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Magic for the mind's eye: A promising avenue for more universal design in the art of magic 心目中的魔术:在魔术艺术中实现更通用设计的前景广阔的途径
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-01-01 DOI: 10.1177/20416695231222995
Vebjørn Ekroll, Lara Wünsch, R. van Lier
In the art of conjuring, as well as in cognitive science, possibilities for designing magic tricks that are suitable for people who are blind or visually impaired have only rarely been considered. In this article, we argue that many magic tricks which are normally presented in a visual way, are not inherently based on visual processes, but instead on systematic illusions and limitations in visual imagery and mental simulations. Accordingly, it should be possible to adapt these tricks for presentation in a non-visual format, which should be suitable for people who are blind or visually impaired. As an initial test of this general approach, we adapted three magic tricks for non-visual presentation and presented them for blindfolded participants. Standard versions of the tricks were also presented to seeing participants. The participants in both groups were asked to indicate how magical they felt the tricks were, as well as whether they had any idea about the secrets behind them. The results suggest that the non-visual versions of the tricks are roughly comparable to the regular visual versions. We conclude that adapting magic tricks based on illusions of imagery for non-visual presentation appears to be a promising avenue for more universal design in the art of magic. We also argue that the illusions of imagery responsible for the experiences of magic evoked presents interesting challenges for basic cognitive science.
在魔术艺术和认知科学领域,很少有人考虑过如何设计适合盲人或视障人士使用的魔术。在本文中,我们认为许多通常以视觉方式呈现的魔术,其本质并不是基于视觉过程,而是基于视觉想象和心理模拟中的系统错觉和局限性。因此,可以将这些魔术改编成非视觉形式,以适合盲人或视障人士使用。作为对这一通用方法的初步测试,我们将三个魔术改编成非视觉形式,并向蒙住眼睛的参与者展示。同时,我们也向视力正常的参与者展示了这些魔术的标准版本。两组参与者都被要求指出他们觉得这些魔术有多神奇,以及他们是否知道魔术背后的秘密。结果表明,非视觉版本的魔术与普通视觉版本的魔术大致相当。我们的结论是,将基于意象幻觉的魔术改编为非视觉表现形式,似乎是在魔术艺术中实现更通用设计的一条大有可为的途径。我们还认为,魔术唤起的意象幻觉体验为基础认知科学提出了有趣的挑战。
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引用次数: 0
Reindeer and the quest for Scottish enlichenment. 驯鹿与苏格兰人的追求。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-12-15 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231218520
Nathaniel J Dominy, Catherine Hobaiter, Julie M Harris

In the hall of animal oddities, the reindeer (Rangifer tarandus) is the only mammal with a color-shifting tapetum lucidum and the only ruminant with a lichen-dominated diet. These puzzling traits coexist with yet another enigma--ocular media that transmit up to 60% of ultraviolet (UV) light, enough to excite the cones responsible for color vision. It is unclear why any day-active circum-Arctic mammal would benefit from UV visual sensitivity, but it could improve detection of UV-absorbing lichens against a background of UV-reflecting snows, especially during the extended twilight hours of winter. To explore this idea and advance our understanding of reindeer visual ecology, we recorded the reflectance spectra of several ground-growing (terricolous), shrubby (fruticose) lichens in the diets of reindeer living in Cairngorms National Park, Scotland.

在动物奇观中,驯鹿(Rangifer tarandus)是唯一具有可变色的透明带的哺乳动物,也是唯一以地衣为主食的反刍动物。这些令人费解的特征与另一个谜团并存--眼介质能透过高达 60% 的紫外线(UV),足以激发负责色觉的锥状体。目前还不清楚为什么任何日间活动的环北极哺乳动物都能从紫外线视觉敏感性中获益,但它可以在紫外线反射的积雪背景下提高对紫外线吸收地衣的探测能力,尤其是在冬季漫长的黄昏时分。为了探索这一想法并加深对驯鹿视觉生态学的了解,我们记录了生活在苏格兰凯恩戈尔姆国家公园的驯鹿食物中几种地面生长(陆生)、灌木状(果糖状)地衣的反射光谱。
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引用次数: 0
Tactile perception of randomness: Effect of varying stimulus size and participants age. 随机触觉知觉:不同刺激大小和被试年龄的影响。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-27 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231214954
Mounia Ziat, Kayla Pacic, Ian Buentello, Joseph Varney, Fiona N Newell

We investigated participants' ability to differentiate between random and organized two-dimensional tactile tiles with embossed dots and examined how this ability varies with size and participant age. Four experiments were conducted to evaluate the effect of these variations on participants' capacity to utilize touch in identifying which of two stimuli exhibited greater randomness. Participants were instructed to explore embossed tiles using both hands. The tiles had varying levels of randomness from organized to random sets. In Experiments 1, 2, and 4, the sets were of equal size, while in Experiment 3, they differed in size. Results revealed a significant difference between the random and organized sets, with random stimuli being more easily discernible. These findings suggest that touch can be utilized to discern random patterns on tactile maps or displays. However, older participants encountered difficulties making this distinction, indicating similarities between vision and touch in perceiving randomness.

我们调查了参与者区分随机和有组织的带有凸点的二维触觉瓷砖的能力,并研究了这种能力如何随着尺寸和参与者年龄的变化而变化。研究人员进行了四个实验,以评估这些变化对参与者利用触觉识别两种刺激中哪一种表现出更大随机性的能力的影响。参与者被要求用双手探索压纹瓷砖。这些贴图具有不同程度的随机性,从有组织的到随机的。在实验1、2和4中,集合的大小相等,而在实验3中,集合的大小不同。结果显示,随机和有组织的刺激之间存在显著差异,随机刺激更容易识别。这些发现表明,触觉可以用来辨别触觉地图或显示器上的随机模式。然而,年龄较大的参与者在区分这种差异时遇到了困难,这表明视觉和触觉在感知随机性方面存在相似性。
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引用次数: 0
No relationships between frequencies of mind-wandering and perceptual rivalry. 走神频率和知觉竞争之间没有关系。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-27 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231214888
Souta Hidaka, Miyu Takeshima, Toshikazu Kawagoe

Our minds frequently wander from a task at hand. This mind-wandering reflects fluctuations in our cognitive states. The phenomenon of perceptual rivalry, in which one of the mutually exclusive percepts automatically switches to an ambiguous sensory input, is also known as fluctuations in our perceptual states. There may be possible relationships between the mind-wandering and perceptual rivalry, given that physiological responses such as fluctuations in pupil diameter, which is an index of attentional/arousal states, are related to the occurrence of both phenomena. Here, we investigate possible relationships between mind-wandering and perceptual rivalry by combining experimental and questionnaire methods in an online research protocol. In Study 1, we found no statistically significant relationships between subjective mind-wandering tendencies measured by questionnaires and frequencies of perceptual rivalry for Necker-cube or structure-from-motion stimuli. Study 2 replicated the results of Study 1 and further confirmed no statistically significant relationships between behavioral measurements of mind-wandering tendencies estimated by sustained attention to response task and frequencies of perceptual rivalry. These findings suggest that mind-wandering and perceptual rivalry would be based on different mechanisms, possibly higher-level cognitive and lower-level perceptual ones.

我们的思想经常从手头的工作中走神。这种走神反映了我们认知状态的波动。感知竞争的现象,其中一个互斥的感知自动切换到一个模糊的感官输入,也被称为我们的感知状态波动。考虑到生理反应,如瞳孔直径的波动(瞳孔直径是注意力/唤醒状态的一个指标)与这两种现象的发生有关,走神和知觉竞争之间可能存在联系。在这里,我们通过在线研究协议结合实验和问卷调查的方法来调查走神和知觉竞争之间可能的关系。在研究1中,我们发现问卷测量的主观走神倾向与内克立方体或运动结构刺激的知觉竞争频率之间没有统计学上的显著关系。研究2重复了研究1的结果,并进一步证实了通过持续注意反应任务估计的走神倾向的行为测量与知觉竞争频率之间没有统计学上显著的关系。这些发现表明,走神和知觉竞争可能基于不同的机制,可能是更高层次的认知机制和更低层次的知觉机制。
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引用次数: 0
The effects of anxiety on taste perception: The role of awareness. 焦虑对味觉的影响:意识的作用。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-23 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231216370
Naoya Zushi, Monica Perusquía-Hernández, Saho Ayabe-Kanamura

Prior research indicate that emotional states can alter taste perception, but the underlying mechanisms remain unclear. This study explores whether taste perception changes due to the mere evocation of emotions or the cognitive awareness of emotions. The first experiment investigated how anxiety affects taste perception when individuals are aware of their anxiety. Participants watched videos inducing relaxation or anxiety, then were divided into groups focusing on their emotions and those who did not, and the taste perception was measure. The second experiment investigated the influence of awareness directed toward emotions on taste evaluation, without manipulating emotional states. This focused on cognitive processing of taste through evaluations of visual stimuli. Results showed that sweetness perception is suppressed by the evocation of anxiety, whereas bitterness perception is enhanced only by anxiety with awareness. These findings indicate that the mechanisms by which emotional states affect taste perception may differ depending on taste quality.

先前的研究表明,情绪状态可以改变味觉,但潜在的机制尚不清楚。本研究探讨味觉的变化是否仅仅是由于情绪的唤起或情绪的认知意识。第一个实验调查了当人们意识到自己的焦虑时,焦虑是如何影响味觉的。参与者观看了引起放松或焦虑的视频,然后被分成关注情绪的组和不关注情绪的组,并测量味觉。第二个实验调查了在不操纵情绪状态的情况下,直接指向情绪的意识对味觉评价的影响。这项研究的重点是通过对视觉刺激的评估对味觉进行认知加工。结果表明,甜味感知被焦虑的唤起所抑制,苦味感知仅被焦虑和意识所增强。这些发现表明,情绪状态影响味觉感知的机制可能因味觉质量而异。
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引用次数: 0
Reversing the eyes and reverse perspectives: Pseudoscopic amplification of reverspectives. 反向的眼睛和反向的视角:反向的伪放大。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-16 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231215406
Nicholas J Wade, Patrick Hughes

Stereoscopic photographs of works in reverse perspective do not reveal their three-dimensional structure whereas pseudoscopic photographs enhance the apparent depth effects.

以反视角拍摄作品的立体照片并不能揭示作品的立体结构,而伪透视照片则增强了作品明显的深度效果。
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引用次数: 0
Cupid stealing visual attention - the restoration of Vermeer's "Girl Reading a Letter at an Open Window" altered viewing behavior. 丘比特偷走了人们的视觉注意力——修复维米尔的作品《在敞开的窗户前读信的女孩》改变了人们的观看行为。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-14 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231205365
Gregor U Hayn-Leichsenring, Dana G Rottleb

A major restoration of Vermeer's "Girl Reading a Letter at an Open Window" revealed a painting of cupid on the back wall that had been overpainted. The uncovering of this painting within a painting changed the composition of the artwork. We performed an eye tracking study on digital representations of the painting to investigate how the restoration altered the way people perceive this artwork. We show that the painting of cupid draws visual attention from the letter and that viewing behavior depends on knowledge of the other version of the painting. Moreover, lay people prefer the version without cupid.

维米尔(Vermeer)的《在敞开的窗户前读信的女孩》(Girl Reading A Letter at A Open Window)的主要修复作品发现,后墙上有一幅丘比特(cupid)的画被涂得太厚了。在一幅画中发现这幅画改变了艺术品的构图。我们对这幅画的数字表现形式进行了眼动追踪研究,以调查修复如何改变了人们对这件艺术品的看法。我们表明,丘比特的画从信中吸引了视觉注意力,而观看行为取决于对这幅画的另一个版本的了解。此外,外行人更喜欢没有丘比特的版本。
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引用次数: 0
The spatial representation of loudness in a timbre discrimination task. 音色辨别任务中响度的空间表征。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-14 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231213213
Sarah Koch, Torsten Schubert, Sven Blankenberger

When participants decide whether a presented tone is loud or soft they react faster to loud tones with a top-sided response key in comparison to a bottom-sided response key and vice versa for soft tones. This effect is comparable to the well-established horizontal Spatial-Numerical Association of Response Codes (SNARC) effect and is often referred to as Spatial-Musical Association of Response Codes (SMARC) effect for loudness. The SMARC effect for loudness is typically explained by the assumption of a spatial representation or by the polarity correspondence principle. Crucially, both theories differ in the prediction of the SMARC effect when loudness is task-irrelevant. Therefore, we investigated whether the SMARC effect still occurs in a timbre discrimination task: Participants (N = 36) heard a single tone and classified its timbre with vertically arranged response keys. Additionally, the tone's loudness level varied in six levels. In case of a spatial representation, the SMARC effect should still occur while in case of polarity corresponding principle, the effect should be absent. Results showed that the SMARC effect was still present and that the differences between top-sided and bottom-sided responses were a linear function of loudness level indicating a continuous spatial representation of loudness.

当参与者决定所呈现的音调是响亮还是柔和时,他们对响亮音调的反应速度要快于对底部音调的反应速度,反之亦然。这种效应与已经建立的水平空间-数值反应码关联效应(SNARC)相当,通常被称为响度的空间-音乐反应码关联效应(SMARC)。响度的SMARC效应通常由空间表征的假设或极性对应原理来解释。至关重要的是,当声音与任务无关时,两种理论对SMARC效应的预测存在差异。因此,我们研究了SMARC效应在音色辨别任务中是否仍然存在:参与者(N = 36)听到一个单一的音调,并用垂直排列的响应键对其音色进行分类。此外,音调的响度等级在六个等级中变化。在空间表征的情况下,SMARC效应仍然存在,而在极性对应原则的情况下,这种效应应该不存在。结果表明,SMARC效应仍然存在,上下侧响应的差异是响度水平的线性函数,表明响度的空间表征是连续的。
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引用次数: 0
Temporal visuomotor synchrony induces embodiment towards an avatar with biomechanically impossible arm movements. 时间视觉运动同步诱导化身与生物力学上不可能的手臂运动。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-07 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231211699
Harin Hapuarachchi, Hiroki Ishimoto, Michiteru Kitazaki, Maki Sugimoto, Masahiko Inami
Visuomotor synchrony in time and space induces a sense of embodiment towards virtual bodies experienced in first-person view using Virtual Reality (VR). Here, we investigated whether temporal visuomotor synchrony affects avatar embodiment even when the movements of the virtual arms are spatially altered from those of the user in a non-human-like manner. In a within-subjects design VR experiment, participants performed a reaching task controlling an avatar whose lower arms bent in inversed and biomechanically impossible directions from the elbow joints. They performed the reaching task using this “unnatural avatar” as well as a “natural avatar,” whose arm movements and positions spatially matched the user. The reaching tasks were performed with and without a one second delay between the real and virtual movements. While the senses of body ownership and agency towards the unnatural avatar were significantly lower compared to those towards the natural avatar, temporal visuomotor synchrony did significantly increase the sense of embodiment towards the unnatural avatar as well as the natural avatar. These results suggest that temporal visuomotor synchrony is crucial for inducing embodiment even when the spatial match between the real and virtual limbs is disrupted with movements outside the pre-existing cognitive representations of the human body.
视觉运动在时间和空间上的同步性,在虚拟现实(VR)的第一人称视角中产生了对虚拟身体的体现感。在这里,我们研究了时间视觉运动同步是否会影响化身的体现,即使虚拟手臂的运动在空间上以非人类的方式改变了用户的运动。在一项受试者内部设计的虚拟现实实验中,参与者执行了一项触达任务,控制一个下臂从肘关节向相反方向弯曲的虚拟人物。他们使用“非自然的化身”和“自然的化身”来完成伸手任务,后者的手臂运动和位置在空间上与用户相匹配。在真实和虚拟运动之间有或没有一秒钟的延迟来执行伸手任务。虽然对非自然化身的身体所有权感和代理感显著低于对自然化身的身体所有权感和代理感,但时间视觉运动同步确实显著增加了对非自然化身和自然化身的化身感。这些结果表明,即使真实肢体和虚拟肢体之间的空间匹配被人体预先存在的认知表征之外的运动破坏,时间视觉运动同步对于诱导化身也是至关重要的。
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引用次数: 0
Target motion misjudgments reflect a misperception of the background; revealed using continuous psychophysics 目标运动错误判断反映了对背景的错误认知;利用连续心理物理学揭示了这一点
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231214439
Michael Falconbridge, Robert L. Stamps, Mark Edwards, David R. Badcock
Determining the velocities of target objects as we navigate complex environments is made more difficult by the fact that our own motion adds systematic motion signals to the visual scene. The flow-parsing hypothesis asserts that the background motion is subtracted from visual scenes in such cases as a way for the visual system to determine target motions relative to the scene. Here, we address the question of why backgrounds are only partially subtracted in lab settings. At the same time, we probe a much-neglected aspect of scene perception in flow-parsing studies, that is, the perception of the background itself. Here, we present results from three experienced psychophysical participants and one inexperienced participant who took part in three continuous psychophysics experiments. We show that, when the background optic flow pattern is composed of local elements whose motions are congruent with the global optic flow pattern, the incompleteness of the background subtraction can be entirely accounted for by a misperception of the background. When the local velocities comprising the background are randomly dispersed around the average global velocity, an additional factor is needed to explain the subtraction incompleteness. We show that a model where background perception is a result of the brain attempting to infer scene motion due to self-motion can account for these results.
当我们在复杂的环境中导航时,由于我们自身的运动会给视觉场景增加系统性的运动信号,因此确定目标物体的速度变得更加困难。流动解析假说认为,在这种情况下,视觉系统会从视觉场景中减去背景运动,从而确定目标相对于场景的运动。在这里,我们要解决的问题是,为什么在实验室环境中背景只被部分减去。同时,我们还探究了在流动解析研究中被忽视的场景感知方面,即对背景本身的感知。在此,我们展示了三名经验丰富的心理物理学参与者和一名经验不足的参与者参加三次连续心理物理学实验的结果。我们的研究表明,当背景光流模式由局部元素组成,而这些局部元素的运动与整体光流模式一致时,背景减法的不完整性完全可以通过对背景的错误感知来解释。当组成背景的局部速度围绕着全局平均速度随机分散时,就需要一个额外的因素来解释减法的不完整性。我们的研究表明,背景感知是大脑试图通过自我运动来推断场景运动的结果,这一模型可以解释这些结果。
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引用次数: 0
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