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Creating New Jewellery with precious metals recovered from electronic waste 用从电子垃圾中回收的贵金属打造新珠宝
IF 1 4区 艺术学 0 ART Pub Date : 2022-12-16 DOI: 10.1080/14606925.2022.2154862
Kunning Ding
Abstract It is estimated that electronic and electrical equipment discarded in 2021 weigh more than 57 million tonnes, and less than one-fifth of this electronic waste (e-waste) is recycled. The Printed Circuit Boards (PCBs) are the integral component of any electronic equipment, and this is a useful type of waste due to their nearly 30% metal content. This research aims to explore the hydrometallurgy technique to recover precious metals from e-waste, and to transform the materials into wearable jewellery through developing new ways of utilising this material, specifically working with metals in solution.
据估计,2021年丢弃的电子和电气设备重量超过5700万吨,其中不到五分之一的电子废物(电子废物)被回收利用。印刷电路板(pcb)是任何电子设备不可或缺的组成部分,由于其金属含量接近30%,这是一种有用的废物。本研究旨在探索湿法冶金技术,从电子垃圾中回收贵金属,并通过开发利用这种材料的新方法,特别是在溶液中处理金属,将材料转化为可穿戴的珠宝。
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引用次数: 1
From making-based to innovation-based crafts: A comparative study on the UK and China 从制造工艺到创新工艺——英国与中国的比较研究
IF 1 4区 艺术学 0 ART Pub Date : 2022-12-14 DOI: 10.1080/14606925.2022.2152985
Cees de Bont, Shiyao Ding
Abstract This study seeks to contribute to the understanding of crafts by examining how they evolved from the past to the present. This is realised through a comparative study on the UK and China. It first determines how crafts are defined in both countries and then focuses on the transformation from making to innovation. A systematic literature review was utilised to illustrate the commonalities and differences between the UK and China. This study provides evidence of how the transition from making- to innovation-based crafts could be facilitated by government policies and programmes, by understanding consumption of crafts as well as by strategies fostering localisation and the creative industries.
摘要本研究旨在通过考察工艺从过去到现在的演变,为理解工艺做出贡献。这是通过对英国和中国的比较研究实现的。它首先确定了两国如何定义工艺,然后关注从制造到创新的转变。利用系统的文献综述来说明英国和中国之间的共性和差异。这项研究提供了证据,证明如何通过政府政策和计划、了解工艺品消费以及促进本地化和创意产业的战略来促进从制造工艺向创新工艺的转变。
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引用次数: 0
Using normative inquiry and co-design to embed inclusive design in social design education 运用规范探究与协同设计将包容性设计融入社会设计教育
IF 1 4区 艺术学 0 ART Pub Date : 2022-12-12 DOI: 10.1080/14606925.2022.2152986
Abdusselam Selami Cifter, H. Dong, Sharon Cook, Aylin Ayna
Abstract Collaborations of universities with different stakeholders can extend students’ learning and result in capacity development among all the collaborators. The project described in this article, SIDe, involved partners from the UK and Turkey who develop a mechanism together to effectively embed inclusive design and co-design in social design education. The knowledge production through normative inquiry and the experience of a shared equal voice among all the partners resulted in the SIDe Model, enabling collaborators to understand their unique contributions. The model was tested with students from four different disciplines at the Faculty of Architecture, Mimar Sinan Fine Arts University. This article offers original insights into how normative inquiry can be realized in course design and project execution to drive inclusion in social design education; it also provides the improved design process model – the SIDe model – to facilitate potential wider adoption of the good practice.
摘要大学与不同利益相关者的合作可以扩展学生的学习,并促进所有合作者的能力发展。本文中描述的项目SIDe涉及英国和土耳其的合作伙伴,他们共同开发了一种机制,将包容性设计和联合设计有效地嵌入社会设计教育中。通过规范性调查和所有合作伙伴平等发言权的经验产生了SIDe模式,使合作者能够了解他们的独特贡献。该模型在Mimar Sinan美术大学建筑学院的四个不同学科的学生中进行了测试。本文对如何在课程设计和项目执行中实现规范性探究,以推动社会设计教育的包容性提供了独到的见解;它还提供了改进的设计过程模型——SIDe模型——以促进良好实践的潜在更广泛采用。
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引用次数: 0
Generative prototypes to promote participation in the collaborative design of wearable health technologies 促进参与可穿戴健康技术协同设计的生成原型
IF 1 4区 艺术学 0 ART Pub Date : 2022-12-09 DOI: 10.1080/14606925.2022.2148437
Rowan Page, L. Heiss
Abstract The potential of design artefacts as generative tools is well documented in the early stages of the design process. Yet, how prototypes continue to act generatively in the later stages is less well understood. This paper shares observations from two projects spanning the entire design process, from conceptual ideas to mass-produced objects. Through quotes and observations documenting participants interacting with prototypes, we illustrate the importance of designed physical artefacts as tools to promote expansive conversations with end-users. We find that generative prototypes foster empathy; support decision-making and communication across disciplines; allow participants to enact use and explore user experience within the early stages of a design process and provide permission to imagine possible futures. These findings encourage design practitioners to think about using high-fidelity generative prototypes throughout the design process as a powerful tool for design thinking, collaboration, and co-creation that embrace speculation and playful creativity.
摘要设计人工制品作为生成工具的潜力在设计过程的早期阶段就得到了充分的证明。然而,原型如何在后期阶段继续发挥生成作用还不太清楚。本文分享了两个项目在整个设计过程中的观察结果,从概念想法到大规模生产的物体。通过记录参与者与原型互动的引文和观察,我们说明了设计的实物作为促进与最终用户广泛对话的工具的重要性。我们发现,生成原型可以培养同理心;支持跨学科的决策和沟通;允许参与者在设计过程的早期阶段制定使用和探索用户体验,并提供想象可能未来的许可。这些发现鼓励设计从业者考虑在整个设计过程中使用高保真生成原型,将其作为设计思维、合作和共同创作的有力工具,包括推测和有趣的创造力。
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引用次数: 0
Proximate interiors: When exhibition design activates museum architecture 近景室内:当展览设计激活博物馆建筑时
IF 1 4区 艺术学 0 ART Pub Date : 2022-12-06 DOI: 10.1080/14606925.2022.2152931
A. Pilegaard
Abstract In recent decades, the ocularcentrism of museums has been challenged by the design of immersive, multisensory exhibition environments. In many museums, these environments are placed within ‘white cubes’ and ‘black boxes’ that provide a (supposedly) neutral space for exhibition making, and in the case of historic museum buildings, materially rich but non-neutral interiors are sometimes covered by visual backdrops and projections. This article will explore how exhibition design can, instead, work actively with the architectural museum interiors. Based on analysis of two exhibitions at Copenhagen museums, it will explore the potential of exhibition design that taps into the material particularities of museum interiors, thereby strengthening the museum visitors’ sense of being present within the museum space. The article will draw on the concept of atmosphere (Gernot Böhme), while also making critical inquiry into the concept’s ability to capture the material proximity effects of exhibition design that activates architectural museum interiors.
近几十年来,博物馆的视觉中心主义受到了沉浸式、多感官展览环境设计的挑战。在许多博物馆中,这些环境被放置在“白色立方体”和“黑色盒子”中,为展览提供了一个(据说)中性的空间,在历史博物馆建筑的情况下,物质丰富但非中性的内部有时被视觉背景和投影覆盖。本文将探讨展览设计如何与建筑博物馆的室内设计积极合作。基于对哥本哈根博物馆的两个展览的分析,它将探索展览设计的潜力,利用博物馆内部的材料特殊性,从而加强博物馆游客在博物馆空间中的存在感。本文将借鉴大气的概念(Gernot Böhme),同时也对这个概念的能力进行了批判性的探究,以捕捉展览设计的材料接近效应,从而激活建筑博物馆的室内设计。
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引用次数: 1
Design thinking for entrepreneurship: An explorative inquiry into its practical contributions 创业设计思维的实践贡献探索
IF 1 4区 艺术学 0 ART Pub Date : 2022-11-24 DOI: 10.1080/14606925.2022.2144565
G. Carella, C. Cautela, M. Melazzini, Xue Pei, F. Schmittinger
Abstract Design thinking (DT) is expanding its horizons across a variety of different domains. One of the early and debated contributions regarding DT addressed its relationship with the entrepreneurial field. Today, there are numerous contributions that design thinking can offer in the creation of new ventures. However, there are few examples in the literature that discuss the concrete impacts and benefits of adopting DT in this field, demonstrating it through entrepreneurial projects. This paper aims to explore practitioners’ experiences with the application of theories from design thinking inside an entrepreneurial context. The impacts of the learning and the relative application of the main design thinking principles are evaluated via a sample of 50 participants in an international summer academy that offered education on DT concepts and practices. Through this research, a deep understanding of how design thinking can contribute to entrepreneurship is provided, highlighting which specific DT abilities enable the development of entrepreneurial activity.
抽象设计思维(DT)正在将其视野扩展到各种不同的领域。关于DT的早期和有争议的贡献之一涉及其与创业领域的关系。如今,设计思维在创建新企业方面可以做出许多贡献。然而,文献中很少有例子讨论在该领域采用DT的具体影响和好处,并通过创业项目进行证明。本文旨在探索企业家在创业背景下应用设计思维理论的经验。主要设计思维原则的学习和相对应用的影响是通过一个国际暑期学院的50名参与者的样本进行评估的,该学院提供DT概念和实践的教育。通过这项研究,我们深入了解了设计思维如何有助于创业,强调了哪些特定的DT能力能够促进创业活动的发展。
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引用次数: 2
A dialogue about experiences of collaboration in design practice 关于设计实践中合作经验的对话
IF 1 4区 艺术学 0 ART Pub Date : 2022-11-23 DOI: 10.1080/14606925.2022.2144551
Jane Vita
OVERVIEW The mass digital adoption and rapid industry transformation have increased the number of things that need to be designed. In addition, Lean and Agile development demands faster ways to reflect and foresee impact. Designers are tackling more complex challenges, contexts, and systems. To assess these design challenges and decentralize the creative contribution, designers seek distributed knowledge, diverse and systemic thinking, adopting various collaborative practices, and more inclusive and holistic approaches to perform their work. The following sub-study supports the assessment of collaboration in Design in the broader term, contributing to the overall PhD study that aims to develop a collaborative and systemic method and toolkit to design technological and responsible service solutions. It shows a thematic analysis of a virtual focus group discussion where four designers discuss the past, present, and future collaboration in and through Design.
概述大规模的数字化采用和快速的行业转型增加了需要设计的东西的数量。此外,精益和敏捷开发需要更快的方式来反映和预见影响。设计师正在应对更复杂的挑战、环境和系统。为了评估这些设计挑战并分散创造性贡献,设计师寻求分布式知识、多样化和系统性思维、采用各种合作实践以及更具包容性和整体性的方法来执行他们的工作。以下子研究支持对更广泛的设计合作进行评估,有助于全面的博士研究,该研究旨在开发一种合作和系统的方法和工具包,以设计技术和负责任的服务解决方案。它展示了一个虚拟焦点小组讨论的主题分析,四位设计师通过设计讨论过去、现在和未来的合作。
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引用次数: 0
Design for wellbeing in hospital routines for paediatric cancer treatment 为儿童癌症治疗的医院例行程序的健康设计
IF 1 4区 艺术学 0 ART Pub Date : 2022-11-17 DOI: 10.1080/14606925.2022.2147346
R. Fontoura, Roberta Rech Mandelli, Francielle Daudt, V. M. Rosa, P. Brust-Renck, L. Tonetto
Abstract Children’s experiences while undergoing treatment for chronic diseases (e.g. cancer) may influence their subjective wellbeing. According to design for wellbeing, introducing playful elements to daily activities (e.g. toys) contributes to improvement of positive affect and mitigation of negative affect—thus, improving subjective wellbeing overall. The primary goal of this research is to identify situations in hospital routine that can be redesigned through playful strategies to improve subjective wellbeing. A team of designers and psychologists engaged in weekly games with young patients hospitalised in the paediatric cancer unit. Participatory observations focused on feelings that children shared about their personal experiences and those with friends about the hospital routines. Thematic analysis was conducted after 10 weeks of play. Several project opportunities emerged from results. We proposed a product designed to support patients during hospitalisation through a co-design process with hospital staff aimed at improving patient’s subjective wellbeing.
儿童在接受慢性疾病(如癌症)治疗时的经历可能会影响他们的主观幸福感。根据健康设计,在日常活动中引入有趣的元素(例如玩具)有助于改善积极影响和减轻消极影响,从而提高整体的主观幸福感。本研究的主要目标是确定医院日常生活中的情况,这些情况可以通过游戏策略重新设计,以提高主观幸福感。一个由设计师和心理学家组成的团队每周与儿科癌症病房住院的年轻病人进行游戏。参与性观察的重点是儿童分享他们个人经历的感受,以及与朋友分享的关于医院日常工作的感受。游戏10周后进行主题分析。结果产生了几个项目机会。我们提出了一种产品,旨在通过与医院工作人员的共同设计过程,在住院期间为患者提供支持,旨在改善患者的主观幸福感。
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引用次数: 0
Identifying the role of technology within the discipline of 21st century landscape architecture 确定技术在21世纪景观建筑学科中的作用
IF 1 4区 艺术学 0 ART Pub Date : 2022-11-16 DOI: 10.1080/14606925.2022.2144479
Xiwei Shen
Overview This research seeks to explore the meaning of Technology in Landscape Architecture (TLA) as part of Landscape Architecture (LA)’s body of knowledge. It will investigate TLA and its emerging specializations, along with related core domains and associated topical areas. This exploration will also examine the inter-relationships of DTT and research methods within the landscape research as a way to analyze the meaning of TLA and its significance on 21st century LA core domains. In this study context, this research will draw from three realms of knowledge: (1) Digital Tools and Technology (DTT) in LA; (2) LA Core Domains; and (3) Trends, Themes and Priorities in LA Research. This research proposes a mixed methods approach with the exploratory goal to gain a deeper understanding of the meaning of TLA, its specialties and ways it intersects with the core knowledge domains within the LA discipline. This study on TLA will also be comprehensive in its examination of both contemporary scholarly research and professional practice including current trends and themes. The significance of this research demonstrates ways technology has evolved as its own significant domain where the discipline of LA has shifted from the art-science binary narrative to an emergent 21st century conceptual tri-partite core consisting of art, science and technology.
本研究旨在探讨技术在景观建筑(TLA)中的意义,作为景观建筑(LA)知识体系的一部分。它将调查TLA及其新兴专业,以及相关的核心领域和相关的专题领域。本文还将探讨DTT与景观研究方法之间的相互关系,以分析TLA的意义及其对21世纪洛杉矶核心领域的意义。在本研究背景下,本研究将从三个领域的知识中汲取:(1)洛杉矶的数字工具和技术(DTT);(2) LA核心域;(3)洛杉矶研究的趋势、主题和重点。本研究提出了一种混合方法,其探索性目标是更深入地了解TLA的含义、其特点以及它与LA学科核心知识领域的交叉方式。这项关于TLA的研究也将全面考察当代学术研究和专业实践,包括当前的趋势和主题。这项研究的意义表明,技术已经发展成为自己的重要领域,其中洛杉矶学科已经从艺术-科学二元叙事转变为新兴的21世纪概念三方核心,包括艺术,科学和技术。
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引用次数: 5
Theory into practice: Applying design for sustainable behaviour to drive single use cup recycling 理论到实践:应用可持续行为的设计来推动一次性杯子的回收
IF 1 4区 艺术学 0 ART Pub Date : 2022-11-16 DOI: 10.1080/14606925.2022.2144474
D. Lilley, V. Lofthouse
Abstract This paper introduces a real-world, case study application of a Design for Sustainable Behaviour (DfSB) process model and associated evaluation criteria towards the collection of single use cups for recycling at x. It concludes that strategy selection criteria need to be contextualised to ensure meaning and relevance; that framing criteria as prompting questions encourages discussion and reflection, and that engagement with multiple stakeholders when selecting strategies is vital. It also underlines the importance of ethical considerations when implementing behaviour change interventions within the public domain, and mindfulness of potential ‘rebound effects’.
摘要本文介绍了可持续行为设计(DfSB)过程模型和相关评估标准在x回收一次性杯子的收集过程中的真实案例研究应用。它得出的结论是,战略选择标准需要情境化,以确保意义和相关性;将标准界定为提示性问题鼓励讨论和反思,在选择战略时与多个利益相关者的接触至关重要。它还强调了在公共领域实施行为改变干预时道德考虑的重要性,以及对潜在“反弹效应”的正念。
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引用次数: 0
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