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Binocular portraiture. 双目肖像画。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231165142
Nicholas J Wade

Pictorial portraits are viewed with two eyes despite the fact that they are mostly monocular: they have been produced from a single viewpoint (either by painters or photographers). The differences between the images on each eye are a consequence of the separation between them rather than differences in two pictorial images. Viewing with two eyes detracts from the monocular cues to depth within the singular portrait because of information for the flatness of the pictorial surface. Binocular portraits, on the other hand, incorporate differences between two pictorial images producing perceptual effects that cannot be seen by a single eye alone. The differences can consist of small disparities that yield stereoscopic depth or large ones that produce binocular rivalry. Binocular portraits require viewing with a stereoscope, many varieties of which exist. Those shown here are anaglyphs which can be observed through red/cyan filters. They are not conventional stereoscopic portraits where the sitter is imaged from two slightly different locations. Rather, the binocular processes of cooperation (stereoscopic depth perception) and competition (binocular rivalry) are manipulated in the binocular portraits. The subjects shown in the anaglyphic portraits have been involved in the science and art of binocular vision.

图画肖像是用两只眼睛观看的,尽管事实上它们大多是单眼的:它们是从一个视点(画家或摄影师)制作的。每只眼睛上的图像之间的差异是它们之间分离的结果,而不是两个图像图像的差异。由于图像表面的平面信息,用两只眼睛观看会减少单目对单一肖像深度的提示。另一方面,双眼肖像结合了两幅图像之间的差异,产生了单只眼睛无法看到的感知效果。这些差异可以由产生立体深度的小差异或产生双目竞争的大差异组成。双目肖像需要用立体镜观看,立体镜的种类很多。这里显示的是可以通过红/青色滤镜观察到的解析图。他们不是传统的立体肖像,从两个稍微不同的位置拍摄。相反,合作(立体深度感知)和竞争(双目竞争)的双目过程在双目肖像中被操纵。在这些浮雕肖像中所展示的主题涉及到双目视觉的科学和艺术。
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引用次数: 0
Effects of forward mask duration variability on the temporal dynamics of brief facial expression categorization. 前向面具持续时间变化对面部表情分类时间动态的影响。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231162580
Justin A Chamberland, Charles A Collin

The Japanese and Caucasian Brief Affect Recognition Task (JACBART) has been proposed as a standardized method for measuring people's ability to accurately categorize briefly presented images of facial expressions. However, the factors that impact performance in this task are not entirely understood. The current study sought to explore the role of the forward mask's duration (i.e., fixed vs. variable) in brief affect categorization across expressions of the six basic emotions (i.e., anger, disgust, fear, happiness, sadness, and surprise) and three presentation times (i.e., 17, 67, and 500 ms). Current findings do not demonstrate evidence that a variable duration forward mask negatively impacts brief affect categorization. However, efficiency and necessity thresholds were observed to vary across the expressions of emotion. Further exploration of the temporal dynamics of facial affect categorization will therefore require a consideration of these differences.

日本和高加索人的简短情感识别任务(JACBART)被提出作为一种标准化的方法来测量人们准确分类简短呈现的面部表情图像的能力。然而,在这个任务中影响性能的因素还没有被完全理解。目前的研究试图探索正向面具的持续时间(即固定与可变)在六种基本情绪(即愤怒、厌恶、恐惧、快乐、悲伤和惊讶)和三种呈现时间(即17、67和500毫秒)的简短情感分类中的作用。目前的研究结果没有证据表明可变持续时间的前面罩对短期影响分类有负面影响。然而,效率和必要性阈值在不同的情绪表达中有所不同。因此,进一步探索面部情感分类的时间动态将需要考虑这些差异。
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引用次数: 0
Connecting the beholder with the artwork: Thoughts on gaining liveliness by the usage of paraphernalia. 连接观者与艺术作品:关于通过使用随身物品获得活力的思考。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231162010
Claus-Christian Carbon

When we attend sculptures in museums, they might fascinate us due to the mastery of the material, the inherent dynamics of body language or due to contrapposto or the sheer size of some of these statues such as Michelangelo's David. What is less convincing, however, is the life-alikeness of the face. Actually, most visitors experience dead faces, dead eyes, and static expressions. By merely adding paraphernalia to a face (e.g., a facemask or sunglasses), such unalive sculptures gain vividness and liveliness. This striking effect is demonstrated by applying a facemask and sunglasses to a sculpture on public display in Bamberg, but it can easily be demonstrated on any available sculpture. This simple method might help connect people with sculptures or artworks, in general, to lower the barrier between the beholder and artwork and increase their interaction.

当我们在博物馆里观看雕塑时,它们可能会因为对材料的掌握,身体语言的内在动态,或者由于一些雕像的对抗性或纯粹的尺寸而吸引我们,比如米开朗基罗的大卫。然而,不那么令人信服的是脸部的逼真度。实际上,大多数游客都经历过死气沉沉的面孔、死气沉沉的眼神和静止的表情。只要在脸上加上一些附属品(如面具或太阳镜),这些没有生命的雕塑就会变得生动活泼。这种引人注目的效果是通过在班贝格的公共展览中给一个雕塑戴上口罩和太阳镜来展示的,但它可以很容易地在任何可用的雕塑上展示。一般来说,这种简单的方法可能有助于将人们与雕塑或艺术品联系起来,降低观者和艺术品之间的障碍,增加他们的互动。
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引用次数: 2
Touch and voice have different advantages in perceiving positive and negative emotions. 触觉和声音在感知积极情绪和消极情绪方面具有不同的优势。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231160420
Rika Oya, Akihiro Tanaka

Previous research has revealed that several emotions can be perceived via touch. What advantages does touch have over other nonverbal communication channels? In our study, we compared the perception of emotions from touch with that from voice to examine the advantages of each channel at the emotional valence level. In our experiment, the encoder expressed 12 different emotions by touching the decoder's arm or uttering a syllable /e/, and the decoder judged the emotion. The results showed that the categorical average accuracy of negative emotions was higher for voice than for touch, whereas that of positive emotions was marginally higher for touch than for voice. These results suggest that different channels (touch and voice) have different advantages for the perception of positive and negative emotions.

之前的研究表明,有几种情绪可以通过触摸来感知。与其他非语言交流渠道相比,触摸有什么优势?在我们的研究中,我们比较了触摸和声音对情绪的感知,以检验每种渠道在情绪效价水平上的优势。在我们的实验中,编码器通过触摸解码器的手臂或发出音节/e/来表达12种不同的情绪,解码器对这种情绪进行判断。结果表明,声音对负面情绪的分类平均准确率高于触摸,而触摸对积极情绪的分类平均准确率略高于声音。这些结果表明,不同的通道(触摸和声音)对积极和消极情绪的感知有不同的优势。
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引用次数: 0
The contributions of surface features and contour shapes to object slant perception. 表面特征和轮廓形状对物体倾斜感知的贡献。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231160402
Ryosuke Niimi

Humans perceive 3D shapes even from 2D images. A slant can be perceived from images of slanted rectangular objects, which include texture gradients and linear perspective contours. How does the visual system integrate and utilize these pictorial depth cues? A new visual illusion that provides some insights into this issue was examined. A box-like object with disk figures drawn on its upper surface was rendered in a linear perspective image. The length of the object's upper surface side line was overestimated, probably due to the foreshortened disks serving as slant cues. This illusory effect occurred even when observers estimated the line length on the image plane, suggesting that the slant perception from the disks was mandatory. Five experiments revealed that multiple depth cues were utilized for the slant perception; the aspect ratio of the disks, texture gradients, trapezium/parallelogram contours, and the side surfaces of the box-like object. However, foreshortened disks outside the object were not utilized as depth cues. These results suggested that various depth cues belonging to the target object are integrated for the slant perception.

人类甚至可以从2D图像中感知3D形状。斜面可以从倾斜矩形物体的图像中感知到,其中包括纹理梯度和线性透视轮廓。视觉系统如何整合和利用这些图像深度线索?研究了一种新的视觉错觉,为这个问题提供了一些见解。在其上表面绘制磁盘图形的盒状物体以线性透视图像呈现。物体上表面边线的长度被高估了,可能是由于缩短的圆盘作为倾斜的线索。这种错觉效应甚至在观察者估计图像平面上的线长时也会发生,这表明来自磁盘的倾斜感知是强制性的。5个实验结果表明,在倾斜知觉中存在多种深度线索;磁盘的长宽比、纹理梯度、梯形/平行四边形轮廓和盒状对象的侧面。然而,物体外的缩短的圆盘没有被用作深度线索。这些结果表明,属于目标物体的各种深度线索在倾斜感知中是综合的。
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引用次数: 0
An interactive motion perception tool for kindergarteners (and vision scientists). 一个互动的运动感知工具,为幼儿园(和视觉科学家)。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231159182
Aravind Battaje, Oliver Brock, Martin Rolfs

We implement Adelson and Bergen's spatiotemporal energy model with extension to three-dimensional (x-y-t) in an interactive tool. It helps gain an easy understanding of early (first-order) visual motion perception. We demonstrate its usefulness in explaining an assortment of phenomena, including some that are typically not associated with the spatiotemporal energy model.

我们在交互式工具中实现了Adelson和Bergen的时空能量模型,并扩展到三维(x-y-t)。它有助于获得对早期(一阶)视觉运动感知的简单理解。我们证明了它在解释各种现象方面的有用性,包括一些通常与时空能量模型无关的现象。
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引用次数: 0
Crossmodal correspondences and interactions between texture and taste perception. 纹理和味觉知觉之间的跨模态对应和相互作用。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231163473
Eleftheria Pistolas, Johan Wagemans

In recent years, awareness of the influence of different modalities on taste perception has grown. Although previous research in crossmodal taste perception has touched upon the bipolar distinction between softness/smoothness and roughness/angularity, ambiguity largely remains surrounding other crossmodal correspondences between taste and other specific textures we regularly use to describe our food, such as crispy or crunchy. Sweetness has previously been found to be associated with soft textures but our current understanding does not exceed the basic distinction made between roughness and smoothness. Specifically, the role of texture in taste perception remains relatively understudied. The current study consisted of two parts. First, because of the lack of clarity concerning specific associations between basic tastes and textures, an online questionnaire served to assess whether consistent associations between texture words and taste words exist and how these arise intuitively. The second part consisted of a taste experiment with factorial combinations of four tastes and four textures. The results of the questionnaire study showed that consistent associations are made between soft and sweet and between crispy and salty at the conceptual level. The results of the taste experiment largely showed evidence in support of these findings at the perceptual level. In addition, the experiment allowed for a closer look into the complexity found regarding the association between sour and crunchy, and bitter and sandy.

近年来,人们越来越意识到不同模式对味觉感知的影响。虽然之前的跨模态味觉感知研究触及了柔软/光滑和粗糙/棱角之间的两极区别,但在味道和我们经常用来描述食物的其他特定质地(如脆或脆)之间的跨模态对应关系方面,歧义很大程度上仍然存在。以前已经发现甜味与柔软的质地有关,但我们目前的理解并没有超出粗糙和光滑之间的基本区别。具体来说,质地在味觉感知中的作用仍然相对缺乏研究。目前的研究由两部分组成。首先,由于缺乏关于基本口味和口感之间具体联系的清晰性,一份在线问卷用于评估口感词和口感词之间是否存在一致的联系,以及这些联系是如何直观地产生的。第二部分包括四种口味和四种质地的阶乘组合的味觉实验。问卷调查的结果表明,在概念层面上,软与甜、脆与咸之间的联系是一致的。味觉实验的结果在很大程度上显示了在感知水平上支持这些发现的证据。此外,该实验还让我们更深入地了解了酸和脆、苦和沙之间的复杂联系。
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引用次数: 1
The knobby ball illusion. 多节球错觉。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231165182
Peter U Tse, Vincent Hayward

A novel haptic illusion is described where deformations of the fingertip skin lead to subsequent misperceptions of an object's shape.

描述了一种新的触觉错觉,其中指尖皮肤的变形导致随后对物体形状的误解。
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引用次数: 1
Sustained visual attentional load modulates audiovisual integration in older and younger adults. 持续的视觉注意力负荷会调节老年人和年轻人的视听整合。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-02-23 eCollection Date: 2023-01-01 DOI: 10.1177/20416695231157348
Yanna Ren, Hannan Li, Yan Li, Zhihan Xu, Rui Luo, Hang Ping, Xuan Ni, Jiajia Yang, Weiping Yang

Previous studies have shown that attention influences audiovisual integration (AVI) in multiple stages, but it remains unclear how AVI interacts with attentional load. In addition, while aging has been associated with sensory-functional decline, little is known about how older individuals integrate cross-modal information under attentional load. To investigate these issues twenty older adults and 20 younger adults were recruited to conduct a dual task including a multiple object tracking (MOT) task, which manipulated sustained visual attentional load, and an audiovisual discrimination task, which assesses AVI. The results showed that response times were shorter and hit rate was higher for audiovisual stimuli than for auditory or visual stimuli alone and in younger adults than in older adults. The race model analysis showed that AVI was higher under the load_3 condition (monitoring two targets of the MOT task) than under any other load condition (no-load [NL], one or three targets monitoring). This effect was found regardless of age. However, AVI was lower in older adults than younger adults under NL condition. Moreover, the peak latency was longer, and the time window of AVI was delayed in older adults compared to younger adults under all conditions. These results suggest that slight visual sustained attentional load increased AVI but that heavy visual sustained attentional load decreased AVI, which supports the claim that attention resource was limited, and we further proposed that AVI was positively modulated by attentional resource. Finally, there were substantial impacts of aging on AVI; AVI was delayed in older adults.

以往的研究表明,注意力在多个阶段影响视听整合(AVI),但视听整合如何与注意力负荷相互作用仍不清楚。此外,虽然衰老与感觉功能衰退有关,但人们对老年人如何在注意力负荷下整合跨模态信息却知之甚少。为了研究这些问题,研究人员招募了 20 名老年人和 20 名年轻人,让他们执行一项双重任务,包括一项多目标跟踪(MOT)任务和一项视听辨别任务,前者可操控持续的视觉注意负荷,后者则可评估视听综合能力。结果表明,与单独的听觉或视觉刺激相比,视听刺激的反应时间更短,命中率更高,而且年轻人的命中率高于老年人。竞赛模型分析表明,在负载_3 条件下(监控 MOT 任务的两个目标),AVI 比任何其他负载条件下(无负载 [NL]、监控一个或三个目标)都高。这种效应与年龄无关。然而,在 NL 条件下,老年人的 AVI 低于年轻人。此外,在所有条件下,老年人的峰值潜伏期都比年轻人长,而且 AVI 的时间窗口也比年轻人延迟。这些结果表明,轻微的视觉持续注意负荷会增加 AVI,但严重的视觉持续注意负荷会降低 AVI,这支持了注意资源有限的说法,我们进一步提出 AVI 受注意资源的正向调节。最后,老龄化对视差有很大影响;老年人的视差延迟。
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引用次数: 0
Emotional response evoked by viewing facial expression pictures leads to higher temporal resolution. 观看面部表情图片所引起的情绪反应会导致更高的时间分辨率。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-02-09 eCollection Date: 2023-01-01 DOI: 10.1177/20416695231152144
Misa Kobayashi, Makoto Ichikawa

We examined the effects of emotional response, with different levels of valence and arousal, on the temporal resolution of visual processing by using photos of various facial expressions. As an index of the temporal resolution of visual processing, we measured the minimum lengths of the noticeable durations for desaturated photographs using the method of constant stimuli by switching colorful facial expression photographs to desaturated versions of the same photographs. Experiments 1 and 2 used facial photographs that evoke various degrees of arousal and valence. Those photographs were prepared not only in an upright orientation but also in an inverted orientation to reduce emotional response without changing the photographs' image properties. Results showed that the minimum duration to notice monochrome photographs for anger, fear, and joy was shorter than that for a neutral face when viewing upright face photographs but not when viewing inverted face photographs. For Experiment 3, we used facial expression photographs to evoke various degrees of arousal. Results showed that the temporal resolution of visual processing increased with the degree of arousal. These results suggest that the arousal of emotional responses evoked by viewing facial expressions might increase the temporal resolution of visual processing.

我们使用各种面部表情的照片,研究了不同情绪反应的价值和唤醒水平对视觉处理时间分辨率的影响。作为视觉处理时间分辨率的一个指标,我们使用恒定刺激法,通过将彩色面部表情照片切换为相同照片的去饱和版本,测量了去饱和照片的显著持续时间的最小长度。实验 1 和 2 使用了能唤起不同程度的兴奋和情绪的面部照片。为了在不改变照片图像属性的情况下减少情绪反应,这些照片不仅以直立的方向拍摄,还以倒置的方向拍摄。结果表明,在观看直立脸部照片时,注意到愤怒、恐惧和喜悦的单色照片的最短持续时间比注意到中性脸部照片的最短持续时间要短,但在观看倒置脸部照片时则不然。在实验 3 中,我们使用面部表情照片来诱发不同程度的兴奋。结果显示,视觉处理的时间分辨率随着唤醒程度的增加而增加。这些结果表明,观看面部表情所唤起的情绪反应可能会提高视觉处理的时间分辨率。
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引用次数: 0
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I-Perception
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