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The effects of color temperature and illuminance on the color-dependent Fraser-Wilcox illusion. 色温和照度对依赖颜色的弗雷泽-威尔科克斯错觉的影响。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-02-19 eCollection Date: 2026-01-01 DOI: 10.1177/20416695251412759
Megumi Nishikawa, Akiyoshi Kitaoka

The color-dependent Fraser-Wilcox illusion is an illusion in which still images appear to move, and it has been reported that the direction of the illusory motion reverses depending on the illuminance level. Furthermore, preliminary observations suggest that the color temperature of the illumination also affects this reversal phenomenon of the illusion. In the present study, in addition to illuminance, we investigated how the color temperature affects the illusory motion using two types of the color-dependent Fraser-Wilcox illusions: the red-purple type and the red-blue type. The direction and intensity of the illusory motion were rated at illuminance levels of 10, 20, 40, 80, 160, 320, 640, and 1280 lx under color temperature conditions of 3000 K and 6700 K. The results showed that the illusory motion in one direction predominated under high color temperature conditions, while the illusory motion in the opposite direction predominated under low color temperature conditions. Consistent with the previous study, we also observed that the motion occurred in the former direction under brighter conditions and in the latter direction under darker conditions. Although the red-purple type was on average more dominant than the red-blue type in the former direction of motion, both types showed the same switching of illusory motion direction under high and low illumination conditions.

依赖颜色的弗雷泽-威尔科克斯错觉是一种静止图像看起来在移动的错觉,据报道,错觉运动的方向取决于照度水平。此外,初步观察表明,照明的色温也影响这种错觉的逆转现象。在本研究中,除了照度外,我们还研究了色温如何影响两种依赖颜色的弗雷泽-威尔科克斯错觉:红紫色型和红蓝色型。在10、20、40、80、160、320、640和1280 lx的照度下,在3000 K和6700 K的色温条件下,评定了错觉运动的方向和强度。结果表明,在高色温条件下,一个方向的错觉运动占优势,而在低色温条件下,相反方向的错觉运动占优势。与之前的研究一致,我们还观察到,在较亮的条件下,运动发生在前一个方向,在较暗的条件下,运动发生在后一个方向。虽然在前一运动方向上红紫色型比红蓝色型平均更占优势,但在高照度和低照度条件下,两种类型的错觉运动方向切换相同。
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引用次数: 0
Being K. Malevich: A hands-on approach to compositional preference. 成为K. Malevich:对作曲偏好的动手方法。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-02-16 eCollection Date: 2026-01-01 DOI: 10.1177/20416695261421103
Doris I Braun, Mara Hofmann, Katja Doerschner

Perceived visual balance is one of the critical factors that determine whether an artwork is regarded as aesthetically pleasing or not. This kind of balance seems to depend on the perceptual weight given to the major elements of a composition that can differ in size, position, shape, orientation, and colors within the pictorial field. We probe the relationship between perceived stability, dynamics, balance and aesthetic ratings of ten original artworks from the Suprematist art movement and 20 participant-arranged compositions with the elements taken from the artworks. For each artwork, 22 art-naïve participants arranged first all shape elements on the corresponding "canvas" of the paper version separately according to two tasks: create a stable and create a dynamic composition. After this, they transferred the final compositions to the computer and rated their digital versions of the stable and dynamic arrangements as well as the original Suprematists' artworks according to the degree of perceived balance, stability, and dynamic appearance and personal preference. Qualitatively, in "stable" compositions shape elements were arranged more symmetrically and often stacked on the lower part of the "canvas," whereas in "dynamic" compositions elements were often rotated with respect to the pictorial field and distributed unevenly or asymmetrically over larger areas. The relationship between perceived stability, dynamics, and liking varied with the complexity of the artwork and geometrical indices of balance did not correlate strongly with perceptual ratings and liking. Our analysis revealed differences in individual preference for either stable or dynamic arrangements.

感知到的视觉平衡是决定一件艺术品是否赏心悦目的关键因素之一。这种平衡似乎取决于对构图中主要元素的感知权重,这些元素可以在图像领域内的大小、位置、形状、方向和颜色上有所不同。我们探讨了十件来自至上主义艺术运动的原创作品和20件来自艺术作品的元素的参与者安排的作品的感知稳定性、动态、平衡和审美评级之间的关系。对于每件艺术品,22名art-naïve参与者首先将所有形状元素分别安排在纸质版本的相应“画布”上,根据两个任务:创建一个稳定的和创建一个动态的组成。在此之后,他们将最终的作品转移到电脑中,并根据感知到的平衡、稳定、动态外观的程度和个人偏好,对他们的数字版本的稳定和动态安排以及原始的至上主义者的作品进行评分。从质量上讲,在“稳定”的构图中,形状元素的排列更加对称,通常堆叠在“画布”的下部,而在“动态”的构图中,元素通常相对于图像场而旋转,并在更大的区域上不均匀或不对称地分布。感知稳定性、动态和喜欢度之间的关系随着艺术品的复杂性而变化,平衡的几何指数与感知评级和喜欢度没有强烈的相关性。我们的分析揭示了个体对稳定或动态安排的偏好差异。
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引用次数: 0
When does movement help touch? Interstimulus separation and task difficulty in vibrotactile frequency discrimination. 什么时候运动有助于触摸?振动触觉频率识别的刺激间分离与任务难度。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-02-11 eCollection Date: 2026-01-01 DOI: 10.1177/20416695261416355
Mounia Ziat, Jose James, Junjie Hua, Thaer Burgan, Muna Mohamed, Roope Raisamo

Self-controlled movement is often thought to attenuate tactile perception, yet in some contexts, agency can enhance sensory performance. This study examines how interstimulus spatial separation and task difficulty modulate the effects of movement agency on vibrotactile frequency discrimination. Participants judged which of two vibrations, delivered at two separate workspace locations encountered sequentially during lateral translation, was higher in frequency, either through self-controlled or externally guided translation of a haptic device. Discrimination accuracy improved at larger distances, with significantly lower performance at the shortest separation across all groups. Self-controlled movement enhanced accuracy in both easy and difficult tasks, but impaired performance under intermediate difficulty at large separations. These findings challenge simple models of sensory suppression and highlight how spatial configuration, motor control, and task demands jointly shape tactile decisions.

自我控制的运动通常被认为会减弱触觉感知,然而在某些情况下,代理可以增强感官表现。本研究探讨刺激间空间分离和任务难度如何调节运动代理对振动触觉频率辨别的影响。参与者通过触觉设备的自我控制或外部引导翻译来判断,在横向翻译过程中,在两个独立的工作空间位置依次遇到的两种振动中,哪一种频率更高。在较大的距离上,识别精度得到了提高,在所有组中,在最短的距离上,识别精度明显降低。在简单和困难的任务中,自我控制的运动提高了准确性,但在中等难度的大分离下,性能受损。这些发现挑战了简单的感觉抑制模型,并强调了空间配置、运动控制和任务需求如何共同影响触觉决策。
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引用次数: 0
Me and my shadow: Elongated sunset shadows disrupt size constancy. 我和我的影子:拉长的夕阳阴影破坏了大小的稳定性。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-02-09 eCollection Date: 2026-01-01 DOI: 10.1177/20416695261418499
Sae Kaneko, Stuart Anstis

At sunset, your shadow can be more than 10 times longer than your own height. This long shadow may appear to have a disproportionally small head and long legs, but the disproportion is not in the physical shape of the shadow. The head looks tapered because it is far away and is viewed from a fixed position. But unlike any other long object, our own shadows seem to fascinate us. We discuss the reasons behind this unique phenomenon.

日落时,你的影子可能比你自己的身高长10倍以上。这个长长的影子可能看起来有一个不成比例的小脑袋和长腿,但这种不成比例并不是影子的物理形状。头部看起来是锥形的,因为它离得很远,从一个固定的位置看。但与其他长物体不同的是,我们自己的影子似乎让我们着迷。我们将讨论这一独特现象背后的原因。
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引用次数: 0
Understanding the image cues driving the switch from brightness to lightness responses in the Adelson checker-block illusion. 理解阿德尔森方格错觉中驱动从亮度到亮度反应转换的图像线索。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-02-04 eCollection Date: 2026-01-01 DOI: 10.1177/20416695251410895
P George Lovell, Kenneth C Scott-Brown, Ioan E Smart

Adelson's checker-block illusion is an engaging demonstration of the difference between lightness and brightness. The illusory nature of the stimulus derives from participants' experience of the discrepancy between perceived lightness of two test patches (A, B) despite their physical luminance being identical. The identical nature of the test patches becomes apparent when cues informing the viewer of the scene's illumination and 3D structure are removed. Here we explore which cues drive the transition from 'brightness' pixel-based responses to 'lightness' material-based responses. Participants (n = 123) viewed versions of the stimulus with various components deleted (top, left and right-sides, shadows, outline-edges) under four between-subjects scenarios: with lighting direction varied (from left or right) and with the scene orientation varied (upside-down or correctly oriented). Participants indicated the perceived difference between A and B by responding on a Likert scale. Generalised linear mixed effects models were used to estimate the strength of each cue in driving the change of responses from brightness towards lightness. The lightness responses were strongest for upright images illuminated from the top-left, with panels adjacent to the test patches present. The stimuli, responses and model fits are shared as a dataset that can be tested against existing models of lightness perception.

阿德尔森的方格错觉生动地展示了亮度和亮度之间的区别。刺激的虚幻本质源于参与者对两个测试片(A, B)的感知亮度差异的体验,尽管它们的物理亮度相同。当告知观众场景照明和3D结构的线索被移除时,测试补丁的相同性质变得明显。在这里,我们探索了哪些线索驱动了从基于像素的“亮度”响应到基于材料的“亮度”响应的转变。参与者(n = 123)在四种受试者之间的场景下观看了不同成分被删除的刺激版本(顶部,左侧和右侧,阴影,轮廓边缘):光照方向变化(从左或右)和场景方向变化(颠倒或正确方向)。参与者通过李克特量表来表示A和B之间的感知差异。使用广义线性混合效应模型来估计每个线索在驱动从亮度到亮度的反应变化中的强度。从左上角照射的直立图像的亮度响应最强,与测试补丁相邻的面板存在。刺激、反应和模型拟合作为一个数据集共享,可以对现有的亮度感知模型进行测试。
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引用次数: 0
'Play the fragrance': Designing musical soundscapes to match fragrances based on olfactory-auditory crossmodal correspondences. “演奏香味”:根据嗅觉-听觉的跨模态对应,设计音乐音景来匹配香味。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-29 eCollection Date: 2026-01-01 DOI: 10.1177/20416695251409265
Charles Spence, Nicola Di Stefano, Felipe Reinoso-Carvalho, Bruno Mesz, Asterios Zacharakis

In recent years, numerous studies demonstrating the crossmodal correspondences between individual olfactory stimuli and both auditory and visual stimuli have been published. However, most commercial perfumes are more complex (both chemically and perceptually) than individual olfactory stimuli, incorporating designated top, middle, and base notes. What is more, it is unlikely that it will be possible to discriminate effectively at a population level between hedonic responses to, and rated intensity of, most commercial perfumes (given that they are deliberately created to be pleasant and to provide an intense and long-lasting scent). Perfumes, unlike other classes of olfactory stimuli, also tend to be strongly gendered (masculine, feminine, or occasionally unisex). As such, the matching of music to fine fragrance faces different challenges than when matching music to the aromas and flavours of food and drink (a much more common application domain for crossmodal correspondences research currently). In this review, we examine the emerging literature on crossmodal correspondences to assess whether empirical findings can provide any actionable insights when it comes to assisting those wishing to design music and soundscapes that, in any meaningful sense, translate a perfume into its auditory equivalent.

近年来,许多研究表明,个体嗅觉刺激与听觉和视觉刺激之间存在跨模态对应关系。然而,大多数商业香水比单独的嗅觉刺激更复杂(无论是化学上还是感知上),包括指定的前调、中调和底调。更重要的是,在人口水平上,不太可能有效地区分大多数商业香水的享乐反应和评级强度(考虑到它们是故意制造出来的,让人愉快,提供强烈而持久的气味)。与其他种类的嗅觉刺激不同,香水也倾向于强烈的性别化(男性化、女性化,偶尔也有中性化)。因此,与将音乐与食物和饮料的香气和味道相匹配相比,将音乐与精致的香味相匹配面临着不同的挑战(这是目前跨模式对应研究中更常见的应用领域)。在这篇综述中,我们研究了关于跨模式对应的新兴文献,以评估实证研究结果是否可以提供任何可行的见解,当涉及到帮助那些希望设计音乐和音景的人,在任何有意义的意义上,将香水转化为听觉等效。
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引用次数: 0
Rotating dual-layered checkerboard illusion. 旋转双层棋盘错觉。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-19 eCollection Date: 2026-01-01 DOI: 10.1177/20416695251409283
Kentaro Usui, Masaya Ishikawa, Shuichiro Taya, Akiyoshi Kitaoka

We report a novel visual illusion, where a 2 × 2 two-colored checkerboard square rotating against an identical background appears to morph into a circle with a size change. This illusion can be categorized as a subtype of the breathing illusion (BI) based on its phenomenological characteristics. However, it also exhibits intriguing features that may offer new insights into BI's underlying mechanisms, not fully captured by existing displays.

我们报告了一种新的视觉错觉,在相同的背景下,一个2 × 2的双色棋盘正方形旋转似乎变成了一个大小变化的圆圈。根据其现象学特征,这种幻觉可以被归类为呼吸幻觉(BI)的一个亚型。然而,它也展示了一些有趣的特性,这些特性可能为BI的底层机制提供新的见解,而现有的显示器还没有完全捕捉到这些特性。
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引用次数: 0
Rapid biasing effect of prior auditory contexts on bistable tritone perception. 先验听觉背景对双稳态三全音感知的快速偏置效应。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2026-01-02 eCollection Date: 2026-01-01 DOI: 10.1177/20416695251409272
Cheng-You Hou, Jyun-Jhe Wang, Yu-Hui Lo, Philip Tseng

The tritone paradox is a bistable auditory phenomenon where two Shepard tones can be interpreted as either ascending or descending. Previous studies have demonstrated that preceding auditory context can bias the direction of tritone perception. Here, we systematically manipulated both the quantity (anywhere between 1 and 10) and types (higher, lower, same as first target tone, or silent) of context tones before presenting a target tritone pair. We found that the contextual biasing effect can emerge with as few as 1-2 context tones, and plateaus quickly within this small window. Notably, low-frequency context tones produced a more pronounced and immediate bias than high-frequency tones. Together, this study demonstrates a narrow window of the auditory context effect, where minimal contextual cues are sufficient to guide perceptual interpretation of ambiguous auditory stimuli. The findings pave the way for more detailed investigations into the cognitive mechanisms of auditory perception, emphasizing the swift influence of immediate auditory contexts on perceptual outcomes.

三全音悖论是一种双稳听觉现象,其中两个谢泼德音调可以被解释为上升或下降。先前的研究已经证明,先前的听觉环境会影响三全音感知的方向。在这里,我们在呈现目标三全音对之前系统地操纵了上下文音调的数量(1到10之间的任何地方)和类型(更高,更低,与第一个目标音调相同,或沉默)。我们发现,语境偏差效应可以在1-2个语境音调中出现,并在这个小窗口内迅速趋于平稳。值得注意的是,低频语境音调比高频语境音调产生更明显、更直接的偏见。总之,这项研究展示了听觉语境效应的一个狭窄窗口,其中最小的语境线索足以指导对模糊听觉刺激的感知解释。这些发现为更详细地研究听觉感知的认知机制铺平了道路,强调了即时听觉环境对感知结果的迅速影响。
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引用次数: 0
Spatial distribution of human motor adaptation effects under unidirectional visuomotor inconsistency. 单向视觉运动不一致性下人体运动适应效应的空间分布。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-22 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251406228
Sogo Yumura, Ryota Onoe, Miyuki G Kamachi

Whether the adaptation effect to unidirectional motion in a visuomotor inconsistent environment has directional specificity has not yet been generalized. This study aimed to investigate whether adaptation effects, acquired from learning to move in a specific direction, manifest in subsequent movements within the same or different directions postadaptation to the mismatched environment. Participants were provided visual feedback of their arm movements, which was manipulated to either suppress or enhance their motions. Through training, participants adapted to this inconsistency between visual and motor feedback. Subsequently, they performed a reaching task with visual information blocked. Results showed that the adaptation effect persisted in postadaptation movements within the same direction as the training, even in the virtual environment. Surprisingly, this effect also extended to movements in different directions. These findings elucidate the spatial characteristics of the adaptation effects of simultaneous adaptation to both vision and motion, thereby contributing to future research in this field.

在视觉运动不一致的环境中,对单向运动的适应效应是否具有方向性,目前还没有得到普遍的认识。本研究旨在探讨在适应不匹配的环境后,从学习向特定方向移动中获得的适应效应是否会在随后的相同或不同方向的运动中表现出来。研究人员向参与者提供了他们手臂运动的视觉反馈,这些反馈被操纵为抑制或增强他们的运动。通过训练,参与者适应了视觉和运动反馈之间的不一致。随后,他们执行了一项视觉信息被屏蔽的伸手任务。结果表明,即使在虚拟环境中,适应效应在与训练方向相同的后适应运动中仍然存在。令人惊讶的是,这种效应也延伸到不同方向的运动。这些发现阐明了同时适应视觉和运动的适应效应的空间特征,有助于该领域的进一步研究。
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引用次数: 0
Pictorial spacecrafts - the Ames' Glass. 图片飞船-艾姆斯的玻璃。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-12-22 eCollection Date: 2025-11-01 DOI: 10.1177/20416695251396335
Maarten W A Wijntjes, Lianne M E Pinkse

There are various ways to evoke stereopsis without binocular disparities. Closing one eye, or looking through a synopter are well-known methods. Ames (1925) listed nine ways of generating this so-called ''plastic effect," one of which involves a cylindrically curved lens placed in front of one eye. We investigated qualitative perceptual effects of this particular way of viewing artworks. A total of 38 participants viewed three digitally reproduced paintings. Initially, they were asked to spontaneously report the perceptual effect of the lens. While being naive to the purpose of the experiment, 66% of the participants reported increased depth experience. In addition, participants reported increased contrast, color vibrancy, and material expression (e.g., increased shininess). During a second part of the experiment, we asked to report on seven qualities: depth, color, three-dimensional shape, realism, detail, light, and material. All qualities increased significantly except detail, which seemed to show idiosyncratic results: the majority of the observers experienced a decrease of detail, while a minority reported, surprisingly, an increase of detail. The results agree with previous qualitative accounts on monocular aperture viewing, despite relying on entirely different nonpictorial cues: monocular aperture viewing relies on the absence of vergence and binocular disparities, whereas the Ames' Glass relies on distorted binocular disparities while keeping vergence unchanged. Together with the synopter, for which qualitative data is lacking, the Ames Glass and monocular aperture viewing are pictorial spacecrafts fit for art gallery viewing.

有各种方法来唤起立体视觉没有双眼差异。闭上一只眼睛,或通过大纲看是众所周知的方法。Ames(1925)列出了产生这种所谓“塑性效应”的九种方法,其中一种方法是在一只眼睛前面放置一个圆柱形的弯曲透镜。我们调查了这种观看艺术作品的特殊方式的定性感知效应。共有38名参与者观看了三幅数字复制的画作。最初,他们被要求自发地报告镜头的感知效果。虽然对实验的目的很天真,但66%的参与者报告说深度体验增加了。此外,参与者还报告了对比度、色彩活力和材料表达(例如,亮度增加)的增强。在实验的第二部分,我们要求他们报告七个品质:深度、颜色、三维形状、真实感、细节、光线和材料。除了细节外,所有品质都显著提高,这似乎显示出特殊的结果:大多数观察者经历了细节的减少,而少数人报告说,令人惊讶的是,细节增加了。结果与先前的单眼孔径观察的定性描述一致,尽管依赖于完全不同的非图像线索:单眼孔径观察依赖于没有聚光和双眼差,而Ames' Glass依赖于扭曲的双眼差而保持聚光不变。艾姆斯望远镜和单孔径观测仪与缺少定性数据的天气预报仪一起,是适合美术馆观测的图像航天器。
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引用次数: 0
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I-Perception
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