-15 DOI: 10.1080/14606925.2023.2189375
Althea Y. Chen, Chun-Ching Chen, Wen-Yin Chen
Abstract This paper aims to guide students to adjust their attention by designing narratives and exploring the habitual ways in students’ narratives; the impact of narrative integration on students’ overall design. This study was a classroom experiment. We found that students would focus on specific areas in the narrative expression; there was a fixed attention pattern, the results of narrative expression were more affluent and diverse, and they could pay attention to content that was easy to ignore. The results of students’ performance after design narrative training show that narrative training can effectively enhance students’ attention to the key points that should be included in the design, with details and emotional content that we tend to ignore.
摘要本文旨在通过设计叙事,探索学生叙事的习惯方式,引导学生调整注意力;叙事整合对学生整体设计的影响。这项研究是一个课堂实验。我们发现学生在叙事表达中会专注于特定的领域;有固定的关注模式,叙事表达的结果更加丰富多样,能够关注容易被忽略的内容。设计叙事训练后学生的表现结果表明,叙事训练可以有效地增强学生对设计中应该包含的重点的关注,其中包含了我们容易忽略的细节和情感内容。
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引用次数: 0
Design types in diversified city administration: The case City of Helsinki 多元化城市管理中的设计类型——以赫尔辛基市为例
IF 1 4区 艺术学 0 ART Pub Date : 2023-03-02 DOI: 10.1080/14606925.2023.2181886
S. Hyysalo, Kaisa Savolainen, A. Pirinen, Tuuli Mattelmäki, P. Hietanen, Meri Virta
Abstract Design is increasingly used to develop public services, and considerations have arisen regarding how to gain best value from it. Design ladders and design maturity models are commonly also referenced in the public sector, but we argue that their adequate use must rest on an informed view of the diversity of design activities in public-sector organizations. The world’s major cities are large and highly diversified organizations. Our inductive case study of one of them, the city of Helsinki, reveals 23 design activities, distinct in terms of the process, outcomes or agency that design has. These activities can be grouped into six different clusters. These lay the ground for each other and support the cultural transformation of the organization into being a more citizen-centric organization. At the same time, they also create a design management challenge and confusion over what ‘design’ is and what it can do.
摘要设计越来越多地被用于发展公共服务,人们开始考虑如何从中获得最佳价值。公共部门通常也会参考设计阶梯和设计成熟度模型,但我们认为,它们的充分使用必须基于对公共部门组织中设计活动多样性的知情看法。世界主要城市都是大型且高度多样化的组织。我们对其中一个城市赫尔辛基市的归纳案例研究揭示了23项设计活动,这些活动在设计的过程、结果或机构方面各不相同。这些活动可以分为六组。这些为彼此奠定了基础,并支持组织向更以公民为中心的组织的文化转型。同时,它们也给设计管理带来了挑战,并对“设计”是什么以及它能做什么产生了困惑。
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引用次数: 0
Defining a product characteristic framework of excellence for meaning-driven radical innovation 为意义驱动的激进创新定义卓越的产品特征框架
IF 1 4区 艺术学 0 ART Pub Date : 2023-02-23 DOI: 10.1080/14606925.2023.2182005
Jiang Xu, Han Lu, Jingyu Xu
Abstract In recent years, meaning-driven radical innovation has attracted more widespread attention from design researchers than technology-driven radical innovation. This study aimed to better understand the essence of meaning-driven radical innovation. We compared 119 meaning-driven radical products selected from the 100 Great Designs of Modern Times (published by Fortune in 2020) as well as from three international design awards—the International Design Excellence Awards, Red Dot Product Design, and iF Product Design—with similar products during the same period on the market. We defined a product characteristic framework for meaning-driven radical innovation, including five categories: version, function, experience, scope, and architecture. The percentage of each category was analysed using the comments accompanying the winning of the awards. The results showed that meaning-driven radical products had significantly more vision and experience category characteristics than similar products.
近年来,意义驱动的突破性创新比技术驱动的突破性创新更受到设计研究者的广泛关注。本研究旨在更好地理解意义驱动的突破性创新的本质。我们从《财富》杂志2020年出版的“当代100大伟大设计”以及国际设计优秀奖、红点产品设计和iF产品设计三个国际设计奖项中选出119个意义驱动的激进产品,与同期市场上的同类产品进行了比较。我们为意义驱动的激进创新定义了一个产品特征框架,包括五个类别:版本、功能、体验、范围和架构。每个类别的百分比都是通过获奖评论来分析的。结果表明,意义驱动的激进产品比同类产品具有更多的视觉和体验类别特征。
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引用次数: 0
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Design Journal
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