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AVA Spring Meeting 2024 Loughborough University AVA 2024 年春季会议拉夫堡大学
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-05-09 DOI: 10.1177/20416695241249584
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引用次数: 0
Perceived depth reversals of images on a concave screen. 凹面屏幕上图像的深度反转感知。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-05-08 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241249945
Xiayi Gu, Han Yu, Hiroyuki Ito, Tama Kanematsu

Reverspectives and hollow masks cause a reversal of perceived depth when observed from a position beyond certain critical distances, even if viewed binocularly. Their 3D structures or images invariably contain a linear perspective, shading, or familiarity cue to depth. Using a concave screen, we demonstrate a novel type of perceived depth reversal in binocular viewing with a variety of depth cues.

当从超过一定临界距离的位置观察时,逆透视和空心遮罩会导致感知深度的逆转,即使是双目观察也是如此。它们的三维结构或图像总是包含线性透视、阴影或熟悉的深度线索。通过使用凹面屏幕,我们展示了一种新型的双目观看时感知深度反转的现象,其深度线索多种多样。
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引用次数: 0
The inner tube effect. 内胎效应
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-05-08 eCollection Date: 2024-05-01 DOI: 10.1177/20416695241249129
Ian M Thornton, Sunčica Zdravković, Dejan Todorović

We describe a novel size illusion in which targets appear to either shrink or grow when enclosed within a narrow tube. The direction of size change is determined by the contrast step between display elements. We first noticed this effect in the context of the dynamic "rocking line" illusion (RLI), but it can also be easily seen in completely static displays. As with the RLI, the overall scale of the display seems to play an important role. We provide an online, interactive demo, enabling the reader to explore the relevant parameter space.

我们描述了一种新颖的尺寸错觉,在这种错觉中,当目标被封闭在一个狭窄的管子中时,会出现缩小或变大的情况。尺寸变化的方向由显示元素之间的对比阶跃决定。我们最初是在动态的 "摇摆线 "错觉(RLI)中注意到这种效果的,但在完全静态的显示中也很容易看到这种效果。与 "摇摆线 "错觉一样,显示屏的整体比例似乎也起着重要作用。我们提供了一个在线互动演示,使读者能够探索相关的参数空间。
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引用次数: 0
Surface shape alters perceived material softness 表面形状会改变人们对材料柔软度的感知
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-11 DOI: 10.1177/20416695241245021
Hongbo Wang, Qingyu Sun, Shogo Okamoto
When a human strokes the surface of an object with his/her finger, the surface shape influences the perceived softness of the object. This study introduced a curved surface softness illusion, which alters the perception of material softness. When a surface with curvature is felt by sliding a finger over it, it feels softer than a flat surface made of the same material. In contrast, a rugged surface is perceived as harder. This illusion indicates that, in addition to mechanical hardness, humans judge an object’s softness based on its surface shape.
当人用手指抚摸物体表面时,表面形状会影响对物体柔软度的感知。这项研究引入了一种弯曲表面柔软度错觉,它改变了人们对材料柔软度的感知。当用手指在有弧度的表面上滑动时,感觉它比由相同材料制成的平面更柔软。与此相反,凹凸不平的表面则被认为更坚硬。这种错觉表明,除了机械硬度之外,人类还能根据物体的表面形状来判断其软硬程度。
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引用次数: 0
Golden spiral or Fibonacci spiral: Which is more beautiful and why? 黄金螺旋和斐波那契螺旋:哪个更美,为什么?
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-09 DOI: 10.1177/20416695241243319
Ronald Hübner
Spirals, with their widespread presence in both nature and culture, are universally admired. Although there are different types, such as the Archimedean, logarithmic, and golden spirals, they are indiscriminately considered as beautiful. This universal view might explain the lack of studies investigating aesthetic differences among spirals. To show that there are indeed differences, the beauty of the golden spiral was compared with that of the Fibonacci spiral in this empirical study. Since the curvature of the golden spiral changes continuously, whereas that of the Fibonacci spiral does so in steps, the golden spiral was predicted to be aesthetically preferred. The results clearly confirmed this prediction. That the difference in preference was really based on the continuity versus discontinuity of the curvature is supported by the further result that an Archimedean spiral was preferred over a Dürer spiral, which similarly differed in their continuity.
螺旋在自然界和文化中广泛存在,受到普遍推崇。尽管螺旋有不同的类型,如阿基米德螺旋、对数螺旋和黄金螺旋,但它们都被不加区分地认为是美丽的。这种普遍观点或许可以解释为什么缺乏对螺旋之间美学差异的研究。为了证明两者确实存在差异,本实证研究将黄金螺旋与斐波那契螺旋的美感进行了比较。由于黄金螺旋的曲率是连续变化的,而斐波那契螺旋的曲率是逐级变化的,因此我们预测黄金螺旋在美学上更受欢迎。结果清楚地证实了这一预测。阿基米德螺旋比丢勒螺旋更受青睐,而后者的连续性也有类似的差异,这一结果也证明了青睐程度的差异确实是基于曲率的连续性和不连续性。
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引用次数: 0
Reversing the reversed congruency effect: directional salience overrides social significance in a spatial Stroop task 扭转反向一致性效应:在空间 Stroop 任务中,方向显著性压倒了社会意义
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-02 DOI: 10.1177/20416695241238692
Yoshihiko Tanaka, Matia Okubo
In a spatial Stroop task, eye-gaze targets produce a reversed congruency effect (RCE) with faster responses when gaze direction and location are incongruent than congruent. On the other hand, non-social directional targets (e.g., arrows) elicit a spatial Stroop effect (SSE). The present study examined whether other social stimuli, such as head orientation, trigger the RCE. Participants judged the target direction of the head or the gaze while ignoring its location. While the gaze target replicated the RCE, the head target produced the SSE. Moreover, the head target facilitated the overall responses relative to the gaze target. These results suggest that the head, a salient directional feature, overrides the social significance. The RCE may be specific to gaze stimuli, not to social stimuli in general. The head and gaze information differentially affect our attentional mechanisms and enable us to bring about smooth social interactions.
在空间 Stroop 任务中,注视目标会产生反向一致性效应(RCE),当注视方向和位置不一致时,反应速度比一致时快。另一方面,非社交定向目标(如箭头)会引起空间斯特罗普效应(SSE)。本研究考察了头部方向等其他社交刺激是否会引发 RCE。被试判断头部或目光的目标方向,而忽略其位置。凝视目标复制了 RCE,而头部目标则产生了 SSE。此外,相对于凝视目标,头部目标会促进整体反应。这些结果表明,头部作为一个突出的方向特征,其社会意义高于其他特征。RCE可能只针对注视刺激,而不是一般的社交刺激。头部和注视信息会对我们的注意机制产生不同的影响,使我们能够顺利进行社交互动。
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引用次数: 0
Blue-yellow combination enhances perceived motion in Rotating Snakes illusion 蓝黄组合增强了旋转蛇幻觉中的运动感
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-04-02 DOI: 10.1177/20416695241242346
Maiko Uesaki, Arnab Biswas, Hiroshi Ashida, Gerrit Maus
The Rotating Snakes illusion is a visual illusion where a stationary image elicits a compelling sense of anomalous motion. There have been recurring albeit anecdotal claims that the perception of illusory motion is more salient when the image consists of patterns with the combination of blue and yellow; however, there is limited empirical evidence that supports those claims. In the present study, we aimed to assess whether the Rotating Snakes illusion is more salient in its blue-yellow variation, compared to red-green and greyscale variations when the luminance of corresponding elements within the patterns were equated. Using the cancellation method, we found that the velocity required to establish perceptual stationarity was indeed greater for the stimulus composed of patterns with a blue-yellow combination than the other two variants. Our findings provide, for the first time, empirical evidence that the presence of colour affects the magnitude of illusion in the Rotating Snakes illusion.
旋转蛇错觉是一种视觉错觉,在这种错觉中,静止的图像会引起强烈的异常运动感。有传闻称,当图像由蓝色和黄色组合的图案组成时,人们对虚幻运动的感知会更加明显;然而,支持这些说法的实证证据却很有限。在本研究中,我们旨在评估当图案中相应元素的亮度相等时,旋转蛇幻觉的蓝黄变化是否比红绿和灰度变化更显著。通过抵消法,我们发现由蓝黄组合图案组成的刺激所需的建立知觉静止性的速度确实比其他两种变体要大。我们的研究结果首次提供了实证证据,证明颜色的存在会影响旋转蛇错觉的错觉程度。
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引用次数: 0
Effects of self-avatar cast shadow and foot vibration on telepresence, virtual walking experience, and cybersickness from omnidirectional movie 自我化身投影和脚部振动对远程呈现、虚拟行走体验和全向电影晕机的影响
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-23 DOI: 10.1177/20416695241227857
Junya Nakamura, Yasushi Ikei, Michiteru Kitazaki
Human locomotion is most naturally achieved through walking, which is good for both mental and physical health. To provide a virtual walking experience to seated users, a system utilizing foot vibrations and simulated optical flow was developed. The current study sought to augment this system and examine the effect of an avatar's cast shadow and foot vibrations on the virtual walking experience and cybersickness. The omnidirectional movie and the avatar's walking animation were synchronized, with the cast shadow reflecting the avatar's movement on the ground. Twenty participants were exposed to the virtual walking in six conditions (with/without foot vibrations and no/short/long shadow) and were asked to rate their sense of telepresence, walking experience, and occurrences of cybersickness. Our findings indicate that the synchronized foot vibrations enhanced telepresence as well as self-motion, walking, and leg-action sensations, while also reducing instances of nausea and disorientation sickness. The avatar's cast shadow was found to improve telepresence and leg-action sensation, but had no impact on self-motion and walking sensation. These results suggest that observation of the self-body cast shadow does not directly improve walking sensation, but is effective in enhancing telepresence and leg-action sensation, while foot vibrations are effective in improving telepresence and walking experience and reducing instances of cybersickness.
人类运动最自然的方式是步行,这对身心健康都有好处。为了给坐着的用户提供虚拟行走体验,我们开发了一个利用脚部振动和模拟光流的系统。目前的研究试图增强这一系统,并研究虚拟人的投影和脚部振动对虚拟行走体验和晕机的影响。全向电影和头像的行走动画是同步的,投射的阴影反映了头像在地面上的运动。20 名参与者在六种条件下(有/无脚步振动、无/短/长影子)体验了虚拟行走,并被要求对他们的远程呈现感、行走体验和晕机现象进行评分。我们的研究结果表明,同步脚部振动增强了远程呈现以及自我运动、行走和腿部动作的感觉,同时也减少了恶心和迷失方向的病症。研究发现,虚拟化身投射的影子能改善远程呈现和腿部动作感觉,但对自我运动和行走感觉没有影响。这些结果表明,对自我身体投影的观察并不能直接改善行走感觉,但却能有效增强远程临场感和腿部动作感,而脚部振动则能有效改善远程临场感和行走体验,减少晕机现象。
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引用次数: 0
The quest for psychological symmetry through figural goodness, randomness, and complexity: A selective review. 通过形象美、随机性和复杂性寻求心理对称:选择性回顾。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-14 eCollection Date: 2024-01-01 DOI: 10.1177/20416695241226545
Daniel Fitousi, Daniel Algom

Of the four interrelated concepts in the title, only symmetry has an exact mathematical definition. In mathematical development, symmetry is a graded variable-in marked contrast with the popular binary conception of symmetry in and out of the laboratory (i.e. an object is either symmetrical or nonsymmetrical). Because the notion does not have a direct graded perceptual counterpart (experimental participants are not asked about the amount of symmetry of an object), students of symmetry have taken various detours to characterize the perceptual effects of symmetry. Current approaches have been informed by information theory, mathematical group theory, randomness research, and complexity. Apart from reviewing the development of the main approaches, for the first time we calculated associations between figural goodness as measured in the Garner tradition and measures of algorithmic complexity and randomness developed in recent research. We offer novel ideas and analyses by way of integrating the various approaches.

在标题中四个相互关联的概念中,只有对称有确切的数学定义。在数学发展中,对称是一个分级变量,这与实验室内外流行的二元对称概念(即一个物体要么对称要么不对称)形成了鲜明对比。由于这一概念没有直接的分级感知对应物(实验参与者不会被问及物体的对称程度),研究对称性的学生在描述对称性的感知效果时走了很多弯路。信息论、数学群论、随机性研究和复杂性都为当前的研究方法提供了参考。除了回顾主要方法的发展历程外,我们还首次计算了按照加纳传统衡量的形象美感与近期研究中开发的算法复杂性和随机性衡量标准之间的关联。通过整合各种方法,我们提出了新颖的观点和分析。
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引用次数: 0
Ewald Hering's (1879) "On Muscle Sounds of the Eye": A translation and commentary. 埃瓦尔德-赫林(1879 年)的《论眼睛的肌肉声音》:翻译和评论。
IF 1.9 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-02-13 eCollection Date: 2024-01-01 DOI: 10.1177/20416695241229019
Hans Strasburger, Nicholas J Wade

Investigations of eye movements were transformed by Ewald Hering in 1879. He developed a novel method for recording them using the muscular sounds attendant on their rapid movements. Brief "clapping" sounds could be heard with the aid of a device like a stethoscope placed on the eyelid and they occurred when afterimages or "floaters" were seen to move. Hering applied the technique to record eye movements during reading and he called the rapid eye movements Rucke (jerks in English). Hering published a long review of eye movements and spatial vision later in 1879, but without a description of the muscle sounds. Hering's insightful article has been overlooked and a translation of it into English is presented.

1879 年,埃瓦尔德-赫林(Ewald Hering)改变了对眼球运动的研究。他发明了一种利用眼球快速运动时肌肉发出的声音来记录眼球运动的新方法。借助放置在眼睑上的听诊器,可以听到短暂的 "拍击 "声,当看到残像或 "浮游物 "移动时,就会发出这种声音。赫林将这一技术用于记录阅读时的眼球运动,并将快速眼球运动称为 "Rucke"(英语中的抽搐)。赫林后来在 1879 年发表了一篇关于眼球运动和空间视觉的长篇评论,但没有对肌肉声音进行描述。Hering 的这篇富有洞察力的文章一直被忽视,现将其翻译成英文。
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引用次数: 0
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I-Perception
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