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Harnessing Online-Delivered Cognitive Behavioral Therapy and Exercise in Preventive Mental Healthcare 利用在线传递的认知行为疗法和运动预防心理保健
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004389
Matthew Thiese
In the face of escalating global mental health challenges, innovative interventions that are both effective and scalable are paramount. This paper explores the synergistic potential of combining Online-Delivered Cognitive Behavioral Therapy (OD-CBT) and structured exercise as a holistic strategy in preventive mental healthcare. Preliminary findings suggest that OD-CBT offers the benefits of cognitive restructuring and behavioral change in an accessible format, while exercise enhances mental well-being through mechanisms such as neuroplasticity and endorphin release. The integration of these two approaches on online platforms provides a promising avenue for broad-reaching mental health support, especially in traditionally underserved regions. Case studies highlight the practical application and marked benefits of the combined approach, while future directions emphasize the need for large-scale randomized controlled trials, diverse participant demographics, and in-depth qualitative research. Advocacy for policy changes, technological advancements, and broader public health initiatives can further bolster the impact of this confluence. Through a concerted effort, the intersection of OD-CBT and exercise may usher in a new era of holistic, evidence-based, and widely accessible preventive mental healthcare.
面对不断升级的全球精神卫生挑战,既有效又可扩展的创新干预措施至关重要。本文探讨了在线交付认知行为疗法(OD-CBT)和结构化锻炼相结合的协同潜力,作为预防性心理保健的整体策略。初步研究结果表明,强迫症- cbt以一种易于理解的形式提供了认知重构和行为改变的好处,而锻炼通过神经可塑性和内啡肽释放等机制增强了心理健康。这两种方法在在线平台上的整合为广泛的精神卫生支持提供了一条有希望的途径,特别是在传统上服务不足的地区。案例研究强调了综合方法的实际应用和显著效益,而未来的方向强调需要大规模的随机对照试验,多样化的参与者人口统计和深入的定性研究。倡导政策变革、技术进步和更广泛的公共卫生举措可以进一步加强这种融合的影响。通过共同的努力,成瘾-认知行为疗法和运动的交叉可能会迎来一个全面的、循证的、广泛可及的预防性心理保健的新时代。
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引用次数: 0
Application of fishery waste on window grilles cement tile 渔业废弃物在窗户格栅水泥瓦上的应用
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004297
Pei-ju Lin, Fan-chu Kuo
Aquaculture by-products, such as oyster shells, clam shells, and fish scales, are considered business wastes and are frequently discarded and buried without treatment, causing environmental and ecological problems. To recycle fishery waste, this study proposed using recycled materials such as oyster shell powders, clam shell powders, and fish scale fragments as aggregate substitutes in cement mortar for making cement tiles. The application of cement materials is diverse, ranging from indoor and outdoor landscape decoration and building materials to artistic creations and home decoration products. This study is proposed to produce cement tiles with a richer window grilles surface texture. First, wastes from the aquaculture industry, such as oyster shells, clam shells, and fish scales, were washed, ground, and mixed with cement mortar in different proportions to produce cement tiles, which were then subjected to relevant tests to assess their physical properties such as water absorption, compressive strength, flexural strength, and warpage. The cement tiles that meet the CNS specification for indoor wall tiles were further integrated into the window grilles processing.
牡蛎壳、蛤壳和鱼鳞等水产养殖副产品被视为商业废物,经常被丢弃和掩埋,不经处理,造成环境和生态问题。为了回收利用渔业废弃物,本研究提出利用再生材料如牡蛎壳粉、蛤壳粉、鱼鳞碎片等作为水泥砂浆中的骨料替代品来制作水泥瓦。水泥材料的应用是多样化的,从室内外景观装饰和建筑材料到艺术创作和家居装饰产品。本研究拟生产具有更丰富窗棂表面纹理的水泥砖。首先,将牡蛎壳、蛤壳、鱼鳞等水产养殖废弃物进行洗涤、研磨,与水泥砂浆按不同比例混合制成水泥瓦,并对水泥瓦的吸水率、抗压强度、抗折强度、翘曲度等物理性能进行相关测试。将符合CNS室内墙砖规范的水泥瓦进一步整合到窗户格栅加工中。
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引用次数: 0
Shoe-Based Interface Promoting Instinctive Avoidance Behavior in Poor Visibility Conditions Utilizing Averse Behavior 基于鞋子的界面在低能见度条件下利用厌恶行为促进本能回避行为
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004235
Hikaru Mito, Daigo Misaki
In disasters such as the Great East Japan Earthquake and water accidents, many residents do not take evacuation action even after warnings are given, or they are careless or negligent about the danger. Additionally, poor visibility is likely to lead to serious injuries and accidents such as falls and tumbles. In such a disaster or dangerous situation, warnings are a very effective way to warn people of danger but the final decision to evacuate or avoid is individual. Previous studies suggest a prevailing optimistic bias towards disasters among individuals, underscoring the importance of emotional factors, which often override scientific information, in promoting evacuation behavior. Traditional warnings typically leverage visual or auditory signals, which may not be effective under conditions of poor visibility. Vibrotactile warnings, on the other hand, do not rely on these senses and can effectively alert individuals to imminent danger. However, those remains unclear whether vibrotactile warnings can counteract the optimistic bias towards threats and foster emotional factors that stimulate evasion. In this study, we propose a shoe-based interface using vibrotactile sensation to promote instinctive danger avoidance and evacuation behavior in disasters and poor visibility. By harnessing the natural 'averse behavior' of living organisms, our interface incites instinctive danger avoidance via unpleasant vibrations and tactile sensations. We conducted an experiment to identify the location of a vibration motor and an experiment to identify the vibration pattern that causes unpleasant emotions. The results showed that a toe was appropriate for the former, and a vibration pattern with a constant vibration time and a decreasing stop time was appropriate for the latter. Then, to verify the effectiveness of the shoe-based interface produced based on the results as a warning, we conducted a comparison experiment with existing sound warnings. We evaluated subjects' avoidance success and emotional responses utilizing questionnaires and biological data. Two experiments were conducted: one without prior explanation and one with prior explanation. Results showed a slightly lower success rate in avoiding danger compared to the sound warning, but both warnings without prior explanations induced over 80% of unpleasant and negative emotions. The percentages were 66.7% and 57.1% for the vibration and sound warnings, respectively, with prior explanation. In a post-experiment question, over 90% of subjects expressed not wanting to proceed with either warning. Therefore, this interface is slightly inferior to existing sound warnings in terms of stopping walking, but it has similar functionality in inducing unpleasant emotions, not wanting to go on, and having difficulty becoming accustomed to the stimulus. Moreover, our interface has the potential to promote instinctive avoidance and evacuation behaviors by instilling a sense of crisis. While the effectiveness of this
在像东日本大地震和水事故这样的灾难中,许多居民即使在发出警告后也不采取撤离行动,或者他们对危险漠不关心或疏忽大意。此外,能见度低可能会导致严重的伤害和事故,如跌倒和翻滚。在这种灾难或危险的情况下,警告是警告人们危险的一种非常有效的方式,但撤离或避开的最终决定是个人的。先前的研究表明,个人对灾难普遍持乐观态度,强调了情感因素在促进疏散行为方面的重要性,而情感因素往往凌驾于科学信息之上。传统的警告通常利用视觉或听觉信号,在能见度低的情况下可能无效。振动触觉警告,另一方面,不依赖于这些感官,可以有效地提醒个人迫在眉睫的危险。然而,振动触觉警告是否能抵消对威胁的乐观偏见,并培养刺激逃避的情感因素,目前还不清楚。在这项研究中,我们提出了一个基于鞋子的界面,利用振动触觉来促进灾害和能见度低时本能的危险规避和疏散行为。通过利用生物体的自然“厌恶行为”,我们的界面通过令人不快的振动和触觉刺激本能地避免危险。我们进行了一个实验来确定振动马达的位置,并进行了一个实验来确定引起不愉快情绪的振动模式。结果表明,前者适合采用趾部振动模式,后者适合采用振动时间恒定、停止时间减小的振动模式。然后,为了验证基于结果生成的基于鞋子的界面作为预警的有效性,我们与现有的声音预警进行了对比实验。我们利用问卷调查和生物学数据来评估受试者的回避成功和情绪反应。进行了两个实验:一个没有事先解释,一个有事先解释。结果显示,与声音警告相比,避免危险的成功率略低,但两种没有事先解释的警告都会引起超过80%的不愉快和负面情绪。有事先解释的振动和声音预警的比例分别为66.7%和57.1%。在实验后的问题中,超过90%的受试者表示不想继续接受任何警告。因此,该界面在停止行走方面略逊于现有的声音警告,但在诱导不愉快情绪,不想继续前进以及难以适应刺激方面具有相似的功能。此外,我们的界面有可能通过灌输危机感来促进本能的回避和疏散行为。虽然这种方法的有效性在VR场景中得到了证明,但其在现实世界中的有效性尚未得到证实。此外,在调查安装位置和模式时,我们没有考虑振动的强度。未来的研究将旨在研究振动电机的理想强度和数量,以优化系统的性能,并进行实际测试以评估其有效性。
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引用次数: 0
Influence of Letter Design Elements in Transparent Package for Tomatoes on Consumer Kansei 番茄透明包装中文字设计元素对消费者感性的影响
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004233
Hiro Hiyama, Tomoharu Ishikawa, Kakeru Shono, Miyoshi Ayama
This study attempted to clarify the influence of design elements, such as the size, spacing, position, and color of letters in a product name and transparent packages in vegetables, on consumer kansei, as a foundational study for developing a support system for package design evaluation. We focused on tomatoes, which are widely consumed in the market, as the target product and created packages in which the above design elements were quantitatively changed according to the visual characteristics. The images captured at the time were adopted as the presentation stimulus group and were evaluated in terms of five kansei evaluative metrics: willingness to purchase, preference, impression, luxury, and cuteness. The relationship between the evaluation results and the design elements was analyzed. The results revealed that changes in the size of the characters in the product name affected consumer kansei. The characters’ position and color affected consumer kansei positively and negatively, depending on the conditions. Therefore, certain design elements of Tomato’s transparent packaging, namely the product name in large characters, easily distinguishable colors, and placement of the name in easily visible locations, enhance the willingness to buy in consumer kansei.
本研究试图厘清产品名称、蔬菜透明包装中字母的大小、间距、位置、颜色等设计元素对消费者感性的影响,作为开发包装设计评价支持体系的基础研究。我们以市场上消费广泛的番茄为目标产品,制作了包装,根据视觉特征对上述设计元素进行了定量的变化。当时拍摄的图像被用作呈现刺激组,并根据五个感性评价指标进行评估:购买意愿、偏好、印象、奢侈和可爱。分析了评价结果与设计要素之间的关系。结果显示,产品名称中字符大小的变化会影响消费者的感性。人物的位置和颜色对消费者感性有积极或消极的影响,这取决于条件。因此,番茄透明包装的某些设计元素,即大字的产品名称,易于识别的颜色,以及将名称放置在容易看到的位置,增强了消费者感性的购买意愿。
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引用次数: 0
Relationships among Personality Traits, ChatGPT Usage and Concept Generation in Innovation Design 创新设计中人格特质、ChatGPT使用与概念生成的关系
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004179
Stefano Filippi
The literature reports many evidences about the influence of personality on design activities. At the same time, Natural Language Processing - NLP - tools are gaining importance day by day in product innovation. This research investigates possible relationships among personality traits, ChatGPT usage and the generation of innovative design ideas. A Microsoft Excel workbook implementing the first release of a data analysis framework has been developed and is available for downloading. The reader can use it to carry on personal evaluations; in the near future, an updated release of the framework will allow sending the results to a cloud repository to build a large database and perform more robust statistical analyses. This will allow the relationships highlighted up to now gaining objectivity and discovering new ones.
文献报道了许多关于个性对设计活动影响的证据。与此同时,自然语言处理(NLP)工具在产品创新中的重要性与日俱增。本研究探讨了人格特质、ChatGPT使用和创新设计理念产生之间的可能关系。Microsoft Excel工作簿实现了数据分析框架的第一个版本,已经开发出来,可以下载。读者可以用它来进行个人评价;在不久的将来,该框架的更新版本将允许将结果发送到云存储库,以构建大型数据库并执行更健壮的统计分析。这将使到目前为止突出的关系获得客观性并发现新的关系。
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引用次数: 0
Applicability of the Thank You Exchange System to Employee Evaluation and How to Apply it to External Organizations 感谢交换系统在员工评价中的适用性及如何在外部组织中应用
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004322
Kiyoshi Kurakawa, Megumi Aibara, Kazumi Sekiguchi, Takako Sinzi, Aiko Takazawa, Masakazu Furuichi
As a corporate CEO for many years, one of the authors has tried a variety of personnel management measures. Among them, our research group has particularly focused on bonus evaluation. Bonus assessment is based on “performance evaluation” and “emotional evaluation.” However, while the former enables objective judgment based on sales and working hours, the latter is based on interviews with supervisors, making it difficult to eliminate subjectivity. Therefore, we proposed a method that provides objectivity by swapping acknowledgments/gratitude among employees using a messages exchange system for employees. From November 2019 to November 2021, the system was operated in-house over four periods of six months each, and the applicability to bonus assessment was confirmed. In the next step, we are planning to expand this system not only to other companies but also to more broad external organizations. This paper describes the overview of this system, the evaluation results, and the future plans.
笔者中有一位担任企业CEO多年,尝试过各种人事管理措施。其中,我们课题组特别关注奖金评价。奖金的评估是基于“业绩评估”和“情感评估”。然而,前者可以根据销售额和工作时间进行客观判断,而后者则是基于对主管的访谈,难以消除主观性。因此,我们提出了一种方法,通过使用员工消息交换系统在员工之间交换致谢/感谢,从而提供客观性。从2019年11月至2021年11月,该系统在内部运行了四个阶段,每个阶段六个月,并确认了该系统对奖金评估的适用性。下一步,我们计划将该制度扩大到其他公司,还将扩大到更广泛的外部组织。”本文介绍了该系统的总体情况、评价结果以及未来的规划。
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引用次数: 0
The Impact of AI Transparency and Reliability on Human-AI Collaborative Decision-Making 人工智能透明度和可靠性对人-人工智能协同决策的影响
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004203
Xujinfeng Wang, Yicheng Yang, Da Tao, Tingru Zhang
Human-AI collaborative decision-making has become a prevalent interaction paradigm, but the lack of transparency in AI algorithms presents challenges for humans to understand the decision-making process. Such lack of comprehension can lead to issues of over-reliance or under-reliance on AI recommendations. In this study, we focused on a human-AI collaborative income predicting task and investigated the influence of AI transparency and reliability on task performance. The results revealed that when AI reliability was high (75% and 90%), transparency had no significant effects on human decision-making. However, at a lower level of reliability (60%), higher transparency levels led to increased compliance with AI suggestions, thereby demonstrating a persuasive effect. Further analysis indicated that compliance rates only improved when AI made correct decisions, rather than when AI made incorrect ones. However, transparency did not significantly impact humans' ability to correctly reject erroneous recommendations from AI, suggesting that increasing transparency alone did not enhance humans’ error detecting ability. In conclusion, when the reliability of AI is low, heightening transparency can promote appropriate dependence on AI without elevating the risk of over-reliance. Nevertheless, further research is necessary to explore effective strategies that can assist humans in identifying AI errors effectively.
人-人工智能协同决策已经成为一种普遍的交互模式,但人工智能算法缺乏透明度,这给人类理解决策过程带来了挑战。这种缺乏理解可能会导致过度依赖或不太依赖人工智能的建议。在这项研究中,我们专注于一个人类-人工智能协同收入预测任务,并研究了人工智能透明度和可靠性对任务绩效的影响。结果显示,当人工智能的可靠性很高(75%和90%)时,透明度对人类决策没有显著影响。然而,在较低的可靠性水平(60%)下,较高的透明度水平导致对人工智能建议的依从性增加,从而显示出有说服力的效果。进一步的分析表明,只有当人工智能做出正确的决策时,合规率才会提高,而当人工智能做出错误的决策时,合规率则会提高。然而,透明度并没有显著影响人类正确拒绝人工智能错误建议的能力,这表明仅仅增加透明度并不能提高人类的错误检测能力。综上所述,当人工智能的可靠性较低时,提高透明度可以促进对人工智能的适当依赖,而不会增加过度依赖的风险。然而,需要进一步的研究来探索有效的策略,帮助人类有效地识别人工智能错误。
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引用次数: 0
Single-Person Household Satisfaction of Personal Spaces in Shared Houses 单人住户对共享住宅个人空间的满意度
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004244
Danqiong Liu, Yujin Kim, Yeonsook Hwang
Recently, shared houses in Korea are attracting attention among single-person households and young people. However, it is often built at low design costs, so user satisfaction is low. In residential spaces, user satisfaction is very important as it directly relates to residents’ quality of life. The purpose of this study is, therefore, to identify satisfaction of shared house residents, in regard to their own personal space. An online survey was conducted on 316 single-person households, people in their 20s and 30s. The spatial elements of a shared house are composed of four elements: space composition, color and finishing materials, furniture arrangement, and indoor environment. These elements are further subdivided into sub-elements. Space composition includes the bedroom location and size, the convenience of access to the bedroom, and storage space, among others. Color and finishing materials include the colors and finishing materials of the closet, cabinet, walls and floors. Furniture arrangement includes bed and closet size, cabinet size, bed and closet type, and number of cabinets. Indoor environment includes lighting color and control, soundproofing condition, window size and location, ventilation and solar radiation. According to the user satisfaction evaluation, furniture arrangement was deemed to be most important among residents, followed by color and finishing materials, indoor environment, and space composition. According to user satisfaction with sub-elements, the convenience of access to the bedroom, the color of the closet, the size of the cabinet, and the soundproofing condition was low. To enhance housing satisfaction among single-person households and young individuals, it is necessary to improve the convenience of access to the bedroom, selecting an attractive closet color, checking the appropriate cabinet size, and soundproofing condition in the indoor environment. The elements of shared houses should be well planned to increase the satisfaction of both single-person households and young people.
最近,韩国的合租住宅受到了单身家庭和年轻人的关注。然而,它通常以较低的设计成本建造,因此用户满意度很低。在居住空间中,用户满意度是非常重要的,因为它直接关系到居民的生活质量。因此,本研究的目的是确定合租房屋居民对其个人空间的满意度。此次在线调查以316户20、30多岁的单身家庭为对象进行。共享住宅的空间要素由四个要素组成:空间构成、色彩与饰面材料、家具布置、室内环境。这些元素被进一步细分为子元素。空间构成包括卧室的位置和大小,进入卧室的便利性,以及存储空间等。颜色和饰面材料包括橱柜、橱柜、墙壁和地板的颜色和饰面材料。家具布置包括床和衣柜尺寸、橱柜尺寸、床和衣柜类型以及橱柜数量。室内环境包括灯光的颜色和控制、隔音条件、窗户的大小和位置、通风和太阳辐射。根据用户满意度评价,居民认为家具布置是最重要的,其次是色彩和饰面材料、室内环境和空间构成。从用户对子元素的满意度来看,进入卧室的便利性、壁橱的颜色、橱柜的大小、隔音条件较低。为了提高单身家庭和年轻人的住房满意度,有必要改善卧室进出的便利性,选择有吸引力的壁橱颜色,检查合适的橱柜尺寸,以及室内环境的隔音条件。合租房屋的元素应精心规划,以提高单身家庭和年轻人的满意度。
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引用次数: 0
The use of cardiac-based metrics to assess secondary task engagement during automated and manual driving: An experimental simulation study 使用基于心脏的指标来评估自动驾驶和手动驾驶期间的次要任务参与:一项实验模拟研究
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004334
Leandro Luigi Di Stasi, Francesco Angioi, Marcelo Fernandes, Giulia De Cet, M Jesus Caurcel, Kristina Stojmenova, Jaka Sodnik, Christophe Prat, Carolina Díaz Piedra
Most driver monitoring systems (DMS) rely on cameras facing the driver while detecting their gaze or head position. Both future automated driving (AD) in-vehicle interactions and AD vehicle interior designs (e.g., seating arrangement) might drastically reduce the effectiveness of such camera-based DMS solutions, however. Thus, alternative solutions that do not rely on cameras, and therefore compatible with upcoming AD journey experiences, are worth being investigated. Here, we studied the behavior of several cardiac-based indices. We aimed to determine the effects of engaging in non-driving-related tasks (NDRT) in a semi-dynamic driving simulator on heart rate and heart rate variability parameters (here, we report the standard deviation of R-R intervals [SDRR]). We developed a 2 (AD vs. manual driving [MD] modalities) by 2 (one-hand vs. two-hand concurrent Task modality) within-participants experimental design. Thirty-two expert drivers drove along two highway scenarios (∼ 22 minutes each) in daylight conditions. Each scenario included four distraction periods. In each distraction period, participants performed a concurrent task in addition to their main task (i.e., driving the simulator during MD, supervising the system during AD). We monitored participants’ cardiac activity and collected performance levels on the NDRT, driving performance, as well as subjective ratings of task load. Cardiac-based indices clearly differentiated Task modality, with the two-hand task inducing higher heart rate and SDRR. Driving modality (MD vs. AD) only influenced heart rate, which increased during MD. Driving performance and subjective ratings, as well as performance on the NDRT, were able to reflect the experimental manipulation, with the two-hand concurrent task (in MD) being the most disruptive and demanding condition. Overall, these findings have the potential to improve future DMS design and road safety by providing accurate measurements of driver engagement. They can be key to assess future driver-vehicle interactions using for example, non-contact, more realistic, heart-rate radar-based sensor solutions.
大多数驾驶员监控系统(DMS)依靠面向驾驶员的摄像头来检测他们的目光或头部位置。然而,未来的自动驾驶(AD)车内交互和AD车辆内部设计(例如,座位安排)可能会大大降低这种基于摄像头的DMS解决方案的有效性。因此,不依赖摄像头、与即将到来的AD旅行体验兼容的替代解决方案值得研究。在这里,我们研究了几个基于心脏的指标的行为。我们的目的是确定在半动态驾驶模拟器中参与非驾驶相关任务(NDRT)对心率和心率变异性参数的影响(在这里,我们报告了R-R区间的标准差[SDRR])。我们开发了一个2(单手与双手并发任务模式)的参与者实验设计2 (AD vs手动驾驶[MD]模式)。在白天,32名专家驾驶了2个高速公路场景(每个场景约22分钟)。每个场景包括四个分散注意力的阶段。在每个分心阶段,参与者在他们的主要任务之外执行一个并发任务(即,在MD期间驾驶模拟器,在AD期间监督系统)。我们监测了参与者的心脏活动,并收集了NDRT的表现水平、驾驶表现以及对任务负荷的主观评分。基于心脏的指标明显区分任务方式,双手任务诱导更高的心率和SDRR。驾驶方式(MD vs. AD)仅影响心率,在MD期间心率增加。驾驶表现和主观评分,以及NDRT的表现,能够反映实验操作,双手并发任务(在MD中)是最具破坏性和要求的条件。总的来说,这些发现有可能通过提供驾驶员参与的精确测量来改善未来DMS的设计和道路安全。它们可能是评估未来驾驶员与车辆交互的关键,例如使用非接触式、更现实的、基于心率雷达的传感器解决方案。
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引用次数: 0
Investigating the issues encountered for improving usability 调查遇到的问题以提高可用性
Pub Date : 2023-01-01 DOI: 10.54941/ahfe1004273
Shinichi Fukuzumi
Human centered design (HCD) is a traditional human Factors and Ergonomics concept. About the end of last century (1999), HCD is firstly standardized as process. It is rare case that the HCD which is not academic system is continued to discuss. The reason is considered not to solve the issues by using HCD. The purpose of this study is to investigate degree of recognition and application for promoting installation of HCD process to interactive system development area for usability and to clarify the issues and propose ways to solve this HCD problem. The questionnaire results by about 600 developers shows that known ratio about HCD is about 58% and applied ratio for in known ratio is about 42% (152 developers). However, overall, only 23% are covered. If HCD is recognized, nearly half of it will be applied, so it is important to raise overall recognition. The ratio of upper phase, development phase and evaluation phase that requirement definition related usability are similar. However, the ratio of deciding usability requirement in upper phase is only 13%. The ratio of evaluating usability requirement before specification is only 10%. Though the ration of recognition for HCD is not so low, many developing areas cannot decide usability requirement before requirement definitions. It is guessed that almost developers do not know how to decide usability requirements.To confirm this question, the other study was carried out. The ratio of recognition for Common Industry Format for usability (CIF) is about 39%. The number of developers to apply CIF to development is about 90. It is only 14%. The CIF is the format for applying HCD process to development process which is standardized in ISO. This standard series is belonged in Standard series for software quality called SQuaRE (System and software Quality Requirement and Evaluation). As the range of recognition for SQuaRE series is about 43%, it is necessary to spread CIF to software development areas.To verify the effectiveness of CIF, CIF is applied to self-driving bus system. Firstly, a high-level description of the context of use shown in the context of use description (ISO/IEC 25063) was made for a usual bus and self-driving bus system, respectively. After that, use needs and user requirements were extracted based on high level description. This process shows that it is easy to extract user requirements before requirements decision phase by using the CIF. However, it is found that management level does not understand the importance for the role of upper phase activities by this time investigation. For this reason, it seems that the ratio of recognition of HCD. It is necessary for improving usability to spread HCD, CIF and SQuaRE much more.
以人为中心设计(HCD)是传统的人因学和工效学概念。大约在上世纪末(1999年),HCD第一次被标准化为过程。作为一种非学术制度的HCD继续被讨论的情况是罕见的。原因被认为是不能通过使用HCD来解决问题。本研究的目的是调查在交互系统开发领域推广安装HCD流程以提高可用性的认可度和应用程度,厘清问题并提出解决HCD问题的方法。约600家开发商的问卷调查结果显示,HCD的已知比例约为58%,在已知比例中应用的比例约为42%(152家开发商)。然而,总的来说,只有23%被覆盖。如果HCD得到认可,将有近一半的应用,因此提高整体认知度非常重要。需求定义与可用性相关的上层阶段、开发阶段和评估阶段的比例是相似的。然而,在上层阶段确定可用性需求的比例仅为13%。在规范之前评估可用性需求的比例只有10%。虽然HCD的识别率并不低,但许多发展中地区在需求定义之前无法确定可用性需求。据猜测,几乎开发人员都不知道如何确定可用性需求。为了证实这个问题,进行了另一项研究。通用行业可用性格式(CIF)的识别率约为39%。申请CIF进行开发的开发商约有90家。只有14%。CIF是将HCD过程应用于ISO标准化的开发过程的格式。本标准系列属于软件质量标准系列,称为SQuaRE(系统和软件质量要求与评价)。由于SQuaRE系列的识别范围约为43%,因此有必要将CIF推广到软件开发领域。为了验证CIF的有效性,将CIF应用于自动驾驶公交系统。首先,对使用环境描述(ISO/IEC 25063)中显示的使用环境进行了高级描述,分别针对普通总线和自动驾驶总线系统。然后,基于高层次描述提取使用需求和用户需求。该过程表明,在需求决策阶段之前,使用CIF可以很容易地提取用户需求。然而,通过这次调查发现,管理层对上层活动的重要性认识不足。因此,似乎对HCD的认可度有所提高。进一步推广HCD、CIF和SQuaRE是提高可用性的必要条件。
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