首页 > 最新文献

I-Perception最新文献

英文 中文
Pulfrich's stereo curtain. 普尔弗里奇的立体窗帘。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-27 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251338727
Stuart M Anstis, Joshua A Solomon, Christopher W Tyler

Travelling longitudinal waves provide a novel visual motion stimulus that supports the perception of stereoscopic travelling waves from a phased array of sinusoidal oscillations.

行进纵波提供了一种新的视觉运动刺激,支持从正弦振荡相控阵中感知立体行进波。
{"title":"Pulfrich's stereo curtain.","authors":"Stuart M Anstis, Joshua A Solomon, Christopher W Tyler","doi":"10.1177/20416695251338727","DOIUrl":"10.1177/20416695251338727","url":null,"abstract":"<p><p>Travelling longitudinal waves provide a novel visual motion stimulus that supports the perception of stereoscopic travelling waves from a phased array of sinusoidal oscillations.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251338727"},"PeriodicalIF":2.4,"publicationDate":"2025-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120568/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144183714","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Reassessing the curvature effect in tables and chairs. 重新评估桌椅的曲率效应。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-22 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251341682
Erick G Chuquichambi, Tobiasz Trawinski, Enric Munar, Letizia Palumbo

Several studies have consistently demonstrated that people generally prefer curved over angular contours. However, the magnitude of the curvature effect varies across stimuli, for example, with a larger effect reported for abstract stimuli compared to interior spaces. A comparison across stimuli that share similar physical features and belong to the same categories is warranted to determine whether curvature is a basis of object preference. Another important question is whether inspection differences, based on contour and object category, affect object preference. In Experiment 1, we addressed these questions by recording eye movements as participants rated their preferences for images of two types of common-use objects: tables and chairs. In Experiment 2, we limited the stimuli presentation to 84 ms, as brief presentations are thought to enhance the curvature effect. Neither of the two experiments confirmed a clear preference for curvature in tables or chairs. Yet, curvature significantly influenced fixation durations, with curvilinear tables eliciting longer fixations than rectilinear ones, although without affecting overall preference. The findings are discussed in the context of familiarity and object functionality in shaping preference judgements.

几项研究一致表明,人们通常更喜欢曲线而不是棱角分明的轮廓。然而,曲率效应的大小因刺激而异,例如,与内部空间相比,抽象刺激的效应更大。在具有相似物理特征和属于同一类别的刺激之间进行比较是有必要的,以确定曲率是否是物体偏好的基础。另一个重要的问题是,基于轮廓和物体类别的检测差异是否会影响物体偏好。在实验1中,我们通过记录参与者对两种常用物体(桌子和椅子)图像的偏好进行评分时的眼球运动来解决这些问题。在实验2中,我们将刺激的呈现时间限制在84毫秒,因为简短的呈现被认为会增强曲率效应。这两个实验都没有证实人们对桌椅的弯曲度有明确的偏好。然而,曲率显著影响注视时间,曲线表比直线表引起更长时间的注视,尽管不影响总体偏好。研究结果在熟悉度和对象功能形成偏好判断的背景下进行了讨论。
{"title":"Reassessing the curvature effect in tables and chairs.","authors":"Erick G Chuquichambi, Tobiasz Trawinski, Enric Munar, Letizia Palumbo","doi":"10.1177/20416695251341682","DOIUrl":"10.1177/20416695251341682","url":null,"abstract":"<p><p>Several studies have consistently demonstrated that people generally prefer curved over angular contours. However, the magnitude of the curvature effect varies across stimuli, for example, with a larger effect reported for abstract stimuli compared to interior spaces. A comparison across stimuli that share similar physical features and belong to the same categories is warranted to determine whether curvature is a basis of object preference. Another important question is whether inspection differences, based on contour and object category, affect object preference. In Experiment 1, we addressed these questions by recording eye movements as participants rated their preferences for images of two types of common-use objects: tables and chairs. In Experiment 2, we limited the stimuli presentation to 84 ms, as brief presentations are thought to enhance the curvature effect. Neither of the two experiments confirmed a clear preference for curvature in tables or chairs. Yet, curvature significantly influenced fixation durations, with curvilinear tables eliciting longer fixations than rectilinear ones, although without affecting overall preference. The findings are discussed in the context of familiarity and object functionality in shaping preference judgements.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251341682"},"PeriodicalIF":2.4,"publicationDate":"2025-05-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12099157/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144143128","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
A speech compression method without utilizing signal prediction. 一种不利用信号预测的语音压缩方法。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251340236
Ikuo Matsuo, Kazuo Ueda, Yoshitaka Nakajima

Previous speech compression methods for practical purposes had been based on signal prediction, taking the auditory functions into account but overlooking features specific to speech signals. A new method was developed in which amplitude envelopes in four frequency bands corresponding to spectral factors common to different languages were used to modulate infinitely peak-clipped signals, which also had been revealed to contain useful linguistic information. In a pilot experiment, intelligibility reached ~80% with limited information of only 2,400 bits per second (bps), whereas the bit rate of the original signal was 256,000 bps. This algorithm preserves the naturalness of speech and is easy to grasp intuitively.

以往实用的语音压缩方法都是基于信号预测,考虑了听觉功能,但忽略了语音信号特有的特征。提出了一种新的方法,利用不同语言共有的频谱因子对应的四个频带的幅度包络来调制无限峰削信号,该方法也揭示了无限峰削信号中包含有用的语言信息。在初步实验中,在有限信息仅为2400比特/秒(bps)的情况下,可理解度达到80%,而原始信号的比特率为25.6万bps。该算法既保留了语音的自然性,又易于直观地掌握。
{"title":"A speech compression method without utilizing signal prediction.","authors":"Ikuo Matsuo, Kazuo Ueda, Yoshitaka Nakajima","doi":"10.1177/20416695251340236","DOIUrl":"10.1177/20416695251340236","url":null,"abstract":"<p><p>Previous speech compression methods for practical purposes had been based on signal prediction, taking the auditory functions into account but overlooking features specific to speech signals. A new method was developed in which amplitude envelopes in four frequency bands corresponding to spectral factors common to different languages were used to modulate infinitely peak-clipped signals, which also had been revealed to contain useful linguistic information. In a pilot experiment, intelligibility reached ~80% with limited information of only 2,400 bits per second (bps), whereas the bit rate of the original signal was 256,000 bps. This algorithm preserves the naturalness of speech and is easy to grasp intuitively.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251340236"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120533/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144180410","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
What role does touch play in active entertainment? A narrative review of tactile feedback in gaming. 触摸在主动娱乐中扮演什么角色?游戏中触觉反馈的叙述回顾。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251336117
Yang Gao, Charles Spence

This narrative literature review explores the role of tactile stimulation within interactive gaming and storytelling. Focusing on active entertainment experiences-where the audience/player has some control over what happens, unlike passive media such as film. The review traces tactile/haptic feedback from the 18th century electric-shock amusements to contemporary vibrotactile controllers and interactive cinema. The review also highlights touch's potential to enhance interactivity across active entertainments. Key themes include the role of touch in active versus passive forms of entertainment. In the context of active entertainment, audience participation influences the gameplay/plot, while in passive entertainment, the audience simply observes without being able to alter the outcome. The review also contrasts first- and third-person viewer perspectives and the viewpoint specificity of much tactile/haptic stimulation, particularly concerning these perspectives. Additionally, the review discusses the technical challenges associated with much of the wearable haptic technology that has been introduced to date, and consumer preferences and willingness to pay for haptic devices and enhanced haptic (broadly referring to any kind of tactile) experiences. The review concludes by emphasizing the multifaceted roles of haptic feedback in gameplay, narrative enhancement, and emotional engagement. It also suggests directions for future research to expand the potential of touch within multisensory entertainment.

本文将探讨触觉刺激在互动游戏和故事叙述中的作用。专注于主动的娱乐体验——观众/玩家对发生的事情有一定的控制权,这与电影等被动媒体不同。回顾触觉/触觉反馈从18世纪的电击娱乐到当代的振动触觉控制器和互动电影。该报告还强调了触控在积极娱乐活动中增强互动性的潜力。关键主题包括触觉在主动与被动娱乐形式中的作用。在主动娱乐的背景下,观众的参与会影响游戏玩法/情节,而在被动娱乐中,观众只是观察而不能改变结果。该综述还对比了第一人称和第三人称观看者视角以及许多触觉/触觉刺激的视点特异性,特别是关于这些视角。此外,该评论还讨论了迄今为止引入的许多可穿戴触觉技术所面临的技术挑战,以及消费者对触觉设备和增强触觉(广义上指任何类型的触觉)体验的偏好和意愿。文章最后强调了触觉反馈在游戏玩法、叙事强化和情感参与中的多重作用。它还为未来的研究指明了方向,以扩大触觉在多感官娱乐中的潜力。
{"title":"What role does touch play in active entertainment? A narrative review of tactile feedback in gaming.","authors":"Yang Gao, Charles Spence","doi":"10.1177/20416695251336117","DOIUrl":"10.1177/20416695251336117","url":null,"abstract":"<p><p>This narrative literature review explores the role of tactile stimulation within interactive gaming and storytelling. Focusing on active entertainment experiences-where the audience/player has some control over what happens, unlike passive media such as film. The review traces tactile/haptic feedback from the 18th century electric-shock amusements to contemporary vibrotactile controllers and interactive cinema. The review also highlights touch's potential to enhance interactivity across active entertainments. Key themes include the role of touch in active versus passive forms of entertainment. In the context of active entertainment, audience participation influences the gameplay/plot, while in passive entertainment, the audience simply observes without being able to alter the outcome. The review also contrasts first- and third-person viewer perspectives and the viewpoint specificity of much tactile/haptic stimulation, particularly concerning these perspectives. Additionally, the review discusses the technical challenges associated with much of the wearable haptic technology that has been introduced to date, and consumer preferences and willingness to pay for haptic devices and enhanced haptic (broadly referring to any kind of tactile) experiences. The review concludes by emphasizing the multifaceted roles of haptic feedback in gameplay, narrative enhancement, and emotional engagement. It also suggests directions for future research to expand the potential of touch within multisensory entertainment.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251336117"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12099099/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144143769","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Dynamics of visual reversals from ambiguous spinning biological-motion and rigid structure-from-motion. 模糊旋转生物运动和刚性运动结构的视觉逆转动力学。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-21 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251342410
Leo Poom

Three-dimensional rigid structure-from-motion (SFM) and structure from nonrigid biological point-light motion stimuli are perceptually ambiguous. This study investigated the dynamics of perceived reversals in two cases: a spinning point-light walker (PLW) and a spinning rigid human figure in a walking pose (SFM). It specifically focused on two key questions: Could the facing-the-viewer bias (FTV) account for the reversals for spinning PLW? To what extent do motion cues from limb motions or configural cues from the human shape contribute to the perceived reversals? In Experiment 1, participants reported reversals with more than twice the frequency while viewing the upright and inverted PLW than for the rigid structures, but an FTV bias was observed only for the upright walker. The perception of an ambulating living human shape of typically encountered walkers in an upright position thus plays a crucial role in obtaining an FTV bias for these spinning stimuli. In Experiment 2, the human figures walked or rigidly moved along a circular path while facing the motion direction, spinning at the same rate as in Experiment 1. A strong initial FTV bias was then observed, but the reversal rate was substantially reduced compared to reversals when spinning on the same spot. These findings highlight theoretically interesting distinct temporal dynamics of reversals and biases between biological motion and rigid SFM. It is argued that the differences in reversals between conditions have a common cause in the form of past experiences that differ between conditions.

三维刚性运动结构(SFM)和非刚性生物点光运动刺激的结构在感知上是模糊的。本研究调查了两种情况下感知反转的动力学:旋转点光步行者(PLW)和旋转刚性人体在步行姿势(SFM)。它特别关注了两个关键问题:面对观众的偏见(FTV)能否解释旋转PLW的逆转?肢体运动的动作线索或人体形状的构造线索在多大程度上促成了感知到的逆转?在实验1中,参与者在观看直立和倒立的PLW时报告的反转频率是观看刚性结构时的两倍以上,但仅在直立行走者中观察到FTV偏差。因此,对于直立行走的人的感知在获得这些旋转刺激的FTV偏差中起着至关重要的作用。在实验2中,人物面朝运动方向沿圆周路径行走或刚性移动,旋转速率与实验1相同。然后观察到强烈的初始FTV偏差,但与在同一地点旋转时的反转相比,反转率大大降低。这些发现在理论上突出了生物运动和刚性SFM之间反转和偏差的有趣的独特时间动态。有人认为,不同条件之间的逆转差异有一个共同的原因,即不同条件之间的过去经验不同。
{"title":"Dynamics of visual reversals from ambiguous spinning biological-motion and rigid structure-from-motion.","authors":"Leo Poom","doi":"10.1177/20416695251342410","DOIUrl":"10.1177/20416695251342410","url":null,"abstract":"<p><p>Three-dimensional rigid structure-from-motion (SFM) and structure from nonrigid biological point-light motion stimuli are perceptually ambiguous. This study investigated the dynamics of perceived reversals in two cases: a spinning point-light walker (PLW) and a spinning rigid human figure in a walking pose (SFM). It specifically focused on two key questions: Could the facing-the-viewer bias (FTV) account for the reversals for spinning PLW? To what extent do motion cues from limb motions or configural cues from the human shape contribute to the perceived reversals? In Experiment 1, participants reported reversals with more than twice the frequency while viewing the upright and inverted PLW than for the rigid structures, but an FTV bias was observed only for the upright walker. The perception of an ambulating living human shape of typically encountered walkers in an upright position thus plays a crucial role in obtaining an FTV bias for these spinning stimuli. In Experiment 2, the human figures walked or rigidly moved along a circular path while facing the motion direction, spinning at the same rate as in Experiment 1. A strong initial FTV bias was then observed, but the reversal rate was substantially reduced compared to reversals when spinning on the same spot. These findings highlight theoretically interesting distinct temporal dynamics of reversals and biases between biological motion and rigid SFM. It is argued that the differences in reversals between conditions have a common cause in the form of past experiences that differ between conditions.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251342410"},"PeriodicalIF":2.4,"publicationDate":"2025-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12120536/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144182446","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The curious transference of sensations in the 'mismatched-palm' rubber hand illusion. 在“不匹配手掌”的橡胶手错觉中奇怪的感觉转移。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-11 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251335161
Nicholas Christos, Jen Mulholland, Margaret O'Leary, Rebekah C White

We describe a disconcerting illusion. The participant looks at the palm of a left rubber hand being touched while receiving synchronous touch on the back of their own hidden right hand. Despite postural incongruence, mismatching handedness and touch being at a different location on the viewed and hidden hands, participants experience the illusion of ownership of the rubber hand and the illusion of feeling touch on the rubber hand. The robustness of the rubber hand illusion to seemingly profound incongruencies is explained with reference to Riemer et al.'s four basic principles for successful embodiment.

我们描述了一种令人不安的幻觉。参与者看着被触摸的左手橡胶手的手掌,同时他们自己隐藏的右手的手背也被同步触摸。尽管姿势不一致,不匹配的手性和触摸在看的手和看不见的手的不同位置,参与者体验到橡胶手所有权的错觉和感觉触摸橡胶手的错觉。橡胶手错觉对看似深刻的不一致性的稳健性可以参考Riemer等人成功体现的四个基本原则来解释。
{"title":"The curious transference of sensations in the 'mismatched-palm' rubber hand illusion.","authors":"Nicholas Christos, Jen Mulholland, Margaret O'Leary, Rebekah C White","doi":"10.1177/20416695251335161","DOIUrl":"10.1177/20416695251335161","url":null,"abstract":"<p><p>We describe a disconcerting illusion. The participant looks at the <i>palm</i> of a <i>left</i> rubber hand being touched while receiving synchronous touch on the <i>back</i> of their own hidden <i>right</i> hand. Despite postural incongruence, mismatching handedness and touch being at a different location on the viewed and hidden hands, participants experience the illusion of ownership of the rubber hand and the illusion of feeling touch on the rubber hand. The robustness of the rubber hand illusion to seemingly profound incongruencies is explained with reference to Riemer et al.'s four basic principles for successful embodiment.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251335161"},"PeriodicalIF":2.4,"publicationDate":"2025-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12069935/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144021672","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Opposing effects of prior information on relational representation and visual cues in dynamic social interaction perception. 动态社会互动知觉中先验信息对关系表征和视觉线索的相反作用。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-11 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251340298
Yun Chen, Xin-Yu Xie

Social interaction, as a crucial component of relational representation, is essential for understanding human social cognition. While visual cues play a pivotal role in perceiving interactions, little is known about how individuals utilize past visual and interaction-related relational judgments when making decisions under uncertainty. This study investigated how past visual information and interpersonal relational judgments influence the current interaction perception. Participants continuously evaluated the interaction state of two avatars presented at varying distances and facing orientations. The findings revealed a dissociation where the perception of the current interaction state tends to be biased toward past interaction states rather than past distance cues, and this only occurs when the prior interaction information comes from the same sensory modality and is consciously attended to. For the distance cues that contribute to interaction representation, the current distance perception deviates from past distance, even when distance was not explicitly processed. This opposite influence of past information on visual cues and interaction relational representation reflects two independent processing mechanisms of prior information. When dynamically perceiving interpersonal interactions, individuals integrate the repulsive effect of visual cues with the attractive effect of past interaction relations to form stable interaction perception.

社会互动作为关系表征的重要组成部分,是理解人类社会认知的基础。虽然视觉线索在感知互动中起着关键作用,但人们对个体在不确定的情况下如何利用过去的视觉和互动相关的关系判断做出决策知之甚少。本研究探讨了过去的视觉信息和人际关系判断如何影响当前的互动感知。参与者不断地评估在不同距离和面向不同方向呈现的两个虚拟形象的交互状态。研究结果揭示了一种分离,即当前互动状态的感知倾向于过去的互动状态,而不是过去的距离线索,这只发生在先前的互动信息来自相同的感觉模式并被有意识地注意到的情况下。对于有助于互动表征的距离线索,即使距离没有被明确处理,当前距离感知也偏离了过去的距离。过去信息对视觉线索和交互关系表征的相反影响反映了两种独立的先验信息加工机制。个体在动态感知人际互动时,将视觉线索的排斥效应与过去互动关系的吸引效应相结合,形成稳定的互动感知。
{"title":"Opposing effects of prior information on relational representation and visual cues in dynamic social interaction perception.","authors":"Yun Chen, Xin-Yu Xie","doi":"10.1177/20416695251340298","DOIUrl":"https://doi.org/10.1177/20416695251340298","url":null,"abstract":"<p><p>Social interaction, as a crucial component of relational representation, is essential for understanding human social cognition. While visual cues play a pivotal role in perceiving interactions, little is known about how individuals utilize past visual and interaction-related relational judgments when making decisions under uncertainty. This study investigated how past visual information and interpersonal relational judgments influence the current interaction perception. Participants continuously evaluated the interaction state of two avatars presented at varying distances and facing orientations. The findings revealed a dissociation where the perception of the current interaction state tends to be biased toward past interaction states rather than past distance cues, and this only occurs when the prior interaction information comes from the same sensory modality and is consciously attended to. For the distance cues that contribute to interaction representation, the current distance perception deviates from past distance, even when distance was not explicitly processed. This opposite influence of past information on visual cues and interaction relational representation reflects two independent processing mechanisms of prior information. When dynamically perceiving interpersonal interactions, individuals integrate the repulsive effect of visual cues with the attractive effect of past interaction relations to form stable interaction perception.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251340298"},"PeriodicalIF":2.4,"publicationDate":"2025-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12066850/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144045943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Back to the future: Innovativeness in sound design for electrified vehicles. 回到未来:电动汽车声音设计的创新性。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-08 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251323786
Mara Münder, Renzo Vitale, Claus-Christian Carbon

With powertrain electrification, the character of a vehicle's soundscape significantly changes. Not only does it become quieter, but also the so far dominating combustion engine broadband noise, which shaped people's expectations, disappears. With the upcoming technology, we are empowered to create soundscapes with novel frequency spectra and sound design approaches. Vehicle soundscapes are dynamic by nature due to load and speed changes, and the driving situation. In this study, different active sound design concepts for electrified vehicles (EVs) have been assessed by N = 83 participants concerning their conveyed impressions of Perceived Innovativeness, Liking, and further relevant dimensions. The sound design concepts are varied in their general sound character and level of innovativeness and then presented in a listening laboratory. By employing the Repeated Evaluation Technique (RET) in the context of sound design research, we gather insightful data about dynamic effects in the perception of innovative acoustic textures in the context of active EV sound design. The findings of this study reveal dynamic effects in novelty perception and aesthetic preference, as well as insights into the semantics specific design characteristics convey. This can be helpful in shaping the character of a vehicle, making predictions about long-term appreciation of novel driving sound concepts, and assisting sound engineers and designers in creating innovative yet appreciated sound designs for EVs.

随着动力总成的电气化,汽车声景的特征发生了显著变化。它不仅变得更安静,而且迄今为止主导人们期望的内燃机宽带噪音也消失了。有了即将到来的技术,我们有能力用新的频谱和声音设计方法来创造音景。由于负载和速度的变化,以及驾驶情况的变化,车辆声景本质上是动态的。在这项研究中,N = 83名参与者对不同的电动汽车主动声音设计概念进行了评估,包括他们对感知创新性、喜欢度和其他相关维度的印象。声音设计概念在其一般声音特征和创新水平上各不相同,然后在听力实验室中进行展示。通过在声音设计研究的背景下使用重复评估技术(RET),我们收集了关于主动EV声音设计背景下创新声学纹理感知的动态效应的深刻数据。本研究结果揭示了新颖性感知和审美偏好的动态效应,并揭示了特定设计特征所传达的语义。这有助于塑造车辆的特性,预测对新颖驾驶声音概念的长期欣赏,并协助音响工程师和设计师为电动汽车创造创新且受欢迎的声音设计。
{"title":"Back to the future: Innovativeness in sound design for electrified vehicles.","authors":"Mara Münder, Renzo Vitale, Claus-Christian Carbon","doi":"10.1177/20416695251323786","DOIUrl":"https://doi.org/10.1177/20416695251323786","url":null,"abstract":"<p><p>With powertrain electrification, the character of a vehicle's soundscape significantly changes. Not only does it become quieter, but also the so far dominating combustion engine broadband noise, which shaped people's expectations, disappears. With the upcoming technology, we are empowered to create soundscapes with novel frequency spectra and sound design approaches. Vehicle soundscapes are dynamic by nature due to load and speed changes, and the driving situation. In this study, different active sound design concepts for electrified vehicles (EVs) have been assessed by <i>N</i> = 83 participants concerning their conveyed impressions of <i>Perceived Innovativeness</i>, <i>Liking</i>, and further relevant dimensions. The sound design concepts are varied in their general sound character and level of innovativeness and then presented in a listening laboratory. By employing the <i>Repeated Evaluation Technique</i> (RET) in the context of sound design research, we gather insightful data about dynamic effects in the perception of innovative acoustic textures in the context of active EV sound design. The findings of this study reveal dynamic effects in novelty perception and aesthetic preference, as well as insights into the semantics specific design characteristics convey. This can be helpful in shaping the character of a vehicle, making predictions about long-term appreciation of novel driving sound concepts, and assisting sound engineers and designers in creating innovative yet appreciated sound designs for EVs.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 3","pages":"20416695251323786"},"PeriodicalIF":2.4,"publicationDate":"2025-05-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12064925/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144052035","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Stereoscopic depth without monocular recognition. 没有单目识别的立体深度。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-04-24 eCollection Date: 2025-03-01 DOI: 10.1177/20416695251329309
Nicholas J Wade

The search for stereograms that reveal depth features to two eyes that are concealed from each alone commenced with announcement of the invention of the stereoscope by Wheatstone in 1838. The paired figures he presented to the eyes were mostly simple outline drawings of geometrical objects, in order to reduce or remove monocular indications of depth. One stereogram, consisting of dots, yielded depth without monocular recognition; later others did so with more complex stereograms. Most notably in 1960, Julesz achieved this with computer-generated random-dot stereograms. Prior to Julesz similar patterns were hand-made, photographed and paired to yield stereograms by Cajal, Mobbs, Kompaneysky, and Aschenbrenner. Wheatstone did not recognise the significance of his simple dot stereogram possibly because he was interested in representing objects rather than surfaces stereoscopically. Thus, it can be argued that the precursors of random-dot stereograms were produced by Wheatstone in his article describing the invention of the stereoscope.

1838年,Wheatstone发明了立体镜,开始寻找能够向两只眼睛显示深度特征的立体图。为了减少或消除单眼对深度的感知,他呈现给眼睛的成对图形大多是几何物体的简单轮廓图。一种由点组成的立体图产生深度,而无需单目识别;后来,其他人用更复杂的立体图进行了研究。最著名的是在1960年,Julesz用计算机生成的随机点立体图实现了这一目标。在Julesz之前,类似的图案由Cajal、Mobbs、Kompaneysky和Aschenbrenner手工制作、拍摄并配对生成立体图。惠斯顿没有意识到他的简单点立体图的重要性,可能是因为他对立体地表现物体而不是表面感兴趣。因此,可以认为,随机点立体图的前身是由惠斯通在他的文章中描述了立体镜的发明。
{"title":"Stereoscopic depth without monocular recognition.","authors":"Nicholas J Wade","doi":"10.1177/20416695251329309","DOIUrl":"https://doi.org/10.1177/20416695251329309","url":null,"abstract":"<p><p>The search for stereograms that reveal depth features to two eyes that are concealed from each alone commenced with announcement of the invention of the stereoscope by Wheatstone in 1838. The paired figures he presented to the eyes were mostly simple outline drawings of geometrical objects, in order to reduce or remove monocular indications of depth. One stereogram, consisting of dots, yielded depth without monocular recognition; later others did so with more complex stereograms. Most notably in 1960, Julesz achieved this with computer-generated random-dot stereograms. Prior to Julesz similar patterns were hand-made, photographed and paired to yield stereograms by Cajal, Mobbs, Kompaneysky, and Aschenbrenner. Wheatstone did not recognise the significance of his simple dot stereogram possibly because he was interested in representing objects rather than surfaces stereoscopically. Thus, it can be argued that the precursors of random-dot stereograms were produced by Wheatstone in his article describing the invention of the stereoscope.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 2","pages":"20416695251329309"},"PeriodicalIF":2.4,"publicationDate":"2025-04-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12035379/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144015731","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Rod responses produce the peripheral flicker illusion. 视杆反应产生周边闪烁错觉。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-04-23 eCollection Date: 2025-03-01 DOI: 10.1177/20416695251333732
Meidi Niikawa, Hiroyuki Ito

When a green/blue object is presented on a red background and viewed in peripheral vision, the object is seen to flash twice or to flicker (the peripheral flicker illusion). We showed that the ratio of photopic luminances of the object and the red background determines the optimal photopic luminance of the green/blue object required for the illusion to occur. The results were analyzed using scotopic luminance to investigate the role of rod responses. It was found that the scotopic luminance of the green/blue object should be higher than that of the red background for the illusion to occur. This suggests that the red background enhances the flickering impression of the object when there is a sudden increase in the rod responses.

当一个绿色/蓝色的物体出现在红色背景上,并在周边视觉中观察时,该物体会闪烁两次或闪烁(周边闪烁错觉)。我们表明,物体和红色背景的光度比例决定了错觉发生所需的绿色/蓝色物体的最佳光度。使用暗亮度分析结果,以研究杆反应的作用。结果发现,绿色/蓝色物体的暗亮度应该高于红色背景的暗亮度才会产生错觉。这表明,当视杆反应突然增加时,红色背景增强了对物体的闪烁印象。
{"title":"Rod responses produce the peripheral flicker illusion.","authors":"Meidi Niikawa, Hiroyuki Ito","doi":"10.1177/20416695251333732","DOIUrl":"https://doi.org/10.1177/20416695251333732","url":null,"abstract":"<p><p>When a green/blue object is presented on a red background and viewed in peripheral vision, the object is seen to flash twice or to flicker (the peripheral flicker illusion). We showed that the ratio of photopic luminances of the object and the red background determines the optimal photopic luminance of the green/blue object required for the illusion to occur. The results were analyzed using scotopic luminance to investigate the role of rod responses. It was found that the scotopic luminance of the green/blue object should be higher than that of the red background for the illusion to occur. This suggests that the red background enhances the flickering impression of the object when there is a sudden increase in the rod responses.</p>","PeriodicalId":47194,"journal":{"name":"I-Perception","volume":"16 2","pages":"20416695251333732"},"PeriodicalIF":2.4,"publicationDate":"2025-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12041804/pdf/","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"144044753","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":4,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
期刊
I-Perception
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1