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Crossmodal correspondences and interactions between texture and taste perception. 纹理和味觉知觉之间的跨模态对应和相互作用。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231163473
Eleftheria Pistolas, Johan Wagemans

In recent years, awareness of the influence of different modalities on taste perception has grown. Although previous research in crossmodal taste perception has touched upon the bipolar distinction between softness/smoothness and roughness/angularity, ambiguity largely remains surrounding other crossmodal correspondences between taste and other specific textures we regularly use to describe our food, such as crispy or crunchy. Sweetness has previously been found to be associated with soft textures but our current understanding does not exceed the basic distinction made between roughness and smoothness. Specifically, the role of texture in taste perception remains relatively understudied. The current study consisted of two parts. First, because of the lack of clarity concerning specific associations between basic tastes and textures, an online questionnaire served to assess whether consistent associations between texture words and taste words exist and how these arise intuitively. The second part consisted of a taste experiment with factorial combinations of four tastes and four textures. The results of the questionnaire study showed that consistent associations are made between soft and sweet and between crispy and salty at the conceptual level. The results of the taste experiment largely showed evidence in support of these findings at the perceptual level. In addition, the experiment allowed for a closer look into the complexity found regarding the association between sour and crunchy, and bitter and sandy.

近年来,人们越来越意识到不同模式对味觉感知的影响。虽然之前的跨模态味觉感知研究触及了柔软/光滑和粗糙/棱角之间的两极区别,但在味道和我们经常用来描述食物的其他特定质地(如脆或脆)之间的跨模态对应关系方面,歧义很大程度上仍然存在。以前已经发现甜味与柔软的质地有关,但我们目前的理解并没有超出粗糙和光滑之间的基本区别。具体来说,质地在味觉感知中的作用仍然相对缺乏研究。目前的研究由两部分组成。首先,由于缺乏关于基本口味和口感之间具体联系的清晰性,一份在线问卷用于评估口感词和口感词之间是否存在一致的联系,以及这些联系是如何直观地产生的。第二部分包括四种口味和四种质地的阶乘组合的味觉实验。问卷调查的结果表明,在概念层面上,软与甜、脆与咸之间的联系是一致的。味觉实验的结果在很大程度上显示了在感知水平上支持这些发现的证据。此外,该实验还让我们更深入地了解了酸和脆、苦和沙之间的复杂联系。
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引用次数: 1
The knobby ball illusion. 多节球错觉。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-03-01 DOI: 10.1177/20416695231165182
Peter U Tse, Vincent Hayward

A novel haptic illusion is described where deformations of the fingertip skin lead to subsequent misperceptions of an object's shape.

描述了一种新的触觉错觉,其中指尖皮肤的变形导致随后对物体形状的误解。
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引用次数: 1
Sustained visual attentional load modulates audiovisual integration in older and younger adults. 持续的视觉注意力负荷会调节老年人和年轻人的视听整合。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-02-23 eCollection Date: 2023-01-01 DOI: 10.1177/20416695231157348
Yanna Ren, Hannan Li, Yan Li, Zhihan Xu, Rui Luo, Hang Ping, Xuan Ni, Jiajia Yang, Weiping Yang

Previous studies have shown that attention influences audiovisual integration (AVI) in multiple stages, but it remains unclear how AVI interacts with attentional load. In addition, while aging has been associated with sensory-functional decline, little is known about how older individuals integrate cross-modal information under attentional load. To investigate these issues twenty older adults and 20 younger adults were recruited to conduct a dual task including a multiple object tracking (MOT) task, which manipulated sustained visual attentional load, and an audiovisual discrimination task, which assesses AVI. The results showed that response times were shorter and hit rate was higher for audiovisual stimuli than for auditory or visual stimuli alone and in younger adults than in older adults. The race model analysis showed that AVI was higher under the load_3 condition (monitoring two targets of the MOT task) than under any other load condition (no-load [NL], one or three targets monitoring). This effect was found regardless of age. However, AVI was lower in older adults than younger adults under NL condition. Moreover, the peak latency was longer, and the time window of AVI was delayed in older adults compared to younger adults under all conditions. These results suggest that slight visual sustained attentional load increased AVI but that heavy visual sustained attentional load decreased AVI, which supports the claim that attention resource was limited, and we further proposed that AVI was positively modulated by attentional resource. Finally, there were substantial impacts of aging on AVI; AVI was delayed in older adults.

以往的研究表明,注意力在多个阶段影响视听整合(AVI),但视听整合如何与注意力负荷相互作用仍不清楚。此外,虽然衰老与感觉功能衰退有关,但人们对老年人如何在注意力负荷下整合跨模态信息却知之甚少。为了研究这些问题,研究人员招募了 20 名老年人和 20 名年轻人,让他们执行一项双重任务,包括一项多目标跟踪(MOT)任务和一项视听辨别任务,前者可操控持续的视觉注意负荷,后者则可评估视听综合能力。结果表明,与单独的听觉或视觉刺激相比,视听刺激的反应时间更短,命中率更高,而且年轻人的命中率高于老年人。竞赛模型分析表明,在负载_3 条件下(监控 MOT 任务的两个目标),AVI 比任何其他负载条件下(无负载 [NL]、监控一个或三个目标)都高。这种效应与年龄无关。然而,在 NL 条件下,老年人的 AVI 低于年轻人。此外,在所有条件下,老年人的峰值潜伏期都比年轻人长,而且 AVI 的时间窗口也比年轻人延迟。这些结果表明,轻微的视觉持续注意负荷会增加 AVI,但严重的视觉持续注意负荷会降低 AVI,这支持了注意资源有限的说法,我们进一步提出 AVI 受注意资源的正向调节。最后,老龄化对视差有很大影响;老年人的视差延迟。
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引用次数: 0
Emotional response evoked by viewing facial expression pictures leads to higher temporal resolution. 观看面部表情图片所引起的情绪反应会导致更高的时间分辨率。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-02-09 eCollection Date: 2023-01-01 DOI: 10.1177/20416695231152144
Misa Kobayashi, Makoto Ichikawa

We examined the effects of emotional response, with different levels of valence and arousal, on the temporal resolution of visual processing by using photos of various facial expressions. As an index of the temporal resolution of visual processing, we measured the minimum lengths of the noticeable durations for desaturated photographs using the method of constant stimuli by switching colorful facial expression photographs to desaturated versions of the same photographs. Experiments 1 and 2 used facial photographs that evoke various degrees of arousal and valence. Those photographs were prepared not only in an upright orientation but also in an inverted orientation to reduce emotional response without changing the photographs' image properties. Results showed that the minimum duration to notice monochrome photographs for anger, fear, and joy was shorter than that for a neutral face when viewing upright face photographs but not when viewing inverted face photographs. For Experiment 3, we used facial expression photographs to evoke various degrees of arousal. Results showed that the temporal resolution of visual processing increased with the degree of arousal. These results suggest that the arousal of emotional responses evoked by viewing facial expressions might increase the temporal resolution of visual processing.

我们使用各种面部表情的照片,研究了不同情绪反应的价值和唤醒水平对视觉处理时间分辨率的影响。作为视觉处理时间分辨率的一个指标,我们使用恒定刺激法,通过将彩色面部表情照片切换为相同照片的去饱和版本,测量了去饱和照片的显著持续时间的最小长度。实验 1 和 2 使用了能唤起不同程度的兴奋和情绪的面部照片。为了在不改变照片图像属性的情况下减少情绪反应,这些照片不仅以直立的方向拍摄,还以倒置的方向拍摄。结果表明,在观看直立脸部照片时,注意到愤怒、恐惧和喜悦的单色照片的最短持续时间比注意到中性脸部照片的最短持续时间要短,但在观看倒置脸部照片时则不然。在实验 3 中,我们使用面部表情照片来诱发不同程度的兴奋。结果显示,视觉处理的时间分辨率随着唤醒程度的增加而增加。这些结果表明,观看面部表情所唤起的情绪反应可能会提高视觉处理的时间分辨率。
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引用次数: 0
Illusory perception of visual patterns in pure noise is associated with COVID-19 conspiracy beliefs. 在纯噪音中对视觉模式的错觉感知与COVID-19阴谋论有关。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-01-01 DOI: 10.1177/20416695221144732
Matthias Hartmann, Petra Müller

Just as perceptual heuristics can lead to visual illusions, cognitive heuristics can lead to biased judgements, such as "illusory pattern perception" (i.e., seeing patterns in unrelated events). Here we further investigated the common underlying mechanism behind irrational beliefs and illusory pattern perception in visual images. For trials in which no object was present in the noise, we found that the tendency to report seeing an object was positively correlated with the endorsement of both COVID-19 specific conspiracy theories and paranormal beliefs. The present results suggest that the cognitive bias to see meaningful connections in noise can have an impact on socio-political cognition as well as on perceptual decision making.

正如知觉启发法可以导致视觉错觉一样,认知启发法可以导致有偏见的判断,比如“错觉模式感知”(即,在不相关的事件中看到模式)。本研究进一步探讨了视觉图像中非理性信念和错觉模式感知的共同潜在机制。对于噪音中没有物体存在的试验,我们发现报告看到物体的倾向与对COVID-19特定阴谋论和超自然信仰的认可呈正相关。本研究结果表明,在噪音中看到有意义联系的认知偏差会影响社会政治认知和感性决策。
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引用次数: 2
Monaural auditory spatial abilities in early blind individuals. 早期失明个体的单耳听觉空间能力。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-01-01 DOI: 10.1177/20416695221149638
Sara Finocchietti, Davide Esposito, Monica Gori

Early blind individuals can localize single sound sources better than sighted participants, even under monaural conditions. Yet, in binaural listening, they struggle with understanding the distances between three different sounds. The latter ability has never been tested under monaural conditions. We investigated the performance of eight early blind and eight blindfolded healthy individuals in monaural and binaural listening during two audio-spatial tasks. In the localization task, a single sound was played in front of participants who needed to localize it properly. In the auditory bisection task, three consecutive sounds were played from different spatial positions, and participants reported which sound the second one was closer to. Only early blind individuals improved their performance in the monaural bisection, while no statistical difference was present for the localization task. We concluded that early blind individuals show superior ability in using spectral cues under monaural conditions.

早期失明的人能比正常的人更好地定位单一声源,即使是在单一的条件下。然而,在双耳听力中,他们很难理解三种不同声音之间的距离。后一种能力从未在单一条件下测试过。我们研究了8名早期盲者和8名蒙眼健康者在两个音频空间任务中的单耳和双耳听力表现。在定位任务中,在需要正确定位的参与者面前播放一个声音。在听觉平分任务中,从不同的空间位置播放三个连续的声音,参与者报告第二个声音更接近哪个声音。只有早期失明的个体在单耳切分中的表现有所提高,而在定位任务中没有统计学差异。我们的结论是,早期失明个体在单声道条件下表现出更强的光谱线索使用能力。
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引用次数: 2
Eye size recognition of self and others among people with self-face dissatisfaction. 眼睛大小对自我和他人的认知不满意的人。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-01-01 DOI: 10.1177/20416695221148039
Izumi Ayase, Masaki Mori, Takaaki Kato

Previous studies have shown that individuals visually recognize their eye size as larger than the actual. However, it is unclear whether this cognitive tendency occurs in people with high self-face dissatisfaction. Therefore, this study aimed to investigate whether the cognitive size of one's own and others' eyes differs according to the degree of self-face dissatisfaction. Participants comprised 32 college students (5 males, 27 females; age: 21.3 ± 2.11) who completed the Face Dissatisfaction Scale (FDS) and a face recognition memory task. The task was to choose whether their or their friends' eyes in the face photos with changed eye size were larger or smaller than their actual eye size. The cognitively equivalent eye size to the actual one was estimated from a psychophysical function. We conducted a correlation analysis of the total scores on the FDS and the point of subjective equality (PSE) of eye size. We found a high negative correlation between the FDS and the PSE of own eye size. There was also a high positive correlation between the FDS and the PSE for all others' faces. Thus, high self-face dissatisfaction is differentially associated with cognitive distortions of the face, depending on whether it is self or other.

先前的研究表明,人们在视觉上认识到自己的眼睛比实际的大。然而,目前尚不清楚这种认知倾向是否发生在对自我面孔高度不满的人群中。因此,本研究旨在探讨自我面孔不满意程度对自己和他人眼睛认知大小的影响。研究对象为32名大学生(男5人,女27人;年龄:21.3±2.11),完成面部不满意量表(FDS)和面部识别记忆任务。这项任务是选择他们或他们朋友的眼睛在改变眼睛大小的照片中是比他们实际的眼睛大还是小。认知上与实际相等的眼睛大小是通过心理物理功能来估计的。我们对FDS总分与眼大小主观平等点(PSE)进行相关性分析。我们发现FDS与自身眼睛大小PSE呈高度负相关。所有其他面孔的FDS和PSE之间也存在高度正相关。因此,高度的自我面孔不满与面孔的认知扭曲有不同的关联,这取决于它是自我的还是他人的。
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引用次数: 0
A balanced view of impossible aesthetics: An empirical investigation of how impossibility relates to our enjoyment of magic tricks. 不可能美学的平衡观点:一项关于不可能与我们对魔术的享受之间关系的实证调查。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-01-01 DOI: 10.1177/20416695221142537
Steven E Bagienski, Gustav Kuhn

The performance art of magic allows us to experience the impossible, and this study used a balancing magic trick to investigate the relationship between participants' enjoyment and perceived impossibility. Participants watched a live performance of a magic trick in which the magician balanced objects in progressively more impossible configurations. At seven different time points observers rated their enjoyment, and the extent to which they believed what they saw was impossible. Regression analysis revealed that participants' enjoyment of the magical effect relates to their perceived impossibility of the magic trick, and this relationship was independent of how much they enjoyed magic in general. Moreover, a one-way within-subjects analysis of variance showed that participants enjoyed the performance More as the trick became more impossible. However, once the magical effect was anticipated, enjoyment began to plateau while perceived impossibility continued to increase. These results are discussed in the context of people's aesthetic appreciation of magic and current arts appreciation models.

魔术表演艺术让我们体验不可能,本研究使用平衡魔术技巧来调查参与者的享受和感知不可能之间的关系。参与者观看了一场魔术的现场表演,在表演中,魔术师将物体平衡成越来越不可能的形状。在七个不同的时间点上,观察人员对他们的享受程度进行了评分,并对他们认为自己所看到的不可能的程度进行了评分。回归分析显示,参与者对魔术效果的享受程度与他们认为魔术不可能的程度有关,而这种关系与他们对魔术的喜爱程度无关。此外,单向的受试者内部方差分析表明,随着戏法变得越来越不可能,参与者更喜欢表演。然而,一旦预期到神奇的效果,快乐就开始趋于平稳,而不可能感继续增加。这些结果是在人们对魔术的审美和当前艺术欣赏模式的背景下讨论的。
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引用次数: 1
A two-stage spectral model for sound texture perception: Synthesis and psychophysics. 声音纹理感知的两阶段光谱模型:合成与心理物理学。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2023-01-01 DOI: 10.1177/20416695231157349
Hironori Maruyama, Kosuke Okada, Isamu Motoyoshi

The natural environment is filled with a variety of auditory events such as wind blowing, water flowing, and fire crackling. It has been suggested that the perception of such textural sounds is based on the statistics of the natural auditory events. Inspired by a recent spectral model for visual texture perception, we propose a model that can describe the perceived sound texture only with the linear spectrum and the energy spectrum. We tested the validity of the model by using synthetic noise sounds that preserve the two-stage amplitude spectra of the original sound. Psychophysical experiment showed that our synthetic noises were perceived as like the original sounds for 120 real-world auditory events. The performance was comparable with the synthetic sounds produced by McDermott-Simoncelli's model which considers various classes of auditory statistics. The results support the notion that the perception of natural sound textures is predictable by the two-stage spectral signals.

自然环境充满了各种各样的听觉事件,如风吹,水流动,火的噼啪声。有人认为,这种纹理声音的感知是基于对自然听觉事件的统计。受近年来视觉纹理感知光谱模型的启发,我们提出了一种仅用线性谱和能谱来描述感知到的声音纹理的模型。我们通过使用保留原始声音的两级振幅谱的合成噪声来测试模型的有效性。心理物理实验表明,我们的合成噪音被认为与120个真实世界听觉事件的原始声音相似。这种表现可以与麦克德莫特-西蒙切利模型产生的合成声音相媲美,该模型考虑了各种类型的听觉统计数据。研究结果支持了这样一种观点,即对自然声音纹理的感知可以通过两级光谱信号来预测。
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引用次数: 0
Memory decay enhances central bias in time perception. 记忆衰退增强了时间感知的中枢偏差。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2022-11-01 DOI: 10.1177/20416695221140428
Natsuki Ueda, Kanji Tanaka, Katsumi Watanabe

Temporal expectations are essential for appropriately interacting with the environment, but they can be biased. This tendency, called central bias, places higher weights on expected rather than actual duration distributions when perceiving incoming sensory stimuli. In particular, the central bias is strengthened in order to decrease total response error when incoming sensory stimuli are unclear. In the present study, we investigated whether the central bias was enhanced via memory decay. For this, we used a delayed reproduction task, manipulating retention periods by introducing delays between the sample interval and the reproduction phase (0.4, 2, 4 s in Experiment 1; 0.4, 2, 8 s in Experiments 2 and 3). Through three experiments, we found the gradual strengthening of the central bias as a function of the retention period (i.e., short-term memory decay). This suggests that the integration of temporal expectation, generated from past trials and stored sensory stimuli, in a current trial occurs in the reproduction phase in the delayed reproduction task.

时间预期对于适当地与环境进行交互至关重要,但它们可能存在偏差。这种倾向被称为中心偏差,当感知到传入的感官刺激时,它更看重预期而不是实际的持续时间分布。特别是,当传入的感觉刺激不清楚时,为了减少总反应误差,中心偏差得到加强。在本研究中,我们研究了中心偏差是否通过记忆衰退而增强。为此,我们使用了延迟复制任务,通过在样本间隔和复制阶段之间引入延迟来操纵保留期(实验1中为0.4、2、4秒;通过三个实验,我们发现中心偏差作为保留时间(即短期记忆衰减)的函数逐渐增强。这表明,在当前的试验中,由过去的试验和储存的感官刺激产生的时间预期的整合发生在延迟繁殖任务的繁殖阶段。
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引用次数: 0
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I-Perception
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