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Perceived Soccer Literacy: A Construct Linking Soccer Video Games Play to Soccer Engagement 感知足球素养:将玩足球电子游戏与参与足球运动联系起来的构架
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2024-03-01 DOI: 10.32731/smq.331.032024.05
Jeeyoon Kim, Bong Gee Jang
This study investigates soccer video games as a platform to promote soccer engagement (i.e., involvement, behavioral intentions) among those who do not physically play soccer regularly. Perceived soccer literacy is proposed as a construct explaining the promotional effect, consisting of the four sub-themes of affective attitude, perceived functional knowledge, perceived critical knowledge, and perceived competence. A study was conducted based on an online survey and with US and Canadian adults who do not physically play soccer on a regular basis. With structural equation modeling, (1) the association between soccer video game use and perceived soccer literacy was examined (via mean comparison) and (2) perceived soccer literacy’s link to soccer involvement and behavioral intentions was tested (via latent variable path analysis). Positive links were reported from soccer video games usage to all four sub-themes. Perceived soccer literacy imposed significant influences on soccer involvement/intentions, where perceived critical knowledge was the most influential.
本研究将足球视频游戏作为一个平台,以促进那些不经常踢足球的人参与足球运动(即参与、行为意向)。研究提出了感知足球素养作为解释促进效果的建构,它由情感态度、感知功能知识、感知关键知识和感知能力四个子主题组成。研究以在线调查为基础,以美国和加拿大不经常踢足球的成年人为对象。通过结构方程模型,(1) 考察了足球电子游戏的使用与感知足球素养之间的联系(通过平均值比较),(2) 测试了感知足球素养与足球参与和行为意向之间的联系(通过潜在变量路径分析)。据报告,足球电子游戏的使用与所有四个子主题之间都存在正向联系。感知到的足球素养对足球参与/意向有显著影响,其中感知到的关键知识影响最大。
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引用次数: 0
Gender Equity in Sponsor Decision-Making: A Quantitative Investigation of Sponsor Retention for Women’s Sport Sponsorship 赞助商决策中的性别平等:女性体育赞助商留住赞助商的定量研究
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2024-03-01 DOI: 10.32731/smq.331.032024.02
Jonathan Jensen, Danielle Kushner Smith
As gender equity has become an important issue throughout the sport industry, this research seeks to fill a gap in the literature related to whether sport sponsor retention differs across sponsorships of similar men’s and women’s sport properties. Even aft er controlling for a host of potentially confounding variables, a quantitative analysis of sponsor decision-making related to more than 750 event title sponsorships indicates that sponsoring firms are just as likely to renew sponsorships of women’s events as men’s events and those featuring competitors of both genders. Viewing these results through the theoretical lens of exchange theory suggests that resources sponsors may allocate toward sponsorships of women’s sport properties are theoretically either met or exceeded by the resources received in exchange. Thus, sponsors may in the end receive similar or potentially higher return on investment (ROI) for sponsorships of women’s sport properties, a novel finding yet to be confirmed in the sponsorship-linked marketing literature.
由于性别平等已成为整个体育产业的一个重要问题,本研究试图填补文献中的一个空白,即体育赞助商的留存率在赞助类似的男子和女子体育项目时是否存在差异。即使在控制了一系列潜在的干扰变量之后,对 750 多项赛事冠名赞助的赞助商决策进行的定量分析表明,赞助公司续约赞助女子赛事和男子赛事以及有男女选手参加的赛事的可能性是一样大的。从交换理论的角度来看这些结果,赞助商为赞助女性体育赛事所分配的资源,理论上要么得到了满足,要么超出了所得到的交换资源。因此,赞助商赞助女性体育赛事最终可能会获得类似或更高的投资回报率(ROI),这一新颖的发现在与赞助相关的营销文献中尚未得到证实。
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引用次数: 0
Virtual Reality Technology Induced Flow in the Spectator Sports Context: Empirical Examinations of VR Flow, Its Unique Antecedents, and Consequences 虚拟现实技术在观众体育运动中引发的 "流":虚拟现实流量、其独特的前因和后果的实证检验
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2024-03-01 DOI: 10.32731/smq.331.032024.06
Yonghwan Chang, Clinton Warren, Taehoon Lee
This study aimed to investigate how virtual reality (VR) can create the experience of flow among sport fans and how this phenomenon fits into existing sport service consumption frameworks. Two experiments were conducted to explore VR flow experiences and to examine the impact of VR flow on fan outcomes in different game situations. The poison theory, theories of emotion dynamics, affective expectation, and biased competition were used as theoretical backgrounds. Results from Experiment 1 showed that fans with lower spectatorship involvement and those with less prior VR experience were more likely to experience VR flow. Experiment 2 revealed that VR flow positively influenced fan satisfaction in both decisive and close games. The study offers insights into how flow can be induced through VR spectatorship and highlights the counterintuitive effects of involvement and emotion fluctuations. The study also provides actionable suggestions for managers to effectively utilize VR technology in spectatorship settings.
本研究旨在探讨虚拟现实(VR)如何在体育迷中创造流动体验,以及这一现象如何融入现有的体育服务消费框架。本研究进行了两项实验,以探索 VR 流量体验,并研究 VR 流量在不同比赛情况下对球迷结果的影响。实验以毒物理论、情感动力理论、情感预期理论和偏向竞争理论为理论背景。实验 1 的结果显示,观赛参与度较低和 VR 体验较少的球迷更有可能体验到 VR 流量。实验 2 显示,VR 流量对决胜局和险胜局的球迷满意度都有积极影响。这项研究深入探讨了如何通过 VR 观众身份诱导流动,并强调了参与和情绪波动的反直觉效应。该研究还为管理者在观赛环境中有效利用 VR 技术提供了可操作的建议。
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引用次数: 0
Making Sense of Stimuli-Local Image Fit in the Sport Venue: Mediating Effects of Sense of Home and Touristic Experience on Local and Visiting Spectators 了解体育场馆中刺激物与当地形象的契合度:家乡感和旅游体验对本地和外地观众的中介效应
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2024-03-01 DOI: 10.32731/smq.331.032024.04
Yongjin Hwang, Khalid Ballouli, M. Bernthal, Wanyong Choi
Prior scholars provide empirical evidence of how sensory experiences can positively influence spectators’ satisfaction, and the effectiveness of utilizing sense-centric experiences is enhanced when marketers integrate unique characteristics of the local culture into sensory experiences in the venue. The recently developed stimuli-local image fit (SIF) scale measures the effectiveness of this process; however, the SIF scale needs further investigation based on differences between local and visiting spectators. The purpose of this study was to examine the potential mediating effects of sense of home and touristic experience in relation to perceptions of SIF for these two groups. Study participants (N = 402) were recruited by means of an online survey and included 204 local and 198 visiting spectators of home and away events, respectively. The results from structural equation modeling (SEM) revealed significant mediation effects of sense of home and touristic experience on prior established relationships between SIF and different outcomes.
先前的学者提供了感官体验如何对观众满意度产生积极影响的实证证据,当营销人员将当地文化的独特特征融入场馆的感官体验时,以感官为中心的体验的利用效果就会增强。最近开发的刺激-地方形象契合度(SIF)量表可以衡量这一过程的有效性;然而,SIF 量表还需要根据本地观众和外地观众之间的差异进行进一步研究。本研究的目的是考察家乡感和旅游体验对这两类观众 SIF 感知的潜在中介效应。研究参与者(N = 402)是通过在线调查的方式招募的,包括分别观看主场和客场赛事的 204 名本地观众和 198 名客场观众。结构方程建模(SEM)的结果显示,主场感和旅游体验对之前确定的 SIF 与不同结果之间的关系具有显著的中介效应。
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引用次数: 0
Cooler Bobbleheads Prevail: Bobblehead Character Type and Impact on Attendance at Major League Baseball Games 更酷的摇头娃娃占上风:摇头娃娃角色类型及其对美国职棒大联盟比赛上座率的影响
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2024-03-01 DOI: 10.32731/smq.331.032024.01
Jeffrey Cisyk
Giveaways such as jerseys, caps, or bobbleheads are part of a host of promotions used to entice fans to purchase tickets and attend live events, particularly in sports. Bobbleheads have often been viewed as the bellwether giveaway in demand-side analytical studies as they are common across sport, league, and team and are viewed as highly prized collectable items. Empiricists typically code promotions as binary variables to measure the impact these additional perks have on attendance, yet each bobblehead event features a distinct figurine distinguished by several previously unexplored dimensions. Due to the nature of bobbleheads typically resembling real-life individuals, consumer sentiment toward the bobblehead’s namesake may drive or deter the demand for the giveaway. Using a novel dataset of descriptions of bobblehead giveaways, this study finds that demand for Major League Baseball games varies by a bobblehead’s character type, where the impact on attendance is greatest for bobbleheads featuring players and sportscasters, lowest for managers, and middling for mascots and other types. Evidence suggests that bobbleheads depicted in costumes or as characters of licensed brands lead to greater attendance than brandless bobbleheads, yet the gains observed from the average branded bobblehead game may not offset the additional costs associated with licensing agreements.
球衣、帽子或公仔等赠品是一系列促销活动的一部分,用于吸引球迷购买门票和参加现场活动,尤其是体育活动。在需求方分析研究中,摇头娃娃通常被视为赠品的风向标,因为它们在不同的体育项目、联赛和球队中都很常见,而且被视为非常珍贵的收藏品。经验主义者通常将促销活动编码为二进制变量,以衡量这些额外福利对上座率的影响,然而每个摇头娃娃活动都有一个独特的小雕像,它有几个以前未曾探索过的维度。由于公仔通常与现实生活中的个人相似,消费者对公仔同名者的情感可能会推动或阻止对赠品的需求。本研究使用了一个描述公仔赠品的新数据集,发现美国职业棒球大联盟比赛的需求因公仔的角色类型而异,以球员和体育主播为主角的公仔对上座率的影响最大,经理人的影响最小,而吉祥物和其他类型的公仔则处于中等水平。有证据表明,与无品牌公仔相比,服装公仔或特许品牌公仔的上座率更高,但从普通品牌公仔游戏中观察到的收益可能无法抵消与特许协议相关的额外成本。
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引用次数: 0
The Dual Roles of Trust and Risk in Sport Consumer Decision-Making in Social Commerce: An Information Adoption Model 信任与风险在社交商务中体育消费者决策中的双重作用:信息采用模型
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2023-12-01 DOI: 10.32731/smq.324.122023.01
Weisheng Chiu, Heetae Cho, Hui Mei Chua
The purpose of this study was to understand consumers’ decision-making process based on the information adoption model (IAM). In addition, the trust-risk perspective was incorporated into the IAM to establish a more comprehensive framework to explore consumers’ purchase intention. The results found that consumers’ intention to purchase sporting goods was significantly predicted by the IAM and perceptions of trust and risk. Specifically, the relationships within the IAM were positive and significant, and both argument quality and source credibility affected information usefulness, which further led to information adoption. Moreover, information adoption had a positive influence on purchase intention. In addition, perceived trust and risk played different roles in consumers’ information adoption process and purchase intention. This study initially explores sport consumers’ decision-making in social commerce. Integrating the IAM and trust-risk perspective provides insights into the consumers’ information adoption process and purchase intention of sporting goods.
本研究的目的是了解消费者的决策过程基于信息采纳模型(IAM)。此外,在IAM中加入了信任风险的视角,建立了一个更全面的框架来探索消费者的购买意愿。结果发现,消费者购买体育用品的意愿被IAM、信任感知和风险感知显著预测。具体来说,IAM内部的关系是积极和显著的,论点质量和来源可信度都影响信息有用性,这进一步导致了信息的采用。此外,信息采纳对购买意愿有正向影响。此外,感知信任和风险在消费者的信息采纳过程和购买意愿中发挥着不同的作用。本研究初步探讨了体育消费者在社交商务中的决策。整合IAM和信任风险视角,可以洞察消费者对体育用品的信息采纳过程和购买意愿。
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引用次数: 0
Division I College Football Premium Seating: An Analysis of the Power Five and Group of Five, Clientele, and Luxury Suite Prices 大学橄榄球甲级联赛高级座位:五强和五组、客户群和豪华套房价格分析
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2023-12-01 DOI: 10.32731/smq.324.122023.03
Kurt Mayer
In Division I college football, sustainability concerns exist from the growing financial divide between the Power Five and Group of Five conferences. Athletic departments can become more financially viable through generation of additional attendance revenue in the higher priced area of premium seating, but little research has been conducted on the topic. As the first premium seating study across all of Division I, results indicated the Power Five and Group of Five did not significantly differ on their available premium seating options with luxury suites, club seats, and loge boxes. Also, suite consumers were mainly half individuals/families and half corporate for both classifications. Further, the regression models explained approximately 60% of suite price from Conference Affiliation, Suite Capacity, Number of Suites, County Population, Facility Age, Non-Gameday Rental, and Private/Public Institution variables. Altogether, results highlighted the uniqueness of the college football market and its distinctiveness from professional sport.
在一级大学橄榄球中,可持续性问题存在于五强和五国集团会议之间日益增长的财政鸿沟中。体育部门可以通过在价格较高的高级座位区域产生额外的上座率收入,从而在经济上变得更加可行,但关于这一主题的研究很少。作为第一项针对所有一级赛区的高级座位研究,结果表明,五人组和五人组在豪华套房、俱乐部座位和大包厢的可用高级座位选择上没有显着差异。此外,套房的消费者主要是一半的个人/家庭和一半的公司。此外,回归模型从会议隶属关系、套房容量、套房数量、县人口、设施年龄、非比赛日租金和私人/公共机构变量中解释了大约60%的套房价格。总之,结果突出了大学橄榄球市场的独特性及其与职业体育的独特性。
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引用次数: 0
An Updated Overview of Research Published in Sport Marketing Quarterly (2012 to 2022): A Tri-Method Approach 体育营销季刊》发表的最新研究综述(2012 至 2022 年):三方法论
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2023-12-01 DOI: 10.32731/smq.324.122023.06
Erfan Moradi
This article had two primary goals. The first goal was to update the previous study regarding the content analysis of Sport Marketing Quarterly (SMQ) by Peetz and Reams (2011). The second aim was to compare the prior review results by adding an in-depth analysis focusing on unique aspects by integrating three methods. Two hundred and seven articles published between 2012 and 2022 in SMQ were analyzed using bibliometric and content analysis and the paradigm funnel. Th e conceptual structure map of keywords is expressive of four clusters, while the co-citation analysis points to three. Media consumption, motives, social media, fan engagement, ticket sales, and brand management are some niche and emerging topics that may be discussed and noticed. In addition, satisfaction and corporate social responsibility are trending topics in SMQ. Last, this study offers a snapshot of the gaps, which outlines future directions for sport marketing studies in SMQ.
本文有两个主要目标。第一个目标是更新之前关于Peetz和Reams(2011)的《体育营销季刊》(SMQ)内容分析的研究。第二个目的是通过整合三种方法,增加对独特方面的深入分析,比较先前的审查结果。采用文献计量学、内容分析和范式漏斗对2012年至2022年间发表在SMQ上的227篇文章进行了分析。关键词的概念结构图表达了四个聚类,而共被引分析则指向三个聚类。媒体消费、动机、社交媒体、粉丝参与、门票销售和品牌管理是一些可以讨论和注意的利基和新兴话题。此外,满意度和企业社会责任是SMQ的热门话题。最后,本研究提供了差距的快照,概述了SMQ体育营销研究的未来方向。
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引用次数: 0
An Examination of Consumer’s Brand Loyalty and Purchase Intention Toward Collaborations in the Sport Brand Footwear Industry 消费者对运动品牌鞋业合作的品牌忠诚度和购买意向研究
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2023-12-01 DOI: 10.32731/smq.324.122023.04
Yoon Heo, Zack P. Pedersen, Antonio Williams, K. Byon
Collaborations between sport footwear/apparel manufacturers and fashion icons (e.g., designers, musicians, celebrities) have become an integral marketing practice over the last decade. Although the number of footwear collaborations has continually grown across the industry, scholars have yet to evaluate the effects of such marketing practices. The focal aim of this study was to assess the impact of product collaborations on sport consumers who were familiar with sport shoe collaboration. A total of 345 respondents participated in an experimental study to test the effects of self-image congruence, brand loyalty, perceived brand fit, and purchase intention. Data were analyzed using SEM and ANOVA, and all hypotheses were supported, with results indicating the overarching influence of self-image congruity as well as the partial mediation of perceived brand fit between said congruity and brand loyalty.
在过去十年中,运动鞋/服装制造商与时尚偶像(如设计师、音乐家、名人)之间的合作已经成为一种整合的营销实践。尽管鞋类合作的数量在整个行业不断增长,但学者们尚未评估这种营销做法的影响。本研究的主要目的是评估产品合作对熟悉运动鞋合作的运动消费者的影响。本研究以345名被试为对象,考察了自我形象一致性、品牌忠诚度、品牌感知契合度和购买意愿的影响。采用SEM和方差分析对数据进行分析,所有假设都得到了支持,结果表明自我形象一致性的总体影响以及感知品牌契合度对品牌忠诚度的部分中介作用。
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引用次数: 0
Managing Social Media Through Crisis: A Content Analysis of Instagram Posts Before and During the COVID-19 Pandemic 危机中的社交媒体管理:对 COVID-19 大流行之前和期间 Instagram 帖子的内容分析
IF 1.5 4区 管理学 Q3 Business, Management and Accounting Pub Date : 2023-12-01 DOI: 10.32731/smq.324.122023.02
Heather Kennedy, N. Bredikhina, Grace Athanas-Linden, Thilo Kunkel, Daniel Funk
Examining shifts in sport organizations’ social media content from before to during the pandemic-induced stoppage of play provides insight into digital branding during crises. Drawing on consumer-based brand equity and the context, content, and process framework, we examined adjustments made to brand image portrayal on Instagram and corresponding consumer engagement during the lockdown for two sport organizations at different seasonality stages. Results highlight how the National Basketball Association (NBA), facing the loss of their core product, utilized a need-based adjustment, while the National Football League (NFL) exhibited an opportunity-based adjustment. Analyses of consumer responses gauged the effectiveness of these two approaches, finding that the NFL was able to increase engagement, while the NBA suffered from declining engagement. Further investigation found that the NBA is still plagued by declined engagement since the pandemic, underscoring the importance of appropriate and effective digital branding during a crisis. While helping to fill the dearth of knowledge on how sport organizations operate under conditions outside of normalcy, this research improves our understanding of how social media content is managed during a crisis.
研究体育组织社交媒体内容从疫情前到疫情期间的变化,可以深入了解危机期间的数字品牌。利用基于消费者的品牌资产以及背景、内容和流程框架,我们研究了两个体育组织在不同季节阶段封锁期间对Instagram上的品牌形象描绘和相应的消费者参与度所做的调整。结果突出了美国国家篮球协会(NBA)在面临核心产品流失的情况下如何利用基于需求的调整,而美国国家橄榄球联盟(NFL)则展示了基于机会的调整。对消费者反应的分析衡量了这两种方法的有效性,发现NFL能够提高用户粘性,而NBA的用户粘性却在下降。进一步的调查发现,自疫情以来,NBA仍然受到参与度下降的困扰,这凸显了在危机期间适当和有效的数字品牌的重要性。在帮助填补体育组织如何在非正常情况下运作的知识匮乏的同时,这项研究提高了我们对危机期间如何管理社交媒体内容的理解。
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引用次数: 0
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Sport Marketing Quarterly
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