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Golden spiral or Fibonacci spiral: Which is more beautiful and why? 黄金螺旋和斐波那契螺旋:哪个更美,为什么?
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-09 DOI: 10.1177/20416695241243319
Ronald Hübner
Spirals, with their widespread presence in both nature and culture, are universally admired. Although there are different types, such as the Archimedean, logarithmic, and golden spirals, they are indiscriminately considered as beautiful. This universal view might explain the lack of studies investigating aesthetic differences among spirals. To show that there are indeed differences, the beauty of the golden spiral was compared with that of the Fibonacci spiral in this empirical study. Since the curvature of the golden spiral changes continuously, whereas that of the Fibonacci spiral does so in steps, the golden spiral was predicted to be aesthetically preferred. The results clearly confirmed this prediction. That the difference in preference was really based on the continuity versus discontinuity of the curvature is supported by the further result that an Archimedean spiral was preferred over a Dürer spiral, which similarly differed in their continuity.
螺旋在自然界和文化中广泛存在,受到普遍推崇。尽管螺旋有不同的类型,如阿基米德螺旋、对数螺旋和黄金螺旋,但它们都被不加区分地认为是美丽的。这种普遍观点或许可以解释为什么缺乏对螺旋之间美学差异的研究。为了证明两者确实存在差异,本实证研究将黄金螺旋与斐波那契螺旋的美感进行了比较。由于黄金螺旋的曲率是连续变化的,而斐波那契螺旋的曲率是逐级变化的,因此我们预测黄金螺旋在美学上更受欢迎。结果清楚地证实了这一预测。阿基米德螺旋比丢勒螺旋更受青睐,而后者的连续性也有类似的差异,这一结果也证明了青睐程度的差异确实是基于曲率的连续性和不连续性。
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引用次数: 0
Reversing the reversed congruency effect: directional salience overrides social significance in a spatial Stroop task 扭转反向一致性效应:在空间 Stroop 任务中,方向显著性压倒了社会意义
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-02 DOI: 10.1177/20416695241238692
Yoshihiko Tanaka, Matia Okubo
In a spatial Stroop task, eye-gaze targets produce a reversed congruency effect (RCE) with faster responses when gaze direction and location are incongruent than congruent. On the other hand, non-social directional targets (e.g., arrows) elicit a spatial Stroop effect (SSE). The present study examined whether other social stimuli, such as head orientation, trigger the RCE. Participants judged the target direction of the head or the gaze while ignoring its location. While the gaze target replicated the RCE, the head target produced the SSE. Moreover, the head target facilitated the overall responses relative to the gaze target. These results suggest that the head, a salient directional feature, overrides the social significance. The RCE may be specific to gaze stimuli, not to social stimuli in general. The head and gaze information differentially affect our attentional mechanisms and enable us to bring about smooth social interactions.
在空间 Stroop 任务中,注视目标会产生反向一致性效应(RCE),当注视方向和位置不一致时,反应速度比一致时快。另一方面,非社交定向目标(如箭头)会引起空间斯特罗普效应(SSE)。本研究考察了头部方向等其他社交刺激是否会引发 RCE。被试判断头部或目光的目标方向,而忽略其位置。凝视目标复制了 RCE,而头部目标则产生了 SSE。此外,相对于凝视目标,头部目标会促进整体反应。这些结果表明,头部作为一个突出的方向特征,其社会意义高于其他特征。RCE可能只针对注视刺激,而不是一般的社交刺激。头部和注视信息会对我们的注意机制产生不同的影响,使我们能够顺利进行社交互动。
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引用次数: 0
Blue-yellow combination enhances perceived motion in Rotating Snakes illusion 蓝黄组合增强了旋转蛇幻觉中的运动感
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-02 DOI: 10.1177/20416695241242346
Maiko Uesaki, Arnab Biswas, Hiroshi Ashida, Gerrit Maus
The Rotating Snakes illusion is a visual illusion where a stationary image elicits a compelling sense of anomalous motion. There have been recurring albeit anecdotal claims that the perception of illusory motion is more salient when the image consists of patterns with the combination of blue and yellow; however, there is limited empirical evidence that supports those claims. In the present study, we aimed to assess whether the Rotating Snakes illusion is more salient in its blue-yellow variation, compared to red-green and greyscale variations when the luminance of corresponding elements within the patterns were equated. Using the cancellation method, we found that the velocity required to establish perceptual stationarity was indeed greater for the stimulus composed of patterns with a blue-yellow combination than the other two variants. Our findings provide, for the first time, empirical evidence that the presence of colour affects the magnitude of illusion in the Rotating Snakes illusion.
旋转蛇错觉是一种视觉错觉,在这种错觉中,静止的图像会引起强烈的异常运动感。有传闻称,当图像由蓝色和黄色组合的图案组成时,人们对虚幻运动的感知会更加明显;然而,支持这些说法的实证证据却很有限。在本研究中,我们旨在评估当图案中相应元素的亮度相等时,旋转蛇幻觉的蓝黄变化是否比红绿和灰度变化更显著。通过抵消法,我们发现由蓝黄组合图案组成的刺激所需的建立知觉静止性的速度确实比其他两种变体要大。我们的研究结果首次提供了实证证据,证明颜色的存在会影响旋转蛇错觉的错觉程度。
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引用次数: 0
Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional movie 自我化身投影和脚部振动对远程呈现、虚拟行走体验和全向电影晕机的影响
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-23 DOI: 10.1177/20416695241227857
Junya Nakamura, Yasushi Ikei, Michiteru Kitazaki
Human locomotion is most naturally achieved through walking, which is good for both mental and physical health. To provide a virtual walking experience to seated users, a system utilizing foot vibrations and simulated optical flow was developed. The current study sought to augment this system and examine the effect of an avatar's cast shadow and foot vibrations on the virtual walking experience and cybersickness. The omnidirectional movie and the avatar's walking animation were synchronized, with the cast shadow reflecting the avatar's movement on the ground. Twenty participants were exposed to the virtual walking in six conditions (with/without foot vibrations and no/short/long shadow) and were asked to rate their sense of telepresence, walking experience, and occurrences of cybersickness. Our findings indicate that the synchronized foot vibrations enhanced telepresence as well as self-motion, walking, and leg-action sensations, while also reducing instances of nausea and disorientation sickness. The avatar's cast shadow was found to improve telepresence and leg-action sensation, but had no impact on self-motion and walking sensation. These results suggest that observation of the self-body cast shadow does not directly improve walking sensation, but is effective in enhancing telepresence and leg-action sensation, while foot vibrations are effective in improving telepresence and walking experience and reducing instances of cybersickness.
人类运动最自然的方式是步行,这对身心健康都有好处。为了给坐着的用户提供虚拟行走体验,我们开发了一个利用脚部振动和模拟光流的系统。目前的研究试图增强这一系统,并研究虚拟人的投影和脚部振动对虚拟行走体验和晕机的影响。全向电影和头像的行走动画是同步的,投射的阴影反映了头像在地面上的运动。20 名参与者在六种条件下(有/无脚步振动、无/短/长影子)体验了虚拟行走,并被要求对他们的远程呈现感、行走体验和晕机现象进行评分。我们的研究结果表明,同步脚部振动增强了远程呈现以及自我运动、行走和腿部动作的感觉,同时也减少了恶心和迷失方向的病症。研究发现,虚拟化身投射的影子能改善远程呈现和腿部动作感觉,但对自我运动和行走感觉没有影响。这些结果表明,对自我身体投影的观察并不能直接改善行走感觉,但却能有效增强远程临场感和腿部动作感,而脚部振动则能有效改善远程临场感和行走体验,减少晕机现象。
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引用次数: 0
The quest for psychological symmetry through figural goodness, randomness, and complexity: A selective review. 通过形象美、随机性和复杂性寻求心理对称:选择性回顾。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-14 eCollection Date: 2024-01-01 DOI: 10.1177/20416695241226545
Daniel Fitousi, Daniel Algom

Of the four interrelated concepts in the title, only symmetry has an exact mathematical definition. In mathematical development, symmetry is a graded variable-in marked contrast with the popular binary conception of symmetry in and out of the laboratory (i.e. an object is either symmetrical or nonsymmetrical). Because the notion does not have a direct graded perceptual counterpart (experimental participants are not asked about the amount of symmetry of an object), students of symmetry have taken various detours to characterize the perceptual effects of symmetry. Current approaches have been informed by information theory, mathematical group theory, randomness research, and complexity. Apart from reviewing the development of the main approaches, for the first time we calculated associations between figural goodness as measured in the Garner tradition and measures of algorithmic complexity and randomness developed in recent research. We offer novel ideas and analyses by way of integrating the various approaches.

在标题中四个相互关联的概念中,只有对称有确切的数学定义。在数学发展中,对称是一个分级变量,这与实验室内外流行的二元对称概念(即一个物体要么对称要么不对称)形成了鲜明对比。由于这一概念没有直接的分级感知对应物(实验参与者不会被问及物体的对称程度),研究对称性的学生在描述对称性的感知效果时走了很多弯路。信息论、数学群论、随机性研究和复杂性都为当前的研究方法提供了参考。除了回顾主要方法的发展历程外,我们还首次计算了按照加纳传统衡量的形象美感与近期研究中开发的算法复杂性和随机性衡量标准之间的关联。通过整合各种方法,我们提出了新颖的观点和分析。
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引用次数: 0
Ewald Hering's (1879) "On Muscle Sounds of the Eye": A translation and commentary. 埃瓦尔德-赫林(1879 年)的《论眼睛的肌肉声音》:翻译和评论。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-13 eCollection Date: 2024-01-01 DOI: 10.1177/20416695241229019
Hans Strasburger, Nicholas J Wade

Investigations of eye movements were transformed by Ewald Hering in 1879. He developed a novel method for recording them using the muscular sounds attendant on their rapid movements. Brief "clapping" sounds could be heard with the aid of a device like a stethoscope placed on the eyelid and they occurred when afterimages or "floaters" were seen to move. Hering applied the technique to record eye movements during reading and he called the rapid eye movements Rucke (jerks in English). Hering published a long review of eye movements and spatial vision later in 1879, but without a description of the muscle sounds. Hering's insightful article has been overlooked and a translation of it into English is presented.

1879 年,埃瓦尔德-赫林(Ewald Hering)改变了对眼球运动的研究。他发明了一种利用眼球快速运动时肌肉发出的声音来记录眼球运动的新方法。借助放置在眼睑上的听诊器,可以听到短暂的 "拍击 "声,当看到残像或 "浮游物 "移动时,就会发出这种声音。赫林将这一技术用于记录阅读时的眼球运动,并将快速眼球运动称为 "Rucke"(英语中的抽搐)。赫林后来在 1879 年发表了一篇关于眼球运动和空间视觉的长篇评论,但没有对肌肉声音进行描述。Hering 的这篇富有洞察力的文章一直被忽视,现将其翻译成英文。
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引用次数: 0
Combining and segmenting geometric shapes into parts depending on symmetry type: Evidence from children and adults. 根据对称类型将几何图形组合并分割成不同部分:来自儿童和成人的证据
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-01-23 eCollection Date: 2024-01-01 DOI: 10.1177/20416695231226157
Līga Zariņa, Jurģis Šķilters, Solvita Umbraško, Santa Bartušēvica

Symmetry is an important geometric feature that affects object segmentation into parts, though De Winter and Wagemans note that partly occluded objects can still be identified by the remaining visible parts. In two sets of experiments with children (n = 31, age 7-11, M = 8.8, SD = 1.4) and adults (n = 19, age 17-57, M = 30.4, SD = 12.6), we used 13 basic geometric figures distinguished by symmetry types to test how they are naturally segmented or combined and what the developmental impacts are on the segmentation and combination. In the first experiment, participants were asked to cut figures into two along a straight line; in the second experiment, participants had to create five sets of connected two-figure combinations where overlapping figures were allowed. The results confirmed the importance of the symmetry axis in both tasks. Other relevant criteria were dividing into half, maximal/minimal curvature, and use of edges or corners for reference. This study allows comparisons of the impact of symmetry type on the segmentation and combining of geometric figures and indicates developmental differences between children and adults.

尽管 De Winter 和 Wagemans 指出,部分遮挡的物体仍然可以通过剩余的可见部分识别出来,但对称性是影响物体分割成不同部分的一个重要几何特征。在以儿童(n = 31,7-11 岁,M = 8.8,SD = 1.4)和成人(n = 19,17-57 岁,M = 30.4,SD = 12.6)为对象的两组实验中,我们使用了 13 个按对称类型区分的基本几何图形,以测试它们是如何被自然分割或组合的,以及发育对分割和组合的影响。在第一个实验中,参与者被要求沿一条直线将图形一分为二;在第二个实验中,参与者必须创建五组相连的双图形组合,其中允许图形重叠。结果证实了对称轴在这两项任务中的重要性。其他相关标准还包括分成两半、最大/最小曲率以及使用边缘或角落作为参考。这项研究可以比较对称类型对几何图形的分割和组合的影响,并显示出儿童和成人之间的发展差异。
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引用次数: 0
Autonomic and facial electromyographic responses to watching eyes. 注视眼睛时的自律神经和面部肌电图反应
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-01-22 eCollection Date: 2024-01-01 DOI: 10.1177/20416695231226059
Tingji Chen, Terhi M Helminen, Samuli Linnunsalo, Jari K Hietanen

We measured participants' psychophysiological responses and gaze behavior while viewing a stimulus person's direct and averted gaze in three different conditions manipulating the participants' experience of being watched. The results showed that skin conductance responses and heart rate deceleration responses were greater to direct than averted gaze only in the condition in which the participants had the experience of being watched by the other individual. In contrast, gaze direction had no effects on these responses when the participants were manipulated to believe that the other individual could not watch them or when the stimulus person was presented in a pre-recorded video. Importantly, the eye tracking measures showed no differences in participants' looking behavior between these stimulus presentation conditions. The results of facial electromyography responses suggested that direct gaze elicited greater zygomatic and periocular responses than averted gaze did, independent of the presentation condition. It was concluded that the affective arousal and attention-orienting indexing autonomic responses to eye contact are driven by the experience of being watched. In contrast, the facial responses seem to reflect automatized affiliative responses which can be elicited even in conditions in which seeing another's direct gaze does not signal that the self is being watched.

我们测量了参与者在三种不同条件下观看刺激对象的直视和回视时的心理生理反应和注视行为,这三种条件操纵了参与者被注视的体验。结果表明,只有在被试者有被对方注视体验的条件下,皮肤传导反应和心率减速反应才会在直视时比回避时更强烈。与此相反,当被试者被操纵认为对方无法注视自己,或者刺激对象出现在预先录制的视频中时,注视方向对这些反应没有影响。重要的是,眼动跟踪测量结果显示,在这些刺激呈现条件下,参与者的注视行为没有任何差异。面部肌电图反应结果表明,直接注视比回避注视引起的颧骨和眼周反应更大,这与呈现条件无关。结论是,对目光接触的情感唤醒和注意力定向自律神经反应是由被注视的体验驱动的。相比之下,面部反应似乎反映了自动化的从属反应,即使在看到他人的直接注视并不表示自己被注视的情况下,也能引起这种反应。
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引用次数: 0
Temporal integration characteristics of an image defined by binocular disparity cues. 由双目视差线索定义的图像的时间整合特征。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-01-09 eCollection Date: 2024-01-01 DOI: 10.1177/20416695231224138
Fumiya Haraguchi, Rumi Hisakata, Hirohiko Kaneko

We can correctly recognize the content of an image by presenting all of the elements within a limited time, such as in a slit view or a divided painting image. It is important to clarify how temporally divided information is integrated and perceived to understand the temporal properties of the information-processing mechanism of visual systems. Previous studies related to this topic have often used two-dimensional pictorial stimuli; however, few have considered the temporal integration of binocular disparity for the recognition of objects defined with disparity. In this study, we examined image recognition properties based on the temporal integration of binocular disparity, by comparing that based on the temporal integration of luminance. The effect of element onset asynchrony (the time lag among presented elements) was somewhat similar between disparity and luminance with respect to randomly divided elements. On the other hand, under slit-vision conditions, the tolerance range of spatiotemporal integration for luminance stimuli was much wider than that for disparity stimuli. These results indicate that the temporal integration mechanism in localized areas is common to disparity and luminance, but that for global motion shows differences between the two mechanisms. Thus, we conclude that global motion has little contribution to the temporal integration of binocular disparity information for image recognition.

我们可以通过在有限的时间内呈现图像的所有元素来正确识别图像的内容,例如在狭缝视图或分割的绘画图像中。要了解视觉系统信息处理机制的时间特性,就必须弄清时间分割的信息是如何被整合和感知的。以往与这一主题相关的研究通常使用二维图像刺激;然而,很少有研究考虑了双目视差的时间整合,以识别有视差的物体。在本研究中,我们通过比较基于亮度时间整合的图像识别特性,考察了基于双眼视差时间整合的图像识别特性。对于随机划分的元素,不同步元素(呈现元素之间的时滞)和亮度的影响在某种程度上是相似的。另一方面,在裂隙视觉条件下,亮度刺激的时空整合容差范围要比色差刺激的时空整合容差范围大得多。这些结果表明,局部区域的时空整合机制与色差和亮度的时空整合机制相同,但对全局运动的时空整合机制却与色差和亮度的时空整合机制不同。因此,我们得出结论,在图像识别中,全局运动对双眼色差信息的时间整合贡献不大。
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引用次数: 0
Illusory motion and vection induced by a printed static image under flickering ambient light at rates up to 100 Hz. 在高达 100 Hz 的闪烁环境光下,印刷静态图像诱发的虚幻运动和牵引。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-01-02 eCollection Date: 2024-01-01 DOI: 10.1177/20416695231223444
Tomoaki Kozaki, Takeharu Seno, Akiyoshi Kitaoka

Visual motion signals can produce self-motion perception known as vection in observers. Vection can be generated by illusory motions in the form of global expantion in still images as well as by visual motion signals. The perception of vection can be enhanced by flickering images at a rate of 5 Hz. This study examined the illusory motion and vection induced by a printed static image under flickering ambient light at rates up to 100 Hz. The perception of illusory motion and vection were enhanced by flickering ambient lights at 50, 75, and 100 Hz. The enhancement effect was higher for the flicker rates expected to be detectable by humans. The findings of this study suggest that alternating bright and dark signals to the cone receptors and primary visual cortex trigger perceptions of illusory motions.

视觉运动信号能让观察者产生自我运动感知,即所谓的 "视差"(vection)。静止图像中的全局扩展形式的虚幻运动以及视觉运动信号都能产生脉动。以 5 Hz 的频率闪烁图像可以增强脉动感知。本研究考察了印刷静态图像在高达 100 Hz 的闪烁环境光下引起的虚幻运动和牵引。50、75 和 100 Hz 的环境光闪烁增强了对虚幻运动和牵引的感知。在人类可检测到的闪烁频率下,增强效果更高。这项研究结果表明,锥体感受器和初级视觉皮层的明暗交替信号会触发对虚幻运动的感知。
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引用次数: 0
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I-Perception
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