Pub Date : 2022-12-16DOI: 10.1080/14606925.2022.2154862
Kunning Ding
Abstract It is estimated that electronic and electrical equipment discarded in 2021 weigh more than 57 million tonnes, and less than one-fifth of this electronic waste (e-waste) is recycled. The Printed Circuit Boards (PCBs) are the integral component of any electronic equipment, and this is a useful type of waste due to their nearly 30% metal content. This research aims to explore the hydrometallurgy technique to recover precious metals from e-waste, and to transform the materials into wearable jewellery through developing new ways of utilising this material, specifically working with metals in solution.
{"title":"Creating New Jewellery with precious metals recovered from electronic waste","authors":"Kunning Ding","doi":"10.1080/14606925.2022.2154862","DOIUrl":"https://doi.org/10.1080/14606925.2022.2154862","url":null,"abstract":"Abstract It is estimated that electronic and electrical equipment discarded in 2021 weigh more than 57 million tonnes, and less than one-fifth of this electronic waste (e-waste) is recycled. The Printed Circuit Boards (PCBs) are the integral component of any electronic equipment, and this is a useful type of waste due to their nearly 30% metal content. This research aims to explore the hydrometallurgy technique to recover precious metals from e-waste, and to transform the materials into wearable jewellery through developing new ways of utilising this material, specifically working with metals in solution.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"362 - 371"},"PeriodicalIF":1.0,"publicationDate":"2022-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45796324","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-12-14DOI: 10.1080/14606925.2022.2152985
Cees de Bont, Shiyao Ding
Abstract This study seeks to contribute to the understanding of crafts by examining how they evolved from the past to the present. This is realised through a comparative study on the UK and China. It first determines how crafts are defined in both countries and then focuses on the transformation from making to innovation. A systematic literature review was utilised to illustrate the commonalities and differences between the UK and China. This study provides evidence of how the transition from making- to innovation-based crafts could be facilitated by government policies and programmes, by understanding consumption of crafts as well as by strategies fostering localisation and the creative industries.
{"title":"From making-based to innovation-based crafts: A comparative study on the UK and China","authors":"Cees de Bont, Shiyao Ding","doi":"10.1080/14606925.2022.2152985","DOIUrl":"https://doi.org/10.1080/14606925.2022.2152985","url":null,"abstract":"Abstract This study seeks to contribute to the understanding of crafts by examining how they evolved from the past to the present. This is realised through a comparative study on the UK and China. It first determines how crafts are defined in both countries and then focuses on the transformation from making to innovation. A systematic literature review was utilised to illustrate the commonalities and differences between the UK and China. This study provides evidence of how the transition from making- to innovation-based crafts could be facilitated by government policies and programmes, by understanding consumption of crafts as well as by strategies fostering localisation and the creative industries.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"270 - 289"},"PeriodicalIF":1.0,"publicationDate":"2022-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"49510507","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-12-12DOI: 10.1080/14606925.2022.2152986
Abdusselam Selami Cifter, H. Dong, Sharon Cook, Aylin Ayna
Abstract Collaborations of universities with different stakeholders can extend students’ learning and result in capacity development among all the collaborators. The project described in this article, SIDe, involved partners from the UK and Turkey who develop a mechanism together to effectively embed inclusive design and co-design in social design education. The knowledge production through normative inquiry and the experience of a shared equal voice among all the partners resulted in the SIDe Model, enabling collaborators to understand their unique contributions. The model was tested with students from four different disciplines at the Faculty of Architecture, Mimar Sinan Fine Arts University. This article offers original insights into how normative inquiry can be realized in course design and project execution to drive inclusion in social design education; it also provides the improved design process model – the SIDe model – to facilitate potential wider adoption of the good practice.
{"title":"Using normative inquiry and co-design to embed inclusive design in social design education","authors":"Abdusselam Selami Cifter, H. Dong, Sharon Cook, Aylin Ayna","doi":"10.1080/14606925.2022.2152986","DOIUrl":"https://doi.org/10.1080/14606925.2022.2152986","url":null,"abstract":"Abstract Collaborations of universities with different stakeholders can extend students’ learning and result in capacity development among all the collaborators. The project described in this article, SIDe, involved partners from the UK and Turkey who develop a mechanism together to effectively embed inclusive design and co-design in social design education. The knowledge production through normative inquiry and the experience of a shared equal voice among all the partners resulted in the SIDe Model, enabling collaborators to understand their unique contributions. The model was tested with students from four different disciplines at the Faculty of Architecture, Mimar Sinan Fine Arts University. This article offers original insights into how normative inquiry can be realized in course design and project execution to drive inclusion in social design education; it also provides the improved design process model – the SIDe model – to facilitate potential wider adoption of the good practice.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"229 - 251"},"PeriodicalIF":1.0,"publicationDate":"2022-12-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"46113313","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-12-09DOI: 10.1080/14606925.2022.2148437
Rowan Page, L. Heiss
Abstract The potential of design artefacts as generative tools is well documented in the early stages of the design process. Yet, how prototypes continue to act generatively in the later stages is less well understood. This paper shares observations from two projects spanning the entire design process, from conceptual ideas to mass-produced objects. Through quotes and observations documenting participants interacting with prototypes, we illustrate the importance of designed physical artefacts as tools to promote expansive conversations with end-users. We find that generative prototypes foster empathy; support decision-making and communication across disciplines; allow participants to enact use and explore user experience within the early stages of a design process and provide permission to imagine possible futures. These findings encourage design practitioners to think about using high-fidelity generative prototypes throughout the design process as a powerful tool for design thinking, collaboration, and co-creation that embrace speculation and playful creativity.
{"title":"Generative prototypes to promote participation in the collaborative design of wearable health technologies","authors":"Rowan Page, L. Heiss","doi":"10.1080/14606925.2022.2148437","DOIUrl":"https://doi.org/10.1080/14606925.2022.2148437","url":null,"abstract":"Abstract The potential of design artefacts as generative tools is well documented in the early stages of the design process. Yet, how prototypes continue to act generatively in the later stages is less well understood. This paper shares observations from two projects spanning the entire design process, from conceptual ideas to mass-produced objects. Through quotes and observations documenting participants interacting with prototypes, we illustrate the importance of designed physical artefacts as tools to promote expansive conversations with end-users. We find that generative prototypes foster empathy; support decision-making and communication across disciplines; allow participants to enact use and explore user experience within the early stages of a design process and provide permission to imagine possible futures. These findings encourage design practitioners to think about using high-fidelity generative prototypes throughout the design process as a powerful tool for design thinking, collaboration, and co-creation that embrace speculation and playful creativity.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"121 - 141"},"PeriodicalIF":1.0,"publicationDate":"2022-12-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"45659433","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-12-06DOI: 10.1080/14606925.2022.2152931
A. Pilegaard
Abstract In recent decades, the ocularcentrism of museums has been challenged by the design of immersive, multisensory exhibition environments. In many museums, these environments are placed within ‘white cubes’ and ‘black boxes’ that provide a (supposedly) neutral space for exhibition making, and in the case of historic museum buildings, materially rich but non-neutral interiors are sometimes covered by visual backdrops and projections. This article will explore how exhibition design can, instead, work actively with the architectural museum interiors. Based on analysis of two exhibitions at Copenhagen museums, it will explore the potential of exhibition design that taps into the material particularities of museum interiors, thereby strengthening the museum visitors’ sense of being present within the museum space. The article will draw on the concept of atmosphere (Gernot Böhme), while also making critical inquiry into the concept’s ability to capture the material proximity effects of exhibition design that activates architectural museum interiors.
{"title":"Proximate interiors: When exhibition design activates museum architecture","authors":"A. Pilegaard","doi":"10.1080/14606925.2022.2152931","DOIUrl":"https://doi.org/10.1080/14606925.2022.2152931","url":null,"abstract":"Abstract In recent decades, the ocularcentrism of museums has been challenged by the design of immersive, multisensory exhibition environments. In many museums, these environments are placed within ‘white cubes’ and ‘black boxes’ that provide a (supposedly) neutral space for exhibition making, and in the case of historic museum buildings, materially rich but non-neutral interiors are sometimes covered by visual backdrops and projections. This article will explore how exhibition design can, instead, work actively with the architectural museum interiors. Based on analysis of two exhibitions at Copenhagen museums, it will explore the potential of exhibition design that taps into the material particularities of museum interiors, thereby strengthening the museum visitors’ sense of being present within the museum space. The article will draw on the concept of atmosphere (Gernot Böhme), while also making critical inquiry into the concept’s ability to capture the material proximity effects of exhibition design that activates architectural museum interiors.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"310 - 328"},"PeriodicalIF":1.0,"publicationDate":"2022-12-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43255769","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-24DOI: 10.1080/14606925.2022.2144565
G. Carella, C. Cautela, M. Melazzini, Xue Pei, F. Schmittinger
Abstract Design thinking (DT) is expanding its horizons across a variety of different domains. One of the early and debated contributions regarding DT addressed its relationship with the entrepreneurial field. Today, there are numerous contributions that design thinking can offer in the creation of new ventures. However, there are few examples in the literature that discuss the concrete impacts and benefits of adopting DT in this field, demonstrating it through entrepreneurial projects. This paper aims to explore practitioners’ experiences with the application of theories from design thinking inside an entrepreneurial context. The impacts of the learning and the relative application of the main design thinking principles are evaluated via a sample of 50 participants in an international summer academy that offered education on DT concepts and practices. Through this research, a deep understanding of how design thinking can contribute to entrepreneurship is provided, highlighting which specific DT abilities enable the development of entrepreneurial activity.
{"title":"Design thinking for entrepreneurship: An explorative inquiry into its practical contributions","authors":"G. Carella, C. Cautela, M. Melazzini, Xue Pei, F. Schmittinger","doi":"10.1080/14606925.2022.2144565","DOIUrl":"https://doi.org/10.1080/14606925.2022.2144565","url":null,"abstract":"Abstract Design thinking (DT) is expanding its horizons across a variety of different domains. One of the early and debated contributions regarding DT addressed its relationship with the entrepreneurial field. Today, there are numerous contributions that design thinking can offer in the creation of new ventures. However, there are few examples in the literature that discuss the concrete impacts and benefits of adopting DT in this field, demonstrating it through entrepreneurial projects. This paper aims to explore practitioners’ experiences with the application of theories from design thinking inside an entrepreneurial context. The impacts of the learning and the relative application of the main design thinking principles are evaluated via a sample of 50 participants in an international summer academy that offered education on DT concepts and practices. Through this research, a deep understanding of how design thinking can contribute to entrepreneurship is provided, highlighting which specific DT abilities enable the development of entrepreneurial activity.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"7 - 31"},"PeriodicalIF":1.0,"publicationDate":"2022-11-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"43596526","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-23DOI: 10.1080/14606925.2022.2144551
Jane Vita
OVERVIEW The mass digital adoption and rapid industry transformation have increased the number of things that need to be designed. In addition, Lean and Agile development demands faster ways to reflect and foresee impact. Designers are tackling more complex challenges, contexts, and systems. To assess these design challenges and decentralize the creative contribution, designers seek distributed knowledge, diverse and systemic thinking, adopting various collaborative practices, and more inclusive and holistic approaches to perform their work. The following sub-study supports the assessment of collaboration in Design in the broader term, contributing to the overall PhD study that aims to develop a collaborative and systemic method and toolkit to design technological and responsible service solutions. It shows a thematic analysis of a virtual focus group discussion where four designers discuss the past, present, and future collaboration in and through Design.
{"title":"A dialogue about experiences of collaboration in design practice","authors":"Jane Vita","doi":"10.1080/14606925.2022.2144551","DOIUrl":"https://doi.org/10.1080/14606925.2022.2144551","url":null,"abstract":"OVERVIEW The mass digital adoption and rapid industry transformation have increased the number of things that need to be designed. In addition, Lean and Agile development demands faster ways to reflect and foresee impact. Designers are tackling more complex challenges, contexts, and systems. To assess these design challenges and decentralize the creative contribution, designers seek distributed knowledge, diverse and systemic thinking, adopting various collaborative practices, and more inclusive and holistic approaches to perform their work. The following sub-study supports the assessment of collaboration in Design in the broader term, contributing to the overall PhD study that aims to develop a collaborative and systemic method and toolkit to design technological and responsible service solutions. It shows a thematic analysis of a virtual focus group discussion where four designers discuss the past, present, and future collaboration in and through Design.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"173 - 183"},"PeriodicalIF":1.0,"publicationDate":"2022-11-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42367427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-17DOI: 10.1080/14606925.2022.2147346
R. Fontoura, Roberta Rech Mandelli, Francielle Daudt, V. M. Rosa, P. Brust-Renck, L. Tonetto
Abstract Children’s experiences while undergoing treatment for chronic diseases (e.g. cancer) may influence their subjective wellbeing. According to design for wellbeing, introducing playful elements to daily activities (e.g. toys) contributes to improvement of positive affect and mitigation of negative affect—thus, improving subjective wellbeing overall. The primary goal of this research is to identify situations in hospital routine that can be redesigned through playful strategies to improve subjective wellbeing. A team of designers and psychologists engaged in weekly games with young patients hospitalised in the paediatric cancer unit. Participatory observations focused on feelings that children shared about their personal experiences and those with friends about the hospital routines. Thematic analysis was conducted after 10 weeks of play. Several project opportunities emerged from results. We proposed a product designed to support patients during hospitalisation through a co-design process with hospital staff aimed at improving patient’s subjective wellbeing.
{"title":"Design for wellbeing in hospital routines for paediatric cancer treatment","authors":"R. Fontoura, Roberta Rech Mandelli, Francielle Daudt, V. M. Rosa, P. Brust-Renck, L. Tonetto","doi":"10.1080/14606925.2022.2147346","DOIUrl":"https://doi.org/10.1080/14606925.2022.2147346","url":null,"abstract":"Abstract Children’s experiences while undergoing treatment for chronic diseases (e.g. cancer) may influence their subjective wellbeing. According to design for wellbeing, introducing playful elements to daily activities (e.g. toys) contributes to improvement of positive affect and mitigation of negative affect—thus, improving subjective wellbeing overall. The primary goal of this research is to identify situations in hospital routine that can be redesigned through playful strategies to improve subjective wellbeing. A team of designers and psychologists engaged in weekly games with young patients hospitalised in the paediatric cancer unit. Participatory observations focused on feelings that children shared about their personal experiences and those with friends about the hospital routines. Thematic analysis was conducted after 10 weeks of play. Several project opportunities emerged from results. We proposed a product designed to support patients during hospitalisation through a co-design process with hospital staff aimed at improving patient’s subjective wellbeing.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"142 - 162"},"PeriodicalIF":1.0,"publicationDate":"2022-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"47356361","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-16DOI: 10.1080/14606925.2022.2144479
Xiwei Shen
Overview This research seeks to explore the meaning of Technology in Landscape Architecture (TLA) as part of Landscape Architecture (LA)’s body of knowledge. It will investigate TLA and its emerging specializations, along with related core domains and associated topical areas. This exploration will also examine the inter-relationships of DTT and research methods within the landscape research as a way to analyze the meaning of TLA and its significance on 21st century LA core domains. In this study context, this research will draw from three realms of knowledge: (1) Digital Tools and Technology (DTT) in LA; (2) LA Core Domains; and (3) Trends, Themes and Priorities in LA Research. This research proposes a mixed methods approach with the exploratory goal to gain a deeper understanding of the meaning of TLA, its specialties and ways it intersects with the core knowledge domains within the LA discipline. This study on TLA will also be comprehensive in its examination of both contemporary scholarly research and professional practice including current trends and themes. The significance of this research demonstrates ways technology has evolved as its own significant domain where the discipline of LA has shifted from the art-science binary narrative to an emergent 21st century conceptual tri-partite core consisting of art, science and technology.
{"title":"Identifying the role of technology within the discipline of 21st century landscape architecture","authors":"Xiwei Shen","doi":"10.1080/14606925.2022.2144479","DOIUrl":"https://doi.org/10.1080/14606925.2022.2144479","url":null,"abstract":"Overview This research seeks to explore the meaning of Technology in Landscape Architecture (TLA) as part of Landscape Architecture (LA)’s body of knowledge. It will investigate TLA and its emerging specializations, along with related core domains and associated topical areas. This exploration will also examine the inter-relationships of DTT and research methods within the landscape research as a way to analyze the meaning of TLA and its significance on 21st century LA core domains. In this study context, this research will draw from three realms of knowledge: (1) Digital Tools and Technology (DTT) in LA; (2) LA Core Domains; and (3) Trends, Themes and Priorities in LA Research. This research proposes a mixed methods approach with the exploratory goal to gain a deeper understanding of the meaning of TLA, its specialties and ways it intersects with the core knowledge domains within the LA discipline. This study on TLA will also be comprehensive in its examination of both contemporary scholarly research and professional practice including current trends and themes. The significance of this research demonstrates ways technology has evolved as its own significant domain where the discipline of LA has shifted from the art-science binary narrative to an emergent 21st century conceptual tri-partite core consisting of art, science and technology.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"351 - 361"},"PeriodicalIF":1.0,"publicationDate":"2022-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"41761540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-11-16DOI: 10.1080/14606925.2022.2144474
D. Lilley, V. Lofthouse
Abstract This paper introduces a real-world, case study application of a Design for Sustainable Behaviour (DfSB) process model and associated evaluation criteria towards the collection of single use cups for recycling at x. It concludes that strategy selection criteria need to be contextualised to ensure meaning and relevance; that framing criteria as prompting questions encourages discussion and reflection, and that engagement with multiple stakeholders when selecting strategies is vital. It also underlines the importance of ethical considerations when implementing behaviour change interventions within the public domain, and mindfulness of potential ‘rebound effects’.
{"title":"Theory into practice: Applying design for sustainable behaviour to drive single use cup recycling","authors":"D. Lilley, V. Lofthouse","doi":"10.1080/14606925.2022.2144474","DOIUrl":"https://doi.org/10.1080/14606925.2022.2144474","url":null,"abstract":"Abstract This paper introduces a real-world, case study application of a Design for Sustainable Behaviour (DfSB) process model and associated evaluation criteria towards the collection of single use cups for recycling at x. It concludes that strategy selection criteria need to be contextualised to ensure meaning and relevance; that framing criteria as prompting questions encourages discussion and reflection, and that engagement with multiple stakeholders when selecting strategies is vital. It also underlines the importance of ethical considerations when implementing behaviour change interventions within the public domain, and mindfulness of potential ‘rebound effects’.","PeriodicalId":46826,"journal":{"name":"Design Journal","volume":"26 1","pages":"74 - 96"},"PeriodicalIF":1.0,"publicationDate":"2022-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"42155792","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"艺术学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}