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Three-dimensional shape from shading is modulated by top-down attention: Evidence from event-related potentials. 自上而下的注意调节阴影的三维形状:来自事件相关电位的证据。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-07-13 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251350000
Joshua P Matthews, Debra L Mills, Ayelet Sapir

Shading is an important monocular cue for three-dimensional (3D) perception, whereby 3D shape can be inferred from shading patterns across an object, in a process termed shape-from-shading. Shape-from-shading has been characterised as a pre-attentive process that occurs in parallel across the visual field. Recent evidence, however, has challenged this notion, suggesting that it consists of an early pre-attentive process and a later stage of processing that is reliant on top-down attention. Here, we use event-related potentials (ERPs) to test this claim whilst participants were instructed either to ignore or to attend to shaded stimuli that could be perceived as two-dimensional (2D) and 3D. We found that 3D stimuli evoked a larger N1 component than 2D stimuli in both attended and unattended conditions, implying an early, pre-attentive processing stage in shape-from-shading. This activity was lateralised to the right hemisphere when participants attended to the stimuli, in accordance with the right hemisphere advantage in top-down attention. Further, when participants attended to the stimuli, a larger N2 component for 3D compared to 2D shape was found, suggesting a late, top-down process for identifying 3D shape. These findings provide evidence for two distinct stages of processing for shape-from-shading and suggest that attention is necessary for the perception of shape-from-shading.

阴影是三维(3D)感知的重要单眼线索,因此3D形状可以从物体上的阴影模式推断出来,这个过程称为形状-从阴影。形状-阴影的特征是一个预先注意的过程,在整个视野中平行发生。然而,最近的证据挑战了这一概念,表明它包括一个早期的前注意过程和一个依赖于自上而下的注意的后期处理阶段。在这里,我们使用事件相关电位(ERPs)来测试这一说法,同时参与者被指示忽略或关注可能被感知为二维(2D)和三维的阴影刺激。我们发现,在有照料和无照料的情况下,3D刺激比2D刺激诱发了更大的N1成分,这意味着形状-阴影的早期、前注意加工阶段。当参与者注意刺激物时,这种活动会向右半球偏侧,这与右半球在自上而下的注意力方面的优势是一致的。此外,当参与者注意到刺激时,发现3D形状的N2分量比2D形状大,这表明识别3D形状的过程较晚,自上而下。这些发现为形状阴影加工的两个不同阶段提供了证据,并表明注意对于形状阴影的感知是必要的。
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引用次数: 0
Erratum to "Sound effects have only minor contribution to perceptions of anthropomorphism and animacy of simple animated shapes". “声音效果对简单动画形状的拟人化和动画性的感知贡献很小”的勘误。
IF 1.1 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-07-10 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251356615

[This corrects the article DOI: 10.1177/20416695251315382.].

[这更正了文章DOI: 10.1177/20416695251315382.]。
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引用次数: 0
Someone else's ears: Metacognitive auditory perspective taking in young and older adults. 别人的耳朵:年轻人和老年人的元认知听觉视角。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-07-09 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251349735
Chiara Valzolgher, Elena Gessa, Elena Giovanelli, Francesco Pavani

Understanding others' listening experiences is an instance of social metacognition. We investigate attributed listening experiences to fictional others in two online experiments involving two groups, young and older adults with normal hearing. We assessed the similarity between the judgement they gave for themselves and for two fictional characters (same or different age), with respect to listening experiences and effort required across various listening scenarios. In Exp. 1, all characters were described as having normal hearing; in Exp. 2, we introduced one additional older character with hearing loss. In both experiments, younger adults judged the older characters as experiencing more effort, irrespective of hearing loss. Instead, older adults reported to experience less effort than older characters, irrespective of characters' hearing status and judged themselves closer to the young character. These findings show disparities in metacognitive auditory perspective taking in young and older adults, documenting a potential self-serving bias of older adults.

理解他人的倾听体验是社会元认知的一个例子。我们在两个在线实验中调查了虚构的其他人的听力体验,实验涉及两组听力正常的年轻人和老年人。我们评估了他们对自己和两个虚构人物(相同或不同年龄)的判断之间的相似性,包括不同听力场景下的听力体验和所需的努力。在实验1中,所有人物都被描述为听力正常;在Exp. 2中,我们引入了一个额外的听力损失的老角色。在这两个实验中,年轻的成年人认为年长的角色经历了更多的努力,而不考虑听力损失。相反,不管角色的听力状况如何,老年人比年长角色付出的努力更少,而且他们认为自己更接近年轻角色。这些发现显示了年轻人和老年人在元认知听觉视角上的差异,记录了老年人潜在的自我服务偏见。
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引用次数: 0
Magnification effects on perspective angle and optical slant angle across locations. 放大对透视角度和光学斜角的影响。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-07-03 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251351412
Peeraya Sripian, Takashi Ijiri, Yasushi Yamaguchi

This study investigates the phenomenon of magnification illusion, where the perception of perspective and optical slant angles changes when a scene is magnified. Our findings indicate that magnification influences these angles differently depending on location, which suggests that the illusion might be caused by changes in three-dimensional (3D) interpretation. Our findings reveal that the change of perspective angle interpretation primarily occurred when the stimuli were on the ground and sidewall but not those on the ceiling. Specifically, stimuli on the ceiling exhibit a significant underestimation of optical slant angles, while the perspective angle remains relatively stable. We developed a mathematical model based on the hypothesis of changes in 3D interpretation, which aligns well with our data. It was found that the interpretation of the perspective angle and the optical slant angle changes when a scene is magnified as indicated by the proposed relationship. This research provides the characteristics underlying spatial perception and its alteration under magnification and relative location, with potential applications in virtual reality and augmented reality system designs.

本研究调查了放大错觉现象,即当场景被放大时,透视和光学斜角的感知会发生变化。我们的研究结果表明,根据不同的位置,放大倍数对这些角度的影响不同,这表明错觉可能是由三维(3D)解释的变化引起的。我们的研究结果表明,视角解释的变化主要发生在地面和侧壁上,而不是天花板上。具体来说,天花板上的刺激表现出对光学斜角的显著低估,而视角保持相对稳定。我们根据3D解释变化的假设建立了一个数学模型,这与我们的数据非常吻合。我们发现,当一个场景被放大时,透视角度和光学倾斜角度的解释会发生变化,正如所提出的关系所示。该研究提供了空间感知的特征及其在放大和相对位置下的变化,在虚拟现实和增强现实系统设计中具有潜在的应用前景。
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引用次数: 0
Delay adaptation does not transfer between discrete button press actions and continuous control. 延迟适应不能在离散按钮按压动作和连续控制之间传递。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-07-02 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251352067
Loes Cj van Dam, Svenja Kernig, Karina Lazarova, Melisa Ünal, Nicole Gappa, Benjamin Straube, Thomas Sa Wallis

When interacting with technology, humans often deal with delays between an action and the desired action outcome. Through delay adaptation these delays will become less detrimental to visuomotor performance over time. Delay adaptation has been shown for a variety of tasks and control modes, from simple button presses causing a beep or flash to continuous target-tracking tasks. Here we investigated whether the delay adaptation is specific for the control mode used, when the task itself remained unaltered. To this end, participants performed a target tracking task in which they controlled a cursor item either by moving a stylus on a graphics tablet or by pressing the arrow keys on a keyboard. We found that delay adaptation occurred for both these types of control modes, but observed no transfer to the other control mode. This indicates that delay adaptation is specific to the control mode used during adaptation.

当与技术交互时,人类经常要处理一个动作和期望的动作结果之间的延迟。通过延迟适应,随着时间的推移,这些延迟对视觉运动性能的损害将变得更小。延迟适应已被用于各种任务和控制模式,从简单的按钮按下引起蜂鸣声或闪光到连续的目标跟踪任务。在这里,我们研究了当任务本身保持不变时,延迟适应是否特定于所使用的控制模式。为此,参与者执行了一个目标跟踪任务,在这个任务中,他们通过移动图形平板电脑上的触控笔或按键盘上的箭头键来控制光标项。我们发现这两种控制模式都发生了延迟适应,但没有观察到向另一种控制模式的转移。这表明延迟适应是特定于适应过程中使用的控制模式的。
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引用次数: 0
Exploring auditory morphodynamics: Audiovisual associations in sound-based music. 探索听觉形态动力学:基于声音的音乐中的视听关联。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-06-30 eCollection Date: 2025-07-01 DOI: 10.1177/20416695251338718
Riccardo Wanke, Alessandro Ansani, Nicola Di Stefano, Charles Spence

This article explores audiovisual associations within the context of contemporary and experimental music practices, particularly focusing on sound-based music. While extensive studies exist on crossmodality in relation to traditional music genres (such as classical instrumental music), the perceptual potential of sound-based music remains an underexplored field of psychological research. In an online procedure, 152 participants were exposed to six musical excerpts from spectralism and electronic-glitch music and were asked to rate the extent to which each audio matched with six ad hoc generated black and white abstract images. Statistical analysis revealed that ratings were highly consistent across participants, indicating that they may rely on a shared set of implicit perceptual criteria rooted in Gestalt and morphodynamic features common to both auditory and visual stimuli. In particular, smoothness, continuity, numericity, symmetry, and spectrotemporal dimensions emerged as the primary factors influencing the association ratings. We discuss the implication of these findings both for crossmodal research and musicology, and suggest some directions for future research in audiovisual associations using sound-based music.

本文探讨了当代和实验音乐实践背景下的视听联系,特别关注基于声音的音乐。虽然对传统音乐类型(如古典器乐)的跨情态进行了广泛的研究,但基于声音的音乐的感知潜力仍然是心理学研究的一个未充分开发的领域。在一个在线程序中,152名参与者听了六段来自光谱主义和电子故障音乐的音乐片段,并被要求对每段音频与六张特别生成的黑白抽象图像的匹配程度进行评分。统计分析显示,参与者的评分高度一致,表明他们可能依赖于一套共同的内隐感知标准,这些标准植根于格式塔和听觉和视觉刺激共同的形态动力学特征。特别是,平滑性、连续性、数量、对称性和光谱时间维度成为影响关联评级的主要因素。我们讨论了这些发现对跨模态研究和音乐学的意义,并提出了未来使用基于声音的音乐进行视听关联研究的一些方向。
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引用次数: 0
New insights and a computational model for understanding induced motion revealed through novel variants of the Flying Bluebottle Illusion. 新的见解和计算模型的理解诱导运动揭示了通过飞行蓝瓶幻觉的新变体。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-06-17 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251344457
Ryan E B Mruczek, Gideon P Caplovitz

The Flying Bluebottle Illusion is a compelling example of how the perceived trajectory of moving objects can be greatly influenced by other motion sources in the visual scene. In this article, we present a series of simplified variants of the Flying Bluebottle Illusion in which the true motion of a target is a circular orbit around a central point. However, when a similar but offset orbiting motion trajectory is added to a set of surrounding inducers, the perceived trajectory of the target is drastically altered in both extent and direction. In other words, the perceived orbiting motion of the target is "pulled" and distorted by the orbiting motion of the inducers. For simplicity's sake, we refer to the illusory effect revealed by these dueling orbits as the Dueling Orbit Illusion. These simplified variants lend themselves to empirical study with resultant effects that can be readily modeled. Here, we present a series of case examples for how the parameters of the stimuli may be varied to yield predictable effects, describe a straightforward computational model for quantifying the magnitude of the contextual influence, and discuss how the model may be leveraged to gain insight into the phenomenon of induced motion across a range of within and between observer domains.

飞行蓝瓶错觉是一个引人注目的例子,说明移动物体的感知轨迹如何受到视觉场景中其他运动源的极大影响。在这篇文章中,我们提出了一系列简化的蓝瓶飞行错觉,其中目标的真实运动是围绕一个中心点的圆形轨道。然而,当一个相似但偏移的轨道运动轨迹被添加到一组周围的诱导时,目标的感知轨迹在程度和方向上都发生了巨大的变化。换句话说,目标的感知轨道运动被诱导体的轨道运动“拉动”并扭曲。为简单起见,我们将这些决斗轨道所显示的错觉效果称为决斗轨道错觉。这些简化的变异体可以进行实证研究,其结果可以很容易地建模。在这里,我们提出了一系列的例子,说明如何改变刺激的参数来产生可预测的效果,描述了一个简单的计算模型来量化上下文影响的大小,并讨论了如何利用该模型来深入了解观察者域内部和之间的一系列诱导运动现象。
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引用次数: 0
Perceptual grouping and the bounce-stream illusion. 知觉分组和回弹流错觉。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-06-17 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251341689
Nihan Alp, Stuart Anstis

Two spots moving simultaneously along the same path in opposite directions can appear either to bounce or stream. Bouncing is promoted by spots that turn back and retrace their path. Streaming is promoted by same-size spots, moving along a straight path and viewed peripherally. Both percepts are driven by Gestalt grouping.

两个点同时沿着相同的路径以相反的方向移动,可以出现反弹或流。弹跳是由返回并沿着其路径返回的斑点促进的。流媒体是由相同大小的点推动的,沿着一条直线移动,并在外围观看。这两种感知都是由格式塔分组驱动的。
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引用次数: 0
Qualitative shape from shading. 由阴影形成的定性形状。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-30 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251338721
J Farley Norman, James T Todd

When human observers are asked to describe the shape of a surface, they often identify an arrangement of surface features like bumps, dimples, ridges, or valleys. The central hypothesis of the present research is that the perceptual representation of three-dimensional shape has a graph-like structure that is defined by patterns of surface curvature, and that this is the structure that artists depict when they produce line drawings of objects. Two experiments were performed, in which observers marked the boundaries of bumps on a shaded surface, or the locations of ridges and valleys. Although they were not specifically instructed about where those features were located, the observers' responses corresponded quite closely with the curvature extrema on each depicted object, and their judgments exhibited a high degree of constancy over changes in the pattern of illumination. The relationship is much weaker between the perceived locations of ridges and valleys and the local extrema of luminance in an image. Although variations of luminance are strongly influenced by the pattern of surface curvature, they are also influenced by local variations in illumination caused by multiple light sources, cast shadows, or indirect reflections. Human observers can somehow distinguish between those two components of luminance variation, but the visual information that makes that possible has yet to be determined.

当人类观察者被要求描述一个表面的形状时,他们通常会识别出表面特征的排列,比如凸起、酒窝、山脊或山谷。本研究的中心假设是,三维形状的感知表征具有由表面曲率模式定义的图形状结构,这是艺术家在绘制物体线条图时所描绘的结构。进行了两个实验,在实验中,观察者在阴影表面上标记凸起的边界,或者山脊和山谷的位置。虽然他们没有被明确告知这些特征的位置,但观察者的反应与每个描绘物体的曲率极值非常接近,他们的判断在照明模式的变化中表现出高度的稳定性。山脊和山谷的感知位置与图像中亮度的局部极值之间的关系要弱得多。虽然亮度变化强烈地受到表面曲率模式的影响,但它们也受到由多个光源、投射阴影或间接反射引起的局部照明变化的影响。人类观察者可以以某种方式区分这两种亮度变化的组成部分,但使之成为可能的视觉信息尚未确定。
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引用次数: 0
Pulfrich's stereo curtain. 普尔弗里奇的立体窗帘。
IF 2.4 4区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2025-05-27 eCollection Date: 2025-05-01 DOI: 10.1177/20416695251338727
Stuart M Anstis, Joshua A Solomon, Christopher W Tyler

Travelling longitudinal waves provide a novel visual motion stimulus that supports the perception of stereoscopic travelling waves from a phased array of sinusoidal oscillations.

行进纵波提供了一种新的视觉运动刺激,支持从正弦振荡相控阵中感知立体行进波。
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引用次数: 0
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