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Delivery workers’ visibility struggles: Weapons of the gig, (extra)ordinary social media, and strikes 快递员的能见度斗争:零工武器、(额外的)普通社交媒体和罢工
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-17 DOI: 10.1177/13548565231188415
Ergin Bulut, Adem Yeşilyurt
How do we interpret the extraordinary visibility and ordinariness of social media as delivery workers resist their precarious working lives? Drawing on fieldwork, interviews, photo elicitation, and digital data collection in Turkey with a focus on delivery workers’ strikes in early 2022, we argue that understanding the delivery workers’ movement requires not only considering spectacular strikes and social media protests but also workers’ everyday forms of resistance and their ordinary uses of social media as part of what we call weapons of the gig. Although not as visible as spectacular street action and social media campaigns, these weapons (motorcycle drivers’ solidarity, algorithmic resistance, and social media use for information sharing, as well as production of humor and resentment) enable the subtle formation of a movement. Our contribution lies in reframing social media use as both an ordinary and extraordinary weapon of delivery workers and approaching workers’ solidarity as a question of continuum. Enabling us to look beyond the antagonisms in the labor process and locate affective tensions in the everyday, this approach allows for seeing workers not only as economic but also as political and affective subjects demanding freedom and searching for meaningful connection in their lives.
当快递员抵制他们不稳定的工作生活时,我们如何解读社交媒体的非凡可见性和平凡性?通过实地调查、采访、照片提取和数字数据收集,我们认为,了解快递工人的运动不仅需要考虑壮观的罢工和社交媒体抗议,还需要考虑工人的日常抵抗形式和他们对社交媒体的日常使用,这是我们称之为“演出武器”的一部分。虽然不像壮观的街头行动和社交媒体运动那样引人注目,但这些武器(摩托车司机的团结、算法抵抗、用于信息共享的社交媒体,以及幽默和怨恨的产生)使一场运动得以微妙地形成。我们的贡献在于将社交媒体的使用重新定义为送货工人的普通和特殊武器,并将工人的团结视为一个连续的问题。这种方法使我们能够超越劳动过程中的对立,并在日常生活中找到情感上的紧张,这种方法使我们不仅可以将工人视为经济主体,还可以将其视为政治和情感主体,要求自由,并在他们的生活中寻找有意义的联系。
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引用次数: 0
Onboarding and offboarding in virtual reality: A user-centred framework for audience experience across genres and spaces 虚拟现实中的上线和下线:一个以用户为中心的跨类型和空间的用户体验框架
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-17 DOI: 10.1177/13548565231187329
Laryssa Whittaker
Virtual reality (VR) technology is an emerging medium of experience in many different public-facing entertainment and cultural contexts, such as immersive theatre, live performance, VR film festivals, gaming arcades, escape rooms, and museum exhibitions. The processes of ushering audience members or users into the virtual experience and out again, to which I refer here as ‘onboarding’ and ‘offboarding’, have been considered within some specific contexts, or on a case-by-case basis, but to date no systematised consideration of VR onboarding and offboarding has been produced. One reason for this is that ambiguities in disciplinary and practical definitions of immersion have obscured the relationship between VR technology and users. Clarification of this relationship results in clear evidence of a need for attention to onboarding and offboarding processes in public-facing contexts. In this paper, I define onboarding and offboarding, and present a framework for considering the onboarding and offboarding experiences of virtual reality audiences that helps stakeholders identify both their responsibilities to audiences and the best way to facilitate the immersive experience. This framework is based upon identifying experience goals, centred on the affordances of virtual reality and principles of immersion and presence, and utilises the Immersive Audience Framework developed by StoryFutures in its interdisciplinary research with immersive audiences since 2019.
虚拟现实(VR)技术是一种新兴的体验媒介,适用于许多面向公众的娱乐和文化环境,如沉浸式剧院、现场表演、VR电影节、游戏厅、逃生室和博物馆展览。引导观众或用户进入和离开虚拟体验的过程,我在这里称之为“入职”和“离开”,已经在一些特定的背景下或根据具体情况进行了考虑,但迄今为止还没有系统地考虑过VR入职和离开。其中一个原因是沉浸的学科和实践定义的模糊性模糊了VR技术和用户之间的关系。澄清了这种关系,就有了明确的证据表明,在面向公众的环境中,需要注意入职和离职过程。在本文中,我定义了入职和离职,并提出了一个框架,用于考虑虚拟现实受众的入职和离职体验,帮助利益相关者确定他们对受众的责任以及促进沉浸式体验的最佳方式。该框架以确定的体验目标为基础,以虚拟现实的功能和沉浸感和临场感原则为中心,并利用StoryFutures自2019年以来在沉浸式受众的跨学科研究中开发的沉浸式受众框架。
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引用次数: 0
Community Grievances, personal responsibility, and DIY protection: Frustrations and solution-seeking among marginalized Twitch streamers 社区不满,个人责任和DIY保护:边缘化Twitch streamers的挫折和寻求解决方案
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-15 DOI: 10.1177/13548565231184060
C. Tomlinson
Online spaces offer fan communities and content creators many outlets for expressing their interests, but they also tend to place users in positions where they encounter hostility, toxicity, and gatekeeping. In the case of online streaming on Twitch, users frequently encounter hostility based on identity and seek assistance from fellow users via social media. In this project, I highlight the ways that social media is used to try to organize against discriminatory cultures toward marginalized streamers. Ultimately, I find that much of the onus is placed directly on streamers themselves to circumvent, address, and keep themselves safe despite harassment. In this paper, I will argue that this feeds into the structures and cultures that allow racist and sexist hostilities in online and gaming spaces by placing responsibility – and blame – on individual users from marginalized backgrounds. Although the community is frequently supportive of users who seek advice for addressing hostility and there are attempts at raising awareness through collective online action, the lack of apparent resolution leaves many feeling that these experiences are inevitable, immutable, and within the realm of individual responsibility.
在线空间为粉丝社区和内容创作者提供了许多表达兴趣的渠道,但它们也倾向于将用户置于敌意、毒性和把关的位置。以Twitch的在线流媒体为例,用户经常因为身份而遇到敌意,并通过社交媒体向其他用户寻求帮助。在这个项目中,我强调了社交媒体被用来组织反对歧视文化的方式。最终,我发现大部分责任都直接落在了streamer自己身上,他们要规避、处理和保护自己的安全,尽管受到骚扰。在本文中,我将指出,这将导致网络和游戏空间中的种族主义和性别歧视敌意的结构和文化,因为它将责任和指责推给了来自边缘背景的个人用户。尽管社区经常支持寻求建议以解决敌意的用户,并试图通过集体在线行动提高意识,但缺乏明显的解决方案使许多人觉得这些经历是不可避免的,不可改变的,并且在个人责任范围内。
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引用次数: 1
Self-representation as platform work: Stories about working as social media content creators 作为平台工作的自我表现:作为社交媒体内容创作者的故事
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-15 DOI: 10.1177/13548565231185863
F. Hoose, Sophie Rosenbohm
Blogs and social media sharing platforms like YouTube and Instagram have become increasingly popular in recent years, and they also have become an outlet for income generation. In this paper, we focus on what stories content creators share about their professional activities on social media and what self-image and narratives they draw about their work as content creators. Based on a content analysis of blog and video posts as well as semi-structured interviews conducted with content creators in Germany, we identified a specific ‘professional creator narrative’ that serves the purpose of reconciling contradictory demands from their audience, sponsors and platforms. Our findings indicate that constructing those narratives helps to justify their activities and thus is an essential part of working as a content creator.
近年来,博客和YouTube、Instagram等社交媒体分享平台越来越受欢迎,它们也成为了创收的渠道。在本文中,我们关注的是内容创作者在社交媒体上分享的关于他们专业活动的故事,以及他们作为内容创作者所描绘的自我形象和叙述。基于对博客和视频帖子的内容分析,以及对德国内容创作者进行的半结构化访谈,我们确定了一种特定的“专业创作者叙事”,用于调和观众、赞助商和平台之间相互矛盾的需求。我们的研究结果表明,构建这些叙述有助于证明他们的活动是合理的,因此是作为内容创造者工作的重要组成部分。
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引用次数: 0
Re-enacting machine learning practices to enquire into the moral issues they pose 重现机器学习实践,探究它们带来的道德问题
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-07 DOI: 10.1177/13548565231174584
Jean-Marie John-Mathews, Robin De Mourat, Donato Ricci, M. Crépel
As the number of ethical incidents associated with Machine Learning (ML) algorithms increases worldwide, many actors are seeking to produce technical and legal tools to regulate the professional practices associated with these technologies. However these tools, generally grounded either on lofty principles or on technical approaches, often fail at addressing the complexity of the moral issues that ML-based systems are triggering. They are mostly based on a ‘principled’ conception of morality where technical practices cannot be seen as more than mere means to be put at the service of more valuable moral ends. We argue that it is necessary to localise ethical debates within the complex entanglement of technical, legal and organisational entities from which ML moral issues stem. To expand the repertoire of the approaches through which these issues might be addressed, we designed and tested an interview protocol based on the re-enactment of data scientists’ daily ML practices. We asked them to recall and describe the crafting and choosing of algorithms. Then, our protocol added two reflexivity-fostering elements to the situation: technical tools to assess algorithms’ morality, based on incorporated ‘ethicality’ indicators; and a series of staged objections to the aforementioned technical solutions to ML moral issues, made by factitious actors inspired by the data scientists’ daily environment. We used this protocol to observe how ML data scientists uncover associations with multiple entities, to address moral issues from within the course of their technical practices. We thus reframe ML morality as an inquiry into the uncertain options that practitioners face in the heat of technical activities. We propose to institute moral enquiries both as a descriptive method serving to delineate alternative depictions of ML algorithms when they are affected by moral issues and as a transformative method to propagate situated critical technical practices within ML-building professional environments.
随着全球范围内与机器学习(ML)算法相关的道德事件数量的增加,许多参与者正在寻求开发技术和法律工具来规范与这些技术相关的专业实践。然而,这些工具通常基于崇高的原则或技术方法,往往无法解决基于ml的系统引发的道德问题的复杂性。它们大多基于一种“原则性”的道德观,在这种道德观中,技术实践不能被视为仅仅是为更有价值的道德目的服务的手段。我们认为,有必要将伦理辩论定位在ML道德问题产生的技术、法律和组织实体的复杂纠缠中。为了扩大解决这些问题的方法,我们设计并测试了一个基于数据科学家日常ML实践的访谈协议。我们要求他们回忆和描述算法的制作和选择。然后,我们的协议在这种情况下增加了两个促进反身性的因素:基于合并的“道德”指标评估算法道德的技术工具;以及一系列针对上述ML道德问题的技术解决方案的反对意见,这些反对意见是由受数据科学家日常环境启发的人为演员提出的。我们使用该协议来观察ML数据科学家如何发现与多个实体的关联,以解决其技术实践过程中的道德问题。因此,我们将ML道德重新定义为对从业者在技术活动中面临的不确定选择的调查。我们建议将道德调查作为一种描述性方法,用于描述受道德问题影响的ML算法的替代描述,并作为一种在ML构建专业环境中传播关键技术实践的变革性方法。
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引用次数: 2
Expanding the magic circle: Immersive storytelling that trains environmental perception 扩大魔法圈:沉浸式讲故事训练环境感知
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-07-07 DOI: 10.1177/13548565231178917
Natalie Doonan, Luana Oliveira, Christopher Ravenelle
Scholarship on immersion in simulated environments often emphasizes cognitive immersion, or the suspension of disbelief that takes place in an illusionistic space that simulates reality, making the fact of mediation disappear in the experience. Marie-Laure Ryan writes that: “immersivity can be understood in two ways: in a properly VR sense, as the technology-induced experience of being surrounded by data, and in a narrative sense... as being imaginatively captivated by a storyworld” (230). Both of these definitions rest on the notion of cognitive immersion. Grounded in the field of post-dramatic multimedia performance, this paper will focus instead on immersive storytelling that activates the senses in a phenomenological experience. Rather than transporting the spectator into a fictional imaginary space, post-dramatic multimedia performance aims to make participants aware of their presence in the here and now (Klich and Scheer, 128). This paper will describe an immersive storytelling project that integrates virtual reality (VR) into live participatory performance events that take place outdoors. The paper is co-authored by an artist-researcher and two students who are working as research assistants on this project. We recount our creative research process in developing a pervasive game, which Montola defines as a “game that has one or more salient features that expand the contractual magic circle of play socially, spatially or temporally” (2005, 3). This game is played in a park and at key moments, inside VR environments that simulate that same park. The purpose of the game is to attune participants to the species in that particular environment.
关于沉浸在模拟环境中的学术研究通常强调认知沉浸,或者在模拟现实的幻觉空间中暂停怀疑,使冥想的事实在体验中消失。Marie-Laure Ryan写道:“沉浸感可以从两种角度来理解:在VR意义上,作为被数据包围的技术诱导的体验,以及在叙事意义上……被一个充满想象力的故事世界所吸引”(230)。这两种定义都基于认知沉浸的概念。基于后戏剧多媒体表演领域,本文将专注于在现象学体验中激活感官的沉浸式叙事。后戏剧多媒体表演的目的不是将观众带入一个虚构的想象空间,而是让参与者意识到他们在此时此地的存在(Klich和Scheer, 128)。本文将描述一个沉浸式叙事项目,该项目将虚拟现实(VR)集成到户外进行的现场参与式表演活动中。这篇论文是由一名艺术家研究员和两名学生共同撰写的,他们在这个项目中担任研究助理。我们叙述了我们在开发一款普及游戏的创造性研究过程,Montola将其定义为“具有一个或多个显著特征的游戏,可以扩展社交、空间或时间上的契约魔法圈”(2005,3)。这款游戏是在公园中进行的,在关键时刻,在模拟同一公园的VR环境中进行。游戏的目的是将参与者与特定环境中的物种协调起来。
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引用次数: 0
Kinwork revisited: The gendered work of keeping up with family through communication technology 重新审视Kinwork:通过通信技术与家庭保持联系的性别工作
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-06-29 DOI: 10.1177/13548565231185864
L. Eklund
Kinwork is the maintenance of cross-household kin and family ties through both physical and mediated means and is a type of unpaid labour historically performed by women. However, changing gender norms, new communicative practices such as networked individualism, and internet and communication technologies are changing how kinwork is done. This study explores how these changes affect the gendered nature of kinwork. Swedes from multigenerational, cross-household families residing in Sweden and the United States took part in primarily home-based interviews (n=40). This empirical study explores current practices of kinwork, focusing on three empirical cases, Christmas cards for seasonal greetings, phone calls for birthday well-wishes, and digital communication for everyday contact. Results highlight how kinwork in the sample is performed by both men and women through a wide range of communication technologies. The study shows that due to new gendered norms, women in the younger generations are less willing to do kinwork for men than older generations in the same kinship networks, indicating generational differences rather than family differences. In the study, men use new internet and communication technology to both do and sometimes take responsibility for kinwork while older communication technologies retain a feminine coding, sometimes resulting in abandonment. Contemporary digital communication technology supports a shift to individual communication rather than group-based which further supports men’s increased engagement in kinwork. The study concludes that kinwork in the studied sample is performed by both men and women and that contemporary kinwork can only be understood by looking at the complex entanglements of evolving gender equality norms, trends towards more individual communication patterns, and affordances of communication technology. Together these result in new ways and opportunities for doing kinwork, which becomes less the work of women and more the work of networked individuals, whatever gender.
亲属工作是通过物质和媒介手段维持跨家庭亲属和家庭关系,是一种历史上由妇女从事的无偿劳动。然而,不断变化的性别规范、网络个人主义等新的交流实践以及互联网和通信技术正在改变kinwork的实现方式。本研究探讨了这些变化如何影响亲属关系的性别性质。居住在瑞典和美国的多代、跨家庭家庭的瑞典人参加了主要以家庭为基础的访谈(n=40)。本实证研究探讨了当前的kinwork实践,重点关注三个实证案例:圣诞贺卡的节日问候,生日祝福的电话,以及日常联系的数字通信。结果强调了样本中的网络是如何通过广泛的通信技术在男性和女性之间进行的。研究表明,由于新的性别规范,在相同的亲属网络中,年轻一代的女性比年长一代的女性更不愿意为男性做亲属工作,这是代际差异,而不是家庭差异。在这项研究中,男性使用新的互联网和通信技术来建立人际关系,有时也会承担责任,而旧的通信技术保留了女性的编码,有时会导致被抛弃。当代数字通信技术支持向个人通信的转变,而不是以群体为基础,这进一步支持了男性更多地参与人际关系。该研究的结论是,研究样本中的关系网是由男性和女性共同完成的,当代的关系网只能通过观察不断发展的性别平等规范、更多个人交流模式的趋势和交流技术的支持等复杂的纠缠来理解。总之,这些带来了开展网络工作的新方式和新机会,这不再是女性的工作,而更多地是网络个人的工作,无论性别如何。
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引用次数: 0
Gig workers, critical visuality and humour in a digital context: The graphic representation of riders as a form of social criticism 数字环境下的零工、批判性视觉和幽默:骑手的图形表现作为一种社会批评形式
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-06-16 DOI: 10.1177/13548565231181981
Sandra Martorell, Antoni Roig Telo
This article studies social perceptions of gig work and its conditions through the lenses of visual humour created and shared in digital environments. Food delivery services have thrived in cities, and riders – gig workers associated with such services – have become popular urban figures, easily recognisable through light means of transport and backpacks. These iconic elements have spread to forms of visual humour like memes and cartoons in social media. We aim to analyse the depiction of food delivery services and riders through graphic humour in digital environments, and its role as critical stances of gig work conditions. We draw from the literature on gig work, as well as critical humour in the workplace, approaching the phenomenon from the perspective of critical visualities and the memetic qualities of digital visual humour. Thus, we have conducted an analysis of rider memes, and carried out a focus group with Spanish cartoonists to better understand each form. From our analysis, we have observed that a) memes showcase less explicit critical stances but reflect a shared understanding of the hurdles associated to rider work; b) cartoons place riders in a contextualised, wider critique of platform economy and capitalism; c) while most graphic humour on riders takes an external, observational position, there is also an ‘inner look’ to the rider work, emphasising the promises and deceptions associated with the gig economy.
本文通过在数字环境中创造和分享的视觉幽默来研究零工工作的社会观念及其条件。外卖服务在城市蓬勃发展,而骑手——与此类服务相关的零工——已经成为受欢迎的城市人物,通过轻便的交通工具和背包很容易辨认。这些标志性元素已经传播到社交媒体上的表情包和漫画等视觉幽默形式。我们的目标是通过数字环境中的图形幽默来分析外卖服务和骑手的描述,以及它作为零工工作条件的关键立场的作用。我们从零工工作的文献以及工作场所的批判性幽默中汲取灵感,从批判性视觉和数字视觉幽默的模因特质的角度来探讨这一现象。因此,我们对骑手模因进行了分析,并与西班牙漫画家进行了焦点小组讨论,以更好地了解每种形式。从我们的分析中,我们观察到a)模因展示了不太明确的批评立场,但反映了对骑手工作中相关障碍的共同理解;B)漫画将乘客置于对平台经济和资本主义的背景化、更广泛的批评中;C)虽然大多数关于骑手的幽默都是外在的、观察性的,但骑手作品也有一种“内在的审视”,强调与零工经济相关的承诺和欺骗。
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引用次数: 0
Cooperative solidarity among crowdworkers? Social learning practices on a crowdtesting social media platform 众包工作者之间的合作团结?众测社交媒体平台上的社会学习实践
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-06-15 DOI: 10.1177/13548565231183298
Annika Becker, L. Ecker, Inga Külpmann, Karen Schwien, Patrick Stobbe
The paper analyzes social interactions among crowdworkers on Discord. The explored crowdtesting platform uses this social media platform to offer their crowdworkers various opportunities for work-related and private communication and to host events that encourage learning practices. The paper investigates to what extent the interactions on Discord can be analyzed as social learning practices and can be understood as a specific form of solidarity among crowdworkers. In an explorative online ethnographic study, two learning related channels of the platform company’s Discord server were observed: the question channel in which testers can ask for help, and the quiz channel in which a testing related quiz event takes place. Additionally, interviews with moderators and crowdtesters were conducted. The observation of learning practices on Discord makes clear that the social media tool is mostly used by testers for situational and functional information exchange like helping each other with bug classifications or solving technical problems. Testers mostly provide each other with brief information that can directly be applied in the work context. Further information are mainly shared by moderators that offer supplementary explanations as a possibility to self-help. The study highlights that a form of weak cooperative solidarity emerges among testers as they support each other via Discord to fulfill individual work tasks. This differs from resistant solidarity in other contexts of platform work, because in the observed case, platform workers’ solidarity is not directed against the platform company.
本文分析了Discord上众包工作者之间的社交互动。探索的众测平台利用这个社交媒体平台为众测工人提供各种工作和私人交流的机会,并举办鼓励学习实践的活动。本文调查了Discord上的互动在多大程度上可以被分析为社会学习实践,并可以被理解为众包工作者之间团结的一种特定形式。在一项探索性的在线人种志研究中,我们观察了平台公司的Discord服务器的两个学习相关渠道:测试者可以寻求帮助的问题渠道,以及进行测试相关问答活动的测验渠道。此外,我们还采访了版主和众测者。对Discord学习实践的观察清楚地表明,测试人员主要使用社交媒体工具进行情景和功能信息交换,例如帮助彼此进行漏洞分类或解决技术问题。测试人员通常会向彼此提供可以直接应用于工作环境中的简短信息。进一步的信息主要由版主分享,提供补充解释作为自助的可能性。该研究强调,当测试人员通过Discord相互支持以完成个人工作任务时,他们之间出现了一种弱合作团结形式。这与其他平台工作背景下的抵抗性团结不同,因为在观察到的案例中,平台工人的团结并不针对平台公司。
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引用次数: 0
Partners or workers? Mexican app deliverers on YouTube and TikTok 合作伙伴还是员工?YouTube和TikTok上的墨西哥应用程序交付商
IF 2.8 2区 文学 Q1 COMMUNICATION Pub Date : 2023-06-07 DOI: 10.1177/13548565231179963
Gabriela Elisa Sued, Arturo Rodríguez Rodríguez
This article seeks to understand how app delivery workers construct their collective identity through the digital platforms of YouTube and TikTok. Said identity construction occurs in the context of the social controversy surrounding their status as workers without labor rights or as independent partners of digital platforms. To this end, we collected 977 videos and their metadata and analyzed them via cross-platform digital methods. The findings reveal that app delivery workers construct their collective identity through the interplay of two factors. The first is the identity narratives created by delivery workers as video bloggers. The second is the recognition narratives created by different associated actors, such as accountants, media, universities and research centers, and content creators. Through these interactions, the narrative of delivery workers as independent partners acquires more algorithmic strength and visibility than those that discuss their status as employees and their lack of labor rights. Audiovisual technology also works as an instrument to reach individual agency and face the precariousness of daily life.
本文旨在了解应用交付人员如何通过YouTube和TikTok的数字平台构建他们的集体身份。这种身份建构发生在围绕他们作为没有劳动权利的工人或作为数字平台的独立合作伙伴的社会争议的背景下。为此,我们收集了977个视频及其元数据,并通过跨平台数字化方法进行分析。研究结果表明,应用程序交付人员通过两个因素的相互作用来构建他们的集体身份。首先是快递员作为视频博主创造的身份叙事。第二种是由不同的相关行动者(如会计师、媒体、大学和研究中心以及内容创作者)创造的认知叙事。通过这些互动,快递员作为独立合作伙伴的叙述比那些讨论他们作为员工的地位和他们缺乏劳动权利的叙述获得了更多的算法力量和可见性。视听技术也是一种触及个人能动性和面对日常生活不稳定性的工具。
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引用次数: 0
期刊
Convergence-The International Journal of Research Into New Media Technologies
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