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The emergence of post-narrativity in the era of artificial intelligence: a non-anthropocentric perspective on the new ecology of narrative agency 人工智能时代后叙事的出现:叙事代理新生态的非人类中心主义视角
IF 0.8 3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-06 DOI: 10.1515/sem-2023-0002
Jin Young Lee, Sung Do Kim
Abstract In the age of artificial intelligence, writing machines or robot authors have already begun to produce narrative texts in a variety of genres, including short stories and poetry, as well as journalistic articles. This article is based on the prospect that the narrative ecosystem is in a transitional period of decisive disconnection as it enters the era of artificial intelligence. The primary force driving this transition is the formidable execution of artificial intelligence algorithms, which fully automate narrative communication and narrative works. This article attempts to lay the groundwork for building a new paradigm of post-narrativity through a critical examination of several detailed themes in narrative semiotics and non-anthropocentric narratology. The process of narrative creation based on artificial intelligence algorithms is a key condition that constitutes post-narrativity. This presupposes a non-anthropocentric view. In the landscape of post-narrativity, human writers, paper books, computer screens, and invisible narrative algorithms are all agents with equal influence. Automated narrative production by algorithms accelerates the repositioning of other existing media and actors, and changes the narrative ecosystem by incorporating new elements into activities such as production, distribution, and reception of narratives.
在人工智能时代,写作机器或机器人作家已经开始创作各种体裁的叙事文本,包括短篇小说和诗歌,以及新闻文章。本文基于叙事生态系统进入人工智能时代后,处于决定性断裂的过渡时期的展望。推动这一转变的主要力量是人工智能算法的强大执行,它使叙事沟通和叙事工作完全自动化。本文试图通过对叙事符号学和非人类中心主义叙事学几个具体主题的批判性考察,为构建一个新的后叙事范式奠定基础。基于人工智能算法的叙事创作过程是构成后叙事的关键条件。这是以非人类中心主义的观点为前提的。在后叙事时代,人类作家、纸质书、电脑屏幕和无形的叙事算法都是具有同等影响力的主体。通过算法实现的自动化叙事生产加速了对其他现有媒体和行动者的重新定位,并通过将新元素融入叙事的生产、发行和接受等活动来改变叙事生态系统。
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引用次数: 0
The inhumanity of people living in Slovak Roma settlements: on the creation of the focal images 生活在斯洛伐克罗姆人定居点的人的不人道:关于焦点图像的创作
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0118
Tomáš Kobes
Abstract This text deals with convergence and divergence in relation to the formation of images of inhumanity in Slovak Roma settlements. Slovak media, social networks, and television reports often contain negative images emphasizing the Roma’s backwardness, irrationality, superstition, and cruelty, and aiming to highlight their inhumanity. This approach has become prevalent even among official state authorities such as the police of the Slovak Republic, shaping the perception of the Roma as monsters. It represents a mobilization strategy that connects and disconnects various disciplinary apparatuses, forming concrete images of monsters. By examining moments of convergence and divergence, which mainly focus on the killing and consumption of canines, the text clarifies the social and material ordering that contributes to the particular arrangement of significance used by the Slovak media and other officials.
摘要本文涉及的收敛和分歧的形成,在斯洛伐克罗姆定居点的不人道的形象。斯洛伐克的媒体、社交网络和电视报道经常包含强调罗姆人落后、非理性、迷信和残忍的负面形象,旨在突出他们的不人道。这种做法甚至在斯洛伐克共和国警察等官方国家机构中也很普遍,形成了罗姆人是怪物的看法。它代表了一种动员策略,连接和断开各种纪律机器,形成具体的怪物形象。通过审查主要集中在杀害和消费犬科动物的趋同和分歧时刻,本文澄清了有助于斯洛伐克媒体和其他官员使用的特殊意义安排的社会和物质秩序。
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引用次数: 0
Behavioral capital: gaming and monetization in post-marxist perspective 行为资本:后马克思主义视角下的游戏和盈利
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0124
Václav Janoščík
Abstract The most successful games today do not use a pay-for-product model, but involve complex and aggressive modes of monetizing their content (downloadable content, skins, in game currencies and markets, seasonal passes, etc.). While this has already been scrutinized, there are further consequences for games themselves and the economization of play. In my paper, I show how this strategy creates a conceptually novel situation, where playing can be considered to constitute reproductive labor-power and behavioral capital. In other words, playing here represents not only consumption but also the very production of such consumption, insofar as the main reason behind the massive success of these games is precisely their massive pool of players and data concerning their activity. Firstly, I analyse PUBG: Battlegrounds as an example of the most successful model of monetizing games and maintaining a large number of players and interaction. I focus both on the economic incentives as well as on the gameplay that is generated or tailored towards aggressive monetization. Later, I set a theoretical context for my analysis stemming from ludocapitalist discourse (itself combining Marx with poststructuralism) and the concept of surveillance capitalism. I conclude my text with a systematization and definition of my original concept of behavioral capital and an attempt to formulate art critique and usage of games as a form of cultural production exposing several examples from contemporary art.
如今最成功的游戏并不采用产品付费模式,而是采用复杂且激进的内容盈利模式(游戏邦注:如可下载内容、皮肤、游戏货币和市场、季节性通行证等)。虽然这已经被仔细研究过了,但这对游戏本身和游戏的经济化有进一步的影响。在我的论文中,我展示了这种策略如何创造一种概念上的新情况,在这种情况下,游戏可以被视为构成生殖劳动力和行为资本。换句话说,在这里玩游戏不仅代表着消费,也代表着这种消费的产生,因为这些游戏取得巨大成功的主要原因正是它们拥有庞大的玩家群体和有关其活动的数据。首先,我将《绝地求生:绝地求生》作为最成功的游戏盈利模式进行分析,并以此维持大量玩家和互动。我既关注经济动机,也关注为积极盈利而产生或定制的游戏玩法。后来,我为我的分析设定了一个理论背景,这个理论背景源于光资本主义话语(本身结合了马克思与后结构主义)和监视资本主义的概念。最后,我对行为资本的原始概念进行了系统化和定义,并尝试将艺术批评和游戏作为一种文化生产形式进行阐述,并列举了几个当代艺术的例子。
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引用次数: 0
Transhumanism: the friendly face of the overhuman and the comic book Superman 超人类主义:超人和漫画超人的友好面孔
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0119
Jakub Chavalka
Abstract The core of the study is a critical comparison of Nietzsche’s notion of Übermensch, and its transhumanist rewriting into different variants of the posthuman. The first part contextualizes transhumanist thought, primarily in relation to certain evolutionary ideas that, in their totality, exhibit a fundamental anthropological deficit: they speak of the evolutionary overcoming of human, but the limit of sensibility that attempts to imagine a future human being is only the mere negation of what human has been so far. In this way, the posthuman is not removed from the somewhat vague context of the technological “extension” of previous humanity. In this respect, the whole concept is grossly unaesthetic. The second part shows that Nietzsche’s rethinking of the overhuman was intertwined with other anthropological structures, for example, the idea of Mitfreude (‘shared joy’), which is supposed to creatively (in the manner of art) replace the morally misleading notion of compassion. The Übermensch therefore enabled Nietzsche to propose a different conception of intersubjectivity; one that would no longer be reduced to contempt for the human being. The third section traces the causes of the transhumanist failure in productive imagination. It is based on the hypothesis that this failure is driven by an unconscious preference for the figure of the comic book Superman. It postulates, through a Kantian conception of the sublime, that an adequate elaboration of the image of the posthuman cannot do without an affective component that would allow for Bejahung (‘affirmation’). Only the artificial will always appear, to some degree, as alien, and therefore will never transcend the limits of reactive adaptation. A living posthuman could only emerge if he offered anthropological techniques of the art of living. Therefore, transhumanism continuously raises anthropological questions, especially regarding the problem of the extent to which the artificiality of art can be identified with technology. Without proper answers, it will not achieve the complexity of Nietzsche’s overhuman, and will always only dilute him into technological supplements. The posthuman will come into being when he is conceived as a grandiose work of art.
摘要本研究的核心是对尼采的Übermensch概念及其超人类主义改写为不同变体的后人类进行批判性比较。第一部分将超人类主义思想置于语境中,主要与某些进化思想有关,这些思想总体上表现出一种基本的人类学缺陷:它们谈到了人类的进化克服,但试图想象未来人类的感性极限仅仅是对人类迄今为止的样子的否定。通过这种方式,后人类并没有脱离先前人类的技术“延伸”这一模糊的语境。在这方面,整个概念是非常不美观的。第二部分表明,尼采对超人的重新思考与其他人类学结构交织在一起,例如,Mitfreude(“共享的快乐”)的想法,它应该创造性地(以艺术的方式)取代道德上误导的同情概念。Übermensch因此使尼采能够提出一个不同的主体间性概念;一个不会再被贬低为蔑视人类的人。第三部分追溯了超人类主义在生产想象中失败的原因。这是基于一种假设,即这种失败是由对漫画书超人形象的无意识偏好所驱动的。它假设,通过康德的崇高概念,对后人类形象的充分阐述不能没有情感成分,这将允许Bejahung(“肯定”)。只有人工的东西,在某种程度上总是显得陌生,因此永远不会超越反应性适应的极限。一个活着的后人类只有在他提供生活艺术的人类学技术的情况下才能出现。因此,超人类主义不断提出人类学问题,特别是关于艺术的人为性在多大程度上可以与技术等同的问题。没有适当的答案,就无法达到尼采超人的复杂性,永远只会把他稀释成技术的补充。当他被设想为一件宏伟的艺术品时,后人类就会诞生。
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引用次数: 0
Frontmatter 头版头条
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-frontmatter253
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引用次数: 0
The impatient gaze: on the phenomenon of scrolling in the age of boredom 不耐烦的凝视:无聊时代的滚动现象
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0125
Jakub Marek
Abstract In four major parts, this study investigates the phenomenon of scrolling. Its first task is to argue in favor of a specific quality of the experience of scrolling, distinguishing it from other forms of distraction, notably from the flow experience. Scrolling takes the shape of aimless drifting. Secondly, it investigates the phenomenon of scrolling against its relevant historical, economic, social, and cultural backdrop, with the intention of understanding scrolling as a typical phenomenon of today, rather than subscribing to a biased and superficial critique of its wastefulness or outright pathological character. The third part presents a comprehensive analysis of the temporal makeup of scrolling. Its temporality is expressed in the specific impatience of scrolling. Furthermore, scrolling amounts to a temporal reduction in the sense of favoring the present moment (and suppressing the temporal dimensions of the past and the future). The reductiveness of scrolling pertains to the semantic content as well. I argue that scrolling does not allow for certain experiences (such as, e.g., profound sadness). The temporality of scrolling is one of experiencing lived time as the permanence of passing. In the last section, I connect scrolling to boredom, and argue that scrolling accomplishes the task of allowing for an existential distractedness. In conclusion, I propose a nuanced evaluation of scrolling: in a Pascalian sense, scrolling responds to a profoundly human need of distraction. Yet I find scrolling dangerous in how easily available such distraction becomes, and in how it accustoms the users to a reductive existential experience. Scrolling, unlike art (but also, in principle, photography, movies, books), shields the user from challenging and enriching experiences.
本研究分四个主要部分对滚动现象进行研究。它的第一项任务是论证滚动体验的特定质量,将其与其他形式的分心区分开来,特别是与心流体验区分开来。滚动呈现了无目的漂移的形式。其次,本文在相关的历史、经济、社会和文化背景下研究滚动现象,目的是将滚动理解为当今的典型现象,而不是对其浪费或完全病态的特征进行有偏见和肤浅的批评。第三部分对滚动的时间构成进行了全面分析。它的时间性表现为滚动时的不耐烦。此外,滚动相当于时间的减少,在某种意义上有利于现在的时刻(并抑制过去和未来的时间维度)。滚动的简化性也适用于语义内容。我认为滚动并不允许某些体验(例如,深刻的悲伤)。滚动的时间性是一种体验生活的时间作为永恒的流逝。在最后一节中,我将滚动与无聊联系起来,并认为滚动完成了允许存在性分心的任务。综上所述,我对滚动提出了一个微妙的评价:从帕斯卡利亚的角度来看,滚动回应了人类对分心的深刻需求。然而,我发现滚动很危险,因为这种分心很容易获得,而且它让用户习惯了一种简化的存在体验。滚动与艺术不同(原则上,它也与摄影、电影、书籍不同),它使用户无法获得具有挑战性和丰富的体验。
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引用次数: 0
Frontmatter 头版头条
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-frontmatter254
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引用次数: 0
Introduction: from semiotic odysseys to artistic tele-machinations 导言:从符号学的奥德赛到艺术的远程操控
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0122
Martin Švantner, Ondřej Váša
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引用次数: 0
The structural human and semiotic animal: between pride and humiliation 结构人类与符号学动物:在骄傲与屈辱之间
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-09-01 DOI: 10.1515/sem-2023-0123
Martin Švantner
Abstract The main theme of the article, which by genre falls into the area of semiotically influenced philosophy, is a reflection on the relationship between the human and the non-human, using two partial but parallel discourses. The first discourse is the perspective of general semiotics, which is defined in the article on the basis of two distinct forms of rationality that, in different guises, still intervene in debates about the nature of the humanities and social sciences today. The first form of this rationality is semiological, which can be classified under the encyclopaedic rubric of structuralism, and which has its main source of inspiration in general linguistics and its continuation in philosophical anti-humanism. The second perspective has its origins in Peirce’s logicist theory of the sign and his pragmatist metaphysics, and opens up thinking about the sign, the human, and the non-human to a non-language-centric view of the world. Despite their demonstrable theoretical and methodological incompatibility, the present text treats them as incompatible but largely complementary perspectives. It is in their mutual exposition that one can see the moments in which the view of modern human as a semiological and semiotic animal takes shape. The text brings this fundamental and founding theoretical schism into focus by examining two images from post/modern art: Ted Chiang’s “The Great Silence” and Jorge Luis Borges’ “Averroës’s Search.”
本文的主题是用两个部分但平行的话语对人与非人的关系进行反思,从体裁上看,这篇文章属于符号学影响哲学的范畴。第一个话语是一般符号学的视角,这在文章中是根据两种不同形式的理性来定义的,这两种理性以不同的形式,仍然干预着今天关于人文和社会科学本质的辩论。这种理性的第一种形式是符号学,它可以归为结构主义的百科全书式的标题,它的主要灵感来源是一般语言学,它的延续是哲学上的反人文主义。第二种观点起源于皮尔斯的逻辑学符号理论及其实用主义形而上学,它将对符号、人类和非人类的思考打开了一种非语言中心的世界观。尽管它们在理论和方法上有明显的不相容,但本文将它们视为不相容但在很大程度上是互补的观点。正是在他们的相互阐述中,人们可以看到现代人类作为符号学和符号学动物的观点形成的时刻。本文通过审视后现代艺术中的两幅图像:泰德·蒋的“大沉默”和豪尔赫·路易斯·博尔赫斯的“Averroës的搜索”,将这种基本的和奠基性的理论分裂带入焦点。
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引用次数: 0
Frontmatter 头版头条
3区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2023-07-01 DOI: 10.1515/sem-2023-frontmatter252
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引用次数: 0
期刊
Semiotica
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