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Voltaire and gambling 伏尔泰与赌博
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-07-09 DOI: 10.1080/14459795.2021.1949623
F. Frankenburg
ABSTRACT François Marie Arouet (1694–1778), better known as Voltaire, was a leading figure of the French Enlightenment, the eighteenth-century intellectual movement that criticized established institutions and promoted reason over faith. Gambling twice entered Voltaire’s life, although in different ways. In 1728 he and a friend, explorer Charles-Marie de La Condamine, formed a lottery syndicate and, by exploiting a flaw in the design of the lottery, made their fortunes. He also profited from this friendship by learning some principles of astronomy and geometry, later using this knowledge in some of his literary works. The second encounter involved his mistress, mathematician Émilie du Châtelet, who lost large amounts of Voltaire’s money while gambling with French royalty. Voltaire blamed her losses on some friends of the queen of France, whom he accused of cheating. Despite the financial loss, Voltaire also profited from this episode, albeit indirectly. During the game, he audibly insulted the queen’s friends, and to avoid their wrath, he ran away. While in hiding, he took the opportunity to write some masterpieces. An appreciation of these episodes and their benefits to Voltaire rests on an understanding of lottery design and the gambling behavior of the French nobility.
摘要François Marie Arouet(1694–1778),又名伏尔泰,是法国启蒙运动的领军人物。法国启蒙运动是18世纪的一场知识分子运动,批判既定制度,提倡理性而非信仰。赌博两次进入伏尔泰的生活,尽管方式不同。1728年,他和一位朋友、探险家查尔斯·玛丽·德·拉康达明组成了一个彩票辛迪加,并利用彩票设计中的一个缺陷发了财。他还从这种友谊中获益,学习了一些天文学和几何原理,后来在他的一些文学作品中使用了这些知识。第二次遭遇涉及他的情妇,数学家Émili du Châtelet,她在与法国皇室赌博时输掉了伏尔泰的大笔钱。伏尔泰将她的损失归咎于法国女王的一些朋友,他指责他们作弊。尽管有经济损失,伏尔泰也从这一事件中获利,尽管是间接的。在比赛中,他听到了女王朋友的侮辱声,为了避免他们的愤怒,他逃跑了。在躲藏期间,他趁机写了一些杰作。对这些情节及其对伏尔泰的好处的欣赏,建立在对彩票设计和法国贵族赌博行为的理解之上。
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引用次数: 0
Emotion regulation strategies and dissociation in Gambling Disorder 赌博障碍的情绪调节策略与分离
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-07-07 DOI: 10.1080/14459795.2021.1949622
G. Rogier, A. Capone, P. Velotti
ABSTRACT Dysfunctions in emotion regulation appear to be a central feature of Gambling Disorder (GD). Theoretical literature asserted that dissociation is a core process of Gambling Disorder used to defensively regulate emotional arousal induced by traumatic experiences memories. However, few is known on the relationship between emotion regulation capacities and dissociation among individuals with GD. We administered to a sample of individual with GD (n = 80) and a sample of community participants (n = 70) the Problem Gambling Index Scale (PGSI), the Dissociative Experience Scale 2nd version (DES-II) and the Emotion Regulation Questionnaire (ERQ). Individuals with GD scored higher, compared to community participants, on the Suppression subscale of the ERQ and on both the Amnesia and Absorption subscales of the DES-II. Also, they showed lower levels of Cognitive Reappraisal compared to the comparison group. Correlations analyses indicated that only two subscales of the DES-II correlated positively with the scores obtained on the PGSI. The inverse pattern of results was found for Cognitive Reappraisal dimension. Finally, we found that Dissociation predicted significantly GD severity along with Emotion regulation strategies. Theoretical assumptions on the role of both dissociation and emotion regulation in GD are supported and argued for treating these aspects in GD.
情绪调节障碍似乎是赌博障碍的一个核心特征。理论文献断言,分离是赌博障碍的核心过程,用于防御性调节创伤经历记忆引起的情绪唤醒。然而,对GD患者的情绪调节能力与解离之间的关系知之甚少。我们对GD患者样本(n=80)和社区参与者样本(n=70)进行了问题赌博指数量表(PGSI)、解离经验量表第二版(DES-II)和情绪调节问卷(ERQ)。与社区参与者相比,GD患者在ERQ的抑制分量表以及DES-II的遗忘和吸收分量表上得分更高。此外,与对照组相比,他们的认知再评价水平较低。相关性分析表明,DES-II只有两个分量表与PGSI得分呈正相关。认知再评价维度的结果相反。最后,我们发现解离和情绪调节策略可以显著预测GD的严重程度。关于分离和情绪调节在GD中的作用的理论假设得到了支持,并为治疗GD中的这些方面提供了论据。
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引用次数: 5
A scoping review of experimental manipulations examining the impact of monetary format on gambling behaviour 考察货币形式对赌博行为影响的实验操作的范围审查
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-06-24 DOI: 10.1080/14459795.2022.2041067
Lucas Palmer, N. Cringle, L. Clark
ABSTRACT Gambling involves monetary bets and prizes, but the money can take a range of formats, including cash, chips, ticket-in ticket-out vouchers, and digital options including banking cards. As societies move toward cashless payment for many goods, the question arises of how emerging payment technologies might impact gambling-related harms. We performed a scoping review following PRISMA guidelines to identify research testing the effects of monetary format in gambling. Our eligibility criteria focused on controlled experimental manipulations, to best establish the causal impact of monetary format. We sought to characterize different types of monetary manipulations that have been studied in a gambling context. We identified 19 eligible articles, comprising 23 individual experiments. These experiments were organized according to four distinct manipulations. The most common design (12 experiments), compared gambling under the presence or absence of money. Smaller numbers of experiments were identified manipulating monetary salience, testing Responsible Gambling tools, and testing the impact of promotional inducements. We identified no studies that compared gambling using cash against digital payment forms. Our review highlights a paucity of research testing the possible impact of digital and cashless payment options on gambling related harms, using experimental designs that would permit causal conclusions to be drawn.
摘要赌博涉及货币投注和奖品,但金钱可以采用多种形式,包括现金、筹码、入场券和包括银行卡在内的数字选项。随着社会向许多商品的无现金支付迈进,新兴的支付技术可能会如何影响赌博相关的危害,这一问题也随之而来。我们根据PRISMA指南进行了范围审查,以确定测试赌博中货币形式影响的研究。我们的资格标准侧重于受控的实验操作,以最好地确定货币形式的因果影响。我们试图描述在赌博背景下研究的不同类型的货币操纵。我们确定了19篇符合条件的文章,包括23个单独的实验。这些实验是根据四种不同的操作进行组织的。最常见的设计(12个实验),比较了有没有钱的情况下的赌博。少数实验被确定为操纵货币显著性,测试负责任的赌博工具,以及测试促销诱因的影响。我们没有发现任何研究将使用现金的赌博与数字支付形式进行比较。我们的综述强调,很少使用实验设计来测试数字和无现金支付选项对赌博相关危害的可能影响,从而得出因果结论。
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引用次数: 4
The symbolic construction of sports betting products 体育博彩产品的符号建构
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-06-10 DOI: 10.1080/14459795.2021.1937274
Hibai López-González, M. Griffiths, S. Jiménez-Murcia
ABSTRACT Numerous studies have explored the specific risk factors of sports betting attending to the singularities of sports bettors. However, many of these are also present in other gambling profiles (e.g. younger age, males, higher education, skill-based gambling) and fail to tackle the essentially distinguishing trait of sports betting, namely, its symbolic association with sport. This conceptual paper argues that sports betting draws from a rich pool of meanings from professional sport that influences how sports betting products are understood. It argues that, unlike other gambling products whose symbolic covering has to be built after, sports betting relies on a preexisting symbolic pool that structures its social significance. Sport confers to sports betting attributes of agency, control, and skill that make betting products more skill-oriented and less chance-based, but also other attributes of health, game, fun, and nature that decrease the perceived risks associated with sports betting. The paper contends that the symbolic association of sport and sports betting poses particular barriers for treatment of gambling disorder in the form of resistant cognitions about winning because professional sport embodies narratives of success deeply engraved in modern society, to an extent other gambling forms cannot compete in creating via their marketing strategies.
许多研究探讨了体育博彩的具体风险因素,以关注体育博彩者的特殊性。然而,其中许多也存在于其他赌博档案中(例如,年轻人、男性、高等教育、基于技能的赌博),未能解决体育博彩的本质区别,即其与体育的象征性联系。这篇概念性论文认为,体育博彩从职业体育中汲取了丰富的含义,这些含义影响了人们对体育博彩产品的理解。它认为,与其他必须在之后建造象征性覆盖物的赌博产品不同,体育博彩依赖于一个预先存在的象征性池来构建其社会意义。体育赋予体育博彩代理、控制和技能的属性,使博彩产品更注重技能,更少基于机会,但也赋予健康、游戏、乐趣和自然的其他属性,降低与体育博彩相关的感知风险。文章认为,体育和体育博彩的象征性联系为以对胜利的抗拒认知的形式治疗赌博障碍带来了特殊的障碍,因为职业体育体现了深深刻在现代社会中的成功叙事,在某种程度上,其他赌博形式无法通过其营销策略在创造方面竞争。
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引用次数: 2
The joint influence of regulatory and social cues on consumer choice of gambling websites: preliminary evidence from a discrete choice experiment 监管和社会线索对赌博网站消费者选择的共同影响:来自离散选择实验的初步证据
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-05-28 DOI: 10.1080/14459795.2021.1921011
T. Teichert, Alexander Graf, Thomas B. Swanton, S. Gainsbury
ABSTRACT Authorities regulate online transactions to protect consumers from unintended negative consequences. Regulatory cues (e.g. certifications) enable consumers to identify formally approved online gambling offers where unauthorized products are available and blocking access is difficult. However, consumers who gamble online are also influenced by peer endorsement and frequently search for peer usage information to make decisions. This study investigates the interaction of regulatory and social cues and shows that these can be either complementary or substitutionary from a consumer perspective. Australian undergraduate students (N= 195, 72.3% female) indicated preferences toward fictitious online gambling websites in a discrete choice experiment involving active searching for cues. The impact of regulatory cues on decision-making increased when social cues indicated high quantities of website users, and when respondents lacked general trust toward gambling websites, but decreased when user social proximity was signaled. Our preliminary findings suggest regulatory cues should be prominent, and policies could aim to heighten mistrust in unauthorized sites. This study provides a foundation for further research designed to inform consumer protection agencies about how to influence consumer choice of online gambling websites in settings where regulatory and social cues may compete.
摘要当局监管在线交易,以保护消费者免受意外的负面后果。监管线索(如认证)使消费者能够识别正式批准的在线赌博优惠,在这些优惠中可以获得未经授权的产品,并且很难阻止访问。然而,在线赌博的消费者也会受到同行背书的影响,经常搜索同行使用信息来做出决定。这项研究调查了监管和社会线索的相互作用,并表明从消费者的角度来看,这些线索可以是互补的,也可以是替代的。在一项涉及主动搜索线索的离散选择实验中,澳大利亚本科生(N=195,72.3%的女性)表示更喜欢虚构的在线赌博网站。当社交线索表明有大量网站用户时,以及当受访者对赌博网站缺乏普遍信任时,监管线索对决策的影响会增加,但当用户社交接近时,监管提示的影响会减少。我们的初步调查结果表明,监管线索应该突出,政策可能旨在加剧对未经授权网站的不信任。这项研究为进一步的研究奠定了基础,旨在让消费者保护机构了解如何在监管和社会线索可能存在竞争的环境中影响消费者对在线赌博网站的选择。
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引用次数: 1
Problem gambling within the context of poverty: a scoping review 贫困背景下的问题赌博:范围界定综述
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-05-04 DOI: 10.1080/14459795.2020.1819365
Tara Hahmann, Sarah Hamilton-Wright, Carolyn Ziegler, F. Matheson
ABSTRACT The burden of gambling problems is felt more strongly among people who experience poverty. A small but emerging body of research is developing with no identified reviews exploring the scope of the academic literature on the confluence of poverty and gambling problems. The Arksey and O’Malley scoping study framework was used to map research on this multifaceted topic. We synthesized findings of 27 studies, spanning several national contexts on prevalence of problem gambling and associations of it with poverty. Findings indicated that gambling problems were associated with several poverty measures including employment/unemployment, housing instability, homelessness, low income, and neighborhood disadvantage. The complex interplay of gambling problems with social and health issues emerged in qualitative papers. Relatively few studies explored the connection between poverty and gambling problems despite higher prevalence of gambling problems in this population. Those experiencing both concerns face myriad challenges necessitating surveillance and treatment within vulnerable populations. Further research should explore pathways to gambling problems and poverty and also the associative nature and temporal sequencing of the two phenomena. Global awareness on the topic from a research and clinical/community service perspective is necessary.
摘要赌博问题的负担在经历贫困的人中感受更为强烈。一个小型但新兴的研究机构正在发展中,没有明确的评论来探索关于贫困和赌博问题的学术文献的范围。Arksey和O'Malley的范围界定研究框架用于绘制关于这一多方面主题的研究图。我们综合了27项研究的结果,这些研究涉及多个国家,涉及问题赌博的普遍性及其与贫困的关系。调查结果表明,赌博问题与一些贫困指标有关,包括就业/失业、住房不稳定、无家可归、低收入和社区劣势。赌博问题与社会和健康问题的复杂相互作用出现在定性论文中。尽管赌博问题在这一人群中更为普遍,但探索贫困与赌博问题之间联系的研究相对较少。那些同时经历这两种担忧的人面临着无数挑战,需要在弱势人群中进行监测和治疗。进一步的研究应该探索赌博问题和贫困的途径,以及这两种现象的关联性和时间顺序。从研究和临床/社区服务的角度对这一主题的全球认识是必要的。
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引用次数: 20
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending 问题赌博、过度游戏和战利品箱消费之间关系的元分析
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-04-26 DOI: 10.1080/14459795.2021.1914705
S. Garea, A. Drummond, J. Sauer, Lauren C. Hall, M. Williams
ABSTRACT Loot boxes are purchasable randomized rewards contained in some video games. Concerns have been raised that these share psychological and structural features with traditional forms of gambling, and that they may exacerbate excessive video gameplay. Here, we quantitatively summarize two specific research areas regarding loot box spending using meta-analyses. We examined the relationships between loot box spending and (1) problem gambling (15 studies), and (2) excessive gaming (7 studies). We found significant small-to-moderate positive correlations between loot box spending and gambling symptomology, r = 0.26 (r = 0.37 using Trim and Fill), and excessive gaming, r = 0.25. Our results suggest a small, but replicable and potentially clinically relevant, relationship between gambling symptomology and loot box spending that is at least as large as the relationship between excessive gaming symptoms and loot box spending. Further research should examine the potential for statistical interactions between these constructs.
战利品箱是包含在某些电子游戏中的可购买的随机奖励。人们担心,这些游戏与传统形式的赌博有相同的心理和结构特征,它们可能会加剧过度的视频游戏。在此,我们使用元分析定量总结了关于战利品箱消费的两个特定研究领域。我们研究了战利品箱消费与(1)问题赌博(15项研究)和(2)过度游戏(7项研究)之间的关系。我们发现战利品盒消费与赌博症状之间存在显著的小到中等的正相关,r = 0.26(使用Trim和Fill时r = 0.37),而过度游戏则r = 0.25。我们的研究结果表明,赌博症状和战利品箱消费之间存在一种虽小但可复制且具有潜在临床相关性的关系,这种关系至少与过度游戏症状和战利品箱消费之间的关系一样大。进一步的研究应该检查这些结构之间的统计相互作用的潜力。
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引用次数: 60
Association between public opinion of gambling policies, gambling behavior and demographics: a national survey in Finland 公众对赌博政策、赌博行为和人口统计的看法:芬兰的一项全国性调查
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-04-07 DOI: 10.1080/14459795.2021.1908396
Jani Selin, S. Raisamo
ABSTRACT We aim to explore the potential association between public opinions of gambling policies, gambling behavior status, and demographics among 15–74-year-old Finns. We used data from the nationwide cross-sectional Finnish Gambling Survey (n = 4515, response rate 62%). Policy topics examined included views about (i) the prevailing gambling monopoly, (ii) gambling advertising, and (iii) placement of electronic gambling machines (EGMs). Data was analyzed using descriptive statistics and chi-square tests. The prevailing Finnish gambling monopoly system enjoyed considerable support among all respondents. The views of problem gamblers and non-gamblers were similar; compared to other groups, individuals in these groups supported stricter policies regarding gambling advertising and the placement of EGMs. The findings provide an insight into differing opinions on gambling policy topics across subgroups of the population. Policymakers may benefit from these results when planning and implementing stricter gambling policies in order to reduce the harm gambling causes to society.
摘要本研究旨在探讨15 - 74岁芬兰人对赌博政策的民意、赌博行为状况和人口统计学之间的潜在联系。我们使用了芬兰全国赌博调查的数据(n = 4515,回复率62%)。研究的政策议题包括对以下方面的看法:(i)普遍的赌博垄断;(ii)赌博广告;以及(iii)电子赌博机的安置。数据分析采用描述性统计和卡方检验。芬兰现行的赌博垄断制度在所有答复者中都得到相当大的支持。问题赌徒和非赌徒的观点相似;与其他群体相比,这些群体中的个人支持更严格的赌博广告和egm安置政策。研究结果提供了一个洞察不同人群对赌博政策主题的不同意见。政策制定者在规划和实施更严格的赌博政策以减少赌博对社会造成的危害时,可能会从这些结果中受益。
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引用次数: 1
Gambling researchers’ use and views of open science principles and practices: a brief report 赌博研究人员对开放科学原则和实践的使用和看法:一份简短的报告
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-03-31 DOI: 10.1080/14459795.2021.1891272
Debi A. LaPlante, Eric R. Louderback, Brett Abarbanel
ABSTRACT Scientists across disciplines have begun to implement ‘open science’ principles and practices, which are designed to enhance the quality, transparency, and replicability of scientific research. Yet, studies examining the use of open science practices in social science fields such as psychology and economics show that awareness and use of such practices often is low. In gambling studies research, no studies to date have empirically investigated knowledge of and use of open science practices. In the present study, we collected survey data about awareness and use of open science practices from 86 gambling studies research stakeholders who had attended a major international gambling studies conference in May 2019. We found that – as hypothesized – a minority of gambling research stakeholders reported: 1) either some or extensive experience using open science research practices in general, and 2) either some or regular experience using specific open science practices, including study pre-registration, open materials/code, open data, and pre-print archiving. Most respondents indicated that replication was important for all studies in gambling research, and that genetic, neuroscience, and lab-based game characteristic studies were areas most in need of replication. Our results have important implications for open science education initiatives and for contemporary research methodology in gambling studies.
跨学科的科学家已经开始实施“开放科学”原则和实践,旨在提高科学研究的质量、透明度和可复制性。然而,研究开放科学实践在心理学和经济学等社会科学领域的使用情况表明,人们对这种实践的认识和使用程度往往很低。在赌博研究中,迄今为止没有任何研究对开放科学实践的知识和使用进行实证调查。在本研究中,我们收集了86名参与2019年5月大型国际赌博研究会议的赌博研究利益相关者关于开放科学实践意识和使用的调查数据。我们发现,正如假设的那样,少数博彩研究利益相关者报告:1)总体上有一些或广泛的开放科学研究实践经验,2)有一些或经常的特定开放科学实践经验,包括研究预注册、开放材料/代码、开放数据和预打印存档。大多数受访者表示,复制对赌博研究的所有研究都很重要,基因、神经科学和基于实验室的游戏特征研究是最需要复制的领域。我们的研究结果对开放科学教育倡议和当代赌博研究方法具有重要意义。
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引用次数: 5
Interference-based methods to mitigate gambling craving: a proof-of-principle pilot study 基于干扰的方法减轻赌博渴望:一项原理证明试点研究
IF 3.2 3区 心理学 Q2 Psychology Pub Date : 2021-03-30 DOI: 10.1080/14459795.2021.1903063
A. Cornil, S. Rothen, P. de Timary, J. Billieux
ABSTRACT Craving is central in the prognosis of gambling disorder. The elaborated intrusion theory (EIT) provides a sound framework to account for craving in addictive disorders, and interference methods inspired from the EIT have substantiated their effectiveness in mitigating substance and food-related cravings. The principle of these methods is to recruit the cognitive resources underlying craving (e.g., visuospatial skills, mental imagery) for another competitive and cognitively demanding task, thus reducing the vividness and overwhelming nature of craving. Here we conducted two experiments employing a between-subjects design to test the efficacy of interference methods for reducing laboratory-induced craving. In these experiments, gamblers (n = 38 for both experiments) first followed a craving induction procedure. They then performed either a visuospatial interference task (making a mental and vivid image of a bunch of keys [experiment 1] or playing the video game Tetris [experiment 2]; experimental conditions) or another task supposed not to recruit visuospatial skills and mental imagery (exploding bubble pack [experiment 1] or counting backwards [experiment 2]; control conditions). Results show that all methods successively mitigated induced craving. Although previous research evidenced the superiority of visuospatial tasks to reduce substance-related craving, our findings question their superiority in the context of gambling craving. Abbreviations EIT: Elaborated intrusion theory of desire; GD: Gambling disorder; CEQ: Craving Experience Questionnaire; g-CEQ: gambling Craving Experience Questionnaire; g-CEQ-F: Gambling Craving Experience Questionnaire – Frequency form; g-CEQ-S: Gambling Craving Experience Questionnaire – Strength form; Psi-Q: Plymouth Sensory Imagery Questionnaire; PGSI: Problem Gambling Severity Index; S-UPPS-P: Short UPPS-P Impulsive Behavior Scale; DASS-21: Depression, Anxiety and Stress Scales; ANCOVA: Analysis of covariance.
渴望是赌博障碍预后的核心。精心设计的入侵理论(EIT)为解释成瘾性疾病中的渴望提供了一个健全的框架,从EIT中得到启发的干扰方法已经证实了它们在减轻物质和食物相关渴望方面的有效性。这些方法的原理是将潜藏在渴望之下的认知资源(例如,视觉空间技能、心理意象)用于另一项竞争性和认知要求高的任务,从而减少渴望的生动性和压倒性。在这里,我们进行了两个实验,采用受试者间设计来测试干扰方法对减少实验室诱导的渴望的有效性。在这些实验中,赌徒(在两个实验中n = 38)首先遵循渴望诱导程序。然后,他们执行一项视觉空间干扰任务(在脑海中勾画出一串钥匙的生动形象[实验1]或玩电子游戏俄罗斯方块[实验2]);实验条件)或其他不涉及视觉空间技能和心理意象的任务(爆破气泡袋[实验1]或倒数[实验2];控制条件)。结果表明,所有方法均能减轻诱导的渴望。虽然先前的研究证明了视觉空间任务在减少物质相关渴望方面的优势,但我们的研究结果质疑了它们在赌博渴望方面的优势。EIT:欲望的阐述侵入理论;GD:赌博障碍;CEQ:渴望体验问卷;g-CEQ:赌博渴望体验问卷;g-CEQ-F:赌博渴望经历问卷-频率表;g-CEQ-S:赌博渴望体验问卷-强度表;普利茅斯感觉意象问卷;赌博问题严重指数;S-UPPS-P:短UPPS-P冲动行为量表;抑郁、焦虑和压力量表;ANCOVA:协方差分析。
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引用次数: 4
期刊
International Gambling Studies
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