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An apparent motion color illusion 明显的运动色彩错觉
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-02 DOI: 10.1177/20416695241261147
Rob van Lier, Simon J. Hazenberg, Vebjørn Ekroll
We introduce a new illusory color phenomenon. The illusion is evoked by two alternating displays comprising various colored disks. Although the colors in the alternating displays are the same, the color appearance of the two displays are quite different. We suggest that apparent motion of the disks modulates the color percepts.
我们介绍了一种新的幻色现象。这种错觉是由两个交替显示的各种颜色的圆盘引起的。虽然交替显示的颜色相同,但两个显示屏的颜色外观却大相径庭。我们认为,圆盘的明显运动会调节颜色感知。
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引用次数: 0
Marketing sonified fragrance: Designing soundscapes for scent 营销声波香氛:为香味设计声音景观
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-08-02 DOI: 10.1177/20416695241259714
Charles Spence, Nicola Di Stefano, Felipe Reinoso-Carvalho, Carlos Velasco
Auditory branding is undoubtedly becoming more important across a range of sectors. One area, in particular, that has recently seen significant growth concerns the introduction of music and soundscapes that have been specifically designed to match a particular scent (what one might think of as “audio scents” or “sonic scents”). This represents an exciting new approach to the sensory marketing of fragrance and for industries with strategic sensory goals, such as cosmetics. Crucially, techniques such as the semantic differential technique, as well as the emerging literature on crossmodal correspondences, offer both a mechanistic understanding of, and a practical framework for, those wishing to rigorously align the connotative meaning and conceptual/emotional/sensory associations of sound and scent. These developments have enabled those working in the creative industries to start moving beyond previously popular approaches to matching, or translating between the senses, that were traditionally often based on the idiosyncratic phenomenon of synaesthesia, toward a more scientific approach while nevertheless still enabling/requiring a healthy dose of artistic inspiration. In this narrative historical review, we highlight the various approaches to the systematic matching of sound with scent and review the various marketing activations that have appeared in this space recently.
听觉品牌无疑在各行各业都变得越来越重要。尤其是最近出现显著增长的一个领域,是引入专门设计的与特定香味相匹配的音乐和音效(人们可能会认为是 "音频香味 "或 "声波香味")。这为香水的感官营销以及化妆品等具有战略性感官目标的行业提供了一种令人兴奋的新方法。最重要的是,语义差分法等技术以及新兴的跨模态对应文献,为那些希望严格调整声音和气味的内涵意义和概念/情感/感官关联的人提供了一种机制理解和实用框架。这些发展使创意产业的从业人员开始超越以往流行的感官匹配或转换方法(传统上通常基于特异的共感现象),转而采用更加科学的方法,同时仍然能够/需要健康的艺术灵感。在这篇叙述性历史回顾中,我们重点介绍了系统匹配声音与气味的各种方法,并回顾了最近在这一领域出现的各种营销活动。
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引用次数: 0
Buddha's ear illusion: Immediate and extensive earlobe deformation through visuotactile stimulation 佛耳幻觉通过视觉触觉刺激实现耳垂的直接和广泛变形
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-23 DOI: 10.1177/20416695241262208
Kenri Kodaka, Yutaro Sato
The classical body ownership illusion, such as the rubber hand illusion, is achieved through appropriate proprioceptive displacement within temporal and spatial constraints that do not exceed the limits of proprioceptive flexibility. In the 2023 Best Illusion of the Year Contest, we introduced Buddha's ear illusion (BEI), which creates the illusion of owning a dramatically deformed earlobe through immediate visuotactile stimulation and seemingly challenges classical proprioceptive boundaries. The laboratory experiment examined the mechanics of this illusion, revealing a significant interaction between tactile earlobe pulling and visual miming that contributed to the enhanced perception of earlobe stretch. Importantly, 88% of the participants confirmed the illusory earlobe stretch (a rating of +4 or higher on a 7-point scale). More than half reported an earlobe descent of >10 cm within a 10-s visuotactile stimulation. The findings suggest that BEI operates on a distinct principle separate from proprioceptive modulation in contrast to classical ownership illusions.
经典的身体拥有权幻觉,如橡胶手幻觉,是在不超过本体感觉灵活性极限的时间和空间限制条件下,通过适当的本体感觉位移实现的。在 "2023 年度最佳幻觉 "竞赛中,我们推出了佛耳幻觉(BEI),该幻觉通过即时的视觉触觉刺激,制造出拥有明显变形耳垂的错觉,似乎挑战了传统的本体感觉界限。实验室实验研究了这种幻觉的机理,揭示了耳垂触觉牵拉和视觉模仿之间的重要交互作用,这有助于增强对耳垂拉伸的感知。重要的是,88% 的参与者确认了耳垂拉伸的错觉(在 7 点量表中的评分为 +4 或更高)。半数以上的参与者表示,在10秒钟的视觉刺激中,耳垂下降了10厘米。研究结果表明,与传统的所有权幻觉相比,BEI的运作原理与本体感觉调节不同。
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引用次数: 0
Tactile temporal predictions: The influence of conditional probability. 触觉时间预测:条件概率的影响
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-07-23 eCollection Date: 2024-07-01 DOI: 10.1177/20416695241264736
Rongxia Ren, Weichao An, Yinghua Yu, Xiaoyu Tang, Yoshimichi Ejima, Jinglong Wu, Jiajia Yang

Predicting the timing of incoming information allows brain to optimize information processing in dynamic environments. However, the effects of temporal predictions on tactile perception are not well established. In this study, two experiments were conducted to determine how temporal predictions interact with conditional probabilities in tactile perceptual processing. In Experiment 1, we explored the range of the interval between preceding ready cues and imperative targets in which temporal prediction effects can be observed. This prediction effect was observed for intervals of 500 and 1,000 ms. In Experiment 2, we investigated the benefits of temporal predictions on tactile perception while manipulating the conditional probability (setting the stimulus onset earlier or later than the predicted moment in short and long intervals). Our results revealed that this effect became stronger as the probability of the stimulus at the predicted time point increased under short-interval conditions. Together, our results show that the difficulty of transferring processing resources increases in temporally dynamic environments, suggesting a greater subjective cost associated with maladaptive responses to temporally uncertain events.

预测传入信息的时间可以让大脑在动态环境中优化信息处理。然而,时间预测对触觉知觉的影响尚未得到充分证实。在这项研究中,我们进行了两项实验,以确定在触觉知觉处理过程中,时间预测与条件概率之间是如何相互作用的。在实验 1 中,我们探索了可以观察到时间预测效应的前面准备就绪的提示和势在必行的目标之间的间隔范围。在 500 毫秒和 1,000 毫秒的时间间隔内,我们观察到了这种预测效应。在实验 2 中,我们研究了时间预测对触觉感知的益处,同时操纵了条件概率(在短时间间隔和长时间间隔中,将刺激的开始时间设定为早于或晚于预测时间)。我们的结果表明,在短间隔条件下,随着刺激在预测时间点出现的概率增加,这种效应会变得更强。总之,我们的研究结果表明,在时间动态环境中,转移处理资源的难度会增加,这表明对时间不确定事件的不适应反应会带来更大的主观成本。
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引用次数: 0
Narrative historical review of scratch-and-sniff books and their key storytelling features. 对刮刮乐图书及其主要故事特点的历史叙事回顾。
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-06-11 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241257566
Charles Spence, Natalia Kucirkova, Janine Campbell, Yang Gao, Jas Brooks

This conceptual paper examines the use of odours and scents in books to enhance storytelling and engage readers. While books often possess a distinctive smell linked to their material production, the intentional use of scents in books is rare. Our study focuses on scratch-and-sniff books, examining their narrative purposes and contributions to young children's literature. We conduct a narrative historical review, supplemented by a systematic search of databases, online catalogues and lists, to identify a collection of these scented books. Through this review, we explore the extent to which these books represent a unique category of children's picture books, investigating how their features align with theoretical understandings of quality characteristics in children's literature and the role of olfactory cues in storytelling. We address why most scented books target younger readers and discuss possible reasons for the absence of scented books for an adult readership. This intriguing asymmetry contrasts the use of scent in other media (such as film, theatre or virtual reality), often directed toward adults. In addition, this review sheds light on the innovative use of scents in books and their impact on reader immersion and narrative experience. Finally, we consider possible future uses of scent in the context of digital books (ebooks).

这篇概念性论文探讨了在书籍中使用气味和香氛来增强故事性和吸引读者的问题。虽然书籍通常具有与其材料生产相关的独特气味,但在书籍中有意使用气味的情况却很少见。我们的研究侧重于刮闻式图书,探讨其叙事目的以及对幼儿文学的贡献。我们进行了叙述性历史回顾,并辅以对数据库、在线目录和清单的系统搜索,以确定这些带香味图书的收藏。通过回顾,我们探讨了这些图书在多大程度上代表了儿童图画书的一个独特类别,研究了它们的特点如何与儿童文学质量特征的理论理解以及嗅觉线索在讲故事中的作用相一致。我们探讨了为什么大多数有香味的图书都以低龄读者为对象,并讨论了没有面向成人读者的有香味的图书的可能原因。这种耐人寻味的不对称性与其他媒体(如电影、戏剧或虚拟现实)对气味的使用形成了鲜明对比,后者通常面向成人。此外,本综述还揭示了书籍中气味的创新使用及其对读者沉浸感和叙事体验的影响。最后,我们还考虑了未来在数字图书(电子书)中使用香味的可能性。
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引用次数: 0
Developmental changes of the impact of visual cues on ANS acuity across grades 1-5: Different patterns of visual cues on numerosity processing. 视觉线索对一至五年级学生视敏度影响的发展变化:视觉线索对数字处理的不同模式。
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-06-05 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241259160
Yike Tang, Ping Qian, Linlin Yan

Numerous studies have consistently demonstrated the presence of the approximate number system (ANS) throughout development. Research has also revealed that visual cues may influence the ANS acuity, which may change with age. However, most studies have drawn conclusions based on performance differences between incongruent and congruent trials, which may be confounded by an individual's ability to inhibit interference. Therefore, to examine the developmental changes of the impact of visual cues on ANS acuity, we utilized congruent trials with varying visual cues. Our sample comprised Chinese children from grade one to grade five. We manipulated the salience of numerical cues (numerical ratio) and visual cues (dot size) in a non-symbolic numerosity comparison task. The results revealed a discernible leap in development from first to third grade and first to fifth grade; however, this upward trajectory did not persist into the transition from third to fifth grade, where no appreciable advancement was observed. Moreover, we observed different effects of visual cues on the dot-comparison task depending on the numerical cues and age. Specifically, visual cues (i.e., dot size) only facilitated ANS acuity in older school-aged children when numerical cues were weakened. The results indicate the presence of two distinct magnitude representational systems-one for the numerical dimension and another for the non-numerical dimension-during development.

大量研究一致表明,近似数字系统(ANS)存在于整个发育过程中。研究还发现,视觉线索可能会影响近似数系统的敏锐度,而这种敏锐度可能会随着年龄的增长而变化。然而,大多数研究都是根据不一致和一致试验之间的表现差异得出结论的,这可能会受到个体抑制干扰能力的影响。因此,为了研究视觉线索对ANS敏锐度影响的发展变化,我们采用了不同视觉线索的同向试验。我们的样本包括从一年级到五年级的中国儿童。在一项非符号数字比较任务中,我们操纵了数字线索(数字比例)和视觉线索(点的大小)的显著性。结果表明,从一年级到三年级以及从一年级到五年级,中国儿童的发展出现了明显的飞跃;然而,这种上升轨迹并没有持续到三年级到五年级的过渡阶段,在这一阶段没有观察到明显的进步。此外,我们还观察到视觉线索对点比较任务的不同影响,这取决于数字线索和年龄。具体来说,只有当数字线索被弱化时,视觉线索(即点的大小)才会促进高年级学龄儿童的ANS敏锐度。这些结果表明,在儿童的成长过程中,存在着两种不同的幅度表征系统--一种用于数字维度,另一种用于非数字维度。
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引用次数: 0
Limb articulation of biological motion can induce illusory motion perception during self-motion 生物运动的肢体衔接可诱发自我运动时的虚幻运动知觉
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-05-27 DOI: 10.1177/20416695241246755
Anna-Gesina Hülemeier, Markus Lappe
When one walks toward a crowd of pedestrians, dealing with their biological motion while controlling one's own self-motion is a difficult perceptual task. Limb articulation of a walker is naturally coupled to the walker's translation through the scene and allows the separation of optic flow generated by self-motion from the biological motion of other pedestrians. Recent research has shown that if limb articulation and translation mismatch, such as for walking in place, self-motion perception becomes biased. This bias may reflect an illusory motion attributed to the pedestrian crowd from the articulation of their limbs. To investigate this hypothesis, we presented observers with a simulation of forward self-motion toward a laterally moving crowd of point-light walkers and asked them to report the perceived lateral speed of the crowd. To investigate the dependence of the crowd speed percept on biological motion, we also included conditions in which the points of the walker were spatially scrambled to destroy body form and limb articulation. We observed illusory crowd speed percepts that were related to the articulation rate of the biological motion. Scrambled walkers also produced illusory motion but it was not related to articulation rate. We conclude that limb articulation induces percepts of crowd motion that can be used for interpreting self-motion toward crowds.
当一个人走向一群行人时,在控制自身运动的同时处理他们的生物运动是一项困难的感知任务。步行者的肢体衔接与步行者在场景中的平移自然地结合在一起,可以将自我运动产生的光流与其他行人的生物运动分离开来。最近的研究表明,如果肢体衔接和平移不匹配,例如原地行走时,自我运动感知就会出现偏差。这种偏差可能反映了行人人群通过肢体衔接而产生的虚幻运动。为了研究这一假设,我们向观察者展示了一个模拟自我运动的场景,观察者正对着一群横向移动的点光步行者,并要求观察者报告感知到的人群横向速度。为了研究人群速度感知对生物运动的依赖性,我们还加入了对步行者的点进行空间干扰以破坏身体形态和肢体衔接的条件。我们观察到虚幻的人群速度知觉与生物运动的衔接率有关。扰乱的步行者也会产生幻觉运动,但与衔接率无关。我们的结论是,肢体衔接会诱发对人群运动的感知,这种感知可用于解释面向人群的自我运动。
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引用次数: 0
Retracing the rabbit's path: Effects of altering the second flash position in the visual saltation illusion. 重走兔子的路:改变视觉盐化幻觉中第二个闪光位置的影响。
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-05-21 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241254016
Sheryl Anne Manaligod de Jesus, Hiroyuki Ito, Tama Kanematsu

Two dots shown in quick succession at one point and a third at a distance on the same linear path creates an illusion of intervening flashes on a visual field, a phenomenon known as the reduced visual rabbit illusion or visual saltation illusion. This study presents this illusion in a novel way by altering the position of the second flash, which has been typically presented only in the same position as the first flash. A series of experiments were conducted to observe whether saltation would occur if the second flash was presented in the same position as the third flash, out of sequential order relative to the first and last flash, or out of linear alignment at the midpoint between the first and the last flash. When all three flashes were presented in quick succession, participants misperceived the second flash to occur close to the midpoint between the first and last flash. Saltation was achieved in all three novel conditions, hinting a particular neurological process may be responsible for shared outcomes.

在同一直线路径上,两个点在一点上快速连续显示,第三个点在远处快速连续显示,这就造成了一种在视野中闪烁的错觉,这种现象被称为 "视觉兔子错觉 "或 "视觉盐化错觉"。本研究通过改变第二道闪光的位置,以一种新颖的方式呈现了这种错觉,第二道闪光通常只呈现在与第一道闪光相同的位置。研究人员进行了一系列实验,观察如果第二道闪光与第三道闪光呈现在同一位置、相对于第一道闪光和最后一道闪光的顺序不一致,或者在第一道闪光和最后一道闪光的中点的线性排列不一致时,是否会出现盐化现象。当所有三个闪光接连出现时,受试者会误认为第二个闪光出现在第一个和最后一个闪光的中点附近。在所有三种新情况下都出现了盐化现象,这表明一种特殊的神经过程可能是造成共同结果的原因。
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引用次数: 0
AVA Spring Meeting 2024 Loughborough University AVA 2024 年春季会议拉夫堡大学
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-05-09 DOI: 10.1177/20416695241249584
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引用次数: 0
Perceived depth reversals of images on a concave screen. 凹面屏幕上图像的深度反转感知。
IF 1.9 4区 心理学 Q2 Medicine Pub Date : 2024-05-08 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241249945
Xiayi Gu, Han Yu, Hiroyuki Ito, Tama Kanematsu

Reverspectives and hollow masks cause a reversal of perceived depth when observed from a position beyond certain critical distances, even if viewed binocularly. Their 3D structures or images invariably contain a linear perspective, shading, or familiarity cue to depth. Using a concave screen, we demonstrate a novel type of perceived depth reversal in binocular viewing with a variety of depth cues.

当从超过一定临界距离的位置观察时,逆透视和空心遮罩会导致感知深度的逆转,即使是双目观察也是如此。它们的三维结构或图像总是包含线性透视、阴影或熟悉的深度线索。通过使用凹面屏幕,我们展示了一种新型的双目观看时感知深度反转的现象,其深度线索多种多样。
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引用次数: 0
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I-Perception
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