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Cupid stealing visual attention - the restoration of Vermeer's "Girl Reading a Letter at an Open Window" altered viewing behavior. 丘比特偷走了人们的视觉注意力——修复维米尔的作品《在敞开的窗户前读信的女孩》改变了人们的观看行为。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-14 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231205365
Gregor U Hayn-Leichsenring, Dana G Rottleb

A major restoration of Vermeer's "Girl Reading a Letter at an Open Window" revealed a painting of cupid on the back wall that had been overpainted. The uncovering of this painting within a painting changed the composition of the artwork. We performed an eye tracking study on digital representations of the painting to investigate how the restoration altered the way people perceive this artwork. We show that the painting of cupid draws visual attention from the letter and that viewing behavior depends on knowledge of the other version of the painting. Moreover, lay people prefer the version without cupid.

维米尔(Vermeer)的《在敞开的窗户前读信的女孩》(Girl Reading A Letter at A Open Window)的主要修复作品发现,后墙上有一幅丘比特(cupid)的画被涂得太厚了。在一幅画中发现这幅画改变了艺术品的构图。我们对这幅画的数字表现形式进行了眼动追踪研究,以调查修复如何改变了人们对这件艺术品的看法。我们表明,丘比特的画从信中吸引了视觉注意力,而观看行为取决于对这幅画的另一个版本的了解。此外,外行人更喜欢没有丘比特的版本。
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引用次数: 0
The spatial representation of loudness in a timbre discrimination task. 音色辨别任务中响度的空间表征。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-14 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231213213
Sarah Koch, Torsten Schubert, Sven Blankenberger

When participants decide whether a presented tone is loud or soft they react faster to loud tones with a top-sided response key in comparison to a bottom-sided response key and vice versa for soft tones. This effect is comparable to the well-established horizontal Spatial-Numerical Association of Response Codes (SNARC) effect and is often referred to as Spatial-Musical Association of Response Codes (SMARC) effect for loudness. The SMARC effect for loudness is typically explained by the assumption of a spatial representation or by the polarity correspondence principle. Crucially, both theories differ in the prediction of the SMARC effect when loudness is task-irrelevant. Therefore, we investigated whether the SMARC effect still occurs in a timbre discrimination task: Participants (N = 36) heard a single tone and classified its timbre with vertically arranged response keys. Additionally, the tone's loudness level varied in six levels. In case of a spatial representation, the SMARC effect should still occur while in case of polarity corresponding principle, the effect should be absent. Results showed that the SMARC effect was still present and that the differences between top-sided and bottom-sided responses were a linear function of loudness level indicating a continuous spatial representation of loudness.

当参与者决定所呈现的音调是响亮还是柔和时,他们对响亮音调的反应速度要快于对底部音调的反应速度,反之亦然。这种效应与已经建立的水平空间-数值反应码关联效应(SNARC)相当,通常被称为响度的空间-音乐反应码关联效应(SMARC)。响度的SMARC效应通常由空间表征的假设或极性对应原理来解释。至关重要的是,当声音与任务无关时,两种理论对SMARC效应的预测存在差异。因此,我们研究了SMARC效应在音色辨别任务中是否仍然存在:参与者(N = 36)听到一个单一的音调,并用垂直排列的响应键对其音色进行分类。此外,音调的响度等级在六个等级中变化。在空间表征的情况下,SMARC效应仍然存在,而在极性对应原则的情况下,这种效应应该不存在。结果表明,SMARC效应仍然存在,上下侧响应的差异是响度水平的线性函数,表明响度的空间表征是连续的。
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引用次数: 0
Temporal visuomotor synchrony induces embodiment towards an avatar with biomechanically impossible arm movements. 时间视觉运动同步诱导化身与生物力学上不可能的手臂运动。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-07 eCollection Date: 2023-11-01 DOI: 10.1177/20416695231211699
Harin Hapuarachchi, Hiroki Ishimoto, Michiteru Kitazaki, Maki Sugimoto, Masahiko Inami
Visuomotor synchrony in time and space induces a sense of embodiment towards virtual bodies experienced in first-person view using Virtual Reality (VR). Here, we investigated whether temporal visuomotor synchrony affects avatar embodiment even when the movements of the virtual arms are spatially altered from those of the user in a non-human-like manner. In a within-subjects design VR experiment, participants performed a reaching task controlling an avatar whose lower arms bent in inversed and biomechanically impossible directions from the elbow joints. They performed the reaching task using this “unnatural avatar” as well as a “natural avatar,” whose arm movements and positions spatially matched the user. The reaching tasks were performed with and without a one second delay between the real and virtual movements. While the senses of body ownership and agency towards the unnatural avatar were significantly lower compared to those towards the natural avatar, temporal visuomotor synchrony did significantly increase the sense of embodiment towards the unnatural avatar as well as the natural avatar. These results suggest that temporal visuomotor synchrony is crucial for inducing embodiment even when the spatial match between the real and virtual limbs is disrupted with movements outside the pre-existing cognitive representations of the human body.
视觉运动在时间和空间上的同步性,在虚拟现实(VR)的第一人称视角中产生了对虚拟身体的体现感。在这里,我们研究了时间视觉运动同步是否会影响化身的体现,即使虚拟手臂的运动在空间上以非人类的方式改变了用户的运动。在一项受试者内部设计的虚拟现实实验中,参与者执行了一项触达任务,控制一个下臂从肘关节向相反方向弯曲的虚拟人物。他们使用“非自然的化身”和“自然的化身”来完成伸手任务,后者的手臂运动和位置在空间上与用户相匹配。在真实和虚拟运动之间有或没有一秒钟的延迟来执行伸手任务。虽然对非自然化身的身体所有权感和代理感显著低于对自然化身的身体所有权感和代理感,但时间视觉运动同步确实显著增加了对非自然化身和自然化身的化身感。这些结果表明,即使真实肢体和虚拟肢体之间的空间匹配被人体预先存在的认知表征之外的运动破坏,时间视觉运动同步对于诱导化身也是至关重要的。
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引用次数: 0
Target motion misjudgments reflect a misperception of the background; revealed using continuous psychophysics 目标运动错误判断反映了对背景的错误认知;利用连续心理物理学揭示了这一点
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231214439
Michael Falconbridge, Robert L. Stamps, Mark Edwards, David R. Badcock
Determining the velocities of target objects as we navigate complex environments is made more difficult by the fact that our own motion adds systematic motion signals to the visual scene. The flow-parsing hypothesis asserts that the background motion is subtracted from visual scenes in such cases as a way for the visual system to determine target motions relative to the scene. Here, we address the question of why backgrounds are only partially subtracted in lab settings. At the same time, we probe a much-neglected aspect of scene perception in flow-parsing studies, that is, the perception of the background itself. Here, we present results from three experienced psychophysical participants and one inexperienced participant who took part in three continuous psychophysics experiments. We show that, when the background optic flow pattern is composed of local elements whose motions are congruent with the global optic flow pattern, the incompleteness of the background subtraction can be entirely accounted for by a misperception of the background. When the local velocities comprising the background are randomly dispersed around the average global velocity, an additional factor is needed to explain the subtraction incompleteness. We show that a model where background perception is a result of the brain attempting to infer scene motion due to self-motion can account for these results.
当我们在复杂的环境中导航时,由于我们自身的运动会给视觉场景增加系统性的运动信号,因此确定目标物体的速度变得更加困难。流动解析假说认为,在这种情况下,视觉系统会从视觉场景中减去背景运动,从而确定目标相对于场景的运动。在这里,我们要解决的问题是,为什么在实验室环境中背景只被部分减去。同时,我们还探究了在流动解析研究中被忽视的场景感知方面,即对背景本身的感知。在此,我们展示了三名经验丰富的心理物理学参与者和一名经验不足的参与者参加三次连续心理物理学实验的结果。我们的研究表明,当背景光流模式由局部元素组成,而这些局部元素的运动与整体光流模式一致时,背景减法的不完整性完全可以通过对背景的错误感知来解释。当组成背景的局部速度围绕着全局平均速度随机分散时,就需要一个额外的因素来解释减法的不完整性。我们的研究表明,背景感知是大脑试图通过自我运动来推断场景运动的结果,这一模型可以解释这些结果。
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引用次数: 0
General lighting can overcome accidental viewing 一般照明可避免意外观看
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231215604
Isabelle Bülthoff, M. Breidt, H. Bülthoff, Daniel Kersten
When seeing an object in a scene, the presumption of seeing that object from a general viewpoint (as opposed to an accidental viewpoint) is a useful heuristic to decide which of many interpretations of this object is correct. Similar heuristic assumptions on illumination quality might also be used for scene interpretation. Here we tested that assumption and asked if illumination information helps determine object properties when seen from an accidental viewpoint. Test objects were placed on a flat surface and illumination was varied while keeping the objects’ images constant. Observers judged the shape or rigidity of static or moving simple objects presented in accidental view. They also chose which of two seemingly very similar faces was familiar. We found: (1) Objects might appear flat without shadow information but were perceived to be volumetric objects or non-planar in the presence of cast shadows. (2) Apparently non-rigid objects became rigid with shadow information. (3) Shading and shadows helped to infer which of two face was the familiar one. Previous results had shown that cast shadows help determine spatial layout of objects. Our study shows that other properties of objects like rigidity or 3D-shape can be disambiguated by shadow information.
当看到场景中的一个物体时,假定是从一般视角(而不是偶然视角)看到该物体,这是一种有用的启发式方法,可以决定对该物体的多种解释中哪一种是正确的。对照明质量的类似启发式假设也可用于场景解读。在这里,我们测试了这一假设,并询问从偶然视角观察物体时,光照信息是否有助于确定物体的属性。测试物体被放置在一个平面上,在保持物体图像不变的情况下,光照会发生变化。观察者对意外视角下静止或移动的简单物体的形状或硬度进行判断。他们还从两张看似非常相似的面孔中选择哪张是熟悉的。我们发现:(1) 在没有阴影信息的情况下,物体可能看起来是平面的,但在有阴影投射的情况下,物体被认为是体积物体或非平面物体。(2) 在有阴影信息的情况下,看似非刚性的物体变得刚性。(3) 阴影和阴影有助于推断两张面孔中哪一张是熟悉的面孔。以前的研究结果表明,投射的阴影有助于确定物体的空间布局。我们的研究表明,物体的其他属性,如刚性或三维形状,也可以通过阴影信息来区分。
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引用次数: 0
Continuous psychophysics for two-variable experiments; A new “Bayesian participant” approach 双变量实验的连续心理物理学;一种新的 "贝叶斯参与者 "方法
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-11-01 DOI: 10.1177/20416695231214440
Michael Falconbridge, Robert L. Stamps, Mark Edwards, David R. Badcock
Interest in continuous psychophysical approaches as a means of collecting data quickly under natural conditions is growing. Such approaches require stimuli to be changed randomly on a continuous basis so that participants can not guess future stimulus states. Participants are generally tasked with responding continuously using a continuum of response options. These features introduce variability in the data that is not present in traditional trial-based experiments. Given the unique weaknesses and strengths of continuous psychophysical approaches, we propose that they are well suited to quickly mapping out relationships between above-threshold stimulus variables such as the perceived direction of a moving target as a function of the direction of the background against which the target is moving. We show that modelling the participant in such a two-variable experiment using a novel “Bayesian Participant” model facilitates the conversion of the noisy continuous data into a less-noisy form that resembles data from an equivalent trial-based experiment. We also show that adaptation can result from longer-than-usual stimulus exposure times during continuous experiments, even to features that the participant is not aware of. Methods for mitigating the effects of adaptation are discussed.
作为一种在自然条件下快速收集数据的方法,人们对连续心理物理方法的兴趣与日俱增。这种方法要求刺激物连续随机变化,这样参与者就无法猜测未来的刺激状态。参与者的任务一般是使用连续的反应选项做出连续的反应。这些特点在数据中引入了变异性,而这些变异性在传统的基于试验的实验中是不存在的。考虑到连续心理物理方法的独特弱点和优点,我们认为这些方法非常适合快速绘制阈值以上刺激变量之间的关系图,例如移动目标的感知方向与目标移动背景方向之间的函数关系。我们的研究表明,使用新颖的 "贝叶斯参与者 "模型对这种双变量实验中的参与者进行建模,有助于将噪声较大的连续数据转换为噪声较小的形式,从而与基于试验的等效实验数据相类似。我们还表明,在连续实验中,刺激暴露时间比通常时间长会导致适应,即使是参与者没有意识到的特征。我们还讨论了减轻适应影响的方法。
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引用次数: 0
Age-related differences in temporal binding and the influence of action body parts. 与年龄相关的时间绑定差异和动作身体部位的影响。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-10-30 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231208547
Yoshitaka Fujii, Naoki Kuroda, Ryo Teraoka, Shinya Harada, Wataru Teramoto

If voluntary action is followed by an effect with a short time delay, the time interval between action and effect is often perceived to be shorter than it actually is. This perceptual time compression is termed intentional binding or temporal binding. We investigated age-related changes in adulthood considering temporal binding and its dependence on action body parts (i.e., hand vs. foot). This experiment included 17 young adults (mean age: 21.71 ± 3.14 years) and 27 older adults (mean age: 74.41 ± 3.38 years). Participants performed a button press task using their index fingers (hand condition) or toes (foot condition). The results showed that older participants exhibited a strong time compression comparable to young participants in the voluntary condition. Older participants also showed a strong time compression in involuntary action, which was induced by a mechanical device, differently from young participants. In line with previous research, the present age-related differences in time compression considering involuntary action suggest that causal belief significantly influences event perception rather than the associated intention of action or sensory afferents. The present results also suggest that the nature of action body parts has no significant influence on temporal binding, independent of age group.

如果自愿行动之后是一个具有短时间延迟的效果,则行动和效果之间的时间间隔通常被认为比实际时间更短。这种感知时间压缩被称为有意绑定或时间绑定。我们研究了成年期与年龄相关的变化,考虑到时间结合及其对身体动作部位(即手与脚)的依赖性。该实验包括17名年轻人(平均年龄:21.71岁) ± 3.14岁)和27名老年人(平均年龄:74.41岁 ± 3.38年)。参与者使用食指(手部状况)或脚趾(脚部状况)执行按键任务。结果表明,与自愿条件下的年轻参与者相比,老年参与者表现出强烈的时间压缩。老年参与者在非自愿动作中也表现出强烈的时间压缩,这是由机械装置引起的,与年轻参与者不同。与之前的研究一致,考虑到非自愿行动,目前与年龄相关的时间压缩差异表明,因果信念显著影响事件感知,而不是相关的行动意图或感觉传入。目前的结果还表明,动作身体部位的性质对时间结合没有显著影响,与年龄组无关。
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引用次数: 0
Six ways of failing to see (and why the differences matter). 六种看不见的方式(以及为什么差异很重要)。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-27 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231198762
Makaela Nartker, Chaz Firestone, Howard Egeth, Ian Phillips

Sometimes we look but fail to see: our car keys on a cluttered desk, a repeated word in a carefully proofread email, or a motorcycle at an intersection. Wolfe and colleagues present a unifying, mechanistic framework for understanding these "Looked But Failed to See" errors, explaining how such misses arise from natural constraints on human visual processing. Here, we offer a conceptual taxonomy of six distinct ways we might be said to fail to see, and explore: how these relate to processes in Wolfe et al.'s model; how they can be distinguished experimentally; and, why the differences matter.

有时我们看了看却看不见:杂乱的桌子上放着我们的车钥匙,仔细校对的电子邮件中重复的单词,或者十字路口的摩托车。Wolfe及其同事提出了一个统一的、机械的框架来理解这些“看起来但看不见”的错误,解释了这种失误是如何由人类视觉处理的自然约束引起的。在这里,我们提供了一个概念分类法,包含了六种我们可能会说看不到的不同方式,并进行了探索:这些方式与Wolfe等人模型中的过程如何相关;如何通过实验区分它们;以及为什么差异很重要。
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引用次数: 0
Vection induced by a pair of patches of synchronized visual motion stimuli covering total field of views as small as 10 square-degrees. 由一对覆盖小到10平方度的总视野的同步视觉运动刺激引起的视觉运动。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-24 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231201463
Coskun Joe Dizmen, Richard H Y So

Vection (illusion of self-motion) is known to be induced by watching large field-of-view (FOV) moving scenes. In our study, we investigated vection induced by small FOV stimuli. Three experiments were conducted in 45 sessions to analyze vection provoked by moving scenes covering total FOVs as small as 10 square-degrees. Results indicated that 88% of the participants reported vection while watching two small patches of moving dots (1° horizontal by 5° vertical, each) placed on the left and right sides of the observers. This is less than a quarter of the total visual area of two Apple Watches viewed at a distance of 40 cm. Occlusion of the visual field between the two display patches significantly increased the levels of rated vection. Similarly, increasing the speed of the moving dots of the two display patches from about 5 to 25 °/sec increased the levels of rated vection significantly. The location of the two patches in the horizontal visual field did not affect the vection perception significantly. When the two straight stripes of dots were moving in opposite directions, participants perceived circular vection. The observers connected the two stimuli in their minds and perceived them as parts of a single occluded background. The findings of this study are relevant to the design of mobile devices (e.g., smartphones) and wearable technology (e.g., smart watches) with small display areas.

众所周知,通过观看大视场(FOV)运动场景会引起视觉错觉。在我们的研究中,我们研究了小视场刺激诱导的矢量。在45个会话中进行了三个实验,以分析由覆盖小到10平方度的总FOV的移动场景引起的矢量。结果表明,88%的参与者在观察观察者左右两侧的两小块移动点(每个点水平1°,垂直5°)时报告了矢量。这还不到两块苹果手表在40米外观看总视觉面积的四分之一 两个显示贴片之间的视野的遮挡显著增加了额定矢量的水平。类似地,将两个显示补丁的移动点的速度从大约5°/秒增加到25°/秒,显著增加了额定矢量的水平。两个斑块在水平视野中的位置对矢量感知没有显著影响。当两条直条纹的点向相反的方向移动时,参与者会感知到圆形矢量。观察者将两种刺激在他们的脑海中联系起来,并将其视为单一封闭背景的一部分。这项研究的结果与具有小显示区域的移动设备(如智能手机)和可穿戴技术(如智能手表)的设计有关。
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引用次数: 0
Naturalistic face adaptation: How we adapt to freckles fast and sustainably. 自然面部适应:我们如何快速、可持续地适应雀斑。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-09-16 eCollection Date: 2023-09-01 DOI: 10.1177/20416695231195262
Sandra Utz, Ronja Mueller, Tilo Strobach, Claus-Christian Carbon

While sunbathing, our skin becomes susceptible to quite remarkable changes in visual appearance, that is, freckles appear or increase in intensity-most obviously on the face. Research on face adaptation repeatedly showed that the inspection of manipulated versions of faces (so-called adaptor faces) leads to robust and sustainable changes in the perception of subsequently presented faces. Therefore, during the adaptation phase of the present study, participants saw faces with either strongly increased or decreased intensities of freckles. After a 5-minute break, during the test phase, participants had to identify the veridical (non-manipulated) face out of two faces (a slightly manipulated face combined with a non-manipulated face). Results showed strong adaptation effects to increased and decreased levels of freckles. We conclude that updating facial representations in memory is relatively fast, and these representation updates seem to sustain over a certain time span (at least 5 minutes). Face-specificity of our effects will be discussed. The results align with our everyday experience that the appearance of freckles in spring is a salient change in a familiar face; however, we seem to not register these changes after a few exposures due to a loss of information quality.

在日光浴时,我们的皮肤容易受到视觉外观的显著变化的影响,也就是说,雀斑在脸上出现或强度增加最明显。对人脸自适应的研究一再表明,对人脸的操纵版本(所谓的适配器人脸)的检查会导致对随后呈现的人脸的感知发生稳健和可持续的变化。因此,在本研究的适应阶段,参与者看到的面部雀斑强度要么强烈增加,要么强烈减少。休息5分钟后,在测试阶段,参与者必须从两张脸中识别出真实的(未操纵的)脸(一张稍微操纵的脸与一张未操纵的脸相结合)。结果显示,对雀斑水平的增加和减少有很强的适应作用。我们得出的结论是,更新记忆中的面部表情相对较快,这些表情更新似乎会持续一段时间(至少5分钟)。我们将讨论面部特异性的影响。研究结果与我们的日常经验一致,即春天雀斑的出现是熟悉面孔的显著变化;然而,由于信息质量的损失,在几次曝光后,我们似乎没有记录这些变化。
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引用次数: 0
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I-Perception
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